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crates Docs and comments: README leads with the kernel and says the Dungeon is parked at the tag; AGENTS, status lines, kernel comments 2026-10-22 23:56:56 +02:00
docs Docs and comments: README leads with the kernel and says the Dungeon is parked at the tag; AGENTS, status lines, kernel comments 2026-10-22 23:56:56 +02:00
notes Docs: smoke note, AGENTS and README state the braked-and-stopped truth 2026-10-23 00:10:45 +02:00
sidecar/claude-sdk Add granting and revoking affordances to the world kernel (play agent Cut 5, PA-Q10) 2026-09-22 04:54:35 +02:00
.gitignore Park the Dungeon: delete ghostlight-dungeon, web/, Eve bridge, vendor/eve, recipe and Eve interface doc (tag parked/ghostlight-eve-surface) 2026-10-22 23:54:33 +02:00
AGENTS.md Docs: smoke note, AGENTS and README state the braked-and-stopped truth 2026-10-23 00:10:45 +02:00
Cargo.lock Park the Dungeon: delete ghostlight-dungeon, web/, Eve bridge, vendor/eve, recipe and Eve interface doc (tag parked/ghostlight-eve-surface) 2026-10-22 23:54:33 +02:00
Cargo.toml Park the Dungeon: delete ghostlight-dungeon, web/, Eve bridge, vendor/eve, recipe and Eve interface doc (tag parked/ghostlight-eve-surface) 2026-10-22 23:54:33 +02:00
CLAUDE.md Wire AGENTS.md into Claude Code memory 2026-09-03 22:22:51 +02:00
package-lock.json Adopt Ink for branching scenes 2026-05-01 23:52:15 +01:00
package.json Park the Dungeon: delete ghostlight-dungeon, web/, Eve bridge, vendor/eve, recipe and Eve interface doc (tag parked/ghostlight-eve-surface) 2026-10-22 23:54:33 +02:00
README.md README: drop the browser JSON boundary 2026-10-23 00:10:55 +02:00

Ghostlight

Ghostlight is a world kernel: typed world state that a language model can propose changes to and can never write. The valuable part is crates/ghostlight. The Dungeon game, one client of it, is parked (below).

The thesis. World state is typed documents. Every change to it, and every narrative dependency on it, is an operation in a closed, predefined algebra. Models propose operations; the kernel checks each against the state (references, preconditions, authority, conservation, who knows what) and admits it or refuses it with the complete list of mismatches. Narration describes only what was committed. A model-as-game-master holds the world in a context window and drifts; here the world is a digest-chained journal that survives restarts and cannot be talked into contradicting itself.

Use it as a structured state backend. Do not judge it by the parked Dungeon's prose. The kernel is a library; prose comes from whichever model you plug into its ports.

  • crates/ghostlight: the sealed library. A consumer gets create/open (WorldMailbox::open, create), immutable snapshots (snapshot), command submission through role-scoped ports (PlayPort, ConsumerPort, ControllerPort, SeedPort), typed receipts, and the runner and inference-port entry points (ControllerRunner, ElaborationRunner, SeedRunner, InferencePort). Mutable state, ID issuers, the reducer and the journal writer are not public. compile_fail doc-tests in crates/ghostlight/src/lib.rs and crates/ghostlight/tests/external_admission.rs prove the seal.
  • docs/architecture/ghostlight-world-ontology.md: the vocabulary (subjects, places, routes, holdings, knowledge, commitments, pressures), the operation algebra, and what the reducer checks.
  • docs/architecture/ghostlight-world-consumer-api.md: the contract for a program that reads a world and proposes changes to the characters it controls (POST /cultnet/world-patch; no process on main serves that door, a host serves ghostlight::admit_document).

Start with those two documents, then cargo doc -p ghostlight --open.

