Bugfixes & Reactive Refactor
Added credits display to trade screen Fixed bug in inventory screen where a failed drag from a cargo bay would make the item disappear until a refresh is triggered Changed behavior of Escape key to exit menu if a menu is open Fixed zone map gravity isolines to correctly track maximum gravity depth Refactored orbit and planet data to replace reactive variables with regular ones
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43 changed files with 1833 additions and 728 deletions
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@ -17188,7 +17442,7 @@ MonoBehaviour:
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parentLinkedComponent: {fileID: 0}
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m_enableKerning: 1
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@ -20772,7 +21026,7 @@ MonoBehaviour:
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parentLinkedComponent: {fileID: 0}
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m_enableKerning: 1
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m_ActiveFontFeatures: 00000000
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m_ActiveFontFeatures: 6e72656b
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@ -21612,7 +21866,7 @@ MonoBehaviour:
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m_linkedTextComponent: {fileID: 0}
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parentLinkedComponent: {fileID: 0}
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m_enableKerning: 1
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m_ActiveFontFeatures: 00000000
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m_ActiveFontFeatures: 6e72656b
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@ -21811,7 +22065,7 @@ MonoBehaviour:
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m_linkedTextComponent: {fileID: 0}
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parentLinkedComponent: {fileID: 0}
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m_enableKerning: 1
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m_ActiveFontFeatures: 00000000
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m_ActiveFontFeatures: 6e72656b
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@ -21997,7 +22251,7 @@ MonoBehaviour:
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m_linkedTextComponent: {fileID: 0}
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parentLinkedComponent: {fileID: 0}
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m_enableKerning: 1
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m_ActiveFontFeatures: 00000000
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m_ActiveFontFeatures: 6e72656b
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m_enableExtraPadding: 0
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checkPaddingRequired: 0
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m_isRichText: 1
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@ -22768,7 +23022,7 @@ MonoBehaviour:
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m_linkedTextComponent: {fileID: 0}
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parentLinkedComponent: {fileID: 0}
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m_enableKerning: 1
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m_ActiveFontFeatures: 00000000
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m_ActiveFontFeatures: 6e72656b
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@ -23185,7 +23439,7 @@ MonoBehaviour:
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m_linkedTextComponent: {fileID: 0}
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m_enableKerning: 1
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@ -26472,7 +26726,7 @@ MonoBehaviour:
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m_enableKerning: 1
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@ -27326,7 +27580,7 @@ MonoBehaviour:
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m_enableKerning: 1
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@ -29310,6 +29564,8 @@ RectTransform:
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- {fileID: 910549481}
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- {fileID: 1010025669}
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- {fileID: 425104908}
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- {fileID: 125165635}
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@ -30400,7 +30656,7 @@ GameObject:
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@ -31123,7 +31379,7 @@ MonoBehaviour:
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parentLinkedComponent: {fileID: 0}
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@ -36886,7 +37142,7 @@ MonoBehaviour:
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parentLinkedComponent: {fileID: 0}
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@ -37643,7 +37899,7 @@ MonoBehaviour:
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@ -1,3 +1,4 @@
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using static Unity.Mathematics.math;
|
||||
using UnityEditor;
|
||||
using UnityEngine;
|
||||
using static UnityEditor.EditorGUILayout;
|
||||
|
|
@ -14,6 +15,18 @@ public class IntInspector : BaseInspector<int>
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}
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}
|
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public class UintInspector : BaseInspector<uint>
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{
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public override uint Inspect(string label, uint value, object parent, DatabaseInspector inspectorWindow)
|
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{
|
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using (new HorizontalScope())
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{
|
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GUILayout.Label(label, GUILayout.Width(width));
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return (uint) max(DelayedIntField((int)value), 0);
|
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}
|
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}
|
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}
|
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|
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public class RangedIntInspector : BaseInspector<int, InspectableRangedIntAttribute>
|
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{
|
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public override int Inspect(string label, int value, object parent, DatabaseInspector inspectorWindow, InspectableRangedIntAttribute attribute)
|
||||
|
|
|
|||
|
|
@ -20,7 +20,6 @@ using UnityEngine.Rendering.PostProcessing;
|
|||
using UnityEngine.Serialization;
|
||||
using UnityEngine.UI;
|
||||
using Unity.Mathematics;
|
||||
using UnityEditor.Localization.Plugins.XLIFF.V12;
|
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using UnityEngine.EventSystems;
|
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using static Unity.Mathematics.math;
|
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using float2 = Unity.Mathematics.float2;
|
||||
|
|
@ -326,7 +325,13 @@ public class ActionGameManager : MonoBehaviour
|
|||
else Undock();
|
||||
};
|
||||
|
||||
Input.Global.MainMenu.performed += context => ToggleFullscreenMenu(MainMenu.gameObject);
|
||||
Input.Global.MainMenu.performed += context =>
|
||||
{
|
||||
if(Menu.gameObject.activeSelf)
|
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ToggleMenuTab(Menu.CurrentTab);
|
||||
else
|
||||
ToggleFullscreenMenu(MainMenu.gameObject);
|
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};
|
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|
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Input.Global.InputScreen.performed += context => ToggleFullscreenMenu(HelpScreen);
|
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|
||||
|
|
@ -427,7 +432,7 @@ public class ActionGameManager : MonoBehaviour
|
|||
|
||||
slot.PointerEnterTrigger.OnPointerEnterAsObservable().Subscribe(_ =>
|
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{
|
||||
Debug.Log($"Pointer entered action bar slot {controlPath}");
|
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//Debug.Log($"Pointer entered action bar slot {controlPath}");
|
||||
RegisterDragTarget(dragAction =>
|
||||
{
|
||||
//Debug.Log("Registering binding!");
|
||||
|
|
@ -504,7 +509,7 @@ public class ActionGameManager : MonoBehaviour
|
|||
ConsoleController.AddCommand("trackmissile",
|
||||
_ =>
|
||||
{
|
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foreach (var missileManager in FindObjectsOfType<GuidedProjectileManager>())
|
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foreach (var missileManager in FindObjectsByType<GuidedProjectileManager>(FindObjectsSortMode.None))
|
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{
|
||||
missileManager.OnFireGuided.Where(x => x.source == _currentEntity).Take(1).Subscribe(x =>
|
||||
{
|
||||
|
|
|
|||
|
|
@ -716,7 +716,7 @@ public abstract class Entity
|
|||
|
||||
public EquippedDockingBay TryDock(Ship ship)
|
||||
{
|
||||
if (!IsDockingPermitted(ship.GetFactionRelationship(Faction), CurrentSecurityLevel.Value)) return null;
|
||||
//if (!IsDockingPermitted(ship.GetFactionRelationship(Faction), CurrentSecurityLevel.Value)) return null;
|
||||
|
||||
var bay = DockingBays.FirstOrDefault(x => x.DockedShip == null);
|
||||
