Aetheria/Assets/Scripts/ServerShared/Scenarios/DjinniShakedown.cs
soul 9379712c78 determinism-ledger: Scenario.Id, a stable kebab identity for matches and replays
Every scenario, and the test Scripted scenario, names an Id; Name is
display only.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-21 19:01:43 +02:00

25 lines
1.2 KiB
C#

using float2 = CultMath.float2;
public sealed class DjinniShakedown : Scenario
{
public override string Name => "Djinni Shakedown";
public override string Id => "djinni-shakedown";
public override string Brief => "A fitted Djinni in empty space, facing +z, with a bare hull dead ahead and one abeam. Verify: its thrusters " +
"move and turn it; with the hull offline and thrusters firing, its speed does not run away. Its " +
"articulated ballistic barrel points at the hull ahead when it bears, and rests at the arc edge while you " +
"aim at the hull abeam.";
public override uint Seed => 101;
public override bool Ambient => false;
// Where the targets sit: the ballistic mount faces +z, so Ahead is inside its arc and Abeam outside it.
public static readonly float2 Ahead = new float2(0, 400), Abeam = new float2(400, 0);
public override Galaxy Generate(GalaxyStage stage) => stage.Prelude();
public override void Stage(ScenarioStage stage)
{
stage.Player(stage.Generated("Djinni"), float2.zero);
stage.Place(stage.Bare("Longinus"), Ahead);
stage.Place(stage.Bare("Longinus"), Abeam);
}
}