|
|
2026-10-23 06:09:35 +02:00 |
| .. |
|
Agents
|
PilotView enforces its own rules: members only, fire-control readouts only on the member's own track; constructor and View setter internal
|
2026-10-22 18:26:07 +02:00 |
|
Behaviors
|
SimRateTests: the fixture gun's round costs what the fixture reactor can pay at 0.01 s
|
2026-10-23 06:09:32 +02:00 |
|
Narrative
|
Move the ServerShared data model onto CultLib's CultCache
|
2026-09-14 19:00:42 +02:00 |
|
NIH
|
Galaxy links zones along a double-precision Delaunay triangulation: the vendored float MIConvexHull dropped zones, so ~2% of galaxies threw
|
2026-10-03 21:59:09 +02:00 |
|
Scenarios
|
determinism-ledger: Scenario.Id, a stable kebab identity for matches and replays
|
2026-10-21 19:01:43 +02:00 |
|
Serialization
|
Delete the in-tree cache, JsonKnownTypes and vendored MessagePack
|
2026-09-14 18:42:09 +02:00 |
|
Targeting
|
Every rail's period is derived from the field it orbits in; OrbitPeriod is deleted
|
2026-10-15 18:11:27 +02:00 |
|
Aetheria.Shared.Unity.asmdef
|
Replace the Database Tools with the Studio and cut Unity over
|
2026-09-14 19:15:20 +02:00 |
|
Aetheria.Shared.Unity.asmdef.meta
|
Slime Stuff & DB Prep
|
2021-03-30 01:17:58 +01:00 |
|
AetheriaStores.cs
|
Recipe schema and catalog checks: RecipeData, OutsideMarketData, role counts, EconomyChecks over fixture catalogs
|
2026-10-23 02:43:35 +02:00 |
|
AetheriaStores.cs.meta
|
Move the ServerShared data model onto CultLib's CultCache
|
2026-09-14 19:00:42 +02:00 |
|
Agents.meta
|
Local AI Testing & Interactive Tech Tab
|
2020-04-23 03:31:17 +01:00 |
|
AssemblyInfo.cs
|
Move the ServerShared data model onto CultLib's CultCache
|
2026-09-14 19:00:42 +02:00 |
|
AssemblyInfo.cs.meta
|
Move the ServerShared data model onto CultLib's CultCache
|
2026-09-14 19:00:42 +02:00 |
|
Attributes.cs
|
Delete the in-tree cache, JsonKnownTypes and vendored MessagePack
|
2026-09-14 18:42:09 +02:00 |
|
Attributes.cs.meta
|
Restore the stable legacy Unity project
|
2026-08-10 14:57:50 +01:00 |
|
Behaviors.meta
|
Behavior Refactoring
|
2020-04-09 10:33:16 +01:00 |
|
BezierCurve.cs
|
Mining index: a general targeting index fed by providers; the linear chunk scan goes
|
2026-10-03 15:02:51 +02:00 |
|
BezierCurve.cs.meta
|
Database Improvements
|
2021-04-07 01:27:35 +01:00 |
|
CapabilityEvents.cs
|
Pickup is a capability: PickupData/Pickup run a timed grab through Zone's hold API and TryPickUp (group A, sim)
|
2026-10-13 05:00:22 +02:00 |
|
CapabilityEvents.cs.meta
|
Add an engine-free capability event contract
|
2026-09-17 14:36:14 +02:00 |
|
CargoTransfer.cs
|
Cargo give: the bay no longer holds a stack below one, so the give's positive-stack filter and its zero-stack test go
|
2026-10-22 22:15:41 +02:00 |
|
CargoTransfer.cs.meta
|
Transfer verb: a pilot gives cargo to a ship alongside, committed through the conserving bay move
|
2026-10-22 16:38:17 +02:00 |
|
ColorMath.cs
|
Suns: secondary hue stays on the allowed arc with the primary; ramp never crosses the band
|
2026-10-16 19:14:15 +02:00 |
|
ColorMath.cs.meta
|
Improved Level Generator
|
2020-12-01 20:38:28 +00:00 |
|
Contacts.cs
|
Merge cut orbital-layering (closing verdicts cut-orbital-layering.s1, cut-orbital-layering.s2)
|
2026-10-16 05:08:26 +02:00 |
|
Contacts.cs.meta
|
Ship contact is a simulation rule: Zone steps Contacts, Unity physics writes no Entity
|
2026-10-12 05:46:32 +02:00 |
|
Corporations.cs
|
Faction.BossLoadout (key 22): the boss is its faction's Loadout, resolved by Loadouts.BossOf and built by Materialize
|
2026-10-18 21:14:09 +02:00 |
