Aetheria/Assembly-CSharp.csproj
hyperion51 110ff883b8 Entity Spawning & Rendering
Entity rendering now fully supports dynamic entities from game context
Entity children now displayed underneath icon
GameContext can spawn entities by loadout
Selected corporation's initial fleet is spawned in parent corp's home sector
Properties panel API is now unified with context menu API
Properties panel labels now update dynamically
2020-05-25 03:05:30 +01:00

1562 lines
No EOL
126 KiB
XML

<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<PropertyGroup>
<LangVersion>latest</LangVersion>
<ProjectTypeGuids>{E097FAD1-6243-4DAD-9C02-E9B9EFC3FFC1};{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</ProjectTypeGuids>
<_TargetFrameworkDirectories>non_empty_path_generated_by_rider_editor_plugin</_TargetFrameworkDirectories>
<_FullFrameworkReferenceAssemblyPaths>non_empty_path_generated_by_rider_editor_plugin</_FullFrameworkReferenceAssemblyPaths>
<DisableHandlePackageFileConflicts>true</DisableHandlePackageFileConflicts>
</PropertyGroup>
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ProductVersion>10.0.20506</ProductVersion>
<SchemaVersion>2.0</SchemaVersion>
<RootNamespace></RootNamespace>
<ProjectGuid>{29B684F0-E616-CD9C-EFF8-10A39DB37A52}</ProjectGuid>
<OutputType>Library</OutputType>
<AppDesignerFolder>Properties</AppDesignerFolder>
<AssemblyName>Assembly-CSharp</AssemblyName>
<TargetFrameworkVersion>v4.7.1</TargetFrameworkVersion>
<FileAlignment>512</FileAlignment>
<BaseDirectory>.</BaseDirectory>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<OutputPath>Temp\bin\Debug\</OutputPath>
<DefineConstants>DEBUG;TRACE;UNITY_5_3_OR_NEWER;UNITY_5_4_OR_NEWER;UNITY_5_5_OR_NEWER;UNITY_5_6_OR_NEWER;UNITY_2017_1_OR_NEWER;UNITY_2017_2_OR_NEWER;UNITY_2017_3_OR_NEWER;UNITY_2017_4_OR_NEWER;UNITY_2018_1_OR_NEWER;UNITY_2018_2_OR_NEWER;UNITY_2018_3_OR_NEWER;UNITY_2018_4_OR_NEWER;UNITY_2018_4_22;UNITY_2018_4;UNITY_2018;PLATFORM_ARCH_64;UNITY_64;UNITY_INCLUDE_TESTS;ENABLE_AUDIO;ENABLE_CACHING;ENABLE_CLOTH;ENABLE_DUCK_TYPING;ENABLE_MICROPHONE;ENABLE_MULTIPLE_DISPLAYS;ENABLE_PHYSICS;ENABLE_SPRITES;ENABLE_GRID;ENABLE_TILEMAP;ENABLE_TERRAIN;ENABLE_TEXTURE_STREAMING;ENABLE_DIRECTOR;ENABLE_UNET;ENABLE_LZMA;ENABLE_UNITYEVENTS;ENABLE_WEBCAM;ENABLE_WWW;ENABLE_CLOUD_SERVICES_COLLAB;ENABLE_CLOUD_SERVICES_COLLAB_SOFTLOCKS;ENABLE_CLOUD_SERVICES_ADS;ENABLE_CLOUD_HUB;ENABLE_CLOUD_PROJECT_ID;ENABLE_CLOUD_SERVICES_USE_WEBREQUEST;ENABLE_CLOUD_SERVICES_UNET;ENABLE_CLOUD_SERVICES_BUILD;ENABLE_CLOUD_LICENSE;ENABLE_EDITOR_HUB;ENABLE_EDITOR_HUB_LICENSE;ENABLE_WEBSOCKET_CLIENT;ENABLE_DIRECTOR_AUDIO;ENABLE_DIRECTOR_TEXTURE;ENABLE_TIMELINE;ENABLE_EDITOR_METRICS;ENABLE_EDITOR_METRICS_CACHING;ENABLE_MANAGED_JOBS;ENABLE_MANAGED_TRANSFORM_JOBS;ENABLE_MANAGED_ANIMATION_JOBS;INCLUDE_DYNAMIC_GI;INCLUDE_GI;ENABLE_MONO_BDWGC;PLATFORM_SUPPORTS_MONO;RENDER_SOFTWARE_CURSOR;INCLUDE_PUBNUB;ENABLE_VIDEO;ENABLE_CUSTOM_RENDER_TEXTURE;ENABLE_LOCALIZATION;PLATFORM_STANDALONE_WIN;PLATFORM_STANDALONE;UNITY_STANDALONE_WIN;UNITY_STANDALONE;ENABLE_SUBSTANCE;ENABLE_RUNTIME_GI;ENABLE_MOVIES;ENABLE_NETWORK;ENABLE_CRUNCH_TEXTURE_COMPRESSION;ENABLE_UNITYWEBREQUEST;ENABLE_CLOUD_SERVICES;ENABLE_CLOUD_SERVICES_ANALYTICS;ENABLE_CLOUD_SERVICES_PURCHASING;ENABLE_CLOUD_SERVICES_CRASH_REPORTING;ENABLE_OUT_OF_PROCESS_CRASH_HANDLER;ENABLE_EVENT_QUEUE;ENABLE_CLUSTER_SYNC;ENABLE_CLUSTERINPUT;ENABLE_VR;ENABLE_AR;ENABLE_WEBSOCKET_HOST;ENABLE_MONO;NET_4_6;ENABLE_PROFILER;UNITY_ASSERTIONS;UNITY_EDITOR;UNITY_EDITOR_64;UNITY_EDITOR_WIN;ENABLE_UNITY_COLLECTIONS_CHECKS;ENABLE_BURST_AOT;UNITY_TEAM_LICENSE;UNITY_PRO_LICENSE;UNITY_POST_PROCESSING_STACK_V2;TEST_MSAGL;REPORTING;PERSISTENCE;CSHARP_7_OR_LATER;CSHARP_7_3_OR_NEWER</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<NoWarn>0169</NoWarn>
<AllowUnsafeBlocks>True</AllowUnsafeBlocks>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<DebugType>pdbonly</DebugType>
<Optimize>true</Optimize>
<OutputPath>Temp\bin\Release\</OutputPath>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<NoWarn>0169</NoWarn>
<AllowUnsafeBlocks>True</AllowUnsafeBlocks>
</PropertyGroup>
<PropertyGroup>
<NoConfig>true</NoConfig>
<NoStdLib>true</NoStdLib>
<AddAdditionalExplicitAssemblyReferences>false</AddAdditionalExplicitAssemblyReferences>
<ImplicitlyExpandNETStandardFacades>false</ImplicitlyExpandNETStandardFacades>
<ImplicitlyExpandDesignTimeFacades>false</ImplicitlyExpandDesignTimeFacades>
</PropertyGroup>
<ItemGroup>
<Reference Include="UnityEngine">
<HintPath>C:\Program Files\Unity\Hub\Editor\2018.4.22f1\Editor\Data\Managed/UnityEngine/UnityEngine.dll</HintPath>
</Reference>
<Reference Include="UnityEditor">
<HintPath>C:\Program Files\Unity\Hub\Editor\2018.4.22f1\Editor\Data\Managed/UnityEditor.dll</HintPath>
</Reference>
<Reference Include="Microsoft.CSharp">
<HintPath>C:\Program Files\Unity\Hub\Editor\2018.4.22f1\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Microsoft.CSharp.dll</HintPath>
</Reference>
</ItemGroup>
<ItemGroup>
<Compile Include="Assets\Grid.cs" />
<Compile Include="Assets\Scripts\ConsoleController.cs" />
<Compile Include="Assets\Scripts\ConsoleView.cs" />
<Compile Include="Assets\Scripts\CultClient.cs" />
<Compile Include="Assets\Scripts\Galaxy.cs" />
<Compile Include="Assets\Scripts\InitialSettings.cs" />
<Compile Include="Assets\Scripts\MarkovNameGenerator.cs" />
<Compile Include="Assets\Scripts\NIH\MIConvexHull\Cell2.cs" />
<Compile Include="Assets\Scripts\NIH\MIConvexHull\Constants.cs" />
<Compile Include="Assets\Scripts\NIH\MIConvexHull\ConvexHull.cs" />
<Compile Include="Assets\Scripts\NIH\MIConvexHull\ConvexHull\Collections.cs" />
<Compile Include="Assets\Scripts\NIH\MIConvexHull\ConvexHull\ConvexFace.cs" />
<Compile Include="Assets\Scripts\NIH\MIConvexHull\ConvexHull\ConvexHullAlgorithm.Initialize.cs" />
<Compile Include="Assets\Scripts\NIH\MIConvexHull\ConvexHull\ConvexHullAlgorithm.MainLoop.cs" />
<Compile Include="Assets\Scripts\NIH\MIConvexHull\ConvexHull\DataModel.cs" />
<Compile Include="Assets\Scripts\NIH\MIConvexHull\ConvexHull\MathHelper.cs" />
<Compile Include="Assets\Scripts\NIH\MIConvexHull\ConvexHull\ObjectManager.cs" />
<Compile Include="Assets\Scripts\NIH\MIConvexHull\Face3.cs" />
<Compile Include="Assets\Scripts\NIH\MIConvexHull\IVertex.cs" />
<Compile Include="Assets\Scripts\NIH\MIConvexHull\Triangulation.cs" />
<Compile Include="Assets\Scripts\NIH\MIConvexHull\Triangulation\DelaunayTrianglationInternal.cs" />
<Compile Include="Assets\Scripts\NIH\MIConvexHull\Triangulation\DelaunayTriangulation.cs" />
<Compile Include="Assets\Scripts\NIH\MIConvexHull\Triangulation\TriangulationCell.cs" />
<Compile Include="Assets\Scripts\NIH\MIConvexHull\Triangulation\VoronoiEdge.cs" />
<Compile Include="Assets\Scripts\NIH\MIConvexHull\Triangulation\VoronoiMesh.cs" />
<Compile Include="Assets\Scripts\NIH\MIConvexHull\Vertex2.cs" />
<Compile Include="Assets\Scripts\NIH\MIConvexHull\Vertex3.cs" />
<Compile Include="Assets\Scripts\NIH\MSAGL\Core\AlgorithmBase.cs" />
