Commit graph Aetheria/Assembly-CSharp.csproj
Author SHA1 Message Date
Reinier Vens
f643f6cc8a New Inventory System + Overhaul
Removed universal GameContext references
Refactored GameContext: It's now only responsible for item management. As such it's now called ItemManager
GlobalData is gone, relevant settings are distributed amongst specialized settings classes
Entities are no longer database entries, references to them are now direct - Zone is reponsible for storing them in ZonePacks
Controller subtypes are now generic classes, class argument is task type
Inventory is now a 2D grid instead of a list
Entity temperature is now a 2D grid instead of a number
Item sizes are now arbitrary shapes instead of a number
Hardpoints are now arbitrary shapes instead
Equipped items have their own temperatures
Map view now displays sunlight colors
Integrated Allegorithmic Substance Plugin
Imported Djinni ship and assigned Substance materials
Removed Node Editor framework (might come back later but needs work to integrate with behavior system)
2020-12-10 23:20:38 +00:00
Reinier Vens
53a91351b7 Procedural Planets
Integrated Sebastian Lague's Planet Generator
Created Tour function in SectorRenderer which makes the camera follow each terrestrial planet in turn
2020-12-05 23:43:02 +00:00
Reinier Vens
f8165878e0 Stardust
Created "stardust" compute shader particle system
Enabled asteroid icons on the map
2020-12-04 01:53:23 +00:00
Reinier Vens
88ae36d137 Fullscreen Map View
New MapView class which shows a fullscreen map
2020-12-02 21:12:25 +00:00
Reinier Vens
eef34a2de5 Minimap + Input System
Minimap is back
Minimap zoom level button
Input System configured
2020-12-02 16:42:09 +00:00
Reinier Vens
1f90d3639a Asteroids & Refactoring
We have proper belts that hug the Grid, reactive properties for planet instance data, and more!
2020-12-01 00:16:11 +00:00
Reinier Vens
a981a46170 Asteroid Belts
Sector renderer is now also rendering asteroid belts. All gravity calculations have been moved out of monobehaviors.
2020-11-29 22:50:12 +00:00
Reinier Vens
d12d7c5c45 Initial ARPG Port
ARPG scene assets from old project are now correctly visualizing sectors generated by ZoneGenerator and updated by GameContext
2020-11-27 22:47:33 +00:00
hyperion51
991d411c91 Hauling Task
Added a control module which enables drones to haul items from colony to colony
Added confirmation dialog for actions which require confirmation, can have fields added to it just like a PropertiesPanel
Moving items between inventories now displays confirmation dialog
2020-06-12 01:57:15 +01:00
hyperion51
70100a48ef Population Personality Property Production Performance
Personality now affects production quality
You can now assign population points to infrastructure
Production influences personality
Automated production has a quality variable, imitating population affinity
New properties panel field type for incrementing/decrementing integers
2020-06-08 01:01:33 +01:00
hyperion51
9e368796cf Custom Dropdown Menu
Yeeted the broken text mesh pro dropdown menu into the sun, replaced it with a fully functional custom solution
2020-06-07 23:40:19 +01:00
hyperion51
4eb83acb34 Infrastructure and Production
Added the ability to directly install blueprints onto hardpoints in the colony tab
Added the ability to customize production of factories
This stuff is still kinda buggy
2020-06-02 07:01:03 +01:00
hyperion51
a99b4e82f3 Colony Tab Interface
Properties panel supports read/write properties
Colony tab is now populated with colony data when a colony is selected
2020-06-01 03:11:04 +01:00
hyperion51
87ebb18c0b Input/Output Properties Panel
Added methods for properties that allow reading and writing
2020-05-31 23:13:01 +01:00
hyperion51
50a8059ed4 Super Sexy Properties Panel
Properties panel now allows nested lists with foldouts, item selection and click callbacks
Properties Panel UI has a new look
Refactored lambdas in control module code into methods for readability
2020-05-31 03:10:11 +01:00
hyperion51
110ff883b8 Entity Spawning & Rendering
Entity rendering now fully supports dynamic entities from game context
Entity children now displayed underneath icon
GameContext can spawn entities by loadout
Selected corporation's initial fleet is spawned in parent corp's home sector
Properties panel API is now unified with context menu API
Properties panel labels now update dynamically
2020-05-25 03:05:30 +01:00
hyperion51
0ae4a388f5 Improved Context Menus
Context menus now support dropdown options
Context menus can now be created for UI elements with new dedicated cancellation click catcher
Game manager creates context menus based on the object being clicked, no need for duplicate code in every context that object appears
2020-05-22 00:01:07 +01:00
hyperion51
98371fc453 Corporation Creation Screen
Added UI for creating a corporation; selecting a parent and choosing a name
2020-05-18 01:06:30 +01:00
hyperion51
c24c155673 Context Menus & Progress Bars
We now have a context menu UI for in-game actions, right click on an item to activate
Database view has a progress bar (finally!)
Data structures for Megacorps and loadouts
Towing task complete? needs testing
2020-05-10 00:16:33 +01:00
hyperion51
87acc75b96 Universal Properties Panel
Properties panel is now shared between tabs
2020-05-05 14:11:26 +01:00
hyperion51
7c30a72c71 Asteroid Belt Upgrade
Asteroids now use custom particle system with collider so they can be clicked, plus they now orbit at varying speeds!