|
Corporations.cs.meta
|
Infrastructure and Production
|
2020-06-02 07:01:03 +01:00 |
|
Delaunay.cs
|
Galaxy links zones along a double-precision Delaunay triangulation: the vendored float MIConvexHull dropped zones, so ~2% of galaxies threw
|
2026-10-03 21:59:09 +02:00 |
|
Delaunay.cs.meta
|
Galaxy links zones along a double-precision Delaunay triangulation: the vendored float MIConvexHull dropped zones, so ~2% of galaxies threw
|
2026-10-03 21:59:09 +02:00 |
|
Doctrine.cs
|
EW 3: allegiance is the observer's belief; telemetry with the track, grudges from acts, one stance writer
|
2026-10-17 06:45:51 +02:00 |
|
Doctrine.cs.meta
|
Faction play 1: typed doctrine on Faction and one flight per faction per zone
|
2026-10-08 14:18:41 +02:00 |
|
DrawAhead.cs
|
DrawAhead.BeltDraw keeps the belt's meshes by the belt's key; empty candidates and a zero kept count are named refusals; ZoneRenderer draws through DrawBelts and one DrawInstanced seam
|
2026-10-18 00:23:47 +02:00 |
|
DrawAhead.cs.meta
|
Sim speed: one SimClock steps the zone; presenters draw ahead by Lead
|
2026-10-08 18:26:02 +02:00 |
|
EconomyChecks.cs
|
Economy checks: an undefined radius refuses; factor refusal says why
|
2026-10-23 04:24:32 +02:00 |
|
EconomyChecks.cs.meta
|
Recipe schema and catalog checks: RecipeData, OutsideMarketData, role counts, EconomyChecks over fixture catalogs
|
2026-10-23 02:43:35 +02:00 |
|
Entity.cs
|
Entity.GetBehavior walks Equipment by index: the per-round targeting-system reads no longer allocate an enumerator
|
2026-10-23 06:09:35 +02:00 |
|
Entity.cs.meta
|
Behavior Refactoring
|
2020-04-09 10:33:16 +01:00 |
|
EntitySerializer.cs
|
Station kinds: StationKindData catalog list, HullData.Kind, placed station Kind; GenerateStationLoadout takes a kind (the kindless draw is deleted)
|
2026-10-23 01:16:17 +02:00 |
|
EntitySerializer.cs.meta
|
Restore the stable legacy Unity project
|
2026-08-10 14:57:50 +01:00 |
|
EntitySettings.cs
|
Restore the stable legacy Unity project
|
2026-08-10 14:57:50 +01:00 |
|
EntitySettings.cs.meta
|
Save/Load and Main Menu Submenus
|
2021-03-14 03:56:49 +00:00 |
|
EnumDictionary.cs
|
Restore the stable legacy Unity project
|
2026-08-10 14:57:50 +01:00 |
|
EnumDictionary.cs.meta
|
Database Improvements
|
2021-04-07 01:27:35 +01:00 |
|
Enums.cs
|
Catalog subtraction: commodity records lose DemandProfile and both stored categories; the trade menu stops filtering by them
|
2026-10-22 17:31:08 +02:00 |
|
Enums.cs.meta
|
Database Support
|
2020-03-22 19:05:26 +00:00 |
|
Environment.cs
|
Brush: name AnimatedSimplexBrush and RadialWaveBrush as arms; pull-failure test asserts the record key
|
2026-10-22 23:35:09 +02:00 |
|
Environment.cs.meta
|
Unified Volumetric Flow
|
2021-06-18 12:32:03 +01:00 |
|
ExponentialCurve.cs
|
Swap Unity.Mathematics usings for CultMath
|
2026-09-14 17:39:12 +02:00 |
|
ExponentialCurve.cs.meta
|
Initial ARPG Port
|
2020-11-27 22:47:33 +00:00 |
|
Extensions.cs
|
ProductBin: a binned product names its maker's line and a floor; the mint draws above that floor
|
2026-10-18 17:58:51 +02:00 |
|
Extensions.cs.meta
|
Database Support
|
2020-03-22 19:05:26 +00:00 |
|
FactionProduct.cs
|
FactionProductData.NotOffered: an off-market product is never drawn, stocked, chosen or a gear home
|
2026-10-21 20:28:40 +02:00 |
|
FactionProduct.cs.meta
|
Author manufacturer variation as faction products
|
2026-09-12 01:12:12 +02:00 |
|
Feedback.cs
|
FireControl publishes every landed impact on the receiver's Capabilities; Feedback.Cue and DrawAhead.Carried
|
2026-10-12 03:58:34 +02:00 |
|
