Commit graph Aetheria/Assets/Resources/Sprites
Author SHA1 Message Date
Reinier Vens
4584211fd8 Pre-Upgrade
Committing latest minor changes in anticipation of upgrading to Unity 6
2025-07-10 15:07:15 +01:00
Reinier Vens
f0ac783fdc Framgång 2025-03-20 13:43:43 +00:00
Reinier Vens
47e500e1ce Playability
Fixed loadout generator tutorial edge cases
Recreated missing items
Created field shader & test scene
2022-08-08 22:43:55 +01:00
Reinier Vens
bbf1d53d1c Upgrade to Unity 2021.3.6f1 LTS
Converted remaining .blend files to .fbx
Type check safe cast operator broken in DictionaryInspector? Wrote around it
UI Materials not blending properly - fixed by switching to Fade transparency mode
2022-07-17 23:20:50 +01:00
Reinier Vens
b08423b936 NEW CLOUDS NEW CLOUDS NEW CLOUDS WHOOO
Added new clouds shader with improved raymarching loop
Currently only being used in main menu (rest is coming right up!)
Removed WWise (it's nice, but all it's doing is throwing exceptions rn since we ain't about to get a license)
2022-07-10 02:53:09 +01:00
Reinier Vens
983c51b4ac Hotfix 2021-05-29 13:59:09 +01:00
Reinier Vens
da1caec7d6 Drag & Drop Input Reassignment
Implemented Drag and Drop operations for reassigning inputs in input screen
2021-05-07 19:51:23 +01:00
Reinier Vens
40c244190b Mouse Bindings + Action Bar
Implemented mouse bindings for input screen
Implemented action bar bindings for input screen
2021-05-06 18:43:23 +01:00
Reinier Vens
296a7f2958 Input Screen Refactoring
Cleaned up the code for the input screen and refactored to prepare for mouse binding
Consolidated wormhole and dock keys into one "Interact" key
2021-05-06 02:34:19 +01:00
Reinier Vens
c2a23b5f5e Keyboard Layout Display
Fully implemented procedurally generated keyboard layout display UI
Fixed Granular Audio
2021-05-03 23:15:29 +01:00
Reinier Vens
e295b1a1ab Shield UI Tweak
Greyed out and swapped shield icon when enemy has no shield equipped
2021-04-29 00:21:33 +01:00
Reinier Vens
ecd52b20c8 UI Improvements
Target box now has bars for visibility and HP
Hit indicator appears when target is damaged by player's weapons
WIP narrative integration
2021-04-27 16:44:44 +01:00
Reinier Vens
9779afb1bb Action Bar Weapon Group Binding
Selecting a weapon now displays weapon group toggles
Added global drag and drop handling in game manager
Weapon group toggles can be dragged to action bar to bind them
2021-04-19 03:46:35 +01:00
Reinier Vens
4489b18452 Action Bar (WIP)
Refactor item instance to use DatabaseLink
Labels now pop up when aiming at loot
Yeeted HUD trigger group UI into the abyss
Created rebindable action bar (missing: assigning actions)
Created Consumable Items
Refactored behaviors to work on consumable items
Implemented Velocity Conversion Behavior
2021-04-18 05:13:20 +01:00
Ferenc Fodor
282035dd25 Updated Weapon Icon (Function AP) 2021-04-15 23:45:57 +02:00
Ferenc Fodor
c1d632f18a Updated Function Icons 2021-04-15 02:41:30 +02:00
Reinier Vens
11bfc739fe Aetheric Drive
Added Aetheric Drive hardpoint and item behavior
Added Drive RPM UI to HUD
Fixed death not disabling continue option
Disabling global input when dialog is visible
Fixed loadout generator failure when zero price item present
Replaced fixed top speed with drag coefficients
2021-04-14 03:29:14 +01:00
Reinier Vens
54f7e3a66f Properties Panel Overhaul
Marking player location on galaxy map
Fixed non-input field focus disabling global key map
Player start ship is now always the same
Loadout generator now demands exact match for item dimensions
Thermal damage now triggers ItemDamaged event = player can die from cockpit wear!
