Aetheria/Assets/Scripts/Gameplay/Weapons/ConstantLightningManager.cs
Reinier Vens 4b10923448 Heat Performance Curves + Wear & Tear
Added heat variation option for Performance Stats
Ability to toggle radiators on/off using H key
Item durability loss (Wear) is now heat dependent and incurred only when used
Restricted equip/unequip to docked (inactive) entities
Fixed race condition causing exceptions in database sync code
2021-03-04 03:58:46 +00:00

32 lines
1.2 KiB
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.Serialization;
public class ConstantLightningManager : ConstantWeaponEffectManager
{
public Prototype LightningPrototype;
private Dictionary<EquippedItem, ConstantLightning> _bolts = new Dictionary<EquippedItem, ConstantLightning>();
public override void StartFiring(WeaponData data, EquippedItem item, EntityInstance source, EntityInstance target)
{
var p = LightningPrototype.Instantiate<ConstantLightning>();
p.Source = source;
var hp = source.Entity.Hardpoints[item.Position.x, item.Position.y];
var barrel = source.GetBarrel(hp);
p.Barrel = barrel;
p.Damage = source.Entity.ItemManager.Evaluate(data.Damage, item);
p.Range = source.Entity.ItemManager.Evaluate(data.Range, item);
p.Penetration = source.Entity.ItemManager.Evaluate(data.Penetration, item);
p.Spread = source.Entity.ItemManager.Evaluate(data.DamageSpread, item);
p.DamageType = data.DamageType;
_bolts.Add(item, p);
}
public override void StopFiring(EquippedItem item)
{
_bolts[item].Stop();
_bolts.Remove(item);
}
}