Feedback.cs.meta
|
FireControl publishes every landed impact on the receiver's Capabilities; Feedback.Cue and DrawAhead.Carried
|
2026-10-12 03:58:34 +02:00 |
|
FireControl.cs
|
Rounds per step: a held gun fires every round its cooldown allows in a step, each born at its own moment inside it; the shortest-timer pin is gone
|
2026-10-23 06:09:22 +02:00 |
|
FireControl.cs.meta
|
Delete HardpointTransforms; mount direction and arc become sim data
|
2026-09-19 07:37:52 +02:00 |
|
FloatingBodies.cs
|
Pickup is a capability: PickupData/Pickup run a timed grab through Zone's hold API and TryPickUp (group A, sim)
|
2026-10-13 05:00:22 +02:00 |
|
FloatingBodies.cs.meta
|
Floating bodies: FloatingBodyId, KinematicBody.Step, Zone.NextBodyId and the three drift settings
|
2026-10-07 14:52:12 +02:00 |
|
FlowField.cs
|
Flow: keywords created on first use, strict [0,1) phases, nebula noise on the flow clock, fold-law and cycle tests
|
2026-10-13 23:25:44 +02:00 |
|
FlowField.cs.meta
|
Flow parity: FlowParity.compute, FlowFieldParityVerify (Unity batchmode, GPU) and its mutation harness
|
2026-10-13 20:49:22 +02:00 |
|
Galaxy.cs
|
Merge remote-tracking branch 'origin/master' into eureka/aetheria-release-boss-loadout
|
2026-10-19 02:45:13 +02:00 |
|
Galaxy.cs.meta
|
Hostility Fix + Story Work
|
2021-05-14 03:03:28 +01:00 |
|
GalaxyStage.cs
|
The run's seed rides the save: SavedGame key 14, written by Capture, read by Continue
|
2026-10-18 17:29:17 +02:00 |
|
GalaxyStage.cs.meta
|
Every new run is a scenario: the script harness, the tutorial and main galaxies as scenarios, the New Game submenu and six test arenas
|
2026-10-03 20:33:55 +02:00 |
|
GlobalData.cs
|
Delete the in-tree cache, JsonKnownTypes and vendored MessagePack
|
2026-09-14 18:42:09 +02:00 |
|
GlobalData.cs.meta
|
Restore the stable legacy Unity project
|
2026-08-10 14:57:50 +01:00 |
|
GravityField.cs
|
GravityField: the band potential's promise is the float32 bound measured, 1.8e-6; the sweep covers the taus above the seam
|
2026-10-16 23:30:31 +02:00 |
|
GravityField.cs.meta
|
Gravity: one potential per zone owns acceleration and height
|
2026-10-15 04:36:28 +02:00 |
|
GravityShader.cs
|
Well law fix batch: zone node for several massive roots, belt extent, series from tau 0.4, Unity parity on the multi-root fixture
|
2026-10-16 21:14:58 +02:00 |
|
GravityShader.cs.meta
|
Gravity.cginc is generated: GravityShader.Source() is its one author, a test pins the committed file to it byte for byte
|
2026-10-15 08:44:11 +02:00 |
|
HelmInput.cs
|
Command seam, player: PilotCommand gains Tractor, the target Verb, CycleAim and Iff; HelmInput.Demand returns a TurnCommand resolved each step
|
2026-10-22 02:27:28 +02:00 |
|
HelmInput.cs.meta
|
Helm split: the Unity-regenerated input wrapper and the metas for Steering and HelmInput
|
2026-10-07 12:44:21 +02:00 |
|
HullFootprint.cs
|
HullFootprint: the one footprint cell reading and edit rule (grow, trim, refuse last cell), with tests
|
2026-10-17 13:49:45 +02:00 |
|
HullFootprint.cs.meta
|
HullFootprint: the one footprint cell reading and edit rule (grow, trim, refuse last cell), with tests
|
2026-10-17 13:49:45 +02:00 |
|
InputLayout.cs
|
Move the ServerShared data model onto CultLib's CultCache
|
2026-09-14 19:00:42 +02:00 |
|
InputLayout.cs.meta
|
Move the ServerShared data model onto CultLib's CultCache
|
2026-09-14 19:00:42 +02:00 |
|
ItemData.cs
|
Recipe schema and catalog checks: RecipeData, OutsideMarketData, role counts, EconomyChecks over fixture catalogs
|
2026-10-23 02:43:35 +02:00 |
|
ItemData.cs.meta
|
