In-game Inventory UI
Created InventoryPanel script which populates a grid with sprites representing the layout of an entity's hull
This commit is contained in:
parent
1debe67958
commit
02e85cb0e2
44 changed files with 2230 additions and 191 deletions
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@ -1936,6 +1936,7 @@
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<e p="Icons.cs" t="Include" />
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<e p="IncrementField.cs" t="Include" />
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<e p="InputField.cs" t="Include" />
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<e p="InventoryPanel.cs" t="Include" />
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<e p="LoginScreen.cs" t="Include" />
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<e p="MapViewDragHandler.cs" t="Include" />
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<e p="MinimapCameraTrack.cs" t="Include" />
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@ -676,6 +676,7 @@
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<Compile Include="Assets\Scripts\NIH\MSAGL\Layout\Layered\IntEdge.cs" />
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<Compile Include="Assets\Scripts\NIH\MSAGL\Routing\Spline\Bundling\PointPairOrder.cs" />
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<Compile Include="Assets\FitToCamera.cs" />
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<Compile Include="Assets\Scripts\UI\InventoryPanel.cs" />
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<None Include="Assets\TextMesh Pro\Resources\Shaders\TMPro.cginc" />
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<None Include="Assets\TextMesh Pro\Resources\Shaders\TMP_SDF-Mobile Overlay.shader" />
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<None Include="Assets\Shaders\Clouds.shader" />
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m_AnchorMax: {x: 1, y: 1}
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m_AnchorMax: {x: 0, y: 0}
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m_AnchoredPosition: {x: 0, y: 0}
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m_SizeDelta: {x: -20, y: 0}
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m_SizeDelta: {x: 0, y: 0}
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m_Pivot: {x: 0, y: 1}
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--- !u!114 &1505156506
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MonoBehaviour:
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|
|
@ -16744,7 +17001,7 @@ RectTransform:
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m_RootOrder: 0
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_AnchorMin: {x: 0, y: 0}
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m_AnchorMax: {x: 0.9999999, y: 1}
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m_AnchorMax: {x: 0, y: 0}
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m_AnchoredPosition: {x: 0, y: 0}
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m_SizeDelta: {x: 20, y: 20}
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m_Pivot: {x: 0.5, y: 0.5}
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|
|
@ -18340,12 +18597,12 @@ RectTransform:
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- {fileID: 1187465193}
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- {fileID: 454123651}
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m_Father: {fileID: 568539021}
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m_RootOrder: 2
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m_RootOrder: 4
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_AnchorMin: {x: 0, y: 0}
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m_AnchorMax: {x: 1, y: 1}
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m_AnchoredPosition: {x: 0, y: 0}
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m_SizeDelta: {x: -16.000006, y: -16}
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m_AnchoredPosition: {x: 0, y: -28.000008}
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m_SizeDelta: {x: -16.000006, y: -71.999985}
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m_Pivot: {x: 0.5, y: 0.5}
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--- !u!114 &1580606746
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MonoBehaviour:
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|
@ -18370,9 +18627,9 @@ MonoBehaviour:
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m_Viewport: {fileID: 1505156505}
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m_HorizontalScrollbar: {fileID: 1187465194}
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m_VerticalScrollbar: {fileID: 454123652}
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m_HorizontalScrollbarVisibility: 1
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m_HorizontalScrollbarVisibility: 2
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m_VerticalScrollbarVisibility: 2
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m_HorizontalScrollbarSpacing: -3
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m_HorizontalScrollbarSpacing: 0
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m_VerticalScrollbarSpacing: 0
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m_OnValueChanged:
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m_PersistentCalls:
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@ -20818,7 +21075,7 @@ MonoBehaviour:
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m_Name:
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m_EditorClassIdentifier:
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m_Material: {fileID: 0}
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m_Color: {r: 1, g: 1, b: 1, a: 1}
