Reload keeps the hardpoint an ambiguous origin was seated in #24

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nibu merged 2 commits from eureka/aetheria-release-hardpoint-origin-1 into master 2026-11-13 11:15:05 +00:00
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Cut cut-hardpoint-origin-1 (spec r1), follow-up ambiguous-hardpoint-origin.

Entity.HardpointAt tries the hardpoint whose rotation matches the item's saved Rotation first, then falls back to the first accepting one. No save-format field, no hull-validation rule. Three tests in HardpointOriginTests; the reload test fails at base.

Soul cut-hardpoint-origin-1.s1: holds, two Lows. Whole suite 3049/3049 at eea98d441. No Unity involved.

🤖 Generated with Claude Code

Cut `cut-hardpoint-origin-1` (spec r1), follow-up `ambiguous-hardpoint-origin`. `Entity.HardpointAt` tries the hardpoint whose rotation matches the item's saved `Rotation` first, then falls back to the first accepting one. No save-format field, no hull-validation rule. Three tests in `HardpointOriginTests`; the reload test fails at base. Soul `cut-hardpoint-origin-1.s1`: holds, two Lows. Whole suite 3049/3049 at eea98d441. No Unity involved. 🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
nibu merged commit 958f0b0cce into master 2026-11-13 11:15:05 +00:00
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