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Filename Latest commit message Latest commit date
Meta Vens c70ea42289 Ship Prompt Bench 3: concept-first prompts that break the default silhouette
Round-two results recorded (Vasuki composed, One Pass, Bulldog, Sugar
Glider). Guidelines 13 (concept before prose; name thrust and weapon
direction where the concept needs them) and 14 (signature gear is part of
the body) added. Ship Design Language records the composition result,
names thrust where the concept depends on it, and the NiteLife block now
sinks its cartridge flush. Ship Play Concepts gains Power Tender.

Bench 3 holds 33 entries across all twenty factions, each starting from a
play concept, composed after the global and faction blocks.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-05 14:14:01 +02:00
.epiphany Migrate Epiphany state surfaces 2026-06-28 09:32:52 +01:00
.github/workflows Switch site build to shared GameCult-Quartz 2026-05-01 09:33:56 +01:00
.obsidian Update community-plugins.json 2026-05-04 13:41:26 +01:00
.voidbot Refresh Nibu VoidBot state 2026-07-09 19:21:37 +01:00
Aetheria Ship Prompt Bench 3: concept-first prompts that break the default silhouette 2026-10-05 14:14:01 +02:00
scripts Promote inhabited Body That Asks 2026-07-15 10:13:52 +01:00
site REC-096: remove dead AetheriaSectionNav component and empty scratch.md 2026-09-13 13:58:34 +02:00
.gitattributes Initial commit 2026-04-18 15:32:34 +01:00
.gitignore Publish EPUB reader for The Burden of Proof 2026-07-10 10:46:52 +01:00
AGENTS.md Make fun-to-read part of the vault's tone doctrine 2026-09-17 15:02:29 +02:00
CLAUDE.md Wire AGENTS.md into Claude Code memory 2026-09-03 22:21:17 +02:00
LICENSE Initial commit 2026-04-18 15:32:34 +01:00
README.md Clarify Aetheria's public story contract 2026-07-15 01:11:02 +01:00

AetheriaLore

Aetheria is an open science-fantasy setting built to hold radically different stories inside one causal world: black-magic hard SF and noir before Elysium, giant mecha and cultivation epics after it, Ratfolk first contact, cockpit action, corporate logistics, and whatever pressure point another writer finds next. Technologies have histories, institutions have incentives, and consequences survive the stories that create them.

Writers do not need custody of the whole universe. Shared notes own their stated constraints; finished stories own their cast, place, depicted sequence, and immediate consequences. Developmental notes, game designs, and brainstorming may test possibilities without silently changing shared physics, faction history, or practice. A local claim becomes shared canon when the relevant owner note explicitly incorporates it.

AetheriaLore is the source vault for aetheria.gamecult.org. It contains setting material, fiction, game design, articles, media, and the Aetheria-specific site overlay.

Start Here

Repository Map

  • Aetheria/: source vault content and media; publication is filtered by the site configuration
  • site/: Aetheria-specific Quartz configuration, layout, components, and styles
  • scripts/quartz/quartz.ps1: local build and development launcher
  • quartz-site/public/: generated static output
  • .github/workflows/deploy-quartz.yml: deployment workflow using the shared engine
  • AGENTS.md: contribution, continuity, and writing conventions

Internal Brainstorming/ and Inspiration/ branches are excluded from publication. They are working material, not automatic canon.

Local Development

Local builds expect GameCult-Quartz either at the sibling path E:\Projects\GameCult-Quartz or at the path supplied through GAMECULT_QUARTZ_ROOT.

Install the shared engine dependencies first:

cd E:\Projects\GameCult-Quartz
npm ci

Then run from this repository root:

.\scripts\quartz\quartz.ps1 dev

For a one-off production build:

.\scripts\quartz\quartz.ps1 build

The launcher stages the shared engine under .quartz-build/engine and writes the finished site to quartz-site/public.