2026-05-14 - 2026-11-14
Overview
3 releases published by 1 user
Tag
v0.2.0
Tag
parked/aether-drive
Tag
attic/codex-geometry-ownership-migration
32 pull requests merged by 1 user
Merged
#32 Docs: remaining pre-scenarios New Game passages made true to the code
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#31 Pin mining order and the hidden-ship window out to 8000 units and in a crowded zone
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#30 Docs: the pre-scenarios new-run path brought true to the code
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#29 Pin ship order past 1000 units and undetected ships at every distance
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#28 Pin the boss gate's exit-zone check and the refused-boss path
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#27 Pin the deployed guard of the out ItemFits overload
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#26 A failed start is decided in RunStart.Launch; the scene steps nothing without a live run
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#25 Probes never write item.Rotation; ItemFits reports the seat via out
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#24 Reload keeps the hardpoint an ambiguous origin was seated in
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#23 Remove the 41 .sbsar files and every reference (clean break from Substance)
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#22 Mod ships: the catalog gate decides every file-decidable GLB fact once
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#21 Mining cut 6: ore taken is visible in flight; one-click Sell Ore
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#20 Mining cut 5b: extracted lots; stacks merge, split and root by lot
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#19 Mining cut 5a: a worn rock pays the shooter in ore; demo loop closes (#19)
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#18 Mining cut 4: rocks take blasts and shots through the one fire path
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#17 Credits header scan: catch (c)/lowercase/colon forms, second holders, credit-only lines
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#16 Credits screen: one attribution list, reachable from the main menu
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#15 element-ids doc: retired slots held placeholders, why nakovalnya shrank
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#12 Pin CultLib abd1a92e: element ids on every list element type
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#14 Scenarios batch-4 minors: gun moves within its own hardpoint; station reactors regain quality spread
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#13 Shaders use cultmath_snoise from CultMath.hlsl
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#11 Opens of suite-honest: honest station descriptions, Arcs bay, measured crates, drag test at play ThrustScale, HUD readout decision in Shared, gated Console capture
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#10 Make the suite honest: digest repin, Crossing/MiningCut3 causes, authored cargo for Arcs and Pursuit, ConstantWeapon HUD, station descriptions
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#9 Authored ships carry crates; ballistic guns and mines draw rounds; the munitions chain is sourced
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#8 Launchers draw real missile rounds; reloads cost a crate
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#7 docs: record the Continue hull-layout gate in the release map
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#6 Continue refuses a run whose equipment no longer fits its hull's edited layout
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#5 docs: ship concept batch brief
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#1 Moddable ships: starter command, top-speed fix, Wren stand-in package, thrust-scale test pins
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#4 Retire the Wwise catalog fields (SoundBank, AudioStats, faction music)
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#2 Save standings by faction, not by list position
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#3 ship-authoring stats --top-speed adds the VelocityLimit a bare hull lacks