Commit graph

  • dc24d7b881 Merge lore: Wonderland faction page main Meta Vens 2026-10-28 07:17:42 +01:00
  • 7afc67e7a5 Lore: Wonderland, a Lucent pseudospace splinter of former Reality Architects Meta Vens 2026-10-28 07:17:42 +01:00
  • ca00b288f3 Merge lore: spoilers page Meta Vens 2026-10-28 06:52:49 +01:00
  • 51ca284396 Lore: a spoilers page for what the setting leaves open (the field is anchored by its residents; Megiddo is half right) Meta Vens 2026-10-28 06:52:49 +01:00
  • cbe9a56409 Merge lore: factory ARIs simple by construction; Wavecrafter masquerade load-bearing Meta Vens 2026-10-28 06:49:37 +01:00
  • 8220a78814 Lore: factory ARIs are simple by construction; the Wavecrafter masquerade is load-bearing Meta Vens 2026-10-28 06:49:35 +01:00
  • 6168512bf4 Merge readme-front-door: README opens with value, problem, entry points, live versus planned Meta Vens 2026-10-22 20:13:35 +02:00
  • f58800516a README: status of the live site and canon boundary; repo-relative paths readme-front-door Meta Vens 2026-10-22 20:13:22 +02:00
  • bac72fc37a Faction visual identity: Lucent's anchor is the overdesigned gamer mouse (maximalist, floating panels, inlays, glow); Finch is smooth organic curves, and Djinni is a Finch ship Meta Vens 2026-10-18 22:16:24 +02:00
  • 6980087f70 Merge concept-mill-spa: keep the server-rendered ship dark on deep links Meta Vens 2026-10-08 02:07:47 +02:00
  • 329311b356 Concept Mill: keep the server-rendered ship dark on deep links concept-mill-spa Meta Vens 2026-10-08 02:07:43 +02:00
  • 52e23465b2 Merge concept-mill-spa: the Concept Mill as a fullscreen viewer Meta Vens 2026-10-08 02:02:09 +02:00
  • dbdde4a78e The Concept Mill as a fullscreen viewer Meta Vens 2026-10-08 02:01:45 +02:00
  • 3499b4c0c2 Concept Mill data: ships.yaml, its generator, and Bench 4 rounds 4-8 Meta Vens 2026-10-08 01:55:18 +02:00
  • 6f1a33f2d4 Quartz launcher: judge the build by node's exit code Meta Vens 2026-10-08 01:51:10 +02:00
  • 8d62da1eca Ship Design Language: rules from prompt lab rounds 5-8 (agent-promoted, pending operator review) eureka/ship-language-registers Meta Vens 2026-10-08 01:02:24 +02:00
  • 29e8c8a3c4 Ship Prompt Bench 4: round 8 and lab notes after round 8 Meta Vens 2026-10-08 01:02:00 +02:00
  • 473b35c854 Ship Prompt Bench 4: round 7 of the agent's prompt lab Meta Vens 2026-10-08 00:55:05 +02:00
  • 8088e4b517 Ship Prompt Bench 4: round 6 of the agent's prompt lab Meta Vens 2026-10-08 00:51:08 +02:00
  • 27ae846779 Bench 4 round 5: vacuum-hull global block, livery-only faction blocks, integrated D&D thrust Meta Vens 2026-10-08 00:35:42 +02:00
  • 700a3247b2 Merge concept-mill: the Concept Mill, ship concept renders with technical readouts Meta Vens 2026-10-08 00:29:56 +02:00
  • 5603faf7b9 Game Design index: link the Concept Mill concept-mill Meta Vens 2026-10-08 00:27:35 +02:00
  • 892cae6da2 The Concept Mill: ship concept renders filed as technical readouts Meta Vens 2026-10-08 00:27:34 +02:00
  • f00cfbbd56 Concept Mill media: web-sized ship renders and their prompts Meta Vens 2026-10-08 00:23:46 +02:00
  • a24b011432 Bench 4: round 4 hypotheses for Odd Job and Dine and Dash Meta Vens 2026-10-08 00:23:42 +02:00
  • 34ac49d6ac Ship Prompt Bench 4: the demo cast and the freelancers who share its region Meta Vens 2026-10-07 23:28:21 +02:00
  • c70ea42289 Ship Prompt Bench 3: concept-first prompts that break the default silhouette Meta Vens 2026-10-05 14:14:01 +02:00
  • ea78e94604 Ship language: protection is armour first, other protection plural and faction-dependent Meta Vens 2026-10-04 20:32:08 +02:00
  • baea254ff1 Ship Play Concepts: a catalogue of ways a ship is meant to be played Meta Vens 2026-10-04 20:27:47 +02:00
