Aetheria/Assets/Scripts
Repository files (latest commit first)
Filename Latest commit message Latest commit date
soul 8ae052bb47 Materialize refuses an unbuildable Loadout before minting or drawing; delete the boss item-stream restore
Materialize now settles what the catalog alone decides, tries the cells on a
throwaway ItemManager (own ledger and stream, designs built unbranded), and only
then asks the chooser and mints lots. ZoneGenerator's copy-and-restore of
itemManager.Random is deleted, and the boss faction's LoadoutGenerator is created
on the first choice instead of as an argument. Resolve keeps its signature and is
Settle then Build.

Tests: an unbuildable boss zone equals the no-boss zone (serialized pack, ledger,
roster and gear, next item draw) for one failure, several failures and design-only
slots, across every faction as boss faction.

Not yet built or run when committed.

Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
2026-10-19 01:22:38 +02:00
..
CultCache Pin AetheriaStores routing with tests; make PlayerSettings readable 2026-09-14 19:12:54 +02:00
Editor Merge faction-curated-place-names (7da0d414), --no-ff 2026-10-18 02:16:57 +02:00
Gameplay Faction.BossLoadout (key 22): the boss is its faction's Loadout, resolved by Loadouts.BossOf and built by Materialize 2026-10-18 21:14:09 +02:00
ServerShared Materialize refuses an unbuildable Loadout before minting or drawing; delete the boss item-stream restore 2026-10-19 01:22:38 +02:00
Tests Swap Unity.Mathematics usings for CultMath 2026-09-14 17:39:12 +02:00
UI Delete the Markov name generator, its data and settings, NameFile and GeonameFile 2026-10-17 19:26:15 +02:00
Zone Display DrawAhead.BeltDraw keeps the belt's meshes by the belt's key; empty candidates and a zero kept count are named refusals; ZoneRenderer draws through DrawBelts and one DrawInstanced seam 2026-10-18 00:23:47 +02:00
AetheriaInput.cs Helm split: the Unity-regenerated input wrapper and the metas for Steering and HelmInput 2026-10-07 12:44:21 +02:00
AetheriaInput.cs.meta Minimap + Input System 2020-12-02 16:42:09 +00:00
CultCache.meta Restore the stable legacy Unity project 2026-08-10 14:57:50 +01:00
Editor.meta Old Aetheria Code 2020-03-09 01:28:55 +00:00
EngineAssets.cs Switch engine asset references from Resources paths to Addressables GUIDs 2026-09-18 05:04:50 +02:00
EngineAssets.cs.meta Switch engine asset references from Resources paths to Addressables GUIDs 2026-09-18 05:04:50 +02:00
EventLog.cs Trade Menu Spreadsheet 2021-01-14 03:20:27 +00:00
EventLog.cs.meta Trade Menu Spreadsheet 2021-01-14 03:20:27 +00:00
FilterTest.cs Hit Detection 2021-01-08 12:44:10 +00:00
FilterTest.cs.meta Hit Detection 2021-01-08 12:44:10 +00:00
Gameplay.meta Weapon Scripting Overhaul 2021-01-25 05:53:36 +00:00
Prototype.cs Hit Detection 2021-01-08 12:44:10 +00:00
Prototype.cs.meta Copy Aetheria Code 2020-02-27 18:51:07 +00:00
PrototypeParticleReturn.cs Trade Menu Spreadsheet 2021-01-14 03:20:27 +00:00
PrototypeParticleReturn.cs.meta Trade Menu Spreadsheet 2021-01-14 03:20:27 +00:00
Rotate.cs Hit Detection 2021-01-08 12:44:10 +00:00
Rotate.cs.meta Hit Detection 2021-01-08 12:44:10 +00:00
ServerShared.meta Initial Client/Server Communication 2020-02-26 17:48:40 +00:00
Tests.meta Sector & Loadout Generation Fixes 2021-03-18 22:48:33 +00:00
UI.meta Generating and Displaying Zones 2020-03-29 04:19:24 +01:00
UnityExtensions.cs Swap Unity.Mathematics usings for CultMath 2026-09-14 17:39:12 +02:00
UnityExtensions.cs.meta Database Support 2020-03-22 19:05:26 +00:00
Zone Display.meta Trailer Stuff & More 2021-03-27 10:03:24 +00:00