- Aetheria prose must support tonal range and ordinary life, not only crisis pressure. Wit, warmth, domesticity, ritual, boredom, wonder, and quiet dread are valid state-grounded modes when they fit the scene.
- Character intelligence is modeled state, not a default model capability. Make the Ghostlight machinery as smart as possible, but project each character's cognition, metacognition, manipulation skill, inference speed, education, and blind spots only to the level supported by their stat sheet, culture, experience, stress, and current state.
- Human-facing appraisal is a first-class target; VoidBot must be able to read people, form grounded opinions, and revise those opinions over repeated contact.
- Do not import species-comfort assumptions across institutions. AU dry-operation cephalopod labor is bare-minimum productivity support, not Navigator-style or cephalopod-native comfort habitat, unless source lore says otherwise.
- Interactive-fiction fixtures should branch and fold:normalize most consequences into compact state variables and shared-scene conditionals, reserving isolated route splits for major world-changing divergence.
- Ghostlight scenes should feel like puppets on elastic strings, not puppets on rails. The coordinator supplies playable affordances, gates, resources, clocks, posture constraints, route options, evidence objects, and risk pressure; actors choose locally within those constraints; state folds from observed action rather than from the coordinator forcing a plot outcome.
- Complete illustrated interactive-fiction fixtures should emit visual art direction for website imagery and replay value, with click-through visual scene segmentation, stable visual character refs for recurring named characters, a global style cue when the visual language matters, one durable base image prompt per distinct section, character visibility and stance controls, and additive modification prompts for branch-visible consequences and scene-state changes; assembled prompts include only actually visible character refs, while continuity notes stay in tooling unless rewritten as concrete visible description.
- Image prompts must be affirmative target descriptions. Describe visible geometry, materials, composition, lighting, bodies, tools, and state deltas; keep forbidden assumptions in reviewer findings or validation errors instead of feeding negative constructions to imagegen.
- Generated environment images are concept and material reference, not geometry authority. Multi-angle or branch-consistent illustrated IF needs a durable scene-set source such as a hand-built 3D blockout, procedural scene file, layout asset, or camera map with staging slots and occluders; imagegen paints over camera-specific visual input instead of preserving topology from memory.
- Visual artifacts are auxiliary illustrated replay and website collateral for the corpus, not core training targets for responder, appraiser, mutator, or relationship models. Visual review judges the playable IF experience and visual plan, not clean-run prose receipts.
- Voice style is a broad communication vector; defensive, comic, tender, ritual, poetic, dry, or evasive verbal behavior should emerge from state, circumstance, relationship, tonal mode, and presentation.
- `responder_scoped_repository_search` allows the responder to inspect declared seed scope, follow bounded relevant AetheriaLore links, and requires consulted refs, followed refs, research trace, plus research summary.
- Scene-loop bundles are the receipt-chain unit for training-shaped sequential character scenes before branch compilation.
- A bundle must tie scene-local digest, initial state, coordinator turn artifacts, projected contexts, responder packets, raw responder captures, event records, participant appraisals, reviewed mutations, review summary, and coverage status.
- Training readiness is per organ. A valid responder turn does not automatically make branch compiler, IF reviewer, visual artifact, or whole-fixture coverage training-ready.
- The coordinator is a trainable soft organ:it stages scenes, chooses next beats and acting agents, invokes specialist machinery, carries unresolved hooks, emits glue prose, and proposes game-engine-shaped state changes.
- Future coordinator turns should be sandboxed as their own promptable worker outputs, with exact visible input, raw output, parsed coordinator artifact, review labels, and interventions preserved. Codex acts as meta-coordinator:it scopes, launches, reviews, repairs, and wires Ghostlight organs, but should not silently collapse the trainable coordinator organ back into omniscient chat.
- Coordinator prose should choose an intentional tonal mode for the scene and protect breathing room when the story needs routine, levity, domestic texture, wonder, or slow dread before consequence.
- The coordinator/narrator may be smarter than the characters for reader service:explain opaque maneuvers, stakes, institutional games, and social tactics in accessible prose without retroactively making the acting characters more self-aware than their state allows.
- The coordinator nudges by affordance, not decree. Prefer concrete game-ergonomic levers such as safe lines, export locks, security holds, handling categories, visible posture scripts, route access, resource scarcity, clocks, and public proof objects over authorial pressure toward a desired ending.
- The branch compiler turns fixture briefs, lore digests, scene/world state, actor-local branch candidates, reviewed consequence packets, fold plans, and optional visual replay requirements into playable Ink plus training sidecars, separate visual plan artifacts when illustrated replay is in scope, and compiler notes.
- The branch compiler owns playable structure, click-through segmentation, conditionals, variables, callbacks, fold materialization, visual scene ids, and image prompt handles; it stores visual prompt data in `.visual.json` artifacts rather than bloating training annotations; it does not own hidden character truth, participant appraisal, or durable social mutation.
- Branch compiler for Ink materialization, fold/callback structure, and sidecar generation; visual plan generation is auxiliary illustrated replay support when a fixture is meant for website or art presentation
- Visual scene continuity reviewer for illustrated IF replay, click-through segmentation, imagegen-ready prompts, character visibility, stance control, and branch/state visual modifiers; this reviewer protects entertainment and presentation value, not core social-model training signal
- Preserve Aetheria tonal range:Adams/Pratchett-style wit-with-stakes is a useful default touchstone, while other controlled modes remain valid when grounded in character, setting, and consequence.
- Keep item/technology exploration database-shaped for Aetheria-Economy instead of prose-only worldbuilding, including colony-consumed manufactured trade goods, not only gear assemblies.
- Track corpus coverage across all major factions, minor factions, movements, and flashpoints so no single fixture becomes the training universe by accident.
major_power_requirement:founding-era story plus day-in-the-life story
collision_requirement:every coverage story should involve multiple cultures, factions, movements, institutions, or body/infrastructure assumptions colliding
- Old prototype fixture receipts and local runner files were removed from the live workspace after their lessons were distilled into docs, state, evidence, and git history.
summary:`lucent-hostage-feed-v0` now has the original receipt-chain loop, the older meta-coordinator-authored branch scaffold, and a newer sandboxed coordinator plus sandboxed Interactive Fiction Weaver negotiator-perspective branch pilot at `lucent-hostage-feed.negotiator-branch.v1`. The v1 branch pilot compiles, carries labeled meta-coordinator repairs, and received B-level-or-better narrative, lore, and spatial reviewer passes; visual review was not applicable because no visual plan was requested. Pallas remains reference-only; `pallas-training-loop-v0` remains the smaller receipt-chain pilot.
next_action:Decide whether to backfill the useful Lucent lore gaps into AetheriaLore, build a visual/scene-set pass for the Lucent IF, or move to the next coverage fixture. Keep broad corpus coverage at draft until artifacts have exact receipts for the organs they claim, and keep meta-coordinator repairs labeled.