Aetheria/Assets/Shaders
Repository files (latest commit first)
Filename Latest commit message Latest commit date
Meta Vens 1068eca331 Gravity.cginc regenerated from the band template; orbit and fixture tests read the new law
Gravity.cginc is GravityShader.Source() output. OrbitsFromFieldTests spell periods from GravityField.Pull composed as the law
(binary members feel the partner's pull at the chord, the outer body feels c(total mass)). Fixtures whose bodies carried
mass 0 under constant curves (WellFixture, the mining scenes) now carry a mass: the tree conserves mass. DrawnPoseTests'
rails use the Plummer pull. Builds; not yet run.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-16 18:15:05 +02:00
..
Brushes The ambient tint is a gaussian over the populated radius, not a quad that ends at Pack.Radius 2026-10-16 05:08:16 +02:00
Compute Stardust: draw at BeforeForwardAlpha (deferred cameras never run AfterForwardOpaque); probe checks the event, culling mask 1 and a near control; Main Menu drops the stale GravityCamera 2026-10-16 05:46:50 +02:00
CustomDoF Restore the stable legacy Unity project 2026-08-10 14:57:50 +01:00
Raymarching Delete the fog marcher nothing draws 2026-10-16 04:06:01 +02:00
StableFluids Keep Fluid's int2 alias, pointed at CultMath 2026-09-14 18:03:32 +02:00
Terrain Unity 6 Upgrade + Solid Gravity Surface 2025-07-10 21:05:54 +01:00
AdditiveUI.shader Title Screen 2020-03-26 02:49:09 +00:00
AdditiveUI.shader.meta Title Screen 2020-03-26 02:49:09 +00:00
AdditiveUIDetail.shader Menu Screen + UI Restyle 2020-12-14 02:56:35 +00:00
AdditiveUIDetail.shader.meta Menu Screen + UI Restyle 2020-12-14 02:56:35 +00:00
AdditiveUIScreenSpaceDetail.shader Energy & Heat 2020-12-27 22:18:22 +00:00
AdditiveUIScreenSpaceDetail.shader.meta Energy & Heat 2020-12-27 22:18:22 +00:00
Asteroid.shader Boundless 2022-07-21 21:40:44 +01:00
Asteroid.shader.meta Performance Optimization 2022-07-19 18:55:17 +01:00
Background.shader Weapos Rejiggered 2021-01-31 03:52:32 +00:00
Background.shader.meta Fancy Background Shader 2020-03-25 02:22:44 +00:00
Brushes.meta Initial ARPG Port 2020-11-27 22:47:33 +00:00
Clouds.shader Weapos Rejiggered 2021-01-31 03:52:32 +00:00
Clouds.shader.meta Generating and Displaying Zones 2020-03-29 04:19:24 +01:00
Compute.meta Stardust 2020-12-04 01:53:23 +00:00
CustomDoF.meta In Game Input Screen 2021-05-08 07:35:16 +01:00
Dither Functions.cginc Playability 2022-08-08 22:43:55 +01:00
Dither Functions.cginc.meta Initial ARPG Port 2020-11-27 22:47:33 +00:00
DitheredParticles.shader Fix Dithered Particle Shader 2022-07-13 06:10:54 +01:00
DitheredParticles.shader.meta Initial ARPG Port 2020-11-27 22:47:33 +00:00
GalaxyMap.shader Game Loop Galaxy Integration 2021-03-15 11:40:46 +00:00
GalaxyMap.shader.meta Old Aetheria Code 2020-03-09 01:28:55 +00:00
GaussianBlurFilter.shader Hit Detection 2021-01-08 12:44:10 +00:00
GaussianBlurFilter.shader.meta Hit Detection 2021-01-08 12:44:10 +00:00
GlowFade.shader Boundless 2022-07-21 21:40:44 +01:00