  • 80a176758b Ship Design Language: Lucent's spectacle register is confirmed Meta Vens 2026-10-04 20:19:14 +02:00
  • 40c276c280 Ship Prompt Bench 2: ship-prompt layers composed after the global and faction blocks Meta Vens 2026-10-04 19:45:59 +02:00
  • 608274ef08 Ship Design Language: registers per faction, Corriedales block, DME rebuilt around restraint Meta Vens 2026-10-04 19:32:59 +02:00
  • cb81cfc46f Image-to-3D guidelines: no household objects, analogies lend mass not costume, whole animals read as plush Meta Vens 2026-10-04 19:32:59 +02:00
  • 16933fe83a Design Pillars: state the abstract-space stance and per-faction vacuum faithfulness Meta Vens 2026-10-04 19:31:13 +02:00
  • 33cd06accc Faction Deepening: legibility ranking and six deepening proposals Meta Vens 2026-10-03 18:13:33 +02:00
  • 9dc6bd8245 Ship Design Language: a global Aetheria prompt block and one design-language block per faction Meta Vens 2026-10-03 17:42:14 +02:00
  • 08c16459a9 Ship Prompt Bench: 82 hull attempts across 19 factions and 5 stations, with safe bets and moonshots Meta Vens 2026-10-03 17:14:46 +02:00
  • f3e0e6dbd3 Faction Play: Lucent can be baited into a duel by its need for glory; breaking the duel's form turns the whole pack loose Meta Vens 2026-10-03 13:18:17 +02:00
  • 5c45e2788b Faction Play: make faction vibes distinct through the five levers Meta Vens 2026-10-03 13:11:52 +02:00
  • ff0779d230 Ship prompts: image-to-3D guidelines, two analogies each for Open Hand, Waykeeper, Mandate Meta Vens 2026-10-03 13:02:26 +02:00
  • 2d3505c647 Give faction ship prompts coherent silhouettes Meta Vens 2026-09-24 19:54:13 +02:00
  • 79e9dd5c28 Ground faction ship prompts in playable hull roles Meta Vens 2026-09-24 19:43:17 +02:00
  • acf501ea7b Define Megas by territorial power Meta Vens 2026-09-21 20:40:24 +02:00
  • 483e4f1e34 Define Rossum and Douglas as deliberately boring flying wedges Meta Vens 2026-09-21 15:11:04 +02:00
  • 9a33a685d3 Ground Lucent visual identity in supplied concept art Meta Vens 2026-09-21 15:06:27 +02:00
  • 147fd3ea6a Consolidate faction flavor and visual identities Meta Vens 2026-09-21 15:05:05 +02:00
  • f27fcdff9e Match the catalog's market gaps to the corporations that should fill them Meta Vens 2026-09-19 05:40:41 +02:00
  • 8f4583fe4b Index the corporate roster and the item flavor wishlist Meta Vens 2026-09-19 05:34:14 +02:00
  • 2cfe0e7c5b Write the cold death and what negent costs to run Meta Vens 2026-09-18 06:28:17 +02:00
  • 27a65a2b5c Make fun-to-read part of the vault's tone doctrine Meta Vens 2026-09-17 15:02:29 +02:00
  • 98abf46d46 Add Transponder Credentials reference note Meta Vens 2026-09-17 13:37:11 +02:00
  • 1a413371c9 REC-096: remove dead AetheriaSectionNav component and empty scratch.md Meta Vens 2026-09-13 13:58:34 +02:00
  • f343eaec4e Name the reader-calibration drift in prose doctrine Meta Vens 2026-09-06 16:38:17 +02:00
  • 65a6f3c9aa Record completed Elaborator campaign and review boundary Meta Vens 2026-09-05 16:16:21 +02:00
  • 2e0061d823 Record Codex-orchestrated elaboration campaign Meta Vens 2026-09-05 13:43:29 +02:00
  • f63f3bc5f9 Record accessibility completion and remaining review obligations Meta Vens 2026-09-05 05:57:51 +02:00
  • 6ddcbd52aa Merge remote-tracking branch 'origin/main' into codex/accessibility-2026-09-05 Meta Vens 2026-09-05 05:45:36 +02:00
  • d0f6d7cdc3 Clarify lore articles: accessibility wave 45 Meta Vens 2026-09-05 05:43:52 +02:00
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  • 596a5dd692 Record active full-vault accessibility rewrite Meta Vens 2026-09-05 02:54:47 +02:00
  • 1bad604002 Clarify lore articles: accessibility wave 4 Meta Vens 2026-09-05 02:50:51 +02:00