Aetheria/Assets/Scripts/ServerShared
Repository files (latest commit first)
Filename Latest commit message Latest commit date
soul 8ae052bb47 Materialize refuses an unbuildable Loadout before minting or drawing; delete the boss item-stream restore
Materialize now settles what the catalog alone decides, tries the cells on a
throwaway ItemManager (own ledger and stream, designs built unbranded), and only
then asks the chooser and mints lots. ZoneGenerator's copy-and-restore of
itemManager.Random is deleted, and the boss faction's LoadoutGenerator is created
on the first choice instead of as an argument. Resolve keeps its signature and is
Settle then Build.

Tests: an unbuildable boss zone equals the no-boss zone (serialized pack, ledger,
roster and gear, next item draw) for one failure, several failures and design-only
slots, across every faction as boss faction.

Not yet built or run when committed.

Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
2026-10-19 01:22:38 +02:00
..
Agents LockOn: the hostile is ordered to close on the player; the warning is measured against the poses it was stamped from 2026-10-18 00:51:33 +02:00
Behaviors Merge origin/master into faction-play-1 2026-10-16 20:18:54 +02:00
Narrative Move the ServerShared data model onto CultLib's CultCache 2026-09-14 19:00:42 +02:00
NIH Galaxy links zones along a double-precision Delaunay triangulation: the vendored float MIConvexHull dropped zones, so ~2% of galaxies threw 2026-10-03 21:59:09 +02:00
Scenarios LockOn: the hostile is ordered to close on the player; the warning is measured against the poses it was stamped from 2026-10-18 00:51:33 +02:00
Serialization Delete the in-tree cache, JsonKnownTypes and vendored MessagePack 2026-09-14 18:42:09 +02:00
Targeting Every rail's period is derived from the field it orbits in; OrbitPeriod is deleted 2026-10-15 18:11:27 +02:00
Aetheria.Shared.Unity.asmdef Replace the Database Tools with the Studio and cut Unity over 2026-09-14 19:15:20 +02:00
Aetheria.Shared.Unity.asmdef.meta Slime Stuff & DB Prep 2021-03-30 01:17:58 +01:00
AetheriaStores.cs Delete the Markov name generator, its data and settings, NameFile and GeonameFile 2026-10-17 19:26:15 +02:00
AetheriaStores.cs.meta Move the ServerShared data model onto CultLib's CultCache 2026-09-14 19:00:42 +02:00
Agents.meta Local AI Testing & Interactive Tech Tab 2020-04-23 03:31:17 +01:00
AssemblyInfo.cs Move the ServerShared data model onto CultLib's CultCache 2026-09-14 19:00:42 +02:00
AssemblyInfo.cs.meta Move the ServerShared data model onto CultLib's CultCache 2026-09-14 19:00:42 +02:00
Attributes.cs Delete the in-tree cache, JsonKnownTypes and vendored MessagePack 2026-09-14 18:42:09 +02:00
Attributes.cs.meta Restore the stable legacy Unity project 2026-08-10 14:57:50 +01:00
Behaviors.meta Behavior Refactoring 2020-04-09 10:33:16 +01:00
BezierCurve.cs Mining index: a general targeting index fed by providers; the linear chunk scan goes 2026-10-03 15:02:51 +02:00
BezierCurve.cs.meta Database Improvements 2021-04-07 01:27:35 +01:00
CapabilityEvents.cs Pickup is a capability: PickupData/Pickup run a timed grab through Zone's hold API and TryPickUp (group A, sim) 2026-10-13 05:00:22 +02:00
CapabilityEvents.cs.meta Add an engine-free capability event contract 2026-09-17 14:36:14 +02:00
