|
|
2026-06-21 09:37:54 +01:00 |
| .. |
|
Brushes
|
Shields
|
2025-01-30 01:58:05 +00:00 |
|
Compute
|
Remove runtime serializer hash residue
|
2026-06-13 07:36:08 +01:00 |
|
CustomDoF
|
In Game Input Screen
|
2021-05-08 07:35:16 +01:00 |
|
Raymarching
|
Boundless
|
2022-07-21 21:40:44 +01:00 |
|
StableFluids
|
Performance Optimization
|
2022-07-19 18:55:17 +01:00 |
|
Terrain
|
Unity 6 Upgrade + Solid Gravity Surface
|
2025-07-10 21:05:54 +01:00 |
|
AdditiveUI.shader
|
Title Screen
|
2020-03-26 02:49:09 +00:00 |
|
AdditiveUI.shader.meta
|
Title Screen
|
2020-03-26 02:49:09 +00:00 |
|
AdditiveUIDetail.shader
|
Menu Screen + UI Restyle
|
2020-12-14 02:56:35 +00:00 |
|
AdditiveUIDetail.shader.meta
|
Menu Screen + UI Restyle
|
2020-12-14 02:56:35 +00:00 |
|
AdditiveUIScreenSpaceDetail.shader
|
Energy & Heat
|
2020-12-27 22:18:22 +00:00 |
|
AdditiveUIScreenSpaceDetail.shader.meta
|
Energy & Heat
|
2020-12-27 22:18:22 +00:00 |
|
AetheriaDaemonIndirect.shader
|
Sync daemon authority migration
|
2026-06-21 09:37:54 +01:00 |
|
AetheriaDaemonIndirect.shader.meta
|
Sync daemon authority migration
|
2026-06-21 09:37:54 +01:00 |
|
Asteroid.shader
|
Boundless
|
2022-07-21 21:40:44 +01:00 |
|
Asteroid.shader.meta
|
Performance Optimization
|
2022-07-19 18:55:17 +01:00 |
|
Background.shader
|
Weapos Rejiggered
|
2021-01-31 03:52:32 +00:00 |
|
Background.shader.meta
|
Fancy Background Shader
|
2020-03-25 02:22:44 +00:00 |
|
Brushes.meta
|
Initial ARPG Port
|
2020-11-27 22:47:33 +00:00 |
|
Clouds.shader
|
Weapos Rejiggered
|
2021-01-31 03:52:32 +00:00 |
|
Clouds.shader.meta
|
Generating and Displaying Zones
|
2020-03-29 04:19:24 +01:00 |
|
Compute.meta
|
Stardust
|
2020-12-04 01:53:23 +00:00 |
|
CustomDoF.meta
|
In Game Input Screen
|
2021-05-08 07:35:16 +01:00 |
|
Dither Functions.cginc
|
Playability
|
2022-08-08 22:43:55 +01:00 |
|
Dither Functions.cginc.meta
|
Initial ARPG Port
|
2020-11-27 22:47:33 +00:00 |
|
DitheredParticles.shader
|
Fix Dithered Particle Shader
|
2022-07-13 06:10:54 +01:00 |
|
DitheredParticles.shader.meta
|
Initial ARPG Port
|
2020-11-27 22:47:33 +00:00 |
|
GalaxyMap.shader
|
Game Loop Galaxy Integration
|
2021-03-15 11:40:46 +00:00 |
|
GalaxyMap.shader.meta
|
Old Aetheria Code
|
2020-03-09 01:28:55 +00:00 |
|
GaussianBlurFilter.shader
|
Hit Detection
|
2021-01-08 12:44:10 +00:00 |
|
GaussianBlurFilter.shader.meta
|
Hit Detection
|
2021-01-08 12:44:10 +00:00 |
|
GlowFade.shader
|
Boundless
|
2022-07-21 21:40:44 +01:00 |
|
GlowFade.shader.meta
|
Combat & Visibility & Collisions
|
2021-02-26 19:01:47 +00:00 |
|
Influence.shader
|
Main Menu
|
2021-03-13 03:23:58 +00:00 |
|
Influence.shader.meta
|
Sector Map: Areas of Influence
|
2021-03-12 08:11:55 +00:00 |
