Concept Mill media: web-sized ship renders and their prompts
Twenty renders from the prompt benches as WebP (at most 1600 px wide, plus 720 px thumbnails), with each render's prompt as a published text file for provenance. The originals stay in Brainstorming, untouched. Miss Terri's renders are not included. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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Aetheria/media/concept-mill/50-f-thumb.webp
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Aetheria/media/concept-mill/50-f.webp
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Aetheria/media/concept-mill/bison-thumb.webp
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Aetheria/media/concept-mill/bison.webp
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Aetheria/media/concept-mill/breakup-song-thumb.webp
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Aetheria/media/concept-mill/breakup-song.webp
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Aetheria/media/concept-mill/bulldog-thumb.webp
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Aetheria/media/concept-mill/bulldog.webp
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Aetheria/media/concept-mill/dine-and-dash-thumb.webp
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Aetheria/media/concept-mill/dine-and-dash.webp
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Aetheria/media/concept-mill/gentle-giant-thumb.webp
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Aetheria/media/concept-mill/gentle-giant.webp
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Aetheria/media/concept-mill/homestead-thumb.webp
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Aetheria/media/concept-mill/homestead.webp
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Aetheria/media/concept-mill/key-light-thumb.webp
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Aetheria/media/concept-mill/key-light.webp
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Aetheria/media/concept-mill/lamp-shy-thumb.webp
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Aetheria/media/concept-mill/lamp-shy.webp
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Aetheria/media/concept-mill/live-wire-thumb.webp
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Aetheria/media/concept-mill/live-wire.webp
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Aetheria/media/concept-mill/nakovalnya-thumb.webp
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Aetheria/media/concept-mill/nakovalnya.webp
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Aetheria/media/concept-mill/odd-job-thumb.webp
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Aetheria/media/concept-mill/odd-job.webp
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Aetheria/media/concept-mill/one-pass-thumb.webp
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Aetheria/media/concept-mill/one-pass.webp
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Aetheria/media/concept-mill/prompts/50-f.txt
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# Standard Model 50-F
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- Source: Ship Prompt Bench (first bench), Aetheria/Brainstorming (internal working bench, not published)
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- Faction: Rossum & Douglas
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- Role: MIRV picket
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- Composition: rendered alone, without the global or faction blocks
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- Status: brainstorming, not canon
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Pitch: One pilot flies a picket with four recessed MIRV launch cells, a built-in guidance computer and one small defensive mount. It outranges you and backs away when you close.
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B · Standard Model 50-F "Records" (filing cabinet) · Moonshot. The corporate office goes to war. A box is the easiest possible Tripo shape; the risk is only that it reads as furniture.
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## Prompt
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Design the Standard Model 50-F, a small single-pilot Rossum & Douglas missile picket. Its whole body follows a two-drawer steel filing cabinet lying on its side, drawer fronts facing forward. Each of the two drawer fronts is a missile bay door with a recessed pull handle and a small label holder. The cockpit is a small recessed window set into the cabinet's top surface near the front. One small defensive mount sits flush on top near the rear. The cabinet's back panel is the stern, with two rectangular drive nozzles and a row of regular vents. Muted blue-gray cabinet, light gray drawer fronts, navy label holders, one off-white stripe along the side, ordinary scuffs and a dented corner. One complete ship, centered with clear margin around it, three-quarter front view from slightly above showing the dorsal surface and one side; moderate lens; plain seamless light gray background; soft key light with gentle form shadows; matte finishes throughout.
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Aetheria/media/concept-mill/prompts/bison.txt
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# Bison
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- Source: Ship Prompt Bench (first bench), Aetheria/Brainstorming (internal working bench, not published)
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- Faction: Aeronautics Unlimited
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- Role: Swarm escort
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- Composition: rendered alone, without the global or faction blocks
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- Status: brainstorming, not canon
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Pitch: One pilot flies an escort with two medium rocket-pod hardpoints loaded with Leonid dumbfire swarms, one small Earp gun and a Ranger active sensor. It fires at the first thing it sees, decoys included.
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B · Bison (bison) · Safe bet
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## Prompt
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Design the Bison, a small single-pilot Aeronautics Unlimited escort spacecraft. Its whole body follows an American bison: one massive, high shoulder hump, a low heavy head and a lean tapering rump. The front face of the shoulder hump carries four square rocket launch cells in two rows. The low head is the cockpit, with a wide window where the face would be. The bison's two short, thick horns are two small guns, one on each side of the head. A round active sensor dome sits on top of the hump. The rump tapers to two round drive nozzles with short radiator plates. Chalk-white hump, slate-blue rump, bare aluminum horns, ochre safety marks and cell numbers. One complete ship, centered with clear margin around it, three-quarter front view from slightly above showing the dorsal surface and one side; moderate lens; plain seamless light gray background; soft key light with gentle form shadows; matte finishes throughout.
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Aetheria/media/concept-mill/prompts/breakup-song.txt
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# Breakup Song
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- Source: Ship Prompt Bench (first bench), Aetheria/Brainstorming (internal working bench, not published)
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- Faction: Death Monkey Explosives
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- Role: Infrastructure breaker
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- Composition: rendered alone, without the global or faction blocks
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- Status: brainstorming, not canon
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Pitch: Two crew fly a breaker with one heavy thermal warhead launcher that has a big blast radius, two small flame hardpoints and safeties wired open. It hits stations, not ships, and it cooks itself in a long fight.