Properties panel now has a much more attractive UI
Implemented curve control for properties UI
Centralized number formatting in player settings
Moved significant digits to player settings
Added temperature unit option in player settings
2021-04-13 01:50:42 +01:00
Reinier Vens
62d4221958 Hypothermia & UI Fixes
Implemented hypothermia death, with associated postprocessing and HUD UI
Fixed heatstroke and hypothermia not triggering death events
Fixed target inventory dropdown not working in trade menu
Added ability to rename ship
Added player death on cockpit destruction
Fixed confirmation dialog not using onconfirm callback
Fixed faulty double click in inventory panel
Fading out heat texture when ship has uniform temperature
Fixed inventory panel displaying incorrect default when no cargo bay equipped
Fixed incorrect state for console and weapon effect managers when restarting from in-game menu
Fixed save/reload when ship is docked at a station
2021-04-10 01:47:16 +01:00
Ferenc Fodor
341d3bd7e4 Updated Weapon Icons 2021-04-10 01:46:05 +02:00
Ferenc Fodor
1a2168c9ca Updated Icons 2021-03-21 03:06:42 +01:00
Ferenc Fodor
28f08398a1 Added new icons
Added JET and MINE icons
Updated Icons.psd
Updated Attrubution.txt
2021-03-20 02:19:37 +01:00
Ferenc Fodor
2bdb2053fc Changed Icons
Modified FunctionBF icon
Changed and modified XPC icon to FunctionCF
2021-03-20 01:30:36 +01:00
Ferenc Fodor
6986ff2562 Function Icons 2021-03-15 08:23:04 +01:00
Ferenc Fodor
2f6c3b1221 Extra Icons
Added Prefix Icons
Added Calliber Icons
2021-03-15 02:16:45 +01:00
Ferenc Fodor
549811f403 Rocket Icons 2021-03-14 02:40:36 +01:00
Ferenc Fodor
876481b139 Weapon Type Icons 2021-03-13 19:10:57 +01:00
Reinier Vens
7f3f198f61 Improved Sector Map
Added Boss Icon
Added Home Icon
Added Legend
Placing bosses at chokepoints
Adjusted home zone placement
Added per-faction areas of influence
2021-03-12 05:12:01 +00:00
Reinier Vens
f10804ac11 Ultimate Sector Generation X Pro Max Silver Edition
Added entrances, exits and factions to sector generation
Associated each corporation with a unique name database and color scheme
2021-03-11 11:18:21 +00:00
Reinier Vens
cb4cb243e4 Freeform Zone Generation
Modified zone generator to create multiple fixed points with areas of influence tangent to each other and the zone boundary
Added weapon range icons
Modified gravity potential shader to fade out at maximum depth
2021-03-08 22:58:37 +00:00
Reinier Vens
1c4aa57d78 Stealth Detection Indicator
Modified fade texture to have those cool circuit trace designs
Added visible hostile indicator which fills to indicate player is being detected and flashes when detected
2021-03-07 23:24:22 +00:00
Reinier Vens
1092159063 Thermal Performance Threshold & Thermal Override
Items will switch themselves off below a customizable threshold to avoid damage
Player can toggle thermal override to disable safety shutdown
Selecting an item allows player to select whether the item will override
Clicking on the background of an inventory panel will display general ship settings (including thermal shutdown threshold)
Performance Stat evaluation has been moved to EquippedItem, slight performance improvement
Item online and active status are now reactive properties
Created player settings file to store e.g. shutdown threshold
Fixed crash when entering wormhole while enemies are visible
2021-03-07 01:10:31 +00:00
Reinier Vens
ebec68e7f0 Heat Pipes
Thermal Layer Removed
Items can be destroyed from inventory menu via drag & drop
Trade menu contains only priced items
Trade menu has filters for commodities
Conductivity can be adjusted along schematic edges
Thermals rebalanced
2021-01-17 02:45:52 +00:00
Reinier Vens
8036585ebc Trade Menu Spreadsheet
Implemented generic spreadsheet component for the Trade menu with sortable and resizable data columns
2021-01-14 03:20:27 +00:00
Reinier Vens
20e9f89228 Target Schematic & Various Improvements
Targeting an enemy now shows their schematic
Added Longinus Hull
Fixed projectile overpenetration
Fixed projectiles colliding with minimap icons
Added Schematic hit flashing
Thruster torque multiplier
Thruster torque threshold
2021-01-11 02:56:37 +00:00
Reinier Vens
fddd485262 Hellfire
Targeting
Target locking
Crosshairs
Improved HUD schematic feedback
Equipment Heat Damage
Equipment Disabling
2021-01-10 03:59:47 +00:00
Reinier Vens
871c978301 Hit Detection 2021-01-08 12:44:10 +00:00
Reinier Vens
ef816cc7e0 Murder Satellites
Created TurretController, which performs basic combat for fixed orbital installations
Projectiles self-destruct at maximum range
Created turret prefab
Outfitted turret in game manager
Entity position is now 3D
Entities responsible for updating their own position and orientation
Barrel positions and orientations available from entity code
Inventory code will display modal dialog for invalid item moves instead of breaking
Yaw articulation working (full 360 rotation still borked)
2021-01-06 14:56:39 +00:00
Reinier Vens
1e273d691e Gear Schematic HUD
Created in-flight equipment HUD & schematic display
2020-12-31 19:53:16 +00:00
Reinier Vens
6db7c65961 Energy & Heat
Energy Generation (Reactor behavior)
Heat Conduction / Radiation
Temperature Display
In-game ship schematic
Better asteroid distribution
2020-12-27 22:18:22 +00:00
Reinier Vens
c4be204cd0 First Flight
Added MPL license headers
SectorRenderer renders entities in sector, manages particle systems for ship thrusters
Thrusters apply torque based on orientation and position relative to ship center of mass
GameManager controls the player ship's thrusters
Player can dock with station if they are near
2020-12-22 03:13:43 +00:00
Reinier Vens
e3f3bd5de5 Drag & Drop Inventory
Implemented the ability to drag items within and between inventories, including equipping them onto entity hardpoints
2020-12-20 03:04:52 +00:00
Reinier Vens
615cc4e936 Finished Map Tab 2020-12-18 13:48:03 +00:00
Reinier Vens
4f19189244 Menu Screen + UI Restyle
Created menu screen
Created inventory tab with 2 cargo panes and properties panel
Updated the style of every UI prefab
Implemented Blurred UI material
Implemented UI shaders for map layers
Created Map tab (still needs input)
2020-12-14 02:56:35 +00:00
Reinier Vens
ac0361fd9b Clean Inventory Grids
Improved inventory grid layout system by creating a single spritesheet with all 256 possible combinations of cell adjacency, and modified the inventory script to index individual sprites using adjacency
2020-12-12 20:43:09 +00:00
Reinier Vens
02e85cb0e2 In-game Inventory UI
Created InventoryPanel script which populates a grid with sprites representing the layout of an entity's hull
2020-12-12 03:42:58 +00:00
Reinier Vens
1debe67958 Database Inspector Features
Aetheria Database Tools now has the ability to customize the shapes of items and hardpoints, and displays hardpoints when editing hull shape
List elements now have foldouts
Lists are presented in the Database Inspector with colors when the list type implements ITintInspector interface
2020-12-12 00:02:00 +00:00
Reinier Vens
eef34a2de5 Minimap + Input System
Minimap is back
Minimap zoom level button
Input System configured
2020-12-02 16:42:09 +00:00
Reinier Vens
d12d7c5c45 Initial ARPG Port
ARPG scene assets from old project are now correctly visualizing sectors generated by ZoneGenerator and updated by GameContext
2020-11-27 22:47:33 +00:00
hyperion51
70100a48ef Population Personality Property Production Performance
Personality now affects production quality
You can now assign population points to infrastructure
Production influences personality
Automated production has a quality variable, imitating population affinity
New properties panel field type for incrementing/decrementing integers
2020-06-08 01:01:33 +01:00