Finished Map Tab
This commit is contained in:
parent
4f19189244
commit
615cc4e936
43 changed files with 8383 additions and 920 deletions
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@ -28,6 +28,7 @@
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<e p="FitToCamera.cs" t="Include" />
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<e p="GaussianBlurFilter.shader" t="Include" />
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<e p="InventoryMenu.cs" t="Include" />
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<e p="MapMenuInput.cs" t="Include" />
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<e p="MapRenderer.cs" t="Include" />
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<e p="MenuPanel.cs" t="Include" />
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<e p="MenuTabButton.cs" t="Include" />
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@ -35,7 +35,6 @@
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<Path>Logs</Path>
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<Path>Recordings</Path>
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<Path>Server</Path>
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<Path>Temp</Path>
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<Path>UserSettings</Path>
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<Path>obj</Path>
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</explicitExcludes>
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@ -683,6 +683,7 @@
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<Compile Include="Assets\InventoryMenu.cs" />
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<Compile Include="Assets\FilterTest.cs" />
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<Compile Include="Assets\MapRenderer.cs" />
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<Compile Include="Assets\MapMenuInput.cs" />
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<None Include="Assets\TextMesh Pro\Resources\Shaders\TMPro.cginc" />
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<None Include="Assets\TextMesh Pro\Resources\Shaders\TMP_SDF-Mobile Overlay.shader" />
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<None Include="Assets\Shaders\Clouds.shader" />
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43
Assets/MapMenuInput.cs
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43
Assets/MapMenuInput.cs
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@ -0,0 +1,43 @@
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using System.Collections;
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using System.Collections.Generic;
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using Unity.Mathematics;
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using UnityEngine;
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using UnityEngine.EventSystems;
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public class MapMenuInput : MonoBehaviour, IBeginDragHandler, IDragHandler, IScrollHandler
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{
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public MapRenderer Map;
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public float ZoomSpeed;
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private Vector2 _startMousePosition;
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private Vector2 _startMapPosition;
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private RectTransform _mapRect;
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private void Start()
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{
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_mapRect = Map.GetComponent<RectTransform>();
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}
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public void OnBeginDrag(PointerEventData eventData)
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{
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_startMousePosition = eventData.position;
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_startMapPosition = Map.Position;
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}
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public void OnDrag(PointerEventData eventData)
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{
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Map.Position = _startMapPosition - (eventData.position - _startMousePosition) * Map.Scale;
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}
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public void OnScroll(PointerEventData eventData)
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{
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Vector3[] mapCorners = new Vector3[4];
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_mapRect.GetWorldCorners(mapCorners);
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var mapCenter = ((float3)(mapCorners[2] + mapCorners[0]) / 2).xy;
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var oldPointerPosition = Map.Position + ((float2)eventData.position - mapCenter) * Map.Scale;
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Map.Scale *= 1 - eventData.scrollDelta.y * ZoomSpeed;
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var pointerPosition = Map.Position + ((float2)eventData.position - mapCenter) * Map.Scale;
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Map.Position += oldPointerPosition - pointerPosition;
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}
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}
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11
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@ -84,7 +84,7 @@ public class MapRenderer : MonoBehaviour
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TintDisplay.material.SetTexture("_DetailTex", _tintTexture);
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}
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var pos = ((Vector2) Position).Flatland();
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var pos = ((Vector2) Position).Flatland(1);
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MapOverlayCamera.transform.position = pos;
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MapOverlayCamera.orthographicSize = _size.y * Scale * .5f;
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87
Assets/Materials/Station Lights.mat
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propertyPath: m_LocalPosition.x
|
||||
|
|
|
|||
BIN
Assets/Scenes/ARPG_Profiles/Postprocessing Profile.asset
(Stored with Git LFS)
BIN
Assets/Scenes/ARPG_Profiles/Postprocessing Profile.asset
(Stored with Git LFS)
Binary file not shown.
|
|
@ -32,6 +32,7 @@ public class ActionGameManager : MonoBehaviour
|
|||
private float _time;
|
||||
private AetheriaInput _input;
|
||||
private int _zoomLevelIndex;
|
||||
public List<Ship> PlayerShips { get; } = new List<Ship>();
|
||||
|
||||
public DatabaseCache ItemData { get; private set; }
|
||||
public ItemManager ItemManager { get; private set; }
|
||||
|
|
@ -73,22 +74,27 @@ public class ActionGameManager : MonoBehaviour
|
|||
SectorRenderer.MinimapDistance = Settings.MinimapZoomLevels[_zoomLevelIndex];
|
||||
};
|
||||
|
||||
// _input.Global.MapToggle.performed += context =>
|
||||
// {
|
||||
// MapView.enabled = !MapView.enabled;
|
||||
// GameplayUI.SetActive(!MapView.enabled);
|
||||
// if (MapView.enabled)
|
||||
// {
|
||||
// MapView.BindInput(_input.UI);
|
||||
// _input.Player.Disable();
|
||||
// }
|
||||
// else
|
||||
// {
|
||||
// _input.Player.Enable();
|
||||
// SectorRenderer.ViewDistance = Settings.DefaultViewDistance;
|
||||
// SectorRenderer.MinimapDistance = Settings.MinimapZoomLevels[_zoomLevelIndex];
|
||||
// }
|
||||
// };
|
||||
_input.Global.MapToggle.performed += context =>
|
||||
{
|
||||
if (Menu.gameObject.activeSelf && Menu.CurrentTab == MenuTab.Map)
|
||||
{
|
||||
Menu.gameObject.SetActive(false);
|
||||
return;
|
||||
}
|
||||
|
||||
Menu.ShowTab(MenuTab.Map);
|
||||
};
|
||||
|
||||
_input.Global.Inventory.performed += context =>
|
||||
{
|
||||
if (Menu.gameObject.activeSelf && Menu.CurrentTab == MenuTab.Inventory)
|
||||
{
|
||||
Menu.gameObject.SetActive(false);
|
||||
return;
|
||||
}
|
||||
|
||||
Menu.ShowTab(MenuTab.Inventory);
|
||||
};
|
||||
|
||||
ConsoleController.AddCommand("editmode", _ => ToggleEditMode());
|
||||
ConsoleController.AddCommand("savezone", args =>
|
||||
|
|
@ -98,6 +104,20 @@ public class ActionGameManager : MonoBehaviour
|
|||
SaveZone();
|
||||
});
|
||||
|
||||
var stationType = ItemData.GetAll<HullData>().First(x=>x.HullType==HullType.Station);
|
||||
var stationHull = ItemManager.CreateInstance(stationType, 0, 1) as EquippableItem;
|
||||
var stationParent = Zone.PlanetInstances.Values.OrderByDescending(p => p.BodyData.Mass.Value).ElementAt(2);
|
||||
var parentOrbit = stationParent.Orbit.Data.ID;
|
||||
var stationPos = Zone.GetOrbitPosition(parentOrbit) +
|
||||
normalize(ItemManager.Random.NextFloat2() - float2(.5f, .5f)) * ItemManager.Random.NextFloat() * stationParent.GravityWellRadius.Value * .75f;
|
||||
var stationOrbit = Zone.CreateOrbit(parentOrbit, stationPos);
|
||||
var station = new OrbitalEntity(ItemManager, Zone, stationHull, stationOrbit.ID);
|
||||
Zone.Entities.Add(station);
|
||||
|
||||
var hullType = ItemData.GetAll<HullData>().First(x=>x.HullType==HullType.Ship);
|
||||
var shipHull = ItemManager.CreateInstance(hullType, 0, 1) as EquippableItem;
|
||||
var ship = new Ship(ItemManager, Zone, shipHull);
|
||||
|
||||
// MapButton.onClick.AddListener(() =>
|
||||
// {
|
||||
// if (_currentMenuTabButton == MapPanel) return;
|
||||
|
|
@ -106,9 +126,6 @@ public class ActionGameManager : MonoBehaviour
|
|||
// _currentMenuTabButton = MapButton;
|
||||
// });
|
||||
//
|
||||
// var hullType = ItemData.GetAll<HullData>().First(x=>x.HullType==HullType.Ship);
|
||||
// var hull = ItemManager.CreateInstance(hullType, 0, 1) as EquippableItem;
|
||||
// var entity = new Ship(ItemManager, Zone, hull);
|
||||
//InventoryPanel.Display(ItemManager, entity);
|
||||
}
|
||||
|
||||
|
|
|
|||
|
|
@ -799,6 +799,14 @@ public class @AetheriaInput : IInputActionCollection, IDisposable