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A · Breakup Song (rhinoceros) · Safe bet
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## Prompt
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Design the Breakup Song, a small two-person Death Monkey Explosives assault spacecraft. Its whole body follows a charging rhinoceros: one massive, thick body with heavy armored folds, a big low head and one huge, thick horn on the snout. The horn is the thermal warhead launcher, its muzzle at the blunt tip. The cockpit is a narrow armored slit where the eyes would be. The two ears are two small flame projectors, short and thick. Heavy hide folds at the shoulders and hips are bolted armor plates with hand-cut break points marked in yellow. Short, thick spikes run in a single row down the spine. The rump holds two drive nozzles between heat-stained radiator plates. Blackened steel body, scorched-red horn, acid-yellow break-point marks, uneven white lyric lettering along the flank. One complete ship, centered with clear margin around it, three-quarter front view from slightly above showing the dorsal surface and one side; moderate lens; plain seamless light gray background; soft key light with gentle form shadows; matte finishes throughout.
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Aetheria/media/concept-mill/prompts/bulldog.txt
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# Bulldog
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- Source: Ship Prompt Bench 2, Aetheria/Brainstorming (internal working bench, not published)
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- Faction: NiteLife Energy
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- Role: Station guard
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- Status: brainstorming, not canon
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Pitch: One pilot flies a guard with one medium ChargeBlast hardpoint, two capacitor banks and a MoveOnPro reactor fed by a visible reservoir cartridge. It is strong on its leash and never leaves its station.
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B · Bulldog · Mass · Safe bet
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## Prompt
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Design the Bulldog, a single-pilot NiteLife Energy station guard that stands like a bulldog on a short chain: a wide, deep chest low and forward, short thick shoulders, and a short, tapering body behind. The chest is the ChargeBlast housing, with the emitter as a broad opaque disc in its front face. The two shoulders are the capacitor banks, swollen and smooth, one on each side. The reservoir cartridge is docked upright into the top of the back, its rounded end standing proud, held by a release catch. The cockpit is a low canopy on top of the chest, ahead of the cartridge. One complete ship, centered with clear margin around it, three-quarter front view from slightly above showing the dorsal surface and one side; moderate lens; plain seamless light gray background; soft key light with gentle form shadows; matte finishes throughout.
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Aetheria/media/concept-mill/prompts/dine-and-dash.txt
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# Dine and Dash
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- Model: FLUX 3 Image, `POST https://api.bfl.ai/v1/flux-3-image` (version latest)
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- Parameters: aspect_ratio 4:3, resolution 2k, safety_tolerance default (2), grounding default (true); seed not supported by the endpoint
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- Request id: 7a5c1cc3-5e88-4709-837b-dd9b5acd5b04
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- Date: 2026-10-08
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- Composition: global block, faction block (Pirate Coalition), ship prompt verbatim from Ship Prompt Bench 4
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## Prompt
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Concept art of a small working spacecraft from the Aetheria universe, made by a named manufacturer for one pilot or a small crew, with a human-sized hatch, a handhold rail and a cockpit window no wider than a person setting its scale against the hull. It is a material argument for what it does: magazines sit behind square hatches, sensors in recessed round apertures, guns in small turrets on thick armoured mounts, cargo at a heavy docking collar, and its protection is thick layered armour plate with bolted seams, with any further protective equipment sitting in its own visible housing, an emitter, a ring or a flat panel array, bolted to the hull like any other gear. It is owned, insured and repaired: scuffed handholds and hatch edges, one replaced panel in a slightly fresher shade, a stencilled registry number and a maker's plate beside the cockpit, engines cold and at rest. The whole ship is one continuous cast body, thick and closed, with rounded edges, mirror-symmetric along its long axis; every fin, blade and wing is a chunky rounded slab, and every part swells out of the main mass through wide smooth fillets so the outline is one solid silhouette. All surfaces are matte and opaque, painted metal, ceramic and rubberized composite, rendered like a painted studio scale model, with interior light shown only through small round opaque ports and painted bands. One complete ship, centered with clear margin around it, three-quarter front view from slightly above showing the dorsal surface and one side; moderate lens; plain seamless light gray background; soft key light with gentle form shadows; matte finishes throughout.
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A Pirate Coalition ship: someone else's ship, kept running out of spite. The register is wild and maximalist: more additions than any sensible refit would carry. It is an identifiable donor hull from another manufacturer with a predator's additions bolted on: a cut-down module, adapted gun hardpoints on improvised mounts, bolted salvage armour plates, exposed cable runs clamped along the hull, and a grappling arm, with every asymmetric addition on the side facing the camera. Finish is mixed: patches of the donor's original paint, gray primer, bare welds and blued heat discolouration. Donor company paint on the original hull, gray primer on the added parts, bare steel at the welds, one crew accent colour slashed boldly across both, overpainted corporate logos, crossed-out serials, and the crew's emblem, one large emoji, painted three times. It looks like a stolen truck with new plates and a shotgun on the dash.
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Design the Dine and Dash, a single-pilot Pirate Coalition speed demon built from a stolen Alakrita racer, stripped of every gram that was not thrust. The donor's long, narrow, knife-pleated ivory body is still recognisable, with patches of wine-red lacquer, but its armour plates are gone, leaving bare frames and exposed cable runs clamped along the hull. On each flank, a huge bank of four lateral thruster nozzles is bolted on, pointing straight sideways, each bank bigger than the cockpit, the one on the camera side braced with welded struts. Two small light turrets on improvised mounts sit on the dorsal ridge. The original slim drive row remains at the stern. The cockpit is the donor's long, narrow canopy. The crew emblem, a running-figure emoji, is painted three times. A bright orange crew accent slashes across donor and additions alike. One complete ship, centered with clear margin around it, three-quarter front view from slightly above showing the dorsal surface and one side; moderate lens; plain seamless light gray background; soft key light with gentle form shadows; matte finishes throughout.