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m_Color: {r: 0.8, g: 0.9333333, b: 1, a: 1}
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m_RaycastTarget: 1
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m_RaycastPadding: {x: 0, y: 0, z: 0, w: 0}
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m_Maskable: 1
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@ -21188,7 +21445,7 @@ RectTransform:
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_AnchorMin: {x: 0, y: 0}
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m_AnchorMax: {x: 1, y: 1}
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m_AnchoredPosition: {x: 0, y: -50}
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m_AnchoredPosition: {x: 0, y: -49.99994}
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m_SizeDelta: {x: 0, y: -100}
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m_Pivot: {x: 0.5, y: 0.5}
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--- !u!114 &1754532904
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|
@ -21758,7 +22015,7 @@ RectTransform:
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m_RootOrder: 0
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_AnchorMin: {x: 0, y: 0}
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m_AnchorMax: {x: 1, y: 1}
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m_AnchorMax: {x: 0, y: 0}
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m_AnchoredPosition: {x: 0, y: 0}
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m_SizeDelta: {x: 20, y: 20}
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m_Pivot: {x: 0.5, y: 0.5}
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@ -23004,81 +23261,6 @@ MonoBehaviour:
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m_Asset: {fileID: -944628639613478452, guid: aefbf90246423cf408d3520635b878eb, type: 3}
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m_PrefabAsset: {fileID: 0}
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RectTransform:
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 1973463309}
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m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
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m_Father: {fileID: 1387443815}
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m_SizeDelta: {x: 0, y: 0}
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m_Pivot: {x: 0.5, y: 0.5}
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--- !u!114 &1973463311
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m_Sprite: {fileID: 21300000, guid: 31f38e71d656fb141b1a8242a15e308c, type: 3}
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--- !u!222 &1973463312
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CanvasRenderer:
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m_CullTransparentMesh: 0
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--- !u!1 &1973552680
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GameObject:
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m_ObjectHideFlags: 0
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@ -24631,7 +24813,7 @@ RectTransform:
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_AnchorMin: {x: 0, y: 0}
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m_AnchorMax: {x: 1, y: 1}
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m_AnchoredPosition: {x: 0, y: -31.999878}
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m_AnchoredPosition: {x: 0, y: -31.999939}
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m_SizeDelta: {x: 0, y: -64}
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m_Pivot: {x: 0.5, y: 0.5}
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--- !u!1 &2115559087
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@ -24713,7 +24895,7 @@ Transform:
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 2115559087}
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m_LocalPosition: {x: 0, y: 0, z: -2.5}
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_Children: []
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|
|
|
|||
|
|
@ -2,6 +2,7 @@
|
|||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using System.IO;
|
||||
using System.Linq;
|
||||
using Cinemachine;
|
||||
using MessagePack;
|
||||
using UniRx;
|
||||
|
|
@ -19,6 +20,7 @@ public class ActionGameManager : MonoBehaviour
|
|||
public CinemachineVirtualCamera TopDownCamera;
|
||||
public CinemachineVirtualCamera FollowCamera;
|
||||
public GameObject GameplayUI;
|
||||
public InventoryPanel InventoryPanel;
|
||||
//public PlayerInput Input;
|
||||
|
||||
private DirectoryInfo _filePath;
|
||||
|
|
@ -27,23 +29,23 @@ public class ActionGameManager : MonoBehaviour
|
|||
private AetheriaInput _input;
|
||||
private int _zoomLevelIndex;
|
||||
|
||||
public DatabaseCache Cache { get; private set; }
|
||||
public ItemManager Context { get; private set; }
|
||||
public DatabaseCache ItemData { get; private set; }
|
||||
public ItemManager ItemManager { get; private set; }
|
||||
public Zone Zone { get; private set; }
|
||||
|
||||
void Start()
|
||||
{
|
||||
ConsoleController.MessageReceiver = this;
|
||||
_filePath = new DirectoryInfo(Application.dataPath).Parent.CreateSubdirectory("GameData");
|
||||
Cache = new DatabaseCache();
|
||||
Cache.Load(_filePath.FullName);
|
||||
Context = new ItemManager(Cache, Settings.GameplaySettings, Debug.Log);
|
||||
ItemData = new DatabaseCache();
|
||||
ItemData.Load(_filePath.FullName);
|
||||
ItemManager = new ItemManager(ItemData, Settings.GameplaySettings, Debug.Log);
|
||||
|
||||
var zoneFile = Path.Combine(_filePath.FullName, "Home.zone");
|
||||
|
||||
// If the game has already been run, there will be a Home file containing a ZonePack; if not, generate one
|
||||
var zonePack = File.Exists(zoneFile) ?