<Compile Include="Assets\Scripts\NIH\MSAGL\Core\CancelToken.cs" />
<Compile Include="Assets\Scripts\NIH\MSAGL\Core\DataStructures\BinaryHeapPriorityQueue.cs" />
<Compile Include="Assets\Scripts\NIH\MSAGL\Core\DataStructures\BinaryHeapWithComparer.cs" />
<Compile Include="Assets\Scripts\NIH\MSAGL\Core\DataStructures\CollectionUtilities.cs" />
<Compile Include="Assets\Scripts\NIH\MSAGL\Core\DataStructures\GenericBinaryHeapPriorityQueue.cs" />
<Compile Include="Assets\Scripts\NIH\MSAGL\Core\DataStructures\GenericBinaryHeapPriorityQueueWithTimestamp.cs" />
<Compile Include="Assets\Scripts\NIH\MSAGL\Core\DataStructures\GenericHeapElement.cs" />
<Compile Include="Assets\Scripts\NIH\MSAGL\Core\DataStructures\GenericHeapElementWithTimestamp.cs" />
<Compile Include="Assets\Scripts\NIH\MSAGL\Core\DataStructures\RBTree\ComparerOnDelegate.cs" />
<Compile Include="Assets\Scripts\NIH\MSAGL\Core\DataStructures\RBTree\DefaultComperer.cs" />
<Compile Include="Assets\Scripts\NIH\MSAGL\Core\DataStructures\RBTree\RBColor.cs" />
<Compile Include="Assets\Scripts\NIH\MSAGL\Core\DataStructures\RBTree\RBNode.cs" />
<Compile Include="Assets\Scripts\NIH\MSAGL\Core\DataStructures\RBTree\RBTree.cs" />
<Compile Include="Assets\Scripts\NIH\MSAGL\Core\DataStructures\RBTree\RBTreeEnumerator.cs" />
<Compile Include="Assets\Scripts\NIH\MSAGL\Core\DataStructures\RealNumberSpan.cs" />
<Compile Include="Assets\Scripts\NIH\MSAGL\Core\DataStructures\Set.cs" />
<Compile Include="Assets\Scripts\NIH\MSAGL\Core\DataStructures\Size.cs" />
<Compile Include="Assets\Scripts\NIH\MSAGL\Core\DataStructures\SymmetricTuple.cs" />
<Compile Include="Assets\Scripts\NIH\MSAGL\Core\Geometry\ApproximateComparer.cs" />
<Compile Include="Assets\Scripts\NIH\MSAGL\Core\Geometry\CompassVector.cs" />
<Compile Include="Assets\Scripts\NIH\MSAGL\Core\Geometry\ConvexHull\ConvexHull.cs" />
<Compile Include="Assets\Scripts\NIH\MSAGL\Core\Geometry\ConvexHull\HullPoint.cs" />
<Compile Include="Assets\Scripts\NIH\MSAGL\Core\Geometry\ConvexHull\HullPointComparer.cs" />
<Compile Include="Assets\Scripts\NIH\MSAGL\Core\Geometry\ConvexHull\HullStack.cs" />
<Compile Include="Assets\Scripts\NIH\MSAGL\Core\Geometry\Curves\ClosestPointOnCurve.cs" />
<Compile Include="Assets\Scripts\NIH\MSAGL\Core\Geometry\Curves\CubicBezierSegment.cs" />
<Compile Include="Assets\Scripts\NIH\MSAGL\Core\Geometry\Curves\CurvatureDerivative.cs" />
<Compile Include="Assets\Scripts\NIH\MSAGL\Core\Geometry\Curves\Curve.cs" />
<Compile Include="Assets\Scripts\NIH\MSAGL\Core\Geometry\Curves\CurveFactory.cs" />
<Compile Include="Assets\Scripts\NIH\MSAGL\Core\Geometry\Curves\CurveLengthAndParams.cs" />
<Compile Include="Assets\Scripts\NIH\MSAGL\Core\Geometry\Curves\CurveTangent.cs" />
<Compile Include="Assets\Scripts\NIH\MSAGL\Core\Geometry\Curves\Ellipse.cs" />
<Compile Include="Assets\Scripts\NIH\MSAGL\Core\Geometry\Curves\ICurve.cs" />
<Compile Include="Assets\Scripts\NIH\MSAGL\Core\Geometry\Curves\IFunction.cs" />
<Compile Include="Assets\Scripts\NIH\MSAGL\Core\Geometry\Curves\IntersectionInfo.cs" />
<Compile Include="Assets\Scripts\NIH\MSAGL\Core\Geometry\Curves\LinearSystem2.cs" />
<Compile Include="Assets\Scripts\NIH\MSAGL\Core\Geometry\Curves\LineSegment.cs" />
<Compile Include="Assets\Scripts\NIH\MSAGL\Core\Geometry\Curves\MinDistCurveCurve.cs" />
<Compile Include="Assets\Scripts\NIH\MSAGL\Core\Geometry\Curves\Parallelogram.cs" />
<Compile Include="Assets\Scripts\NIH\MSAGL\Core\Geometry\Curves\ParallelogramBinaryTreeNode.cs" />
<Compile Include="Assets\Scripts\NIH\MSAGL\Core\Geometry\Curves\ParallelogramInternalTreeNode.cs" />
<Compile Include="Assets\Scripts\NIH\MSAGL\Core\Geometry\Curves\ParallelogramLeaf.cs" />
<Compile Include="Assets\Scripts\NIH\MSAGL\Core\Geometry\Curves\ParallelogramNode.cs" />
<Compile Include="Assets\Scripts\NIH\MSAGL\Core\Geometry\Curves\ParallelogramNodeOverICurve.cs" />
<Compile Include="Assets\Scripts\NIH\MSAGL\Core\Geometry\Curves\PenetrationDepth.cs" />
<Compile Include="Assets\Scripts\NIH\MSAGL\Core\Geometry\Curves\PlaneTransformation.cs" />
<Compile Include="Assets\Scripts\NIH\MSAGL\Core\Geometry\Curves\PointLocation.cs" />
<Compile Include="Assets\Scripts\NIH\MSAGL\Core\Geometry\Curves\Polyline.cs" />
<Compile Include="Assets\Scripts\NIH\MSAGL\Core\Geometry\Curves\PolylineIterator.cs" />
<Compile Include="Assets\Scripts\NIH\MSAGL\Core\Geometry\Curves\PolylinePoint.cs" />
<Compile Include="Assets\Scripts\NIH\MSAGL\Core\Geometry\Curves\RootFinder.cs" />
<Compile Include="Assets\Scripts\NIH\MSAGL\Core\Geometry\Curves\RoundedRect.cs" />
<Compile Include="Assets\Scripts\NIH\MSAGL\Core\Geometry\Direction.cs" />
<Compile Include="Assets\Scripts\NIH\MSAGL\Core\Geometry\MinEnclosingDisc\Disc.cs" />
<Compile Include="Assets\Scripts\NIH\MSAGL\Core\Geometry\MinEnclosingDisc\MinimumEnclosingDisc.cs" />
<Compile Include="Assets\Scripts\NIH\MSAGL\Core\Geometry\MultidimensionalScaling.cs" />
<Compile Include="Assets\Scripts\NIH\MSAGL\Core\Geometry\OverlapRemoval\BorderInfo.cs" />
<Compile Include="Assets\Scripts\NIH\MSAGL\Core\Geometry\OverlapRemoval\ConstraintGenerator.cs" />
<Compile Include="Assets\Scripts\NIH\MSAGL\Core\Geometry\OverlapRemoval\OverlapRemovalCluster.cs" />
<Compile Include="Assets\Scripts\NIH\MSAGL\Core\Geometry\OverlapRemoval\OverlapRemovalClusterEvent.cs" />
<Compile Include="Assets\Scripts\NIH\MSAGL\Core\Geometry\OverlapRemoval\OverlapRemovalClusterScanLine.cs" />
<Compile Include="Assets\Scripts\NIH\MSAGL\Core\Geometry\OverlapRemoval\OverlapRemovalGlobalConfiguration.cs" />
<Compile Include="Assets\Scripts\NIH\MSAGL\Core\Geometry\OverlapRemoval\OverlapRemovalNode.cs" />
<Compile Include="Assets\Scripts\NIH\MSAGL\Core\Geometry\OverlapRemoval\OverlapRemovalParameters.cs" />
<Compile Include="Assets\Scripts\NIH\MSAGL\Core\Geometry\OverlapRemoval\RectangularClusterBoundary.cs" />
<Compile Include="Assets\Scripts\NIH\MSAGL\Core\Geometry\Point.cs" />
<Compile Include="Assets\Scripts\NIH\MSAGL\Core\Geometry\PointNodesList.cs" />
<Compile Include="Assets\Scripts\NIH\MSAGL\Core\Geometry\PointPair.cs" />
<Compile Include="Assets\Scripts\NIH\MSAGL\Core\Geometry\Rectangle.cs" />
<Compile Include="Assets\Scripts\NIH\MSAGL\Core\Geometry\RectanglePacking\ColumnPacking.cs" />
<Compile Include="Assets\Scripts\NIH\MSAGL\Core\Geometry\RectanglePacking\OptimalColumnPacking.cs" />
<Compile Include="Assets\Scripts\NIH\MSAGL\Core\Geometry\RectanglePacking\OptimalPacking.cs" />
<Compile Include="Assets\Scripts\NIH\MSAGL\Core\Geometry\RectanglePacking\OptimalRectanglePacking.cs" />
<Compile Include="Assets\Scripts\NIH\MSAGL\Core\Geometry\RectanglePacking\Packing.cs" />
<Compile Include="Assets\Scripts\NIH\MSAGL\Core\Geometry\RectanglePacking\PackingConstants.cs" />
<Compile Include="Assets\Scripts\NIH\MSAGL\Core\Geometry\RectanglePacking\RectanglePacking.cs" />
<Compile Include="Assets\Scripts\NIH\MSAGL\Core\Geometry\RectanglePacking\RectangleToPack.cs" />
<Compile Include="Assets\Scripts\NIH\MSAGL\Core\Geometry\RTree\HitTestBehavior.cs" />