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Aetheria/media/concept-mill/prompts/gentle-giant.txt
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# Gentle Giant
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- Source: Ship Prompt Bench (first bench), Aetheria/Brainstorming (internal working bench, not published)
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- Faction: Cetacean Navigators
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- Role: Recovery tug
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- Composition: rendered alone, without the global or faction blocks
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- Status: brainstorming, not canon
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Pitch: A mixed-environment crew flies a tug with a heavy built-in tow block and tractor, two small point-defense mounts and a large aquatic pressure volume. It gets the disabled ship home before the salvagers do.
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B · Gentle Giant (whale shark) · Safe bet
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## Prompt
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Design the Gentle Giant, a small Cetacean Navigator recovery tug for a mixed-environment crew. Its whole body follows a whale shark: one broad, flat-headed body with a very wide, straight mouth across the front, three low ridges along the back and a thick, tall tail. The wide mouth is the tractor intake, a broad, dark recess spanning the whole head. The cockpit is a low canopy on top of the head behind the mouth. The back's spots are small round amber-lit ports. One small point-defense turret sits on each of the two outer ridges. The pectoral fins are two thick, short sponsons. The tail holds two drive nozzles with flat radiator plates. Deep ocean-blue back with pale sand spots, blue-green ridges, pale sand belly, silver port rims. One complete ship, centered with clear margin around it, three-quarter front view from slightly above showing the dorsal surface and one side; moderate lens; plain seamless light gray background; soft key light with gentle form shadows; matte finishes throughout.
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Aetheria/media/concept-mill/prompts/homestead.txt
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# Homestead
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- Source: Ship Prompt Bench (first bench), Aetheria/Brainstorming (internal working bench, not published)
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- Faction: Ewan Hart
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- Role: Tug and hauler
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- Composition: rendered alone, without the global or faction blocks
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- Status: brainstorming, not canon
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Pitch: One driver and a hand fly a tug with a heavy towing hitch, one utility hardpoint for an implement and one small defensive mount. It gets the harvest to the station, and it flees and jettisons when threatened.
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A · Homestead (farm tractor) · Safe bet
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## Prompt
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Design the Homestead, a small two-person Ewan Hart tug spacecraft. Its whole body follows a vintage farm tractor: a long, rounded hood at the front, a cab behind it, and two huge rear fenders swollen into broad, closed, rounded drums. The two fender drums are the drive pods, each ending in a round drive nozzle at the rear. The cab is the cockpit, with a rounded roof and a large gauge panel visible through the front window. The hood carries a grille at its nose and one small defensive mount on top. A heavy towing hitch projects from the rear between the drums. One implement mount sits under the front grille. Faded harvest-gold hood and drums, agricultural-green cab, cream maker plates, black hoses along the hood, chipped enamel at the corners. One complete ship, centered with clear margin around it, three-quarter front view from slightly above showing the dorsal surface and one side; moderate lens; plain seamless light gray background; soft key light with gentle form shadows; matte finishes throughout.
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Aetheria/media/concept-mill/prompts/key-light.txt
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# Key Light
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- Model: FLUX 3 Image, `POST https://api.bfl.ai/v1/flux-3-image` (version latest)
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- Parameters: aspect_ratio 4:3, resolution 2k, safety_tolerance default (2), grounding default (true); seed not supported by the endpoint
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- Request id: a471c3b4-1efc-4794-aa7c-ee62c262a59e
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- Date: 2026-10-08
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- Composition: global block, faction block (Lucent Media), ship prompt verbatim from Ship Prompt Bench 4
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## Prompt
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Concept art of a small working spacecraft from the Aetheria universe, made by a named manufacturer for one pilot or a small crew, with a human-sized hatch, a handhold rail and a cockpit window no wider than a person setting its scale against the hull. It is a material argument for what it does: magazines sit behind square hatches, sensors in recessed round apertures, guns in small turrets on thick armoured mounts, cargo at a heavy docking collar, and its protection is thick layered armour plate with bolted seams, with any further protective equipment sitting in its own visible housing, an emitter, a ring or a flat panel array, bolted to the hull like any other gear. It is owned, insured and repaired: scuffed handholds and hatch edges, one replaced panel in a slightly fresher shade, a stencilled registry number and a maker's plate beside the cockpit, engines cold and at rest. The whole ship is one continuous cast body, thick and closed, with rounded edges, mirror-symmetric along its long axis; every fin, blade and wing is a chunky rounded slab, and every part swells out of the main mass through wide smooth fillets so the outline is one solid silhouette. All surfaces are matte and opaque, painted metal, ceramic and rubberized composite, rendered like a painted studio scale model, with interior light shown only through small round opaque ports and painted bands. One complete ship, centered with clear margin around it, three-quarter front view from slightly above showing the dorsal surface and one side; moderate lens; plain seamless light gray background; soft key light with gentle form shadows; matte finishes throughout.
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A Lucent Media ship: broadcast equipment and a trophy at once, built to be filmed. The register is spectacle: it takes liberties with vacuum engineering wherever the shot improves. Its layout follows a high-end gaming mouse: a compact central chassis wrapped in thick, overlapping curved shells like palm covers and side rests, long paired blade-shaped prongs sweeping forward over the nose, small fins flaring up and out at the rear, ribbed grip panels, knurled wheel-shaped rotary mounts and recessed intake grilles. Every shell is a thick rounded slab fused to the body by a wide fillet, offset in steps so each layer reads. Colour follows the components: golden yellow and white on the main shells, pale lavender on the secondary shells, cobalt blue on the forward blades, vivid red-orange on the blade tips, dark navy in the recesses between layers. Satin enamel shells and matte rubberized ribbed inserts. A camera-lens sensor dome on the nose, a cluster of round stage lights set into the brow, a sponsor logo and a show title on the flank. Spotless and freshly detailed, it sits like a sports car on a showroom turntable.