|
||||
MessagePackSerializer.Deserialize<ZonePack>(File.ReadAllBytes(zoneFile)) :
|
||||
MessagePackSerializer.Deserialize<ZonePack>(File.ReadAllBytes(zoneFile)):
|
||||
ZoneGenerator.GenerateZone(
|
||||
settings: Settings.ZoneSettings,
|
||||
// mapLayers: Context.MapLayers,
|
||||
|
|
@ -91,6 +93,11 @@ public class ActionGameManager : MonoBehaviour
|
|||
Zone.Data.Name = args[0];
|
||||
SaveZone();
|
||||
});
|
||||
|
||||
var hullType = ItemData.GetAll<HullData>().First(x=>x.HullType==HullType.Ship);
|
||||
var hull = ItemManager.CreateInstance(hullType, 0, 1) as EquippableItem;
|
||||
var entity = new Ship(ItemManager, Zone, hull);
|
||||
InventoryPanel.Display(ItemManager, entity);
|
||||
}
|
||||
|
||||
public void SaveZone() => File.WriteAllBytes(
|
||||
|
|
@ -108,7 +115,7 @@ public class ActionGameManager : MonoBehaviour
|
|||
if(!_editMode)
|
||||
{
|
||||
_time += Time.deltaTime;
|
||||
Context.Time = Time.time;
|
||||
ItemManager.Time = Time.time;
|
||||
}
|
||||
Zone.Update(_time, Time.deltaTime);
|
||||
SectorRenderer.Time = _time;
|
||||
|
|
|
|||
|
|
@ -44,9 +44,9 @@ public abstract class Entity
|
|||
|
||||
|
||||
private bool _active;
|
||||
private EquippedItem[,] _gearOccupancy;
|
||||
private EquippedItem[,] _thermalOccupancy;
|
||||
private HardpointData[,] _hardpoints;
|
||||
public EquippedItem[,] GearOccupancy;
|
||||
public EquippedItem[,] ThermalOccupancy;
|
||||
public HardpointData[,] Hardpoints;
|
||||
|
||||
public ItemManager ItemManager { get; }
|
||||
public int AssignedPopulation => PopulationAssignments.Sum(pa => pa.AssignedPopulation);
|
||||
|
|
@ -77,20 +77,21 @@ public abstract class Entity
|
|||
ItemManager = itemManager;
|
||||
Zone = zone;
|
||||
Hull = hull;
|
||||
MapShip();
|
||||
}
|
||||
|
||||
private void MapShip()
|
||||
{
|
||||
var hullData = ItemManager.GetData(Hull) as HullData;
|
||||
_gearOccupancy = new EquippedItem[hullData.Shape.Width, hullData.Shape.Height];
|
||||
_thermalOccupancy = new EquippedItem[hullData.Shape.Width, hullData.Shape.Height];
|
||||
_hardpoints = new HardpointData[hullData.Shape.Width, hullData.Shape.Height];
|
||||
GearOccupancy = new EquippedItem[hullData.Shape.Width, hullData.Shape.Height];
|
||||
ThermalOccupancy = new EquippedItem[hullData.Shape.Width, hullData.Shape.Height];
|
||||
Hardpoints = new HardpointData[hullData.Shape.Width, hullData.Shape.Height];
|
||||
foreach (var hardpoint in hullData.Hardpoints)
|
||||
{
|
||||
foreach (var hardpointCoord in hardpoint.Shape.Coordinates)
|
||||
{
|
||||
var hullCoord = hardpoint.Position + hardpointCoord;
|
||||
_hardpoints[hullCoord.x, hullCoord.y] = hardpoint;
|
||||
Hardpoints[hullCoord.x, hullCoord.y] = hardpoint;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -193,7 +194,7 @@ public abstract class Entity
|
|||
foreach (var i in itemData.Shape.Coordinates)
|
||||
{
|
||||
