Every scenario, and the test Scripted scenario, names an Id; Name is display only. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
25 lines
1.2 KiB
C#
25 lines
1.2 KiB
C#
using float2 = CultMath.float2;
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public sealed class DjinniShakedown : Scenario
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{
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public override string Name => "Djinni Shakedown";
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public override string Id => "djinni-shakedown";
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public override string Brief => "A fitted Djinni in empty space, facing +z, with a bare hull dead ahead and one abeam. Verify: its thrusters " +
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"move and turn it; with the hull offline and thrusters firing, its speed does not run away. Its " +
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"articulated ballistic barrel points at the hull ahead when it bears, and rests at the arc edge while you " +
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"aim at the hull abeam.";
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public override uint Seed => 101;
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public override bool Ambient => false;
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// Where the targets sit: the ballistic mount faces +z, so Ahead is inside its arc and Abeam outside it.
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public static readonly float2 Ahead = new float2(0, 400), Abeam = new float2(400, 0);
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public override Galaxy Generate(GalaxyStage stage) => stage.Prelude();
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public override void Stage(ScenarioStage stage)
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{
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stage.Player(stage.Generated("Djinni"), float2.zero);
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stage.Place(stage.Bare("Longinus"), Ahead);
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stage.Place(stage.Bare("Longinus"), Abeam);
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}
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}
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