Populate the algebra first. The kernel owns the component operations; a world owns its affordance catalog, the verbs its actors can attempt. A fresh world knows one: the built-in Speak, which records an utterance and changes nothing. Until your world declares affordances (at genesis, by patch, or through elaborators) for moving, trading, taking, deciding and so on, every intent a model voices lowers to speech or to a recorded gap, and the prose built on that will be thin no matter how good the model is. The Aetheria verse genesis (crates/ghostlight/src/verse/genesis.rs) declares its grammar's verbs, and today they still only record the act; their effects are the next phase.

Elaborators

An elaborator is a model session, confined to one jurisdiction of the world, that adds structure where the world is thin: it answers a derived causal boundary (a destination nobody has described yet) or a scale deficit with typed declarations, and the kernel verifies the result like any other patch. Sessions are resumable and checkpointed against committed history. Eight stock lenses (crates/ghostlight/src/lens.rs: patina, charter, ledger, hearth, tangle, veil, ember, numen) give each session a role-specific emphasis, for example customs and local jokes, or money and ledgers. A lens changes the prompt only, never what the kernel admits. Because boundaries are derived from state, elaborators can be dispatched as the player approaches a place or a social structure, instead of authoring the world up front.

Direction (planned, not built)

Use the kernel to simulate a whole world with many kinds of actor: Aetheria's factions and a persistent cast whose members keep identity, memory and commitments across sessions. Newspaper-staff simulations before the 2026-08 teardown are the earlier proof of the idea; that code is in git history, not in the tree. Running this at scale is gated by inference cost, not by the design. crates/ghostlight-verse is the first slice: ghostlight-verse genesis creates an Aetheria verse world from the Aetheria catalog and ghostlight-verse run advances it a number of ticks under a token cap, reporting per tick what each faction did and what it cost. Nothing loads AetheriaLore prose, models storylets, or produces episodes yet. Targets: notes/ghostlight-verse-target.md.

Ghostlight Dungeon (parked)

The single-player, DM-led client and its daemon, Eve play surface and browser host are parked at tag parked/ghostlight-eve-surface. Nothing is deployed and nothing on main serves HTTP. The Dungeon returns when Thing 2 gives it a UI (follow-up dungeon-ui-on-thing2); the rebuild starts from the tag.

Repo map

Path What it is
crates/ghostlight/ The sealed kernel library.
crates/ghostlight-persona-projection/ Membrane between structured state and a prose-only Persona.
crates/ghostlight-verse/ The ghostlight-verse operator command line (genesis, run).
sidecar/claude-sdk/ Node process serving claude-prefixed models to the kernel; a stopgap for a direct Messages API port.
AGENTS.md Invariants and where things are.
docs/architecture/ghostlight-dungeon-mvp.md The parked Dungeon's authority architecture (design record).
notes/ The verse campaign's target and map, the handoff pointer, local smoke notes.

docs/public-architecture/, docs/articles/ and docs/product/ are design essays and proposals from before the rebuild. They describe organs (campaigns, co-op, Nemesis, newspapers) that are not in crates/; they do not describe the running machine. Pages ending in -cut.md or -postmortem.md are dated history.

Build and test

Nothing deploys from this repo. Linux verification runs on Yggdrasil, not on a workstation:

cargo build --locked --workspace
cargo test --locked -p ghostlight-persona-projection
cargo test --locked -p ghostlight
cargo test --locked -p ghostlight-verse

The kernel alone needs only cargo test -p ghostlight. The sidecar has npm run sdk:build and npm run sdk:test. The acceptance test controllers::tests::real_local_model_cognition_modes_commit_speech is ignored by default and needs a real model.

Inference is routed by model name: local/ goes to an OpenAI-compatible loopback endpoint, claude to the SDK sidecar, and the verse runner's hosted/ to an https endpoint. Ghostlight never reads, stores or forwards a model credential beyond a key file named at run time.

Runtime documents are MessagePack-backed CultCache. JSON appears only at schema publication, model-provider and diagnostic boundaries.