Meta Vens
e308c19e4c
Move the remaining Assets scripts off Unity.Mathematics
...
Fluid, Slime, SlimeTestSpawner, LightningCompute and MouseRotate still
imported Unity.Mathematics and compiled only because Burst and Collections
pull the package in. Fluid, Slime and LightningCompute now use CultMath
(LightningCompute's snoise included, which CultMath carries as the same
Ashima simplex noise); SlimeTestSpawner and MouseRotate imported it without
using it, so the usings are gone. LightningCompute converts its float3
offsets with ToUnity() instead of the Unity.Mathematics implicit cast.
None of these are Burst-compiled or jobs. Their ComputeBuffer structs are
built from UnityEngine Vector2/Vector3 and floats, not math types, so no
buffer layout changes.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-09-14 18:01:54 +02:00
..
Brushes
Restore the stable legacy Unity project
2026-08-10 14:57:50 +01:00
Compute
Move the remaining Assets scripts off Unity.Mathematics
2026-09-14 18:01:54 +02:00
CustomDoF
Restore the stable legacy Unity project
2026-08-10 14:57:50 +01:00
Raymarching
Restore the stable legacy Unity project
2026-08-10 14:57:50 +01:00
StableFluids
Move the remaining Assets scripts off Unity.Mathematics
2026-09-14 18:01:54 +02:00
Terrain
Unity 6 Upgrade + Solid Gravity Surface
2025-07-10 21:05:54 +01:00
AdditiveUI.shader
Title Screen
2020-03-26 02:49:09 +00:00
AdditiveUI.shader.meta
Title Screen
2020-03-26 02:49:09 +00:00
AdditiveUIDetail.shader
Menu Screen + UI Restyle
2020-12-14 02:56:35 +00:00
AdditiveUIDetail.shader.meta
Menu Screen + UI Restyle
2020-12-14 02:56:35 +00:00
AdditiveUIScreenSpaceDetail.shader
Energy & Heat
2020-12-27 22:18:22 +00:00
AdditiveUIScreenSpaceDetail.shader.meta
Energy & Heat
2020-12-27 22:18:22 +00:00
Asteroid.shader
Boundless
2022-07-21 21:40:44 +01:00
Asteroid.shader.meta
Performance Optimization
2022-07-19 18:55:17 +01:00
Background.shader
Weapos Rejiggered
2021-01-31 03:52:32 +00:00
Background.shader.meta
Fancy Background Shader
2020-03-25 02:22:44 +00:00
Brushes.meta
Initial ARPG Port
2020-11-27 22:47:33 +00:00
Clouds.shader
Weapos Rejiggered
2021-01-31 03:52:32 +00:00
Clouds.shader.meta
Generating and Displaying Zones
2020-03-29 04:19:24 +01:00
Compute.meta
Stardust
2020-12-04 01:53:23 +00:00
CustomDoF.meta
In Game Input Screen
2021-05-08 07:35:16 +01:00
Dither Functions.cginc
Playability
2022-08-08 22:43:55 +01:00
Dither Functions.cginc.meta
Initial ARPG Port
2020-11-27 22:47:33 +00:00
DitheredParticles.shader
Fix Dithered Particle Shader
2022-07-13 06:10:54 +01:00
DitheredParticles.shader.meta
Initial ARPG Port
2020-11-27 22:47:33 +00:00
GalaxyMap.shader
Game Loop Galaxy Integration
2021-03-15 11:40:46 +00:00
GalaxyMap.shader.meta
Old Aetheria Code
2020-03-09 01:28:55 +00:00
GaussianBlurFilter.shader
Hit Detection