if (bay != null)
|
||||
|
|
@ -1368,7 +1368,7 @@ public class EquippedCargoBay : EquippedItem
|
|||
|
||||
public readonly Dictionary<Guid, List<ItemInstance>> ItemsOfType = new Dictionary<Guid, List<ItemInstance>>();
|
||||
|
||||
public readonly CargoBayData Data;
|
||||
public new readonly CargoBayData Data;
|
||||
|
||||
public float Mass { get; private set; }
|
||||
public float ThermalMass { get; private set; }
|
||||
|
|
|
|||
|
|
@ -1,4 +1,4 @@
|
|||
/* This Source Code Form is subject to the terms of the Mozilla Public
|
||||
/* This Source Code Form is subject to the terms of the Mozilla Public
|
||||
* License, v. 2.0. If a copy of the MPL was not distributed with this
|
||||
* file, You can obtain one at https://mozilla.org/MPL/2.0/. */
|
||||
|
||||
|
|
@ -165,10 +165,10 @@ public class Zone
|
|||
{
|
||||
var orbit = Orbits[orbitID];
|
||||
float2 pos = float2.zero;
|
||||
if (orbit.Period.Value > .01f)
|
||||
if (orbit.Period > .01f)
|
||||
{
|
||||
var phase = (float) frac(_time / orbit.Period.Value);
|
||||
pos = OrbitData.Evaluate(frac(phase + orbit.Data.Phase)) * orbit.Data.Distance.Value;
|
||||
var phase = (float) frac(_time / orbit.Period);
|
||||
pos = OrbitData.Evaluate(frac(phase + orbit.Data.Phase)) * orbit.Data.Distance;
|
||||
|
||||
if (float.IsNaN(pos.x))
|
||||
{
|
||||
|
|
@ -258,7 +258,7 @@ public class Zone
|
|||
var orbit = new OrbitData
|
||||
{
|
||||
ID = Guid.NewGuid(),
|
||||
Distance = new ReactiveProperty<float>(distance),
|
||||
Distance = distance,
|
||||
Parent = parent,
|
||||
Phase = storedPhase
|
||||
};
|
||||
|
|
@ -330,21 +330,21 @@ public class Zone
|
|||
{
|
||||
var p = position - body.Orbit.Position; //GetOrbitPosition(body.BodyData.Orbit)
|
||||
var distSqr = lengthsq(p);
|
||||
var gravityRadius = body.GravityWellRadius.Value;
|
||||
var gravityRadius = body.GravityWellRadius;
|
||||
if (distSqr < gravityRadius*gravityRadius)
|
||||
{
|
||||
var depth = body.GravityWellDepth.Value;
|
||||
result -= PowerPulse(sqrt(distSqr) / gravityRadius, body.BodyData.GravityDepthExponent.Value) * depth;
|
||||
var depth = body.GravityWellDepth;
|
||||
result -= PowerPulse(sqrt(distSqr) / gravityRadius, body.BodyData.GravityDepthExponent) * depth;
|
||||
}
|
||||
|
||||
if (body is GasGiant gas)
|
||||
{
|
||||
var waveRadius = gas.GravityWavesRadius.Value;
|
||||
var waveRadius = gas.GravityWavesRadius;
|
||||
if(distSqr < waveRadius*waveRadius)
|
||||
{
|
||||
var depth = gas.GravityWavesDepth.Value;
|
||||
var frequency = Settings.WaveFrequency.Evaluate(body.BodyData.Mass.Value);
|
||||
var speed = gas.GravityWavesSpeed.Value;
|
||||
var depth = gas.GravityWavesDepth;
|
||||
var frequency = Settings.WaveFrequency.Evaluate(body.BodyData.Mass);
|
||||
var speed = gas.GravityWavesSpeed;
|
||||
result -= RadialWaves(sqrt(distSqr) / waveRadius, 8, 1.25f, frequency, (float) (_time * speed)) * depth;
|
||||
}
|
||||
}
|
||||
|
|
@ -362,7 +362,7 @@ public class Zone
|
|||
{
|
||||
var p = position - body.Orbit.Position;
|
||||
var distSqr = lengthsq(p);
|
||||
var lightRadius = sun.LightRadius.Value;
|
||||
var lightRadius = sun.LightRadius;
|
||||
if (distSqr < lightRadius * lightRadius)
|
||||
{
|
||||
light += PowerPulse(sqrt(distSqr) / lightRadius, 8);
|
||||
|
|
@ -377,7 +377,7 @@ public class Zone
|
|||
{
|
||||
var normal = GetNormal(position);
|
||||
var f = new float2(normal.x, normal.z);
|
||||
return f * Settings.GravityStrength * lengthsq(f);// * Mathf.Abs(GetHeight(position));
|
||||
return f * Settings.GravityStrength * lengthsq(f);
|
||||
}
|
||||
|
||||
public static float PowerPulse(float x, float exponent)
|
||||
|
|
@ -409,58 +409,65 @@ public class Zone
|
|||
public class Planet
|
||||
{
|
||||
public Orbit Orbit;
|
||||
protected readonly PlanetSettings Settings;
|
||||
public BodyData BodyData;
|
||||
public ReadOnlyReactiveProperty<float> GravityWellDepth;
|
||||
public ReadOnlyReactiveProperty<float> GravityWellRadius;
|
||||
public ReadOnlyReactiveProperty<float> BodyRadius;
|
||||
public float GravityWellDepth;
|
||||
public float GravityWellRadius;
|
||||
public float BodyRadius;
|
||||
|
||||
public Planet(PlanetSettings settings, BodyData data, Orbit orbit)
|
||||
{
|
||||
Settings = settings;
|
||||
Orbit = orbit;
|
||||
BodyData = data;
|
||||
BodyRadius = new ReadOnlyReactiveProperty<float>(
|
||||
data.Mass.CombineLatest(data.BodyRadiusMultiplier,
|
||||
(mass, radius) => settings.BodyRadius.Evaluate(mass) * radius));
|
||||
GravityWellRadius = new ReadOnlyReactiveProperty<float>(
|
||||
data.Mass.CombineLatest(data.GravityRadiusMultiplier,
|
||||
(mass, radius) => settings.GravityRadius.Evaluate(mass) * radius));
|
||||
GravityWellDepth = new ReadOnlyReactiveProperty<float>(
|
||||
data.Mass.CombineLatest(data.GravityDepthMultiplier,
|
||||
(mass, depth) => settings.GravityDepth.Evaluate(mass) * depth));
|
||||
CalculateProperties();
|
||||
}
|
||||
|
||||
public void CalculateProperties()
|
||||
{
|
||||
BodyRadius = Settings.BodyRadius.Evaluate(BodyData.Mass) * BodyData.BodyRadiusMultiplier;
|
||||
GravityWellRadius = Settings.GravityRadius.Evaluate(BodyData.Mass) * BodyData.GravityRadiusMultiplier;
|
||||
GravityWellDepth = Settings.GravityDepth.Evaluate(BodyData.Mass) * BodyData.GravityDepthMultiplier;
|
||||
}
|
||||
}
|
||||
|
||||
public class GasGiant : Planet
|
||||
{
|
||||
public GasGiantData GasGiantData;
|
||||
public ReadOnlyReactiveProperty<float> GravityWavesDepth;
|
||||
public ReadOnlyReactiveProperty<float> GravityWavesRadius;
|
||||
public ReadOnlyReactiveProperty<float> GravityWavesSpeed;
|
||||
public float GravityWavesDepth;
|
||||
public float GravityWavesRadius;
|
||||
public float GravityWavesSpeed;
|
||||
|
||||
public GasGiant(PlanetSettings settings, GasGiantData data, Orbit orbit) : base(settings, data, orbit)
|
||||
{
|
||||
GasGiantData = data;
|
||||
GravityWavesDepth = new ReadOnlyReactiveProperty<float>(
|
||||
data.Mass.CombineLatest(data.WaveDepthMultiplier,
|
||||
(mass, depth) => settings.WaveDepth.Evaluate(mass) * depth));
|
||||
GravityWavesRadius = new ReadOnlyReactiveProperty<float>(
|
||||
data.Mass.CombineLatest(data.WaveRadiusMultiplier,
|
||||
(mass, radius) => settings.WaveRadius.Evaluate(mass) * radius));
|
||||
GravityWavesSpeed = new ReadOnlyReactiveProperty<float>(
|
||||
data.Mass.CombineLatest(data.WaveSpeedMultiplier,
|
||||
(mass, speed) => settings.WaveSpeed.Evaluate(mass) * speed));
|
||||
CalculateProperties();
|
||||
}
|
||||
|
||||
public new void CalculateProperties()
|
||||
{
|
||||
base.CalculateProperties();
|
||||
GravityWavesDepth = Settings.WaveDepth.Evaluate(BodyData.Mass) * GasGiantData.WaveDepthMultiplier;
|
||||
GravityWavesRadius = Settings.WaveRadius.Evaluate(BodyData.Mass) * GasGiantData.WaveRadiusMultiplier;
|
||||
GravityWavesSpeed = Settings.WaveSpeed.Evaluate(BodyData.Mass) * GasGiantData.WaveSpeedMultiplier;
|
||||
}
|
||||
}
|
||||
|
||||
public class Sun : GasGiant
|
||||
{
|
||||
public ReadOnlyReactiveProperty<float> LightRadius;
|
||||
|
||||
public SunData SunData;
|
||||
public float LightRadius;
|
||||
|
||||
public Sun(PlanetSettings settings, SunData data, Orbit orbit) : base(settings, data, orbit)
|
||||
{
|
||||
LightRadius = new ReadOnlyReactiveProperty<float>(
|
||||
data.Mass.CombineLatest(data.LightRadiusMultiplier,
|
||||
(mass, radius) => settings.LightRadius.Evaluate(mass) * radius));
|
||||
SunData = data;
|
||||
CalculateProperties();
|
||||
}
|
||||
|
||||
public new void CalculateProperties()
|
||||
{
|
||||
base.CalculateProperties();
|
||||
LightRadius = Settings.LightRadius.Evaluate(BodyData.Mass) * SunData.LightRadiusMultiplier;
|
||||
}
|
||||
}
|
||||
|
||||
|
|
@ -491,11 +498,11 @@ public class Orbit
|
|||
public float2 Velocity = float2.zero;
|
||||
public float2 Position = float2.zero;
|
||||
public float2 PreviousPosition = float2.zero;
|
||||
public ReadOnlyReactiveProperty<float> Period;
|
||||
public float Period;
|
||||
|
||||
public Orbit(PlanetSettings settings, OrbitData data)
|
||||
{
|
||||
Data = data;
|
||||
Period = new ReadOnlyReactiveProperty<float>(data.Distance.Select(f => settings.OrbitPeriod.Evaluate(f)));
|
||||
Period = settings.OrbitPeriod.Evaluate(data.Distance);
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -78,33 +78,33 @@ public class ZonePack
|
|||
public abstract class BodyData : DatabaseEntry, INamedEntry
|
||||
{
|
||||
[JsonProperty("name"), Key(1)]
|
||||
public ReactiveProperty<string> Name = new ReactiveProperty<string>("");
|
||||
public string Name = "";
|
||||
|
||||
[JsonProperty("orbit"), Key(2)]
|
||||
public Guid Orbit;
|
||||
|
||||
[JsonProperty("mass"), Key(3)]
|
||||
public ReactiveProperty<float> Mass = new ReactiveProperty<float>(0);
|
||||
public float Mass = 0;
|
||||
|
||||
[JsonProperty("resources"), Key(4)]
|
||||
public Dictionary<Guid, float> Resources = new Dictionary<Guid, float>();
|
||||
|
||||
[JsonProperty("bodyRadiusMul")] [Key(5)]
|
||||
public ReactiveProperty<float> BodyRadiusMultiplier = new ReactiveProperty<float>(1);
|
||||
public float BodyRadiusMultiplier = 1;
|
||||
|
||||
[JsonProperty("gravRadiusMul")] [Key(6)]
|
||||
public ReactiveProperty<float> GravityRadiusMultiplier = new ReactiveProperty<float>(1);
|
||||
public float GravityRadiusMultiplier = 1;
|
||||
|
||||
[JsonProperty("depthMul")] [Key(7)]
|
||||
public ReactiveProperty<float> GravityDepthMultiplier = new ReactiveProperty<float>(1);
|
||||
public float GravityDepthMultiplier = 1;
|
||||
|
||||
[JsonProperty("depthExp")] [Key(8)]
|
||||
