Concept Mill data: ships.yaml, its generator, and Bench 4 rounds 4-8

The Mill's readouts move out of a one-off script into
scripts/concept-mill/ships.yaml, one row per ship and one per render.
scripts/concept-mill/build.mjs ingests renders that name a source (WebP at
1600 px plus a 720 px thumbnail, and the render's .md record published as
its prompt file), reads each variant's hypothesis and verdict from that
record, and writes the manifest the page component imports. Originals are
only read; existing derivatives are kept unless --force.

Adds 28 renders from Bench 4 rounds 4-8 and eight ships written from Ship
Prompt Bench 4: Oboz, Glushitel, Shepherd, Rake, Party Favors, Finders
Keepers, Tattletale and Ghost Fare. The lab's best render per ship is marked
pick and opens first; statuses stay unreviewed except where the operator has
spoken. Odd Job moves from the scrap bin to unreviewed, since rounds 4-5
rebuilt it as a spacecraft.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
This commit is contained in:
Meta Vens 2026-10-08 01:55:18 +02:00
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# Dine and Dash r4a
## Hypothesis
Naming the thrust direction geometrically (clusters point left and right, mouths perpendicular to the spine, camera-side mouths face out toward the viewer) will make the lateral thrust visible.
## Variable changed
Thrust-geometry wording only, against round 3 (`Dine and Dash.md`). "A huge bank of four lateral thruster nozzles ... pointing straight sideways" became a cluster whose mouths are perpendicular to the spine, with the camera-side and far-side facings stated. Donor hull, primer, emoji, accent, turrets, stern drive and both preceding blocks are unchanged.
## Agent observation
Did not hold. Both clusters still have their mouths facing forward along the spine, and the hull grew a bigger tail fin and swept wings than round 3. The geometric wording did not turn the nozzles.
## Render record
- Model: FLUX 3 Image, `POST https://api.bfl.ai/v1/flux-3-image`
- Parameters: aspect_ratio 4:3, resolution 2k, safety_tolerance default, grounding default; no seed field; rendered from scratch with no reference image or edit
- Request id: 078071d9-09c8-45ab-8320-41d524cd23c3
- Date: 2026-10-08
- Composition: global block, faction block (Pirate Coalition), ship prompt below, separated by blank lines; global and faction blocks copied verbatim from the round-3 record
## Prompt
Concept art of a small working spacecraft from the Aetheria universe, made by a named manufacturer for one pilot or a small crew, with a human-sized hatch, a handhold rail and a cockpit window no wider than a person setting its scale against the hull. It is a material argument for what it does: magazines sit behind square hatches, sensors in recessed round apertures, guns in small turrets on thick armoured mounts, cargo at a heavy docking collar, and its protection is thick layered armour plate with bolted seams, with any further protective equipment sitting in its own visible housing, an emitter, a ring or a flat panel array, bolted to the hull like any other gear. It is owned, insured and repaired: scuffed handholds and hatch edges, one replaced panel in a slightly fresher shade, a stencilled registry number and a maker's plate beside the cockpit, engines cold and at rest. The whole ship is one continuous cast body, thick and closed, with rounded edges, mirror-symmetric along its long axis; every fin, blade and wing is a chunky rounded slab, and every part swells out of the main mass through wide smooth fillets so the outline is one solid silhouette. All surfaces are matte and opaque, painted metal, ceramic and rubberized composite, rendered like a painted studio scale model, with interior light shown only through small round opaque ports and painted bands. One complete ship, centered with clear margin around it, three-quarter front view from slightly above showing the dorsal surface and one side; moderate lens; plain seamless light gray background; soft key light with gentle form shadows; matte finishes throughout.
A Pirate Coalition ship: someone else's ship, kept running out of spite. The register is wild and maximalist: more additions than any sensible refit would carry. It is an identifiable donor hull from another manufacturer with a predator's additions bolted on: a cut-down module, adapted gun hardpoints on improvised mounts, bolted salvage armour plates, exposed cable runs clamped along the hull, and a grappling arm, with every asymmetric addition on the side facing the camera. Finish is mixed: patches of the donor's original paint, gray primer, bare welds and blued heat discolouration. Donor company paint on the original hull, gray primer on the added parts, bare steel at the welds, one crew accent colour slashed boldly across both, overpainted corporate logos, crossed-out serials, and the crew's emblem, one large emoji, painted three times. It looks like a stolen truck with new plates and a shotgun on the dash.
Design the Dine and Dash, a single-pilot Pirate Coalition speed demon built from a stolen Alakrita racer, stripped of every gram that was not thrust. The donor's long, narrow, knife-pleated ivory body is still recognisable, with patches of wine-red lacquer, but its armour plates are gone, leaving bare frames and exposed cable runs clamped along the hull. On each flank, a huge cluster of four thruster nozzles is bolted on, each cluster bigger than the cockpit. The two clusters point left and right, their nozzle mouths perpendicular to the spine: the camera-side cluster's four open mouths face out sideways toward the viewer, and the far cluster's mouths face the opposite way. The camera-side cluster is braced with welded struts. Two small light turrets on improvised mounts sit on the dorsal ridge. The original slim drive row remains at the stern. The cockpit is the donor's long, narrow canopy. The crew emblem, a running-figure emoji, is painted three times. A bright orange crew accent slashes across donor and additions alike. One complete ship, centered with clear margin around it, three-quarter front view from slightly above showing the dorsal surface and one side; moderate lens; plain seamless light gray background; soft key light with gentle form shadows; matte finishes throughout.

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# Dine and Dash r4b
## Hypothesis
An explicit vacuum-hull clause ("no wings, no tail fins and no aerodynamic surfaces of any kind") removes the aero cues; if so, the rule may belong in the global block.
## Variable changed
One added clause, against r4a (`Dine and Dash r4a.md`): "It has no wings, no tail fins and no aerodynamic surfaces of any kind.", placed before the frame clause. Everything else is identical to r4a.
## Agent observation
Mostly held. The tail fin is gone and the wings shrank to two stubby rear vanes, so the aero read is much weaker than r4a; the nozzles still face forward. The global block's "every fin, blade and wing is a chunky rounded slab" still invites fins and works against this rule.
## Render record
- Model: FLUX 3 Image, `POST https://api.bfl.ai/v1/flux-3-image`
- Parameters: aspect_ratio 4:3, resolution 2k, safety_tolerance default, grounding default; no seed field; rendered from scratch with no reference image or edit
- Request id: 7d2a9f06-24dc-4987-8bcf-260e48f29d6c
- Date: 2026-10-08
- Composition: global block, faction block (Pirate Coalition), ship prompt below, separated by blank lines; global and faction blocks copied verbatim from the round-3 record
## Prompt
Concept art of a small working spacecraft from the Aetheria universe, made by a named manufacturer for one pilot or a small crew, with a human-sized hatch, a handhold rail and a cockpit window no wider than a person setting its scale against the hull. It is a material argument for what it does: magazines sit behind square hatches, sensors in recessed round apertures, guns in small turrets on thick armoured mounts, cargo at a heavy docking collar, and its protection is thick layered armour plate with bolted seams, with any further protective equipment sitting in its own visible housing, an emitter, a ring or a flat panel array, bolted to the hull like any other gear. It is owned, insured and repaired: scuffed handholds and hatch edges, one replaced panel in a slightly fresher shade, a stencilled registry number and a maker's plate beside the cockpit, engines cold and at rest. The whole ship is one continuous cast body, thick and closed, with rounded edges, mirror-symmetric along its long axis; every fin, blade and wing is a chunky rounded slab, and every part swells out of the main mass through wide smooth fillets so the outline is one solid silhouette. All surfaces are matte and opaque, painted metal, ceramic and rubberized composite, rendered like a painted studio scale model, with interior light shown only through small round opaque ports and painted bands. One complete ship, centered with clear margin around it, three-quarter front view from slightly above showing the dorsal surface and one side; moderate lens; plain seamless light gray background; soft key light with gentle form shadows; matte finishes throughout.
A Pirate Coalition ship: someone else's ship, kept running out of spite. The register is wild and maximalist: more additions than any sensible refit would carry. It is an identifiable donor hull from another manufacturer with a predator's additions bolted on: a cut-down module, adapted gun hardpoints on improvised mounts, bolted salvage armour plates, exposed cable runs clamped along the hull, and a grappling arm, with every asymmetric addition on the side facing the camera. Finish is mixed: patches of the donor's original paint, gray primer, bare welds and blued heat discolouration. Donor company paint on the original hull, gray primer on the added parts, bare steel at the welds, one crew accent colour slashed boldly across both, overpainted corporate logos, crossed-out serials, and the crew's emblem, one large emoji, painted three times. It looks like a stolen truck with new plates and a shotgun on the dash.
Design the Dine and Dash, a single-pilot Pirate Coalition speed demon built from a stolen Alakrita racer, stripped of every gram that was not thrust. The donor's long, narrow, knife-pleated ivory body is still recognisable, with patches of wine-red lacquer, but its armour plates are gone, leaving bare frames and exposed cable runs clamped along the hull. On each flank, a huge cluster of four thruster nozzles is bolted on, each cluster bigger than the cockpit. The two clusters point left and right, their nozzle mouths perpendicular to the spine: the camera-side cluster's four open mouths face out sideways toward the viewer, and the far cluster's mouths face the opposite way. The camera-side cluster is braced with welded struts. Two small light turrets on improvised mounts sit on the dorsal ridge. The original slim drive row remains at the stern. The cockpit is the donor's long, narrow canopy. The crew emblem, a running-figure emoji, is painted three times. A bright orange crew accent slashes across donor and additions alike. It has no wings, no tail fins and no aerodynamic surfaces of any kind. One complete ship, centered with clear margin around it, three-quarter front view from slightly above showing the dorsal surface and one side; moderate lens; plain seamless light gray background; soft key light with gentle form shadows; matte finishes throughout.

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# Dine and Dash r5c
## Hypothesis
With the bolted-on packs gone (operator: "The thruster packs on the D&D are quite silly."), lateral thrust reads when it is a recessed band of slots in the flank and the camera looks straight at that flank.
## What changed
global block rewritten as a vacuum-hull doctrine (G2: no wings, fins, vanes or streamlining; thrust from nozzles and grilles on whichever faces need to push, each opening the way its exhaust leaves; silhouette from the job; weapons only where named; wear moved out to the faction blocks; frame clause no longer duplicated in the global block); Pirate block unchanged; ship prompt: the thruster clusters replaced by a recessed band of flush rectangular thruster slots along both flanks, described from the camera ("we look straight at the near flank ... like the gills of a shark"); frame changed to a near-side view slightly ahead of the beam.
## Agent observation
Partial: the flank slot band reads clearly and integrated, with no packs, but a large swept wing grew back at the rear and the Pirate block's grappling arm appeared; the racer donor still pulls aero shapes.
## Render record
- Model: FLUX 3 Image, `POST https://api.bfl.ai/v1/flux-3-image`
- Parameters: aspect_ratio 4:3, resolution 2k, safety_tolerance default, grounding default; no seed field; rendered from scratch with no reference image or edit
- Request id: 08c7353f-24fc-4ff5-86f7-1a1f4dc031a8
- Date: 2026-10-08
- Composition: global block, faction block, ship prompt, separated by blank lines, exactly as below
## Prompt
Concept art of a small working spacecraft from the Aetheria universe, built by a named manufacturer for one pilot or a small crew; a human-sized hatch, a handhold rail and a cockpit window no wider than a person set its scale. It is a vacuum hull: it never flies through air, so it has no wings, fins, tailplanes, vanes, airfoils or streamlining of any kind. It moves only by rocket thrust from nozzles and thruster grilles placed on whichever faces of the hull need to push, the stern, the flanks, the belly or the bow, each one opening in the direction its exhaust would leave. Its silhouette comes from its job: the working equipment is the largest shape and the hull is built around it. Hatches, recessed round sensor apertures, a docking collar and armour plate with bolted seams are all legible. It carries weapons only where its description names them. A stencilled registry number and a maker's plate sit beside the cockpit; engines are cold. The body is thick and closed with rounded edges, every part swelling out of the main mass through wide smooth fillets, so the outline reads as one solid, toy-like silhouette. All surfaces are matte and opaque, painted metal, ceramic and rubberized composite, rendered like a painted studio scale model, with interior light shown only through small round opaque ports.
A Pirate Coalition ship: someone else's ship, kept running out of spite. The register is wild and maximalist: more additions than any sensible refit would carry. It is an identifiable donor hull from another manufacturer with a predator's additions bolted on: a cut-down module, adapted gun hardpoints on improvised mounts, bolted salvage armour plates, exposed cable runs clamped along the hull, and a grappling arm, with every asymmetric addition on the side facing the camera. Finish is mixed: patches of the donor's original paint, gray primer, bare welds and blued heat discolouration. Donor company paint on the original hull, gray primer on the added parts, bare steel at the welds, one crew accent colour slashed boldly across both, overpainted corporate logos, crossed-out serials, and the crew's emblem, one large emoji, painted three times. It looks like a stolen truck with new plates and a shotgun on the dash.
Design the Dine and Dash, a single-pilot Pirate Coalition speed demon built from a stolen Alakrita racer, stripped of every gram that was not thrust. The donor's long, narrow, knife-pleated ivory body is still recognisable, with patches of wine-red lacquer; its armour is gone, leaving bare frames and cable runs clamped along the hull. The pirates have cut the flanks open and welded the thrusters into the hull itself: we look straight at the near flank, and along almost its whole length it is a deep recessed band of rectangular thruster slots set flush into the body, dark open throats one after another like the gills of a shark, ringed with heat-blued steel. The far flank carries the same band. Two small light turrets on improvised mounts sit on the dorsal ridge. The original slim drive row remains at the stern. The cockpit is the donor's long, narrow canopy. The crew emblem, a running-figure emoji, is painted three times, and a bright orange crew accent slashes across donor and welds alike. One complete ship, centered with clear margin around it, seen from the near side and slightly above, a little ahead of the beam, so the near flank faces the camera squarely and the dorsal surface shows; moderate lens; plain seamless light gray background; soft key light with gentle form shadows; matte finishes throughout.

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# Dine and Dash r5d
## Hypothesis
A hull archetype that cannot be read as a forward flyer (a flat disc with thrust grilles all round its rim) makes lateral thrust part of the body.
## What changed
global block rewritten as a vacuum-hull doctrine (G2: no wings, fins, vanes or streamlining; thrust from nozzles and grilles on whichever faces need to push, each opening the way its exhaust leaves; silhouette from the job; weapons only where named; wear moved out to the faction blocks; frame clause no longer duplicated in the global block); Pirate block cut to a livery-only sentence; ship prompt: the donor's cockpit sunk into a wide flat skipping-stone disc of welded salvage plate whose whole rim is a band of flush thruster grilles, turrets either side of the canopy; frame changed to a high three-quarter view showing the dorsal face and near rim.
## Agent observation
Held for thrust: one flat welded disc with grille throats all round the rim, no wings, fins or packs; the donor racer is lost apart from a nameplate, and it reads a little like a hovercraft.
## Render record
- Model: FLUX 3 Image, `POST https://api.bfl.ai/v1/flux-3-image`
- Parameters: aspect_ratio 4:3, resolution 2k, safety_tolerance default, grounding default; no seed field; rendered from scratch with no reference image or edit
- Request id: c8d14d50-d5db-4708-b5fe-138aee574407
- Date: 2026-10-08
- Composition: global block, faction block, ship prompt, separated by blank lines, exactly as below
## Prompt
Concept art of a small working spacecraft from the Aetheria universe, built by a named manufacturer for one pilot or a small crew; a human-sized hatch, a handhold rail and a cockpit window no wider than a person set its scale. It is a vacuum hull: it never flies through air, so it has no wings, fins, tailplanes, vanes, airfoils or streamlining of any kind. It moves only by rocket thrust from nozzles and thruster grilles placed on whichever faces of the hull need to push, the stern, the flanks, the belly or the bow, each one opening in the direction its exhaust would leave. Its silhouette comes from its job: the working equipment is the largest shape and the hull is built around it. Hatches, recessed round sensor apertures, a docking collar and armour plate with bolted seams are all legible. It carries weapons only where its description names them. A stencilled registry number and a maker's plate sit beside the cockpit; engines are cold. The body is thick and closed with rounded edges, every part swelling out of the main mass through wide smooth fillets, so the outline reads as one solid, toy-like silhouette. All surfaces are matte and opaque, painted metal, ceramic and rubberized composite, rendered like a painted studio scale model, with interior light shown only through small round opaque ports.
Pirate Coalition livery: the donor manufacturer's original paint in patches, gray primer over repairs, bare steel at the welds, one crew accent colour slashed boldly across everything, overpainted corporate logos, crossed-out serials, and the crew's emblem, one large emoji, painted three times.
Design the Dine and Dash, a single-pilot Pirate Coalition speed demon built from a stolen Alakrita racer, rebuilt so that it can slide sideways faster than anything can turn to follow it. The donor's narrow ivory cockpit section with wine-red lacquer patches is sunk into the centre of a wide, flat, rounded lozenge of welded salvage plate, so the whole ship is one thick flat disc-like body, wider than it is long, like a skipping stone. The entire rim of the disc is one continuous band of flush thruster grilles, dark rectangular throats recessed into the edge all the way round, so it can push in any direction; the stretch of rim facing the camera shows its open throats plainly. Two small light turrets sit on the flat dorsal face, one either side of the canopy. A short row of the donor's original drive nozzles is sunk into the rear rim. The crew emblem, a running-figure emoji, is painted three times across the flat dorsal face, and a bright orange crew accent slashes across donor and salvage plate alike. One complete ship, centered with clear margin around it, three-quarter view from well above and to one side, showing the flat dorsal face and the near rim; moderate lens; plain seamless light gray background; soft key light with gentle form shadows; matte finishes throughout.