Restore the stable legacy Unity project
|
2026-08-10 14:57:50 +01:00 |
|
ItemInstance.cs
|
Reveal book: no scratch holds a departed entity, a destroyed lit gun is refused at the gate, one IsDestroyed rule, departure and allocation pins
|
2026-10-12 02:20:46 +02:00 |
|
ItemInstance.cs.meta
|
Database Support
|
2020-03-22 19:05:26 +00:00 |
|
ItemManager.cs
|
determinism-ledger: every ItemManager states its seed; scatter on the zone's dice
|
2026-10-21 19:01:41 +02:00 |
|
ItemManager.cs.meta
|
New Inventory System + Overhaul
|
2020-12-10 23:20:38 +00:00 |
|
Loadout.cs
|
Loadouts.Commit takes bossOf: the Loadout and Faction.BossLoadout land in one batch
|
2026-10-23 01:42:50 +02:00 |
|
Loadout.cs.meta
|
Make loadouts player-store design documents built all-or-nothing (Cut 10)
|
2026-09-14 22:06:06 +02:00 |
|
LoadoutGenerator.cs
|
Station kinds: StationKindData catalog list, HullData.Kind, placed station Kind; GenerateStationLoadout takes a kind (the kindless draw is deleted)
|
2026-10-23 01:16:17 +02:00 |
|
LoadoutGenerator.cs.meta
|
Enemy Loadout Generation
|
2021-03-18 00:36:34 +00:00 |
|
Mines.cs
|
Mines in the sim: a mine layer lays a free-floating mine body in Zone
|
2026-10-07 19:47:21 +02:00 |
|
Mines.cs.meta
|
Mines in the sim: a mine layer lays a free-floating mine body in Zone
|
2026-10-07 19:47:21 +02:00 |
|
Narrative.meta
|
UI Improvements
|
2021-04-27 16:44:44 +01:00 |
|
NIH.meta
|
Database Support
|
2020-03-22 19:05:26 +00:00 |
|
Noise1D.cs
|
Swap Unity.Mathematics usings for CultMath
|
2026-09-14 17:39:12 +02:00 |
|
Noise1D.cs.meta
|
Hellfire
|
2021-01-10 03:59:47 +00:00 |
|
OrbitalEntity.cs
|
Station kinds: StationKindData catalog list, HullData.Kind, placed station Kind; GenerateStationLoadout takes a kind (the kindless draw is deleted)
|
2026-10-23 01:16:17 +02:00 |
|
OrbitalEntity.cs.meta
|
Stat Effects and Tech Tree Improvements
|
2020-04-16 03:08:18 +01:00 |
|
Pilot.cs
|
Give verb: a stop is a verb with no receiver, and the type pattern skipped it; tests: second bay at a free cell
|
2026-10-22 16:42:42 +02:00 |
|
Pilot.cs.meta
|
Command seam, agents: one PilotCommand per entity, applied once per step by PilotApplier in Zone.Update
|
2026-10-22 00:32:11 +02:00 |
|
PlayerSettings.cs
|
Delete the minimap asteroids setting; minimap belts always draw
|
2026-10-17 04:36:13 +02:00 |
|
PlayerSettings.cs.meta
|
Restore the stable legacy Unity project
|
2026-08-10 14:57:50 +01:00 |
|
PowerBus.cs
|
Power bus: a consumer its thermostat has closed is not billed
|
2026-09-30 20:46:30 +02:00 |
|
PowerBus.cs.meta
|
Add the meta Unity generated for PowerBus
|
2026-09-18 21:43:08 +02:00 |
|
PowerTiers.cs
|
Delete the aether drive: behaviour, union 12, hardpoint type, aggregates, settings, presenters, prefab
|
2026-10-08 14:04:28 +02:00 |
|
PowerTiers.cs.meta
|
Cut 5: priority tiers replace PowerBus's single shared GrantRatio
|
2026-09-19 02:58:38 +02:00 |
|
Provenance.cs
|
Lot.EffectiveQuality: the item's one quality, the mean of min(part, assembly) over its fills
|
2026-10-18 07:04:15 +02:00 |
|
Provenance.cs.meta
|
Add the lot ledger and mint every crafted instance through it
|
2026-09-17 04:16:23 +02:00 |
|
Recipes.cs
|
Recipe schema and catalog checks: RecipeData, OutsideMarketData, role counts, EconomyChecks over fixture catalogs
|
2026-10-23 02:43:35 +02:00 |
|
Recipes.cs.meta
|
Recipe schema and catalog checks: RecipeData, OutsideMarketData, role counts, EconomyChecks over fixture catalogs
|
2026-10-23 02:43:35 +02:00 |
|
Rect.cs
|
Swap Unity.Mathematics usings for CultMath
|
2026-09-14 17:39:12 +02:00 |