|
InfluenceUI.shader
|
Demo Hotfixes
|
2021-05-02 20:59:45 +01:00 |
|
InfluenceUI.shader.meta
|
Demo Hotfixes
|
2021-05-02 20:59:45 +01:00 |
|
Isolines.shader
|
First Flight
|
2020-12-22 03:13:43 +00:00 |
|
Isolines.shader.meta
|
Copy Aetheria Code
|
2020-02-27 18:51:07 +00:00 |
|
IsolinesUI.shader
|
Playability
|
2022-08-08 22:43:55 +01:00 |
|
IsolinesUI.shader.meta
|
Menu Screen + UI Restyle
|
2020-12-14 02:56:35 +00:00 |
|
MaskedUIBlur.shader
|
Menu Screen + UI Restyle
|
2020-12-14 02:56:35 +00:00 |
|
MaskedUIBlur.shader.meta
|
Database Inspector Features
|
2020-12-12 00:02:00 +00:00 |
|
MaskedWorldSpaceAdditiveUI.shader
|
Game Loop Galaxy Integration
|
2021-03-15 11:40:46 +00:00 |
|
MaskedWorldSpaceAdditiveUI.shader.meta
|
Menu Screen + UI Restyle
|
2020-12-14 02:56:35 +00:00 |
|
MaskedWorldSpaceUI.shader
|
Game Loop Galaxy Integration
|
2021-03-15 11:40:46 +00:00 |
|
MaskedWorldSpaceUI.shader.meta
|
Menu Screen + UI Restyle
|
2020-12-14 02:56:35 +00:00 |
|
MirrorField.shader
|
Shields
|
2025-01-30 01:58:05 +00:00 |
|
MirrorField.shader.meta
|
Playability
|
2022-08-08 22:43:55 +01:00 |
|
PackFloat.cginc
|
NEW CLOUDS NEW CLOUDS NEW CLOUDS WHOOO
|
2022-07-10 02:53:09 +01:00 |
|
PackFloat.cginc.meta
|
NEW CLOUDS NEW CLOUDS NEW CLOUDS WHOOO
|
2022-07-10 02:53:09 +01:00 |
|
Particle Standard Unlit.shader
|
Menu Screen + UI Restyle
|
2020-12-14 02:56:35 +00:00 |
|
Particle Standard Unlit.shader.meta
|
Menu Screen + UI Restyle
|
2020-12-14 02:56:35 +00:00 |
|
Raymarching.meta
|
Initial ARPG Port
|
2020-11-27 22:47:33 +00:00 |
|
Shield.shader
|
Nebula Lighting Everywhere + Perspective Distortion Fix
|
2022-07-16 06:42:40 +01:00 |
|
Shield.shader.meta
|
Combat & Visibility & Collisions
|
2021-02-26 19:01:47 +00:00 |
|
StableFluids.meta
|
Unified Volumetric Flow
|
2022-07-17 05:27:50 +01:00 |
|
StretchedSkybox.shader
|
Boundless
|
2022-07-21 21:40:44 +01:00 |
|
StretchedSkybox.shader.meta
|
Boundless
|
2022-07-21 21:40:44 +01:00 |
|
Terrain.meta
|
Hotfix
|
2021-05-29 13:59:09 +01:00 |
|
TMP_SDF.shader
|
Action Bar (WIP)
|
2021-04-18 05:13:20 +01:00 |
|
TMP_SDF.shader.meta
|
Action Bar (WIP)
|
2021-04-18 05:13:20 +01:00 |
|
ViewNormalEmissive.shader
|
New Inventory System + Overhaul
|
2020-12-10 23:20:38 +00:00 |
|
ViewNormalEmissive.shader.meta
|
New Inventory System + Overhaul
|
2020-12-10 23:20:38 +00:00 |
|
ViewNormalEmissiveGlowFade.shader
|
Combat & Visibility & Collisions
|
2021-02-26 19:01:47 +00:00 |
|
ViewNormalEmissiveGlowFade.shader.meta
|
Combat & Visibility & Collisions
|
2021-02-26 19:01:47 +00:00 |
|
Volumetric.cginc
|
Playability
|
2022-08-08 22:43:55 +01:00 |
|
Volumetric.cginc.meta
|
Volumetric Redux
|
2021-05-30 05:54:28 +01:00 |