var itemCoord = item.Position + itemData.Shape.Rotate(i, item.EquippableItem.Rotation);
|
||||
(itemData.HardpointType == HardpointType.Thermal ? _thermalOccupancy : _gearOccupancy)[itemCoord.x, itemCoord.y] = null;
|
||||
(itemData.HardpointType == HardpointType.Thermal ? ThermalOccupancy : GearOccupancy)[itemCoord.x, itemCoord.y] = null;
|
||||
}
|
||||
|
||||
return item.EquippableItem;
|
||||
|
|
@ -211,12 +212,12 @@ public abstract class Entity
|
|||
// If there is any gear already occupying that space, it won't fit
|
||||
// Thermal items have their own layer and do not collide with gear
|
||||
var itemCoord = hullCoord + itemData.Shape.Rotate(i, item.Rotation);
|
||||
if (!hullData.InteriorCells[itemCoord] || (itemData.HardpointType == HardpointType.Thermal ? _thermalOccupancy : _gearOccupancy)[itemCoord.x, itemCoord.y] != null) return false;
|
||||
if (!hullData.InteriorCells[itemCoord] || (itemData.HardpointType == HardpointType.Thermal ? ThermalOccupancy : GearOccupancy)[itemCoord.x, itemCoord.y] != null) return false;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
var hardpoint = _hardpoints[hullCoord.x, hullCoord.y];
|
||||
var hardpoint = Hardpoints[hullCoord.x, hullCoord.y];
|
||||
|
||||
// If there's no hardpoint there, it won't fit
|
||||
if (hardpoint == null) return false;
|
||||
|
|
@ -233,7 +234,7 @@ public abstract class Entity
|
|||
// If there is any gear already occupying that space, it won't fit
|
||||
// Items placed in hardpoints are automatically aligned to hardpoint rotation
|
||||
var itemCoord = hardpoint.Position + itemData.Shape.Rotate(i, hardpoint.Rotation);
|
||||
if (_gearOccupancy[itemCoord.x, itemCoord.y] != null) return false;
|
||||
if (GearOccupancy[itemCoord.x, itemCoord.y] != null) return false;
|
||||
}
|
||||
}
|
||||
|
||||
|
|
@ -320,7 +321,7 @@ public abstract class Entity
|
|||
foreach (var i in itemData.Shape.Coordinates)
|
||||
{
|
||||
var occupiedCoord = hullCoord + itemData.Shape.Rotate(i, item.Rotation);
|
||||
(itemData.HardpointType == HardpointType.Thermal ? _thermalOccupancy : _gearOccupancy)[occupiedCoord.x, occupiedCoord.y] = equippedItem;
|
||||
(itemData.HardpointType == HardpointType.Thermal ? ThermalOccupancy : GearOccupancy)[occupiedCoord.x, occupiedCoord.y] = equippedItem;
|
||||
}
|
||||
|
||||
Hydrate(equippedItem);
|
||||
|
|
@ -334,7 +335,7 @@ public abstract class Entity
|
|||
foreach (var i in itemData.Shape.Coordinates)
|
||||
{
|
||||
var occupiedCoord = hullCoord + i;
|
||||
(itemData.HardpointType == HardpointType.Thermal ? _thermalOccupancy : _gearOccupancy)[occupiedCoord.x, occupiedCoord.y] = equippedItem;
|
||||
(itemData.HardpointType == HardpointType.Thermal ? ThermalOccupancy : GearOccupancy)[occupiedCoord.x, occupiedCoord.y] = equippedItem;
|
||||
}
|
||||
|
||||
Hydrate(equippedItem);
|
||||
|
|
|
|||
|
|
@ -18,19 +18,17 @@ public enum LauncherCaliber
|
|||