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Design the Key Light, a single-pilot Lucent Media illuminator that floods a duel with active sensor light and paints the challenger for the camera. Its whole bow is one broad, shallow, curved lighting array set into the front shells like the face of a stage light, a grid of large round lamp apertures behind thick knurled bezels, framed by two short blade-shaped prongs. Behind the array, the compact chassis is wrapped in thick overlapping curved shells offset in steps. A tall, thick sensor fin rises from the back carrying a ring of small round stage lights. The cockpit is a domed canopy set behind the array. A ribbed cooling fan housing closes the stern, and the main drive sits in a single pod under the belly. A sponsor logo and the words "Key Light" run along the flank. One complete ship, centered with clear margin around it, three-quarter front view from slightly above showing the dorsal surface and one side; moderate lens; plain seamless light gray background; soft key light with gentle form shadows; matte finishes throughout.
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Aetheria/media/concept-mill/prompts/lamp-shy.txt
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# Lamp-Shy
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- Source: Ship Prompt Bench (first bench), Aetheria/Brainstorming (internal working bench, not published)
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- Faction: Adrasteia
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- Role: Deniable courier
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- Composition: rendered alone, without the global or faction blocks
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- Status: brainstorming, not canon
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Pitch: One pilot flies a courier with one shielded charge hold, one utility hardpoint and a built-in cold drift mode. It carries Enigma Devices in unmarked boxes and leaves no trace you can follow.
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A · Lamp-Shy (resting moth) · Safe bet
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## Prompt
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Design the Lamp-Shy, a small single-pilot Adrasteia courier spacecraft. Its whole body follows a moth at rest with its wings folded flat into a low tent over its body: one low, broad, faceted roof shape that tapers to the rear, with a small rounded head at the front. The folded wings are two thick, broad faceted panels meeting along a central ridge. The head is the cockpit, a small faceted canopy. The two short, thick feathered antennae are two sensor stubs lying back along the wings. The charge hold is a recessed hatch under the wing ridge. Two flat drive slots sit at the wings' trailing edge. Matte graphite wings, black ceramic head, dark indigo ridge, one tiny smiley stencilled under the head. One complete ship, centered with clear margin around it, three-quarter front view from slightly above showing the dorsal surface and one side; moderate lens; plain seamless light gray background; soft key light with gentle form shadows; matte finishes throughout.
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Aetheria/media/concept-mill/prompts/live-wire.txt
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# Live Wire
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- Source: Ship Prompt Bench (first bench), Aetheria/Brainstorming (internal working bench, not published)
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- Faction: NiteLife Energy
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- Role: Station guard
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- Composition: rendered alone, without the global or faction blocks
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- Status: brainstorming, not canon
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Pitch: One pilot flies a guard with one medium ChargeBlast hardpoint, two capacitor banks and a MoveOnPro reactor fed by a visible reservoir cartridge. It is strong on its leash and never leaves its station.
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B · Live Wire (power plug) · Moonshot. The ship is the thing you must plug in. It bends rule 3, because the cord wants to be thin; trimming it to a thick strain-relief tail keeps it solid.
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## Prompt
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Design the Live Wire, a small single-pilot NiteLife Energy guard spacecraft. Its whole body follows a heavy-duty power plug: one thick, rounded, rectangular plug body with two short, thick, flat prongs projecting forward from its front face, and a short, thick, ribbed strain-relief tail at the rear. The two prongs are two energy weapon emitters. The cockpit is a small rounded canopy on top of the plug body. The plug body's flanks are capacitor banks with molded grip ridges. The reservoir cartridge slides into the top of the plug body behind the cockpit, held by a bright release catch. The strain-relief tail ends in one drive nozzle. Midnight-blue plug body, petroleum-teal prongs, lime release catch, warm-white version badge with rounded lettering. One complete ship, centered with clear margin around it, three-quarter front view from slightly above showing the dorsal surface and one side; moderate lens; plain seamless light gray background; soft key light with gentle form shadows; matte finishes throughout.
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15
Aetheria/media/concept-mill/prompts/nakovalnya.txt
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# Nakovalnya
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- Model: FLUX 3 Image, `POST https://api.bfl.ai/v1/flux-3-image` (version latest)
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- Parameters: aspect_ratio 4:3, resolution 2k, safety_tolerance default (2), grounding default (true); seed not supported by the endpoint
|
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- Request id: ff47e947-c26d-48b7-a7e8-412abf58dafc
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||||
- Date: 2026-10-08
|
||||
- Composition: global block, faction block (Zhestokost), ship prompt verbatim from Ship Prompt Bench 4
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## Prompt
|
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|
||||
Concept art of a small working spacecraft from the Aetheria universe, made by a named manufacturer for one pilot or a small crew, with a human-sized hatch, a handhold rail and a cockpit window no wider than a person setting its scale against the hull. It is a material argument for what it does: magazines sit behind square hatches, sensors in recessed round apertures, guns in small turrets on thick armoured mounts, cargo at a heavy docking collar, and its protection is thick layered armour plate with bolted seams, with any further protective equipment sitting in its own visible housing, an emitter, a ring or a flat panel array, bolted to the hull like any other gear. It is owned, insured and repaired: scuffed handholds and hatch edges, one replaced panel in a slightly fresher shade, a stencilled registry number and a maker's plate beside the cockpit, engines cold and at rest. The whole ship is one continuous cast body, thick and closed, with rounded edges, mirror-symmetric along its long axis; every fin, blade and wing is a chunky rounded slab, and every part swells out of the main mass through wide smooth fillets so the outline is one solid silhouette. All surfaces are matte and opaque, painted metal, ceramic and rubberized composite, rendered like a painted studio scale model, with interior light shown only through small round opaque ports and painted bands. One complete ship, centered with clear margin around it, three-quarter front view from slightly above showing the dorsal surface and one side; moderate lens; plain seamless light gray background; soft key light with gentle form shadows; matte finishes throughout.
