Meta Vens
819bd79424
FlowFieldSceneVerify: the flow as ARPG.unity runs it; parity check on a ramp height and the noise clock
...
FlowFieldSceneVerify opens ARPG.unity before anything touches the project's types, drives VolumeSampling and Stardust
Start/Update with a zone attached, and asserts no exception or logged error, FLOW_GLOBAL and FLOW_SLOPE enabled,
_FlowAmplitude non-zero, the stardust buffer changing with the flow and freezing with a paused zone, the noise clock,
and CloudShader pass 0 carrying the FLOW_* keywords. FlowFieldParityVerify now binds a ramp height so FLOW_SLOPE and its
pragma matter, and checks the noise follows _NebulaNoiseTime. The mutation harness runs both checks, with six new mutants.
Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
2026-10-13 23:25:45 +02:00
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Brushes
Restore the stable legacy Unity project
2026-08-10 14:57:50 +01:00
Compute
FlowFieldSceneVerify: the flow as ARPG.unity runs it; parity check on a ramp height and the noise clock
2026-10-13 23:25:45 +02:00
CustomDoF
Restore the stable legacy Unity project
2026-08-10 14:57:50 +01:00
Raymarching
Restore the stable legacy Unity project
2026-08-10 14:57:50 +01:00
StableFluids
Keep Fluid's int2 alias, pointed at CultMath
2026-09-14 18:03:32 +02:00
Terrain
Unity 6 Upgrade + Solid Gravity Surface
2025-07-10 21:05:54 +01:00
AdditiveUI.shader
Title Screen
2020-03-26 02:49:09 +00:00
AdditiveUI.shader.meta
Title Screen
2020-03-26 02:49:09 +00:00
AdditiveUIDetail.shader
Menu Screen + UI Restyle
2020-12-14 02:56:35 +00:00
AdditiveUIDetail.shader.meta
Menu Screen + UI Restyle
2020-12-14 02:56:35 +00:00
AdditiveUIScreenSpaceDetail.shader
Energy & Heat
2020-12-27 22:18:22 +00:00
AdditiveUIScreenSpaceDetail.shader.meta
Energy & Heat
2020-12-27 22:18:22 +00:00
Asteroid.shader
Boundless
2022-07-21 21:40:44 +01:00
Asteroid.shader.meta
Performance Optimization
2022-07-19 18:55:17 +01:00
Background.shader
Weapos Rejiggered
2021-01-31 03:52:32 +00:00
Background.shader.meta
Fancy Background Shader
2020-03-25 02:22:44 +00:00
Brushes.meta
Initial ARPG Port
2020-11-27 22:47:33 +00:00
Clouds.shader
Weapos Rejiggered
2021-01-31 03:52:32 +00:00
Clouds.shader.meta
Generating and Displaying Zones
2020-03-29 04:19:24 +01:00
Compute.meta
Stardust
2020-12-04 01:53:23 +00:00
CustomDoF.meta
In Game Input Screen
2021-05-08 07:35:16 +01:00
Dither Functions.cginc
Playability
2022-08-08 22:43:55 +01:00
Dither Functions.cginc.meta
Initial ARPG Port
2020-11-27 22:47:33 +00:00
DitheredParticles.shader
Fix Dithered Particle Shader
2022-07-13 06:10:54 +01:00
DitheredParticles.shader.meta
Initial ARPG Port
2020-11-27 22:47:33 +00:00
GalaxyMap.shader
Game Loop Galaxy Integration
2021-03-15 11:40:46 +00:00
GalaxyMap.shader.meta
Old Aetheria Code
2020-03-09 01:28:55 +00:00
GaussianBlurFilter.shader
Hit Detection
2021-01-08 12:44:10 +00:00
