- C++ 81.4%
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| Filename | Latest commit message | Latest commit date |
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| .epiphany | ||
| .github/workflows | ||
| .obsidian | ||
| .voidbot | ||
| Aetheria | ||
| scripts | ||
| site | ||
| .gitattributes | ||
| .gitignore | ||
| AGENTS.md | ||
| CLAUDE.md | ||
| LICENSE | ||
| README.md | ||
AetheriaLore
Aetheria is an open science-fantasy setting built to hold radically different stories inside one causal world: black-magic hard SF and noir before Elysium, giant mecha and cultivation epics after it, Ratfolk first contact, cockpit action, corporate logistics, and whatever pressure point another writer finds next. Technologies have histories, institutions have incentives, and consequences survive the stories that create them.
Writers do not need custody of the whole universe. Shared notes own their stated constraints; finished stories own their cast, place, depicted sequence, and immediate consequences. Developmental notes, game designs, and brainstorming may test possibilities without silently changing shared physics, faction history, or practice. A local claim becomes shared canon when the relevant owner note explicitly incorporates it.
AetheriaLore is the source vault for aetheria.gamecult.org. It contains setting material, fiction, game design, articles, media, and the Aetheria-specific site overlay.
Start Here
- Readers: begin with
Aetheria/index.md, then browseLore,Worldbuilding, orFiction. - Writers: read
Narrative Themes, the relevant owner notes, and the publicbranch-and-fold process. Finished work lives underFiction;Storiesincludes shorter and developmental work. - Maintainers: site-specific configuration lives under
site/; the shared Quartz engine and build behavior live inGameCult-Quartz.
Status
- Live: the vault is the source of aetheria.gamecult.org, built and deployed by
.github/workflows/deploy-quartz.ymlthrough the shared engine inGameCult-Quartz;scripts/quartz/quartz.ps1runs it locally. - Not canon:
Brainstorming/andInspiration/branches are excluded from publication. They are working material, and notes in them become setting only when a finished story or an owner note adopts them.
Repository Map
Aetheria/: source vault content and media; publication is filtered by the site configurationsite/: Aetheria-specific Quartz configuration, layout, components, and stylesscripts/quartz/quartz.ps1: local build and development launcherquartz-site/public/: generated static output.github/workflows/deploy-quartz.yml: deployment workflow using the shared engineAGENTS.md: contribution, continuity, and writing conventions
Internal Brainstorming/ and Inspiration/ branches are excluded from publication. They are working material, not automatic canon.
Local Development
Local builds expect GameCult-Quartz either at the sibling path ..\GameCult-Quartz or at the path supplied through GAMECULT_QUARTZ_ROOT.
Install the shared engine dependencies first:
cd ..\GameCult-Quartz
npm ci
Then run from this repository root:
.\scripts\quartz\quartz.ps1 dev
For a one-off production build:
.\scripts\quartz\quartz.ps1 build
The launcher stages the shared engine under .quartz-build/engine and writes the finished site to quartz-site/public.