<Compile Include="Assets\Scripts\NIH\MSAGL\Core\Geometry\RTree\IntervalNode.cs" />
<Compile Include="Assets\Scripts\NIH\MSAGL\Core\Geometry\RTree\IntervalNodeUtils.cs" />
<Compile Include="Assets\Scripts\NIH\MSAGL\Core\Geometry\RTree\IntervalRTree.cs" />
<Compile Include="Assets\Scripts\NIH\MSAGL\Core\Geometry\RTree\RectangleNode.cs" />
<Compile Include="Assets\Scripts\NIH\MSAGL\Core\Geometry\RTree\RectangleNodeUtils.cs" />
<Compile Include="Assets\Scripts\NIH\MSAGL\Core\Geometry\RTree\RTree.cs" />
<Compile Include="Assets\Scripts\NIH\MSAGL\Core\Geometry\Site.cs" />
<Compile Include="Assets\Scripts\NIH\MSAGL\Core\Geometry\SmoothedPolyline.cs" />
<Compile Include="Assets\Scripts\NIH\MSAGL\Core\Geometry\TriangleOrientation.cs" />
<Compile Include="Assets\Scripts\NIH\MSAGL\Core\GraphAlgorithms\BasicGraph.cs" />
<Compile Include="Assets\Scripts\NIH\MSAGL\Core\GraphAlgorithms\CycleRemoval\ConnectedComponentCalculator.cs" />
<Compile Include="Assets\Scripts\NIH\MSAGL\Core\GraphAlgorithms\CycleRemoval\CycleRemoval.cs" />
<Compile Include="Assets\Scripts\NIH\MSAGL\Core\GraphAlgorithms\CycleRemoval\CycleRemovalWithConstraints.cs" />
<Compile Include="Assets\Scripts\NIH\MSAGL\Core\GraphAlgorithms\CycleRemoval\GraphForCycleRemoval.cs" />
<Compile Include="Assets\Scripts\NIH\MSAGL\Core\GraphAlgorithms\CycleRemoval\NodeInfo.cs" />
<Compile Include="Assets\Scripts\NIH\MSAGL\Core\GraphAlgorithms\IEdge.cs" />
<Compile Include="Assets\Scripts\NIH\MSAGL\Core\GraphAlgorithms\IntPair.cs" />
<Compile Include="Assets\Scripts\NIH\MSAGL\Core\GraphAlgorithms\MinimumSpanningTreeByPrim.cs" />
<Compile Include="Assets\Scripts\NIH\MSAGL\Core\GraphAlgorithms\TopologicalSort.cs" />
<Compile Include="Assets\Scripts\NIH\MSAGL\Core\Layout\Arrowhead.cs" />
<Compile Include="Assets\Scripts\NIH\MSAGL\Core\Layout\Arrowheads.cs" />
<Compile Include="Assets\Scripts\NIH\MSAGL\Core\Layout\Cluster.cs" />
<Compile Include="Assets\Scripts\NIH\MSAGL\Core\Layout\CurvePort.cs" />
<Compile Include="Assets\Scripts\NIH\MSAGL\Core\Layout\Edge.cs" />
<Compile Include="Assets\Scripts\NIH\MSAGL\Core\Layout\EdgeCollection.cs" />
<Compile Include="Assets\Scripts\NIH\MSAGL\Core\Layout\EdgeGeometry.cs" />
<Compile Include="Assets\Scripts\NIH\MSAGL\Core\Layout\EdgeLabelPlacement.cs" />
<Compile Include="Assets\Scripts\NIH\MSAGL\Core\Layout\FloatingPort.cs" />
<Compile Include="Assets\Scripts\NIH\MSAGL\Core\Layout\GeometryGraph.cs" />
<Compile Include="Assets\Scripts\NIH\MSAGL\Core\Layout\GeometryObject.cs" />
<Compile Include="Assets\Scripts\NIH\MSAGL\Core\Layout\GraphConnectedComponents.cs" />
<Compile Include="Assets\Scripts\NIH\MSAGL\Core\Layout\HookUpAnywhereFromInsidePort.cs" />
<Compile Include="Assets\Scripts\NIH\MSAGL\Core\Layout\IdealEdgeLengthSettings.cs" />
<Compile Include="Assets\Scripts\NIH\MSAGL\Core\Layout\ILabeledObject.cs" />
<Compile Include="Assets\Scripts\NIH\MSAGL\Core\Layout\IObstacle.cs" />
<Compile Include="Assets\Scripts\NIH\MSAGL\Core\Layout\IsOpenChangeEventArgs.cs" />
<Compile Include="Assets\Scripts\NIH\MSAGL\Core\Layout\Label.cs" />
<Compile Include="Assets\Scripts\NIH\MSAGL\Core\Layout\LabelPlacementResult.cs" />
<Compile Include="Assets\Scripts\NIH\MSAGL\Core\Layout\LayoutAlgorithmHelpers.cs" />
<Compile Include="Assets\Scripts\NIH\MSAGL\Core\Layout\LayoutAlgorithmSettings.cs" />
<Compile Include="Assets\Scripts\NIH\MSAGL\Core\Layout\LayoutChangeEventArgs.cs" />
<Compile Include="Assets\Scripts\NIH\MSAGL\Core\Layout\LgInfoBase.cs" />
<Compile Include="Assets\Scripts\NIH\MSAGL\Core\Layout\LgNodeInfo.cs" />
<Compile Include="Assets\Scripts\NIH\MSAGL\Core\Layout\LgNodeInfoKind.cs" />
<Compile Include="Assets\Scripts\NIH\MSAGL\Core\Layout\MultiLocationFloatingPort.cs" />
<Compile Include="Assets\Scripts\NIH\MSAGL\Core\Layout\Node.cs" />
<Compile Include="Assets\Scripts\NIH\MSAGL\Core\Layout\NodeCollection.cs" />
<Compile Include="Assets\Scripts\NIH\MSAGL\Core\Layout\PackingMethod.cs" />
<Compile Include="Assets\Scripts\NIH\MSAGL\Core\Layout\Port.cs" />
<Compile Include="Assets\Scripts\NIH\MSAGL\Core\Layout\PortEntry.cs" />
<Compile Include="Assets\Scripts\NIH\MSAGL\Core\Layout\PortEntryOnCurve.cs" />
<Compile Include="Assets\Scripts\NIH\MSAGL\Core\Layout\PortObstacle.cs" />
<Compile Include="Assets\Scripts\NIH\MSAGL\Core\Layout\ProximityOverlapRemoval\ConjugateGradient\LinearSystemSolver.cs" />
<Compile Include="Assets\Scripts\NIH\MSAGL\Core\Layout\ProximityOverlapRemoval\ConjugateGradient\SparseMatrix.cs" />
<Compile Include="Assets\Scripts\NIH\MSAGL\Core\Layout\ProximityOverlapRemoval\ConjugateGradient\Vector.cs" />
<Compile Include="Assets\Scripts\NIH\MSAGL\Core\Layout\ProximityOverlapRemoval\IOverlapRemoval.cs" />
<Compile Include="Assets\Scripts\NIH\MSAGL\Core\Layout\ProximityOverlapRemoval\MST\GTreeOverlapRemoval.cs" />
<Compile Include="Assets\Scripts\NIH\MSAGL\Core\Layout\ProximityOverlapRemoval\MST\MstLineSweeper.cs" />
<Compile Include="Assets\Scripts\NIH\MSAGL\Core\Layout\ProximityOverlapRemoval\MST\MstOnDelaunayTriangulation.cs" />
<Compile Include="Assets\Scripts\NIH\MSAGL\Core\Layout\ProximityOverlapRemoval\OverlapRemovalMethod.cs" />
<Compile Include="Assets\Scripts\NIH\MSAGL\Core\Layout\ProximityOverlapRemoval\OverlapRemovalSettings.cs" />
<Compile Include="Assets\Scripts\NIH\MSAGL\Core\Layout\ProximityOverlapRemoval\ProximityOverlapRemoval.cs" />
<Compile Include="Assets\Scripts\NIH\MSAGL\Core\Layout\ProximityOverlapRemoval\StressEnergy\ExampleStressMajorization.cs" />
<Compile Include="Assets\Scripts\NIH\MSAGL\Core\Layout\ProximityOverlapRemoval\StressEnergy\MaxIterationMethod.cs" />
<Compile Include="Assets\Scripts\NIH\MSAGL\Core\Layout\ProximityOverlapRemoval\StressEnergy\NodeVoting.cs" />
<Compile Include="Assets\Scripts\NIH\MSAGL\Core\Layout\ProximityOverlapRemoval\StressEnergy\SolvingMethod.cs" />
<Compile Include="Assets\Scripts\NIH\MSAGL\Core\Layout\ProximityOverlapRemoval\StressEnergy\StressMajorization.cs" />
<Compile Include="Assets\Scripts\NIH\MSAGL\Core\Layout\ProximityOverlapRemoval\StressEnergy\StressMajorizationSettings.cs" />
<Compile Include="Assets\Scripts\NIH\MSAGL\Core\Layout\ProximityOverlapRemoval\StressEnergy\UpdateMethod.cs" />
<Compile Include="Assets\Scripts\NIH\MSAGL\Core\Layout\ProximityOverlapRemoval\StressEnergy\Vote.cs" />
<Compile Include="Assets\Scripts\NIH\MSAGL\Core\Layout\ProximityOverlapRemoval\StressEnergy\VoteBlock.cs" />
<Compile Include="Assets\Scripts\NIH\MSAGL\Core\Layout\RectangleObstacle.cs" />
<Compile Include="Assets\Scripts\NIH\MSAGL\Core\Layout\RelativeFloatingPort.cs" />
<Compile Include="Assets\Scripts\NIH\MSAGL\Core\Layout\SimpleIntEdge.cs" />
<Compile Include="Assets\Scripts\NIH\MSAGL\Core\ParallelUtilities.cs" />
<Compile Include="Assets\Scripts\NIH\MSAGL\Core\ProgressChangedEventArgs.cs" />
<Compile Include="Assets\Scripts\NIH\MSAGL\Core\ProjectionSolver\Block.cs" />
<Compile Include="Assets\Scripts\NIH\MSAGL\Core\ProjectionSolver\BlockVector.cs" />