GlowFade.shader.meta Combat & Visibility & Collisions 2021-02-26 19:01:47 +00:00
Gravity.cginc Gravity.cginc regenerated from the band template; orbit and fixture tests read the new law 2026-10-16 18:15:05 +02:00
Gravity.cginc.meta Gravity grid-lowering: the drawn height is one Gravity Field pass over the zone's wells; gravity brushes and brush inputs deleted 2026-10-15 07:11:25 +02:00
Influence.shader Main Menu 2021-03-13 03:23:58 +00:00
Influence.shader.meta Sector Map: Areas of Influence 2021-03-12 08:11:55 +00:00
InfluenceUI.shader Demo Hotfixes 2021-05-02 20:59:45 +01:00
InfluenceUI.shader.meta Demo Hotfixes 2021-05-02 20:59:45 +01:00
Isolines.shader First Flight 2020-12-22 03:13:43 +00:00
Isolines.shader.meta Copy Aetheria Code 2020-02-27 18:51:07 +00:00
IsolinesUI.shader Playability 2022-08-08 22:43:55 +01:00
IsolinesUI.shader.meta Menu Screen + UI Restyle 2020-12-14 02:56:35 +00:00
MaskedUIBlur.shader Menu Screen + UI Restyle 2020-12-14 02:56:35 +00:00
MaskedUIBlur.shader.meta Database Inspector Features 2020-12-12 00:02:00 +00:00
MaskedWorldSpaceAdditiveUI.shader Game Loop Galaxy Integration 2021-03-15 11:40:46 +00:00
MaskedWorldSpaceAdditiveUI.shader.meta Menu Screen + UI Restyle 2020-12-14 02:56:35 +00:00
MaskedWorldSpaceUI.shader Game Loop Galaxy Integration 2021-03-15 11:40:46 +00:00
MaskedWorldSpaceUI.shader.meta Menu Screen + UI Restyle 2020-12-14 02:56:35 +00:00
MirrorField.shader Shields 2025-01-30 01:58:05 +00:00
MirrorField.shader.meta Playability 2022-08-08 22:43:55 +01:00
PackFloat.cginc NEW CLOUDS NEW CLOUDS NEW CLOUDS WHOOO 2022-07-10 02:53:09 +01:00
PackFloat.cginc.meta NEW CLOUDS NEW CLOUDS NEW CLOUDS WHOOO 2022-07-10 02:53:09 +01:00
Particle Standard Unlit.shader Menu Screen + UI Restyle 2020-12-14 02:56:35 +00:00
Particle Standard Unlit.shader.meta Menu Screen + UI Restyle 2020-12-14 02:56:35 +00:00
Raymarching.meta Initial ARPG Port 2020-11-27 22:47:33 +00:00
Shield.shader Nebula Lighting Everywhere + Perspective Distortion Fix 2022-07-16 06:42:40 +01:00
Shield.shader.meta Combat & Visibility & Collisions 2021-02-26 19:01:47 +00:00
StableFluids.meta Unified Volumetric Flow 2022-07-17 05:27:50 +01:00
StretchedSkybox.shader Boundless 2022-07-21 21:40:44 +01:00
StretchedSkybox.shader.meta Boundless 2022-07-21 21:40:44 +01:00
Terrain.meta Hotfix 2021-05-29 13:59:09 +01:00
TMP_SDF.shader Action Bar (WIP) 2021-04-18 05:13:20 +01:00
TMP_SDF.shader.meta Action Bar (WIP) 2021-04-18 05:13:20 +01:00
ViewNormalEmissive.shader New Inventory System + Overhaul 2020-12-10 23:20:38 +00:00
ViewNormalEmissive.shader.meta New Inventory System + Overhaul 2020-12-10 23:20:38 +00:00
ViewNormalEmissiveGlowFade.shader Combat & Visibility & Collisions 2021-02-26 19:01:47 +00:00
ViewNormalEmissiveGlowFade.shader.meta Combat & Visibility & Collisions 2021-02-26 19:01:47 +00:00
Volumetric.cginc Delete the fog marcher nothing draws 2026-10-16 04:06:01 +02:00
Volumetric.cginc.meta Volumetric Redux 2021-05-30 05:54:28 +01:00