|
Rect.cs.meta
|
TECH TREES WHOO
|
2020-04-11 19:18:02 +01:00 |
|
RunGoal.cs
|
Boss gate: TryWin is the one way to win; equal-gap tie-break and two exit pins tested
|
2026-10-16 21:18:52 +02:00 |
|
RunGoal.cs.meta
|
Boss gate: a boss zone spawns its faction's boss, and RunGoal derives whether the exit gate is open
|
2026-10-07 01:13:08 +02:00 |
|
RunStart.cs
|
Staged Approach: the pilot starts knowing its anchor, through the sensors' own info state (ruling stage-states-pilot-knowledge)
|
2026-10-22 16:00:08 +02:00 |
|
RunStart.cs.meta
|
Scenarios Cut 1: RunStart stages a new run; the Scenario catalog type
|
2026-09-30 12:35:18 +02:00 |
|
SampleElimination.cs
|
Swap Unity.Mathematics usings for CultMath
|
2026-09-14 17:39:12 +02:00 |
|
SampleElimination.cs.meta
|
Sector Generation
|
2021-03-10 09:18:07 +00:00 |
|
SavedGame.cs
|
The run's seed rides the save: SavedGame key 14, written by Capture, read by Continue
|
2026-10-18 17:29:17 +02:00 |
|
SavedGame.cs.meta
|
Restore the stable legacy Unity project
|
2026-08-10 14:57:50 +01:00 |
|
Scenario.cs
|
determinism-ledger: Scenario.Id, a stable kebab identity for matches and replays
|
2026-10-21 19:01:43 +02:00 |
|
Scenario.cs.meta
|
Scenarios Cut 1: RunStart stages a new run; the Scenario catalog type
|
2026-09-30 12:35:18 +02:00 |
|
Scenarios.meta
|
Every new run is a scenario: the script harness, the tutorial and main galaxies as scenarios, the New Game submenu and six test arenas
|
2026-10-03 20:33:55 +02:00 |
|
ScenarioStage.cs
|
PilotView enforces its own rules: members only, fire-control readouts only on the member's own track; constructor and View setter internal
|
2026-10-22 18:26:07 +02:00 |
|
ScenarioStage.cs.meta
|
Every new run is a scenario: the script harness, the tutorial and main galaxies as scenarios, the New Game submenu and six test arenas
|
2026-10-03 20:33:55 +02:00 |
|
SchematicUnderlay.cs
|
SchematicUnderlay.Fit: the line art stretched onto the hull Shape's Width x Height
|
2026-10-17 18:47:35 +02:00 |
|
SchematicUnderlay.cs.meta
|
SchematicUnderlay.Fit: the line art stretched onto the hull Shape's Width x Height
|
2026-10-17 18:47:35 +02:00 |
|
Sensing.cs
|
Pin the mount aim's resolved reads, the record's isolation and its Deactivate clear; delete two dead guards
|
2026-10-15 07:14:35 +02:00 |
|
Sensing.cs.meta
|
Signatures: every light signature names its channel and item through Entity.SetSignature
|
2026-10-11 09:13:24 +02:00 |
|
Serialization.meta
|
Delete the in-tree cache, JsonKnownTypes and vendored MessagePack
|
2026-09-14 18:42:09 +02:00 |
|
Settings.cs
|
Transfer verb: a pilot gives cargo to a ship alongside, committed through the conserving bay move
|
2026-10-22 16:38:17 +02:00 |
|
Settings.cs.meta
|
Asteroids & Refactoring
|
2020-12-01 00:16:11 +00:00 |
|
Ship.cs
|
Command seam, player: the control setters and pilot methods are internal, so no Unity script can write them
|
2026-10-22 02:27:30 +02:00 |
|
Ship.cs.meta
|
Database Support
|
2020-03-22 19:05:26 +00:00 |
|
ShipAuthoring.cs
|
ShipAuthoringStore.Load names the file when its store format is newer than this runtime reads
|
2026-10-22 23:35:14 +02:00 |
|
ShipAuthoring.cs.meta
|
Add parallel typed ship authoring and Blender LineArt capture
|
2026-09-26 18:14:36 +02:00 |
|
ShipModCatalog.cs
|
Merge eureka/aetheria-release-loadout-commit: AetherDb loadout-commit with --boss-of; Loadouts.Commit accepts package designs
|
2026-10-23 04:27:12 +02:00 |
|
ShipModCatalog.cs.meta
|
Compose validated mod ships into a derived catalog
|
2026-09-26 18:30:02 +02:00 |
|