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# Dine and Dash r6a
## Hypothesis
The racer identity can come from markings and body grammar instead of aero shapes: a needle body with knife-pleat creases, a chequered nose band and a racing-number roundel, stated as a vacuum racer that never flew in air. Lateral thrust built in as transverse tubes bored through the hull, not packs.
## What changed
Global G2.1 (G2 plus: thrusters are part of the hull surface, never pods or packs; armour-plate clause dropped; the 'painted studio scale model' anchor replaced by 'crisp studio concept render'; paint is as clean or worn as the faction says, factory-new by default). Pirate block cut to livery and register. Ship prompt first, then faction, then global, then the frame clause on its own. Ship prompt: racing livery as the donor's identity, three transverse thrust tubes through the hull.
## Agent verdict
Racer identity recovered with no wings or fins: chequered nose, '07' roundels, needle body. The tubes render as short protruding cans pointing back along the flank, so lateral thrust still half-reads as add-on; a third turret appeared unasked.
## Render record
- Model: FLUX 3 Image, `POST https://api.bfl.ai/v1/flux-3-image`
- Parameters: aspect_ratio 4:3, resolution 2k, safety_tolerance default, grounding default; no seed field; rendered from scratch with no reference image or edit
- Request id: 5f6f220f-4d9a-4006-acf7-8623fac44272
- Date: 2026-10-08
- Composition: ship prompt, faction block (livery and register only), global block G2.1, frame clause, separated by blank lines, exactly as below
## Prompt
Design the Dine and Dash, a single-pilot Pirate Coalition speed demon built from a stolen Alakrita vacuum track racer, rebuilt so it can slide sideways faster than any gun can turn to follow it. The donor is a long, narrow needle of a racer that never flew in air: a thick ivory body with sharp knife-pleat creases running nose to tail, narrow gold inlay lines in the creases, a large racing-number roundel reading "07" on the flank and a chequered racing band around the nose, now scuffed and partly sprayed over. The pirates bored three fat transverse thrust tubes straight through the body from one flank to the other, so each tube is a round open throat set flush into the near flank with its twin exiting the far flank; the three round throats on the camera side are the largest features on the ship, rimmed in bare welded steel. The donor's disciplined row of slim drive nozzles remains at the stern. The cockpit is the donor's long, narrow canopy. Two small light turrets sit on low improvised rings on the dorsal crease. The crew emblem, a running-figure emoji, is painted three times, and a bright orange crew accent slashes across donor lacquer and gray primer alike.
Pirate Coalition livery and register: wild and maximalist, someone else's ship kept running out of spite. The donor manufacturer's original paint in patches, gray primer over repairs, bare steel at the welds, blued heat discolouration, overpainted corporate logos, crossed-out serials, scuffs and grime.
Concept art of a small working spacecraft from the Aetheria universe, built by a named manufacturer for one pilot or a small crew; a human-sized hatch, a handhold rail and a cockpit window no wider than a person set its scale. It is a vacuum hull: it never flies through air, so it has no wings, fins, tailplanes, vanes, airfoils or streamlining of any kind. It moves only by rocket thrust from nozzles and thruster grilles built into whichever faces of the hull need to push, the stern, the flanks, the belly or the bow, each one opening in the direction its exhaust would leave; thrusters are part of the hull's own surface, never separate pods or packs bolted on. Its silhouette comes from its job: the working equipment is the largest shape and the hull is built around it. Hatches, recessed round sensor apertures and a docking collar are legible. It carries weapons only where its description names them. A stencilled registry number and a maker's plate sit beside the cockpit; engines are cold. The body is thick and closed with rounded edges, every part swelling out of the main mass through wide smooth fillets, so the outline reads as one solid silhouette. All surfaces are matte and opaque, painted metal, ceramic and rubberized composite, with interior light shown only through small round opaque ports. Its paint is exactly as clean or as worn as its maker's description says; where no wear is named, it is factory-new. Rendered as a crisp studio concept render.
One complete ship, centered with clear margin around it, three-quarter front view from slightly above showing the dorsal surface and one side; moderate lens; plain seamless light gray background; soft key light with gentle form shadows; matte finishes throughout.

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# Dine and Dash r6b
## Hypothesis
A strict side elevation shows the lateral thrust, because the defining feature faces the camera.
## What changed
Against r6a, the frame clause only: strict side elevation of the camera-side flank at eye level.
## Agent verdict
Better than r6a on thrust: the three throats face the viewer and read as sideways thrust. Still cans standing out from the flank rather than flush. The racer reads; the profile view loses volume and dorsal detail.
## Render record
- Model: FLUX 3 Image, `POST https://api.bfl.ai/v1/flux-3-image`
- Parameters: aspect_ratio 4:3, resolution 2k, safety_tolerance default, grounding default; no seed field; rendered from scratch with no reference image or edit
- Request id: fe576998-391c-486a-a131-d5dfbb702b39
- Date: 2026-10-08
- Composition: ship prompt, faction block (livery and register only), global block G2.1, frame clause (side-elevation frame), separated by blank lines, exactly as below
## Prompt
Design the Dine and Dash, a single-pilot Pirate Coalition speed demon built from a stolen Alakrita vacuum track racer, rebuilt so it can slide sideways faster than any gun can turn to follow it. The donor is a long, narrow needle of a racer that never flew in air: a thick ivory body with sharp knife-pleat creases running nose to tail, narrow gold inlay lines in the creases, a large racing-number roundel reading "07" on the flank and a chequered racing band around the nose, now scuffed and partly sprayed over. The pirates bored three fat transverse thrust tubes straight through the body from one flank to the other, so each tube is a round open throat set flush into the near flank with its twin exiting the far flank; the three round throats on the camera side are the largest features on the ship, rimmed in bare welded steel. The donor's disciplined row of slim drive nozzles remains at the stern. The cockpit is the donor's long, narrow canopy. Two small light turrets sit on low improvised rings on the dorsal crease. The crew emblem, a running-figure emoji, is painted three times, and a bright orange crew accent slashes across donor lacquer and gray primer alike.
Pirate Coalition livery and register: wild and maximalist, someone else's ship kept running out of spite. The donor manufacturer's original paint in patches, gray primer over repairs, bare steel at the welds, blued heat discolouration, overpainted corporate logos, crossed-out serials, scuffs and grime.
Concept art of a small working spacecraft from the Aetheria universe, built by a named manufacturer for one pilot or a small crew; a human-sized hatch, a handhold rail and a cockpit window no wider than a person set its scale. It is a vacuum hull: it never flies through air, so it has no wings, fins, tailplanes, vanes, airfoils or streamlining of any kind. It moves only by rocket thrust from nozzles and thruster grilles built into whichever faces of the hull need to push, the stern, the flanks, the belly or the bow, each one opening in the direction its exhaust would leave; thrusters are part of the hull's own surface, never separate pods or packs bolted on. Its silhouette comes from its job: the working equipment is the largest shape and the hull is built around it. Hatches, recessed round sensor apertures and a docking collar are legible. It carries weapons only where its description names them. A stencilled registry number and a maker's plate sit beside the cockpit; engines are cold. The body is thick and closed with rounded edges, every part swelling out of the main mass through wide smooth fillets, so the outline reads as one solid silhouette. All surfaces are matte and opaque, painted metal, ceramic and rubberized composite, with interior light shown only through small round opaque ports. Its paint is exactly as clean or as worn as its maker's description says; where no wear is named, it is factory-new. Rendered as a crisp studio concept render.
One complete ship, centered with clear margin around it, seen in a strict side elevation of the camera-side flank at eye level, so the whole length of the near flank faces the viewer; moderate lens; plain seamless light gray background; soft key light with gentle form shadows; matte finishes throughout.

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# Dine and Dash r7c
## Hypothesis
Lateral thrust reads as part of the racer when the donor's own knife-pleat creases are cut open into thruster slots, using Alakrita's grammar instead of adding parts.
## What changed
Global G2.2: G2.1 with the thrust sentence rewritten so thrusters are cut into the hull's surface with flush mouths, never cans, pods or packs, and unplaced thrust shows only small flush ports. Ship prompt: every flank crease cut open into a long thin thruster slot; 'exactly two' turrets. Frame: three-quarter from slightly ahead of the beam.
## Agent verdict
The best D&D yet for integration: a needle racer with chequered nose and '07', its flank ribbed with slots cut into the hull, no wings, fins or packs. The slots read as gills more than thrusters, the weathering is so heavy it fights the livery, and three turrets appeared despite 'exactly two'.
## Render record
- Model: FLUX 3 Image, `POST https://api.bfl.ai/v1/flux-3-image`
- Parameters: aspect_ratio 4:3, resolution 2k, safety_tolerance default, grounding default; no seed field; rendered from scratch with no reference image or edit
- Request id: decd06aa-d40b-40e1-826b-537c2e374fb6
- Date: 2026-10-08
- Composition: ship prompt, faction block (livery and register only), global block G2.2, frame clause (beam-forward frame), separated by blank lines, exactly as below
## Prompt
Design the Dine and Dash, a single-pilot Pirate Coalition speed demon built from a stolen Alakrita vacuum track racer, rebuilt so it can slide sideways faster than any gun can turn to follow it. The donor is a long, narrow needle of a racer that never flew in air: a thick ivory body with sharp knife-pleat creases running nose to tail, a large racing-number roundel reading "07" on the flank and a chequered racing band around the nose, now scuffed and partly sprayed over. The pirates cut every crease on both flanks open into a long thin thruster slot, so each flank is ribbed from nose to tail with parallel dark slots whose throats face straight out sideways; on the camera side the slots are rimmed in bare welded steel and soot streaks back from each one. The donor's disciplined row of slim drive nozzles remains at the stern. The cockpit is the donor's long, narrow canopy. Exactly two small light turrets sit on low improvised rings on the dorsal crease. The crew emblem, a running-figure emoji, is painted three times, and a bright orange crew accent slashes across donor lacquer and gray primer alike.
Pirate Coalition livery and register: wild and maximalist, someone else's ship kept running out of spite. The donor manufacturer's original paint in patches, gray primer over repairs, bare steel at the welds, blued heat discolouration, overpainted corporate logos, crossed-out serials, scuffs and grime.
Concept art of a small working spacecraft from the Aetheria universe, built by a named manufacturer for one pilot or a small crew; a human-sized hatch, a handhold rail and a cockpit window no wider than a person set its scale. It is a vacuum hull: it never flies through air, so it has no wings, fins, tailplanes, vanes, airfoils or streamlining of any kind. It moves only by rocket thrust from nozzles and thruster grilles built into whichever faces of the hull need to push, the stern, the flanks, the belly or the bow, each one opening in the direction its exhaust would leave. Thrusters are cut into the hull's own surface with their mouths flush, never cans, pods or packs that stand out from it; where the description places no thrust, the ship shows only small flush ports. Its silhouette comes from its job: the working equipment is the largest shape and the hull is built around it. Hatches, recessed round sensor apertures and a docking collar are legible. It carries weapons only where its description names them. A stencilled registry number and a maker's plate sit beside the cockpit; engines are cold. The body is thick and closed with rounded edges, every part swelling out of the main mass through wide smooth fillets, so the outline reads as one solid silhouette. All surfaces are matte and opaque, painted metal, ceramic and rubberized composite, with interior light shown only through small round opaque ports. Its paint is exactly as clean or as worn as its maker's description says; where no wear is named, it is factory-new. Rendered as a crisp studio concept render.
One complete ship, centered with clear margin around it, three-quarter view from slightly ahead of the beam and slightly above, so the camera-side flank reads along its whole length; moderate lens; plain seamless light gray background; soft key light with gentle form shadows; matte finishes throughout.

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# Dine and Dash r7d
## Hypothesis
The short blunt prompt that worked for Party Favors works for Dine and Dash too.
## What changed
Everything: a 77-word prompt with no blocks, carrying the r7c ideas.
## Agent verdict
Failed on vacuum: a tall dorsal fin came back and the lateral thrust became rows of protruding bells, close to the packs the operator rejected. The racer identity is the strongest yet, and the turret count was right. 'No wings' alone does not stop a racer's fin; an aero-prone donor needs the full vacuum doctrine.
## Render record
- Model: FLUX 3 Image, `POST https://api.bfl.ai/v1/flux-3-image`
- Parameters: aspect_ratio 4:3, resolution 2k, safety_tolerance default, grounding default; no seed field; rendered from scratch with no reference image or edit
- Request id: 2b1decea-6620-499e-915b-e38c3548b7bc
- Date: 2026-10-08
- Composition: a single short prompt; no global or faction block, separated by blank lines, exactly as below
## Prompt
Concept art of a small spacecraft for the game Aetheria. The Dine and Dash: a stolen ivory Alakrita vacuum racer, long and needle-thin, chequered nose, racing number 07, knife-pleat creases. Pirates turned it into a sideways-sliding speed demon: rows of thruster slots cut into both flanks, facing straight out. Two tiny turrets. Gray primer patches, an orange crew slash, a running-figure emoji three times. Vacuum hull, no wings. Three-quarter view from slightly above, plain light gray background.

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# Dine and Dash r8b
## Hypothesis
Slot thrust reads as thrust, not gills, when each slot is described as a throat with turning vanes and a sideways soot fan; turret counts hold when each turret is placed; a softer Pirate wear line keeps the racing livery legible.
## What changed
Global G3 (G2.1 with two edits: 'never flies through air or drives on ground', adding wheels and tracks to the banned list; thrust from 'slots and grilles cut into' the faces that push, and 'no thruster stands out from the hull as a can, bell, pod or pack'). Pirate block ends 'worn, but the donor's markings stay legible' and drops grime and heat discolouration. Slots described with turning vanes and sideways soot. One turret behind the canopy and one under the chin, 'there are no others'.
## Agent verdict
Best Dine and Dash. A needle racer with chequered nose and '07' roundel, and one long louvred band of sideways thrust cut into the flank; no wings, fins or packs. Two turrets, as placed. The livery stays legible. It is a plainer tube than a couture racer, and a small can hangs under the belly.
## Render record
- Model: FLUX 3 Image, `POST https://api.bfl.ai/v1/flux-3-image`
- Parameters: aspect_ratio 4:3, resolution 2k, safety_tolerance default, grounding default; no seed field; rendered from scratch with no reference image or edit
- Request id: 9cf46ef2-49cd-4629-9db5-63b85e9e0c06
- Date: 2026-10-08
- Composition: ship prompt, faction block (livery and register only), global block G3, frame clause (beam-forward frame), separated by blank lines, exactly as below
## Prompt
Design the Dine and Dash, a single-pilot Pirate Coalition speed demon built from a stolen Alakrita vacuum track racer, rebuilt so it can slide sideways faster than any gun can turn to follow it. The donor is a long, narrow needle of a racer that never flew in air: a thick ivory body with sharp knife-pleat creases running nose to tail, a large racing-number roundel reading "07" on the flank and a chequered racing band around the nose, still bright and legible. The pirates cut the creases on both flanks open into long thruster slots: each slot is a dark rectangular thruster throat with soot-blackened turning vanes inside and a fan of soot sprayed straight out sideways from it, rimmed in bare welded steel, so each flank is one long band of sideways thrusters. The donor's row of slim drive nozzles remains at the stern. The cockpit is the donor's long, narrow canopy. One small light turret sits on the dorsal crease behind the canopy and one under the chin; there are no others. The crew emblem, a running-figure emoji, is painted three times, and a bright orange crew accent slashes across donor lacquer and gray primer alike.
Pirate Coalition livery and register: wild and maximalist, someone else's ship kept running out of spite. The donor manufacturer's original paint in patches, gray primer over repairs, bare steel at the welds, overpainted corporate logos, crossed-out serials; worn, but the donor's markings stay legible.
Concept art of a small working spacecraft from the Aetheria universe, built by a named manufacturer for one pilot or a small crew; a human-sized hatch, a handhold rail and a cockpit window no wider than a person set its scale. It is a vacuum hull: it never flies through air or drives on ground, so it has no wings, fins, tailplanes, vanes, airfoils, streamlining, wheels or tracks of any kind. It moves only by rocket thrust from slots and grilles cut into whichever faces of the hull need to push, the stern, the flanks, the belly or the bow, each opening the way its exhaust would leave; no thruster stands out from the hull as a can, bell, pod or pack. Its silhouette comes from its job: the working equipment is the largest shape and the hull is built around it. Hatches, recessed round sensor apertures and a docking collar are legible. It carries weapons only where its description names them. A stencilled registry number and a maker's plate sit beside the cockpit; engines are cold. The body is thick and closed with rounded edges, every part swelling out of the main mass through wide smooth fillets, so the outline reads as one solid silhouette. All surfaces are matte and opaque, painted metal, ceramic and rubberized composite, with interior light shown only through small round opaque ports. Its paint is exactly as clean or as worn as its maker's description says; where no wear is named, it is factory-new. Rendered as a crisp studio concept render.
One complete ship, centered with clear margin around it, three-quarter view from slightly ahead of the beam and slightly above, so the camera-side flank reads along its whole length; moderate lens; plain seamless light gray background; soft key light with gentle form shadows; matte finishes throughout.

