Document corpus coverage goals

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Meta Vens 2026-05-02 11:54:24 +01:00
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@ -47,6 +47,68 @@ Future-branch examples must label:
- the post-Rupture concept being exercised
- the old social pressure being re-expressed
## Lore Coverage Matrix
Cold Wake is a fixture, not a corpus. A complete Aetheria training corpus needs
coverage across the setting's institutional ecology before the models can be
trusted to carry tone, conflict, and cultural priors without constant hand
feeding.
Before calling the corpus complete, generate reviewed story/scenario coverage
for:
- every major faction
- every minor faction
- every movement and counter-project
- every major historical flashpoint
- every major post-Rupture concept or branch-attractor family used in gameplay
- faction-adjacent institutions that strongly shape daily life, trade, law,
care, warfare, media, faith, logistics, or embodiment
Major factions need at least two distinct story types:
- `founding_era_story`: the faction's formative pressure, first stable myth,
early institutional compromise, or founding betrayal.
- `day_in_the_life_story`: ordinary operating texture after the faction has
matured, showing how people actually live inside its systems.
Minor factions, movements, and flashpoints need at least one strong story or
branching-scene fixture each, plus negative or rejected examples where the first
attempt collapses into stereotype, lore drift, or generic sci-fi wallpaper.
Every accepted coverage story should involve cultural collision. Do not write
sealed terrariums where one faction monologues at itself and calls that
worldbuilding. The useful data comes from contact:
- major faction versus major faction
- major faction versus minor faction
- faction versus movement
- movement versus movement
- institution versus care network
- local colony versus imported authority
- species/body affordance versus human-default infrastructure
- technical standard versus ritual, law, class, scarcity, or dignity
Coverage records should tag:
- primary faction or movement
- secondary and tertiary factions or movements
- flashpoint or era
- story type: `founding_era_story`, `day_in_the_life_story`,
`flashpoint_story`, `movement_story`, `future_branch_story`, or
`trade_life_story`
- collision axis: law, care, class, logistics, species/body, labor, faith,
media, war, trade, personhood, ecology, memory, technology, or legitimacy
- involved cultures and their mutual misreads
- item/economy hooks discovered, including colony-consumed trade goods
- source refs and open lore gaps
- accepted, rejected, or needs-revision review status
The first pass can be shallow and uneven. The final corpus cannot be. If one
flashpoint starts producing all the examples, stop and rebalance before the
model learns that Aetheria is mostly one corridor argument wearing different
coats.
Some Elysium events are not globally fixed, but they are not equally optional
either. Founding events for Elysium-born factions, technology discoveries,
metaphysical practices, and quest hooks should be represented as attractors,

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@ -75,6 +75,11 @@ current gold-data route.
only gear assemblies or manufacturing inputs; a Navigator wet-interface cradle
is the current example of generated texture that should become a possible
demand-profiled trade-good candidate.
- Corpus completeness requires broad Aetheria coverage, not repeated Cold Wake
refinement. Generate stories for every major faction, minor faction,
movement, and major flashpoint. Major factions need both founding-era and
day-in-the-life stories. All coverage stories should involve cultural
collision so faction and movement dynamics appear in the training data.
## Current Next Action

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@ -38,6 +38,12 @@ sandboxed training-data pipeline for branching scenes and state consequences.
5. Generalize the loop.
- Add more historical grounded fixtures from AetheriaLore.
- Add future-branch Elysium fixtures with branch lineage and constraint labels.
- Track coverage across every major faction, minor faction, movement, and
major flashpoint; major factions require both founding-era and
day-in-the-life stories.
- Require cultural collision in coverage stories so training data captures
inter-faction dynamics, mutual misreads, and movement pressure instead of
sealed faction portraits.
- Emit technology/item manifest deltas when scenes discover or stress gear, assemblies, supply chains, or faction tech bases.
- Keep artifacts database-shaped enough for future game-engine integration.

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@ -16,3 +16,4 @@
{"ts": "2026-05-02T10:41:08+00:00", "type": "design", "status": "accepted", "note": "Research-enabled responder scope is seed-plus-traversal, not a narrow file whitelist: training samples should recover PSC, Jovian territory, resident faction, linked movement, politics, and technology context; parent-visible subagent output does not prove tool calls, so future gold data needs explicit research trace receipts."}
{"ts": "2026-05-02T10:44:38+00:00", "type": "experiment", "status": "useful_needs_revision", "note": "Quick research sanity check placed a Navigator route steward in a scene missing embodiment and institutional lore. The no-fork responder recovered Navigator acoustic/translation/fluid-space behavior and PSC/Cold Wake/Ganymede Compact context, but parent-visible subagent output still lacks auditable tool-call receipts; capture saved under experiments/research-sanity."}
{"ts": "2026-05-02T10:51:01+00:00", "type": "design", "status": "accepted", "note": "CompoundCommodityData is not limited to gear assemblies or manufacturing inputs; it also covers finished manufactured trade goods consumed by colonies, habitats, ships, clinics, institutions, species communities, and faction enclaves. Generated setting texture like a Navigator wet-interface cradle should be eligible to become a demand-profiled trade-good blueprint candidate."}
{"ts": "2026-05-02T10:54:15+00:00", "type": "design", "status": "accepted", "note": "Corpus completeness requires coverage across every major faction, minor faction, movement, and major flashpoint. Major factions need founding-era and day-in-the-life stories, and all coverage stories should involve cultural collision so training captures faction and movement dynamics rather than isolated faction portraits or Cold Wake overfitting."}

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@ -69,6 +69,7 @@ active_subgoals:
- Preserve Aetheria grounding through source-backed lore, branch labels, and reviewed assumptions.
- Shape every soft judgment as future training data, not permanent prompt folklore.
- Keep item/technology exploration database-shaped for Aetheria-Economy instead of prose-only worldbuilding, including colony-consumed manufactured trade goods, not only gear assemblies.
- Track corpus coverage across all major factions, minor factions, movements, and flashpoints so no single fixture becomes the training universe by accident.
current_artifacts:
canonical_docs: