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fdea06f27f
Add an engine-free capability event contract
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Fork L (docs/headless-playground-cut.md): pickup, impact absorption, melee
blade and propulsion are separate item capabilities that a future simulation
will own; presentations subscribe and decide nothing. This stands up the wire
shape only -- AbsorbEvent/GrabEvent/MeleeEvent/ThrustEvent plus a per-entity
CapabilityEvents source (UniRx Subject<T> per kind, matching the idiom
already used on Entity) -- with no publisher wired up yet. Compiles into the
headless Aetheria.Shared build with no Unity dependency.
AbsorbEvent carries the hit's DamageType (operator, 2026-09-17) so a future
presenter can vary visuals per type; the damage-type mask itself belongs to
the absorb capability's own data and is out of scope here.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-09-17 14:36:14 +02:00
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Audio
Combat & Visibility & Collisions
2021-02-26 19:01:47 +00:00
Editor
Restore the stable legacy Unity project
2026-08-10 14:57:50 +01:00
Fonts
Action Bar (WIP)
2021-04-18 05:13:20 +01:00
Images
Upgrade to Unity 6000.3.24f1
2026-09-11 22:04:28 +02:00
Materials
Restore the stable legacy Unity project
2026-08-10 14:57:50 +01:00
Models
Shields
2025-01-30 01:58:05 +00:00
Plugins
Delete the in-tree cache, JsonKnownTypes and vendored MessagePack
2026-09-14 18:42:09 +02:00
Prefabs
Upgrade to Unity 6000.3.24f1
2026-09-11 22:04:28 +02:00
Resources
Let the player target and mark neutrals, and fix the HUD lock direction
2026-09-17 14:01:15 +02:00
Scenes
Restore the stable legacy Unity project
2026-08-10 14:57:50 +01:00
Scripts
Add an engine-free capability event contract
2026-09-17 14:36:14 +02:00
Shaders
Replace the Database Tools with the Studio and cut Unity over
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StreamingAssets
Unified Volumetric Flow
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TextMesh Pro
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Textures
Upgrade to Unity 6000.3.24f1
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Audio.meta
Combat & Visibility & Collisions
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Editor.meta
Add Epiphany Unity editor bridge
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Fonts.meta
Menu Prototype
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HoverCursorChange.cs
Playability
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HoverCursorChange.cs.meta
Trade Menu Spreadsheet
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Images.meta
Menu Prototype
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MainMenuMusic.cs
NEW CLOUDS NEW CLOUDS NEW CLOUDS WHOOO
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MainMenuMusic.cs.meta
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Materials.meta
Old Aetheria Code
2020-03-09 01:28:55 +00:00
Models.meta
Initial ARPG Port
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MouseRotate.cs
Move the remaining Assets scripts off Unity.Mathematics
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MouseRotate.cs.meta
Playability
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Plugins.meta
Initial Client/Server Communication
2020-02-26 17:48:40 +00:00
Prefabs.meta
Smooth AF Tab Menu
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Resources.meta
Old Aetheria Code
2020-03-09 01:28:55 +00:00
Scenes.meta
Created Unity Project
2020-02-19 15:09:31 +00:00
Scripts.meta
Initial Client/Server Communication
2020-02-26 17:48:40 +00:00
Shaders.meta
Copy Aetheria Code
2020-02-27 18:51:07 +00:00
Steel.mat
Combat & Visibility & Collisions
2021-02-26 19:01:47 +00:00
Steel.mat.meta
Combat & Visibility & Collisions
2021-02-26 19:01:47 +00:00
StreamingAssets.meta
Initial Wwise Integration
2021-02-27 20:53:36 +00:00
TextMesh Pro.meta
Smooth AF Tab Menu
2020-03-24 21:51:38 +00:00
Textures.meta
Initial ARPG Port
2020-11-27 22:47:33 +00:00