Reinier Vens
b53e4aec8c
Combat & Visibility & Collisions
...
Converted entity materials to new fade shader
Implemented visibility system
Refactored per-instance entity code to run inside monobehavior on entity instances
Created state machine AI for enemy ships with basic patrol and combat routines
Removed legacy AI code (controller item behaviors)
Added automatic trigger group assignment for matched weapons
Created ship collision system
Created shield VFX and colliders
2021-02-26 19:01:47 +00:00
..
Weapons
Combat & Visibility & Collisions
2021-02-26 19:01:47 +00:00
ActionGameManager.cs
Combat & Visibility & Collisions
2021-02-26 19:01:47 +00:00
ActionGameManager.cs.meta
Weapon Scripting Overhaul
2021-01-25 05:53:36 +00:00
ArticulationPoint.cs
Heat System v2 + Lasers
2021-01-27 00:05:30 +00:00
ArticulationPoint.cs.meta
Weapon Scripting Overhaul
2021-01-25 05:53:36 +00:00
EntityInstance.cs
Combat & Visibility & Collisions
2021-02-26 19:01:47 +00:00
EntityInstance.cs.meta
Combat & Visibility & Collisions
2021-02-26 19:01:47 +00:00
GameSettings.cs
Misc. Improvements
2021-01-27 16:14:41 +00:00
GameSettings.cs.meta
Misc. Improvements
2021-01-27 16:14:41 +00:00
HullCollider.cs
Combat & Visibility & Collisions
2021-02-26 19:01:47 +00:00
HullCollider.cs.meta
Weapon Scripting Overhaul
2021-01-25 05:53:36 +00:00
RadiatorHardpoint.cs
Heat System v2 + Lasers
2021-01-27 00:05:30 +00:00
RadiatorHardpoint.cs.meta
Heat System v2 + Lasers
2021-01-27 00:05:30 +00:00
ShipInstance.cs
Combat & Visibility & Collisions
2021-02-26 19:01:47 +00:00
ShipInstance.cs.meta
Combat & Visibility & Collisions
2021-02-26 19:01:47 +00:00
ThrusterHardpoint.cs
Weapon Scripting Overhaul
2021-01-25 05:53:36 +00:00
ThrusterHardpoint.cs.meta
Weapon Scripting Overhaul
2021-01-25 05:53:36 +00:00
WeaponHardpoint.cs
Weapon Scripting Overhaul
2021-01-25 05:53:36 +00:00
WeaponHardpoint.cs.meta
Weapon Scripting Overhaul
2021-01-25 05:53:36 +00:00
Weapons.meta
Weapon Scripting Overhaul
2021-01-25 05:53:36 +00:00