<Compile Include="Assets\Scripts\NIH\MSAGL\Core\ProjectionSolver\Constraint.cs" />
<Compile Include="Assets\Scripts\NIH\MSAGL\Core\ProjectionSolver\ConstraintVector.cs" />
<Compile Include="Assets\Scripts\NIH\MSAGL\Core\ProjectionSolver\DfDvNode.cs" />
<Compile Include="Assets\Scripts\NIH\MSAGL\Core\ProjectionSolver\GlobalConfiguration.cs" />
<Compile Include="Assets\Scripts\NIH\MSAGL\Core\ProjectionSolver\ISolverShell.cs" />
<Compile Include="Assets\Scripts\NIH\MSAGL\Core\ProjectionSolver\Parameters.cs" />
<Compile Include="Assets\Scripts\NIH\MSAGL\Core\ProjectionSolver\QPSC.cs" />
<Compile Include="Assets\Scripts\NIH\MSAGL\Core\ProjectionSolver\Solution.cs" />
<Compile Include="Assets\Scripts\NIH\MSAGL\Core\ProjectionSolver\Solver.cs" />
<Compile Include="Assets\Scripts\NIH\MSAGL\Core\ProjectionSolver\SolverAlgorithm.cs" />
<Compile Include="Assets\Scripts\NIH\MSAGL\Core\ProjectionSolver\SolverShell.cs" />
<Compile Include="Assets\Scripts\NIH\MSAGL\Core\ProjectionSolver\UniformOneDimensionalSolver.cs" />
<Compile Include="Assets\Scripts\NIH\MSAGL\Core\ProjectionSolver\UniformSolverVar.cs" />
<Compile Include="Assets\Scripts\NIH\MSAGL\Core\ProjectionSolver\Variable.cs" />
<Compile Include="Assets\Scripts\NIH\MSAGL\Core\ProjectionSolver\ViolationCache.cs" />
<Compile Include="Assets\Scripts\NIH\MSAGL\Core\Routing\BundlingSettings.cs" />
<Compile Include="Assets\Scripts\NIH\MSAGL\Core\Routing\EdgeRoutingMode.cs" />
<Compile Include="Assets\Scripts\NIH\MSAGL\Core\Routing\EdgeRoutingSettings.cs" />
<Compile Include="Assets\Scripts\NIH\MSAGL\DebugHelpers\CurveSerializer.cs" />
<Compile Include="Assets\Scripts\NIH\MSAGL\DebugHelpers\DebugCurve.cs" />
<Compile Include="Assets\Scripts\NIH\MSAGL\DebugHelpers\DebugCurveCollection.cs" />
<Compile Include="Assets\Scripts\NIH\MSAGL\DebugHelpers\DebugEllipse.cs" />
<Compile Include="Assets\Scripts\NIH\MSAGL\DebugHelpers\DebugGraphics.cs" />
<Compile Include="Assets\Scripts\NIH\MSAGL\DebugHelpers\DebugRectangle.cs" />
<Compile Include="Assets\Scripts\NIH\MSAGL\DebugHelpers\DebugShape.cs" />
<Compile Include="Assets\Scripts\NIH\MSAGL\DebugHelpers\DevTrace.cs" />
<Compile Include="Assets\Scripts\NIH\MSAGL\DebugHelpers\IDebugGraphics.cs" />
<Compile Include="Assets\Scripts\NIH\MSAGL\DebugHelpers\Persistence\CharStreamElement.cs" />
<Compile Include="Assets\Scripts\NIH\MSAGL\DebugHelpers\Persistence\ClusterWithChildLists.cs" />
<Compile Include="Assets\Scripts\NIH\MSAGL\DebugHelpers\Persistence\CurveStream.cs" />
<Compile Include="Assets\Scripts\NIH\MSAGL\DebugHelpers\Persistence\CurveStreamElement.cs" />
<Compile Include="Assets\Scripts\NIH\MSAGL\DebugHelpers\Persistence\DoubleStreamElement.cs" />
<Compile Include="Assets\Scripts\NIH\MSAGL\DebugHelpers\Persistence\GeometryGraphReader.cs" />
<Compile Include="Assets\Scripts\NIH\MSAGL\DebugHelpers\Persistence\GeometryGraphWriter.cs" />
<Compile Include="Assets\Scripts\NIH\MSAGL\DebugHelpers\Persistence\GeometryToken.cs" />
<Compile Include="Assets\Scripts\NIH\MSAGL\DebugHelpers\Show.cs" />
<Compile Include="Assets\Scripts\NIH\MSAGL\DebugHelpers\ShowDatabase.cs" />
<Compile Include="Assets\Scripts\NIH\MSAGL\DebugHelpers\ShowDebugCurves.cs" />
<Compile Include="Assets\Scripts\NIH\MSAGL\DebugHelpers\ShowDebugCurvesEnumeration.cs" />
<Compile Include="Assets\Scripts\NIH\MSAGL\DebugHelpers\Timer.cs" />
<Compile Include="Assets\Scripts\NIH\MSAGL\GlobalSuppressions.cs" />
<Compile Include="Assets\Scripts\NIH\MSAGL\GraphmapsWithMesh\Angle.cs" />
<Compile Include="Assets\Scripts\NIH\MSAGL\GraphmapsWithMesh\ComponentCollection.cs" />
<Compile Include="Assets\Scripts\NIH\MSAGL\GraphmapsWithMesh\DijkstraAlgo.cs" />
<Compile Include="Assets\Scripts\NIH\MSAGL\GraphmapsWithMesh\LocalModifications.cs" />
<Compile Include="Assets\Scripts\NIH\MSAGL\GraphmapsWithMesh\MeshCreator.cs" />
<Compile Include="Assets\Scripts\NIH\MSAGL\GraphmapsWithMesh\MeshGraph.cs" />
<Compile Include="Assets\Scripts\NIH\MSAGL\GraphmapsWithMesh\MsaglUtilities.cs" />
<Compile Include="Assets\Scripts\NIH\MSAGL\GraphmapsWithMesh\Network.cs" />
<Compile Include="Assets\Scripts\NIH\MSAGL\GraphmapsWithMesh\PlanarGraphUtilities.cs" />
<Compile Include="Assets\Scripts\NIH\MSAGL\GraphmapsWithMesh\PointSet.cs" />
<Compile Include="Assets\Scripts\NIH\MSAGL\GraphmapsWithMesh\PointToSegmentDistance.cs" />
<Compile Include="Assets\Scripts\NIH\MSAGL\GraphmapsWithMesh\SteinerTree.cs" />
<Compile Include="Assets\Scripts\NIH\MSAGL\GraphmapsWithMesh\Tiling.cs" />
<Compile Include="Assets\Scripts\NIH\MSAGL\Layout\Incremental\AxisSolver.cs" />
<Compile Include="Assets\Scripts\NIH\MSAGL\Layout\Incremental\EdgeConstraintGenerator.cs" />
<Compile Include="Assets\Scripts\NIH\MSAGL\Layout\Incremental\FastIncrementalLayout.cs" />
<Compile Include="Assets\Scripts\NIH\MSAGL\Layout\Incremental\FastIncrementalLayoutSettings.cs" />
<Compile Include="Assets\Scripts\NIH\MSAGL\Layout\Incremental\Feasibility.cs" />
<Compile Include="Assets\Scripts\NIH\MSAGL\Layout\Incremental\FiEdge.cs" />
<Compile Include="Assets\Scripts\NIH\MSAGL\Layout\Incremental\FiNode.cs" />
<Compile Include="Assets\Scripts\NIH\MSAGL\Layout\Incremental\HorizontalSeparationConstraint.cs" />
<Compile Include="Assets\Scripts\NIH\MSAGL\Layout\Incremental\IConstraint.cs" />
<Compile Include="Assets\Scripts\NIH\MSAGL\Layout\Incremental\LockPosition.cs" />
<Compile Include="Assets\Scripts\NIH\MSAGL\Layout\Incremental\MaxSeparationConstraint.cs" />
<Compile Include="Assets\Scripts\NIH\MSAGL\Layout\Incremental\MinSeparationConstraint.cs" />
<Compile Include="Assets\Scripts\NIH\MSAGL\Layout\Incremental\Multipole\KDTree.cs" />
<Compile Include="Assets\Scripts\NIH\MSAGL\Layout\Incremental\Multipole\MultipoleCoefficients.cs" />
<Compile Include="Assets\Scripts\NIH\MSAGL\Layout\Incremental\ProcrustesCircleConstraint.cs" />
<Compile Include="Assets\Scripts\NIH\MSAGL\Layout\Incremental\Relayout.cs" />
<Compile Include="Assets\Scripts\NIH\MSAGL\Layout\Incremental\StickConstraint.cs" />
<Compile Include="Assets\Scripts\NIH\MSAGL\Layout\Incremental\VerticalSeparationConstraint.cs" />
<Compile Include="Assets\Scripts\NIH\MSAGL\Layout\Initial\InitialLayout.cs" />
<Compile Include="Assets\Scripts\NIH\MSAGL\Layout\Initial\InitialLayoutByCluster.cs" />
<Compile Include="Assets\Scripts\NIH\MSAGL\Layout\Initial\InitialLayoutHelpers.cs" />
<Compile Include="Assets\Scripts\NIH\MSAGL\Layout\LargeGraphLayout\DeviceIndependedZoomCalculatorForNodes.cs" />
<Compile Include="Assets\Scripts\NIH\MSAGL\Layout\LargeGraphLayout\EdgePicker.cs" />
<Compile Include="Assets\Scripts\NIH\MSAGL\Layout\LargeGraphLayout\Interval.cs" />
<Compile Include="Assets\Scripts\NIH\MSAGL\Layout\LargeGraphLayout\IZoomLevelCalculator.cs" />
<Compile Include="Assets\Scripts\NIH\MSAGL\Layout\LargeGraphLayout\LevelCalculator.cs" />
<Compile Include="Assets\Scripts\NIH\MSAGL\Layout\LargeGraphLayout\LgCellInfo.cs" />
<Compile Include="Assets\Scripts\NIH\MSAGL\Layout\LargeGraphLayout\LgData.cs" />
