Promotes the four rules that held on at least three ships across at
least two factions with no unexplained failure: no aero surfaces on
vacuum hulls, weapons only where named, faction blocks as livery and
register with shape motifs in ship prompts, and wear in the faction
block. Evidence counts are quoted in the doc; weaker findings stay as
candidates in Ship Prompt Bench 4.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Six renders under G3 test clean-first prompting, Lucent motifs in the
ship prompt, placed turrets and vaned slot thrust on Dine and Dash,
an AU tool bow, stated cute-and-cursed, a beetle-faced Odd Job and a
magazine-segment Oboz. Lab notes record G3, per-faction block edits,
rule evidence counts and the best render per ship.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Six renders test block order a second time, clean paint on Lucent and
Adrasteia, a short prompt on an aero-prone donor, material-first
prompting, slot thrust cut into Dine and Dash's creases, and a plan view
for a coverage role.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Six renders take G2.1 to Zhestokost, AU, Finch and Pirate hulls, test
livery-only faction blocks, factory-new default paint, a short blunt
prompt, and recover Dine and Dash's racer identity through livery.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Six renders with the global and faction blocks rewritten. The table leaves the
operator verdicts blank, records her verdict on the D&D thruster packs, and lists
candidate block edits that look like they generalise.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Four single-variable variants, each with a stated hypothesis and an agent
observation, plus Odd Job II and Dine and Dash II pending the operator's
verdict. An explicit silhouette turned Odd Job into a spacecraft, where
vocabulary alone did not. The no-aero clause removed most of Dine and Dash's
fins. Two wordings both failed to turn its nozzles sideways.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Role hulls, one player hull per cast faction where wanted, and the
Zhestokost boss for Pirates, Zhestokost, Lucent Media and Aeronautics
Unlimited, written against per-gun tracking, two-part evasion, free
mines and sim speed. Adds independents from the other catalog
factions, cross-faction set pieces, and Shchit as a facing-shield
escort per aetheria-release:ruling:facing-shields-wanted.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Round-two results recorded (Vasuki composed, One Pass, Bulldog, Sugar
Glider). Guidelines 13 (concept before prose; name thrust and weapon
direction where the concept needs them) and 14 (signature gear is part of
the body) added. Ship Design Language records the composition result,
names thrust where the concept depends on it, and the NiteLife block now
sinks its cartridge flush. Ship Play Concepts gains Power Tender.
Bench 3 holds 33 entries across all twenty factions, each starting from a
play concept, composed after the global and faction blocks.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Operator ruling 2026-10-04: shields are not universal; Elysium has several
type-specific deflection and mitigation technologies, and the do-everything
shield is prohibitively expensive to run (capacitors drain, then thermals
kill). Armour remains the baseline.
- Ship Design Language: rewrite the global block's protection sentence and
rationale; give any further protection a visible housing; add documented
protection to Megiddo, Cetacean, Sol Dominion and DME blocks.
- Ship Play Concepts: answer fork 8, make protection plural, cost the
universal shield, qualify the faction fit table, cite that damage types
are not used in the damage math today.
- Ship Prompt Bench 2: Lucent spectacle register is confirmed.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
The operator found the ship designs lacked intentionality about play,
with broadside as one example among many. The new note catalogues about
sixty concepts in nine groups: weapon layout and arcs, heat and
signature, drones and loitering munitions (with the drone budget:
bay, bandwidth, control range, link, recovery throughput), mass and
momentum, logistics, boarding, deception, area control, and Elysium's
shields and negent. Each entry gives what it asks, what it pays, its
counters and the dependency they attack, evidence, systems status by
branch, faction fit, and how it reads on the hull for a later bench.
