Document corpus coverage goals
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@ -47,6 +47,68 @@ Future-branch examples must label:
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- the post-Rupture concept being exercised
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- the old social pressure being re-expressed
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## Lore Coverage Matrix
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Cold Wake is a fixture, not a corpus. A complete Aetheria training corpus needs
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coverage across the setting's institutional ecology before the models can be
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trusted to carry tone, conflict, and cultural priors without constant hand
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feeding.
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Before calling the corpus complete, generate reviewed story/scenario coverage
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for:
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- every major faction
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- every minor faction
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- every movement and counter-project
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- every major historical flashpoint
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- every major post-Rupture concept or branch-attractor family used in gameplay
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- faction-adjacent institutions that strongly shape daily life, trade, law,
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care, warfare, media, faith, logistics, or embodiment
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Major factions need at least two distinct story types:
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- `founding_era_story`: the faction's formative pressure, first stable myth,
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early institutional compromise, or founding betrayal.
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- `day_in_the_life_story`: ordinary operating texture after the faction has
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matured, showing how people actually live inside its systems.
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Minor factions, movements, and flashpoints need at least one strong story or
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branching-scene fixture each, plus negative or rejected examples where the first
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attempt collapses into stereotype, lore drift, or generic sci-fi wallpaper.
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Every accepted coverage story should involve cultural collision. Do not write
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sealed terrariums where one faction monologues at itself and calls that
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worldbuilding. The useful data comes from contact:
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- major faction versus major faction
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- major faction versus minor faction
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- faction versus movement
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- movement versus movement
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- institution versus care network
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- local colony versus imported authority
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- species/body affordance versus human-default infrastructure
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- technical standard versus ritual, law, class, scarcity, or dignity
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Coverage records should tag:
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- primary faction or movement
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- secondary and tertiary factions or movements
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- flashpoint or era
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- story type: `founding_era_story`, `day_in_the_life_story`,
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`flashpoint_story`, `movement_story`, `future_branch_story`, or
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`trade_life_story`
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- collision axis: law, care, class, logistics, species/body, labor, faith,
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media, war, trade, personhood, ecology, memory, technology, or legitimacy
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- involved cultures and their mutual misreads
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- item/economy hooks discovered, including colony-consumed trade goods
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- source refs and open lore gaps
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- accepted, rejected, or needs-revision review status
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The first pass can be shallow and uneven. The final corpus cannot be. If one
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flashpoint starts producing all the examples, stop and rebalance before the
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model learns that Aetheria is mostly one corridor argument wearing different
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coats.
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Some Elysium events are not globally fixed, but they are not equally optional
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either. Founding events for Elysium-born factions, technology discoveries,
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metaphysical practices, and quest hooks should be represented as attractors,
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@ -75,6 +75,11 @@ current gold-data route.
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only gear assemblies or manufacturing inputs; a Navigator wet-interface cradle
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is the current example of generated texture that should become a possible
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demand-profiled trade-good candidate.
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- Corpus completeness requires broad Aetheria coverage, not repeated Cold Wake
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refinement. Generate stories for every major faction, minor faction,
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movement, and major flashpoint. Major factions need both founding-era and
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day-in-the-life stories. All coverage stories should involve cultural
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collision so faction and movement dynamics appear in the training data.
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## Current Next Action
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@ -38,6 +38,12 @@ sandboxed training-data pipeline for branching scenes and state consequences.
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5. Generalize the loop.
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- Add more historical grounded fixtures from AetheriaLore.
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- Add future-branch Elysium fixtures with branch lineage and constraint labels.
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- Track coverage across every major faction, minor faction, movement, and
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major flashpoint; major factions require both founding-era and
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day-in-the-life stories.
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- Require cultural collision in coverage stories so training data captures
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inter-faction dynamics, mutual misreads, and movement pressure instead of
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sealed faction portraits.
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- Emit technology/item manifest deltas when scenes discover or stress gear, assemblies, supply chains, or faction tech bases.
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- Keep artifacts database-shaped enough for future game-engine integration.
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@ -16,3 +16,4 @@
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{"ts": "2026-05-02T10:41:08+00:00", "type": "design", "status": "accepted", "note": "Research-enabled responder scope is seed-plus-traversal, not a narrow file whitelist: training samples should recover PSC, Jovian territory, resident faction, linked movement, politics, and technology context; parent-visible subagent output does not prove tool calls, so future gold data needs explicit research trace receipts."}
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{"ts": "2026-05-02T10:44:38+00:00", "type": "experiment", "status": "useful_needs_revision", "note": "Quick research sanity check placed a Navigator route steward in a scene missing embodiment and institutional lore. The no-fork responder recovered Navigator acoustic/translation/fluid-space behavior and PSC/Cold Wake/Ganymede Compact context, but parent-visible subagent output still lacks auditable tool-call receipts; capture saved under experiments/research-sanity."}
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{"ts": "2026-05-02T10:51:01+00:00", "type": "design", "status": "accepted", "note": "CompoundCommodityData is not limited to gear assemblies or manufacturing inputs; it also covers finished manufactured trade goods consumed by colonies, habitats, ships, clinics, institutions, species communities, and faction enclaves. Generated setting texture like a Navigator wet-interface cradle should be eligible to become a demand-profiled trade-good blueprint candidate."}
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{"ts": "2026-05-02T10:54:15+00:00", "type": "design", "status": "accepted", "note": "Corpus completeness requires coverage across every major faction, minor faction, movement, and major flashpoint. Major factions need founding-era and day-in-the-life stories, and all coverage stories should involve cultural collision so training captures faction and movement dynamics rather than isolated faction portraits or Cold Wake overfitting."}
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@ -69,6 +69,7 @@ active_subgoals:
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- Preserve Aetheria grounding through source-backed lore, branch labels, and reviewed assumptions.
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- Shape every soft judgment as future training data, not permanent prompt folklore.
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- Keep item/technology exploration database-shaped for Aetheria-Economy instead of prose-only worldbuilding, including colony-consumed manufactured trade goods, not only gear assemblies.
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- Track corpus coverage across all major factions, minor factions, movements, and flashpoints so no single fixture becomes the training universe by accident.
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current_artifacts:
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canonical_docs:
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