2021-01-08 12:44:10 +00:00
GaussianBlurFilter.shader.meta
Hit Detection
2021-01-08 12:44:10 +00:00
GlowFade.shader
Boundless
2022-07-21 21:40:44 +01:00
GlowFade.shader.meta
Combat & Visibility & Collisions
2021-02-26 19:01:47 +00:00
Influence.shader
Main Menu
2021-03-13 03:23:58 +00:00
Influence.shader.meta
Sector Map: Areas of Influence
2021-03-12 08:11:55 +00:00
InfluenceUI.shader
Demo Hotfixes
2021-05-02 20:59:45 +01:00
InfluenceUI.shader.meta
Demo Hotfixes
2021-05-02 20:59:45 +01:00
Isolines.shader
First Flight
2020-12-22 03:13:43 +00:00
Isolines.shader.meta
Copy Aetheria Code
2020-02-27 18:51:07 +00:00
IsolinesUI.shader
Playability
2022-08-08 22:43:55 +01:00
IsolinesUI.shader.meta
Menu Screen + UI Restyle
2020-12-14 02:56:35 +00:00
MaskedUIBlur.shader
Menu Screen + UI Restyle
2020-12-14 02:56:35 +00:00
MaskedUIBlur.shader.meta
Database Inspector Features
2020-12-12 00:02:00 +00:00
MaskedWorldSpaceAdditiveUI.shader
Game Loop Galaxy Integration
2021-03-15 11:40:46 +00:00
MaskedWorldSpaceAdditiveUI.shader.meta
Menu Screen + UI Restyle
2020-12-14 02:56:35 +00:00
MaskedWorldSpaceUI.shader
Game Loop Galaxy Integration
2021-03-15 11:40:46 +00:00
MaskedWorldSpaceUI.shader.meta
Menu Screen + UI Restyle
2020-12-14 02:56:35 +00:00
MirrorField.shader
Shields
2025-01-30 01:58:05 +00:00
MirrorField.shader.meta
Playability
2022-08-08 22:43:55 +01:00
PackFloat.cginc
NEW CLOUDS NEW CLOUDS NEW CLOUDS WHOOO
2022-07-10 02:53:09 +01:00
PackFloat.cginc.meta
NEW CLOUDS NEW CLOUDS NEW CLOUDS WHOOO
2022-07-10 02:53:09 +01:00
Particle Standard Unlit.shader
Menu Screen + UI Restyle
2020-12-14 02:56:35 +00:00
Particle Standard Unlit.shader.meta
Menu Screen + UI Restyle
2020-12-14 02:56:35 +00:00
Raymarching.meta
Initial ARPG Port
2020-11-27 22:47:33 +00:00
Shield.shader
Nebula Lighting Everywhere + Perspective Distortion Fix
2022-07-16 06:42:40 +01:00
Shield.shader.meta
Combat & Visibility & Collisions
2021-02-26 19:01:47 +00:00
StableFluids.meta
Unified Volumetric Flow
2022-07-17 05:27:50 +01:00
StretchedSkybox.shader
Boundless
2022-07-21 21:40:44 +01:00
StretchedSkybox.shader.meta
Boundless
2022-07-21 21:40:44 +01:00
Terrain.meta
Hotfix
2021-05-29 13:59:09 +01:00
TMP_SDF.shader
Action Bar (WIP)
2021-04-18 05:13:20 +01:00
TMP_SDF.shader.meta
Action Bar (WIP)
2021-04-18 05:13:20 +01:00
ViewNormalEmissive.shader
New Inventory System + Overhaul
2020-12-10 23:20:38 +00:00
ViewNormalEmissive.shader.meta
New Inventory System + Overhaul
2020-12-10 23:20:38 +00:00
ViewNormalEmissiveGlowFade.shader
Combat & Visibility & Collisions
2021-02-26 19:01:47 +00:00
ViewNormalEmissiveGlowFade.shader.meta
Combat & Visibility & Collisions
2021-02-26 19:01:47 +00:00
Volumetric.cginc
Restore the stable legacy Unity project
2026-08-10 14:57:50 +01:00
Volumetric.cginc.meta
Volumetric Redux
2021-05-30 05:54:28 +01:00