|
||||
|
||||
A Zhestokost ship, poured in a state foundry: a piece of the arsenal that learned to fly. The register is serious: every feature is plausible vacuum engineering with a visible job. It sits low and broad like a cast-iron stove, built from stepped rectangular masses with deep seams between them, thick overlapping armour plates around recessed machinery, and square hatches, towing lugs and bolt rows repeated down the hull like a production line. Its guns are short, thick barrels in squat boxy turrets, and its ammunition feeds and magazine hatches are the largest features on the body. Finish is rough sand-cast iron under baked-on industrial enamel. Charcoal on the main armour, iron gray on the underside and machinery, dull oxide red on magazine hatches and ammunition doors, small cream stencilled serial numbers and safety chevrons on every plate, and large block-letter unit codes on the flank. Soot around every gun mouth, chipped enamel at hatch edges, one bolted replacement plate in fresher charcoal. It looks like a square-shouldered forklift of a warship that keeps firing until its tender calls it home.
|
||||
|
||||
Design the Nakovalnya, an eight-crew Zhestokost fortress ship, a foundry anvil that learned to fly. Its body is a huge, low, broad stepped armoured mass, wider than it is long at the bow and tapering to a squared stern. Three long, thick heavy gun barrels project from fixed armoured casemates built into the stepped prow, all three pointing straight forward on narrow arcs. Around the hull's upper edge runs a ring of ten small, squat flak turrets on raised armoured rings, evenly spaced, each with one short barrel and a small sensor block, each clearly able to turn fast. On the flank facing the camera, a large round feed collar is set into the hull, ringed by guide lugs and an oxide-red ammunition door, where a tender couples. Magazine hatches the size of doors run in rows along the dorsal plating. The cockpit is a narrow armoured slit high on the prow. Six square turning-thruster blocks sit around the hull's edge, and two broad drives fill the stern. Large block-letter unit codes cover the flank. One complete ship, centered with clear margin around it, three-quarter front view from slightly above showing the dorsal surface and one side; moderate lens; plain seamless light gray background; soft key light with gentle form shadows; matte finishes throughout.
|
||||
15
Aetheria/media/concept-mill/prompts/odd-job.txt
Normal file
|
|
@ -0,0 +1,15 @@
|
|||
# Odd Job
|
||||
|
||||
- Model: FLUX 3 Image, `POST https://api.bfl.ai/v1/flux-3-image` (version latest)
|
||||
- Parameters: aspect_ratio 4:3, resolution 2k, safety_tolerance default (2), grounding default (true); seed not supported by the endpoint
|
||||
- Request id: 9a9099f4-d32a-4a4b-9f24-548604dcd7fe
|
||||
- Date: 2026-10-08
|
||||
- Composition: global block, faction block (Ewan Hart), ship prompt verbatim from Ship Prompt Bench 4
|
||||
|
||||
## Prompt
|
||||
|
||||
Concept art of a small working spacecraft from the Aetheria universe, made by a named manufacturer for one pilot or a small crew, with a human-sized hatch, a handhold rail and a cockpit window no wider than a person setting its scale against the hull. It is a material argument for what it does: magazines sit behind square hatches, sensors in recessed round apertures, guns in small turrets on thick armoured mounts, cargo at a heavy docking collar, and its protection is thick layered armour plate with bolted seams, with any further protective equipment sitting in its own visible housing, an emitter, a ring or a flat panel array, bolted to the hull like any other gear. It is owned, insured and repaired: scuffed handholds and hatch edges, one replaced panel in a slightly fresher shade, a stencilled registry number and a maker's plate beside the cockpit, engines cold and at rest. The whole ship is one continuous cast body, thick and closed, with rounded edges, mirror-symmetric along its long axis; every fin, blade and wing is a chunky rounded slab, and every part swells out of the main mass through wide smooth fillets so the outline is one solid silhouette. All surfaces are matte and opaque, painted metal, ceramic and rubberized composite, rendered like a painted studio scale model, with interior light shown only through small round opaque ports and painted bands. One complete ship, centered with clear margin around it, three-quarter front view from slightly above showing the dorsal surface and one side; moderate lens; plain seamless light gray background; soft key light with gentle form shadows; matte finishes throughout.
|
||||
|
||||
An Ewan Hart ship: farm machinery working in vacuum, because people need dinner. The register is serious machinery with a goofy, friendly face, bending vacuum plausibility a little for the sake of charm. It has tractor proportions: a broad power-unit housing, rounded fenders over exposed working parts, prominent folding tool arms and implement couplings, heavy tow hitches, and big hinged service covers sized for gloved hands. Finish is thick farm enamel over greasy steel. Faded harvest gold on the main housing and fenders, deep agricultural green on the cab and implements, black rubber hoses along the arms, cream maker plates and large round readable gauges beside the cockpit. Enamel is chipped at every corner, grease darkens the hitches, and a canvas feed sack is strapped to the rear deck. It looks like a machine bought at auction from a cousin that has never missed a harvest.