GaussianBlurFilter.shader.meta
Hit Detection
2021-01-08 12:44:10 +00:00
GlowFade.shader
Boundless
2022-07-21 21:40:44 +01:00
GlowFade.shader.meta
Combat & Visibility & Collisions
2021-02-26 19:01:47 +00:00
Influence.shader
Main Menu
2021-03-13 03:23:58 +00:00
Influence.shader.meta
Sector Map: Areas of Influence
2021-03-12 08:11:55 +00:00
InfluenceUI.shader
Demo Hotfixes
2021-05-02 20:59:45 +01:00
InfluenceUI.shader.meta
Demo Hotfixes
2021-05-02 20:59:45 +01:00
Isolines.shader
First Flight
2020-12-22 03:13:43 +00:00
Isolines.shader.meta
Copy Aetheria Code
2020-02-27 18:51:07 +00:00
IsolinesUI.shader
Playability
2022-08-08 22:43:55 +01:00
IsolinesUI.shader.meta
Menu Screen + UI Restyle
2020-12-14 02:56:35 +00:00
MaskedUIBlur.shader
Menu Screen + UI Restyle
2020-12-14 02:56:35 +00:00
MaskedUIBlur.shader.meta
Database Inspector Features
2020-12-12 00:02:00 +00:00
MaskedWorldSpaceAdditiveUI.shader
Game Loop Galaxy Integration
2021-03-15 11:40:46 +00:00
MaskedWorldSpaceAdditiveUI.shader.meta
Menu Screen + UI Restyle
2020-12-14 02:56:35 +00:00
MaskedWorldSpaceUI.shader
Game Loop Galaxy Integration
2021-03-15 11:40:46 +00:00
MaskedWorldSpaceUI.shader.meta
Menu Screen + UI Restyle
2020-12-14 02:56:35 +00:00
MirrorField.shader
Shields
2025-01-30 01:58:05 +00:00
MirrorField.shader.meta
Playability
2022-08-08 22:43:55 +01:00
PackFloat.cginc
NEW CLOUDS NEW CLOUDS NEW CLOUDS WHOOO
2022-07-10 02:53:09 +01:00
PackFloat.cginc.meta
NEW CLOUDS NEW CLOUDS NEW CLOUDS WHOOO
2022-07-10 02:53:09 +01:00
Particle Standard Unlit.shader
Menu Screen + UI Restyle
2020-12-14 02:56:35 +00:00
Particle Standard Unlit.shader.meta
Menu Screen + UI Restyle
2020-12-14 02:56:35 +00:00
Raymarching.meta
Initial ARPG Port
2020-11-27 22:47:33 +00:00
Shield.shader
Nebula Lighting Everywhere + Perspective Distortion Fix
2022-07-16 06:42:40 +01:00
Shield.shader.meta
Combat & Visibility & Collisions
2021-02-26 19:01:47 +00:00
StableFluids.meta
Unified Volumetric Flow
2022-07-17 05:27:50 +01:00
StretchedSkybox.shader
Boundless
2022-07-21 21:40:44 +01:00
StretchedSkybox.shader.meta
Boundless
2022-07-21 21:40:44 +01:00
Terrain.meta
Hotfix
2021-05-29 13:59:09 +01:00
TMP_SDF.shader
Action Bar (WIP)
2021-04-18 05:13:20 +01:00
TMP_SDF.shader.meta
Action Bar (WIP)
2021-04-18 05:13:20 +01:00
ViewNormalEmissive.shader
New Inventory System + Overhaul
2020-12-10 23:20:38 +00:00
ViewNormalEmissive.shader.meta
New Inventory System + Overhaul
2020-12-10 23:20:38 +00:00
ViewNormalEmissiveGlowFade.shader
Combat & Visibility & Collisions
2021-02-26 19:01:47 +00:00
ViewNormalEmissiveGlowFade.shader.meta
Combat & Visibility & Collisions
2021-02-26 19:01:47 +00:00
Volumetric.cginc
Flow: keywords created on first use, strict [0,1) phases, nebula noise on the flow clock, fold-law and cycle tests
2026-10-13 23:25:44 +02:00
Volumetric.cginc.meta
Volumetric Redux
2021-05-30 05:54:28 +01:00