<Compile Include="Assets\Scripts\NIH\MSAGL\Layout\LargeGraphLayout\LgEdgeInfo.cs" />
<Compile Include="Assets\Scripts\NIH\MSAGL\Layout\LargeGraphLayout\LgInteractor.cs" />
<Compile Include="Assets\Scripts\NIH\MSAGL\Layout\LargeGraphLayout\LgLayoutSettings.cs" />
<Compile Include="Assets\Scripts\NIH\MSAGL\Layout\LargeGraphLayout\LgLevel.cs" />
<Compile Include="Assets\Scripts\NIH\MSAGL\Layout\LargeGraphLayout\LgNodeCollection.cs" />
<Compile Include="Assets\Scripts\NIH\MSAGL\Layout\LargeGraphLayout\LgPathRouter.cs" />
<Compile Include="Assets\Scripts\NIH\MSAGL\Layout\LargeGraphLayout\LgSkeletonLevel.cs" />
<Compile Include="Assets\Scripts\NIH\MSAGL\Layout\LargeGraphLayout\NodeRailLevelCalculator\GreedyNodeRailLevelCalculator.cs" />
<Compile Include="Assets\Scripts\NIH\MSAGL\Layout\LargeGraphLayout\Rail.cs" />
<Compile Include="Assets\Scripts\NIH\MSAGL\Layout\LargeGraphLayout\RailGraph.cs" />
<Compile Include="Assets\Scripts\NIH\MSAGL\Layout\LargeGraphLayout\RouteSimplifier.cs" />
<Compile Include="Assets\Scripts\NIH\MSAGL\Layout\LargeGraphLayout\ShortestPartRouterForLg.cs" />
<Compile Include="Assets\Scripts\NIH\MSAGL\Layout\LargeGraphLayout\SimpleEdgeCollection.cs" />
<Compile Include="Assets\Scripts\NIH\MSAGL\Layout\LargeGraphLayout\SimpleNodeCollection.cs" />
<Compile Include="Assets\Scripts\NIH\MSAGL\Layout\Layered\Anchor.cs" />
<Compile Include="Assets\Scripts\NIH\MSAGL\Layout\Layered\Balancing.cs" />
<Compile Include="Assets\Scripts\NIH\MSAGL\Layout\Layered\DataBase.cs" />
<Compile Include="Assets\Scripts\NIH\MSAGL\Layout\Layered\EdgePathsInserter.cs" />
<Compile Include="Assets\Scripts\NIH\MSAGL\Layout\Layered\FlatEdgeRouter.cs" />
<Compile Include="Assets\Scripts\NIH\MSAGL\Layout\Layered\HierarchyCalculator.cs" />
<Compile Include="Assets\Scripts\NIH\MSAGL\Layout\Layered\HorizontalConstraintsForSugiyama.cs" />
<Compile Include="Assets\Scripts\NIH\MSAGL\Layout\Layered\IntEdge.cs" />
<Compile Include="Assets\Scripts\NIH\MSAGL\Layout\Layered\LayerArrays.cs" />
<Compile Include="Assets\Scripts\NIH\MSAGL\Layout\Layered\LayerCalculator.cs" />
<Compile Include="Assets\Scripts\NIH\MSAGL\Layout\Layered\LayerEdge.cs" />
<Compile Include="Assets\Scripts\NIH\MSAGL\Layout\Layered\LayeredLayout.cs" />
<Compile Include="Assets\Scripts\NIH\MSAGL\Layout\Layered\LayeredLayoutEngine.cs" />
<Compile Include="Assets\Scripts\NIH\MSAGL\Layout\Layered\Layering\LongestPathLayering.cs" />
<Compile Include="Assets\Scripts\NIH\MSAGL\Layout\Layered\Layering\NetworkSimplex.cs" />
<Compile Include="Assets\Scripts\NIH\MSAGL\Layout\Layered\LayerInserter.cs" />
<Compile Include="Assets\Scripts\NIH\MSAGL\Layout\Layered\NetworkEdge.cs" />
<Compile Include="Assets\Scripts\NIH\MSAGL\Layout\Layered\NetworkSimplexForGeneralGraph.cs" />
<Compile Include="Assets\Scripts\NIH\MSAGL\Layout\Layered\Ordering\AdjacentSwaps.cs" />
<Compile Include="Assets\Scripts\NIH\MSAGL\Layout\Layered\Ordering\AdjacentSwapsWithConstraints.cs" />
<Compile Include="Assets\Scripts\NIH\MSAGL\Layout\Layered\Ordering\ConstrainedOrdering.cs" />
<Compile Include="Assets\Scripts\NIH\MSAGL\Layout\Layered\Ordering\ConstrainedOrderMeasure.cs" />
<Compile Include="Assets\Scripts\NIH\MSAGL\Layout\Layered\Ordering\EdgeComparerBySource.cs" />
<Compile Include="Assets\Scripts\NIH\MSAGL\Layout\Layered\Ordering\EdgeComparerByTarget.cs" />
<Compile Include="Assets\Scripts\NIH\MSAGL\Layout\Layered\Ordering\LayerInfo.cs" />
<Compile Include="Assets\Scripts\NIH\MSAGL\Layout\Layered\Ordering\MetroMapOrdering.cs" />
<Compile Include="Assets\Scripts\NIH\MSAGL\Layout\Layered\Ordering\Ordering.cs" />
<Compile Include="Assets\Scripts\NIH\MSAGL\Layout\Layered\Ordering\OrderingMeasure.cs" />
<Compile Include="Assets\Scripts\NIH\MSAGL\Layout\Layered\Ordering\SweepMode.cs" />
<Compile Include="Assets\Scripts\NIH\MSAGL\Layout\Layered\ProperLayeredGraph.cs" />
<Compile Include="Assets\Scripts\NIH\MSAGL\Layout\Layered\RecoveryLayerCalculator.cs" />
<Compile Include="Assets\Scripts\NIH\MSAGL\Layout\Layered\RecoveryLayeredLayoutEngine.cs" />
<Compile Include="Assets\Scripts\NIH\MSAGL\Layout\Layered\RefinerBetweenTwoLayers.cs" />
<Compile Include="Assets\Scripts\NIH\MSAGL\Layout\Layered\Routing.cs" />
<Compile Include="Assets\Scripts\NIH\MSAGL\Layout\Layered\SmoothedPolylineCalculator.cs" />
<Compile Include="Assets\Scripts\NIH\MSAGL\Layout\Layered\SugiyamaLayoutLogger.cs" />
<Compile Include="Assets\Scripts\NIH\MSAGL\Layout\Layered\SugiyamaLayoutSettings.cs" />
<Compile Include="Assets\Scripts\NIH\MSAGL\Layout\Layered\TwoLayerFlatEdgeRouter.cs" />
<Compile Include="Assets\Scripts\NIH\MSAGL\Layout\Layered\VertexEnumerators.cs" />
<Compile Include="Assets\Scripts\NIH\MSAGL\Layout\Layered\VerticalConstraintsForSugiyama.cs" />
<Compile Include="Assets\Scripts\NIH\MSAGL\Layout\Layered\XCoordsWithAlignment.cs" />
<Compile Include="Assets\Scripts\NIH\MSAGL\Layout\Layered\XLayoutGraph.cs" />
<Compile Include="Assets\Scripts\NIH\MSAGL\Layout\MDS\AllPairsDistances.cs" />
<Compile Include="Assets\Scripts\NIH\MSAGL\Layout\MDS\MDSGraphLayout.cs" />
<Compile Include="Assets\Scripts\NIH\MSAGL\Layout\MDS\MDSLayoutSettings.cs" />
<Compile Include="Assets\Scripts\NIH\MSAGL\Layout\MDS\PivotDistances.cs" />
<Compile Include="Assets\Scripts\NIH\MSAGL\Layout\MDS\PivotMDS.cs" />
<Compile Include="Assets\Scripts\NIH\MSAGL\Layout\MDS\SingleSourceDistances.cs" />
<Compile Include="Assets\Scripts\NIH\MSAGL\Layout\MDS\Transform.cs" />
<Compile Include="Assets\Scripts\NIH\MSAGL\Layout\OverlapRemovalFixedSegments\FakeBitmap.cs" />
<Compile Include="Assets\Scripts\NIH\MSAGL\Layout\OverlapRemovalFixedSegments\OverlapRemovalFixedSegmentsBitmap.cs" />
<Compile Include="Assets\Scripts\NIH\MSAGL\Layout\OverlapRemovalFixedSegments\OverlapRemovalFixedSegmentsMst.cs" />
<Compile Include="Assets\Scripts\NIH\MSAGL\Layout\OverlapRemovalFixedSegments\PixelPoint.cs" />
<Compile Include="Assets\Scripts\NIH\MSAGL\Layout\OverlapRemovalFixedSegments\RectSegIntersection.cs" />
<Compile Include="Assets\Scripts\NIH\MSAGL\Miscellaneous\ConstrainedSkeleton\SteinerCdt.cs" />
<Compile Include="Assets\Scripts\NIH\MSAGL\Miscellaneous\Constraints\AlignmentConstraint.cs" />
<Compile Include="Assets\Scripts\NIH\MSAGL\Miscellaneous\LayoutEditing\BumperPusher.cs" />
<Compile Include="Assets\Scripts\NIH\MSAGL\Miscellaneous\LayoutEditing\EdgeRestoreData.cs" />
<Compile Include="Assets\Scripts\NIH\MSAGL\Miscellaneous\LayoutEditing\GraphRestoreData.cs" />
<Compile Include="Assets\Scripts\NIH\MSAGL\Miscellaneous\LayoutEditing\IncrementalDragger.cs" />
<Compile Include="Assets\Scripts\NIH\MSAGL\Miscellaneous\LayoutEditing\LabelFixture.cs" />
<Compile Include="Assets\Scripts\NIH\MSAGL\Miscellaneous\LayoutEditing\LabelRestoreData.cs" />
<Compile Include="Assets\Scripts\NIH\MSAGL\Miscellaneous\LayoutEditing\NodeRestoreData.cs" />
<Compile Include="Assets\Scripts\NIH\MSAGL\Miscellaneous\LayoutEditing\ObstacleCalculator.cs" />
<Compile Include="Assets\Scripts\NIH\MSAGL\Miscellaneous\LayoutEditing\RestoreData.cs" />
<Compile Include="Assets\Scripts\NIH\MSAGL\Miscellaneous\LayoutEditing\RestoreHelper.cs" />
<Compile Include="Assets\Scripts\NIH\MSAGL\Miscellaneous\LayoutEditing\RouterBetweenTwoNodes.cs" />
<Compile Include="Assets\Scripts\NIH\MSAGL\Miscellaneous\LayoutEditing\WeightedEdge.cs" />
<Compile Include="Assets\Scripts\NIH\MSAGL\Miscellaneous\LayoutHelpers.cs" />
<Compile Include="Assets\Scripts\NIH\MSAGL\Miscellaneous\MultiScale\MultiScaleLayout.cs" />
<Compile Include="Assets\Scripts\NIH\MSAGL\Miscellaneous\NonOverlappingBoundaries\AllPairsNonOverlappingBoundaries.cs" />
<Compile Include="Assets\Scripts\NIH\MSAGL\Miscellaneous\NonOverlappingBoundaries\ProximityQuery.cs" />
<Compile Include="Assets\Scripts\NIH\MSAGL\Miscellaneous\Phylo\PhyloEdge.cs" />
<Compile Include="Assets\Scripts\NIH\MSAGL\Miscellaneous\Phylo\PhyloTree.cs" />
<Compile Include="Assets\Scripts\NIH\MSAGL\Miscellaneous\Phylo\PhyloTreeLayoutCalclulation.cs" />
<Compile Include="Assets\Scripts\NIH\MSAGL\Miscellaneous\Ranking\Centrality.cs" />
<Compile Include="Assets\Scripts\NIH\MSAGL\Miscellaneous\Ranking\RankingLayout.cs" />
<Compile Include="Assets\Scripts\NIH\MSAGL\Miscellaneous\Ranking\RankingLayoutSettings.cs" />
<Compile Include="Assets\Scripts\NIH\MSAGL\Miscellaneous\RegularGrid\GridTraversal.cs" />
<Compile Include="Assets\Scripts\NIH\MSAGL\Miscellaneous\Routing\ShortestPathTree.cs" />
<Compile Include="Assets\Scripts\NIH\MSAGL\Routing\ClusterBoundaryPort.cs" />
<Compile Include="Assets\Scripts\NIH\MSAGL\Routing\ConstrainedDelaunayTriangulation\Cdt.cs" />
<Compile Include="Assets\Scripts\NIH\MSAGL\Routing\ConstrainedDelaunayTriangulation\CdtEdge.cs" />
<Compile Include="Assets\Scripts\NIH\MSAGL\Routing\ConstrainedDelaunayTriangulation\CdtFront.cs" />
<Compile Include="Assets\Scripts\NIH\MSAGL\Routing\ConstrainedDelaunayTriangulation\CdtFrontElement.cs" />
<Compile Include="Assets\Scripts\NIH\MSAGL\Routing\ConstrainedDelaunayTriangulation\CdtSite.cs" />
<Compile Include="Assets\Scripts\NIH\MSAGL\Routing\ConstrainedDelaunayTriangulation\CdtSweeper.cs" />
<Compile Include="Assets\Scripts\NIH\MSAGL\Routing\ConstrainedDelaunayTriangulation\CdtTriangle.cs" />
<Compile Include="Assets\Scripts\NIH\MSAGL\Routing\ConstrainedDelaunayTriangulation\EdgeInserter.cs" />
<Compile Include="Assets\Scripts\NIH\MSAGL\Routing\ConstrainedDelaunayTriangulation\EdgeTracer.cs" />
<Compile Include="Assets\Scripts\NIH\MSAGL\Routing\ConstrainedDelaunayTriangulation\PerimeterEdge.cs" />
<Compile Include="Assets\Scripts\NIH\MSAGL\Routing\ConstrainedDelaunayTriangulation\ThreeArray.cs" />
<Compile Include="Assets\Scripts\NIH\MSAGL\Routing\Corner.cs" />
<Compile Include="Assets\Scripts\NIH\MSAGL\Routing\InteractiveEdgeRouter.cs" />
<Compile Include="Assets\Scripts\NIH\MSAGL\Routing\InteractiveObstacleCalculator.cs" />
<Compile Include="Assets\Scripts\NIH\MSAGL\Routing\MultiEdgeRouter.cs" />
<Compile Include="Assets\Scripts\NIH\MSAGL\Routing\MultipleSourceMultipleTargetsShortestPathOnVisibilityGraph.cs" />
<Compile Include="Assets\Scripts\NIH\MSAGL\Routing\NodeKind.cs" />
<Compile Include="Assets\Scripts\NIH\MSAGL\Routing\PreGraph.cs" />
<Compile Include="Assets\Scripts\NIH\MSAGL\Routing\Rectilinear\AxisCoordinateEvent.cs" />
<Compile Include="Assets\Scripts\NIH\MSAGL\Routing\Rectilinear\BasicObstacleSide.cs" />
<Compile Include="Assets\Scripts\NIH\MSAGL\Routing\Rectilinear\BasicReflectionEvent.cs" />
<Compile Include="Assets\Scripts\NIH\MSAGL\Routing\Rectilinear\BasicVertexEvent.cs" />
<Compile Include="Assets\Scripts\NIH\MSAGL\Routing\Rectilinear\CloseVertexEvent.cs" />
<Compile Include="Assets\Scripts\NIH\MSAGL\Routing\Rectilinear\Clump.cs" />
<Compile Include="Assets\Scripts\NIH\MSAGL\Routing\Rectilinear\EnumeratorWrapper.cs" />
<Compile Include="Assets\Scripts\NIH\MSAGL\Routing\Rectilinear\EventQueue.cs" />
<Compile Include="Assets\Scripts\NIH\MSAGL\Routing\Rectilinear\FreePoint.cs" />
<Compile Include="Assets\Scripts\NIH\MSAGL\Routing\Rectilinear\FullVisibilityGraphGenerator.cs" />
<Compile Include="Assets\Scripts\NIH\MSAGL\Routing\Rectilinear\GroupBoundaryCrossing.cs" />
<Compile Include="Assets\Scripts\NIH\MSAGL\Routing\Rectilinear\GroupBoundaryCrossingMap.cs" />
<Compile Include="Assets\Scripts\NIH\MSAGL\Routing\Rectilinear\HighBendVertexEvent.cs" />
<Compile Include="Assets\Scripts\NIH\MSAGL\Routing\Rectilinear\HighObstacleSide.cs" />
<Compile Include="Assets\Scripts\NIH\MSAGL\Routing\Rectilinear\HighReflectionEvent.cs" />
<Compile Include="Assets\Scripts\NIH\MSAGL\Routing\Rectilinear\LookaheadScan.cs" />
<Compile Include="Assets\Scripts\NIH\MSAGL\Routing\Rectilinear\LowBendVertexEvent.cs" />
<Compile Include="Assets\Scripts\NIH\MSAGL\Routing\Rectilinear\LowObstacleSide.cs" />
<Compile Include="Assets\Scripts\NIH\MSAGL\Routing\Rectilinear\LowReflectionEvent.cs" />
<Compile Include="Assets\Scripts\NIH\MSAGL\Routing\Rectilinear\MsmtRectilinearPath.cs" />
<Compile Include="Assets\Scripts\NIH\MSAGL\Routing\Rectilinear\NeighborSides.cs" />
<Compile Include="Assets\Scripts\NIH\MSAGL\Routing\Rectilinear\Nudging\AxisEdge.cs" />
<Compile Include="Assets\Scripts\NIH\MSAGL\Routing\Rectilinear\Nudging\AxisEdgeHighPointEvent.cs" />
<Compile Include="Assets\Scripts\NIH\MSAGL\Routing\Rectilinear\Nudging\AxisEdgeLowPointEvent.cs" />
<Compile Include="Assets\Scripts\NIH\MSAGL\Routing\Rectilinear\Nudging\AxisEdgesContainer.cs" />
<Compile Include="Assets\Scripts\NIH\MSAGL\Routing\Rectilinear\Nudging\CombinatorialNudger.cs" />
<Compile Include="Assets\Scripts\NIH\MSAGL\Routing\Rectilinear\Nudging\FreeSpaceFinder.cs" />
<Compile Include="Assets\Scripts\NIH\MSAGL\Routing\Rectilinear\Nudging\LinkedPoint.cs" />
<Compile Include="Assets\Scripts\NIH\MSAGL\Routing\Rectilinear\Nudging\LinkedPointSplitter.cs" />
<Compile Include="Assets\Scripts\NIH\MSAGL\Routing\Rectilinear\Nudging\LongestNudgedSegment.cs" />
<Compile Include="Assets\Scripts\NIH\MSAGL\Routing\Rectilinear\Nudging\Nudger.cs" />
<Compile Include="Assets\Scripts\NIH\MSAGL\Routing\Rectilinear\Nudging\Path.cs" />
<Compile Include="Assets\Scripts\NIH\MSAGL\Routing\Rectilinear\Nudging\PathEdge.cs" />
<Compile Include="Assets\Scripts\NIH\MSAGL\Routing\Rectilinear\Nudging\PathMerger.cs" />
<Compile Include="Assets\Scripts\NIH\MSAGL\Routing\Rectilinear\Nudging\PathRefiner.cs" />
<Compile Include="Assets\Scripts\NIH\MSAGL\Routing\Rectilinear\Nudging\PointByDelegateComparer.cs" />
<Compile Include="Assets\Scripts\NIH\MSAGL\Routing\Rectilinear\Nudging\PointProjection.cs" />
<Compile Include="Assets\Scripts\NIH\MSAGL\Routing\Rectilinear\Nudging\SegWithIndex.cs" />
<Compile Include="Assets\Scripts\NIH\MSAGL\Routing\Rectilinear\Nudging\SpaceCalculationEvent.cs" />
<Compile Include="Assets\Scripts\NIH\MSAGL\Routing\Rectilinear\Nudging\StaircaseRemover.cs" />
<Compile Include="Assets\Scripts\NIH\MSAGL\Routing\Rectilinear\Obstacle.cs" />
<Compile Include="Assets\Scripts\NIH\MSAGL\Routing\Rectilinear\ObstaclePort.cs" />
<Compile Include="Assets\Scripts\NIH\MSAGL\Routing\Rectilinear\ObstaclePortEntrance.cs" />
<Compile Include="Assets\Scripts\NIH\MSAGL\Routing\Rectilinear\ObstacleTree.cs" />
<Compile Include="Assets\Scripts\NIH\MSAGL\Routing\Rectilinear\OpenVertexEvent.cs" />
<Compile Include="Assets\Scripts\NIH\MSAGL\Routing\Rectilinear\OverlapConvexHull.cs" />
<Compile Include="Assets\Scripts\NIH\MSAGL\Routing\Rectilinear\PointAndCrossings.cs" />
<Compile Include="Assets\Scripts\NIH\MSAGL\Routing\Rectilinear\PointAndCrossingsList.cs" />
<Compile Include="Assets\Scripts\NIH\MSAGL\Routing\Rectilinear\PointComparer.cs" />
<Compile Include="Assets\Scripts\NIH\MSAGL\Routing\Rectilinear\PortManager.cs" />
<Compile Include="Assets\Scripts\NIH\MSAGL\Routing\Rectilinear\RectilinearEdgeRouter.cs" />
<Compile Include="Assets\Scripts\NIH\MSAGL\Routing\Rectilinear\RectilinearInteractiveEditor.cs" />
<Compile Include="Assets\Scripts\NIH\MSAGL\Routing\Rectilinear\RectilinearScanLine.cs" />
<Compile Include="Assets\Scripts\NIH\MSAGL\Routing\Rectilinear\ScanDirection.cs" />
<Compile Include="Assets\Scripts\NIH\MSAGL\Routing\Rectilinear\ScanSegment.cs" />
<Compile Include="Assets\Scripts\NIH\MSAGL\Routing\Rectilinear\ScanSegmentTree.cs" />
<Compile Include="Assets\Scripts\NIH\MSAGL\Routing\Rectilinear\ScanSegmentVector.cs" />
<Compile Include="Assets\Scripts\NIH\MSAGL\Routing\Rectilinear\ScanSegmentVectorItem.cs" />
<Compile Include="Assets\Scripts\NIH\MSAGL\Routing\Rectilinear\SegmentIntersector.cs" />
<Compile Include="Assets\Scripts\NIH\MSAGL\Routing\Rectilinear\SparseVisibilityGraphGenerator.cs" />
<Compile Include="Assets\Scripts\NIH\MSAGL\Routing\Rectilinear\SpliceUtility.cs" />
<Compile Include="Assets\Scripts\NIH\MSAGL\Routing\Rectilinear\SsstRectilinearPath.cs" />
<Compile Include="Assets\Scripts\NIH\MSAGL\Routing\Rectilinear\StaticGraphUtility.cs" />
<Compile Include="Assets\Scripts\NIH\MSAGL\Routing\Rectilinear\TransientGraphUtility.cs" />
<Compile Include="Assets\Scripts\NIH\MSAGL\Routing\Rectilinear\VertexEntry.cs" />
<Compile Include="Assets\Scripts\NIH\MSAGL\Routing\Rectilinear\VisibilityGraphGenerator.cs" />
<Compile Include="Assets\Scripts\NIH\MSAGL\Routing\Rectilinear\VisibilityVertexRectilinear.cs" />
<Compile Include="Assets\Scripts\NIH\MSAGL\Routing\Rectilinear\WaypointPort.cs" />
<Compile Include="Assets\Scripts\NIH\MSAGL\Routing\RelativeShape.cs" />
<Compile Include="Assets\Scripts\NIH\MSAGL\Routing\RelaxedPolylinePoint.cs" />
<Compile Include="Assets\Scripts\NIH\MSAGL\Routing\Shape.cs" />
<Compile Include="Assets\Scripts\NIH\MSAGL\Routing\ShapeCreator.cs" />
<Compile Include="Assets\Scripts\NIH\MSAGL\Routing\ShapeCreatorForRoutingToParents.cs" />
<Compile Include="Assets\Scripts\NIH\MSAGL\Routing\ShapeObstacleCalculator.cs" />
<Compile Include="Assets\Scripts\NIH\MSAGL\Routing\SingleSourceMultipleTargetsShortestPathOnVisibilityGraph.cs" />
<Compile Include="Assets\Scripts\NIH\MSAGL\Routing\SingleSourceSingleTargetShortestPathOnVisibilityGraph.cs" />
<Compile Include="Assets\Scripts\NIH\MSAGL\Routing\Spline\Bundling\BundleBase.cs" />
<Compile Include="Assets\Scripts\NIH\MSAGL\Routing\Spline\Bundling\BundleBasesCalculator.cs" />
<Compile Include="Assets\Scripts\NIH\MSAGL\Routing\Spline\Bundling\BundleInfo.cs" />
<Compile Include="Assets\Scripts\NIH\MSAGL\Routing\Spline\Bundling\BundleRouter.cs" />
<Compile Include="Assets\Scripts\NIH\MSAGL\Routing\Spline\Bundling\BundlingStatus.cs" />
<Compile Include="Assets\Scripts\NIH\MSAGL\Routing\Spline\Bundling\CdtIntersections.cs" />
<Compile Include="Assets\Scripts\NIH\MSAGL\Routing\Spline\Bundling\CdtThreader.cs" />
<Compile Include="Assets\Scripts\NIH\MSAGL\Routing\Spline\Bundling\ChannelFlag.cs" />
<Compile Include="Assets\Scripts\NIH\MSAGL\Routing\Spline\Bundling\CostCalculator.cs" />
<Compile Include="Assets\Scripts\NIH\MSAGL\Routing\Spline\Bundling\EdgeNudger.cs" />
<Compile Include="Assets\Scripts\NIH\MSAGL\Routing\Spline\Bundling\FlipCollapser.cs" />
<Compile Include="Assets\Scripts\NIH\MSAGL\Routing\Spline\Bundling\FlipSwitcher.cs" />
<Compile Include="Assets\Scripts\NIH\MSAGL\Routing\Spline\Bundling\GeneralMetroMapOrdering.cs" />
<Compile Include="Assets\Scripts\NIH\MSAGL\Routing\Spline\Bundling\HubDebugger.cs" />
<Compile Include="Assets\Scripts\NIH\MSAGL\Routing\Spline\Bundling\HubRadiiCalculator.cs" />
<Compile Include="Assets\Scripts\NIH\MSAGL\Routing\Spline\Bundling\IMetroMapOrderingAlgorithm.cs" />
<Compile Include="Assets\Scripts\NIH\MSAGL\Routing\Spline\Bundling\IntersectionCache.cs" />
<Compile Include="Assets\Scripts\NIH\MSAGL\Routing\Spline\Bundling\Intersections.cs" />
<Compile Include="Assets\Scripts\NIH\MSAGL\Routing\Spline\Bundling\LinearMetroMapOrdering.cs" />
<Compile Include="Assets\Scripts\NIH\MSAGL\Routing\Spline\Bundling\MetroGraphData.cs" />
<Compile Include="Assets\Scripts\NIH\MSAGL\Routing\Spline\Bundling\MetroLine.cs" />
<Compile Include="Assets\Scripts\NIH\MSAGL\Routing\Spline\Bundling\MetroNodeInfo.cs" />
<Compile Include="Assets\Scripts\NIH\MSAGL\Routing\Spline\Bundling\NodePositionsAdjuster.cs" />
<Compile Include="Assets\Scripts\NIH\MSAGL\Routing\Spline\Bundling\OrientedHubSegment.cs" />
<Compile Include="Assets\Scripts\NIH\MSAGL\Routing\Spline\Bundling\PathFixer.cs" />
<Compile Include="Assets\Scripts\NIH\MSAGL\Routing\Spline\Bundling\PointPairOrder.cs" />
<Compile Include="Assets\Scripts\NIH\MSAGL\Routing\Spline\Bundling\SdBoneEdge.cs" />
<Compile Include="Assets\Scripts\NIH\MSAGL\Routing\Spline\Bundling\SdShortestPath.cs" />
<Compile Include="Assets\Scripts\NIH\MSAGL\Routing\Spline\Bundling\SdVertex.cs" />
<Compile Include="Assets\Scripts\NIH\MSAGL\Routing\Spline\Bundling\SimulatedAnnealing.cs" />
<Compile Include="Assets\Scripts\NIH\MSAGL\Routing\Spline\Bundling\Station.cs" />
<Compile Include="Assets\Scripts\NIH\MSAGL\Routing\Spline\Bundling\StationEdgeInfo.cs" />
<Compile Include="Assets\Scripts\NIH\MSAGL\Routing\Spline\Bundling\TimeMeasurer.cs" />
<Compile Include="Assets\Scripts\NIH\MSAGL\Routing\Spline\ConeSpanner\BrokenConeSide.cs" />
<Compile Include="Assets\Scripts\NIH\MSAGL\Routing\Spline\ConeSpanner\Cone.cs" />
<Compile Include="Assets\Scripts\NIH\MSAGL\Routing\Spline\ConeSpanner\ConeClosureEvent.cs" />
<Compile Include="Assets\Scripts\NIH\MSAGL\Routing\Spline\ConeSpanner\ConeLeftSide.cs" />
<Compile Include="Assets\Scripts\NIH\MSAGL\Routing\Spline\ConeSpanner\ConeRightSide.cs" />
<Compile Include="Assets\Scripts\NIH\MSAGL\Routing\Spline\ConeSpanner\ConeSide.cs" />
<Compile Include="Assets\Scripts\NIH\MSAGL\Routing\Spline\ConeSpanner\ConeSideComparer.cs" />
<Compile Include="Assets\Scripts\NIH\MSAGL\Routing\Spline\ConeSpanner\ConeSpanner.cs" />
<Compile Include="Assets\Scripts\NIH\MSAGL\Routing\Spline\ConeSpanner\ConeSpannerForPortLocations.cs" />
<Compile Include="Assets\Scripts\NIH\MSAGL\Routing\Spline\ConeSpanner\IConeSweeper.cs" />
<Compile Include="Assets\Scripts\NIH\MSAGL\Routing\Spline\ConeSpanner\LeftIntersectionEvent.cs" />
<Compile Include="Assets\Scripts\NIH\MSAGL\Routing\Spline\ConeSpanner\LeftObstacleSide.cs" />