public ReactiveProperty<float> GravityDepthExponent = new ReactiveProperty<float>(16);
|
||||
public float GravityDepthExponent = 16;
|
||||
|
||||
[IgnoreMember] public string EntryName
|
||||
{
|
||||
get => Name.Value;
|
||||
set => Name.Value = value;
|
||||
get => Name;
|
||||
set => Name = value;
|
||||
}
|
||||
}
|
||||
|
||||
|
|
@ -125,49 +125,49 @@ public class AsteroidBeltData : BodyData
|
|||
public class GasGiantData : BodyData
|
||||
{
|
||||
[JsonProperty("firstOffsetDomainRotationSpeed"), Key(9)]
|
||||
public ReactiveProperty<float> FirstOffsetDomainRotationSpeed = new ReactiveProperty<float>(1);
|
||||
public float FirstOffsetDomainRotationSpeed = 1;
|
||||
|
||||
[JsonProperty("firstOffsetRotationSpeed"), Key(10)]
|
||||
public ReactiveProperty<float> FirstOffsetRotationSpeed = new ReactiveProperty<float>(1);
|
||||
public float FirstOffsetRotationSpeed = 1;
|
||||
|
||||
[JsonProperty("secondOffsetDomainRotationSpeed"), Key(11)]
|
||||
public ReactiveProperty<float> SecondOffsetDomainRotationSpeed = new ReactiveProperty<float>(1);
|
||||
public float SecondOffsetDomainRotationSpeed = 1;
|
||||
|
||||
[JsonProperty("secondOffsetRotationSpeed"), Key(12)]
|
||||
public ReactiveProperty<float> SecondOffsetRotationSpeed = new ReactiveProperty<float>(1);
|
||||
public float SecondOffsetRotationSpeed = 1;
|
||||
|
||||
[JsonProperty("albedoRotationSpeed"), Key(13)]
|
||||
public ReactiveProperty<float> AlbedoRotationSpeed = new ReactiveProperty<float>(1);
|
||||
public float AlbedoRotationSpeed = 1;
|
||||
|
||||
[JsonProperty("gravRadiusMul")] [Key(14)]
|
||||
public ReactiveProperty<float> WaveRadiusMultiplier = new ReactiveProperty<float>(1);
|
||||
public float WaveRadiusMultiplier = 1;
|
||||
|
||||
[JsonProperty("depthMul")] [Key(15)]
|
||||
public ReactiveProperty<float> WaveDepthMultiplier = new ReactiveProperty<float>(1);
|
||||
public float WaveDepthMultiplier = 1;
|
||||
|
||||
[JsonProperty("depthExp")] [Key(16)]
|
||||
public ReactiveProperty<float> WaveDepthExponent = new ReactiveProperty<float>(8);
|
||||
public float WaveDepthExponent = 8;
|
||||
|
||||
[JsonProperty("depthExp")] [Key(17)]
|
||||
public ReactiveProperty<float> WaveSpeedMultiplier = new ReactiveProperty<float>(8);
|
||||
public float WaveSpeedMultiplier = 8;
|
||||
|
||||
[JsonProperty("materialOverrides"), Key(18)]
|
||||
public List<string> MaterialOverrides = new List<string>();
|
||||
|
||||
[JsonProperty("colors"), Key(19)]
|
||||
public ReactiveProperty<float4[]> Colors = new ReactiveProperty<float4[]>();
|
||||
public float4[] Colors = new float4[0];
|
||||
}
|
||||
|
||||
public class SunData : GasGiantData
|
||||
{
|
||||
[JsonProperty("lightColor"), Key(20)]
|
||||
public ReactiveProperty<float3> LightColor = new ReactiveProperty<float3>(float3.zero);
|
||||
public float3 LightColor = float3.zero;
|
||||
|
||||
[JsonProperty("fogTintColor"), Key(21)]
|
||||
public ReactiveProperty<float3> FogTintColor = new ReactiveProperty<float3>(float3.zero);
|
||||
public float3 FogTintColor = float3.zero;
|
||||
|
||||
[JsonProperty("lightRadiusMul")] [Key(22)]
|
||||
public ReactiveProperty<float> LightRadiusMultiplier = new ReactiveProperty<float>(1);
|
||||
public float LightRadiusMultiplier = 1;
|
||||
}
|
||||
|
||||
[MessagePackObject, JsonObject(MemberSerialization.OptIn)]
|
||||
|
|
@ -193,7 +193,7 @@ public class OrbitData : DatabaseEntry
|
|||
public Guid Parent;
|
||||
|
||||
[JsonProperty("distance"), Key(2)]
|
||||
public ReactiveProperty<float> Distance;
|
||||
public float Distance;
|
||||
|
||||
[JsonProperty("phase"), Key(3)]
|
||||
public float Phase;
|
||||
|
|
|
|||
|
|
@ -102,7 +102,7 @@ public static class ZoneGenerator
|
|||
var data = new OrbitData
|
||||
{
|
||||
FixedPosition = planet.FixedPosition,
|
||||
Distance = new ReactiveProperty<float>(planet.Distance),
|
||||
Distance = planet.Distance,
|
||||
//Period = planet.Period,
|
||||
Phase = planet.Phase
|
||||
};
|
||||
|
|
@ -158,17 +158,17 @@ public static class ZoneGenerator
|
|||
throw new ArgumentOutOfRangeException();
|
||||
}
|
||||
|
||||
planetData.Mass.Value = planet.Mass;
|
||||
planetData.Mass = planet.Mass;
|
||||
planetData.Orbit = orbitMap[planet].ID;
|
||||
// planetData.Resources = planetResources;
|
||||
planetData.Name.Value = planetData.ID.ToString().Substring(0, 8);
|
||||
planetData.Name = planetData.ID.ToString().Substring(0, 8);
|
||||
if (planetData is AsteroidBeltData beltData)
|
||||
{
|
||||
beltData.Asteroids =
|
||||
Enumerable.Range(0, (int) (zoneSettings.AsteroidCount.Evaluate(beltData.Mass.Value * orbitMap[planet].Distance.Value)))
|
||||
Enumerable.Range(0, (int) zoneSettings.AsteroidCount.Evaluate(beltData.Mass * orbitMap[planet].Distance))
|
||||
.Select(_ => new Asteroid
|
||||
{
|
||||
Distance = orbitMap[planet].Distance.Value + random.NextFloat()*(random.NextFloat()-.5f)*zoneSettings.AsteroidBeltWidth.Evaluate(orbitMap[planet].Distance.Value),
|
||||
Distance = orbitMap[planet].Distance + random.NextFloat()*(random.NextFloat()-.5f)*zoneSettings.AsteroidBeltWidth.Evaluate(orbitMap[planet].Distance),
|
||||
Phase = random.NextFloat(),
|
||||
Size = random.NextFloat(),
|
||||
RotationSpeed = zoneSettings.AsteroidRotationSpeed.Evaluate(random.NextFloat())
|
||||
|
|
@ -182,14 +182,14 @@ public static class ZoneGenerator
|
|||
{
|
||||
float primary = random.NextFloat();
|
||||
float secondary = frac(primary + 1 + zoneSettings.SunSecondaryColorDistance * (random.NextFloat() > .5 ? 1 : -1));
|
||||
gas.Colors.Value = new []
|
||||
gas.Colors = new []
|
||||
{
|
||||
float4(ColorMath.HsvToRgb(float3(primary, zoneSettings.SunColorSaturation, .5f)), 0),
|
||||
float4(ColorMath.HsvToRgb(float3(secondary, zoneSettings.SunColorSaturation, 1)), 1)
|
||||
};
|
||||
sun.FogTintColor.Value = ColorMath.HsvToRgb(float3(primary, zoneSettings.SunFogTintSaturation, 1));
|
||||
sun.LightColor.Value = ColorMath.HsvToRgb(float3(primary, zoneSettings.SunLightSaturation, 1));
|
||||
gas.FirstOffsetDomainRotationSpeed.Value = 5;
|
||||
sun.FogTintColor = ColorMath.HsvToRgb(float3(primary, zoneSettings.SunFogTintSaturation, 1));
|
||||
sun.LightColor = ColorMath.HsvToRgb(float3(primary, zoneSettings.SunLightSaturation, 1));
|
||||
gas.FirstOffsetDomainRotationSpeed = 5;
|
||||
}
|
||||
else
|
||||
{
|
||||
|
|
@ -205,19 +205,19 @@ public static class ZoneGenerator
|
|||
|
||||
// Each band has a chance of being either the primary or one of the adjacent hues
|
||||
// Saturation and Value are random with curves applied
|
||||
gas.Colors.Value = times
|
||||
gas.Colors = times
|
||||
.Select(time => float4(ColorMath.HsvToRgb(float3(
|
||||
random.NextFloat() > zoneSettings.GasGiantBandAltColorChance ? primary : (random.NextFloat() > .5f ? right : left),
|
||||
zoneSettings.GasGiantBandSaturation.Evaluate(random.NextFloat()),
|
||||
zoneSettings.GasGiantBandSaturation.Evaluate(random.NextFloat()))),time))
|
||||
.ToArray();
|
||||
|
||||
gas.FirstOffsetDomainRotationSpeed.Value = 0;
|
||||
gas.FirstOffsetDomainRotationSpeed = 0;
|
||||
}
|
||||
gas.AlbedoRotationSpeed.Value = -3;
|
||||
gas.FirstOffsetRotationSpeed.Value = 5;
|
||||
gas.SecondOffsetRotationSpeed.Value = 10;
|
||||
gas.SecondOffsetDomainRotationSpeed.Value = -25;
|
||||
gas.AlbedoRotationSpeed = -3;
|
||||
gas.FirstOffsetRotationSpeed = 5;
|
||||
gas.SecondOffsetRotationSpeed = 10;
|
||||
gas.SecondOffsetDomainRotationSpeed = -25;
|
||||
}
|
||||
return planetData;
|
||||
}).ToList();
|
||||
|
|
@ -255,7 +255,7 @@ public static class ZoneGenerator
|
|||
{
|
||||
ID = Guid.NewGuid(),
|
||||
Parent = baseOrbit.Parent,
|
||||
Distance = new ReactiveProperty<float>(baseOrbit.Distance.Value),
|
||||
Distance = baseOrbit.Distance,
|
||||
Phase = baseOrbit.Phase + PI / 3 * sign(random.NextFloat() - .5f)
|
||||
};
|
||||
pack.Orbits.Add(lagrangeOrbit);
|
||||
|
|
@ -264,13 +264,13 @@ public static class ZoneGenerator
|
|||
|
||||
void PlaceTurret(OrbitData orbit, LoadoutGenerator loadoutGenerator, int distanceMultiplier)
|
||||
{
|
||||
var phase = 20f * distanceMultiplier / orbit.Distance.Value;
|
||||
var phase = 20f * distanceMultiplier / orbit.Distance;
|
||||
|
||||
var turretOrbit = new OrbitData
|
||||
{
|
||||
ID = Guid.NewGuid(),
|
||||
Parent = orbit.Parent,
|
||||
Distance = new ReactiveProperty<float>(orbit.Distance.Value),
|
||||
Distance = orbit.Distance,
|
||||
Phase = orbit.Phase + phase
|
||||
};
|
||||
pack.Orbits.Add(turretOrbit);
|
||||
|
|
|
|||
|
|
@ -115,10 +115,10 @@ public class ConsoleView : MonoBehaviour {
|
|||
if(visible)
|
||||
{
|
||||
_playerInputPreviouslyEnabled = GameManager.Input.Player.enabled;
|
||||
_previousCursorLockMode = Cursor.lockState;
|
||||
GameManager.Input.Global.Disable();
|
||||
GameManager.DisablePlayerInput();
|
||||
GameManager.Input.UI.Disable();
|
||||
_previousCursorLockMode = Cursor.lockState;
|
||||
Cursor.lockState = CursorLockMode.None;
|
||||
}
|
||||
else
|
||||
|
|
|
|||
|
|
@ -442,10 +442,10 @@ public class InventoryPanel : MonoBehaviour, IPointerClickHandler
|
|||
itemInstanceDragObject.OriginInventory.Remove(itemInstanceDragObject.Item);
|
||||
|
||||
FakeOccupancy = null;
|
||||
entity.TryEquip(equippableItem, placementPosition);
|
||||
var success = entity.TryEquip(equippableItem, placementPosition);
|
||||
RefreshCells();
|
||||
// TODO: SFX: Equip
|
||||
return false;
|
||||
return success;
|
||||
});
|
||||
}
|
||||
});
|
||||
|
|
@ -625,6 +625,7 @@ public class InventoryPanel : MonoBehaviour, IPointerClickHandler
|
|||
foreach(var dragObject in _dragCells)
|
||||
Destroy(dragObject.gameObject);
|
||||
_dragCells = null;
|
||||
RefreshCells();
|
||||
});
|
||||
cell.PointerEnterTrigger.OnPointerEnterAsObservable()
|
||||
.Subscribe(data =>
|
||||
|
|
|
|||
|
|
@ -23,6 +23,7 @@ public class TradeMenu : MonoBehaviour
|
|||
public Spreadsheet Spreadsheet;
|
||||
public TextMeshProUGUI TargetCargoLabel;
|
||||
public Button FoldoutButton;
|
||||
public TextMeshProUGUI CreditsLabel;
|
||||
|
||||
private EquippedCargoBay _targetCargo;
|
||||
private (ItemFilter filter, HardpointType type) _hardpointFilter;
|
||||
|
|
@ -38,6 +39,7 @@ public class TradeMenu : MonoBehaviour
|
|||
_targetCargo = GameManager.DockingBay;
|
||||
TargetCargoLabel.text = "Docking Bay";
|
||||
Properties.GameManager = GameManager;
|
||||
UpdateCreditsLabel();
|
||||
|
||||
MinimumSizeFilter.Width.onEndEdit.RemoveAllListeners();
|
||||
MinimumSizeFilter.Width.onEndEdit.AddListener(_ => Populate());
|
||||
|
|
@ -353,6 +355,14 @@ public class TradeMenu : MonoBehaviour
|
|||
}
|
||||
}));
|
||||
}
|
||||
|
||||
private void UpdateCreditsLabel()
|
||||
{
|
||||
if (CreditsLabel != null)
|
||||
{
|
||||
CreditsLabel.text = GameManager.Credits.ToString("N0");
|
||||
}
|
||||
}
|
||||
|
||||
private void Buy(CraftedItemInstance item)
|
||||
{
|
||||
|
|
@ -363,15 +373,17 @@ public class TradeMenu : MonoBehaviour
|
|||
if (data is HullData hullData)
|
||||
{
|
||||
if (hullData.HullType != HullType.Ship) throw new ArgumentException("Attempted to buy non-ship hull from station, WTF are you doing?!");
|
||||
|
||||
var ship = new Ship(GameManager.ItemManager, GameManager.Zone, item as EquippableItem, GameManager.NewEntitySettings) {IsPlayerShip = true};
|
||||
|
||||
var ship = new Ship(GameManager.ItemManager, GameManager.Zone, item as EquippableItem, GameManager.NewEntitySettings) { IsPlayerShip = true };
|
||||
ship.SetParent(GameManager.DockedEntity);
|
||||
|
||||
|
||||
GameManager.Credits -= data.Price;
|
||||
UpdateCreditsLabel();
|
||||
}
|
||||
else if (Inventory.TryTransferItem(_targetCargo, item))
|
||||
{
|
||||
GameManager.Credits -= price;
|
||||
UpdateCreditsLabel();
|
||||
}
|
||||
else
|
||||
{
|
||||
|
|
@ -406,6 +418,7 @@ public class TradeMenu : MonoBehaviour
|
|||
if (Inventory.TryTransferItem(_targetCargo, simpleCommodity, quantity))
|
||||
{
|
||||
GameManager.Credits -= q * data.Price;
|
||||
UpdateCreditsLabel();
|
||||
remaining -= q;
|
||||
}
|
||||
else
|
||||
|
|
|
|||
|
|
@ -466,7 +466,7 @@ public class PropertiesPanel : MonoBehaviour
|
|||
Transform dragObject = null;
|
||||
weaponGroups.OnBeginDragAsObservable().Subscribe(x =>
|
||||
{
|
||||
Debug.Log($"Began dragging weapon group {x.group}");
|
||||
//Debug.Log($"Began dragging weapon group {x.group}");
|
||||
GameManager.BeginDrag(new WeaponGroupDragObject(x.group));
|
||||
dragObject = Instantiate(weaponGroups.Groups[x.group], DragParent, true).transform;
|
||||
dragOffset = (Vector2)dragObject.position - x.pointerEventData.position;
|
||||
|
|
@ -477,7 +477,7 @@ public class PropertiesPanel : MonoBehaviour
|
|||
});
|
||||
weaponGroups.OnEndDragAsObservable().Subscribe(x =>
|
||||
{
|
||||
Debug.Log($"Ended dragging weapon group {x.group}");
|
||||
//Debug.Log($"Ended dragging weapon group {x.group}");
|
||||
GameManager.EndDrag();
|
||||
Destroy(dragObject.gameObject);
|
||||
});
|
||||
|
|
|
|||
|
|
@ -71,7 +71,7 @@ public class ZoneRenderer : MonoBehaviour
|
|||
private Dictionary<Guid, InstancedMesh[]> _beltMeshes = new Dictionary<Guid, InstancedMesh[]>();
|
||||
private Dictionary<Guid, Matrix4x4[][]> _beltMatrices = new Dictionary<Guid, Matrix4x4[][]>();
|
||||
private float _viewDistance;
|
||||
private float _maxDepth;
|
||||
//private float _maxDepth;
|
||||
private float _minimapDistance;
|
||||
|
||||
private int _tourIndex = -1;
|
||||
|
|
@ -183,7 +183,6 @@ public class ZoneRenderer : MonoBehaviour
|
|||
public void LoadZone(Zone zone)
|
||||
{
|
||||
ClearZone();
|
||||
_maxDepth = 0;
|
||||
Zone = zone;
|
||||
SectorBrushes.localScale = zone.Pack.Radius * 2 * Vector3.one;
|
||||
SlimeGravityCamera.orthographicSize = zone.Pack.Radius;
|
||||
|
|
@ -370,34 +369,31 @@ public class ZoneRenderer : MonoBehaviour
|
|||
planet = Instantiate(Sun, ZoneRoot);
|
||||
var sunObject = (SunObject) planet;
|
||||
var sun = Zone.PlanetInstances[planetData.ID] as Sun;
|
||||
sunData.LightColor.Subscribe(c => sunObject.Light.color = c.ToColor());
|
||||
sun.LightRadius.Subscribe(r =>
|
||||
{
|
||||
sunObject.Light.range = r;
|
||||
sunObject.FogTint.transform.localScale = r * Vector3.one;
|
||||
});
|
||||
sunData.FogTintColor.Subscribe(c => sunObject.FogTint.material.SetColor("_Color", c.ToColor()));
|
||||
sunObject.Light.color = sunData.LightColor.ToColor();
|
||||
sunObject.Light.range = sun.LightRadius;
|
||||
sunObject.FogTint.transform.localScale = sun.LightRadius * Vector3.one;
|
||||
sunObject.FogTint.material.SetColor("_Color", sunData.FogTintColor.ToColor());
|
||||
}
|
||||
else planet = Instantiate(GasGiant, ZoneRoot);
|
||||
|
||||
var gas = (GasGiantObject) planet;
|
||||
var gasGiant = Zone.PlanetInstances[planetData.ID] as GasGiant;
|
||||
gasGiantData.Colors.Subscribe(c => gas.Body.material.SetTexture("_ColorRamp", c.ToGradient(!(planetData is SunData)).ToTexture()));
|
||||
gas.Body.material.SetTexture("_ColorRamp", gasGiantData.Colors.ToGradient(!(planetData is SunData)).ToTexture());
|
||||
// gasGiantData.AlbedoRotationSpeed.Subscribe(f => gas.SunMaterial.AlbedoRotationSpeed = f);
|
||||
// gasGiantData.FirstOffsetRotationSpeed.Subscribe(f => gas.SunMaterial.FirstOffsetRotationSpeed = f);
|
||||
// gasGiantData.SecondOffsetRotationSpeed.Subscribe(f => gas.SunMaterial.SecondOffsetRotationSpeed = f);
|
||||
// gasGiantData.FirstOffsetDomainRotationSpeed.Subscribe(f => gas.SunMaterial.FirstOffsetDomainRotationSpeed = f);
|
||||
// gasGiantData.SecondOffsetDomainRotationSpeed.Subscribe(f => gas.SunMaterial.SecondOffsetDomainRotationSpeed = f);
|
||||
gasGiant.GravityWavesRadius.Subscribe(f => gas.GravityWaves.transform.localScale = f * Vector3.one);
|
||||
gasGiant.GravityWavesDepth.Subscribe(f => gas.GravityWaves.material.SetFloat("_Depth", f));
|
||||
planetData.Mass.Subscribe(f => gas.GravityWaves.material.SetFloat("_Frequency", Settings.PlanetSettings.WaveFrequency.Evaluate(f)));
|
||||
gas.GravityWaves.transform.localScale = gasGiant.GravityWavesRadius * Vector3.one;
|
||||
gas.GravityWaves.material.SetFloat("_Depth", gasGiant.GravityWavesDepth);
|
||||
gas.GravityWaves.material.SetFloat("_Frequency", Settings.PlanetSettings.WaveFrequency.Evaluate(planetData.Mass));
|
||||
//gas.WaveScroll.Speed = Properties.GravitySettings.WaveSpeed.Evaluate(f);
|
||||
}
|
||||
else
|
||||
{
|
||||
planet = Instantiate(Planet, ZoneRoot);
|
||||
var possibleSettings = Settings.BodySettingsCollections
|
||||
.Where(p => p.MinimumMass < planetData.Mass.Value)
|
||||
.Where(p => p.MinimumMass < planetData.Mass)
|
||||
.MaxBy(p => p.MinimumMass).BodySettings;
|
||||
planet.Generator.body = possibleSettings[Random.Range(0, possibleSettings.Length)];
|
||||
//Debug.Log($"Generating planet with {planetData.Mass} mass! Choosing {planet.Generator.body.name} settings!");
|
||||
|
|
@ -405,15 +401,13 @@ public class ZoneRenderer : MonoBehaviour
|
|||
}
|
||||
|
||||
var planetInstance = Zone.PlanetInstances[planetData.ID];
|
||||
planetInstance.BodyRadius.Subscribe(f => { planet.Body.transform.localScale = f * Vector3.one; });
|
||||
planetInstance.GravityWellRadius.Subscribe(f => planet.GravityWell.transform.localScale = f * Vector3.one);
|
||||
planetInstance.GravityWellDepth.Subscribe(f =>
|
||||
{
|
||||
if (f > _maxDepth) _maxDepth = f;
|
||||
planet.GravityWell.material.SetFloat("_Depth", f);
|
||||
planet.Icon.transform.position = new Vector3(0, -f, 0);
|
||||
});
|
||||
planetInstance.BodyData.Mass.Subscribe(f => planet.Icon.transform.localScale = Settings.IconSize.Evaluate(f) * Vector3.one);
|
||||
planet.Body.transform.localScale = planetInstance.BodyRadius * Vector3.one;
|
||||
planet.GravityWell.transform.localScale = planetInstance.GravityWellRadius * Vector3.one;
|
||||
// var depth = planetInstance.GravityWellDepth;
|
||||
// if (depth > _maxDepth) _maxDepth = depth;
|
||||
planet.GravityWell.material.SetFloat("_Depth", planetInstance.GravityWellDepth);
|
||||
planet.Icon.transform.position = new Vector3(0, -planetInstance.GravityWellDepth, 0);
|
||||
planet.Icon.transform.localScale = Settings.IconSize.Evaluate(planetInstance.BodyData.Mass) * Vector3.one;
|
||||
|
||||
|
||||
Planets[planetData.ID] = planet;
|
||||
|
|
@ -454,6 +448,7 @@ public class ZoneRenderer : MonoBehaviour
|
|||
|
||||
void Update()
|
||||
{
|
||||
var maxDepth = 0f;
|
||||
foreach (var loot in _loot)
|
||||
{
|
||||
loot.ViewOrigin = PerspectiveEntity.Position;
|
||||
|
|
@ -508,12 +503,14 @@ public class ZoneRenderer : MonoBehaviour
|
|||
{
|
||||
var planetInstance = Zone.PlanetInstances[planet.Key];
|
||||
var p = Zone.GetOrbitPosition(planetInstance.BodyData.Orbit);
|
||||
var height = Zone.GetHeight(p);
|
||||
if (-height > maxDepth) maxDepth = -height;
|
||||
planet.Value.transform.position = new Vector3(p.x, 0, p.y);
|
||||
planet.Value.Body.transform.localPosition = new Vector3(0, Zone.GetHeight(p) + planetInstance.BodyRadius.Value * 2, 0);
|
||||
planet.Value.Body.transform.localPosition = new Vector3(0, height + planetInstance.BodyRadius * 2, 0);
|
||||
if (planet.Value is GasGiantObject gasGiantObject)
|
||||
{
|
||||
gasGiantObject.GravityWaves.material.SetFloat("_Phase",
|
||||
Zone.Time * ((GasGiant) Zone.PlanetInstances[planet.Key]).GravityWavesSpeed.Value);
