Aetheria/Assets/Scripts/Gameplay/Weapons/HitscanManager.cs
Reinier Vens dbc522a224 Weapos Rejiggered
Modified weapon scripts to eliminate specialized projectile behavior - allows charged weapons to have projectiles and modify weapon stats when charged
Added machine gun weapon & VFX
Moved third party code to Plugins folder to improve compile times
2021-01-31 03:52:32 +00:00

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No EOL
766 B
C#

public class HitscanManager : InstantWeaponEffectManager
{
public Prototype Prototype;
public override void Fire(InstantWeapon weapon, EquippedItem item, EntityInstance source, EntityInstance target)
{
var p = Prototype.Instantiate<HitscanEffect>();
p.SourceEntity = source.Entity;
var hp = source.Entity.Hardpoints[item.Position.x, item.Position.y];
var barrel = source.GetBarrel(hp);
var t = p.transform;
t.position = barrel.position;
t.forward = barrel.forward;
p.Damage = weapon.Damage;
p.Penetration = weapon.Penetration;
p.Spread = weapon.DamageSpread;
p.DamageType = weapon.WeaponData.DamageType;
p.Zone = source.Entity.Zone;
p.Fire();
}
}