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# Finders Keepers r8d
## Hypothesis
'Cute and cursed' can be stated outright in a Pirate prompt (a friendly farm donor grinning with a toothed maw too big for it), and G3's 'no wheels or tracks' keeps a farm donor off the ground.
## What changed
Global G3 (G2.1 with two edits: 'never flies through air or drives on ground', adding wheels and tracks to the banned list; thrust from 'slots and grilles cut into' the faces that push, and 'no thruster stands out from the hull as a can, bell, pod or pack'). Pirate block as r8b. Ship prompt states 'Cute and cursed', the toothed maw grin and the emitter 'like a single eye'; flank grilles; a towing collar at the stern.
## Agent verdict
Held on register: the round harvest-gold donor with a toothed maw is properly cute and cursed, with net-lashed crates, roof turret and magnet marks. No wheels, but it stands on spindly landing legs, which is the next ground cue to remove. The single-eye emitter does not read.
## Render record
- Model: FLUX 3 Image, `POST https://api.bfl.ai/v1/flux-3-image`
- Parameters: aspect_ratio 4:3, resolution 2k, safety_tolerance default, grounding default; no seed field; rendered from scratch with no reference image or edit
- Request id: 94e7cdfb-6911-42cb-8b0a-b6a95b7189b4
- Date: 2026-10-08
- Composition: ship prompt, faction block (livery and register only), global block G3, frame clause, separated by blank lines, exactly as below
## Prompt
Design the Finders Keepers, a three-crew Pirate Coalition collector built from a stolen Ewan Hart farm hauler, a spacecraft in vacuum that tractors in loose cargo the moment it drops. Cute and cursed. The donor's round, friendly harvest-gold housing and big round gauges are still recognisable, but its whole bow is now a wide open cargo maw welded on in gray primer and ringed with blunt salvaged teeth, so the friendly machine grins with a mouth far too big for it. A broad round tractor emitter sits above the maw like a single eye. Two short sorting arms fold at the maw's corners. A canvas net is lashed over the rear deck, bulging with mismatched crates. One small turret on an improvised mount sits on the roof. Exposed cable runs are clamped from the emitter back to the power housing. Rectangular thruster grilles are cut into the lower flanks, and the stern carries a towing collar. The crew emblem, a magnet emoji, is painted three times. An electric blue crew accent slashes across donor and additions alike.
Pirate Coalition livery and register: wild and maximalist, someone else's ship kept running out of spite. The donor manufacturer's original paint in patches, gray primer over repairs, bare steel at the welds, overpainted corporate logos, crossed-out serials; worn, but the donor's markings stay legible.
Concept art of a small working spacecraft from the Aetheria universe, built by a named manufacturer for one pilot or a small crew; a human-sized hatch, a handhold rail and a cockpit window no wider than a person set its scale. It is a vacuum hull: it never flies through air or drives on ground, so it has no wings, fins, tailplanes, vanes, airfoils, streamlining, wheels or tracks of any kind. It moves only by rocket thrust from slots and grilles cut into whichever faces of the hull need to push, the stern, the flanks, the belly or the bow, each opening the way its exhaust would leave; no thruster stands out from the hull as a can, bell, pod or pack. Its silhouette comes from its job: the working equipment is the largest shape and the hull is built around it. Hatches, recessed round sensor apertures and a docking collar are legible. It carries weapons only where its description names them. A stencilled registry number and a maker's plate sit beside the cockpit; engines are cold. The body is thick and closed with rounded edges, every part swelling out of the main mass through wide smooth fillets, so the outline reads as one solid silhouette. All surfaces are matte and opaque, painted metal, ceramic and rubberized composite, with interior light shown only through small round opaque ports. Its paint is exactly as clean or as worn as its maker's description says; where no wear is named, it is factory-new. Rendered as a crisp studio concept render.
One complete ship, centered with clear margin around it, three-quarter front view from slightly above showing the dorsal surface and one side; moderate lens; plain seamless light gray background; soft key light with gentle form shadows; matte finishes throughout.

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# Ghost Fare r7e
## Hypothesis
A material-first prompt (opening with the dead-matte graphite and grazing light) gives a dark faction its look, and G2.2 keeps an undriven stern clean.
## What changed
Global G2.2: G2.1 with the thrust sentence rewritten so thrusters are cut into the hull's surface with flush mouths, never cans, pods or packs, and unplaced thrust shows only small flush ports. Adrasteia block cut to livery and register with 'factory-fresh, clean and cold, no weathering'. The ship prompt opens with material and light before naming the ship, and the stern is stated as 'one plain facet with no drive nozzle'.
## Agent verdict
The material read is strong: a low faceted graphite wedge. It failed twice: two drive nozzles appeared at the stern against both the prompt and G2.2, and the facets are scuffed silver at the edges. The hold-lid facet does not read.
## Render record
- Model: FLUX 3 Image, `POST https://api.bfl.ai/v1/flux-3-image`
- Parameters: aspect_ratio 4:3, resolution 2k, safety_tolerance default, grounding default; no seed field; rendered from scratch with no reference image or edit
- Request id: b10fa8bc-a910-4c54-a7c2-ce8519889075
- Date: 2026-10-08
- Composition: ship prompt, faction block (livery and register only), global block G2.2, frame clause, separated by blank lines, exactly as below
## Prompt
Dead-matte graphite facets that drink the light, black ceramic edges, a shape that shows only where the light grazes it: this is the Ghost Fare, a single-pilot Adrasteia smuggler that crosses dangerous space cold and dark with a hidden hold. Its body is a low faceted wedge of broad shallow planes, every surface closed. On the side facing the camera, one broad facet is cut differently from its mirror: it is the hinged lid of a flush smuggling hold, its seam barely visible. The cockpit is a narrow faceted slit at the front of the dorsal ridge. Small thruster ports hide under the overhanging facet edges all around the rim, and the stern closes in one plain facet with no drive nozzle. One utility port sits flush in the leading edge. One tiny friendly smiley face is stencilled beside the hatch.
Adrasteia livery and register: serious, built to be a hole in the background. Dead-matte graphite and black ceramic that drinks light, so the shape reads only where the key light grazes a facet edge; a dark indigo cockpit panel; almost no markings except one tiny friendly smiley face stencilled beside the hatch. Factory-fresh, clean and cold, no weathering.
Concept art of a small working spacecraft from the Aetheria universe, built by a named manufacturer for one pilot or a small crew; a human-sized hatch, a handhold rail and a cockpit window no wider than a person set its scale. It is a vacuum hull: it never flies through air, so it has no wings, fins, tailplanes, vanes, airfoils or streamlining of any kind. It moves only by rocket thrust from nozzles and thruster grilles built into whichever faces of the hull need to push, the stern, the flanks, the belly or the bow, each one opening in the direction its exhaust would leave. Thrusters are cut into the hull's own surface with their mouths flush, never cans, pods or packs that stand out from it; where the description places no thrust, the ship shows only small flush ports. Its silhouette comes from its job: the working equipment is the largest shape and the hull is built around it. Hatches, recessed round sensor apertures and a docking collar are legible. It carries weapons only where its description names them. A stencilled registry number and a maker's plate sit beside the cockpit; engines are cold. The body is thick and closed with rounded edges, every part swelling out of the main mass through wide smooth fillets, so the outline reads as one solid silhouette. All surfaces are matte and opaque, painted metal, ceramic and rubberized composite, with interior light shown only through small round opaque ports. Its paint is exactly as clean or as worn as its maker's description says; where no wear is named, it is factory-new. Rendered as a crisp studio concept render.
One complete ship, centered with clear margin around it, three-quarter front view from slightly above showing the dorsal surface and one side; moderate lens; plain seamless light gray background; soft key light with gentle form shadows; matte finishes throughout.

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# Glushitel r7f
## Hypothesis
A plan view from directly above shows a point-defence ship's coverage, which is its gameplay role, better than the default three-quarter view.
## What changed
Global G2.2: G2.1 with the thrust sentence rewritten so thrusters are cut into the hull's surface with flush mouths, never cans, pods or packs, and unplaced thrust shows only small flush ports. Zhestokost block livery-only. The single stern drive became a row of flush drive slots. Frame: plan view from directly above, bow to the top.
## Agent verdict
Held strongly. Six ring turrets at the corners and shoulders, the oxide-red shrapnel magazine at the centre with feed trunks to every turret: the role reads at a glance. A plan view hides height, so it is a role sheet to pair with a three-quarter view, not a replacement.
## Render record
- Model: FLUX 3 Image, `POST https://api.bfl.ai/v1/flux-3-image`
- Parameters: aspect_ratio 4:3, resolution 2k, safety_tolerance default, grounding default; no seed field; rendered from scratch with no reference image or edit
- Request id: 4ee67630-c1d3-446e-9542-68b72b2090fd
- Date: 2026-10-08
- Composition: ship prompt, faction block (livery and register only), global block G2.2, frame clause (plan-view frame), separated by blank lines, exactly as below
## Prompt
Design the Glushitel, a two-crew Zhestokost flak gunboat that throws a wall of shrapnel at anything fired at its column. Its body is a squat, broad stepped armoured box. Six small, squat flak turrets stand on raised armoured rings spread over every face: two on the bow shoulders, two at mid-hull on the dorsal edge, and two at the stern corners, each with one short, thick barrel, a flash hider and a small sensor block, each clearly able to turn fast. The centre of the back is one large shrapnel magazine under a broad square oxide-red hatch, with ammunition feed trunks running from it to every turret. The cockpit is a narrow slit in a low block at the bow. Soot rings every flak muzzle. A single row of flush drive slots crosses the stern plate.
Zhestokost livery and register: serious, state-foundry military hardware with no decoration and no symbols. Rough sand-cast iron under baked-on industrial enamel: charcoal on the main armour, iron gray on the underside and machinery, dull oxide red on magazine hatches and ammunition doors, small cream stencilled serials and safety chevrons on every plate, large block-letter unit codes on the flank. Soot at gun mouths, chipped enamel at hatch edges, one replacement plate in fresher charcoal.
Concept art of a small working spacecraft from the Aetheria universe, built by a named manufacturer for one pilot or a small crew; a human-sized hatch, a handhold rail and a cockpit window no wider than a person set its scale. It is a vacuum hull: it never flies through air, so it has no wings, fins, tailplanes, vanes, airfoils or streamlining of any kind. It moves only by rocket thrust from nozzles and thruster grilles built into whichever faces of the hull need to push, the stern, the flanks, the belly or the bow, each one opening in the direction its exhaust would leave. Thrusters are cut into the hull's own surface with their mouths flush, never cans, pods or packs that stand out from it; where the description places no thrust, the ship shows only small flush ports. Its silhouette comes from its job: the working equipment is the largest shape and the hull is built around it. Hatches, recessed round sensor apertures and a docking collar are legible. It carries weapons only where its description names them. A stencilled registry number and a maker's plate sit beside the cockpit; engines are cold. The body is thick and closed with rounded edges, every part swelling out of the main mass through wide smooth fillets, so the outline reads as one solid silhouette. All surfaces are matte and opaque, painted metal, ceramic and rubberized composite, with interior light shown only through small round opaque ports. Its paint is exactly as clean or as worn as its maker's description says; where no wear is named, it is factory-new. Rendered as a crisp studio concept render.
One complete ship, centered with clear margin around it, seen from directly above in a plan view, the whole dorsal face toward the viewer with the bow pointing to the top of the frame; moderate lens; plain seamless light gray background; soft key light with gentle form shadows; matte finishes throughout.

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# Key Light r5e
## Hypothesis
The vacuum-hull global block removes fins across factions, even on Lucent Media, whose block licensed liberties with vacuum engineering.
## What changed
global block rewritten as a vacuum-hull doctrine (G2: no wings, fins, vanes or streamlining; thrust from nozzles and grilles on whichever faces need to push, each opening the way its exhaust leaves; silhouette from the job; weapons only where named; wear moved out to the faction blocks; frame clause no longer duplicated in the global block); Lucent block: "takes liberties with vacuum engineering wherever the shot improves" becomes "every line is styled for the camera, but it is still a vacuum hull", and "small fins flaring up and out at the rear" becomes "stepped shell lips"; ship prompt: the tall sensor fin becomes a short round sensor mast, plus "It carries no weapons" and "Spotless and freshly detailed".
## Agent observation
Fins gone: no tail fin, no wings, no turrets, and the mast carries a ring of lamps; but the Lucent block's showroom-turntable simile turned into a literal turntable under the ship, and the paint is still weathered.
## Render record
- Model: FLUX 3 Image, `POST https://api.bfl.ai/v1/flux-3-image`
- Parameters: aspect_ratio 4:3, resolution 2k, safety_tolerance default, grounding default; no seed field; rendered from scratch with no reference image or edit
- Request id: eeb19205-7b02-4ddd-ab5c-78b720d0a136
- Date: 2026-10-08
- Composition: global block, faction block, ship prompt, separated by blank lines, exactly as below
## Prompt
Concept art of a small working spacecraft from the Aetheria universe, built by a named manufacturer for one pilot or a small crew; a human-sized hatch, a handhold rail and a cockpit window no wider than a person set its scale. It is a vacuum hull: it never flies through air, so it has no wings, fins, tailplanes, vanes, airfoils or streamlining of any kind. It moves only by rocket thrust from nozzles and thruster grilles placed on whichever faces of the hull need to push, the stern, the flanks, the belly or the bow, each one opening in the direction its exhaust would leave. Its silhouette comes from its job: the working equipment is the largest shape and the hull is built around it. Hatches, recessed round sensor apertures, a docking collar and armour plate with bolted seams are all legible. It carries weapons only where its description names them. A stencilled registry number and a maker's plate sit beside the cockpit; engines are cold. The body is thick and closed with rounded edges, every part swelling out of the main mass through wide smooth fillets, so the outline reads as one solid, toy-like silhouette. All surfaces are matte and opaque, painted metal, ceramic and rubberized composite, rendered like a painted studio scale model, with interior light shown only through small round opaque ports.
A Lucent Media ship: broadcast equipment and a trophy at once, built to be filmed. The register is spectacle: every line is styled for the camera, but it is still a vacuum hull. Its layout follows a high-end gaming mouse: a compact central chassis wrapped in thick, overlapping curved shells like palm covers and side rests, long paired blade-shaped prongs sweeping forward over the nose, stepped shell lips flaring up and out at the rear, ribbed grip panels, knurled wheel-shaped rotary mounts and recessed intake grilles. Every shell is a thick rounded slab fused to the body by a wide fillet, offset in steps so each layer reads. Colour follows the components: golden yellow and white on the main shells, pale lavender on the secondary shells, cobalt blue on the forward blades, vivid red-orange on the blade tips, dark navy in the recesses between layers. Satin enamel shells and matte rubberized ribbed inserts. A camera-lens sensor dome on the nose, a cluster of round stage lights set into the brow, a sponsor logo and a show title on the flank. Spotless and freshly detailed, it sits like a sports car on a showroom turntable.
Design the Key Light, a single-pilot Lucent Media illuminator that floods a duel with active sensor light and paints the challenger for the camera. It carries no weapons. Its whole bow is one broad, shallow, curved lighting array set into the front shells like the face of a stage light, a grid of large round lamp apertures behind thick knurled bezels, framed by two short blade-shaped prongs. Behind the array, the compact chassis is wrapped in thick overlapping curved shells offset in steps. A short, thick round sensor mast rises from the back carrying a ring of small round stage lights. The cockpit is a domed canopy set behind the array. A ribbed cooling fan housing closes the stern, and the main drive sits in a single pod under the belly. Spotless and freshly detailed. A sponsor logo and the words "Key Light" run along the flank. One complete ship, centered with clear margin around it, three-quarter front view from slightly above showing the dorsal surface and one side; moderate lens; plain seamless light gray background; soft key light with gentle form shadows; matte finishes throughout.

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# Key Light r5f
## Hypothesis
Block order matters: putting the ship prompt first, then the faction block, then the global block, lets the ship's own shape lead.
## What changed
Against r5e, order only: ship prompt, Lucent block, global block G2. Text identical to r5e.
## Agent observation
Better than r5e: no fins, a larger two-row lamp array, stepped shells that read, and a plain background with no turntable; still weathered, and a second drive pod moved to the flank.
## Render record
- Model: FLUX 3 Image, `POST https://api.bfl.ai/v1/flux-3-image`
- Parameters: aspect_ratio 4:3, resolution 2k, safety_tolerance default, grounding default; no seed field; rendered from scratch with no reference image or edit
- Request id: 461e9dea-02b5-4d82-b44e-c65f63ac7119
- Date: 2026-10-08
- Composition: ship prompt, faction block, global block, separated by blank lines, exactly as below
## Prompt
Design the Key Light, a single-pilot Lucent Media illuminator that floods a duel with active sensor light and paints the challenger for the camera. It carries no weapons. Its whole bow is one broad, shallow, curved lighting array set into the front shells like the face of a stage light, a grid of large round lamp apertures behind thick knurled bezels, framed by two short blade-shaped prongs. Behind the array, the compact chassis is wrapped in thick overlapping curved shells offset in steps. A short, thick round sensor mast rises from the back carrying a ring of small round stage lights. The cockpit is a domed canopy set behind the array. A ribbed cooling fan housing closes the stern, and the main drive sits in a single pod under the belly. Spotless and freshly detailed. A sponsor logo and the words "Key Light" run along the flank. One complete ship, centered with clear margin around it, three-quarter front view from slightly above showing the dorsal surface and one side; moderate lens; plain seamless light gray background; soft key light with gentle form shadows; matte finishes throughout.
A Lucent Media ship: broadcast equipment and a trophy at once, built to be filmed. The register is spectacle: every line is styled for the camera, but it is still a vacuum hull. Its layout follows a high-end gaming mouse: a compact central chassis wrapped in thick, overlapping curved shells like palm covers and side rests, long paired blade-shaped prongs sweeping forward over the nose, stepped shell lips flaring up and out at the rear, ribbed grip panels, knurled wheel-shaped rotary mounts and recessed intake grilles. Every shell is a thick rounded slab fused to the body by a wide fillet, offset in steps so each layer reads. Colour follows the components: golden yellow and white on the main shells, pale lavender on the secondary shells, cobalt blue on the forward blades, vivid red-orange on the blade tips, dark navy in the recesses between layers. Satin enamel shells and matte rubberized ribbed inserts. A camera-lens sensor dome on the nose, a cluster of round stage lights set into the brow, a sponsor logo and a show title on the flank. Spotless and freshly detailed, it sits like a sports car on a showroom turntable.
Concept art of a small working spacecraft from the Aetheria universe, built by a named manufacturer for one pilot or a small crew; a human-sized hatch, a handhold rail and a cockpit window no wider than a person set its scale. It is a vacuum hull: it never flies through air, so it has no wings, fins, tailplanes, vanes, airfoils or streamlining of any kind. It moves only by rocket thrust from nozzles and thruster grilles placed on whichever faces of the hull need to push, the stern, the flanks, the belly or the bow, each one opening in the direction its exhaust would leave. Its silhouette comes from its job: the working equipment is the largest shape and the hull is built around it. Hatches, recessed round sensor apertures, a docking collar and armour plate with bolted seams are all legible. It carries weapons only where its description names them. A stencilled registry number and a maker's plate sit beside the cockpit; engines are cold. The body is thick and closed with rounded edges, every part swelling out of the main mass through wide smooth fillets, so the outline reads as one solid, toy-like silhouette. All surfaces are matte and opaque, painted metal, ceramic and rubberized composite, rendered like a painted studio scale model, with interior light shown only through small round opaque ports.

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# Key Light r7a
## Hypothesis
With G2.2 and a livery-only Lucent block that says 'factory-fresh, showroom-clean, unmarked paint: no dirt, no chips, no scuffs, no weathering', a Lucent hull renders clean. Second question: does the spectacle register survive without the gaming-mouse shape language?
## What changed
Global G2.2: G2.1 with the thrust sentence rewritten so thrusters are cut into the hull's surface with flush mouths, never cans, pods or packs, and unplaced thrust shows only small flush ports. Lucent block cut to livery and register with the factory-fresh clause; the gaming-mouse layout and the turntable simile are gone. Ship first. The belly drive pod became flush drive slots under the stern fan.
## Agent verdict
Partial. Less worn than r5e and r5f but still scuffed, so clean paint did not fully hold on Lucent. No fins. The spectacle thinned: without the mouse layout the hull reads as a boxy van with a lamp face, keeping only the blade prongs.
## Render record
- Model: FLUX 3 Image, `POST https://api.bfl.ai/v1/flux-3-image`
- Parameters: aspect_ratio 4:3, resolution 2k, safety_tolerance default, grounding default; no seed field; rendered from scratch with no reference image or edit
- Request id: 836c2227-88bd-4da0-b684-b0543065bd57
- Date: 2026-10-08
- Composition: ship prompt, faction block (livery and register only), global block G2.2, frame clause, separated by blank lines, exactly as below
## Prompt
Design the Key Light, a single-pilot Lucent Media illuminator that floods a duel with active sensor light and paints the challenger for the camera. It carries no weapons. Its whole bow is one broad, shallow, curved lighting array set into the front shells like the face of a stage light, a grid of large round lamp apertures behind thick knurled bezels, framed by two short blade-shaped prongs. Behind the array, the compact chassis is wrapped in thick overlapping curved shells offset in steps. A short, thick round sensor mast rises from the back carrying a ring of small round stage lights. The cockpit is a domed canopy set behind the array. A ribbed cooling fan housing closes the stern, with a row of flush drive slots beneath it. A sponsor logo and the words "Key Light" run along the flank.
Lucent Media livery and register: spectacle, broadcast equipment and a trophy at once, styled for the camera but still a vacuum hull. Satin enamel shells and matte rubberized ribbed inserts: golden yellow and white on the main shells, pale lavender on the secondary shells, cobalt blue on the forward blades, vivid red-orange on the blade tips, dark navy in the recesses between layers. Sponsor logos and a show title on the flank. Factory-fresh, showroom-clean, unmarked paint: no dirt, no chips, no scuffs, no weathering.
Concept art of a small working spacecraft from the Aetheria universe, built by a named manufacturer for one pilot or a small crew; a human-sized hatch, a handhold rail and a cockpit window no wider than a person set its scale. It is a vacuum hull: it never flies through air, so it has no wings, fins, tailplanes, vanes, airfoils or streamlining of any kind. It moves only by rocket thrust from nozzles and thruster grilles built into whichever faces of the hull need to push, the stern, the flanks, the belly or the bow, each one opening in the direction its exhaust would leave. Thrusters are cut into the hull's own surface with their mouths flush, never cans, pods or packs that stand out from it; where the description places no thrust, the ship shows only small flush ports. Its silhouette comes from its job: the working equipment is the largest shape and the hull is built around it. Hatches, recessed round sensor apertures and a docking collar are legible. It carries weapons only where its description names them. A stencilled registry number and a maker's plate sit beside the cockpit; engines are cold. The body is thick and closed with rounded edges, every part swelling out of the main mass through wide smooth fillets, so the outline reads as one solid silhouette. All surfaces are matte and opaque, painted metal, ceramic and rubberized composite, with interior light shown only through small round opaque ports. Its paint is exactly as clean or as worn as its maker's description says; where no wear is named, it is factory-new. Rendered as a crisp studio concept render.
One complete ship, centered with clear margin around it, three-quarter front view from slightly above showing the dorsal surface and one side; moderate lens; plain seamless light gray background; soft key light with gentle form shadows; matte finishes throughout.

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# Key Light r8a
## Hypothesis
Clean paint holds when the clean statement opens the whole prompt, and the spectacle register comes back when the gaming-mouse motifs live in the ship prompt instead of the faction block.
## What changed
Global G3 (G2.1 with two edits: 'never flies through air or drives on ground', adding wheels and tracks to the banned list; thrust from 'slots and grilles cut into' the faces that push, and 'no thruster stands out from the hull as a can, bell, pod or pack'). The prompt opens with 'Brand-new and showroom-clean, never flown: spotless satin enamel with no dirt, chips, scuffs or weathering anywhere.' The mouse layout (palm and side-rest shells, ribbed grips, knurled rotary mounts, flared stepped rear lips) moved into the ship prompt. Lucent block livery-only, as r7a.
## Agent verdict
Best Key Light. The spectacle is back: layered mouse shells, a lavender side rest, cobalt prongs with red-orange tips, a lamp-grid face and a stage-light mast, with no fins. The paint is the cleanest Lucent yet, with faint scuffing left at the edges.
## Render record
- Model: FLUX 3 Image, `POST https://api.bfl.ai/v1/flux-3-image`
- Parameters: aspect_ratio 4:3, resolution 2k, safety_tolerance default, grounding default; no seed field; rendered from scratch with no reference image or edit
- Request id: 9dfb89be-f5fc-4b8d-a367-a2e19da79948
- Date: 2026-10-08
- Composition: ship prompt, faction block (livery and register only), global block G3, frame clause, separated by blank lines, exactly as below
## Prompt
Brand-new and showroom-clean, never flown: spotless satin enamel with no dirt, chips, scuffs or weathering anywhere. Design the Key Light, a single-pilot Lucent Media illuminator that floods a duel with active sensor light and paints the challenger for the camera. It carries no weapons. Its whole bow is one broad, shallow, curved lighting array, a grid of large round lamp apertures behind thick knurled bezels, framed by two long blade-shaped prongs sweeping forward. Behind it the compact chassis follows a high-end gaming mouse: thick overlapping curved shells like palm covers and side rests, offset in steps so each layer reads, ribbed grip panels along the flanks, knurled wheel-shaped rotary mounts at the shoulders, and stepped shell lips flaring up and out at the rear. A short, thick round sensor mast rises from the back carrying a ring of small round stage lights. The cockpit is a domed canopy behind the array. A ribbed cooling fan housing closes the stern, with a row of flush drive slots beneath it. A sponsor logo and the words "Key Light" run along the flank.
Lucent Media livery and register: spectacle, broadcast equipment and a trophy at once, styled for the camera but still a vacuum hull. Satin enamel shells and matte rubberized ribbed inserts: golden yellow and white on the main shells, pale lavender on the secondary shells, cobalt blue on the forward blades, vivid red-orange on the blade tips, dark navy in the recesses between layers. Sponsor logos and a show title on the flank. Factory-fresh, showroom-clean, unmarked paint: no dirt, no chips, no scuffs, no weathering.
Concept art of a small working spacecraft from the Aetheria universe, built by a named manufacturer for one pilot or a small crew; a human-sized hatch, a handhold rail and a cockpit window no wider than a person set its scale. It is a vacuum hull: it never flies through air or drives on ground, so it has no wings, fins, tailplanes, vanes, airfoils, streamlining, wheels or tracks of any kind. It moves only by rocket thrust from slots and grilles cut into whichever faces of the hull need to push, the stern, the flanks, the belly or the bow, each opening the way its exhaust would leave; no thruster stands out from the hull as a can, bell, pod or pack. Its silhouette comes from its job: the working equipment is the largest shape and the hull is built around it. Hatches, recessed round sensor apertures and a docking collar are legible. It carries weapons only where its description names them. A stencilled registry number and a maker's plate sit beside the cockpit; engines are cold. The body is thick and closed with rounded edges, every part swelling out of the main mass through wide smooth fillets, so the outline reads as one solid silhouette. All surfaces are matte and opaque, painted metal, ceramic and rubberized composite, with interior light shown only through small round opaque ports. Its paint is exactly as clean or as worn as its maker's description says; where no wear is named, it is factory-new. Rendered as a crisp studio concept render.
One complete ship, centered with clear margin around it, three-quarter front view from slightly above showing the dorsal surface and one side; moderate lens; plain seamless light gray background; soft key light with gentle form shadows; matte finishes throughout.

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# Oboz r6c
## Hypothesis
G2.1 and a paint-and-tone-only Zhestokost block still carry the serious foundry register on a column ship, and the ship-first order holds on a second faction.
## What changed
G2.1. Zhestokost block cut to livery and register (no stove, turret or ammunition-architecture language). Ship-first order. Radiator vanes removed from the ship prompt (G2 bans vanes); the drive pods became drive bells sunk into belly recesses.
## Agent verdict
Held. Charcoal, oxide-red magazine hatches, block-letter codes, unarmed, no fins. The magazines read as crates sitting on the deck rather than the hull's own mass, and the 'sunk' drive bells project below the belly.
## Render record
- Model: FLUX 3 Image, `POST https://api.bfl.ai/v1/flux-3-image`
- Parameters: aspect_ratio 4:3, resolution 2k, safety_tolerance default, grounding default; no seed field; rendered from scratch with no reference image or edit
- Request id: ec353614-6d8e-437e-a6c0-f932ea04441d
- Date: 2026-10-08
- Composition: ship prompt, faction block (livery and register only), global block G2.1, frame clause, separated by blank lines, exactly as below
## Prompt
Design the Oboz, a three-crew Zhestokost ammunition tender, the slow anchor a gun column falls back to. It carries no gun at all. Its body is a long, broad, stepped armoured box whose upper half is three huge magazine blocks in a row, each the size of a small ship, each fronted by large square oxide-red hatches with heavy hinge bars. Along the flank facing the camera, two thick round transfer collars are set flush into the hull, each ringed by guide lugs and a cream stencilled berth number, where gunships couple to rearm. The cockpit is a narrow slit in a low armoured block at the bow. Four squat drive bells are sunk into recesses at the corners of the belly, and a heavy towing lug juts from the stern plate. Large block-letter unit codes run down the flank.
Zhestokost livery and register: serious, state-foundry military hardware with no decoration and no symbols. Rough sand-cast iron under baked-on industrial enamel: charcoal on the main armour, iron gray on the underside and machinery, dull oxide red on magazine hatches and ammunition doors, small cream stencilled serials and safety chevrons on every plate, large block-letter unit codes on the flank. Soot at gun mouths, chipped enamel at hatch edges, one replacement plate in fresher charcoal.
Concept art of a small working spacecraft from the Aetheria universe, built by a named manufacturer for one pilot or a small crew; a human-sized hatch, a handhold rail and a cockpit window no wider than a person set its scale. It is a vacuum hull: it never flies through air, so it has no wings, fins, tailplanes, vanes, airfoils or streamlining of any kind. It moves only by rocket thrust from nozzles and thruster grilles built into whichever faces of the hull need to push, the stern, the flanks, the belly or the bow, each one opening in the direction its exhaust would leave; thrusters are part of the hull's own surface, never separate pods or packs bolted on. Its silhouette comes from its job: the working equipment is the largest shape and the hull is built around it. Hatches, recessed round sensor apertures and a docking collar are legible. It carries weapons only where its description names them. A stencilled registry number and a maker's plate sit beside the cockpit; engines are cold. The body is thick and closed with rounded edges, every part swelling out of the main mass through wide smooth fillets, so the outline reads as one solid silhouette. All surfaces are matte and opaque, painted metal, ceramic and rubberized composite, with interior light shown only through small round opaque ports. Its paint is exactly as clean or as worn as its maker's description says; where no wear is named, it is factory-new. Rendered as a crisp studio concept render.
One complete ship, centered with clear margin around it, three-quarter front view from slightly above showing the dorsal surface and one side; moderate lens; plain seamless light gray background; soft key light with gentle form shadows; matte finishes throughout.

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# Oboz r8f
## Hypothesis
An archetype metaphor that makes the cargo the hull ('built like a cast-iron bandolier' of magazine segments with flush hatches) integrates the magazines that r6c drew as crates on deck, without the metaphor becoming a prop.
## What changed
Global G3 (G2.1 with two edits: 'never flies through air or drives on ground', adding wheels and tracks to the banned list; thrust from 'slots and grilles cut into' the faces that push, and 'no thruster stands out from the hull as a can, bell, pod or pack'). Zhestokost block livery-only. Ship prompt: the hull is three magazine segments end to end with flush oxide-red hatches, nothing on top; drive grilles in the four lower corners.
## Agent verdict
Held for integration: the three segments are the hull and the hatches are flush, and no literal bandolier appeared. The rounded segments and corner grilles read a little like an armoured rail wagon, and no thrust direction shows.
## Render record
- Model: FLUX 3 Image, `POST https://api.bfl.ai/v1/flux-3-image`
- Parameters: aspect_ratio 4:3, resolution 2k, safety_tolerance default, grounding default; no seed field; rendered from scratch with no reference image or edit
- Request id: e20f9a9a-3d6e-4fb8-ab15-45bd666706c9
- Date: 2026-10-08
- Composition: ship prompt, faction block (livery and register only), global block G3, frame clause, separated by blank lines, exactly as below
## Prompt
Design the Oboz, a three-crew Zhestokost ammunition tender, the slow anchor a gun column falls back to. It carries no gun at all. Its hull is the magazine: the body is built like a cast-iron bandolier, three huge armoured magazine segments joined end to end with deep seams between them, each segment's flank one large square oxide-red hatch with heavy hinge bars set flush in the hull side, so the cargo is the ship's own mass and nothing sits on top of it. Along the flank facing the camera, two thick round transfer collars are set flush between the segments, each ringed by guide lugs and a cream stencilled berth number, where gunships couple to rearm. The cockpit is a narrow slit in a low armoured block at the bow. Rectangular drive grilles are cut into the four lower corners of the hull, and the stern plate carries a heavy towing lug and a third transfer collar. Large block-letter unit codes run down the flank.
Zhestokost livery and register: serious, state-foundry military hardware with no decoration and no symbols. Rough sand-cast iron under baked-on industrial enamel: charcoal on the main armour, iron gray on the underside and machinery, dull oxide red on magazine hatches and ammunition doors, small cream stencilled serials and safety chevrons on every plate, large block-letter unit codes on the flank. Soot at gun mouths, chipped enamel at hatch edges, one replacement plate in fresher charcoal.
Concept art of a small working spacecraft from the Aetheria universe, built by a named manufacturer for one pilot or a small crew; a human-sized hatch, a handhold rail and a cockpit window no wider than a person set its scale. It is a vacuum hull: it never flies through air or drives on ground, so it has no wings, fins, tailplanes, vanes, airfoils, streamlining, wheels or tracks of any kind. It moves only by rocket thrust from slots and grilles cut into whichever faces of the hull need to push, the stern, the flanks, the belly or the bow, each opening the way its exhaust would leave; no thruster stands out from the hull as a can, bell, pod or pack. Its silhouette comes from its job: the working equipment is the largest shape and the hull is built around it. Hatches, recessed round sensor apertures and a docking collar are legible. It carries weapons only where its description names them. A stencilled registry number and a maker's plate sit beside the cockpit; engines are cold. The body is thick and closed with rounded edges, every part swelling out of the main mass through wide smooth fillets, so the outline reads as one solid silhouette. All surfaces are matte and opaque, painted metal, ceramic and rubberized composite, with interior light shown only through small round opaque ports. Its paint is exactly as clean or as worn as its maker's description says; where no wear is named, it is factory-new. Rendered as a crisp studio concept render.
One complete ship, centered with clear margin around it, three-quarter front view from slightly above showing the dorsal surface and one side; moderate lens; plain seamless light gray background; soft key light with gentle form shadows; matte finishes throughout.

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# Odd Job r4a
## Hypothesis
Construction words (bucket, claw, cab, tow hitch, loader, "like a tractor's wheels") pull the model to ground machinery; space-salvage vocabulary plus an explicit "spacecraft in vacuum; no wheels, no ground, no cab" will make it read as a spacecraft.
## Variable changed
Vocabulary of the ship prompt only, against round 3 (`Odd Job.md`). Front-loader bucket became a capture cage, claw became grapple, tow hitch became a docking collar for hauling wrecks, tractor cab became a pressurised capsule, thrusters became reaction-control thruster quads, rear deck became rear cargo frame, and the vacuum/no-wheels clause was added. Structure, order and every other cue are unchanged. Global and Ewan Hart blocks unchanged.
## Agent observation
Partial. The wheels and ground are gone and the bow is a cage, but the fender pods still read as wheel hubs and the long body reads as a hovering armoured truck; it also grew two unprompted turrets. Vocabulary alone does not make it a spacecraft.
## Render record
- Model: FLUX 3 Image, `POST https://api.bfl.ai/v1/flux-3-image`
- Parameters: aspect_ratio 4:3, resolution 2k, safety_tolerance default, grounding default; no seed field; rendered from scratch with no reference image or edit
- Request id: f0b4542c-f719-4ee0-9461-4a3568835ac8
- Date: 2026-10-08
- Composition: global block, faction block (Ewan Hart), ship prompt below, separated by blank lines; global and faction blocks copied verbatim from the round-3 record
## Prompt
Concept art of a small working spacecraft from the Aetheria universe, made by a named manufacturer for one pilot or a small crew, with a human-sized hatch, a handhold rail and a cockpit window no wider than a person setting its scale against the hull. It is a material argument for what it does: magazines sit behind square hatches, sensors in recessed round apertures, guns in small turrets on thick armoured mounts, cargo at a heavy docking collar, and its protection is thick layered armour plate with bolted seams, with any further protective equipment sitting in its own visible housing, an emitter, a ring or a flat panel array, bolted to the hull like any other gear. It is owned, insured and repaired: scuffed handholds and hatch edges, one replaced panel in a slightly fresher shade, a stencilled registry number and a maker's plate beside the cockpit, engines cold and at rest. The whole ship is one continuous cast body, thick and closed, with rounded edges, mirror-symmetric along its long axis; every fin, blade and wing is a chunky rounded slab, and every part swells out of the main mass through wide smooth fillets so the outline is one solid silhouette. All surfaces are matte and opaque, painted metal, ceramic and rubberized composite, rendered like a painted studio scale model, with interior light shown only through small round opaque ports and painted bands. One complete ship, centered with clear margin around it, three-quarter front view from slightly above showing the dorsal surface and one side; moderate lens; plain seamless light gray background; soft key light with gentle form shadows; matte finishes throughout.
An Ewan Hart ship: farm machinery working in vacuum, because people need dinner. The register is serious machinery with a goofy, friendly face, bending vacuum plausibility a little for the sake of charm. It has tractor proportions: a broad power-unit housing, rounded fenders over exposed working parts, prominent folding tool arms and implement couplings, heavy tow hitches, and big hinged service covers sized for gloved hands. Finish is thick farm enamel over greasy steel. Faded harvest gold on the main housing and fenders, deep agricultural green on the cab and implements, black rubber hoses along the arms, cream maker plates and large round readable gauges beside the cockpit. Enamel is chipped at every corner, grease darkens the hitches, and a canvas feed sack is strapped to the rear deck. It looks like a machine bought at auction from a cousin that has never missed a harvest.
Design the Odd Job, a single-pilot Ewan Hart salvage tug, a spacecraft in vacuum that races everyone else to wrecks and loose cargo; it has no wheels, no ground beneath it and no cab. Its bow is one broad, deep capture cage of heavy ribs fused to the hull on two thick hydraulic arms, its rim worn bright. A folding grapple arm lies along the flank facing the camera, ending in a heavy three-fingered grapple. A heavy docking collar for hauling wrecks sits at the stern. The cockpit is a rounded pressurised capsule with a wide window and large round gauges. Four reaction-control thruster quads sit inside four big rounded fenders at its corners, facing down and back. A canvas feed sack and a coil of hauling cable are strapped to the rear cargo frame. A hand-painted sign on the cockpit hatch reads "No Job Too Odd". One complete ship, centered with clear margin around it, three-quarter front view from slightly above showing the dorsal surface and one side; moderate lens; plain seamless light gray background; soft key light with gentle form shadows; matte finishes throughout.

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# Odd Job r4b
## Hypothesis
An explicit orbital-service-craft silhouette (squat hub, two long jointed manipulator arms forward, a collapsible capture cage between them, RCS clusters at every corner) beats space vocabulary alone.
## Variable changed
Overall silhouette, against r4a (`Odd Job r4a.md`). One silhouette sentence was added after the opening sentence; the bow-cage and single grapple-arm sentences were rewritten to agree with it (two manipulator arms ending in grapples, the cage folded between them), and the cockpit is placed in the front of the hub. All vocabulary, the vacuum clause, the stern, the sign and both preceding blocks are as in r4a.
## Agent observation
Held. It reads as a spacecraft: a squat hub with two long jointed arms, a cage between them and a thruster cluster aft, with no ground-vehicle residue. The palette flipped to mostly green and two small turrets appeared unprompted.
## Render record
- Model: FLUX 3 Image, `POST https://api.bfl.ai/v1/flux-3-image`
- Parameters: aspect_ratio 4:3, resolution 2k, safety_tolerance default, grounding default; no seed field; rendered from scratch with no reference image or edit
- Request id: 131a68d4-a773-44d6-9821-d94fea77d1bc
- Date: 2026-10-08
- Composition: global block, faction block (Ewan Hart), ship prompt below, separated by blank lines; global and faction blocks copied verbatim from the round-3 record
## Prompt
Concept art of a small working spacecraft from the Aetheria universe, made by a named manufacturer for one pilot or a small crew, with a human-sized hatch, a handhold rail and a cockpit window no wider than a person setting its scale against the hull. It is a material argument for what it does: magazines sit behind square hatches, sensors in recessed round apertures, guns in small turrets on thick armoured mounts, cargo at a heavy docking collar, and its protection is thick layered armour plate with bolted seams, with any further protective equipment sitting in its own visible housing, an emitter, a ring or a flat panel array, bolted to the hull like any other gear. It is owned, insured and repaired: scuffed handholds and hatch edges, one replaced panel in a slightly fresher shade, a stencilled registry number and a maker's plate beside the cockpit, engines cold and at rest. The whole ship is one continuous cast body, thick and closed, with rounded edges, mirror-symmetric along its long axis; every fin, blade and wing is a chunky rounded slab, and every part swells out of the main mass through wide smooth fillets so the outline is one solid silhouette. All surfaces are matte and opaque, painted metal, ceramic and rubberized composite, rendered like a painted studio scale model, with interior light shown only through small round opaque ports and painted bands. One complete ship, centered with clear margin around it, three-quarter front view from slightly above showing the dorsal surface and one side; moderate lens; plain seamless light gray background; soft key light with gentle form shadows; matte finishes throughout.
An Ewan Hart ship: farm machinery working in vacuum, because people need dinner. The register is serious machinery with a goofy, friendly face, bending vacuum plausibility a little for the sake of charm. It has tractor proportions: a broad power-unit housing, rounded fenders over exposed working parts, prominent folding tool arms and implement couplings, heavy tow hitches, and big hinged service covers sized for gloved hands. Finish is thick farm enamel over greasy steel. Faded harvest gold on the main housing and fenders, deep agricultural green on the cab and implements, black rubber hoses along the arms, cream maker plates and large round readable gauges beside the cockpit. Enamel is chipped at every corner, grease darkens the hitches, and a canvas feed sack is strapped to the rear deck. It looks like a machine bought at auction from a cousin that has never missed a harvest.
Design the Odd Job, a single-pilot Ewan Hart salvage tug, a spacecraft in vacuum that races everyone else to wrecks and loose cargo; it has no wheels, no ground beneath it and no cab. Its silhouette is an orbital service craft: a squat, round-shouldered central hub, two long jointed manipulator arms reaching forward from its shoulders, a collapsible capture cage of heavy ribs folded between the arms at the bow, and a cluster of reaction-control thruster quads at every corner of the hub. Each manipulator arm ends in a heavy three-fingered grapple, its fingertips worn bright. A heavy docking collar for hauling wrecks sits at the stern. The cockpit is a rounded pressurised capsule set into the front of the hub with a wide window and large round gauges. The thruster quads sit inside four big rounded fenders, facing down and back. A canvas feed sack and a coil of hauling cable are strapped to the rear cargo frame. A hand-painted sign on the cockpit hatch reads "No Job Too Odd". One complete ship, centered with clear margin around it, three-quarter front view from slightly above showing the dorsal surface and one side; moderate lens; plain seamless light gray background; soft key light with gentle form shadows; matte finishes throughout.

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# Odd Job r5a
## Hypothesis
Odd Job r4b's orbital-service silhouette loses its truck residue and its unprompted turrets once the faction block stops saying tractor and fenders and the global block stops supplying guns.
## What changed
global block rewritten as a vacuum-hull doctrine (G2: no wings, fins, vanes or streamlining; thrust from nozzles and grilles on whichever faces need to push, each opening the way its exhaust leaves; silhouette from the job; weapons only where named; wear moved out to the faction blocks; frame clause no longer duplicated in the global block); Ewan Hart block rewritten (EH2): tractor proportions, fenders, tow hitches and implement couplings cut, harvest gold made the dominant colour with green as trim only; ship prompt says "It is unarmed", the fender-housed quads become RCS quads on stubby corner booms, and two floodlamps flank the cockpit window as a face.
## Agent observation
Held: a gold egg-shaped hub with a lamp-and-window face, two long grapple arms, a cage and boom-mounted RCS quads; no fenders, no turrets, no truck read, and the palette stayed gold.
## Render record
- Model: FLUX 3 Image, `POST https://api.bfl.ai/v1/flux-3-image`
- Parameters: aspect_ratio 4:3, resolution 2k, safety_tolerance default, grounding default; no seed field; rendered from scratch with no reference image or edit
- Request id: 1a575c7d-de46-4a1b-b383-75f859b1f247
- Date: 2026-10-08
- Composition: global block, faction block, ship prompt, separated by blank lines, exactly as below
## Prompt
Concept art of a small working spacecraft from the Aetheria universe, built by a named manufacturer for one pilot or a small crew; a human-sized hatch, a handhold rail and a cockpit window no wider than a person set its scale. It is a vacuum hull: it never flies through air, so it has no wings, fins, tailplanes, vanes, airfoils or streamlining of any kind. It moves only by rocket thrust from nozzles and thruster grilles placed on whichever faces of the hull need to push, the stern, the flanks, the belly or the bow, each one opening in the direction its exhaust would leave. Its silhouette comes from its job: the working equipment is the largest shape and the hull is built around it. Hatches, recessed round sensor apertures, a docking collar and armour plate with bolted seams are all legible. It carries weapons only where its description names them. A stencilled registry number and a maker's plate sit beside the cockpit; engines are cold. The body is thick and closed with rounded edges, every part swelling out of the main mass through wide smooth fillets, so the outline reads as one solid, toy-like silhouette. All surfaces are matte and opaque, painted metal, ceramic and rubberized composite, rendered like a painted studio scale model, with interior light shown only through small round opaque ports.
An Ewan Hart ship: farm machinery's cousin working in vacuum, because people need dinner. Serious working equipment with a goofy, friendly face. Its tools are big, hydraulic and obviously serviceable: hinged service covers sized for gloved hands, black rubber hoses along every arm, grease on every joint. Finish is thick farm enamel over greasy steel: faded harvest gold covers most of the hull, deep agricultural green appears only as trim on the arms and hatch frames, with cream maker plates and large round readable gauges beside the cockpit. Enamel is chipped at every corner and one panel has been replaced in a fresher shade. It looks like a machine bought at auction from a cousin that has never missed a harvest.
Design the Odd Job, a single-pilot Ewan Hart salvage tug that races everyone else to wrecks and loose cargo in open space. It is unarmed. Its silhouette is an orbital service craft: a squat, round-shouldered central hub, two long jointed manipulator arms reaching forward from its shoulders, each ending in a heavy three-fingered grapple with fingertips worn bright, and a collapsible capture cage of heavy ribs folded between the arms at the bow. The cockpit is a rounded pressurised capsule set into the front of the hub, its wide window flanked by two round floodlamps so the front reads as a cheerful face. At each of the hub's four corners a short stubby boom carries a quad of small reaction-control nozzles, their bells pointing down and back. A heavy docking collar for hauling wrecks sits at the stern, with a coil of hauling cable and a canvas feed sack strapped to the cargo frame above it. A hand-painted sign on the cockpit hatch reads "No Job Too Odd". One complete ship, centered with clear margin around it, three-quarter front view from slightly above showing the dorsal surface and one side; moderate lens; plain seamless light gray background; soft key light with gentle form shadows; matte finishes throughout.

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# Odd Job r5b
## Hypothesis
The faction block's mechanism language adds nothing the ship prompt does not already carry; a livery-only faction block is enough.
## What changed
Against r5a, one change: the Ewan Hart block cut to a single livery sentence (harvest-gold enamel, green trim, cream plates, chipped corners). Global block G2 and ship prompt identical to r5a.
## Agent observation
Held as well as r5a, arguably better: a warm gold beetle with green trim, a cheerful lamp-eyes-and-grille face, unarmed; the long faction block bought nothing visible.
## Render record
- Model: FLUX 3 Image, `POST https://api.bfl.ai/v1/flux-3-image`
- Parameters: aspect_ratio 4:3, resolution 2k, safety_tolerance default, grounding default; no seed field; rendered from scratch with no reference image or edit
- Request id: 4b97cb67-799c-41b8-ab31-ef17ea61ba17
- Date: 2026-10-08
- Composition: global block, faction block, ship prompt, separated by blank lines, exactly as below
## Prompt
Concept art of a small working spacecraft from the Aetheria universe, built by a named manufacturer for one pilot or a small crew; a human-sized hatch, a handhold rail and a cockpit window no wider than a person set its scale. It is a vacuum hull: it never flies through air, so it has no wings, fins, tailplanes, vanes, airfoils or streamlining of any kind. It moves only by rocket thrust from nozzles and thruster grilles placed on whichever faces of the hull need to push, the stern, the flanks, the belly or the bow, each one opening in the direction its exhaust would leave. Its silhouette comes from its job: the working equipment is the largest shape and the hull is built around it. Hatches, recessed round sensor apertures, a docking collar and armour plate with bolted seams are all legible. It carries weapons only where its description names them. A stencilled registry number and a maker's plate sit beside the cockpit; engines are cold. The body is thick and closed with rounded edges, every part swelling out of the main mass through wide smooth fillets, so the outline reads as one solid, toy-like silhouette. All surfaces are matte and opaque, painted metal, ceramic and rubberized composite, rendered like a painted studio scale model, with interior light shown only through small round opaque ports.
Ewan Hart livery: faded harvest-gold farm enamel over most of the hull, deep agricultural green trim, cream maker plates, chipped corners.
Design the Odd Job, a single-pilot Ewan Hart salvage tug that races everyone else to wrecks and loose cargo in open space. It is unarmed. Its silhouette is an orbital service craft: a squat, round-shouldered central hub, two long jointed manipulator arms reaching forward from its shoulders, each ending in a heavy three-fingered grapple with fingertips worn bright, and a collapsible capture cage of heavy ribs folded between the arms at the bow. The cockpit is a rounded pressurised capsule set into the front of the hub, its wide window flanked by two round floodlamps so the front reads as a cheerful face. At each of the hub's four corners a short stubby boom carries a quad of small reaction-control nozzles, their bells pointing down and back. A heavy docking collar for hauling wrecks sits at the stern, with a coil of hauling cable and a canvas feed sack strapped to the cargo frame above it. A hand-painted sign on the cockpit hatch reads "No Job Too Odd". One complete ship, centered with clear margin around it, three-quarter front view from slightly above showing the dorsal surface and one side; moderate lens; plain seamless light gray background; soft key light with gentle form shadows; matte finishes throughout.

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# Odd Job r8e
## Hypothesis
Under G3 with ship-first order, giving the hub a beetle's mass and face turns Ewan Hart whimsy up further than r5b.
## What changed
Global G3 (G2.1 with two edits: 'never flies through air or drives on ground', adding wheels and tracks to the banned list; thrust from 'slots and grilles cut into' the faces that push, and 'no thruster stands out from the hull as a can, bell, pod or pack'). Ewan Hart block livery and register ('whimsy turned up'). Ship first. Ship prompt adds the beetle's domed mass and face, and moves the RCS quads onto 'four short stubby legs'.
## Agent verdict
Failed. The beetle plus 'legs' produced a walking creature standing on four feet: a costume, not a mass and a face, and a ground read. The face and palette are charming. r5b stays the best Odd Job.
## Render record
- Model: FLUX 3 Image, `POST https://api.bfl.ai/v1/flux-3-image`
- Parameters: aspect_ratio 4:3, resolution 2k, safety_tolerance default, grounding default; no seed field; rendered from scratch with no reference image or edit
- Request id: cad77b70-c638-444d-a273-0bb0a5c07287
- Date: 2026-10-08
- Composition: ship prompt, faction block (livery and register only), global block G3, frame clause, separated by blank lines, exactly as below
## Prompt
Design the Odd Job, a single-pilot Ewan Hart salvage tug that races everyone else to wrecks and loose cargo in open space. It is unarmed. Its hub has the round, domed mass and friendly face of a beetle: a squat, round-shouldered body, its cockpit a rounded pressurised capsule at the front whose wide window is flanked by two round floodlamps like eyes. Two long jointed manipulator arms reach forward from its shoulders, each ending in a heavy three-fingered grapple with fingertips worn bright, and a collapsible capture cage of heavy ribs folds between the arms at the bow. Four short stubby legs at the hub's corners each end in a quad of small reaction-control slots. A heavy docking collar for hauling wrecks sits at the stern, with a coil of hauling cable and a canvas feed sack strapped to the cargo frame above it. A hand-painted sign on the cockpit hatch reads "No Job Too Odd".
Ewan Hart livery and register: whimsy turned up, a serious farm machine with one warm, friendly character trait. Faded harvest-gold farm enamel over most of the hull, deep agricultural green trim, cream maker plates, large round gauges, chipped corners.
Concept art of a small working spacecraft from the Aetheria universe, built by a named manufacturer for one pilot or a small crew; a human-sized hatch, a handhold rail and a cockpit window no wider than a person set its scale. It is a vacuum hull: it never flies through air or drives on ground, so it has no wings, fins, tailplanes, vanes, airfoils, streamlining, wheels or tracks of any kind. It moves only by rocket thrust from slots and grilles cut into whichever faces of the hull need to push, the stern, the flanks, the belly or the bow, each opening the way its exhaust would leave; no thruster stands out from the hull as a can, bell, pod or pack. Its silhouette comes from its job: the working equipment is the largest shape and the hull is built around it. Hatches, recessed round sensor apertures and a docking collar are legible. It carries weapons only where its description names them. A stencilled registry number and a maker's plate sit beside the cockpit; engines are cold. The body is thick and closed with rounded edges, every part swelling out of the main mass through wide smooth fillets, so the outline reads as one solid silhouette. All surfaces are matte and opaque, painted metal, ceramic and rubberized composite, with interior light shown only through small round opaque ports. Its paint is exactly as clean or as worn as its maker's description says; where no wear is named, it is factory-new. Rendered as a crisp studio concept render.
One complete ship, centered with clear margin around it, three-quarter front view from slightly above showing the dorsal surface and one side; moderate lens; plain seamless light gray background; soft key light with gentle form shadows; matte finishes throughout.

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# Party Favors r6f
## Hypothesis
A short blunt prompt with no global or faction block is enough for a readable Pirate hull; the long blocks may be adding noise.
## What changed
Everything. An 83-word prompt: donor, mines in the hopper, flank drives, livery, 'vacuum hull, no wings', view.
## Agent verdict
Held, and the most readable hull of the round: chalk-white donor, a hopper heaped with confetti-dot mines, primer patches, red slash and party-popper marks. The flank drives are round bells that stand out a little. Weathered heavily without being asked.
## Render record
- Model: FLUX 3 Image, `POST https://api.bfl.ai/v1/flux-3-image`
- Parameters: aspect_ratio 4:3, resolution 2k, safety_tolerance default, grounding default; no seed field; rendered from scratch with no reference image or edit
- Request id: 58f2b226-7255-4aa2-921d-ffd56b7c9ec4
- Date: 2026-10-08
- Composition: a single short prompt; no global or faction block, separated by blank lines, exactly as below
## Prompt
Concept art of a small spacecraft for the game Aetheria. The Party Favors: a stolen chalk-white Aeronautics Unlimited ore hauler, now a pirate minelayer. Its ore hopper is heaped with round mines painted in confetti dots, feeding a square hatch at the stern; one mine pokes out. Its drive bells are moved into recesses in the flanks. Gray primer patches, a red crew slash, a party-popper emoji painted three times. Vacuum hull, no wings. Three-quarter front view from above, plain light gray background.

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# Rake r8c
## Hypothesis
G3 and a livery-only AU block carry a tool-bow hull: the comb is the largest shape and thrust is grilles cut into the rear flanks.
## What changed
Global G3 (G2.1 with two edits: 'never flies through air or drives on ground', adding wheels and tracks to the banned list; thrust from 'slots and grilles cut into' the faces that push, and 'no thruster stands out from the hull as a can, bell, pod or pack'). AU block livery-only. Ship first. The drive pods became rectangular grilles cut into the rear lower flanks; the stern is a flat plate with a docking collar.
## Agent verdict
Held for the role: the numbered comb is the largest shape, with blast plate, cab turret and racked spare tines, in chalk white, slate blue and ochre. Failed on thrust: the rear grilles grew into two pod-like sponsons standing out from the flanks.
## Render record
- Model: FLUX 3 Image, `POST https://api.bfl.ai/v1/flux-3-image`
- Parameters: aspect_ratio 4:3, resolution 2k, safety_tolerance default, grounding default; no seed field; rendered from scratch with no reference image or edit
- Request id: c5cdd668-2cd3-4067-b260-45c656aaa71b
- Date: 2026-10-08
- Composition: ship prompt, faction block (livery and register only), global block G3, frame clause, separated by blank lines, exactly as below
## Prompt
Design the Rake, a two-person Aeronautics Unlimited minesweeper that clears drifting mines from worksite lanes by setting them off at a distance. Its bow is one broad sweep comb, wider than the hull: a thick armoured bar carrying a row of long, heavy, blunt tines that point straight forward, each tine a replaceable armoured rod with a stencilled number. Two of the tines are newer and a fresher white than the rest. Behind the comb, a thick blast plate stands between the comb and the cab. The cab is a rounded-rectangle block with a narrow, low window behind the blast plate. Two spare tines lie in clamp racks on the dorsal deck. Rectangular drive grilles are cut into the rear lower flanks, and the stern is a flat plate with a docking collar. One small turret sits on the cab roof. Ochre safety panels band the comb bar, and soot stains the tine tips.
Aeronautics Unlimited livery and register: serious frontier work gear, plain geometry, nothing for show. Matte powder coat over bare brushed aluminium: chalk white on the main body, slate blue on the cockpit section and module doors, bare aluminium on clamps and rails, small ochre safety panels around lifting points, concise black technical lettering and stencilled bay numbers. Pale mineral dust in the creases and scuffed lower edges from long shifts in asteroid fields.
Concept art of a small working spacecraft from the Aetheria universe, built by a named manufacturer for one pilot or a small crew; a human-sized hatch, a handhold rail and a cockpit window no wider than a person set its scale. It is a vacuum hull: it never flies through air or drives on ground, so it has no wings, fins, tailplanes, vanes, airfoils, streamlining, wheels or tracks of any kind. It moves only by rocket thrust from slots and grilles cut into whichever faces of the hull need to push, the stern, the flanks, the belly or the bow, each opening the way its exhaust would leave; no thruster stands out from the hull as a can, bell, pod or pack. Its silhouette comes from its job: the working equipment is the largest shape and the hull is built around it. Hatches, recessed round sensor apertures and a docking collar are legible. It carries weapons only where its description names them. A stencilled registry number and a maker's plate sit beside the cockpit; engines are cold. The body is thick and closed with rounded edges, every part swelling out of the main mass through wide smooth fillets, so the outline reads as one solid silhouette. All surfaces are matte and opaque, painted metal, ceramic and rubberized composite, with interior light shown only through small round opaque ports. Its paint is exactly as clean or as worn as its maker's description says; where no wear is named, it is factory-new. Rendered as a crisp studio concept render.
One complete ship, centered with clear margin around it, three-quarter front view from slightly above showing the dorsal surface and one side; moderate lens; plain seamless light gray background; soft key light with gentle form shadows; matte finishes throughout.

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# Shepherd r6d
## Hypothesis
G2.1's 'weapons only where named' still yields a named eight-turret battery, and flank thrust stated as flush grilles reads without pods.
## What changed
G2.1. AU block cut to livery and register. Ship-first order. Drive pods on stubs became two flush drive grilles in each flank.
## Agent verdict
Held. Chalk white, slate blue, ochre, a battery of small ring turrets (about eight) and flush flank grilles. The hull spread into a flat cross shape and reads slightly like a hover vehicle.
## Render record
- Model: FLUX 3 Image, `POST https://api.bfl.ai/v1/flux-3-image`
- Parameters: aspect_ratio 4:3, resolution 2k, safety_tolerance default, grounding default; no seed field; rendered from scratch with no reference image or edit
- Request id: 36c9416e-ade9-4ec1-a925-f75ac31a6a3a
- Date: 2026-10-08
- Composition: ship prompt, faction block (livery and register only), global block G2.1, frame clause, separated by blank lines, exactly as below
## Prompt
Design the Shepherd, a two-person Aeronautics Unlimited point-defence picket that circles a worksite and shoots down anything fast that comes near it. Its body is a short, plain, rounded-rectangular hull. Eight small turrets on raised rings are spread evenly over its faces: two on the bow, two on each flank edge and two at the stern, each a compact boxy turret with one short light barrel and a small round sensor aperture, each clearly able to turn fast. There is no larger gun. A short survey mast with a tracking dish rises from the middle of the back. The cab is a rounded-rectangle block at the front with a wide, low window. Two rectangular drive grilles are set flush into each flank so it can hold a tight orbit. Stencilled turret numbers sit beside every ring, and ochre safety panels mark the lifting points.
Aeronautics Unlimited livery and register: serious frontier work gear, plain geometry, nothing for show. Matte powder coat over bare brushed aluminium: chalk white on the main body, slate blue on the cockpit section and module doors, bare aluminium on clamps and rails, small ochre safety panels around lifting points, concise black technical lettering and stencilled bay numbers. Pale mineral dust in the creases and scuffed lower edges from long shifts in asteroid fields.
Concept art of a small working spacecraft from the Aetheria universe, built by a named manufacturer for one pilot or a small crew; a human-sized hatch, a handhold rail and a cockpit window no wider than a person set its scale. It is a vacuum hull: it never flies through air, so it has no wings, fins, tailplanes, vanes, airfoils or streamlining of any kind. It moves only by rocket thrust from nozzles and thruster grilles built into whichever faces of the hull need to push, the stern, the flanks, the belly or the bow, each one opening in the direction its exhaust would leave; thrusters are part of the hull's own surface, never separate pods or packs bolted on. Its silhouette comes from its job: the working equipment is the largest shape and the hull is built around it. Hatches, recessed round sensor apertures and a docking collar are legible. It carries weapons only where its description names them. A stencilled registry number and a maker's plate sit beside the cockpit; engines are cold. The body is thick and closed with rounded edges, every part swelling out of the main mass through wide smooth fillets, so the outline reads as one solid silhouette. All surfaces are matte and opaque, painted metal, ceramic and rubberized composite, with interior light shown only through small round opaque ports. Its paint is exactly as clean or as worn as its maker's description says; where no wear is named, it is factory-new. Rendered as a crisp studio concept render.
One complete ship, centered with clear margin around it, three-quarter front view from slightly above showing the dorsal surface and one side; moderate lens; plain seamless light gray background; soft key light with gentle form shadows; matte finishes throughout.

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# Shepherd r7b
## Hypothesis
Block order: global first, then faction, then ship, reverses whatever r6d gained from ship-first.
## What changed
Against r6d, order only: G2.1, AU block, ship prompt, frame clause. Text identical to r6d.
## Agent verdict
A chunkier, more compact hull with the eight turrets, but heavier weathering and a protruding round thruster can on the flank where r6d drew flush grilles. Ship-first honoured the thrust wording better; block-first gave a sturdier mass.
## Render record
- Model: FLUX 3 Image, `POST https://api.bfl.ai/v1/flux-3-image`
- Parameters: aspect_ratio 4:3, resolution 2k, safety_tolerance default, grounding default; no seed field; rendered from scratch with no reference image or edit
- Request id: 6128ecc9-52b9-4131-82c2-6b5064374031
- Date: 2026-10-08
- Composition: global block G2.1, faction block (livery and register only), ship prompt, frame clause, separated by blank lines, exactly as below
## Prompt
Concept art of a small working spacecraft from the Aetheria universe, built by a named manufacturer for one pilot or a small crew; a human-sized hatch, a handhold rail and a cockpit window no wider than a person set its scale. It is a vacuum hull: it never flies through air, so it has no wings, fins, tailplanes, vanes, airfoils or streamlining of any kind. It moves only by rocket thrust from nozzles and thruster grilles built into whichever faces of the hull need to push, the stern, the flanks, the belly or the bow, each one opening in the direction its exhaust would leave; thrusters are part of the hull's own surface, never separate pods or packs bolted on. Its silhouette comes from its job: the working equipment is the largest shape and the hull is built around it. Hatches, recessed round sensor apertures and a docking collar are legible. It carries weapons only where its description names them. A stencilled registry number and a maker's plate sit beside the cockpit; engines are cold. The body is thick and closed with rounded edges, every part swelling out of the main mass through wide smooth fillets, so the outline reads as one solid silhouette. All surfaces are matte and opaque, painted metal, ceramic and rubberized composite, with interior light shown only through small round opaque ports. Its paint is exactly as clean or as worn as its maker's description says; where no wear is named, it is factory-new. Rendered as a crisp studio concept render.
Aeronautics Unlimited livery and register: serious frontier work gear, plain geometry, nothing for show. Matte powder coat over bare brushed aluminium: chalk white on the main body, slate blue on the cockpit section and module doors, bare aluminium on clamps and rails, small ochre safety panels around lifting points, concise black technical lettering and stencilled bay numbers. Pale mineral dust in the creases and scuffed lower edges from long shifts in asteroid fields.
Design the Shepherd, a two-person Aeronautics Unlimited point-defence picket that circles a worksite and shoots down anything fast that comes near it. Its body is a short, plain, rounded-rectangular hull. Eight small turrets on raised rings are spread evenly over its faces: two on the bow, two on each flank edge and two at the stern, each a compact boxy turret with one short light barrel and a small round sensor aperture, each clearly able to turn fast. There is no larger gun. A short survey mast with a tracking dish rises from the middle of the back. The cab is a rounded-rectangle block at the front with a wide, low window. Two rectangular drive grilles are set flush into each flank so it can hold a tight orbit. Stencilled turret numbers sit beside every ring, and ochre safety panels mark the lifting points.
One complete ship, centered with clear margin around it, three-quarter front view from slightly above showing the dorsal surface and one side; moderate lens; plain seamless light gray background; soft key light with gentle form shadows; matte finishes throughout.

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# Tattletale r6e
## Hypothesis
Clean factions render clean when the global block drops the scale-model anchor and the faction block says 'factory-fresh, spotless, unmarked paint: no dirt, no chips, no scuffs, no weathering'.
## What changed
G2.1. Finch block cut to livery and register, with the factory-fresh clause. Ship-first order. Ship prompt otherwise as the bench entry.
## Agent verdict
Mostly held: the cleanest render of the bench, pearl and titanium with only faint smudging, and the ear dish reads as the largest feature. Two cylindrical drive pods appeared at the stern where the prompt named no main drive, against the global's 'never pods'.
## Render record
- Model: FLUX 3 Image, `POST https://api.bfl.ai/v1/flux-3-image`
- Parameters: aspect_ratio 4:3, resolution 2k, safety_tolerance default, grounding default; no seed field; rendered from scratch with no reference image or edit
- Request id: f561b7bf-0f8a-4d74-9d61-f19f25366cb5
- Date: 2026-10-08
- Composition: ship prompt, faction block (livery and register only), global block G2.1, frame clause, separated by blank lines, exactly as below
## Prompt
Design the Tattletale, a single-pilot Finch Cybernetics tracker that follows a ship at a distance and sells its position to whoever pays. One broad, shallow sensor dish is recessed into the flank facing the camera like an ear, larger than any other feature, ringed by a short row of celadon-green indicator dots. A second, smaller dish sits recessed in the far flank, its rim just visible past the dorsal line. The body is one smooth, continuous tapered form with hairline seams. A row of dark round lens apertures runs along the brow. The cockpit is a narrow tapered canopy at the nose. One small low-signature weapon aperture sits flush under the nose. Rows of fine manoeuvring ports run along both flanks. A small gray technician label reads "Track Services, Billed by the Minute".
Finch Cybernetics livery and register: serious, a medical instrument that watches you back. Pearl-white ceramic and satin titanium, smoky gray matte on every aperture, tiny celadon-green indicator dots beside each aperture, small gray technician labels, hairline seams. Factory-fresh, spotless, unmarked paint: no dirt, no chips, no scuffs, no weathering.
Concept art of a small working spacecraft from the Aetheria universe, built by a named manufacturer for one pilot or a small crew; a human-sized hatch, a handhold rail and a cockpit window no wider than a person set its scale. It is a vacuum hull: it never flies through air, so it has no wings, fins, tailplanes, vanes, airfoils or streamlining of any kind. It moves only by rocket thrust from nozzles and thruster grilles built into whichever faces of the hull need to push, the stern, the flanks, the belly or the bow, each one opening in the direction its exhaust would leave; thrusters are part of the hull's own surface, never separate pods or packs bolted on. Its silhouette comes from its job: the working equipment is the largest shape and the hull is built around it. Hatches, recessed round sensor apertures and a docking collar are legible. It carries weapons only where its description names them. A stencilled registry number and a maker's plate sit beside the cockpit; engines are cold. The body is thick and closed with rounded edges, every part swelling out of the main mass through wide smooth fillets, so the outline reads as one solid silhouette. All surfaces are matte and opaque, painted metal, ceramic and rubberized composite, with interior light shown only through small round opaque ports. Its paint is exactly as clean or as worn as its maker's description says; where no wear is named, it is factory-new. Rendered as a crisp studio concept render.
One complete ship, centered with clear margin around it, three-quarter front view from slightly above showing the dorsal surface and one side; moderate lens; plain seamless light gray background; soft key light with gentle form shadows; matte finishes throughout.

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// Builds the Concept Mill's manifest and render derivatives from ships.yaml.
//
// node scripts/concept-mill/build.mjs [--renders <dir>] [--force]
//
// For every variant with a `source`, it writes a 1600 px WebP and a thumbnail
// into Aetheria/media/concept-mill/ and publishes the render's .md record as
// prompts/<image>.txt. Originals are only read. Existing derivatives are kept
// unless --force is given, so a run without the renders on disk still works.
// It then reads each variant's hypothesis and verdict from its published
// record and writes the manifest the page component imports.
//
// js-yaml and sharp come from GameCult-Quartz, which the site build already
// requires beside this repo (or at GAMECULT_QUARTZ_ROOT).
import { createRequire } from "node:module"
import fs from "node:fs/promises"
import path from "node:path"
import { fileURLToPath } from "node:url"
const here = path.dirname(fileURLToPath(import.meta.url))
const repoRoot = path.resolve(here, "..", "..")
const quartzRoot = process.env.GAMECULT_QUARTZ_ROOT ?? path.resolve(repoRoot, "..", "GameCult-Quartz")
const quartzRequire = createRequire(path.join(quartzRoot, "package.json"))
const yaml = quartzRequire("js-yaml")
const sharp = quartzRequire("sharp")
const args = process.argv.slice(2)
const flag = (name) => args.includes(name)
const option = (name, fallback) => {
const i = args.indexOf(name)
return i >= 0 ? args[i + 1] : fallback
}
const rendersRoot = path.resolve(option("--renders", path.join(repoRoot, "Aetheria", "Brainstorming", "Renders")))
const force = flag("--force")
const mediaDir = path.join(repoRoot, "Aetheria", "media", "concept-mill")
const promptDir = path.join(mediaDir, "prompts")
const manifestPath = path.join(repoRoot, "site", "quartz", "components", "data", "conceptMill.json")
const mediaUrl = "/media/concept-mill/"
const FULL_WIDTH = 1600
const THUMB_WIDTH = 720
const SECTIONS = [
{ kind: "pass", title: "Kept" },
{ kind: "new", title: "Unreviewed" },
{ kind: "scrap", title: "Scrap bin" },
]
const exists = (p) => fs.access(p).then(() => true, () => false)
async function ingest(variant) {
const full = path.join(mediaDir, `${variant.image}.webp`)
const thumb = path.join(mediaDir, `${variant.image}-thumb.webp`)
const record = path.join(promptDir, `${variant.prompt}.txt`)
const png = path.join(rendersRoot, `${variant.source}.png`)
const md = path.join(rendersRoot, `${variant.source}.md`)
const have = (await exists(full)) && (await exists(thumb)) && (await exists(record))
if (have && !force) return false
if (!(await exists(png)) || !(await exists(md))) {
throw new Error(`${variant.image}: derivatives missing and source not found at ${png}`)
}
await sharp(png).resize({ width: FULL_WIDTH }).webp({ quality: 82 }).toFile(full)
await sharp(png).resize({ width: THUMB_WIDTH }).webp({ quality: 72 }).toFile(thumb)
await fs.copyFile(md, record)
return true
}
// A render record is Markdown with "## Hypothesis" and "## Agent verdict"
// (or "## Agent observation", the round 4-5 heading) sections.
function section(text, headings) {
const lines = text.split(/\r?\n/)
const start = lines.findIndex((l) => l.startsWith("## ") && headings.includes(l.slice(3).trim().toLowerCase()))
if (start < 0) return undefined
const body = []
for (const line of lines.slice(start + 1)) {
if (line.startsWith("## ")) break
body.push(line)
}
const out = body.join(" ").replace(/`/g, "").replace(/\s+/g, " ").trim()
return out || undefined
}
function fail(message) {
console.error(`concept-mill: ${message}`)
process.exit(1)
}
const data = yaml.load(await fs.readFile(path.join(here, "ships.yaml"), "utf8"))
await fs.mkdir(promptDir, { recursive: true })
const shipIds = new Set()
let ingested = 0
const ships = []
for (const ship of data.ships) {
if (shipIds.has(ship.id)) fail(`duplicate ship id ${ship.id}`)
shipIds.add(ship.id)
if (!SECTIONS.some((s) => s.kind === ship.status?.kind)) fail(`${ship.id}: unknown status kind`)
if (!ship.variants?.length) fail(`${ship.id}: no variants`)
const picks = ship.variants.filter((v) => v.pick || v.default)
if (picks.length > 1) fail(`${ship.id}: more than one pick or default variant`)
const variants = []
const variantIds = new Set()
for (const v of ship.variants) {
if (variantIds.has(v.id)) fail(`${ship.id}: duplicate variant id ${v.id}`)
variantIds.add(v.id)
const variant = { ...v, prompt: v.prompt ?? v.image }
if (variant.source && (await ingest(variant))) ingested++
for (const file of [`${variant.image}.webp`, `${variant.image}-thumb.webp`, `prompts/${variant.prompt}.txt`]) {
if (!(await exists(path.join(mediaDir, file)))) fail(`${ship.id}/${v.id}: missing ${file}`)
}
const record = await fs.readFile(path.join(promptDir, `${variant.prompt}.txt`), "utf8")
variants.push({
id: v.id,
round: String(v.round),
image: `${mediaUrl}${variant.image}.webp`,
thumb: `${mediaUrl}${variant.image}-thumb.webp`,
prompt: `${mediaUrl}prompts/${variant.prompt}.txt`,
hypothesis: v.hypothesis ?? section(record, ["hypothesis"]),
verdict: v.verdict ?? section(record, ["agent verdict", "agent observation"]),
operator: v.operator,
pick: Boolean(v.pick),
})
}
const { variants: _, ...readout } = ship
ships.push({
...readout,
crew: String(ship.crew),
hardpoints: ship.hardpoints.map(([qty, size, mount]) => ({ qty: String(qty), size, mount })),
variants,
defaultVariant: variants[ship.variants.findIndex((v) => v.pick || v.default)]?.id ?? variants[variants.length - 1].id,
})
}
// Menu order: section, then faction in first-seen order, then file order.
const ordered = SECTIONS.flatMap(({ kind }) => {
const inSection = ships.filter((s) => s.status.kind === kind)
const factions = [...new Set(inSection.map((s) => s.faction))]
return factions.flatMap((f) => inSection.filter((s) => s.faction === f))
})
const manifest = {
sections: SECTIONS,
votes: data.votes ?? { enabled: false },
ships: ordered,
}
await fs.mkdir(path.dirname(manifestPath), { recursive: true })
await fs.writeFile(manifestPath, JSON.stringify(manifest, null, 1) + "\n")
const variantCount = ordered.reduce((n, s) => n + s.variants.length, 0)
console.log(`concept-mill: ${ordered.length} ships, ${variantCount} variants, ${ingested} renders ingested`)
console.log(`concept-mill: wrote ${path.relative(repoRoot, manifestPath)}`)

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@ -0,0 +1,581 @@
# The Concept Mill's source data. `node scripts/concept-mill/build.mjs` turns it
# into the page's manifest (site/quartz/components/data/conceptMill.json) and
# the render derivatives in Aetheria/media/concept-mill/. Commit all three.
#
# Adding a render round: add one variant row per new render, with `source`
# naming the render's PNG and .md record (without extension) under the renders
# root, then run the build. The renders root defaults to
# Aetheria/Brainstorming/Renders; pass `--renders <dir>` to read another
# checkout. Move `pick: true` if the lab's choice changed, and update a ship's
# status only with the operator's word.
#
# status.kind places a ship in the menu: pass -> Kept, new -> Unreviewed,
# scrap -> Scrap bin. status.stamp and status.verdict only ever carry the
# operator's word, or say plainly that she has not given one.
#
# Each variant is one render. `image` is the derivative basename in
# Aetheria/media/concept-mill/; `source` is the original render (PNG and its
# .md record) relative to the renders root, for variants the build ingests.
# `pick: true` marks the lab's choice (shown as LAB PICK and opened first).
# `operator` holds a verdict the operator gave on that render, verbatim.
# The vote slot in the readout stays hidden until this is enabled and an
# endpoint exists (planned: Bifrost vote API, concept-mill-votes-plan.md).
votes:
enabled: false
endpoint: null
bifrostUrl: null
ships:
# ---------------- reviewed and kept ----------------
- id: bison
name: Bison
code: AU
faction: Aeronautics Unlimited
role: Swarm escort
desig: Bench 1 · entry B · safe bet
crew: 1 pilot
mass: Small (per prompt)
hardpoints:
- [2, Medium, "Rocket pod · forward, cells in the hump face"]
- [1, Small, "Gun · forward (pitch says one; the render drew two horn guns)"]
- [1, Sensor, "Active sensor dome · dorsal"]
loadout: [Leonid dumbfire swarms in both rocket pods, Earp gun, Ranger active sensor]
concept: Swarm escort. It opens every fight with a saturation salvo from the hump and keeps its sensor dome lit so the swarm has something to chase.
notes: The bison lends where the mass sits; the hardpoints go in the hump, the cockpit in the low head. The operator's benchmark for the serious register.
beaten: Decoys. It fires at the first thing it sees, decoys included, and empties its pods on nothing.
status: {kind: pass, stamp: PASSED, verdict: "Operator: “already good to go” (Bench 3, What Round Two Taught)"}
variants:
- {id: b1, round: B1, image: bison, prompt: bison}
- id: vasuki
name: Vasuki
code: ALK
faction: Alakrita
role: Patron's duel escort
desig: Bench 1 · entry A · safe bet
crew: 1 pilot
mass: Small (per prompt)
hardpoints:
- [2, Medium, "Laser · one at each outer edge of the hood, forward"]
- ["—", Built-in, "Radiator hood · the hood is the radiator"]
loadout: [Two medium lasers, Arctica thrusters]
concept: Duel escort. It wins the first exchange on looks and heat capacity, then has nothing to repair itself with.
notes: Two renders. The first is the prompt alone. The second composes the same prompt after the global Aetheria block and the Alakrita block, and the operator found it “a noticeably more coherent render”. That result is why every later prompt is composed.
beaten: A long fight. It is gorgeous in the first exchange and has no spares in stock.
status: {kind: pass, stamp: STOOD OUT, verdict: "First round: stood out. Composed render: “noticeably more coherent”"}
variants:
- {id: a, round: B1·A, image: vasuki, prompt: vasuki, hypothesis: "The prompt alone, with no global or faction block."}
- {id: b, round: B1·B, image: vasuki2, prompt: vasuki, default: true, hypothesis: The same prompt composed after the global Aetheria block and the Alakrita block., operator: "a noticeably more coherent render"}
- id: squatter
name: Squatter
code: PIR
faction: Pirate Coalition
role: Ambush raider
desig: Bench 1 · entry A · moonshot
crew: 3 (pilot and two crew)
mass: Small (per prompt)
hardpoints:
- [1, Oversized, "Stolen gun · in the crusher claw, camera side"]
- [1, Utility, "Capture grapple · small claw, camera side"]
- [1, Drive, "Mismatched replacement drive · bolted to the shell"]
loadout: [One oversized stolen gun, Capture grapple, Whatever drive it could get]
concept: Ambush raider. It wants your cargo, aims for your drives, and grabs what falls loose.
notes: A hermit crab living in a stolen freight pod, still wearing the donor company's paint and a crossed-out serial. The analogy explains a history the hull visibly carries.
beaten: Making the fight look bad early. It leaves fights it is losing, so a stiff escort wins by showing up.
status: {kind: pass, stamp: APPROVED, verdict: "Operator: the one animal that felt right"}
variants:
- {id: b1, round: B1, image: squatter, prompt: squatter}
- id: raft
name: Raft
code: CET
faction: Cetacean Navigators
role: Corridor escort
desig: Bench 1 · entry B · moonshot
crew: 2 (pilot and navigator)
mass: Small (per prompt)
hardpoints:
- [2, Small, "Point defence · one turret per shoulder"]
- [1, Medium, "Utility · recovery grapple held on the chest"]
- ["—", Built-in, "Distress receiver"]
loadout: [Two point-defence turrets, Stubby recovery grapple]
concept: Corridor escort. It drops anything to answer a call on the corridor.
notes: A sea otter floating on its back, holding what it saves. Round two's register ruling moved whole cute animals to Corriedales, so this exact hull may change house.
beaten: A false distress call. Its dependency is answering every one.
status: {kind: pass, stamp: HIT, verdict: A hit with the household; whole-animal hulls now belong to the high-whimsy register}
variants:
- {id: b1, round: B1, image: raft, prompt: raft}
- id: gentle-giant
name: Gentle Giant
code: CET
faction: Cetacean Navigators
role: Recovery tug
desig: Bench 1 · entry B · safe bet
crew: Mixed-environment crew · TBD
mass: Small (per prompt)
hardpoints:
- ["—", Built-in, "Heavy tow block and tractor · the mouth is the intake"]
- [2, Small, "Point defence · one turret on each outer ridge"]
- ["—", Built-in, "Large aquatic pressure volume"]
loadout: [Tractor and tow block, Two point-defence turrets]
concept: Tug. It gets the disabled ship home before the salvagers do.
notes: A whale shark whose whole mouth is the tractor intake. The household favourite of the first round.
beaten: Attacks while it is towing, since the towed mass adds to its own. Its dependency is the tow line and its thrust.
status: {kind: pass, stamp: HIT, verdict: Above all the household's favourite (Bench 2 brief)}
variants:
- {id: b1, round: B1, image: gentle-giant, prompt: gentle-giant}
- id: shellback
name: Shellback
code: LSX
faction: Lightsail Express
role: Armed hauler
desig: Bench 1 · entry B · moonshot
crew: "2"
mass: Small (per prompt)
hardpoints:
- [2, Small, "ClearPath machine gun · eyestalk turrets"]
- ["—", Built-in, "Sealed box hold · cannot be jettisoned"]
loadout: [Two ClearPath machine guns, True North thrusters]
concept: Armed hauler. It is slow and stubborn, and it delivers.
notes: Lightsail's doctrine as an animal that carries its home; the coiled shell is the sealed hold, with the route stripe following the spiral.
beaten: "TBD. A concept-grade reading: anything that can catch it, because it cannot dump the hold to run."
status: {kind: pass, stamp: HIT, verdict: "A hit with the household, alongside Raft and Gentle Giant"}
variants:
- {id: b1, round: B1, image: shellback, prompt: shellback}
- id: lamp-shy
name: Lamp-Shy
code: ADR
faction: Adrasteia
role: Deniable courier
desig: Bench 1 · entry A · safe bet
crew: 1 pilot
mass: Small (per prompt)
hardpoints:
- [1, Utility, "TBD fit · bench names the slot only"]
- ["—", Built-in, "Shielded charge hold · under the wing ridge"]
- ["—", Built-in, "Cold drift mode"]
loadout: ["Cargo: Enigma Devices in unmarked boxes"]
concept: Deniable courier. It leaves no trace you can follow.
notes: A moth at rest, wings folded flat. Quiet, low-mass shapes read, but this one needs a stronger silhouette.
beaten: TBD. The bench names no counter.
status: {kind: pass, stamp: "PASS, BARELY", verdict: "First round: a pass, barely"}
variants:
- {id: b1, round: B1, image: lamp-shy, prompt: lamp-shy}
- id: zera
name: Zera
code: MGD
faction: Megiddo
role: Decoy layer
desig: Bench 1 · entry A · safe bet
crew: 1 pilot
mass: Small (per prompt)
hardpoints:
- ["—", Built-in, "Decoy bay · four decoy pods along the seam"]
- [1, Small, "Point defence · near the broad base"]
- ["—", Sensor, "Passive sensors"]
loadout: [Four decoy pods, One point-defence turret]
concept: Decoy layer. It makes the fleet look larger than it is.
notes: A closed milkweed pod. Its seed grammar was reworked into Sown, a picket-line layer, in Bench 3.
beaten: A second sensor that tells decoys apart, patience, and multiple bearings. Its dependency is that the observer must decide quickly.
status: {kind: pass, stamp: "PASS, BARELY", verdict: "First round: a pass, barely"}
variants:
- {id: b1, round: B1, image: zera, prompt: zera}
# ---------------- bench 4, unreviewed ----------------
- id: nakovalnya
name: Nakovalnya
code: ZHK
faction: Zhestokost
role: Fortress · the demo boss
desig: Bench 4 · moonshot
crew: "8"
mass: Fortress · huge (per prompt)
hardpoints:
- [3, Heavy, "Gun · fixed casemates in the prow, narrow forward arcs"]
- [10, Light, "Flak turret · ring around the upper edge, fast tracking"]
- [2, Built-in, "Feed collar · one per flank, where a tender couples"]
loadout: [Three heavy casemate guns, Ten one-cell flak turrets, Fed by two Oboz tenders]
concept: Armoured Prow and Point-Defence Umbrella in one hull, fed by two Tenders. A foundry anvil that learned to fly.
notes: "Six turning blocks turn a fortress slowly. The moonshot risk is two gun scales on one hull: the flak ring may blur into greeble."
beaten: "Strip: stay on its quarter and take the flak ring apart. Dive: cross close and fast under the heavy guns once a face of the ring is thin. Starve: kill both Obozes and wait for the casemates to go quiet."
status: {kind: new, stamp: UNREVIEWED, verdict: "Bench 4 render, 2026-10-08; awaiting the operator"}
variants:
- {id: r3, round: r3, image: nakovalnya, prompt: nakovalnya}
- id: oboz
name: Oboz
code: ZHK
faction: Zhestokost
role: Tender
desig: Bench 4 · Function · safe bet
crew: "3"
mass: TBD
hardpoints:
- [3, Built-in, "Magazine segment · the hull itself, flush oxide-red hatches"]
- [2, Built-in, "Transfer collar · flush in the flank, where gunships couple to rearm"]
- [1, Utility, "Towing lug · stern plate"]
loadout: [No gun at all, The column's ammunition]
concept: Tender. It is the column's anchor. It carries the rounds, holds back, and lets low-magazine ships peel back, couple and rearm. It flees early, and the column follows it home.
notes: "Oboz means “baggage train”. Unarmed: the magazines are the architecture. r6c drew them as crates on the deck; r8f made the segments the hull."
beaten: "Anything that reaches it, since it carries no gun. Kill both Obozes and a Nakovalnya's casemates go quiet."
status: {kind: new, stamp: UNREVIEWED, verdict: "Lab rounds 6–8, 2026-10-08; awaiting the operator"}
variants:
- {id: r6c, round: r6c, image: oboz-r6c, source: Bench 4/Oboz r6c}
- {id: r8f, round: r8f, image: oboz-r8f, source: Bench 4/Oboz r8f, pick: true}
- id: shchit
name: Shchit
code: ZHK
faction: Zhestokost
role: Facing-shield escort
desig: Bench 4 · safe bet
crew: "2"
mass: TBD
hardpoints:
- ["—", Built-in, "Facing shield projector · the bow face, forward only"]
- [2, Small, "Turret · low on the shoulders, behind the frame"]
loadout: [Two light turrets, Four corner turning blocks]
concept: Facing Shield on an Armoured Prow. It parks its shield face between the Oboz and the threat and turns to keep it there.
notes: Shchit means “shield”. Facing shields are wanted; the arc mechanism is not yet ruled.
beaten: Flank it, or come at it from two sides at once. One face cannot point two ways.
status: {kind: new, stamp: UNREVIEWED, verdict: "Bench 4 render, 2026-10-08; awaiting the operator"}
variants:
- {id: r3, round: r3, image: shchit, prompt: shchit}
- id: glushitel
name: Glushitel
code: ZHK
faction: Zhestokost
role: Point-defence umbrella
desig: Bench 4 · Function · safe bet
crew: "2"
mass: TBD
hardpoints:
- [6, Light, "Flak turret · raised rings on the bow shoulders, mid-hull edge and stern corners, fast tracking"]
- [1, Built-in, "Shrapnel magazine · centre of the back, oxide-red hatch"]
loadout: [Six light flak turrets]
concept: Point-Defence Umbrella. It flies inside the column and throws flak. Its shrapnel eats missiles and drones, so swarm and guided-missile users have to switch weapons.
notes: "Glushitel means “damper”. No forward gun; the shrapnel magazine is the largest feature. Its one render is a plan view, which shows coverage but hides height."
beaten: Direct fire. Its flak tracks fast but does little against a hull.
status: {kind: new, stamp: UNREVIEWED, verdict: "Lab round 7, 2026-10-08; awaiting the operator"}
variants:
- {id: r7f, round: r7f, image: glushitel-r7f, source: Bench 4/Glushitel r7f, pick: true}
- id: key-light
name: Key Light
code: LUC
faction: Lucent Media
role: Illuminator
desig: Bench 4 · safe bet
crew: 1 pilot
mass: TBD
hardpoints:
- ["—", Built-in, "Stage-light array · the whole bow, active sensor light"]
- ["—", Sensor, "Sensor fin · ring of small stage lights"]
loadout: [No real weapon]
concept: Illuminator and Spotter. It pings and paints you, so the headliner sees your gear and everyone in the zone sees you.
notes: A ventral drive leaves the stern free for a cooling fan. The ping reveals Key Light too.
beaten: Shooting the brightest thing in the zone, which it is. It is the first thing anyone with missiles kills.
status: {kind: new, stamp: UNREVIEWED, verdict: "Lab rounds 3–8, 2026-10-08; awaiting the operator"}
variants:
- {id: r3, round: r3, image: key-light, prompt: key-light}
- {id: r5e, round: r5e, image: key-light-r5e, source: Bench 4/Key Light r5e}
- {id: r5f, round: r5f, image: key-light-r5f, source: Bench 4/Key Light r5f}
- {id: r7a, round: r7a, image: key-light-r7a, source: Bench 4/Key Light r7a}
- {id: r8a, round: r8a, image: key-light-r8a, source: Bench 4/Key Light r8a, pick: true}
- id: shepherd
name: Shepherd
code: AU
faction: Aeronautics Unlimited
role: Point-defence picket
desig: Bench 4 · Mass · safe bet
crew: "2"
mass: TBD
hardpoints:
- [8, Light, "Turret · raised rings spread over every face, fast tracking"]
- ["—", Sensor, "Survey mast with tracking dish · mid-back"]
loadout: [Eight one-cell light guns]
concept: Point-Defence Picket. It circles a worksite on a short leash with nothing but fast-tracking light guns, and punishes the speed demon that wins against slow guns by crossing close.
notes: A herding dog circling a flock. No forward gun and no heavy gun.
beaten: A heavy hull. Its guns do little to armour, so a heavy ship simply pushes through.
status: {kind: new, stamp: UNREVIEWED, verdict: "Lab rounds 6–7, 2026-10-08; awaiting the operator"}
variants:
- {id: r6d, round: r6d, image: shepherd-r6d, source: Bench 4/Shepherd r6d, pick: true}
- {id: r7b, round: r7b, image: shepherd-r7b, source: Bench 4/Shepherd r7b}
- id: rake
name: Rake
code: AU
faction: Aeronautics Unlimited
role: Minesweeper
desig: Bench 4 · Function · safe bet
crew: "2"
mass: TBD
hardpoints:
- ["—", Built-in, "Sweep comb · the bow, replaceable armoured tines"]
- ["—", Built-in, "Blast plate · between the comb and the cab"]
- [1, Small, "Turret · cab roof"]
loadout: [Sweep comb, One small turret, Two spare tines racked on the deck]
concept: Minesweeper. It keeps worksite lanes clear, setting off Pirate mines on purpose at the end of its comb, where the blast is far from the cab.
notes: A farm rake made into a sweep. It is slow and needs the Shepherds around it.
beaten: "TBD. A concept-grade reading: anything that catches it away from its Shepherds."
status: {kind: new, stamp: UNREVIEWED, verdict: "Lab round 8, 2026-10-08; awaiting the operator"}
variants:
- {id: r8c, round: r8c, image: rake-r8c, source: Bench 4/Rake r8c, pick: true}
- id: dine-and-dash
name: Dine and Dash
code: PIR
faction: Pirate Coalition
role: Speed demon
desig: Bench 4 · safe bet
crew: 1 pilot
mass: TBD · no armour
hardpoints:
- [2, Light, "Turret · improvised mounts, tracks while sliding"]
- ["—", Thrust, "Lateral thrust · the flanks"]
loadout: [Two light turrets, Huge lateral thrust]
concept: Speed demon. No catalogue concept yet; it is the poster child for angular velocity in evasion. It crosses close and jinks, so heavy guns cannot track it.
notes: "Built from a stolen Alakrita racer, stripped of every gram that was not thrust. Rounds 4–8 chase one question: how lateral thrust reads without the bolted-on packs."
beaten: Aeronautics Unlimited's Shepherd pickets. Light guns that track fast are the one thing a speed demon cannot outrun.
status: {kind: new, stamp: UNREVIEWED, verdict: "Lab rounds 3–8, 2026-10-08. Operator on r3 and r4: “The thruster packs on the D&D are quite silly.”"}
variants:
- {id: r3, round: r3, image: dine-and-dash, prompt: dine-and-dash, operator: The thruster packs on the D&D are quite silly.}
- {id: r4a, round: r4a, image: dine-and-dash-r4a, source: Bench 4/Dine and Dash r4a, operator: The thruster packs on the D&D are quite silly.}
- {id: r4b, round: r4b, image: dine-and-dash-r4b, source: Bench 4/Dine and Dash r4b, operator: The thruster packs on the D&D are quite silly.}
- {id: r5c, round: r5c, image: dine-and-dash-r5c, source: Bench 4/Dine and Dash r5c}
- {id: r5d, round: r5d, image: dine-and-dash-r5d, source: Bench 4/Dine and Dash r5d}
- {id: r6a, round: r6a, image: dine-and-dash-r6a, source: Bench 4/Dine and Dash r6a}
- {id: r6b, round: r6b, image: dine-and-dash-r6b, source: Bench 4/Dine and Dash r6b}
- {id: r7c, round: r7c, image: dine-and-dash-r7c, source: Bench 4/Dine and Dash r7c}
- {id: r7d, round: r7d, image: dine-and-dash-r7d, source: Bench 4/Dine and Dash r7d}
- {id: r8b, round: r8b, image: dine-and-dash-r8b, source: Bench 4/Dine and Dash r8b, pick: true}
- id: party-favors
name: Party Favors
code: PIR
faction: Pirate Coalition
role: Minelayer
desig: Bench 4 · Story · safe bet
crew: "2"
mass: TBD
hardpoints:
- ["—", Built-in, "Mine chute · stern hatch, fed from the stolen ore hopper"]
- [1, Small, "Turret · improvised mount, faces aft over the hopper"]
- [2, Drive, "Mismatched replacement drive · bolted on the flanks"]
loadout: [A hopper of confetti-dot mines, One aft turret]
concept: Minelayer and Stern Chaser. It runs, strewing mines behind it. Only hostiles trigger them, so pirates fly through their own fields and pursuers do not.
notes: "Built from a stolen Aeronautics Unlimited ore hauler. The blast is faction-blind: a pirate who lingers beside a mine a pursuer triggers pays for it too."
beaten: "TBD. A concept-grade reading: not chasing it down its own wake."
status: {kind: new, stamp: UNREVIEWED, verdict: "Lab round 6, 2026-10-08; awaiting the operator"}
variants:
- {id: r6f, round: r6f, image: party-favors-r6f, source: Bench 4/Party Favors r6f, pick: true}
- id: finders-keepers
name: Finders Keepers
code: PIR
faction: Pirate Coalition
role: Salvager
desig: Bench 4 · Mass · safe bet
crew: "3"
mass: TBD
hardpoints:
- [1, Utility, "Tractor emitter · above the bow maw"]
- [1, Utility, "Cargo maw with two sorting arms · welded across the bow"]
- [1, Small, "Turret · improvised mount on the cab roof"]
loadout: [Tractor emitter, One roof turret, A net full of somebody else's crates]
concept: Salvager. It tractors jettisoned cargo. When loot drops, it goes for the loot and the fight stops for it.
notes: Built from a stolen Ewan Hart farm hauler; a vacuum cleaner with teeth. Its render tested “cute and cursed” stated outright in the prompt.
beaten: Dropping something. The collector turns away for the loot.
status: {kind: new, stamp: UNREVIEWED, verdict: "Lab round 8, 2026-10-08; awaiting the operator"}
variants:
- {id: r8d, round: r8d, image: finders-keepers-r8d, source: Bench 4/Finders Keepers r8d, pick: true}
- id: tattletale
name: Tattletale
code: FIN
faction: Finch Cybernetics
role: Tracker
desig: Bench 4 · freelancer · safe bet
crew: 1 pilot
mass: TBD
hardpoints:
- ["—", Sensor, "Sensor dish · recessed in the camera-side flank, the largest feature"]
- ["—", Sensor, "Second dish · recessed in the far flank"]
- [1, Small, "Low-signature weapon aperture · flush under the nose"]
loadout: [One small flush weapon]
concept: Spotter. It shadows you and sells your track to whoever pays, so a Zhestokost column or a Pirate crew knows where you are.
notes: A bounty hunter for hire. Its technician label reads “Track Services, Billed by the Minute”.
beaten: Going cold, or paying it more.
status: {kind: new, stamp: UNREVIEWED, verdict: "Lab round 6, 2026-10-08; awaiting the operator"}
variants:
- {id: r6e, round: r6e, image: tattletale-r6e, source: Bench 4/Tattletale r6e, pick: true}
- id: ghost-fare
name: Ghost Fare
code: ADR
faction: Adrasteia
role: Cold-running smuggler
desig: Bench 4 · freelancer · safe bet
crew: 1 pilot
mass: TBD
hardpoints:
- ["—", Built-in, "Smuggling hold · under the hinged asymmetric facet"]
- [1, Utility, "Utility port · flush in the leading edge"]
loadout: [No visible gun]
concept: Quiet Approach. It crosses the region dark and never answers a hail.
notes: Zhestokost columns hunt by heat, so an Inspektor cannot find it.
beaten: A Key Light ping, and Lucent will put it on air.
status: {kind: new, stamp: UNREVIEWED, verdict: "Lab round 7, 2026-10-08; awaiting the operator"}
variants:
- {id: r7e, round: r7e, image: ghost-fare-r7e, source: Bench 4/Ghost Fare r7e, pick: true}
- id: odd-job
name: Odd Job
code: EWH
faction: Ewan Hart (freelancer)
role: Salvage tug
desig: Bench 4 · safe bet
crew: 1 pilot
mass: TBD
hardpoints:
- ["—", Built-in, "Front-loader bucket · the bow"]
- [1, Utility, "Folding grab arm · camera flank"]
- [1, Utility, "Tow hitch · stern"]
loadout: ["Weapons: TBD (none named)"]
concept: Salvager and Tug. It races you to wrecks and dropped loot.
notes: "The r3 prompt put the thrusters inside four fenders like a tractor's wheels, and the render took the wheels literally. Rounds 4–5 rebuilt it as an orbital service craft."
beaten: Being caught in the field, or attacked while towing.
status: {kind: new, stamp: UNREVIEWED, verdict: "Lab rounds 3–8, 2026-10-08; awaiting the operator"}
variants:
- {id: r3, round: r3, image: odd-job, prompt: odd-job, hypothesis: "The first Bench 4 prompt, with the thrusters inside four tractor fenders.", verdict: Came out as a wheeled ground loader.}
- {id: r4a, round: r4a, image: odd-job-r4a, source: Bench 4/Odd Job r4a}
- {id: r4b, round: r4b, image: odd-job-r4b, source: Bench 4/Odd Job r4b}
- {id: r5a, round: r5a, image: odd-job-r5a, source: Bench 4/Odd Job r5a}
- {id: r5b, round: r5b, image: odd-job-r5b, source: Bench 4/Odd Job r5b, pick: true}
- {id: r8e, round: r8e, image: odd-job-r8e, source: Bench 4/Odd Job r8e}
# ---------------- scrap bin ----------------
- id: one-pass
name: One Pass
code: ALK
faction: Alakrita
role: Interceptor
desig: Bench 2 · Function · safe bet
crew: 1 pilot
mass: TBD
hardpoints:
- [2, Light, "Gun · flush with the nose, forward"]
loadout: [Two light guns, Victoire thrusters, The lowest armour in the catalogue]
concept: None. “Cockpit, two guns and speed” is the default silhouette, not a concept.
notes: "Reworked in Bench 3 as Riposte: one spinal lance and a flywheel surge."
beaten: TBD. Anything that survives one fast pass.
status: {kind: scrap, stamp: REJECTED · BIG FAIL, verdict: "Operator: “big fail”. Prose does not rescue a weak concept"}
variants:
- {id: b2, round: B2, image: one-pass, prompt: one-pass}
- id: bulldog
name: Bulldog
code: NLE
faction: NiteLife Energy
role: Station guard
desig: Bench 2 · Mass · safe bet
crew: 1 pilot
mass: TBD
hardpoints:
- [1, Medium, "ChargeBlast emitter · chest, forward"]
- ["—", Built-in, "Two capacitor banks · the shoulders"]
- ["—", Built-in, "MoveOnPro reactor with reservoir cartridge"]
loadout: [ChargeBlast, MoveOnPro reactor]
concept: Station guard. Strong on its leash; never leaves its station.
notes: "Reworked in Bench 3 as Bulldog II: the capacitor becomes the chest and the cartridge sits flush."
beaten: "TBD. A concept-grade reading: fighting it away from its station."
status: {kind: scrap, stamp: REJECTED · BIG SILLY THING ON ITS BACK, verdict: "Operator: “nice stature, big silly thing on its back, fail”"}
variants:
- {id: b2, round: B2, image: bulldog, prompt: bulldog}
- id: breakup-song
name: Breakup Song
code: DME
faction: Death Monkey Explosives
role: Infrastructure breaker
desig: Bench 1 · entry A · safe bet
crew: "2"
mass: Small (per prompt)
hardpoints:
- [1, Heavy, "Thermal warhead launcher · the horn, forward"]
- [2, Small, "Flame projector · the ears"]
loadout: ["Thermal warhead launcher, big blast radius", Two flame projectors, Safeties wired open]
concept: Infrastructure breaker. It hits stations, not ships.
notes: A whole rounded animal reads as a plush toy in any paint. Serious factions get no animal hulls.
beaten: "A long fight: it cooks itself. And ships, which it is not built to hit."
status: {kind: scrap, stamp: REJECTED · TOO CUTE FOR DME, verdict: "First round verdict (Bench 2, What the First Round Taught)"}
variants:
- {id: b1, round: B1, image: breakup-song, prompt: breakup-song}
- id: 50-f
name: Standard Model 50-F “Records”
code: R&D
faction: Rossum & Douglas
role: MIRV picket
desig: Bench 1 · entry B · moonshot
crew: 1 pilot
mass: Small (per prompt)
hardpoints:
- [4, Cell, "MIRV launch cell · behind the drawer doors, forward"]
- [1, Small, "Defensive mount · flush on top, rear"]
- ["—", Built-in, "Guidance computer"]
loadout: [Four MIRV cells, One defensive mount]
concept: MIRV picket. It outranges you and backs away when you close.
notes: A filing cabinet lying on its side. Its identity belongs in small human-scale parts, not the whole body.
beaten: Closing the distance.
status: {kind: scrap, stamp: REJECTED · FELL FLAT, verdict: "First round: no household objects"}
variants:
- {id: b1, round: B1, image: 50-f, prompt: 50-f}
- id: live-wire
name: Live Wire
code: NLE
faction: NiteLife Energy
role: Station guard
desig: Bench 1 · entry B · moonshot
crew: 1 pilot
mass: Small (per prompt)
hardpoints:
- [1, Medium, "ChargeBlast · drawn as two prong emitters, forward"]
- ["—", Built-in, "Two capacitor banks · the flanks"]
- ["—", Built-in, "Reservoir cartridge · top, behind the cockpit"]
loadout: [ChargeBlast, MoveOnPro reactor]
concept: Station guard. Strong on its leash; never leaves its station.
notes: A heavy-duty power plug. The ship is the thing you must plug in.
beaten: "TBD. A concept-grade reading: fighting it away from its station."
status: {kind: scrap, stamp: REJECTED · FELL FLAT, verdict: "First round: no household objects"}
variants:
- {id: b1, round: B1, image: live-wire, prompt: live-wire}
- id: homestead
name: Homestead
code: EWH
faction: Ewan Hart
role: Tug and hauler
desig: Bench 1 · entry A · safe bet
crew: 2 (driver and a hand)
mass: Small (per prompt)
hardpoints:
- [1, Utility, "Implement mount · under the front grille"]
- [1, Small, "Defensive mount · on the hood"]
- ["—", Built-in, "Heavy towing hitch · stern"]
loadout: [One implement, One defensive mount]
concept: Tug and hauler. It gets the harvest to the station.
notes: A vintage farm tractor with the drive pods in its rear fenders. Its descendant is Odd Job.
beaten: "Threats of any kind: it flees and jettisons."
status: {kind: scrap, stamp: REJECTED · TOO SILLY, verdict: "First round: “the rest: too silly”"}
variants:
- {id: b1, round: B1, image: homestead, prompt: homestead}

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