|
|||
""expectedControlType"": ""Button"",
|
||||
""processors"": """",
|
||||
""interactions"": """"
|
||||
},
|
||||
{
|
||||
""name"": ""Inventory"",
|
||||
""type"": ""Button"",
|
||||
""id"": ""dafe13a7-da46-408e-853e-6954e37da5c8"",
|
||||
""expectedControlType"": ""Button"",
|
||||
""processors"": """",
|
||||
""interactions"": """"
|
||||
}
|
||||
],
|
||||
""bindings"": [
|
||||
|
|
@ -812,6 +820,17 @@ public class @AetheriaInput : IInputActionCollection, IDisposable
|
|||
""action"": ""Map Toggle"",
|
||||
""isComposite"": false,
|
||||
""isPartOfComposite"": false
|
||||
},
|
||||
{
|
||||
""name"": """",
|
||||
""id"": ""2eb827dd-4707-4648-b7e5-cf1fd8fa00da"",
|
||||
""path"": ""<Keyboard>/#(I)"",
|
||||
""interactions"": """",
|
||||
""processors"": """",
|
||||
""groups"": ""Keyboard&Mouse"",
|
||||
""action"": ""Inventory"",
|
||||
""isComposite"": false,
|
||||
""isPartOfComposite"": false
|
||||
}
|
||||
]
|
||||
}
|
||||
|
|
@ -901,6 +920,7 @@ public class @AetheriaInput : IInputActionCollection, IDisposable
|
|||
// Global
|
||||
m_Global = asset.FindActionMap("Global", throwIfNotFound: true);
|
||||
m_Global_MapToggle = m_Global.FindAction("Map Toggle", throwIfNotFound: true);
|
||||
m_Global_Inventory = m_Global.FindAction("Inventory", throwIfNotFound: true);
|
||||
}
|
||||
|
||||
public void Dispose()
|
||||
|
|
@ -1121,11 +1141,13 @@ public class @AetheriaInput : IInputActionCollection, IDisposable
|
|||
private readonly InputActionMap m_Global;
|
||||
private IGlobalActions m_GlobalActionsCallbackInterface;
|
||||
private readonly InputAction m_Global_MapToggle;
|
||||
private readonly InputAction m_Global_Inventory;
|
||||
public struct GlobalActions
|
||||
{
|
||||
private @AetheriaInput m_Wrapper;
|
||||
public GlobalActions(@AetheriaInput wrapper) { m_Wrapper = wrapper; }
|
||||
public InputAction @MapToggle => m_Wrapper.m_Global_MapToggle;
|
||||
public InputAction @Inventory => m_Wrapper.m_Global_Inventory;
|
||||
public InputActionMap Get() { return m_Wrapper.m_Global; }
|
||||
public void Enable() { Get().Enable(); }
|
||||
public void Disable() { Get().Disable(); }
|
||||
|
|
@ -1138,6 +1160,9 @@ public class @AetheriaInput : IInputActionCollection, IDisposable
|
|||
@MapToggle.started -= m_Wrapper.m_GlobalActionsCallbackInterface.OnMapToggle;
|
||||
@MapToggle.performed -= m_Wrapper.m_GlobalActionsCallbackInterface.OnMapToggle;
|
||||
@MapToggle.canceled -= m_Wrapper.m_GlobalActionsCallbackInterface.OnMapToggle;
|
||||
@Inventory.started -= m_Wrapper.m_GlobalActionsCallbackInterface.OnInventory;
|
||||
@Inventory.performed -= m_Wrapper.m_GlobalActionsCallbackInterface.OnInventory;
|
||||
@Inventory.canceled -= m_Wrapper.m_GlobalActionsCallbackInterface.OnInventory;
|
||||
}
|
||||
m_Wrapper.m_GlobalActionsCallbackInterface = instance;
|
||||
if (instance != null)
|
||||
|
|
@ -1145,6 +1170,9 @@ public class @AetheriaInput : IInputActionCollection, IDisposable
|
|||
@MapToggle.started += instance.OnMapToggle;
|
||||
@MapToggle.performed += instance.OnMapToggle;
|
||||
@MapToggle.canceled += instance.OnMapToggle;
|
||||
@Inventory.started += instance.OnInventory;
|
||||
@Inventory.performed += instance.OnInventory;
|
||||
@Inventory.canceled += instance.OnInventory;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -1218,5 +1246,6 @@ public class @AetheriaInput : IInputActionCollection, IDisposable
|
|||
public interface IGlobalActions
|
||||
{
|
||||