public enum HardpointType
|
||||
{
|
||||
Hull,
|
||||
Tool,
|
||||
Thermal,
|
||||
Thruster,
|
||||
WarpThruster,
|
||||
Reactor,
|
||||
Radiator,
|
||||
Shield,
|
||||
Cooler,
|
||||
Sensors,
|
||||
Tool,
|
||||
Energy,
|
||||
Ballistic,
|
||||
Launcher,
|
||||
Infrastructure,
|
||||
ControlModule
|
||||
}
|
||||
|
||||
|
|
|
|||
|
|
@ -90,15 +90,31 @@ public class Shape
|
|||
|
||||
private IEnumerable<int2> EnumerateShapeCoordinates()
|
||||
{
|
||||
for(int x = 0; x < Width; x++)
|
||||
for (int y = 0; y < Height; y++)
|
||||
{
|
||||
for (int y = 0; y < Height; y++)
|
||||
for(int x = 0; x < Width; x++)
|
||||
{
|
||||
if(Cells[x,y]) yield return int2(x, y);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private int2[] _cachedAllShapeCoordinates;
|
||||
|
||||
[IgnoreMember]
|
||||
public int2[] AllCoordinates => _cachedAllShapeCoordinates ?? (_cachedAllShapeCoordinates = EnumerateAllShapeCoordinates().ToArray());
|
||||
|
||||
private IEnumerable<int2> EnumerateAllShapeCoordinates()
|
||||
{
|
||||
for (int y = 0; y < Height; y++)
|
||||
{
|
||||
for(int x = 0; x < Width; x++)
|
||||
{
|
||||
yield return int2(x, y);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public bool this[int2 pos] {
|
||||
get { return pos.x >= 0 && pos.y >= 0 && pos.x < Cells.GetLength(0) && pos.y < Cells.GetLength(1) && Cells[pos.x, pos.y]; }
|
||||
set
|
||||
|
|
@ -306,7 +322,7 @@ public class HardpointData : ITintInspector
|
|||
x => ColorMath.HsvToRgb(float3((float)(int)x/hardpointTypes.Length, 1, 1)));
|
||||
}
|
||||
|
||||
return _tintColors[Type];
|
||||
return _tintColors.ContainsKey(Type) ? _tintColors[Type] : _tintColors[HardpointType.Hull];
|
||||
}
|
||||
}
|
||||
private static Dictionary<HardpointType, float3> _tintColors;
|
||||
|
|
|
|||
|
|
@ -411,14 +411,13 @@ public class ItemManager
|
|||
// return ship;
|
||||
// }
|
||||
|
||||
public SimpleCommodity CreateInstance(Guid data, int count)
|
||||
public SimpleCommodity CreateInstance(SimpleCommodityData item, int count)
|
||||
{
|
||||
var item = ItemData.Get<SimpleCommodityData>(data);
|
||||
if (item != null)
|
||||
{
|
||||
var newItem = new SimpleCommodity
|
||||
{
|
||||
Data = data,
|
||||
Data = item.ID,
|
||||
Quantity = count
|
||||
};
|
||||
//ItemData.Add(newItem);
|
||||
|
|
@ -429,16 +428,15 @@ public class ItemManager
|
|||
return null;
|
||||
}
|
||||
|
||||
public CraftedItemInstance CreateInstance(Guid data, float qualityMin, float qualityMax)
|
||||
public CraftedItemInstance CreateInstance(CraftedItemData item, float qualityMin, float qualityMax)
|
||||
{
|
||||
var item = ItemData.Get<CraftedItemData>(data);
|
||||
if (item == null)
|
||||
{
|
||||
_logger("Attempted to create crafted item instance using missing or incorrect item id!");
|
||||
return null;
|
||||
}
|
||||
|
||||
var blueprint = ItemData.GetAll<BlueprintData>().FirstOrDefault(b => b.Item == data);
