Launchers draw real missile rounds; reloads cost a crate #8
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Launchers (Guided Missile Launcher, LRM/SRM racks, Incendiary and Swarm rocket pods) now draw real rounds: a new Missiles commodity (recipe: he-warhead + rocket-motor at the munitions works), one crate per magazine reload. Also fixes the reload so an empty magazine takes one AmmoType unit from cargo (it refilled free for every ammo gun before), stocks generated ships and turrets with 3 crates per drawn ammo type, adds Weapon.Reserve and a rounds/reserve HUD readout, and an AetherDb weapon-ammo audit command. Soul passes: two; findings fixed or recorded. Known: NPC authored scenarios stock nothing; Slug Rifle, Long Slug Rifle, LMG, Mine Launcher still lack AmmoType; TwoAiDigestIsPinned already fails on master (linux digest).
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