ColorMath.cs Suns: secondary hue stays on the allowed arc with the primary; ramp never crosses the band 2026-10-16 19:14:15 +02:00
ColorMath.cs.meta Improved Level Generator 2020-12-01 20:38:28 +00:00
Contacts.cs Merge cut orbital-layering (closing verdicts cut-orbital-layering.s1, cut-orbital-layering.s2) 2026-10-16 05:08:26 +02:00
Contacts.cs.meta Ship contact is a simulation rule: Zone steps Contacts, Unity physics writes no Entity 2026-10-12 05:46:32 +02:00
Corporations.cs Faction.BossLoadout (key 22): the boss is its faction's Loadout, resolved by Loadouts.BossOf and built by Materialize 2026-10-18 21:14:09 +02:00
Corporations.cs.meta Infrastructure and Production 2020-06-02 07:01:03 +01:00
Delaunay.cs Galaxy links zones along a double-precision Delaunay triangulation: the vendored float MIConvexHull dropped zones, so ~2% of galaxies threw 2026-10-03 21:59:09 +02:00
Delaunay.cs.meta Galaxy links zones along a double-precision Delaunay triangulation: the vendored float MIConvexHull dropped zones, so ~2% of galaxies threw 2026-10-03 21:59:09 +02:00
Doctrine.cs EW 3: allegiance is the observer's belief; telemetry with the track, grudges from acts, one stance writer 2026-10-17 06:45:51 +02:00
Doctrine.cs.meta Faction play 1: typed doctrine on Faction and one flight per faction per zone 2026-10-08 14:18:41 +02:00
DrawAhead.cs DrawAhead.BeltDraw keeps the belt's meshes by the belt's key; empty candidates and a zero kept count are named refusals; ZoneRenderer draws through DrawBelts and one DrawInstanced seam 2026-10-18 00:23:47 +02:00
DrawAhead.cs.meta Sim speed: one SimClock steps the zone; presenters draw ahead by Lead 2026-10-08 18:26:02 +02:00
Entity.cs Every reader of an item's quality reads Lot.EffectiveQuality 2026-10-18 07:09:31 +02:00
Entity.cs.meta Behavior Refactoring 2020-04-09 10:33:16 +01:00
EntitySerializer.cs Boss gate: a boss zone spawns its faction's boss, and RunGoal derives whether the exit gate is open 2026-10-07 01:13:08 +02:00
EntitySerializer.cs.meta Restore the stable legacy Unity project 2026-08-10 14:57:50 +01:00
EntitySettings.cs Restore the stable legacy Unity project 2026-08-10 14:57:50 +01:00
EntitySettings.cs.meta Save/Load and Main Menu Submenus 2021-03-14 03:56:49 +00:00
EnumDictionary.cs Restore the stable legacy Unity project 2026-08-10 14:57:50 +01:00
EnumDictionary.cs.meta Database Improvements 2021-04-07 01:27:35 +01:00
Enums.cs Audio 1: the simulation names no sound; delete the dead Wwise path on EquippedItem 2026-10-16 17:18:11 +02:00
Enums.cs.meta Database Support 2020-03-22 19:05:26 +00:00
Environment.cs Flow field: FlowField owns the global flow, Zone.Flow evaluates it at zone time, VolumeSampling.LowerFlow lowers it 2026-10-13 20:06:35 +02:00
Environment.cs.meta Unified Volumetric Flow 2021-06-18 12:32:03 +01:00
ExponentialCurve.cs Swap Unity.Mathematics usings for CultMath 2026-09-14 17:39:12 +02:00
ExponentialCurve.cs.meta Initial ARPG Port 2020-11-27 22:47:33 +00:00
Extensions.cs Seed zones from a stable name hash instead of string.GetHashCode (Cut 10) 2026-09-14 22:09:37 +02:00
Extensions.cs.meta Database Support 2020-03-22 19:05:26 +00:00
FactionProduct.cs Assembly is an AssemblyDistribution: Faction key 19, optional per product, stated-quality mint 2026-10-17 19:03:12 +02:00
