Ranks the factions by legibility against Megiddo and deepens the six least
loved flags (Miss Terri's, Adrasteia, NiteLife, Lightsail, Ewan Hart,
Alakrita). Each note separates established lore and the operator's archived
words from proposals for canon, and ties back to Faction Play's levers and
Ship Design Language.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Composed in order global, faction, ship prompt, so that "an AU ship" means
something concrete to the image model. Thrusters, attitude ports and radiators
are left to the operator.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Each faction has an aesthetic thesis and two roles drawn from Faction Play.
Each role has two or three attempts on different analogies, written to the
image-to-3D guidelines. The riskiest attempts are flagged for Tripo.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Operator, 2026-10-03: "their weakness is their need for glory so they can be
baited into Zellbrigen like a Clanner in Battletech". All five proposed lore
changes and the separate relations field were accepted.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Candidate design from an Imagination pass. One learnable quirk per faction,
each tested by the player adjustment it forces, landed on levers the legacy
tree has: Faction.Personality read by the existing Minion agent plus the four
states the tutorial sketch already needs, Allegiance and product roles for
loadouts, station stock and security for resources, signature behaviour and
earned HUD identity for visuals, barks and dock stories for hooks. Includes
prior art, cross-faction dynamics, a cut list, lore change proposals and the
inter-faction relations fork.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Adds a prompting section grounded in Tripo3D input guidance and the
text-to-image composition literature (spatial relations, binding,
negation, counting): one body with one analogy that already carries
the layout, multi-body ideas grown as lobes of one mass, thick closed
symmetric forms, matte opaque surfaces, positive frame clause.
Rewrites the three failed prompts as sea turtle / water jar,
manta / beluga and flatiron / hammerhead, keeping the old prompts in
collapsed callouts, and audits the remaining prompts.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Compiles the faction table, taglines and equipment wishlist from the
Worldbuilding To-Do with the per-corporation item ideas from the Items
spreadsheet, and checks both against what the catalog ships today.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Operator direction, after reading the 2020 tutorial script: even when things are
bleak, people are still having fun, and the reader is too.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
IFF as regulated credentials: detection-gated stance broadcast, drones carrying
delegated launcher credentials, why forged codes fail but laundered real ones
work, burned credentials as a consumable, and valid-but-incoherent histories.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
- site/quartz/components/AetheriaSectionNav.tsx (478 lines): no import,
re-export, or layout/registry reference found. Checked quartz.layout.ts,
quartz.config.ts, and components/aetheria.ts (no barrel/index.ts exists in
components/) by eye, not just grep. Broad repo grep and a whole-file grep
across site/ both show only the file's own internal self-references
(the local const/return in the file itself). Also checked sibling
GameCult-Quartz-family repos (gamecult-site, Delvehold, Kalsa, Zyphos,
GameCult-Quartz, GameCult-Quartz-sitebuild, GhostlightDungeon-site,
pombabranca-site) with rg -n -F AetheriaSectionNav: no hits. Cross-checked
with mcp__voidbot__search_sources: only semantic noise (Unity Navigation
docs) came back, no genuine reference.
- scratch.md (repo root, confirmed 0 bytes via wc -c): the only repo-wide
hit for the literal string "scratch.md" is a doc reference to the
unrelated path .epiphany/state/scratch.md, not this file. No build
script or doc names the root scratch.md.
No package.json/typecheck tooling exists in this repo (site/ is
content-only, consumed by external build tooling); no typecheck was run.
REC-096.
Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
Accessibility guidance erodes on its own because the error is asymmetric:
writing above a reader reads as respect, writing below them reads as
condescension. Unchecked, the level only climbs, and each pass inherits the
previous pass's ceiling.
The drift is undetectable from inside. Prose is legible to precisely the
reader it was tuned for, and it was tuned for whoever wrote it, so rereading
cannot find it. The failure is also silent for the reader who suffers it: a
newcomer understands every sentence while nothing accumulates, which produces
no complaint and therefore no correcting signal.
Records the consequence that a fact audit cannot catch: over-calibration
compresses rather than omits, so the context is present but expandable only by
someone who already holds it.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>