|
||||
|
||||
Design the Odd Job, a single-pilot Ewan Hart salvage tug that races everyone else to wrecks and loose cargo. Its bow is one broad, deep front-loader bucket fused to the hull on two thick hydraulic arms, its lip worn bright. A folding grab arm lies along the flank facing the camera, ending in a heavy three-fingered claw. A heavy tow hitch sits at the stern. The cab is a rounded tractor cab with a wide window and large round gauges. Four thrusters sit inside four big rounded fenders at its corners, facing down and back like a tractor's wheels. A canvas feed sack and a coil of tow cable are strapped to the rear deck. A hand-painted sign on the cab door reads "No Job Too Odd". One complete ship, centered with clear margin around it, three-quarter front view from slightly above showing the dorsal surface and one side; moderate lens; plain seamless light gray background; soft key light with gentle form shadows; matte finishes throughout.
|
||||
14
Aetheria/media/concept-mill/prompts/one-pass.txt
Normal file
|
|
@ -0,0 +1,14 @@
|
|||
# One Pass
|
||||
|
||||
- Source: Ship Prompt Bench 2, Aetheria/Brainstorming (internal working bench, not published)
|
||||
- Faction: Alakrita
|
||||
- Role: Interceptor
|
||||
- Status: brainstorming, not canon
|
||||
|
||||
Pitch: One pilot flies an interceptor with two light hardpoints and Victoire thrusters, wrapped in the lowest armor in the catalog. It makes one fast pass and is gone.
|
||||
|
||||
B · One Pass · Function · Safe bet
|
||||
|
||||
## Prompt
|
||||
|
||||
Design the One Pass, a single-pilot Alakrita interceptor that is nothing but a cockpit, two light guns and speed. Its body is long, low and narrow, with four knife-pleat creases running its full length on each side of the spine. The cockpit is a long, narrow canopy set far forward. One light gun sits at the end of each of the two outermost creases, flush with the nose. Two stacked folded fins rise from the rear quarter, each a thick lacquered slab with a crisp edge. A small inscription plaque beside the canopy names the patron. One complete ship, centered with clear margin around it, three-quarter front view from slightly above showing the dorsal surface and one side; moderate lens; plain seamless light gray background; soft key light with gentle form shadows; matte finishes throughout.
|
||||
15
Aetheria/media/concept-mill/prompts/raft.txt
Normal file
|
|
@ -0,0 +1,15 @@
|
|||
# Raft
|
||||
|
||||
- Source: Ship Prompt Bench (first bench), Aetheria/Brainstorming (internal working bench, not published)
|
||||
- Faction: Cetacean Navigators
|
||||
- Role: Corridor escort
|
||||
- Composition: rendered alone, without the global or faction blocks
|
||||
- Status: brainstorming, not canon
|
||||
|
||||
Pitch: A pilot and a navigator fly an escort with two small point-defense hardpoints, one medium utility hardpoint and a built-in distress receiver. It drops anything to answer a call on the corridor.
|
||||
|
||||
B · Raft (sea otter floating on its back) · Moonshot. An animal that holds what it saves. The belly-up pose puts the held tool on the visible top surface.
|
||||
|
||||
## Prompt
|
||||
|
||||
Design the Raft, a small two-person Cetacean Navigator escort. Its whole body follows a sea otter floating on its back: one long, plump, rounded body lying face up, with a round head at the front and two short forepaws folded on its chest. The forepaws hold the utility tool against the chest, a stubby recovery grapple with round pads. The head is the cockpit, with a rounded canopy where the face would be and small round sensor ears. One small point-defense turret sits at each shoulder. The thick tail at the rear is a flat radiator paddle above two drive nozzles. Rows of small amber-lit ports run along each flank. Deep ocean-blue body, pale sand chest and face, blue-green tail, small amber lights, silver port rims. One complete ship, centered with clear margin around it, three-quarter front view from slightly above showing the dorsal surface and one side; moderate lens; plain seamless light gray background; soft key light with gentle form shadows; matte finishes throughout.
|
||||
15
Aetheria/media/concept-mill/prompts/shchit.txt
Normal file
|
|
@ -0,0 +1,15 @@
|
|||
# Shchit
|
||||
|
||||
- Model: FLUX 3 Image, `POST https://api.bfl.ai/v1/flux-3-image` (version latest)
|
||||
- Parameters: aspect_ratio 4:3, resolution 2k, safety_tolerance default (2), grounding default (true); seed not supported by the endpoint
|
||||
- Request id: 0dc0303b-c1b5-4ebf-9c52-28f9559434b8
|
||||
- Date: 2026-10-08
|
||||
- Composition: global block, faction block (Zhestokost), ship prompt verbatim from Ship Prompt Bench 4
|
||||
|
||||
## Prompt
|
||||
|
||||
Concept art of a small working spacecraft from the Aetheria universe, made by a named manufacturer for one pilot or a small crew, with a human-sized hatch, a handhold rail and a cockpit window no wider than a person setting its scale against the hull. It is a material argument for what it does: magazines sit behind square hatches, sensors in recessed round apertures, guns in small turrets on thick armoured mounts, cargo at a heavy docking collar, and its protection is thick layered armour plate with bolted seams, with any further protective equipment sitting in its own visible housing, an emitter, a ring or a flat panel array, bolted to the hull like any other gear. It is owned, insured and repaired: scuffed handholds and hatch edges, one replaced panel in a slightly fresher shade, a stencilled registry number and a maker's plate beside the cockpit, engines cold and at rest. The whole ship is one continuous cast body, thick and closed, with rounded edges, mirror-symmetric along its long axis; every fin, blade and wing is a chunky rounded slab, and every part swells out of the main mass through wide smooth fillets so the outline is one solid silhouette. All surfaces are matte and opaque, painted metal, ceramic and rubberized composite, rendered like a painted studio scale model, with interior light shown only through small round opaque ports and painted bands. One complete ship, centered with clear margin around it, three-quarter front view from slightly above showing the dorsal surface and one side; moderate lens; plain seamless light gray background; soft key light with gentle form shadows; matte finishes throughout.
|
||||
|
||||
A Zhestokost ship, poured in a state foundry: a piece of the arsenal that learned to fly. The register is serious: every feature is plausible vacuum engineering with a visible job. It sits low and broad like a cast-iron stove, built from stepped rectangular masses with deep seams between them, thick overlapping armour plates around recessed machinery, and square hatches, towing lugs and bolt rows repeated down the hull like a production line. Its guns are short, thick barrels in squat boxy turrets, and its ammunition feeds and magazine hatches are the largest features on the body. Finish is rough sand-cast iron under baked-on industrial enamel. Charcoal on the main armour, iron gray on the underside and machinery, dull oxide red on magazine hatches and ammunition doors, small cream stencilled serial numbers and safety chevrons on every plate, and large block-letter unit codes on the flank. Soot around every gun mouth, chipped enamel at hatch edges, one bolted replacement plate in fresher charcoal. It looks like a square-shouldered forklift of a warship that keeps firing until its tender calls it home.
|
||||
|
||||
Design the Shchit, a two-crew Zhestokost escort that parks its shield face between its tender and any threat and keeps turning to hold it there. The bow is one broad, flat, square projector face set square to the spine, broader and taller than the rest of the hull: a thick stepped charcoal armour frame around a recessed grid of square emitter panels, with deep bolt rows along the frame and oxide-red power trunks feeding it from behind. The shield faces forward only. Every other face carries thick overlapping charcoal armour plates, and behind the frame the hull drops away sharply, thinning to a short, plain stern. Two small, squat turrets with short barrels sit low behind the frame on the shoulders, peering over it. The cockpit is a narrow armoured slit cut through the top of the frame. Four large square turning-thruster blocks sit at the four stern corners, facing sideways, and one modest drive sits between them. Chipped enamel scars the frame edges, and one bolted replacement emitter panel in a fresher shade sits in the grid. One complete ship, centered with clear margin around it, three-quarter front view from slightly above showing the dorsal surface and one side; moderate lens; plain seamless light gray background; soft key light with gentle form shadows; matte finishes throughout.
|
||||
15
Aetheria/media/concept-mill/prompts/shellback.txt
Normal file
|
|
@ -0,0 +1,15 @@
|
|||
# Shellback
|
||||
|
||||
- Source: Ship Prompt Bench (first bench), Aetheria/Brainstorming (internal working bench, not published)
|
||||
- Faction: Lightsail Express
|
||||
- Role: Armed hauler
|
||||
- Composition: rendered alone, without the global or faction blocks
|
||||
- Status: brainstorming, not canon
|
||||
|
||||
Pitch: Two crew fly a hauler with one sealed box hold that cannot be jettisoned, two small ClearPath machine-gun hardpoints and True North thrusters. It is slow and stubborn, and it delivers.
|
||||
|
||||
B · Shellback (snail with its house) · Moonshot. Lightsail's doctrine as an animal that carries its home. The shell is a solid lobe of the body, so there is no gap.
|
||||
|
||||
## Prompt
|
||||
|
||||
Design the Shellback, a small two-person Lightsail Express armed hauler. Its whole body follows a garden snail: one long, low, muscular foot body with a large, round, coiled shell sitting on its back, fused to it. The coiled shell is the sealed cargo hold, painted with a vermilion route stripe that follows the spiral. The snail's head is the cab, with the cockpit window where the face would be. The two short, thick eyestalks are two small machine-gun turrets. Heavy cargo tie-down rails run along the base of the shell. The tail of the foot holds two drive nozzles. Faded fleet-blue foot body, warm cream shell, vermilion spiral stripe, small warm cab lights. One complete ship, centered with clear margin around it, three-quarter front view from slightly above showing the dorsal surface and one side; moderate lens; plain seamless light gray background; soft key light with gentle form shadows; matte finishes throughout.
|
||||
15
Aetheria/media/concept-mill/prompts/squatter.txt
Normal file
|
|
@ -0,0 +1,15 @@
|
|||
# Squatter
|
||||
|
||||
- Source: Ship Prompt Bench (first bench), Aetheria/Brainstorming (internal working bench, not published)
|
||||
- Faction: Pirate Coalition
|
||||
- Role: Ambush raider
|
||||
- Composition: rendered alone, without the global or faction blocks
|
||||
- Status: brainstorming, not canon
|
||||
|
||||
Pitch: A pilot and two crew fly a raider with one oversized stolen gun hardpoint, a capture grapple and a mismatched drive. It wants your cargo, aims for your drives, and leaves fights it is losing.
|
||||
|
||||
A · Squatter (hermit crab) · Moonshot. The perfect pirate metaphor, and the bench's riskiest attempt. It bends rule 2 (two objects in a relation) and rule 3 (one claw), so it needs a rear view or acceptance of a guessed far side.