void OnMapToggle(InputAction.CallbackContext context);
|
||||
void OnInventory(InputAction.CallbackContext context);
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -12,7 +12,7 @@ public class GameSettings : ScriptableObject
|
|||
public float MinimapZoneGravityRange;
|
||||
public float[] MinimapZoomLevels;
|
||||
public int DefaultMinimapZoom;
|
||||
public float IconSize;
|
||||
public ExponentialCurve IconSize;
|
||||
public int AsteroidMeshCount = 5;
|
||||
public float MinimapAsteroidSize = 3;
|
||||
public float PlanetRotationSpeed = 1;
|
||||
|
|
|
|||
|
|
@ -84,8 +84,6 @@ public class SectorRenderer : MonoBehaviour
|
|||
foreach(var camera in MinimapCameras)
|
||||
camera.orthographicSize = value;
|
||||
// MinimapGravityQuad.transform.localScale = value * 2 * Vector3.one;
|
||||
foreach (var planet in _planets.Values)
|
||||
planet.Icon.transform.localScale = Settings.IconSize / 256 * value * Vector3.one;
|
||||
}
|
||||
}
|
||||
|
||||
|
|
@ -214,13 +212,19 @@ public class SectorRenderer : MonoBehaviour
|
|||
}
|
||||
|
||||
var planetInstance = _zone.PlanetInstances[planetData.ID];
|
||||
planetInstance.BodyRadius.Subscribe(f => planet.Body.transform.localScale = f * Vector3.one);
|
||||
planetInstance.BodyRadius.Subscribe(f =>
|
||||
{
|
||||
planet.Body.transform.localScale = f * Vector3.one;
|
||||
});
|
||||
planetInstance.GravityWellRadius.Subscribe(f => planet.GravityWell.transform.localScale = f * Vector3.one);
|
||||
planetInstance.GravityWellDepth.Subscribe(f =>
|
||||
{
|
||||
if (f > _maxDepth) _maxDepth = f;
|
||||
planet.GravityWell.material.SetFloat("_Depth", f);
|
||||
planet.Icon.transform.position = new Vector3(0, -f, 0);
|
||||
});
|
||||
planetInstance.BodyData.Mass.Subscribe(f => planet.Icon.transform.localScale = Settings.IconSize.Evaluate(f) * Vector3.one);
|
||||
|
||||
|
||||
_planets[planetData.ID] = planet;
|
||||
if (!_rootFound)
|
||||
|
|
@ -287,7 +291,8 @@ public class SectorRenderer : MonoBehaviour
|
|||
{
|
||||
var planetInstance = _zone.PlanetInstances[planet.Key];
|
||||
var p = _zone.GetOrbitPosition(planetInstance.BodyData.Orbit);
|
||||
planet.Value.transform.position = new Vector3(p.x, _zone.GetHeight(p) + planetInstance.BodyRadius.Value * 2, p.y);
|
||||
planet.Value.transform.position = new Vector3(p.x, 0, p.y);
|
||||
planet.Value.Body.transform.position = new Vector3(0, _zone.GetHeight(p) + planetInstance.BodyRadius.Value * 2, 0);
|
||||
if(planet.Value is GasGiantObject gasGiantObject)
|
||||
{
|
||||
gasGiantObject.GravityWaves.material.SetFloat("_Phase", Time * Settings.PlanetSettings.WaveSpeed.Evaluate(planetInstance.BodyData.Mass.Value));
|
||||
|
|
|
|||
|
|
@ -43,6 +43,8 @@ public interface INamedEntry
|
|||
Union(26, typeof(GasGiantData)),
|
||||
Union(27, typeof(SunData)),
|
||||
Union(28, typeof(PlanetData)),
|
||||
Union(29, typeof(CargoBayData)),
|
||||
Union(30, typeof(DockingBayData)),
|
||||
JsonObject(MemberSerialization.OptIn), JsonConverter(typeof(JsonKnownTypesConverter<DatabaseEntry>))]
|
||||
//[Union(21, typeof(ContractData))]
|
||||
//[Union(22, typeof(Station))]
|
||||
|
|
|
|||
|
|
@ -41,8 +41,7 @@ public abstract class Entity
|
|||
public readonly Dictionary<object, float> VisibilitySources = new Dictionary<object, float>();
|
||||
|
||||
private List<IPopulationAssignment> PopulationAssignments = new List<IPopulationAssignment>();
|
||||
|
||||
|
||||
|
||||
private bool _active;
|
||||
public EquippedItem[,] GearOccupancy;
|
||||
public EquippedItem[,] ThermalOccupancy;