ShipModPlan.cs
|
RigChains owns what drives a joint; the judge refuses two actuators on a joint and a reach through a driven joint
|
2026-10-12 21:31:14 +02:00 |
|
ShipModPlan.cs.meta
|
Ship S2: commit the .meta files for ShipModShips and ShipModPlan
|
2026-09-30 08:20:33 +02:00 |
|
SimClock.cs
|
Game tick lowered to 30 Hz (ruling tick-rate-stays-30); digest repin follows
|
2026-10-23 06:09:19 +02:00 |
|
SimClock.cs.meta
|
Sim speed: one SimClock steps the zone; presenters draw ahead by Lead
|
2026-10-08 18:26:02 +02:00 |
|
SimulationDice.cs
|
determinism-ledger: every ItemManager states its seed; scatter on the zone's dice
|
2026-10-21 19:01:41 +02:00 |
|
SimulationDice.cs.meta
|
SimulationDice: fmix32 moves out of FireControl, with the structured per-zone dice stream
|
2026-10-07 14:52:10 +02:00 |
|
StationKinds.cs
|
Station and belt kinds are seeded: the pick hashes the zone seed and the place in generation order, not a minted key
|
2026-10-23 01:21:02 +02:00 |
|
StationKinds.cs.meta
|
Station kinds: StationKindData catalog list, HullData.Kind, placed station Kind; GenerateStationLoadout takes a kind (the kindless draw is deleted)
|
2026-10-23 01:16:17 +02:00 |
|
StationServices.cs
|
Cargo purchase: a bay stack is one lot, so the lot loop is deleted; stock above MaxStack from outside a bay is refused up front
|
2026-10-22 22:50:24 +02:00 |
|
StationServices.cs.meta
|
StationServices.cs.meta: the Unity import record for the new script
|
2026-10-06 19:55:01 +02:00 |
|
StatResolver.cs
|
Consumable host: initialise at activation, dispose at expiry, instantiate consumables
|
2026-10-09 20:19:22 +02:00 |
|
StatResolver.cs.meta
|
Cut 2: give every entity its own StatResolver, delete the catalog leak
|
2026-09-18 19:53:59 +02:00 |
|
Steering.cs
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Helm split, simulation: Ship.Turn is the only facing command; LookDirection becomes Aim
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2026-10-07 12:33:20 +02:00 |
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Steering.cs.meta
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Helm split: the Unity-regenerated input wrapper and the metas for Steering and HelmInput
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2026-10-07 12:44:21 +02:00 |
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Targeting.meta
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Mining index: a general targeting index fed by providers; the linear chunk scan goes
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2026-10-03 15:02:51 +02:00 |
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ThrustAllocator.cs
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Throttle lock is a forward floor on the solve; allocation moves after the performance update
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2026-10-10 19:26:49 +02:00 |
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ThrustAllocator.cs.meta
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ThrustAllocator: one bounded least-squares solve, yaw first, translation error paid linearly
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2026-10-10 00:29:05 +02:00 |
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VapourClouds.cs
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VapourCloud: drop the zero-lifetime guard saturate already covers
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2026-10-09 21:17:35 +02:00 |
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VapourClouds.cs.meta