FactionProduct.cs.meta Author manufacturer variation as faction products 2026-09-12 01:12:12 +02:00
Feedback.cs FireControl publishes every landed impact on the receiver's Capabilities; Feedback.Cue and DrawAhead.Carried 2026-10-12 03:58:34 +02:00
Feedback.cs.meta FireControl publishes every landed impact on the receiver's Capabilities; Feedback.Cue and DrawAhead.Carried 2026-10-12 03:58:34 +02:00
FireControl.cs EW 3: allegiance is the observer's belief; telemetry with the track, grudges from acts, one stance writer 2026-10-17 06:45:51 +02:00
FireControl.cs.meta Delete HardpointTransforms; mount direction and arc become sim data 2026-09-19 07:37:52 +02:00
FloatingBodies.cs Pickup is a capability: PickupData/Pickup run a timed grab through Zone's hold API and TryPickUp (group A, sim) 2026-10-13 05:00:22 +02:00
FloatingBodies.cs.meta Floating bodies: FloatingBodyId, KinematicBody.Step, Zone.NextBodyId and the three drift settings 2026-10-07 14:52:12 +02:00
FlowField.cs Flow: keywords created on first use, strict [0,1) phases, nebula noise on the flow clock, fold-law and cycle tests 2026-10-13 23:25:44 +02:00
FlowField.cs.meta Flow parity: FlowParity.compute, FlowFieldParityVerify (Unity batchmode, GPU) and its mutation harness 2026-10-13 20:49:22 +02:00
Galaxy.cs Faction.BossLoadout (key 22): the boss is its faction's Loadout, resolved by Loadouts.BossOf and built by Materialize 2026-10-18 21:14:09 +02:00
Galaxy.cs.meta Hostility Fix + Story Work 2021-05-14 03:03:28 +01:00
GalaxyStage.cs Delete the Markov name generator, its data and settings, NameFile and GeonameFile 2026-10-17 19:26:15 +02:00
GalaxyStage.cs.meta Every new run is a scenario: the script harness, the tutorial and main galaxies as scenarios, the New Game submenu and six test arenas 2026-10-03 20:33:55 +02:00
GlobalData.cs Delete the in-tree cache, JsonKnownTypes and vendored MessagePack 2026-09-14 18:42:09 +02:00
GlobalData.cs.meta Restore the stable legacy Unity project 2026-08-10 14:57:50 +01:00
GravityField.cs GravityField: the band potential's promise is the float32 bound measured, 1.8e-6; the sweep covers the taus above the seam 2026-10-16 23:30:31 +02:00
GravityField.cs.meta Gravity: one potential per zone owns acceleration and height 2026-10-15 04:36:28 +02:00
GravityShader.cs Well law fix batch: zone node for several massive roots, belt extent, series from tau 0.4, Unity parity on the multi-root fixture 2026-10-16 21:14:58 +02:00
GravityShader.cs.meta Gravity.cginc is generated: GravityShader.Source() is its one author, a test pins the committed file to it byte for byte 2026-10-15 08:44:11 +02:00
HelmInput.cs Helm split, simulation: Ship.Turn is the only facing command; LookDirection becomes Aim 2026-10-07 12:33:20 +02:00
HelmInput.cs.meta Helm split: the Unity-regenerated input wrapper and the metas for Steering and HelmInput 2026-10-07 12:44:21 +02:00
HullFootprint.cs HullFootprint: the one footprint cell reading and edit rule (grow, trim, refuse last cell), with tests 2026-10-17 13:49:45 +02:00
HullFootprint.cs.meta HullFootprint: the one footprint cell reading and edit rule (grow, trim, refuse last cell), with tests 2026-10-17 13:49:45 +02:00
InputLayout.cs Move the ServerShared data model onto CultLib's CultCache 2026-09-14 19:00:42 +02:00