|
||||
|
|
|
|||
|
|
@ -142,6 +142,8 @@ public class Shape
|
|||
Union(1, typeof(CompoundCommodityData)),
|
||||
Union(2, typeof(GearData)),
|
||||
Union(3, typeof(HullData)),
|
||||
Union(4, typeof(CargoBayData)),
|
||||
Union(5, typeof(DockingBayData)),
|
||||
JsonObject(MemberSerialization.OptIn), JsonConverter(typeof(JsonKnownTypesConverter<ItemData>))]
|
||||
public abstract class ItemData : DatabaseEntry, INamedEntry
|
||||
{
|
||||
|
|
@ -265,6 +267,14 @@ public class CargoBayData : EquippableItemData
|
|||
[IgnoreMember] public override HardpointType HardpointType => HardpointType.Tool;
|
||||
}
|
||||
|
||||
[RethinkTable("Items"), Inspectable, MessagePackObject, JsonObject(MemberSerialization.OptIn)]
|
||||
public class DockingBayData : CargoBayData
|
||||
{
|
||||
[InspectableField, JsonProperty("maxSize"), Key(13)]
|
||||
public int2 MaxSize;
|
||||
[IgnoreMember] public override HardpointType HardpointType => HardpointType.Tool;
|
||||
}
|
||||
|
||||
[RethinkTable("Items"), Inspectable, MessagePackObject, JsonObject(MemberSerialization.OptIn)]
|
||||
public class HullData : EquippableItemData
|
||||
{
|
||||
|
|
@ -277,6 +287,9 @@ public class HullData : EquippableItemData
|
|||
[InspectableField, JsonProperty("hullType"), Key(15)]
|
||||
public HullType HullType;
|
||||
|
||||
[InspectableField, JsonProperty("gridOffset"), Key(16)]
|
||||
public float GridOffset;
|
||||
|
||||
[IgnoreMember]
|
||||
public Shape InteriorCells
|
||||
{
|
||||
|
|
|
|||
|
|
@ -70,6 +70,9 @@ public class InventoryPanel : MonoBehaviour
|
|||
spriteIndex += 1 << i;
|
||||
}
|
||||
|
||||
if (item != null)
|
||||
spriteIndex += 1 << 8;
|
||||
|
||||
if (spriteIndex == 0)
|
||||
{
|
||||
var empty = new GameObject("Empty Node", typeof(RectTransform));
|
||||
|
|
@ -111,6 +114,9 @@ public class InventoryPanel : MonoBehaviour
|
|||
if (ItemMatch(_offsets[i]))
|
||||
spriteIndex += 1 << i;
|
||||
|
||||
if (item != null)
|
||||
spriteIndex += 1 << 8;
|
||||
|
||||
if (spriteIndex == 0)
|
||||
{
|
||||
var empty = new GameObject("Empty Node", typeof(RectTransform));
|
||||
|
|
|
|||
|
|
@ -107,6 +107,6 @@ public static class UnityExtensions
|
|||
|
||||
public static Color ToColor(this float3 v) => new Color(v.x,v.y,v.z);
|
||||
|
||||
public static Vector3 Flatland(this Vector2 v) => new Vector3(v.x,0,v.y);
|
||||
public static Vector3 Flatland(this Vector2 v, float y = 0) => new Vector3(v.x,y,v.y);
|
||||
public static Vector2 Flatland(this Vector3 v) => new Vector2(v.x,v.z);
|
||||
}
|
||||
|
|
|
|||
|
|
@ -171,7 +171,7 @@ Shader "UI/Isolines"
|
|||
// Loop over angle isolines
|
||||
for (float ia = 0.5; ia < 13; ia++) {
|
||||
float isoline = abs(angle - ia / 6.0);
|
||||
col += (1-smoothstep(_AngleWidth, _AngleWidth * _AngleFade, isoline)) * lerp(_AngleColor,_DangerColor,dangerblend) * blend * planmag;
|
||||
col += (1-smoothstep(_AngleWidth, _AngleWidth * _AngleFade, isoline)) * lerp(_AngleColor,_DangerColor,dangerblend) * blend * (planmag / _Scale);
|
||||
// col += (1-smoothstep(_Angle2Width, _Angle2Width * _Angle2Fade, isoline / angmag)) * lerp(_AngleColor,_DangerColor*4,dangerblend) * blend; // Isoline
|
||||
}
|
||||
|
||||
|
|
|
|||
|
|
@ -26,7 +26,7 @@ TextureImporter:
|
|||
vTOnly: 0
|
||||
grayScaleToAlpha: 0
|
||||
generateCubemap: 6
|
||||
cubemapConvolution: 0
|
||||
cubemapConvolution: 1
|
||||
seamlessCubemap: 1
|
||||
textureFormat: 1
|
||||
maxTextureSize: 2048
|
||||
|
|
|
|||
Loading…
Reference in a new issue