|
||||
Zone.Time * ((GasGiant) Zone.PlanetInstances[planet.Key]).GravityWavesSpeed);
|
||||
if (!(planet.Value is SunObject))
|
||||
{
|
||||
var toParent = normalize(Zone.GetOrbitPosition(Zone.Orbits[planetInstance.BodyData.Orbit].Data.Parent) - p);
|
||||
|
|
@ -551,7 +548,7 @@ public class ZoneRenderer : MonoBehaviour
|
|||
SectorBoundaryBrush.material.SetFloat("_Depth", Settings.PlanetSettings.ZoneDepth + Settings.PlanetSettings.ZoneBoundaryFog);
|
||||
var startDepth = Zone.PowerPulse(Settings.MinimapZoneGravityRange, Settings.PlanetSettings.ZoneDepthExponent) *
|
||||
Settings.PlanetSettings.ZoneDepth;
|
||||
var depthRange = Settings.PlanetSettings.ZoneDepth - startDepth + _maxDepth;
|
||||
var depthRange = Settings.PlanetSettings.ZoneDepth - startDepth + maxDepth;
|
||||
foreach (var mat in MapGravityMaterials)
|
||||
{
|
||||
mat.SetFloat("_StartDepth", startDepth);
|
||||
|
|
@ -576,7 +573,8 @@ public class ZoneRenderer : MonoBehaviour
|
|||
SimpleCommodity _ => Instantiate(SimpleCommodityPickup),
|
||||
CompoundCommodity _ => Instantiate(CompoundCommodityPickup),
|
||||
EquippableItem equippableItem when ItemManager.GetData(equippableItem) is WeaponItemData => Instantiate(WeaponPickup),
|
||||
EquippableItem _ => Instantiate(GearPickup)
|
||||
EquippableItem _ => Instantiate(GearPickup),
|
||||
_ => throw new NotImplementedException()
|
||||
};
|
||||
var t = gridObject.transform;
|
||||
t.parent = ZoneRoot;
|
||||
|
|
|
|||
BIN
Assets/TextMesh Pro/Resources/Fonts & Materials/LiberationSans SDF - Fallback.asset
(Stored with Git LFS)
BIN
Assets/TextMesh Pro/Resources/Fonts & Materials/LiberationSans SDF - Fallback.asset
(Stored with Git LFS)
Binary file not shown.
|
|
@ -25,7 +25,7 @@ MonoBehaviour:
|
|||
m_MinSize: {x: 400, y: 100}
|
||||
m_MaxSize: {x: 32384, y: 16192}
|
||||
vertical: 0
|
||||
controlID: -1
|
||||
controlID: 25402
|
||||
draggingID: 0
|
||||
--- !u!114 &2
|
||||
MonoBehaviour:
|
||||
|
|
@ -50,9 +50,9 @@ MonoBehaviour:
|
|||
m_Pos:
|
||||
serializedVersion: 2
|
||||
x: 71
|
||||
y: 597
|
||||
y: 743
|
||||
width: 1501
|
||||
height: 797
|
||||
height: 651
|
||||
m_SerializedDataModeController:
|
||||
m_DataMode: 0
|
||||
m_PreferredDataMode: 0
|
||||
|
|
@ -74,12 +74,12 @@ MonoBehaviour:
|
|||
m_TextureFilterMode: 0
|
||||
m_TextureHideFlags: 61
|
||||
m_RenderIMGUI: 1
|
||||
m_EnterPlayModeBehavior: 0
|
||||
m_EnterPlayModeBehavior: 1
|
||||
m_UseMipMap: 0
|
||||
m_VSyncEnabled: 0
|
||||
m_Gizmos: 0
|
||||
m_Stats: 1
|
||||
m_SelectedSizes: 0a000000000000000000000000000000000000000000000000000000000000000000000000000000
|
||||
m_Stats: 0
|
||||
m_SelectedSizes: 03000000000000000000000000000000000000000000000000000000000000000000000000000000
|
||||
m_ZoomArea:
|
||||
m_HRangeLocked: 0
|
||||
m_VRangeLocked: 0
|
||||
|
|
@ -97,7 +97,7 @@ MonoBehaviour:
|
|||
m_HSlider: 0
|
||||
m_VSlider: 0
|
||||
m_IgnoreScrollWheelUntilClicked: 0
|
||||
m_EnableMouseInput: 0
|
||||
m_EnableMouseInput: 1
|
||||
m_EnableSliderZoomHorizontal: 0
|
||||
m_EnableSliderZoomVertical: 0
|
||||
m_UniformScale: 1
|
||||
|
|
@ -107,22 +107,22 @@ MonoBehaviour:
|
|||
x: 0
|
||||
y: 21
|
||||
width: 1501
|
||||
height: 776
|
||||
m_Scale: {x: 0.7185185, y: 0.7185185}
|
||||
m_Translation: {x: 750.5, y: 388}
|
||||
height: 630
|
||||
m_Scale: {x: 0.5833333, y: 0.5833333}
|
||||
m_Translation: {x: 750.50006, y: 315}
|
||||
m_MarginLeft: 0
|
||||
m_MarginRight: 0
|
||||
m_MarginTop: 0
|
||||
m_MarginBottom: 0
|
||||
m_LastShownAreaInsideMargins:
|
||||
serializedVersion: 2
|
||||
x: -1044.5104
|
||||
x: -1286.5715
|
||||
y: -540
|
||||
width: 2089.0208
|
||||
width: 2573.143
|
||||
height: 1080
|
||||
m_MinimalGUI: 1
|
||||
m_defaultScale: 0.7185185
|
||||
m_LastWindowPixelSize: {x: 1501, y: 797}
|
||||
m_defaultScale: 0.5833333
|
||||
m_LastWindowPixelSize: {x: 1501, y: 651}
|
||||
m_ClearInEditMode: 1
|
||||
m_NoCameraWarning: 1
|
||||
m_LowResolutionForAspectRatios: 01000000000000000000
|
||||
|
|
@ -153,7 +153,7 @@ MonoBehaviour:
|
|||
m_MinSize: {x: 200, y: 100}
|
||||
m_MaxSize: {x: 16192, y: 16192}
|
||||
vertical: 1
|
||||
controlID: -1
|
||||
controlID: 25379
|
||||
draggingID: 0
|
||||
--- !u!114 &4
|
||||
MonoBehaviour:
|
||||
|
|
@ -175,11 +175,11 @@ MonoBehaviour:
|
|||
x: 0
|
||||
y: 0
|
||||
width: 1502
|
||||
height: 518
|
||||
height: 664
|
||||
m_MinSize: {x: 200, y: 50}
|
||||
m_MaxSize: {x: 16192, y: 8096}
|
||||
vertical: 0
|
||||
controlID: 5810
|
||||
controlID: 25342
|
||||
draggingID: 0
|
||||
--- !u!114 &5
|
||||
MonoBehaviour:
|
||||
|
|
@ -191,23 +191,23 @@ MonoBehaviour:
|
|||
m_Enabled: 1
|
||||
m_EditorHideFlags: 0
|
||||
m_Script: {fileID: 12006, guid: 0000000000000000e000000000000000, type: 0}
|
||||
m_Name: ProfilerWindow
|
||||
m_Name: SceneView
|
||||
m_EditorClassIdentifier:
|
||||
m_Children: []
|
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m_Position:
|
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serializedVersion: 2
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x: 0
|
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y: 0
|
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width: 948
|
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height: 518
|
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m_MinSize: {x: 901, y: 242}
|
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width: 947
|
||||
height: 664
|
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m_MinSize: {x: 201, y: 226}
|
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m_MaxSize: {x: 4001, y: 4026}
|
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m_ActualView: {fileID: 7}
|
||||
m_ActualView: {fileID: 6}
|
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m_Panes:
|
||||
- {fileID: 6}
|
||||
- {fileID: 7}
|
||||
m_Selected: 1
|
||||
m_LastSelected: 0
|
||||
m_Selected: 0
|
||||
m_LastSelected: 1
|
||||
--- !u!114 &6
|
||||
MonoBehaviour:
|
||||
m_ObjectHideFlags: 52
|
||||
|
|
@ -232,8 +232,8 @@ MonoBehaviour:
|
|||
serializedVersion: 2
|
||||
x: 71
|
||||
y: 79
|
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width: 947
|
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height: 414
|
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width: 946
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height: 638
|
||||
m_SerializedDataModeController:
|
||||
m_DataMode: 0
|
||||
m_PreferredDataMode: 0
|
||||
|
|
@ -704,9 +704,9 @@ MonoBehaviour:
|
|||
m_AudioPlay: 0
|
||||
m_DebugDrawModesUseInteractiveLightBakingData: 0
|
||||
m_Position:
|
||||
m_Target: {x: -415.02658, y: 78.42123, z: 614.2533}
|
||||
m_Target: {x: 1349.6595, y: 559.64087, z: 9.581561}
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speed: 2
|
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m_Value: {x: -415.02658, y: 78.42123, z: 614.2533}
|
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m_Value: {x: 1349.6595, y: 559.64087, z: 9.581561}
|
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m_RenderMode: 0
|
||||
m_CameraMode:
|
||||
drawMode: 0
|
||||
|
|
@ -722,7 +722,7 @@ MonoBehaviour:
|
|||
showImageEffects: 1
|
||||
showParticleSystems: 1
|
||||
showVisualEffectGraphs: 1
|
||||
m_FxEnabled: 1
|
||||
m_FxEnabled: 0
|
||||
m_Grid:
|
||||
xGrid:
|
||||
m_Fade:
|
||||
|
|
@ -752,13 +752,13 @@ MonoBehaviour:
|
|||
m_GridAxis: 1
|
||||
m_gridOpacity: 0.5
|
||||
m_Rotation:
|
||||
m_Target: {x: 0.12180671, y: 0.86445004, z: -0.25214037, w: 0.41755638}
|
||||
m_Target: {x: -0.0131533, y: 0.073742464, z: 0.0009911626, w: 0.99721533}
|
||||
speed: 2
|
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m_Value: {x: 0.12180434, y: 0.8644332, z: -0.2521355, w: 0.41754827}
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m_Value: {x: -0.013152969, y: 0.07374061, z: 0.0009911377, w: 0.99719024}
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m_Size:
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m_Target: 372.82178
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m_Target: 213.5131
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speed: 2
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m_Value: 372.82178
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m_Value: 213.5131
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m_Ortho:
|
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m_Target: 0
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speed: 2
|
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|
|
@ -860,7 +860,7 @@ MonoBehaviour:
|
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m_PaneScroll: {x: 0, y: 0}
|
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m_ViewType: 0
|
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updateViewLive: 0
|
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m_CurrentFrameIndex: 392
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m_CurrentFrameIndex: -1
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m_HierarchyOverruledThreadFromSelection: 0
|
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m_ProfilerViewFilteringOptions: 1
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m_FrameDataHierarchyView:
|
||||
|
|
@ -1824,12 +1824,12 @@ MonoBehaviour:
|
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m_Children: []
|
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m_Position:
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serializedVersion: 2
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x: 948
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x: 947
