Reinier Vens
b53e4aec8c
Combat & Visibility & Collisions
...
Converted entity materials to new fade shader
Implemented visibility system
Refactored per-instance entity code to run inside monobehavior on entity instances
Created state machine AI for enemy ships with basic patrol and combat routines
Removed legacy AI code (controller item behaviors)
Added automatic trigger group assignment for matched weapons
Created ship collision system
Created shield VFX and colliders
2021-02-26 19:01:47 +00:00
..
Editor
Damage System Rewrite
2021-02-01 08:13:14 +00:00
Gameplay
Combat & Visibility & Collisions
2021-02-26 19:01:47 +00:00
Sector Display
Combat & Visibility & Collisions
2021-02-26 19:01:47 +00:00
ServerShared
Combat & Visibility & Collisions
2021-02-26 19:01:47 +00:00
UI
Combat & Visibility & Collisions
2021-02-26 19:01:47 +00:00
AetheriaInput.cs
Hellfire
2021-01-10 03:59:47 +00:00
AetheriaInput.cs.meta
Minimap + Input System
2020-12-02 16:42:09 +00:00
CameraPerlinOrbit.cs
First Flight
2020-12-22 03:13:43 +00:00
CameraPerlinOrbit.cs.meta
Initial ARPG Port
2020-11-27 22:47:33 +00:00
CultClient.cs
First Flight
2020-12-22 03:13:43 +00:00
CultClient.cs.meta
Out with MagicOnion, in with LiteNetLib
2020-03-24 14:36:22 +00:00
Editor.meta
Old Aetheria Code
2020-03-09 01:28:55 +00:00
EventLog.cs
Trade Menu Spreadsheet
2021-01-14 03:20:27 +00:00
EventLog.cs.meta
Trade Menu Spreadsheet
2021-01-14 03:20:27 +00:00
FilterTest.cs
Hit Detection
2021-01-08 12:44:10 +00:00
FilterTest.cs.meta
Hit Detection
2021-01-08 12:44:10 +00:00
FitToCamera.cs
Hit Detection
2021-01-08 12:44:10 +00:00
FitToCamera.cs.meta
Hit Detection
2021-01-08 12:44:10 +00:00
Galaxy.cs
First Flight
2020-12-22 03:13:43 +00:00
Galaxy.cs.meta
Copy Aetheria Code
2020-02-27 18:51:07 +00:00
Gameplay.meta
Weapon Scripting Overhaul
2021-01-25 05:53:36 +00:00
Gravity.cs
First Flight
2020-12-22 03:13:43 +00:00
Gravity.cs.meta
Initial ARPG Port
2020-11-27 22:47:33 +00:00
InitialSettings.cs
Out with MagicOnion, in with LiteNetLib
2020-03-24 14:36:22 +00:00
InitialSettings.cs.meta
Initial Client/Server Communication
2020-02-26 17:48:40 +00:00
MarkovNameGenerator.cs
First Flight
2020-12-22 03:13:43 +00:00
MarkovNameGenerator.cs.meta
Porting Galaxy Editor
2020-03-11 15:18:36 +00:00
Prototype.cs
Hit Detection
2021-01-08 12:44:10 +00:00
Prototype.cs.meta
Copy Aetheria Code
2020-02-27 18:51:07 +00:00
PrototypeParticleReturn.cs
Trade Menu Spreadsheet
2021-01-14 03:20:27 +00:00
PrototypeParticleReturn.cs.meta
Trade Menu Spreadsheet
2021-01-14 03:20:27 +00:00
RethinkConnection.cs
First Flight
2020-12-22 03:13:43 +00:00
RethinkConnection.cs.meta
Local AI Testing & Interactive Tech Tab
2020-04-23 03:31:17 +01:00
Rotate.cs
Hit Detection
2021-01-08 12:44:10 +00:00
Rotate.cs.meta
Hit Detection
2021-01-08 12:44:10 +00:00
Sector Display.meta
Initial ARPG Port
2020-11-27 22:47:33 +00:00
ServerShared.meta
Initial Client/Server Communication
2020-02-26 17:48:40 +00:00
StrategyGameManager.csbak
Asteroid Belts
2020-11-29 22:50:12 +00:00
StrategyGameManager.csbak.meta
Asteroid Belts
2020-11-29 22:50:12 +00:00
TechTreeMsagl.cs
First Flight
2020-12-22 03:13:43 +00:00
TechTreeMsagl.cs.meta
Fix Blueprint Class
2020-04-14 05:32:00 +01:00
UI.meta
Generating and Displaying Zones
2020-03-29 04:19:24 +01:00
UnityExtensions.cs
GUNS GUNS GUNS
2021-01-05 02:56:17 +00:00
UnityExtensions.cs.meta
Database Support
2020-03-22 19:05:26 +00:00
UnityFormatters.cs
Properties Panel & Load Testing
2020-06-04 01:36:55 +01:00
UnityFormatters.cs.meta
Old Aetheria Code
2020-03-09 01:28:55 +00:00
UnityHelpers.cs
Hit Detection
2021-01-08 12:44:10 +00:00
UnityHelpers.cs.meta
Hit Detection
2021-01-08 12:44:10 +00:00