Reinier Vens
e6181c11dc
Main Menu
...
Added Main Menu scene
Tweaked world map to incorporate secondary colors in zone icons + glowing links
Entity Serialization is now generic
Zone Serialization now includes entities
Fixed bug where wormhole traversal would unbind from player entity
Game Manager no longer spawns entities (loadout file format changed)
Wrote extension to randomly select weighted items from collections (for generating enemies)
2021-03-13 03:23:58 +00:00
..
Brushes
Wormholes
2021-03-05 14:31:18 +00:00
Compute
Combat & Visibility & Collisions
2021-02-26 19:01:47 +00:00
Raymarching
Thermal Performance Threshold & Thermal Override
2021-03-07 01:10:31 +00:00
AdditiveUI.shader
Title Screen
2020-03-26 02:49:09 +00:00
AdditiveUI.shader.meta
Title Screen
2020-03-26 02:49:09 +00:00
AdditiveUIDetail.shader
Menu Screen + UI Restyle
2020-12-14 02:56:35 +00:00
AdditiveUIDetail.shader.meta
Menu Screen + UI Restyle
2020-12-14 02:56:35 +00:00
AdditiveUIScreenSpaceDetail.shader
Energy & Heat
2020-12-27 22:18:22 +00:00
AdditiveUIScreenSpaceDetail.shader.meta
Energy & Heat
2020-12-27 22:18:22 +00:00
Background.shader
Weapos Rejiggered
2021-01-31 03:52:32 +00:00
Background.shader.meta
Fancy Background Shader
2020-03-25 02:22:44 +00:00
Brushes.meta
Initial ARPG Port
2020-11-27 22:47:33 +00:00
Clouds.shader
Weapos Rejiggered
2021-01-31 03:52:32 +00:00
Clouds.shader.meta
Generating and Displaying Zones
2020-03-29 04:19:24 +01:00
Compute.meta
Stardust
2020-12-04 01:53:23 +00:00
Dither Functions.cginc
Initial ARPG Port
2020-11-27 22:47:33 +00:00
Dither Functions.cginc.meta
Initial ARPG Port
2020-11-27 22:47:33 +00:00
DitheredParticles.shader
Combat & Visibility & Collisions
2021-02-26 19:01:47 +00:00
DitheredParticles.shader.meta
Initial ARPG Port
2020-11-27 22:47:33 +00:00
GalaxyMap.shader
Improved Sector Map
2021-03-12 05:12:01 +00:00
GalaxyMap.shader.meta
Old Aetheria Code
2020-03-09 01:28:55 +00:00
GaussianBlurFilter.shader
Hit Detection
2021-01-08 12:44:10 +00:00
GaussianBlurFilter.shader.meta
Hit Detection
2021-01-08 12:44:10 +00:00
GlowFade.shader
Stealth Detection Indicator
2021-03-07 23:24:22 +00:00
GlowFade.shader.meta
Combat & Visibility & Collisions
2021-02-26 19:01:47 +00:00
Influence.shader
Main Menu
2021-03-13 03:23:58 +00:00
Influence.shader.meta
Sector Map: Areas of Influence
2021-03-12 08:11:55 +00:00
Isolines.shader
First Flight
2020-12-22 03:13:43 +00:00
Isolines.shader.meta
Copy Aetheria Code
2020-02-27 18:51:07 +00:00
IsolinesUI.shader
Freeform Zone Generation
2021-03-08 22:58:37 +00:00
IsolinesUI.shader.meta
Menu Screen + UI Restyle
2020-12-14 02:56:35 +00:00
MaskedUIBlur.shader
Menu Screen + UI Restyle
2020-12-14 02:56:35 +00:00
MaskedUIBlur.shader.meta
Database Inspector Features
2020-12-12 00:02:00 +00:00
MaskedWorldSpaceAdditiveUI.shader
Menu Screen + UI Restyle
2020-12-14 02:56:35 +00:00
MaskedWorldSpaceAdditiveUI.shader.meta
Menu Screen + UI Restyle
2020-12-14 02:56:35 +00:00
MaskedWorldSpaceUI.shader
Menu Screen + UI Restyle
2020-12-14 02:56:35 +00:00
MaskedWorldSpaceUI.shader.meta
Menu Screen + UI Restyle
2020-12-14 02:56:35 +00:00
Particle Standard Unlit.shader
Menu Screen + UI Restyle
2020-12-14 02:56:35 +00:00
Particle Standard Unlit.shader.meta
Menu Screen + UI Restyle
2020-12-14 02:56:35 +00:00
Raymarching.meta
Initial ARPG Port
2020-11-27 22:47:33 +00:00
Shield.shader
Combat & Visibility & Collisions
2021-02-26 19:01:47 +00:00
Shield.shader.meta
Combat & Visibility & Collisions
2021-02-26 19:01:47 +00:00
ViewNormalEmissive.shader
New Inventory System + Overhaul
2020-12-10 23:20:38 +00:00
ViewNormalEmissive.shader.meta
New Inventory System + Overhaul
2020-12-10 23:20:38 +00:00
ViewNormalEmissiveGlowFade.shader
Combat & Visibility & Collisions
2021-02-26 19:01:47 +00:00
ViewNormalEmissiveGlowFade.shader.meta
Combat & Visibility & Collisions
2021-02-26 19:01:47 +00:00