Fixed flags enum inspector; resources were being assigned to wrong body type: gas giants had planet resources, suns had gas giant resources, asteroids had nothing
2020-05-02 01:30:33 +01:00
hyperion51
ba681abeb6 Zone Properties Panel
You can now click on a zone to view what resources are present
2020-05-01 00:09:09 +01:00
hyperion51
8986575c59 Factory Changes
Factory now has the ability to persist its state
Added exponents to control speed/quality tradeoff and quality randomness
2020-04-30 02:54:31 +01:00
hyperion51
75eb534983 Added Console
Debug commands can now be executed using an in-game console
2020-04-28 01:50:50 +01:00
hyperion51
af88788e4f Local AI Testing & Interactive Tech Tab
Refactored game loop to allow full local testing
Added AI controller abstractions
Added ability to save database to local copy for offline testing
Tech Tab is now interactive, has properties panel
2020-04-23 03:31:17 +01:00
hyperion51
dabfc62481 Fix Blueprint Class
Blueprint dependencies was a dict, should be a list
2020-04-14 05:32:00 +01:00
hyperion51
01a956eef6 MSAGL Support
Added new tech tree layout implementation using Microsoft Automatic Graph Layouts
Added some functionality to the database editor tools
2020-04-14 00:42:04 +01:00
hyperion51
d1492eb04c Tech Tree Improvements 2020-04-12 11:05:36 +01:00
hyperion51
d5f2e3734a TECH TREES WHOO
Implemented procedural tech tree generation by porting GraphSharp to Unity.
Also, some database editor convenience changes.
2020-04-11 19:18:02 +01:00
hyperion51
fd92c80876 Blueprints & Resources
Added the ability to associate simple commodities with resource maps
Added resource placement to zone generator
Added crafting blueprints and stat addressing system
Refactored Thrusters and Shields into Behaviors
Fixed server losing database connection
Updated icons
2020-04-09 07:48:45 +01:00
hyperion51
b0556d3900 Asteroids
Added asteroids to zone generation
2020-03-30 17:54:54 +01:00
hyperion51
776e08a1d1 Local Zone Generation
Added the ability to generate zones locally in order to facilitate rapidly iterating generation parameters. Then of course I tweaked the shit out of the zone generation!
2020-03-30 03:11:57 +01:00
Thewildcard-pt
d1d8962330 Small UI Changes
Continuing work
2020-03-29 10:14:25 +01:00
hyperion51
f756c5fe6a Generating and Displaying Zones 2020-03-29 04:19:24 +01:00
hyperion51
2236ecd129 Important Readme Update 2020-03-28 18:36:12 +00:00
hyperion51
cddeaf38a9 Galaxy Viewing 2020-03-28 03:43:07 +00:00
hyperion51
f8a6582154 Server Initialization and Serverside Galaxy/Zone Delivery
Made the master server connect to the database and now it's listening for and responding correctly to GalaxyRequestMessages and ZoneRequestMessages, generating the zone contents if they do not yet exist.
2020-03-27 01:53:03 +00:00
hyperion51
95947355c2 Title Screen
Polished UI for the title screen
Added login, registration and session management to CultClient
Connected title screen to CultClient login and registration
2020-03-26 02:49:09 +00:00
hyperion51
0361185e5d Shader Update
Zone and Background shaders are now just a little bit fancier
2020-03-25 11:58:05 +00:00
Thewildcard-pt
d1dd9ad3cd Fixed Start menu
Retouched the starting menu with proper layout usage
2020-03-25 08:02:13 +00:00
hyperion51
6dd43fc193 Zone View Mousedrag & Background Parallax 2020-03-25 03:15:00 +00:00
hyperion51
4221f304f1 Fancy Background Shader 2020-03-25 02:22:44 +00:00
hyperion51
65a85c641b Smooth AF Tab Menu 2020-03-24 21:51:38 +00:00
hyperion51
e96146b7bb Out with MagicOnion, in with LiteNetLib
Removed MagicOnion
Added LiteNetLib
Created client and server abstractions
Fixed serialization bugs
2020-03-24 14:36:22 +00:00
hyperion51
433a7b4ae4 Unity.Mathematics Converters and Galaxy Upload 2020-03-24 00:02:23 +00:00
Thewildcard-pt
1df670351b Menu Prototype
Added a Main Menu,and some in game prototype ui.
2020-03-23 14:36:59 +00:00
hyperion51
0b46d5ee39 Database Support
Refactored almost everything, but most importantly we now integrate with RethinkDB for game data.
2020-03-22 19:05:26 +00:00
hyperion51
5ffeb55214 Removing Poisson tutorial code 2020-03-11 16:41:58 +00:00
hyperion51
ae98448942 Porting Galaxy Editor
Ported the galaxy editor code from the old Aetheria
2020-03-11 15:18:36 +00:00
hyperion51
83c6246aa8 Zone Rendering Test Scene
Saved changes to zone renderer test scene
2020-03-09 01:34:16 +00:00