|
||||
var blueprint = ItemData.GetAll<BlueprintData>().FirstOrDefault(b => b.Item == item.ID);
|
||||
if (blueprint == null)
|
||||
{
|
||||
_logger("Attempted to create crafted item instance which has no blueprint!");
|
||||
|
|
@ -451,9 +449,9 @@ public class ItemManager
|
|||
foreach (var ingredient in blueprint.Ingredients)
|
||||
{
|
||||
var itemData = ItemData.Get<ItemData>(ingredient.Key);
|
||||
if (itemData is SimpleCommodityData)
|
||||
if (itemData is SimpleCommodityData simpleIngredientData)
|
||||
{
|
||||
var itemInstance = CreateInstance(ingredient.Key, ingredient.Value);
|
||||
var itemInstance = CreateInstance(simpleIngredientData, ingredient.Value);
|
||||
if(itemInstance == null)
|
||||
{
|
||||
invalidIngredientFound = true;
|
||||
|
|
@ -463,9 +461,10 @@ public class ItemManager
|
|||
}
|
||||
else
|
||||
{
|
||||
var craftedIngredientData = ItemData.Get<CraftedItemData>(ingredient.Key);
|
||||
for (int i = 0; i < ingredient.Value; i++)
|
||||
{
|
||||
var itemInstance = CreateInstance(ingredient.Key, qualityMin, qualityMax);
|
||||
var itemInstance = CreateInstance(craftedIngredientData, qualityMin, qualityMax);
|
||||
if (itemInstance == null)
|
||||
{
|
||||
invalidIngredientFound = true;
|
||||
|
|
@ -488,7 +487,7 @@ public class ItemManager
|
|||
{
|
||||
var newGear = new EquippableItem
|
||||
{
|
||||
Data = data,
|
||||
Data = item.ID,
|
||||
Ingredients = ingredients,
|
||||
Quality = Random.NextFloat(qualityMin, qualityMax),
|
||||
Blueprint = blueprint.ID,
|
||||
|
|
@ -500,7 +499,7 @@ public class ItemManager
|
|||
|
||||
var newCommodity = new CompoundCommodity
|
||||
{
|
||||
Data = data,
|
||||
Data = item.ID,
|
||||
Ingredients = ingredients,
|
||||
Quality = Random.NextFloat(qualityMin, qualityMax),
|
||||
Blueprint = blueprint.ID,
|
||||
|
|
|
|||
91
Assets/Scripts/UI/InventoryPanel.cs
Normal file
91
Assets/Scripts/UI/InventoryPanel.cs
Normal file
|
|
@ -0,0 +1,91 @@
|
|||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using TMPro;
|
||||
using Unity.Mathematics;
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
using static Unity.Mathematics.math;
|
||||
|
||||
public class InventoryPanel : MonoBehaviour
|
||||
{
|
||||
public TextMeshProUGUI Title;
|
||||
public GridLayoutGroup Grid;
|
||||
public Sprite[] NodeTextures;
|
||||
public Prototype NodePrototype;
|
||||
|
||||
private Dictionary<int2, GameObject> _nodeInstances;
|
||||
|
||||
public void Display(ItemManager manager, Entity entity)
|
||||
{
|
||||
var hullData = manager.GetData(entity.Hull) as HullData;
|
||||
Grid.constraintCount = hullData.Shape.Width;
|
||||
_nodeInstances = hullData.Shape.AllCoordinates
|
||||
.ToDictionary(v => v,
|
||||
v =>
|
||||
{
|
||||
if (!hullData.Shape[v])
|
||||
{
|
||||
var empty = new GameObject("Empty Node", typeof(RectTransform));
|
||||
empty.transform.SetParent(Grid.transform);