InputLayout.cs.meta Move the ServerShared data model onto CultLib's CultCache 2026-09-14 19:00:42 +02:00
ItemData.cs ItemData role-validation comment: the fallback is the effective quality 2026-10-18 11:06:46 +02:00
ItemData.cs.meta Restore the stable legacy Unity project 2026-08-10 14:57:50 +01:00
ItemInstance.cs Reveal book: no scratch holds a departed entity, a destroyed lit gun is refused at the gate, one IsDestroyed rule, departure and allocation pins 2026-10-12 02:20:46 +02:00
ItemInstance.cs.meta Database Support 2020-03-22 19:05:26 +00:00
ItemManager.cs Every reader of an item's quality reads Lot.EffectiveQuality 2026-10-18 07:09:31 +02:00
ItemManager.cs.meta New Inventory System + Overhaul 2020-12-10 23:20:38 +00:00
Loadout.cs Materialize refuses an unbuildable Loadout before minting or drawing; delete the boss item-stream restore 2026-10-19 01:22:38 +02:00
Loadout.cs.meta Make loadouts player-store design documents built all-or-nothing (Cut 10) 2026-09-14 22:06:06 +02:00
LoadoutGenerator.cs Faction.BossLoadout (key 22): the boss is its faction's Loadout, resolved by Loadouts.BossOf and built by Materialize 2026-10-18 21:14:09 +02:00
LoadoutGenerator.cs.meta Enemy Loadout Generation 2021-03-18 00:36:34 +00:00
Mines.cs Mines in the sim: a mine layer lays a free-floating mine body in Zone 2026-10-07 19:47:21 +02:00
Mines.cs.meta Mines in the sim: a mine layer lays a free-floating mine body in Zone 2026-10-07 19:47:21 +02:00
Narrative.meta UI Improvements 2021-04-27 16:44:44 +01:00
NIH.meta Database Support 2020-03-22 19:05:26 +00:00
Noise1D.cs Swap Unity.Mathematics usings for CultMath 2026-09-14 17:39:12 +02:00
Noise1D.cs.meta Hellfire 2021-01-10 03:59:47 +00:00
OrbitalEntity.cs Layers: one owner puts orbitals above the ship plane and floaters below; per-hull GridOffset is deleted 2026-10-16 02:35:07 +02:00
OrbitalEntity.cs.meta Stat Effects and Tech Tree Improvements 2020-04-16 03:08:18 +01:00
PlayerSettings.cs Delete the minimap asteroids setting; minimap belts always draw 2026-10-17 04:36:13 +02:00
PlayerSettings.cs.meta Restore the stable legacy Unity project 2026-08-10 14:57:50 +01:00
PowerBus.cs Power bus: a consumer its thermostat has closed is not billed 2026-09-30 20:46:30 +02:00
PowerBus.cs.meta Add the meta Unity generated for PowerBus 2026-09-18 21:43:08 +02:00
PowerTiers.cs Delete the aether drive: behaviour, union 12, hardpoint type, aggregates, settings, presenters, prefab 2026-10-08 14:04:28 +02:00
PowerTiers.cs.meta Cut 5: priority tiers replace PowerBus's single shared GrantRatio 2026-09-19 02:58:38 +02:00
Provenance.cs Lot.EffectiveQuality: the item's one quality, the mean of min(part, assembly) over its fills 2026-10-18 07:04:15 +02:00
Provenance.cs.meta Add the lot ledger and mint every crafted instance through it 2026-09-17 04:16:23 +02:00
Rect.cs Swap Unity.Mathematics usings for CultMath 2026-09-14 17:39:12 +02:00
Rect.cs.meta TECH TREES WHOO 2020-04-11 19:18:02 +01:00
RunGoal.cs Boss gate: TryWin is the one way to win; equal-gap tie-break and two exit pins tested 2026-10-16 21:18:52 +02:00
RunGoal.cs.meta Boss gate: a boss zone spawns its faction's boss, and RunGoal derives whether the exit gate is open 2026-10-07 01:13:08 +02:00