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y: 0
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width: 554
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height: 518
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m_MinSize: {x: 102, y: 126}
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m_MaxSize: {x: 4002, y: 4026}
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width: 555
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height: 664
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m_MinSize: {x: 100, y: 100}
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m_MaxSize: {x: 4000, y: 4000}
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m_ActualView: {fileID: 9}
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m_Panes:
|
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- {fileID: 9}
|
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|
|
@ -1857,10 +1857,10 @@ MonoBehaviour:
|
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m_TextWithWhitespace: "Console\u200B"
|
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m_Pos:
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serializedVersion: 2
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x: 1019
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x: 1018
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y: 79
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width: 552
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height: 492
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width: 553
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height: 638
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m_SerializedDataModeController:
|
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m_DataMode: 0
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m_PreferredDataMode: 0
|
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|
|
@ -1888,9 +1888,9 @@ MonoBehaviour:
|
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m_Position:
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serializedVersion: 2
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x: 0
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y: 518
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y: 664
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width: 1502
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height: 823
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height: 677
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m_MinSize: {x: 201, y: 226}
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m_MaxSize: {x: 4001, y: 4026}
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m_ActualView: {fileID: 2}
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|
|
@ -1922,7 +1922,7 @@ MonoBehaviour:
|
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m_MinSize: {x: 100, y: 100}
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m_MaxSize: {x: 8096, y: 16192}
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vertical: 1
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controlID: 5862
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controlID: 25403
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draggingID: 0
|
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--- !u!114 &12
|
||||
MonoBehaviour:
|
||||
|
|
@ -1990,9 +1990,9 @@ MonoBehaviour:
|
|||
m_SceneHierarchy:
|
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m_TreeViewState:
|
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scrollPos: {x: 0, y: 0}
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m_SelectedIDs: d2b80000
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m_SelectedIDs:
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m_LastClickedID: 0
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m_ExpandedIDs: 68e4fcff1a06fdff146bfdff4c20feffbe05ffff4a1fffff460401005e1b010030240100be4801002e6e0100f86e0100147201008cbf0100e4bf0100fec30100
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m_ExpandedIDs: be17f6ffd617f6ffda21f6ff8e23f6ff8c94f6ff78e3f6ff3e8df7ff6ac4f8ff265af9ff68e4fcff1a06fdff146bfdff4c20feffbe05ffff4a1fffffcefe0000ecff000046040100a4040100780501005e1b010030240100be4801002e6e0100f86e0100147201008cbf0100e4bf0100fec301007c7802009a8a020060d502009aec020012f00200d8f1020058f5020092f5020008f902004cfb020054fb0200
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m_RenameOverlay:
|
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m_UserAcceptedRename: 0
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m_Name:
|
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|
|
@ -2091,7 +2091,7 @@ MonoBehaviour:
|
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m_SkipHidden: 0
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m_SearchArea: 1
|
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m_Folders:
|
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- Assets/Resources
|
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- Assets/Scripts/Gameplay
|
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m_Globs: []
|
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m_ProductIds:
|
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m_AnyWithAssetOrigin: 0
|
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|
|
@ -2101,15 +2101,15 @@ MonoBehaviour:
|
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m_ViewMode: 1
|
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m_StartGridSize: 16
|
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m_LastFolders:
|
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- Assets/Resources
|
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- Assets/Scripts/Gameplay
|
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m_LastFoldersGridSize: 16
|
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m_LastProjectPath: E:\Projects\Aetheria-Economy
|
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1197
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52
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
|
@ -226,7 +227,6 @@
|
|||
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|
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|
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|
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|
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|
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|
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|
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|
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|
|
@ -2,4 +2,4 @@
|
|||
|
||||
A logistics firm that market themselves on speed and reliability. They are, in actual fact, neither, but Elysium doesn’t have a Postal Service and Lightsail holds all major contracts in a titanium grip.
|
||||
|
||||
Manages interstellar trade and transport and builds most of the ships for the [[Cetacean Navigators]].
|
||||
Manages interplanetary trade and transport and builds most of the ships for the [[Cetacean Navigators]].
|
||||
|
|
@ -51,12 +51,12 @@ This rapid expansion had profound social and economic consequences:
|
|||
|
||||
By the late 26th century, the Bloom process had matured significantly. [[Orbital Forge]] streamlined their process and developed modular hub sections that could be prefabricated and integrated into the spire, providing pre-pressurized living spaces, industrial facilities, and advanced life support systems.
|
||||
|
||||
Current Bloom structures can house tens of thousands of inhabitants, self-sufficient and largely independent of external supply chains. They represent a radical vision of space colonization – not as isolated outposts clinging to barren rocks, but as thriving, self-sustaining ecosystems forged from the remnants of asteroids.
|
||||
Current Bloom structures can house hundreds of thousands of inhabitants, self-sufficient and largely independent of external supply chains, up to tens of millions in dedicated megacity habitats. They represent a radical vision of space colonization – not as isolated outposts clinging to barren rocks, but as thriving, self-sustaining ecosystems forged from the remnants of asteroids.
|
||||
|
||||
### Intercolony Travel and Transportation
|
||||
|
||||
#### Physical Transit Systems
|
||||
- **Hub-Network Structure**: Major Bloom clusters are connected via regular [[Soliton Drive]] transport routes, with [[Aeronautics Unlimited]] operating the majority of civilian transports.
|
||||
- **Hub-Network Structure**: Major Bloom clusters are connected via regular [[Soliton Drive]] transport routes, with [[Aeronautics Unlimited]] operating the majority of civilian transports and [[Lightsail Express]] largely monopolizing bulk cargo transport.
|
||||
- **Class-Based Access**: Transit between Blooms reflects the socioeconomic divide—elite passengers travel on [[Alakrita]]'s luxury vessels with private quarters, while workers are transported in [[SolEx]] bulk carriers, often in suspended animation to reduce life support costs.
|
||||
- **Customs and Control**: Border crossings between Mega-controlled Bloom clusters involve extensive screening. [[Sol Dominion]] territories require DNA verification and loyalty assessments, while [[Orbital Forge]] zones have intentionally chaotic entry procedures to confuse corporate tracking systems.
|
||||
- **Illegal Transit**: The [[Pirate Coalition]] operates "ghost routes" between Blooms, using modified ships with [[Orbital Forge]]-designed countermeasures to avoid detection by [[Pan-Solar Consortium]] monitoring systems.
