Meta Vens
ebce853aba
Stardust draws at BeforeImageEffectsOpaque, before the nebula composite; scene verifier proves dust under fog is attenuated
...
The nebula is an [ImageEffectOpaque] OnRenderImage; a command buffer at BeforeForwardAlpha runs after its composite, so the
dust landed on top of the fog (B49). BeforeImageEffectsOpaque runs before it on the deferred camera. FlowFieldSceneVerify
now requires one Stardust buffer at the new event and none at BeforeForwardAlpha, and scene-stardust-under-fog compares the
dust's contribution with the cloud renderer off and on in an HDR target, with a fog control.
All commits build.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-16 18:11:04 +02:00
..
Brushes
The ambient tint is a gaussian over the populated radius, not a quad that ends at Pack.Radius
2026-10-16 05:08:16 +02:00
Compute
Stardust draws at BeforeImageEffectsOpaque, before the nebula composite; scene verifier proves dust under fog is attenuated
2026-10-16 18:11:04 +02:00
CustomDoF
Restore the stable legacy Unity project
2026-08-10 14:57:50 +01:00
Raymarching
Delete the fog marcher nothing draws
2026-10-16 04:06:01 +02:00
StableFluids
Keep Fluid's int2 alias, pointed at CultMath
2026-09-14 18:03:32 +02:00
Terrain
Unity 6 Upgrade + Solid Gravity Surface
2025-07-10 21:05:54 +01:00
AdditiveUI.shader
Title Screen
2020-03-26 02:49:09 +00:00
AdditiveUI.shader.meta
Title Screen
2020-03-26 02:49:09 +00:00
AdditiveUIDetail.shader
Menu Screen + UI Restyle
2020-12-14 02:56:35 +00:00
AdditiveUIDetail.shader.meta
Menu Screen + UI Restyle
2020-12-14 02:56:35 +00:00
AdditiveUIScreenSpaceDetail.shader
Energy & Heat
2020-12-27 22:18:22 +00:00
AdditiveUIScreenSpaceDetail.shader.meta
Energy & Heat
2020-12-27 22:18:22 +00:00
Asteroid.shader
Boundless
2022-07-21 21:40:44 +01:00
Asteroid.shader.meta
Performance Optimization
2022-07-19 18:55:17 +01:00
Background.shader
Weapos Rejiggered
2021-01-31 03:52:32 +00:00
Background.shader.meta
Fancy Background Shader
2020-03-25 02:22:44 +00:00
Brushes.meta
Initial ARPG Port
2020-11-27 22:47:33 +00:00
Clouds.shader
Weapos Rejiggered
2021-01-31 03:52:32 +00:00
Clouds.shader.meta
Generating and Displaying Zones
2020-03-29 04:19:24 +01:00
Compute.meta
Stardust
2020-12-04 01:53:23 +00:00
CustomDoF.meta
In Game Input Screen
2021-05-08 07:35:16 +01:00
Dither Functions.cginc
Playability
2022-08-08 22:43:55 +01:00
Dither Functions.cginc.meta
Initial ARPG Port
2020-11-27 22:47:33 +00:00
DitheredParticles.shader
Fix Dithered Particle Shader
2022-07-13 06:10:54 +01:00
DitheredParticles.shader.meta
Initial ARPG Port
2020-11-27 22:47:33 +00:00
GalaxyMap.shader
Game Loop Galaxy Integration
2021-03-15 11:40:46 +00:00
GalaxyMap.shader.meta
Old Aetheria Code
2020-03-09 01:28:55 +00:00
GaussianBlurFilter.shader
Hit Detection
2021-01-08 12:44:10 +00:00
GaussianBlurFilter.shader.meta
Hit Detection
2021-01-08 12:44:10 +00:00
GlowFade.shader
Boundless
2022-07-21 21:40:44 +01:00
GlowFade.shader.meta
