Reinier Vens
8920b48977
Shielding
...
Shield behavior now provides protection from damage at the expense of heat and energy usage
Weapon scripts check for the presence of a shield when detecting collisions (TODO: TEST ALL WEAPON TYPES)
Shields can be toggled on/off (G key)
Database cache now included in repo (saves some confusion)
2021-03-06 01:04:26 +00:00
..
ChargeEffectManager.cs
Charged Weapons & Hitscan Weapons
2021-01-30 01:02:11 +00:00
ChargeEffectManager.cs.meta
Charged Weapons & Hitscan Weapons
2021-01-30 01:02:11 +00:00
ConstantLaser.cs
Shielding
2021-03-06 01:04:26 +00:00
ConstantLaser.cs.meta
Constant Weapons
2021-01-27 02:39:17 +00:00
ConstantLaserManager.cs
Heat Performance Curves + Wear & Tear
2021-03-04 03:58:46 +00:00
ConstantLaserManager.cs.meta
Constant Weapons
2021-01-27 02:39:17 +00:00
ConstantLightning.cs
Shielding
2021-03-06 01:04:26 +00:00
ConstantLightning.cs.meta
Mines and Flamethrowers
2021-02-06 15:29:04 +00:00
ConstantLightningManager.cs
Heat Performance Curves + Wear & Tear
2021-03-04 03:58:46 +00:00
ConstantLightningManager.cs.meta
GPU Lightning Weapons
2021-02-05 03:21:15 +00:00
ConstantParticleWeapon.cs
Combat & Visibility & Collisions
2021-02-26 19:01:47 +00:00
ConstantParticleWeapon.cs.meta
Mines and Flamethrowers
2021-02-06 15:29:04 +00:00
ConstantParticleWeaponManager.cs
Heat Performance Curves + Wear & Tear
2021-03-04 03:58:46 +00:00
ConstantParticleWeaponManager.cs.meta
Mines and Flamethrowers
2021-02-06 15:29:04 +00:00
ConstantWeaponEffectManager.cs
Constant Weapons
2021-01-27 02:39:17 +00:00
ConstantWeaponEffectManager.cs.meta
Weapon Scripting Overhaul
2021-01-25 05:53:36 +00:00
GuidedProjectile.cs
Shielding
2021-03-06 01:04:26 +00:00
GuidedProjectile.cs.meta
Charged Weapons & Hitscan Weapons
2021-01-30 01:02:11 +00:00
GuidedProjectileManager.cs
Heat Performance Curves + Wear & Tear
2021-03-04 03:58:46 +00:00
GuidedProjectileManager.cs.meta
Weapon Scripting Overhaul
2021-01-25 05:53:36 +00:00
HitscanEffect.cs
Shielding
2021-03-06 01:04:26 +00:00
HitscanEffect.cs.meta
Charged Weapons & Hitscan Weapons
2021-01-30 01:02:11 +00:00
HitscanManager.cs
Weapos Rejiggered
2021-01-31 03:52:32 +00:00
HitscanManager.cs.meta
Charged Weapons & Hitscan Weapons
2021-01-30 01:02:11 +00:00
InstantWeaponEffectManager.cs
Weapos Rejiggered
2021-01-31 03:52:32 +00:00
InstantWeaponEffectManager.cs.meta
Weapon Scripting Overhaul
2021-01-25 05:53:36 +00:00
Laser.cs
Shielding
2021-03-06 01:04:26 +00:00
Laser.cs.meta
Heat System v2 + Lasers
2021-01-27 00:05:30 +00:00
LaserManager.cs
Weapos Rejiggered
2021-01-31 03:52:32 +00:00
LaserManager.cs.meta
Weapon Scripting Overhaul
2021-01-25 05:53:36 +00:00
Lightning.cs
Shielding
2021-03-06 01:04:26 +00:00
Lightning.cs.meta
GPU Lightning Weapons
2021-02-05 03:21:15 +00:00
LightningGunManager.cs
Lightning
2021-02-04 04:37:47 +00:00
LightningGunManager.cs.meta
Lightning
2021-02-04 04:37:47 +00:00
Mine.cs
Shielding
2021-03-06 01:04:26 +00:00
Mine.cs.meta
Mines and Flamethrowers
2021-02-06 15:29:04 +00:00
MineManager.cs
Mines and Flamethrowers
2021-02-06 15:29:04 +00:00
MineManager.cs.meta
Mines and Flamethrowers
2021-02-06 15:29:04 +00:00
ParticleChargeEffect.cs
Charged Weapons & Hitscan Weapons
2021-01-30 01:02:11 +00:00
ParticleChargeEffect.cs.meta
Charged Weapons & Hitscan Weapons
2021-01-30 01:02:11 +00:00
Projectile.cs
Shielding
2021-03-06 01:04:26 +00:00
Projectile.cs.meta
Charged Weapons & Hitscan Weapons
2021-01-30 01:02:11 +00:00
ProjectileManager.cs
Initial Wwise Integration
2021-02-27 20:53:36 +00:00
ProjectileManager.cs.meta
Weapon Scripting Overhaul
2021-01-25 05:53:36 +00:00
WeaponChargeEffect.cs
Charged Weapons & Hitscan Weapons
2021-01-30 01:02:11 +00:00
WeaponChargeEffect.cs.meta
Charged Weapons & Hitscan Weapons
2021-01-30 01:02:11 +00:00