The novella's doctrines are cited as Sol-timeline evidence, with
Elysium notes where shields or negent change a verdict. Eight forks
for the operator open the note, including the global prompt block's
pre-Elysium "armour rather than shields" line, which is not edited
here. Ship-shape and Up to Specs gains a short Play Concepts section
linking the catalogue.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
The operator confirmed the placement on 2026-10-04 ("Lucent spectacle
register is fine"), so the unconfirmed marker goes.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
88 attempts across 20 factions plus 5 stations. No "Its whole body
follows a ___" template: each attempt names its mode (Mass, Story,
Function, Mass and face, Mascot, Candy, Terrestrial) and uses it per
register. Whole cute animals live in Corriedales, Miss Terri's and
Framgang; serious factions borrow mass only; DME is Function and Story
only; no household objects; no palette restated; thrusters and
radiators left to the operator. Open readings listed under For the
Operator. The first bench gains one header line pointing here.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Ranks the factions by legibility against Megiddo and deepens the six least
loved flags (Miss Terri's, Adrasteia, NiteLife, Lightsail, Ewan Hart,
Alakrita). Each note separates established lore and the operator's archived
words from proposals for canon, and ties back to Faction Play's levers and
Ship Design Language.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Composed in order global, faction, ship prompt, so that "an AU ship" means
something concrete to the image model. Thrusters, attitude ports and radiators
are left to the operator.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Each faction has an aesthetic thesis and two roles drawn from Faction Play.
Each role has two or three attempts on different analogies, written to the
image-to-3D guidelines. The riskiest attempts are flagged for Tripo.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Operator, 2026-10-03: "their weakness is their need for glory so they can be
baited into Zellbrigen like a Clanner in Battletech". All five proposed lore
changes and the separate relations field were accepted.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Candidate design from an Imagination pass. One learnable quirk per faction,
each tested by the player adjustment it forces, landed on levers the legacy
tree has: Faction.Personality read by the existing Minion agent plus the four
states the tutorial sketch already needs, Allegiance and product roles for
loadouts, station stock and security for resources, signature behaviour and
earned HUD identity for visuals, barks and dock stories for hooks. Includes
prior art, cross-faction dynamics, a cut list, lore change proposals and the
inter-faction relations fork.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Adds a prompting section grounded in Tripo3D input guidance and the
text-to-image composition literature (spatial relations, binding,
negation, counting): one body with one analogy that already carries
the layout, multi-body ideas grown as lobes of one mass, thick closed
symmetric forms, matte opaque surfaces, positive frame clause.
Rewrites the three failed prompts as sea turtle / water jar,
manta / beluga and flatiron / hammerhead, keeping the old prompts in
collapsed callouts, and audits the remaining prompts.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Compiles the faction table, taglines and equipment wishlist from the
Worldbuilding To-Do with the per-corporation item ideas from the Items
spreadsheet, and checks both against what the catalog ships today.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Operator direction, after reading the 2020 tutorial script: even when things are
bleak, people are still having fun, and the reader is too.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
IFF as regulated credentials: detection-gated stance broadcast, drones carrying
delegated launcher credentials, why forged codes fail but laundered real ones
work, burned credentials as a consumable, and valid-but-incoherent histories.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
- site/quartz/components/AetheriaSectionNav.tsx (478 lines): no import,
re-export, or layout/registry reference found. Checked quartz.layout.ts,
quartz.config.ts, and components/aetheria.ts (no barrel/index.ts exists in
components/) by eye, not just grep. Broad repo grep and a whole-file grep
across site/ both show only the file's own internal self-references
(the local const/return in the file itself). Also checked sibling
GameCult-Quartz-family repos (gamecult-site, Delvehold, Kalsa, Zyphos,
GameCult-Quartz, GameCult-Quartz-sitebuild, GhostlightDungeon-site,
pombabranca-site) with rg -n -F AetheriaSectionNav: no hits. Cross-checked
with mcp__voidbot__search_sources: only semantic noise (Unity Navigation
docs) came back, no genuine reference.
- scratch.md (repo root, confirmed 0 bytes via wc -c): the only repo-wide
hit for the literal string "scratch.md" is a doc reference to the
unrelated path .epiphany/state/scratch.md, not this file. No build
script or doc names the root scratch.md.
No package.json/typecheck tooling exists in this repo (site/ is
content-only, consumed by external build tooling); no typecheck was run.
REC-096.
Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
Accessibility guidance erodes on its own because the error is asymmetric:
writing above a reader reads as respect, writing below them reads as
condescension. Unchecked, the level only climbs, and each pass inherits the
previous pass's ceiling.
The drift is undetectable from inside. Prose is legible to precisely the
reader it was tuned for, and it was tuned for whoever wrote it, so rereading
cannot find it. The failure is also silent for the reader who suffers it: a
newcomer understands every sentence while nothing accumulates, which produces
no complaint and therefore no correcting signal.
Records the consequence that a fact audit cannot catch: over-calibration
compresses rather than omits, so the context is present but expandable only by
someone who already holds it.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>