RunStart.cs LockOn: the hostile is ordered to close on the player; the warning is measured against the poses it was stamped from 2026-10-18 00:51:33 +02:00
RunStart.cs.meta Scenarios Cut 1: RunStart stages a new run; the Scenario catalog type 2026-09-30 12:35:18 +02:00
SampleElimination.cs Swap Unity.Mathematics usings for CultMath 2026-09-14 17:39:12 +02:00
SampleElimination.cs.meta Sector Generation 2021-03-10 09:18:07 +00:00
SavedGame.cs The run's credits are saved and seeded: SavedGame key 13, ScenarioStage.Credits, Staged.Credits 2026-10-06 19:30:32 +02:00
SavedGame.cs.meta Restore the stable legacy Unity project 2026-08-10 14:57:50 +01:00
Scenario.cs A fixed seed fixes every fit: RunStart seeds the run's item draws from the galaxy's seed 2026-10-03 22:01:17 +02:00
Scenario.cs.meta Scenarios Cut 1: RunStart stages a new run; the Scenario catalog type 2026-09-30 12:35:18 +02:00
Scenarios.meta Every new run is a scenario: the script harness, the tutorial and main galaxies as scenarios, the New Game submenu and six test arenas 2026-10-03 20:33:55 +02:00
ScenarioStage.cs LockOn: the hostile is ordered to close on the player; the warning is measured against the poses it was stamped from 2026-10-18 00:51:33 +02:00
ScenarioStage.cs.meta Every new run is a scenario: the script harness, the tutorial and main galaxies as scenarios, the New Game submenu and six test arenas 2026-10-03 20:33:55 +02:00
SchematicUnderlay.cs SchematicUnderlay.Fit: the line art stretched onto the hull Shape's Width x Height 2026-10-17 18:47:35 +02:00
SchematicUnderlay.cs.meta SchematicUnderlay.Fit: the line art stretched onto the hull Shape's Width x Height 2026-10-17 18:47:35 +02:00
Sensing.cs Pin the mount aim's resolved reads, the record's isolation and its Deactivate clear; delete two dead guards 2026-10-15 07:14:35 +02:00
Sensing.cs.meta Signatures: every light signature names its channel and item through Entity.SetSignature 2026-10-11 09:13:24 +02:00
Serialization.meta Delete the in-tree cache, JsonKnownTypes and vendored MessagePack 2026-09-14 18:42:09 +02:00
Settings.cs Trojan swarms: a belt on a copy of its host's rail whose rocks ride the rail's period 2026-10-18 16:28:42 +02:00
Settings.cs.meta Asteroids & Refactoring 2020-12-01 00:16:11 +00:00
Ship.cs Layers: one owner puts orbitals above the ship plane and floaters below; per-hull GridOffset is deleted 2026-10-16 02:35:07 +02:00
Ship.cs.meta Database Support 2020-03-22 19:05:26 +00:00
ShipAuthoring.cs Merge cut vector-rows-record (Soul verdict cut-vector-rows-record.s3) 2026-10-13 01:21:40 +02:00
ShipAuthoring.cs.meta Add parallel typed ship authoring and Blender LineArt capture 2026-09-26 18:14:36 +02:00
ShipModCatalog.cs RemovePackage: drop the dot-name clause the trailing-dot rule already covers 2026-10-16 23:16:05 +02:00
ShipModCatalog.cs.meta Compose validated mod ships into a derived catalog 2026-09-26 18:30:02 +02:00
ShipModPlan.cs RigChains owns what drives a joint; the judge refuses two actuators on a joint and a reach through a driven joint 2026-10-12 21:31:14 +02:00
ShipModPlan.cs.meta Ship S2: commit the .meta files for ShipModShips and ShipModPlan 2026-09-30 08:20:33 +02:00
SimClock.cs Sim speed fix: scripted poses are not drawn ahead; a step cannot reset its clock; DrawAhead.Time deleted 2026-10-08 23:39:30 +02:00
