AetheriaBuild: qualify UnityEditor.PlayerSettings (the game has a global PlayerSettings); Unity .meta files

The previous commit did not compile in Unity (CS0117 on PlayerSettings.bundleVersion); this one does,
and a batchmode run of AetheriaBuild.Build succeeded.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
This commit is contained in:
Meta Vens 2026-10-10 07:17:13 +02:00
commit e5a57dab9f
3 changed files with 5 additions and 1 deletions

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@ -33,7 +33,7 @@ public static class AetheriaBuild
var repoRoot = Directory.GetParent(UnityEngine.Application.dataPath).FullName;
step = "version";
PlayerSettings.bundleVersion = version;
UnityEditor.PlayerSettings.bundleVersion = version; // the game has its own global PlayerSettings
step = "addressables";
AddressableAssetSettings.BuildPlayerContent(out var content);

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fileFormatVersion: 2
guid: d38caad223051494ba36c734ce79950d

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@ -0,0 +1,2 @@
fileFormatVersion: 2
guid: 16dce8087f9149b44b6e294cb0851dd8