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Vapour clouds: Zone owns them, a VapourDump behaviour vents one (union 42)
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2026-10-09 20:22:00 +02:00 |
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VerseGrammar.cs
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VerseGrammar: Open refuses a role named actor and two verbs with one name; edge and command-update pins
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2026-10-10 14:02:10 +02:00 |
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VerseGrammar.cs.meta
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Verse grammar: VerseGrammar and VerseVerb catalog documents, validation, the verse-grammar AetherDb command, tests
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2026-10-10 06:23:01 +02:00 |
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WellTree.cs
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WellTree: SubzoneReach is one public static; the strengthless-orbit mean rule is deleted
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2026-10-17 04:55:48 +02:00 |
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WellTree.cs.meta
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GravityFieldParityVerify: the family zone moves along its tree; tolerance restated from the run
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2026-10-16 18:51:20 +02:00 |
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Wormhole.cs
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Boss gate: a boss zone spawns its faction's boss, and RunGoal derives whether the exit gate is open
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2026-10-07 01:13:08 +02:00 |
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Wormhole.cs.meta
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Restore the stable legacy Unity project
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2026-08-10 14:57:50 +01:00 |
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Zone.cs
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Station and belt kinds are seeded: the pick hashes the zone seed and the place in generation order, not a minted key
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2026-10-23 01:21:02 +02:00 |
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Zone.cs.meta
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Initial ARPG Port
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2020-11-27 22:47:33 +00:00 |
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ZoneData.cs
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Station and belt kinds are seeded: the pick hashes the zone seed and the place in generation order, not a minted key
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2026-10-23 01:21:02 +02:00 |
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ZoneData.cs.meta
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Restore the stable legacy Unity project
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2026-08-10 14:57:50 +01:00 |
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ZoneGenerator.cs
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Station and belt kinds are seeded: the pick hashes the zone seed and the place in generation order, not a minted key
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2026-10-23 01:21:02 +02:00 |
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ZoneGenerator.cs.meta
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Database Support
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2020-03-22 19:05:26 +00:00 |