Reinier Vens
ebde23a64d
Enemy Loadout Generation
...
Modified zone generator to scale the radius and mass of a zone according to galaxy density
Added loadout generator which procedurally generates ships and turrets
Generating 3 randomized ships in each occupied zone
Fixed DatabaseCache.GetAll for parent types
Fixed wormhole traversal bug for returning to previous zone (ZoneRenderer subscriptions not being properly disposed)
2021-03-18 00:36:34 +00:00
..
Brushes
Wormholes
2021-03-05 14:31:18 +00:00
Compute
Combat & Visibility & Collisions
2021-02-26 19:01:47 +00:00
Raymarching
Enemy Loadout Generation
2021-03-18 00:36:34 +00:00
AdditiveUI.shader
Title Screen
2020-03-26 02:49:09 +00:00
AdditiveUI.shader.meta
Title Screen
2020-03-26 02:49:09 +00:00
AdditiveUIDetail.shader
Menu Screen + UI Restyle
2020-12-14 02:56:35 +00:00
AdditiveUIDetail.shader.meta
Menu Screen + UI Restyle
2020-12-14 02:56:35 +00:00
AdditiveUIScreenSpaceDetail.shader
Energy & Heat
2020-12-27 22:18:22 +00:00
AdditiveUIScreenSpaceDetail.shader.meta
Energy & Heat
2020-12-27 22:18:22 +00:00
Background.shader
Weapos Rejiggered
2021-01-31 03:52:32 +00:00
Background.shader.meta
Fancy Background Shader
2020-03-25 02:22:44 +00:00
Brushes.meta
Initial ARPG Port
2020-11-27 22:47:33 +00:00
Clouds.shader
Weapos Rejiggered
2021-01-31 03:52:32 +00:00
Clouds.shader.meta
Generating and Displaying Zones
2020-03-29 04:19:24 +01:00
Compute.meta
Stardust
2020-12-04 01:53:23 +00:00
Dither Functions.cginc
Initial ARPG Port
2020-11-27 22:47:33 +00:00
Dither Functions.cginc.meta
Initial ARPG Port
2020-11-27 22:47:33 +00:00
DitheredParticles.shader
Combat & Visibility & Collisions
2021-02-26 19:01:47 +00:00
DitheredParticles.shader.meta
Initial ARPG Port
2020-11-27 22:47:33 +00:00
GalaxyMap.shader
Game Loop Galaxy Integration
2021-03-15 11:40:46 +00:00
GalaxyMap.shader.meta
Old Aetheria Code
2020-03-09 01:28:55 +00:00
GaussianBlurFilter.shader
Hit Detection
2021-01-08 12:44:10 +00:00
GaussianBlurFilter.shader.meta
Hit Detection
2021-01-08 12:44:10 +00:00
GlowFade.shader
Stealth Detection Indicator
2021-03-07 23:24:22 +00:00
GlowFade.shader.meta
Combat & Visibility & Collisions
2021-02-26 19:01:47 +00:00
Influence.shader
Main Menu
2021-03-13 03:23:58 +00:00
Influence.shader.meta
Sector Map: Areas of Influence
2021-03-12 08:11:55 +00:00
Isolines.shader
First Flight
2020-12-22 03:13:43 +00:00
Isolines.shader.meta
Copy Aetheria Code
2020-02-27 18:51:07 +00:00
IsolinesUI.shader
Freeform Zone Generation
2021-03-08 22:58:37 +00:00
IsolinesUI.shader.meta
Menu Screen + UI Restyle
2020-12-14 02:56:35 +00:00
MaskedUIBlur.shader
Menu Screen + UI Restyle
2020-12-14 02:56:35 +00:00
MaskedUIBlur.shader.meta
Database Inspector Features
2020-12-12 00:02:00 +00:00
MaskedWorldSpaceAdditiveUI.shader
Game Loop Galaxy Integration
2021-03-15 11:40:46 +00:00
MaskedWorldSpaceAdditiveUI.shader.meta
Menu Screen + UI Restyle
2020-12-14 02:56:35 +00:00
MaskedWorldSpaceUI.shader
Game Loop Galaxy Integration
2021-03-15 11:40:46 +00:00
MaskedWorldSpaceUI.shader.meta
Menu Screen + UI Restyle
2020-12-14 02:56:35 +00:00
Particle Standard Unlit.shader
Menu Screen + UI Restyle
2020-12-14 02:56:35 +00:00
Particle Standard Unlit.shader.meta
Menu Screen + UI Restyle
2020-12-14 02:56:35 +00:00
Raymarching.meta
Initial ARPG Port
2020-11-27 22:47:33 +00:00
Shield.shader
Combat & Visibility & Collisions
2021-02-26 19:01:47 +00:00
Shield.shader.meta
Combat & Visibility & Collisions
2021-02-26 19:01:47 +00:00
ViewNormalEmissive.shader
New Inventory System + Overhaul
2020-12-10 23:20:38 +00:00
ViewNormalEmissive.shader.meta
New Inventory System + Overhaul
2020-12-10 23:20:38 +00:00
ViewNormalEmissiveGlowFade.shader
Combat & Visibility & Collisions
2021-02-26 19:01:47 +00:00
ViewNormalEmissiveGlowFade.shader.meta
Combat & Visibility & Collisions
2021-02-26 19:01:47 +00:00