Reinier Vens
b53e4aec8c
Combat & Visibility & Collisions
...
Converted entity materials to new fade shader
Implemented visibility system
Refactored per-instance entity code to run inside monobehavior on entity instances
Created state machine AI for enemy ships with basic patrol and combat routines
Removed legacy AI code (controller item behaviors)
Added automatic trigger group assignment for matched weapons
Created ship collision system
Created shield VFX and colliders
2021-02-26 19:01:47 +00:00
..
ChargeEffectManager.cs
Charged Weapons & Hitscan Weapons
2021-01-30 01:02:11 +00:00
ChargeEffectManager.cs.meta
Charged Weapons & Hitscan Weapons
2021-01-30 01:02:11 +00:00
ConstantLaser.cs
Mines and Flamethrowers
2021-02-06 15:29:04 +00:00
ConstantLaser.cs.meta
Constant Weapons
2021-01-27 02:39:17 +00:00
ConstantLaserManager.cs
Constant Weapons
2021-01-27 02:39:17 +00:00
ConstantLaserManager.cs.meta
Constant Weapons
2021-01-27 02:39:17 +00:00
ConstantLightning.cs
Mines and Flamethrowers
2021-02-06 15:29:04 +00:00
ConstantLightning.cs.meta
Mines and Flamethrowers
2021-02-06 15:29:04 +00:00
ConstantLightningManager.cs
GPU Lightning Weapons
2021-02-05 03:21:15 +00:00
ConstantLightningManager.cs.meta
GPU Lightning Weapons
2021-02-05 03:21:15 +00:00
ConstantParticleWeapon.cs
Combat & Visibility & Collisions
2021-02-26 19:01:47 +00:00
ConstantParticleWeapon.cs.meta
Mines and Flamethrowers
2021-02-06 15:29:04 +00:00
ConstantParticleWeaponManager.cs
Mines and Flamethrowers
2021-02-06 15:29:04 +00:00
ConstantParticleWeaponManager.cs.meta
Mines and Flamethrowers
2021-02-06 15:29:04 +00:00
ConstantWeaponEffectManager.cs
Constant Weapons
2021-01-27 02:39:17 +00:00
ConstantWeaponEffectManager.cs.meta
Weapon Scripting Overhaul
2021-01-25 05:53:36 +00:00
GuidedProjectile.cs
Combat & Visibility & Collisions
2021-02-26 19:01:47 +00:00
GuidedProjectile.cs.meta
Charged Weapons & Hitscan Weapons
2021-01-30 01:02:11 +00:00
GuidedProjectileManager.cs
Combat & Visibility & Collisions
2021-02-26 19:01:47 +00:00
GuidedProjectileManager.cs.meta
Weapon Scripting Overhaul
2021-01-25 05:53:36 +00:00
HitscanEffect.cs
Mines and Flamethrowers
2021-02-06 15:29:04 +00:00
HitscanEffect.cs.meta
Charged Weapons & Hitscan Weapons
2021-01-30 01:02:11 +00:00
HitscanManager.cs
Weapos Rejiggered
2021-01-31 03:52:32 +00:00
HitscanManager.cs.meta
Charged Weapons & Hitscan Weapons
2021-01-30 01:02:11 +00:00
InstantWeaponEffectManager.cs
Weapos Rejiggered
2021-01-31 03:52:32 +00:00
InstantWeaponEffectManager.cs.meta
Weapon Scripting Overhaul
2021-01-25 05:53:36 +00:00
Laser.cs
Mines and Flamethrowers
2021-02-06 15:29:04 +00:00
Laser.cs.meta
Heat System v2 + Lasers
2021-01-27 00:05:30 +00:00
LaserManager.cs
Weapos Rejiggered
2021-01-31 03:52:32 +00:00
LaserManager.cs.meta
Weapon Scripting Overhaul
2021-01-25 05:53:36 +00:00
Lightning.cs
Mines and Flamethrowers
2021-02-06 15:29:04 +00:00
Lightning.cs.meta
GPU Lightning Weapons
2021-02-05 03:21:15 +00:00
LightningGunManager.cs
Lightning
2021-02-04 04:37:47 +00:00
LightningGunManager.cs.meta
Lightning
2021-02-04 04:37:47 +00:00
Mine.cs
Combat & Visibility & Collisions
2021-02-26 19:01:47 +00:00
Mine.cs.meta
Mines and Flamethrowers
2021-02-06 15:29:04 +00:00
MineManager.cs
Mines and Flamethrowers
2021-02-06 15:29:04 +00:00
MineManager.cs.meta
Mines and Flamethrowers
2021-02-06 15:29:04 +00:00
ParticleChargeEffect.cs
Charged Weapons & Hitscan Weapons
2021-01-30 01:02:11 +00:00
ParticleChargeEffect.cs.meta
Charged Weapons & Hitscan Weapons
2021-01-30 01:02:11 +00:00
Projectile.cs
Mines and Flamethrowers
2021-02-06 15:29:04 +00:00
Projectile.cs.meta
Charged Weapons & Hitscan Weapons
2021-01-30 01:02:11 +00:00
ProjectileManager.cs
Mines and Flamethrowers
2021-02-06 15:29:04 +00:00
ProjectileManager.cs.meta
Weapon Scripting Overhaul
2021-01-25 05:53:36 +00:00
WeaponChargeEffect.cs
Charged Weapons & Hitscan Weapons
2021-01-30 01:02:11 +00:00
WeaponChargeEffect.cs.meta
Charged Weapons & Hitscan Weapons
2021-01-30 01:02:11 +00:00