Combat & Visibility & Collisions
2021-02-26 19:01:47 +00:00
Gravity.cginc
Gravity.cginc is generated: GravityShader.Source() is its one author, a test pins the committed file to it byte for byte
2026-10-15 08:44:11 +02:00
Gravity.cginc.meta
Gravity grid-lowering: the drawn height is one Gravity Field pass over the zone's wells; gravity brushes and brush inputs deleted
2026-10-15 07:11:25 +02:00
Influence.shader
Main Menu
2021-03-13 03:23:58 +00:00
Influence.shader.meta
Sector Map: Areas of Influence
2021-03-12 08:11:55 +00:00
InfluenceUI.shader
Demo Hotfixes
2021-05-02 20:59:45 +01:00
InfluenceUI.shader.meta
Demo Hotfixes
2021-05-02 20:59:45 +01:00
Isolines.shader
First Flight
2020-12-22 03:13:43 +00:00
Isolines.shader.meta
Copy Aetheria Code
2020-02-27 18:51:07 +00:00
IsolinesUI.shader
Playability
2022-08-08 22:43:55 +01:00
IsolinesUI.shader.meta
Menu Screen + UI Restyle
2020-12-14 02:56:35 +00:00
MaskedUIBlur.shader
Menu Screen + UI Restyle
2020-12-14 02:56:35 +00:00
MaskedUIBlur.shader.meta
Database Inspector Features
2020-12-12 00:02:00 +00:00
MaskedWorldSpaceAdditiveUI.shader
Game Loop Galaxy Integration
2021-03-15 11:40:46 +00:00
MaskedWorldSpaceAdditiveUI.shader.meta
Menu Screen + UI Restyle
2020-12-14 02:56:35 +00:00
MaskedWorldSpaceUI.shader
Game Loop Galaxy Integration
2021-03-15 11:40:46 +00:00
MaskedWorldSpaceUI.shader.meta
Menu Screen + UI Restyle
2020-12-14 02:56:35 +00:00
MirrorField.shader
Shields
2025-01-30 01:58:05 +00:00
MirrorField.shader.meta
Playability
2022-08-08 22:43:55 +01:00
PackFloat.cginc
NEW CLOUDS NEW CLOUDS NEW CLOUDS WHOOO
2022-07-10 02:53:09 +01:00
PackFloat.cginc.meta
NEW CLOUDS NEW CLOUDS NEW CLOUDS WHOOO
2022-07-10 02:53:09 +01:00
Particle Standard Unlit.shader
Menu Screen + UI Restyle
2020-12-14 02:56:35 +00:00
Particle Standard Unlit.shader.meta
Menu Screen + UI Restyle
2020-12-14 02:56:35 +00:00
Raymarching.meta
Initial ARPG Port
2020-11-27 22:47:33 +00:00
Shield.shader
Nebula Lighting Everywhere + Perspective Distortion Fix
2022-07-16 06:42:40 +01:00
Shield.shader.meta
Combat & Visibility & Collisions
2021-02-26 19:01:47 +00:00
StableFluids.meta
Unified Volumetric Flow
2022-07-17 05:27:50 +01:00
StretchedSkybox.shader
Boundless
2022-07-21 21:40:44 +01:00
StretchedSkybox.shader.meta
Boundless
2022-07-21 21:40:44 +01:00
Terrain.meta
Hotfix
2021-05-29 13:59:09 +01:00
TMP_SDF.shader
Action Bar (WIP)
2021-04-18 05:13:20 +01:00
TMP_SDF.shader.meta
Action Bar (WIP)
2021-04-18 05:13:20 +01:00
ViewNormalEmissive.shader
New Inventory System + Overhaul
2020-12-10 23:20:38 +00:00
ViewNormalEmissive.shader.meta
New Inventory System + Overhaul
2020-12-10 23:20:38 +00:00
ViewNormalEmissiveGlowFade.shader
Combat & Visibility & Collisions
2021-02-26 19:01:47 +00:00
ViewNormalEmissiveGlowFade.shader.meta
Combat & Visibility & Collisions
2021-02-26 19:01:47 +00:00
Volumetric.cginc
Delete the fog marcher nothing draws
2026-10-16 04:06:01 +02:00
Volumetric.cginc.meta
Volumetric Redux
2021-05-30 05:54:28 +01:00