|
||||
|
|
|
|||
|
|
@ -12,7 +12,7 @@ Key Players: [[NeuroPulse]], [[Cognitum]] weaponizing, and [[Raven Collective]]
|
|||
|
||||
Key Players: [[Quantum Dynamics]], [[Sol Dominion]], and [[Cetacean Navigators]], with [[Alakrita]] providing elite ships and [[Cognitum]] aiding nonlocal cognition research.
|
||||
|
||||
[[Quantum Dynamics]] theorizes FTL by 2980, prototyping by 3010 with [[Cetacean Navigators]] aid. [[Cognitum]]’s late-2700s nonlocal cognition experiments—tested on unstable uploads—hint at proto-[[aether]]ic phenomena, aiding [[Quantum Dynamics]]. [[Alakrita]]’s failure-prone ships complete it in 3024 amid chaos.
|
||||
[[Quantum Dynamics]] theorizes FTL by 2980, prototyping by 3010 with [[Cetacean Navigators]] aid. [[Cognitum]]’s nonlocal cognition experiments—tested on unstable uploads—hint at proto-[[aether]]ic phenomena, aiding [[Quantum Dynamics]]. [[Alakrita]]’s failure-prone ships complete it in 3024 amid chaos.
|
||||
#### Cultural Impact
|
||||
|
||||
Expansionists ([[Sol Dominion]], [[Cetacean Navigators]]) seek escape, [[Preservationists]] ([[Baseline League]], [[Raven Collective]], [[Elephant Enclave]], [[Aya Collective]]) resist, fearing loss—[[Pragmatists]] warn of [[Cognitum]]’s destabilizing uploads. [[Lucent Media]] frames it as the ultimate reality show. By the 2900s, an upload rights movement, driven by [[Preservationists]] and [[Emancipated]], gained traction but faltered against [[Sol Dominion]] and [[Cognitum]] resistance.
|
||||
|
|
@ -20,7 +20,7 @@ Expansionists ([[Sol Dominion]], [[Cetacean Navigators]]) seek escape, [[Preserv
|
|||
By 2800, [[Wireheading]] and resource collapse strain the [[Pan-Solar Consortium]]’s control, leading to fortified enclaves on Mars and Earth’s arcologies. Its physical presence peaks with automated defense systems neutralizing threats like unauthorized nuclear launches.
|
||||
### Resource Collapse
|
||||
|
||||
By 2950, colonies crumbled, with [[Aeronautics Unlimited]] and [[Ewan Hart]]. struggling to sustain them. Uplifted factions hoard scraps, clashing with humans—[[Corriedales]] turns [[Biodrone]] scraps into “joyful” weapons. The [[Emancipated]] target [[Cognitum]] resource hubs.
|
||||
By 2950, colonies crumbled, with [[Aeronautics Unlimited]] and [[Ewan Hart]] struggling to sustain them. Uplifted factions hoard scraps, clashing with humans—[[Corriedales]] turns [[Biodrone]] scraps into “joyful” weapons. The [[Emancipated]] target [[Cognitum]] resource hubs.
|
||||
|
||||
|
||||
### Previously: [[Identity Abyss]] - 2500–2750
|
||||
|
|
|
|||
|
|
@ -0,0 +1,182 @@
|
|||
---
|
||||
epoch: 1752596297905
|
||||
modelKey: moonshotai/kimi-k2:free|openrouterai
|
||||
|
||||
|
||||
tags:
|
||||
- copilot-conversation
|
||||
|
||||
---
|
||||
|
||||
**user**: Please help me identify underdeveloped areas in the setting and point out inconsistencies in the timeline and technological, cultural and geopolitical development.
|
||||
[Timestamp: 2025/07/15 17:18:17]
|
||||
|
||||
**ai**: Let me scan the vault for gaps and contradictions.
|
||||
|
||||
## Underdeveloped Areas
|
||||
|
||||
### 1. **Earth's Fate (Post-2100)**
|
||||
The timeline mentions Earth's "waning relevance" but provides no concrete details about:
|
||||
- Population collapse or preservation efforts
|
||||
- Environmental recovery/regression
|
||||
- Remaining nation-state structures
|
||||
- The fate of the "Earthbound Collective" after 2100
|
||||
- How Earth's remaining population interacts with off-world factions
|
||||
|
||||
### 2. **The Aethernet's Evolution**
|
||||
While mentioned as a post-FTL development, there's no exploration of:
|
||||
- How it differs from pre-FTL data corridors
|
||||
- Its role in Elysium's society
|
||||
- Whether it survived the transition intact
|
||||
- New forms of digital warfare it enables
|
||||
|
||||
### 3. **Religious/Spiritual Movements**
|
||||
Notable absence of:
|
||||
- Post-human religions around uploading/FTL
|
||||
- Cults worshipping the FTL-triggering civilization
|
||||
- Spiritual responses to uplifted beings
|
||||
- Resistance movements with religious overtones
|
||||
|
||||
### 4. **Art and Culture Beyond Entertainment**
|
||||
While [[Lucent Media]] dominates cultural production, there's little on:
|
||||
- Underground art movements
|
||||
- Non-corporate cultural preservation
|
||||
- How Bloom cultures developed unique art forms
|
||||
- The role of AGIs in creative fields
|
||||
|
||||
### 5. **The "Lost Generations"**
|
||||
No exploration of:
|
||||
- Colonies that failed between 2100-3025
|
||||
- Lost technologies from failed experiments
|
||||
- Cultural dark ages in isolated Blooms
|
||||
- The psychological impact of thousand-year corporate rule
|
||||
|
||||
## Major Inconsistencies
|
||||
|
||||
### 1. **FTL Development Timeline Contradiction**
|
||||
- [[Existential Collapse]] states FTL was prototyped by 3010
|
||||
- [[FTL Trigger]] shows activation on March 17, 3025
|
||||
- Yet [[From Sol to Elysium]] implies FTL was "promised for a thousand years" - this suggests either:
|
||||
- Multiple failed FTL attempts throughout history
|
||||
- The 3010 prototype was the first viable one after centuries of theory
|
||||
- Timeline compression issue between 2750-3025
|
||||
|
||||
### 2. **Resource Paradox**
|
||||
- [[Bloom]] technology enables self-sufficient habitats by 2600
|
||||
- Yet [[Existential Collapse]] cites "resource collapse" by 2950
|
||||
- Possible resolution: The collapse refers to specific resources (helium-3, rare earths) not covered by Bloom's closed-loop systems
|
||||
|
||||
### 3. **Uplift Rights Inconsistency**
|
||||
- [[Uplift]] notes uplifts are "corporate property"
|
||||
- [[Cetacean Navigators]] and [[Elephant Enclave]] appear to have autonomy
|
||||
- Missing explanation of how these factions achieved independence while others remain enslaved
|
||||
|
||||
### 4. **PSC Enforcement Gaps**
|
||||
- [[Rules of Engagement]] limits warfare to small-scale operations
|
||||
- Yet [[Zhestokost]] is described as having "mass production of heavy weaponry"
|
||||
- No explanation of how Zhestokost maintains large-scale military production under PSC restrictions
|
||||
|
||||
### 5. **Mind Uploading Legal Status**
|
||||
- [[Mind Uploading]] describes uploads as both "sentient beings" and "corporate property"
|
||||
- No clear legal framework reconciling these contradictory statuses
|
||||
- Missing exploration of how different Megas handle upload rights differently
|
||||
|
||||
### 6. **Technology Accessibility**
|
||||
- [[Advanced Superconductors]] require rare materials and months of fabrication
|
||||
- Yet [[Bloom]] habitats seem to deploy them rapidly for mass colonization
|
||||
- Unexplained scaling solution for superconductor production
|
||||
|
||||
### 7. **Population Dynamics**
|
||||
- Bloom habitats can house "tens of thousands" by late 26th century
|
||||
- No accounting for:
|
||||
- Birth rates in space environments
|
||||
- Immigration/emigration patterns
|
||||
- How population growth interacts with resource constraints
|
||||
|
||||
## Cultural/Geopolitical Tensions
|
||||
|
||||
### 1. **The "Corporate Serfdom" Paradox**
|
||||
- [[Colonizing Sol]] describes colonists as permanently indentured
|
||||
- Yet [[Bloom]] democratized space colonization
|
||||
- Missing explanation of how independent colonies emerged from corporate control
|
||||
|
||||
### 2. **Uplift Integration Timeline**
|
||||
- Uplifts developed across 2350-2480
|
||||
- Yet [[Identity Crisis]] (2250-2500) already shows uplift factions
|
||||
- Suggests either accelerated development or timeline overlap issues
|
||||
|
||||
### 3. **Sol Dominion Formation**
|
||||
- Formed in 2740 as "late-forming" juggernaut
|
||||
- Yet incorporates [[GeneSys]] and [[CogniSys]] which existed centuries earlier
|
||||
- Unclear how these pre-existing entities suddenly unified under Sol Dominion
|
||||
|
||||
## Recommended Development Areas
|
||||
|
||||
1. **The "Transition Generation"** - Those who lived through both pre- and post-FTL reality
|
||||
2. **Failed Experiments** - Technologies that didn't work, colonies that died
|
||||
3. **The Black Market** - How illegal tech spreads between factions
|
||||
4. **Cultural Memory** - How societies remember/forget over 1000 years
|
||||
5. **The "Elysium Shock"** - Immediate aftermath of the FTL trigger
|
||||
6. **Cross-faction Relationships** - How different Megas interact beyond warfare
|
||||
7. **The "Baseline Underground" - How unaugmented humans survive and organize
|
||||
|
||||
These gaps represent opportunities to deepen the setting's complexity while addressing logical inconsistencies that could undermine immersion.