|
||||
|
||||
## Prompt
|
||||
|
||||
Design the Squatter, a small Pirate Coalition raider for three crew. Its whole body follows a hermit crab living in a borrowed shell: the borrowed shell is a stolen, rounded freight pod still wearing faded company paint and a crossed-out serial, and the crab's armored front body emerges from its open front, fused to it. The crab's head is the cockpit, with two short, thick eyestalks as sensors. On the side facing the viewer, one huge, thick crusher claw is the oversized gun housing, its muzzle in the claw's tip. A small, thick grabbing claw on the same side is the capture grapple. The rear of the shell carries a mismatched replacement drive, bolted on with heavy braces. Faded blue donor paint on the shell, gray primer on the crab body, a hot pink crew accent on the claw, large repeated emoji marks. One complete ship, centered with clear margin around it, three-quarter front view from slightly above showing the dorsal surface and one side; moderate lens; plain seamless light gray background; soft key light with gentle form shadows; matte finishes throughout.
|
||||
15
Aetheria/media/concept-mill/prompts/vasuki.txt
Normal file
|
|
@ -0,0 +1,15 @@
|
|||
# Vasuki
|
||||
|
||||
- Source: Ship Prompt Bench (first bench), Aetheria/Brainstorming (internal working bench, not published)
|
||||
- Faction: Alakrita
|
||||
- Role: Patron's duel escort
|
||||
- Render A: this prompt rendered alone. Render B (vasuki2) composed the same prompt after the global Aetheria block and the Alakrita faction block from Ship Design Language.
|
||||
- Status: brainstorming, not canon
|
||||
|
||||
Pitch: One pilot flies a patron's escort with two medium laser hardpoints, a broad radiator hood and Arctica thrusters. It is gorgeous in the first exchange and has no spares in stock.
|
||||
|
||||
A · Vasuki (cobra with spread hood) · Safe bet
|
||||
|
||||
## Prompt
|
||||
|
||||
Design the Vasuki, a small single-pilot Alakrita escort gunship. Its whole body follows a cobra rearing with its hood spread, laid level for flight: one long, thick body rising into a broad, thick, rounded hood behind a small head. The hood is the radiator, a wide, thick slab with sharp creases fanning across it. One medium laser emitter sits at each outer edge of the hood. The cockpit is a narrow canopy where the cobra's eyes would be. The body behind the hood is long and smooth, tapering to two drive nozzles. Ivory lacquer body, wine-red hood face, gold inlay lines along each hood crease, a small gold inscription panel on the throat. One complete ship, centered with clear margin around it, three-quarter front view from slightly above showing the dorsal surface and one side; moderate lens; plain seamless light gray background; soft key light with gentle form shadows; matte finishes throughout.
|
||||
15
Aetheria/media/concept-mill/prompts/zera.txt
Normal file
|
|
@ -0,0 +1,15 @@
|
|||
# Zera
|
||||
|
||||
- Source: Ship Prompt Bench (first bench), Aetheria/Brainstorming (internal working bench, not published)
|
||||
- Faction: Megiddo
|
||||
- Role: Decoy layer
|
||||
- Composition: rendered alone, without the global or faction blocks
|
||||
- Status: brainstorming, not canon
|
||||
|
||||
Pitch: One pilot flies a decoy layer with a built-in decoy bay holding four decoy pods, one small point-defense mount and passive sensors. It makes the fleet look larger than it is.
|
||||
|
||||
A · Zera (milkweed pod) · Safe bet
|
||||
|
||||
## Prompt
|
||||
|
||||
Design the Zera, a small single-pilot Megiddo decoy spacecraft. Its whole body follows a closed milkweed seed pod: one plump, teardrop-shaped pod, pointed at the front, with a single seam running along its top from tip to base. The seam is the decoy bay's long door, closed, with four round decoy-pod caps showing in a row along it. The pointed tip is the cockpit, a small shuttered canopy. One small point-defense turret sits near the broad base. Shallow ribbed texture runs along the pod's skin. The broad base holds two drive nozzles. Warm pale ceramic pod, blue-black seam door, aged-metal decoy caps, small silver constellation inlays near the tip. One complete ship, centered with clear margin around it, three-quarter front view from slightly above showing the dorsal surface and one side; moderate lens; plain seamless light gray background; soft key light with gentle form shadows; matte finishes throughout.
|
||||
BIN
Aetheria/media/concept-mill/raft-thumb.webp
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After Width: | Height: | Size: 20 KiB |
BIN
Aetheria/media/concept-mill/raft.webp
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After Width: | Height: | Size: 66 KiB |
BIN
Aetheria/media/concept-mill/shchit-thumb.webp
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After Width: | Height: | Size: 23 KiB |
BIN
Aetheria/media/concept-mill/shchit.webp
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After Width: | Height: | Size: 101 KiB |
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Aetheria/media/concept-mill/shellback-thumb.webp
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After Width: | Height: | Size: 34 KiB |
BIN
Aetheria/media/concept-mill/shellback.webp
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After Width: | Height: | Size: 146 KiB |
BIN
Aetheria/media/concept-mill/squatter-thumb.webp
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After Width: | Height: | Size: 39 KiB |
BIN
Aetheria/media/concept-mill/squatter.webp
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After Width: | Height: | Size: 145 KiB |
BIN
Aetheria/media/concept-mill/vasuki-thumb.webp
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|
After Width: | Height: | Size: 25 KiB |
BIN
Aetheria/media/concept-mill/vasuki.webp
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|
After Width: | Height: | Size: 97 KiB |
BIN
Aetheria/media/concept-mill/vasuki2-thumb.webp
Normal file
|
After Width: | Height: | Size: 34 KiB |
BIN
Aetheria/media/concept-mill/vasuki2.webp
Normal file
|
After Width: | Height: | Size: 126 KiB |
BIN
Aetheria/media/concept-mill/zera-thumb.webp
Normal file
|
After Width: | Height: | Size: 20 KiB |
BIN
Aetheria/media/concept-mill/zera.webp
Normal file
|
After Width: | Height: | Size: 77 KiB |