|
||||
return empty;
|
||||
}
|
||||
|
||||
var spriteIndex = 0;
|
||||
var interior = hullData.InteriorCells[v];
|
||||
var item = entity.GearOccupancy[v.x, v.y];
|
||||
var hardpoint = entity.Hardpoints[v.x, v.y];
|
||||
if (hardpoint != null)
|
||||
{
|
||||
if (hullData.Shape[v + int2(0, 1)] &&
|
||||
entity.Hardpoints[v.x, v.y + 1] == hardpoint &&
|
||||
entity.GearOccupancy[v.x, v.y + 1] == item)
|
||||
spriteIndex += 1;
|
||||
if (hullData.Shape[v + int2(1, 0)] &&
|
||||
entity.Hardpoints[v.x + 1, v.y] == hardpoint &&
|
||||
entity.GearOccupancy[v.x + 1, v.y] == item)
|
||||
spriteIndex += 2;
|
||||
if (hullData.Shape[v + int2(0, -1)] &&
|
||||
entity.Hardpoints[v.x, v.y - 1] == hardpoint &&
|
||||
entity.GearOccupancy[v.x, v.y - 1] == item)
|
||||
spriteIndex += 4;
|
||||
if (hullData.Shape[v + int2(-1, 0)] &&
|
||||
entity.Hardpoints[v.x - 1, v.y] == hardpoint &&
|
||||
entity.GearOccupancy[v.x - 1, v.y] == item)
|
||||
spriteIndex += 8;
|
||||
}
|
||||
else
|
||||
{
|
||||
if (hullData.Shape[v + int2(0, 1)] && (
|
||||
!interior && !hullData.InteriorCells[v + int2(0, 1)] && entity.Hardpoints[v.x, v.y + 1] == null ||
|
||||
interior && item != null && entity.GearOccupancy[v.x, v.y + 1] == item))
|
||||
spriteIndex += 1;
|
||||
if (hullData.Shape[v + int2(1, 0)] && (
|
||||
!interior && !hullData.InteriorCells[v + int2(1, 0)] && entity.Hardpoints[v.x + 1, v.y] == null ||
|
||||
interior && item != null && entity.GearOccupancy[v.x + 1, v.y] == item))
|
||||
spriteIndex += 2;
|
||||
if (hullData.Shape[v + int2(0, -1)] && (
|
||||
!interior && !hullData.InteriorCells[v + int2(0, -1)] && entity.Hardpoints[v.x, v.y - 1] == null ||
|
||||
interior && item != null && entity.GearOccupancy[v.x, v.y - 1] == item))
|
||||
spriteIndex += 4;
|
||||
if (hullData.Shape[v + int2(-1, 0)] && (
|
||||
!interior && !hullData.InteriorCells[v + int2(-1, 0)] && entity.Hardpoints[v.x - 1, v.y] == null ||
|
||||
interior && item != null && entity.GearOccupancy[v.x - 1, v.y] == item))
|
||||
spriteIndex += 8;
|
||||
}
|
||||
|
||||
if (spriteIndex == 15)
|
||||
{
|
||||
var empty = new GameObject("Empty Node", typeof(RectTransform));
|
||||
empty.transform.SetParent(Grid.transform);
|
||||
return empty;
|
||||
}
|
||||
|
||||
var node = NodePrototype.Instantiate<Prototype>().gameObject;
|
||||
var image = node.GetComponentInChildren<Image>();
|
||||
image.sprite = NodeTextures[spriteIndex];
|
||||
image.color = hardpoint != null ? hardpoint.TintColor.ToColor() : interior ? Color.white * .5f : Color.white;
|
||||
return node;
|
||||
});
|
||||
}
|
||||
}
|
||||
11
Assets/Scripts/UI/InventoryPanel.cs.meta
Normal file
11
Assets/Scripts/UI/InventoryPanel.cs.meta
Normal file
|
|
@ -0,0 +1,11 @@
|
|||
fileFormatVersion: 2
|
||||
guid: 78aa0b8ec7594a7438f13757228e3500
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
Loading…
Reference in a new issue