SimClock.cs.meta Sim speed: one SimClock steps the zone; presenters draw ahead by Lead 2026-10-08 18:26:02 +02:00
SimulationDice.cs AI draws from its own dice: the range-sample offset and the patrol circuit leave ItemManager.Random 2026-10-17 20:46:37 +02:00
SimulationDice.cs.meta SimulationDice: fmix32 moves out of FireControl, with the structured per-zone dice stream 2026-10-07 14:52:10 +02:00
StationServices.cs StationServices: a repair share is never below the sell value it adds, rounded in the sell price's own function 2026-10-07 02:08:37 +02:00
StationServices.cs.meta StationServices.cs.meta: the Unity import record for the new script 2026-10-06 19:55:01 +02:00
StatResolver.cs Consumable host: initialise at activation, dispose at expiry, instantiate consumables 2026-10-09 20:19:22 +02:00
StatResolver.cs.meta Cut 2: give every entity its own StatResolver, delete the catalog leak 2026-09-18 19:53:59 +02:00
Steering.cs Helm split, simulation: Ship.Turn is the only facing command; LookDirection becomes Aim 2026-10-07 12:33:20 +02:00
Steering.cs.meta Helm split: the Unity-regenerated input wrapper and the metas for Steering and HelmInput 2026-10-07 12:44:21 +02:00
Targeting.meta Mining index: a general targeting index fed by providers; the linear chunk scan goes 2026-10-03 15:02:51 +02:00
ThrustAllocator.cs Throttle lock is a forward floor on the solve; allocation moves after the performance update 2026-10-10 19:26:49 +02:00
ThrustAllocator.cs.meta ThrustAllocator: one bounded least-squares solve, yaw first, translation error paid linearly 2026-10-10 00:29:05 +02:00
VapourClouds.cs VapourCloud: drop the zero-lifetime guard saturate already covers 2026-10-09 21:17:35 +02:00
VapourClouds.cs.meta Vapour clouds: Zone owns them, a VapourDump behaviour vents one (union 42) 2026-10-09 20:22:00 +02:00
VerseGrammar.cs VerseGrammar: Open refuses a role named actor and two verbs with one name; edge and command-update pins 2026-10-10 14:02:10 +02:00
VerseGrammar.cs.meta Verse grammar: VerseGrammar and VerseVerb catalog documents, validation, the verse-grammar AetherDb command, tests 2026-10-10 06:23:01 +02:00
WellTree.cs WellTree: SubzoneReach is one public static; the strengthless-orbit mean rule is deleted 2026-10-17 04:55:48 +02:00
WellTree.cs.meta GravityFieldParityVerify: the family zone moves along its tree; tolerance restated from the run 2026-10-16 18:51:20 +02:00
Wormhole.cs Boss gate: a boss zone spawns its faction's boss, and RunGoal derives whether the exit gate is open 2026-10-07 01:13:08 +02:00
Wormhole.cs.meta Restore the stable legacy Unity project 2026-08-10 14:57:50 +01:00
Zone.cs Trojan swarms: a belt on a copy of its host's rail whose rocks ride the rail's period 2026-10-18 16:28:42 +02:00
Zone.cs.meta Initial ARPG Port 2020-11-27 22:47:33 +00:00
ZoneData.cs Trojan swarms: a belt on a copy of its host's rail whose rocks ride the rail's period 2026-10-18 16:28:42 +02:00
ZoneData.cs.meta Restore the stable legacy Unity project 2026-08-10 14:57:50 +01:00
ZoneGenerator.cs Materialize refuses an unbuildable Loadout before minting or drawing; delete the boss item-stream restore 2026-10-19 01:22:38 +02:00
ZoneGenerator.cs.meta Database Support 2020-03-22 19:05:26 +00:00