|
||||
|
||||
#### Sources:
|
||||
|
||||
- [[Introduction]]
|
||||
- [[Bloom]]
|
||||
- [[Politics]]
|
||||
- [[Restrictions on Warfare]]
|
||||
- [[From Sol to Elysium]]
|
||||
- [[Uplift]]
|
||||
- [[Identity Crisis]]
|
||||
- [[Existential Collapse]]
|
||||
- [[Identity Abyss]]
|
||||
- [[Fusion]]
|
||||
- [[Age of Automation]]
|
||||
- [[Zhestokost]]
|
||||
- [[Megas]]
|
||||
- [[Raven Collective]]
|
||||
- [[Mind Uploading]]
|
||||
- [[Pan-Solar Consortium]]
|
||||
- [[Lucent Media]]
|
||||
- [[Biodrone]]
|
||||
- [[Brain-Computer Interfaces]]
|
||||
- [[Corporate Exodus]]
|
||||
- [[Soliton Drive]]
|
||||
- [[Aeronautics Unlimited]]
|
||||
- [[Artificial General Intelligence]]
|
||||
- [[Aya Collective]]
|
||||
- [[Advanced Superconductors]]
|
||||
- [[Pirate Coalition]]
|
||||
- [[FTL Trigger]]
|
||||
- [[Colonizing Sol]]
|
||||
- [[BioElevate]]
|
||||
- [[PSCC]]
|
||||
- [[Timeline]]
|
||||
- [[Rules of Engagement]]
|
||||
- [[Sol Dominion]]
|
||||
- [[Cetacean Navigators]]
|
||||
- [[Ascended Caste]]
|
||||
- [[Lightsail Express]]
|
||||
- [[Finch Cybernetics]]
|
||||
- [[Economic Sanctions]]
|
||||
- [[Damage Cap]]
|
||||
- [[The PSC's Legal Framework]]
|
||||
- [[Cryonix]]
|
||||
- [[Immortal Aristocrats]]
|
||||
- [[Elephant Enclave]]
|
||||
- [[Mortal Majority]]
|
||||
- [[Baseline League]]
|
||||
- [[Ship Mutiny]]
|
||||
- [[Conflict Permit]]
|
||||
- [[Chaos Weavers]]
|
||||
- [[SolEx]]
|
||||
- [[Alakrita]]
|
||||
- [[Neutral Zone]]
|
||||
- [[AstroDyne]]
|
||||
- [[Economic Interdependence]]
|
||||
- [[Why Zhestokost Can't Simply Nuke Its Adversaries]]
|
||||
- [[Privateering]]
|
||||
[Timestamp: 2025/07/15 17:18:56]
|
||||
13
Vault/Aetheria/copilot-custom-prompts/Emojify.md
Normal file
13
Vault/Aetheria/copilot-custom-prompts/Emojify.md
Normal file
|
|
@ -0,0 +1,13 @@
|
|||
---
|
||||
copilot-command-context-menu-enabled: true
|
||||
copilot-command-slash-enabled: true
|
||||
copilot-command-context-menu-order: 1050
|
||||
copilot-command-model-key: ""
|
||||
copilot-command-last-used: 0
|
||||
---
|
||||
Add relevant emojis to enhance {}. Follow these rules:
|
||||
1. Insert emojis at natural breaks in the text
|
||||
2. Never place two emojis next to each other
|
||||
3. Keep all original text unchanged
|
||||
4. Choose emojis that match the context and tone
|
||||
Return only the emojified text.
|
||||
12
Vault/Aetheria/copilot-custom-prompts/Explain like I am 5.md
Normal file
12
Vault/Aetheria/copilot-custom-prompts/Explain like I am 5.md
Normal file
|
|
@ -0,0 +1,12 @@
|
|||
---
|
||||
copilot-command-context-menu-enabled: true
|
||||
copilot-command-slash-enabled: true
|
||||
copilot-command-context-menu-order: 1040
|
||||
copilot-command-model-key: ""
|
||||
copilot-command-last-used: 0
|
||||
---
|
||||
Explain {} in simple terms that a 5-year-old would understand:
|
||||
1. Use basic vocabulary
|
||||
2. Include simple analogies
|
||||
3. Break down complex concepts
|
||||
Return only the simplified explanation.
|
||||
|
|
@ -0,0 +1,8 @@
|
|||
---
|
||||
copilot-command-context-menu-enabled: true
|
||||
copilot-command-slash-enabled: true
|
||||
copilot-command-context-menu-order: 1000
|
||||
copilot-command-model-key: ""
|
||||
copilot-command-last-used: 0
|
||||
---
|
||||
Fix the grammar and spelling of {}. Preserve all formatting, line breaks, and special characters. Do not add or remove any content. Return only the corrected text.
|
||||
|
|
@ -0,0 +1,8 @@
|
|||
---
|
||||
copilot-command-context-menu-enabled: false
|
||||
copilot-command-slash-enabled: false
|
||||
copilot-command-context-menu-order: 1090
|
||||
copilot-command-model-key: ""
|
||||
copilot-command-last-used: 0
|
||||
---
|
||||
Create a glossary of important terms, concepts, and phrases from {}. Format each entry as "Term: Definition". Sort entries alphabetically. Return only the glossary.
|
||||
|
|
@ -0,0 +1,8 @@
|
|||
---
|
||||
copilot-command-context-menu-enabled: false
|
||||
copilot-command-slash-enabled: false
|
||||
copilot-command-context-menu-order: 1080
|
||||
copilot-command-model-key: ""
|
||||
copilot-command-last-used: 0
|
||||
---
|
||||
Generate a hierarchical table of contents for {}. Use appropriate heading levels (H1, H2, H3, etc.). Include page numbers if present. Return only the table of contents.
|
||||
12
Vault/Aetheria/copilot-custom-prompts/Make longer.md
Normal file
12
Vault/Aetheria/copilot-custom-prompts/Make longer.md
Normal file
|
|
@ -0,0 +1,12 @@
|
|||
---
|
||||
copilot-command-context-menu-enabled: true
|
||||
copilot-command-slash-enabled: true
|
||||
copilot-command-context-menu-order: 1070
|
||||
copilot-command-model-key: ""
|
||||
copilot-command-last-used: 0
|
||||
---
|
||||
Expand {} to twice its length by:
|
||||
1. Adding relevant details and examples
|
||||
2. Elaborating on key points
|
||||
3. Maintaining the original tone and style
|
||||
Return only the expanded text.
|
||||
12
Vault/Aetheria/copilot-custom-prompts/Make shorter.md
Normal file
12
Vault/Aetheria/copilot-custom-prompts/Make shorter.md
Normal file
|
|
@ -0,0 +1,12 @@
|
|||
---
|
||||
copilot-command-context-menu-enabled: true
|
||||
copilot-command-slash-enabled: true
|
||||
copilot-command-context-menu-order: 1060
|
||||
copilot-command-model-key: ""
|
||||
copilot-command-last-used: 0
|
||||
---
|
||||
Reduce {} to half its length while preserving these elements:
|
||||
1. Main ideas and key points
|
||||
2. Essential details
|
||||
3. Original tone and style
|
||||
Return only the shortened text.
|
||||
8
Vault/Aetheria/copilot-custom-prompts/Remove URLs.md
Normal file
8
Vault/Aetheria/copilot-custom-prompts/Remove URLs.md
Normal file
|
|
@ -0,0 +1,8 @@
|
|||
---
|
||||
copilot-command-context-menu-enabled: false
|
||||
copilot-command-slash-enabled: false
|
||||
copilot-command-context-menu-order: 1100
|
||||
copilot-command-model-key: ""
|
||||
copilot-command-last-used: 0
|
||||
---
|
||||
Remove all URLs from {}. Preserve all other content and formatting. URLs may be in various formats (http, https, www). Return only the text with URLs removed.
|
||||
|
|
@ -0,0 +1,18 @@
|
|||
---
|
||||
copilot-command-context-menu-enabled: false
|
||||
copilot-command-slash-enabled: false
|
||||
copilot-command-context-menu-order: 1120
|
||||
copilot-command-model-key: ""
|
||||
copilot-command-last-used: 0
|
||||
---
|
||||
Convert {} into a Twitter thread following these rules:
|
||||
1. Each tweet must be under 240 characters
|
||||
2. Start with "THREAD START" on its own line
|
||||
3. Separate tweets with "
|
||||
|
||||
---
|
||||
|
||||
"
|
||||
4. End with "THREAD END" on its own line
|
||||
5. Make content engaging and clear
|
||||
Return only the formatted thread.
|
||||
12
Vault/Aetheria/copilot-custom-prompts/Rewrite as tweet.md
Normal file
12
Vault/Aetheria/copilot-custom-prompts/Rewrite as tweet.md
Normal file
|
|
@ -0,0 +1,12 @@
|
|||
---
|
||||
copilot-command-context-menu-enabled: false
|
||||
copilot-command-slash-enabled: false
|
||||
copilot-command-context-menu-order: 1110
|
||||
copilot-command-model-key: ""
|
||||
copilot-command-last-used: 0
|
||||
---
|
||||
Rewrite {} as a single tweet with these requirements:
|
||||
1. Maximum 280 characters
|
||||
2. Use concise, impactful language
|
||||
3. Maintain the core message
|
||||
Return only the tweet text.
|
||||
8
Vault/Aetheria/copilot-custom-prompts/Simplify.md
Normal file
8
Vault/Aetheria/copilot-custom-prompts/Simplify.md
Normal file
|
|
@ -0,0 +1,8 @@
|
|||
---
|
||||
copilot-command-context-menu-enabled: true
|
||||
copilot-command-slash-enabled: true
|
||||
copilot-command-context-menu-order: 1030
|
||||
copilot-command-model-key: ""
|
||||
copilot-command-last-used: 0
|
||||
---
|
||||
Simplify {} to a 6th-grade reading level (ages 11-12). Use simple sentences, common words, and clear explanations. Maintain the original key concepts. Return only the simplified text.
|
||||
8
Vault/Aetheria/copilot-custom-prompts/Summarize.md
Normal file
8
Vault/Aetheria/copilot-custom-prompts/Summarize.md
Normal file
|
|
@ -0,0 +1,8 @@
|
|||
---
|
||||
copilot-command-context-menu-enabled: true
|
||||
copilot-command-slash-enabled: true
|
||||
copilot-command-context-menu-order: 1020
|
||||
copilot-command-model-key: ""
|
||||
copilot-command-last-used: 0
|
||||
---
|
||||
Create a bullet-point summary of {}. Each bullet point should capture a key point. Return only the bullet-point summary.
|
||||
|
|
@ -0,0 +1,12 @@
|
|||
---
|
||||
copilot-command-context-menu-enabled: true
|
||||
copilot-command-slash-enabled: true
|
||||
copilot-command-context-menu-order: 1010
|
||||
copilot-command-model-key: ""
|
||||
copilot-command-last-used: 0
|
||||
---
|
||||
Translate {} into Chinese:
|
||||
1. Preserve the meaning and tone
|
||||
2. Maintain appropriate cultural context
|
||||
3. Keep formatting and structure
|
||||
Return only the translated text.
|
||||
Loading…
Reference in a new issue