<Compile Include="Assets\Scripts\NIH\MSAGL\Routing\Spline\ConeSpanner\LeftVertexEvent.cs" />
<Compile Include="Assets\Scripts\NIH\MSAGL\Routing\Spline\ConeSpanner\LineSweeper.cs" />
<Compile Include="Assets\Scripts\NIH\MSAGL\Routing\Spline\ConeSpanner\LineSweeperForPortLocations.cs" />
<Compile Include="Assets\Scripts\NIH\MSAGL\Routing\Spline\ConeSpanner\LowestVertexEvent.cs" />
<Compile Include="Assets\Scripts\NIH\MSAGL\Routing\Spline\ConeSpanner\ObstacleSide.cs" />
<Compile Include="Assets\Scripts\NIH\MSAGL\Routing\Spline\ConeSpanner\PortLocationEvent.cs" />
<Compile Include="Assets\Scripts\NIH\MSAGL\Routing\Spline\ConeSpanner\RightIntersectionEvent.cs" />
<Compile Include="Assets\Scripts\NIH\MSAGL\Routing\Spline\ConeSpanner\RightObstacleSide.cs" />
<Compile Include="Assets\Scripts\NIH\MSAGL\Routing\Spline\ConeSpanner\RightVertexEvent.cs" />
<Compile Include="Assets\Scripts\NIH\MSAGL\Routing\Spline\ConeSpanner\SweepEvent.cs" />
<Compile Include="Assets\Scripts\NIH\MSAGL\Routing\Spline\ConeSpanner\VertexEvent.cs" />
<Compile Include="Assets\Scripts\NIH\MSAGL\Routing\SplineRouter.cs" />
<Compile Include="Assets\Scripts\NIH\MSAGL\Routing\StraightLineEdges.cs" />
<Compile Include="Assets\Scripts\NIH\MSAGL\Routing\TightLooseCouple.cs" />
<Compile Include="Assets\Scripts\NIH\MSAGL\Routing\Visibility\ActiveDiagonalComparerWithRay.cs" />
<Compile Include="Assets\Scripts\NIH\MSAGL\Routing\Visibility\ActiveEdgeComparerWithRay.cs" />
<Compile Include="Assets\Scripts\NIH\MSAGL\Routing\Visibility\BimodalSequence.cs" />
<Compile Include="Assets\Scripts\NIH\MSAGL\Routing\Visibility\Diagonal.cs" />
<Compile Include="Assets\Scripts\NIH\MSAGL\Routing\Visibility\InteractiveTangentVisibilityGraphCalculator.cs" />
<Compile Include="Assets\Scripts\NIH\MSAGL\Routing\Visibility\LineSweeperBase.cs" />
<Compile Include="Assets\Scripts\NIH\MSAGL\Routing\Visibility\ObstacleSideComparer.cs" />
<Compile Include="Assets\Scripts\NIH\MSAGL\Routing\Visibility\PointVisibilityCalculator.cs" />
<Compile Include="Assets\Scripts\NIH\MSAGL\Routing\Visibility\Polygon.cs" />
<Compile Include="Assets\Scripts\NIH\MSAGL\Routing\Visibility\PortObstacleEvent.cs" />
<Compile Include="Assets\Scripts\NIH\MSAGL\Routing\Visibility\SegmentBase.cs" />
<Compile Include="Assets\Scripts\NIH\MSAGL\Routing\Visibility\Stem.cs" />
<Compile Include="Assets\Scripts\NIH\MSAGL\Routing\Visibility\StemStartPointComparer.cs" />
<Compile Include="Assets\Scripts\NIH\MSAGL\Routing\Visibility\Tangent.cs" />
<Compile Include="Assets\Scripts\NIH\MSAGL\Routing\Visibility\TangentPair.cs" />
<Compile Include="Assets\Scripts\NIH\MSAGL\Routing\Visibility\TangentVisibilityGraphCalculator.cs" />
<Compile Include="Assets\Scripts\NIH\MSAGL\Routing\Visibility\TollFreeVisibilityEdge.cs" />
<Compile Include="Assets\Scripts\NIH\MSAGL\Routing\Visibility\UnimodalSequence.cs" />
<Compile Include="Assets\Scripts\NIH\MSAGL\Routing\Visibility\VisibilityEdge.cs" />
<Compile Include="Assets\Scripts\NIH\MSAGL\Routing\Visibility\VisibilityGraph.cs" />
<Compile Include="Assets\Scripts\NIH\MSAGL\Routing\Visibility\VisibilityKind.cs" />
<Compile Include="Assets\Scripts\NIH\MSAGL\Routing\Visibility\VisibilityVertex.cs" />
<Compile Include="Assets\Scripts\NIH\MSAGL\ValidateArg.cs" />
<Compile Include="Assets\Scripts\NIH\NaughtyAttributes\Scripts\Core\DrawConditionAttributes\DrawConditionAttribute.cs" />
<Compile Include="Assets\Scripts\NIH\NaughtyAttributes\Scripts\Core\DrawConditionAttributes\HideIfAttribute.cs" />
<Compile Include="Assets\Scripts\NIH\NaughtyAttributes\Scripts\Core\DrawConditionAttributes\ShowIfAttribute.cs" />
<Compile Include="Assets\Scripts\NIH\NaughtyAttributes\Scripts\Core\DrawerAttributes\ButtonAttribute.cs" />
<Compile Include="Assets\Scripts\NIH\NaughtyAttributes\Scripts\Core\DrawerAttributes\DrawerAttribute.cs" />
<Compile Include="Assets\Scripts\NIH\NaughtyAttributes\Scripts\Core\DrawerAttributes\DropdownAttribute.cs" />
<Compile Include="Assets\Scripts\NIH\NaughtyAttributes\Scripts\Core\DrawerAttributes\MinMaxSliderAttribute.cs" />
<Compile Include="Assets\Scripts\NIH\NaughtyAttributes\Scripts\Core\DrawerAttributes\ReadOnlyAttribute.cs" />
<Compile Include="Assets\Scripts\NIH\NaughtyAttributes\Scripts\Core\DrawerAttributes\ReorderableListAttribute.cs" />
<Compile Include="Assets\Scripts\NIH\NaughtyAttributes\Scripts\Core\DrawerAttributes\ResizableTextAreaAttribute.cs" />
<Compile Include="Assets\Scripts\NIH\NaughtyAttributes\Scripts\Core\DrawerAttributes\ShowAssetPreviewAttribute.cs" />
<Compile Include="Assets\Scripts\NIH\NaughtyAttributes\Scripts\Core\DrawerAttributes\ShowNativePropertyAttribute.cs" />
<Compile Include="Assets\Scripts\NIH\NaughtyAttributes\Scripts\Core\DrawerAttributes\ShowNonSerializedFieldAttribute.cs" />
<Compile Include="Assets\Scripts\NIH\NaughtyAttributes\Scripts\Core\DrawerAttributes\SliderAttribute.cs" />
<Compile Include="Assets\Scripts\NIH\NaughtyAttributes\Scripts\Core\GroupAttributes\BoxGroupAttribute.cs" />
<Compile Include="Assets\Scripts\NIH\NaughtyAttributes\Scripts\Core\GroupAttributes\GroupAttribute.cs" />
<Compile Include="Assets\Scripts\NIH\NaughtyAttributes\Scripts\Core\MetaAttributes\BlankSpaceAttribute.cs" />
<Compile Include="Assets\Scripts\NIH\NaughtyAttributes\Scripts\Core\MetaAttributes\InfoBoxAttribute.cs" />
<Compile Include="Assets\Scripts\NIH\NaughtyAttributes\Scripts\Core\MetaAttributes\MetaAttribute.cs" />
<Compile Include="Assets\Scripts\NIH\NaughtyAttributes\Scripts\Core\MetaAttributes\OnValueChangedAttribute.cs" />
<Compile Include="Assets\Scripts\NIH\NaughtyAttributes\Scripts\Core\MetaAttributes\SectionAttribute.cs" />
<Compile Include="Assets\Scripts\NIH\NaughtyAttributes\Scripts\Core\NaughtyAttribute.cs" />
<Compile Include="Assets\Scripts\NIH\NaughtyAttributes\Scripts\Core\ValidatorAttributes\MaxValueAttribute.cs" />
<Compile Include="Assets\Scripts\NIH\NaughtyAttributes\Scripts\Core\ValidatorAttributes\MinValueAttribute.cs" />
<Compile Include="Assets\Scripts\NIH\NaughtyAttributes\Scripts\Core\ValidatorAttributes\RequiredAttribute.cs" />
<Compile Include="Assets\Scripts\NIH\NaughtyAttributes\Scripts\Core\ValidatorAttributes\ValidateInputAttribute.cs" />
<Compile Include="Assets\Scripts\NIH\NaughtyAttributes\Scripts\Core\ValidatorAttributes\ValidatorAttribute.cs" />
<Compile Include="Assets\Scripts\NIH\UniRx\Examples\Sample02_ObservableTriggers.cs" />
<Compile Include="Assets\Scripts\NIH\UniRx\Examples\Sample03_GameObjectAsObservable.cs" />
<Compile Include="Assets\Scripts\NIH\UniRx\Examples\Sample04_ConvertFromUnityCallback.cs" />
<Compile Include="Assets\Scripts\NIH\UniRx\Examples\Sample07_OrchestratIEnumerator.cs" />
<Compile Include="Assets\Scripts\NIH\UniRx\Examples\Sample08_DetectDoubleClick.cs" />
<Compile Include="Assets\Scripts\NIH\UniRx\Examples\Sample09_EventHandling.cs" />
<Compile Include="Assets\Scripts\NIH\UniRx\Examples\Sample10_MainThreadDispatcher.cs" />
<Compile Include="Assets\Scripts\NIH\UniRx\Examples\Sample11_Logger.cs" />
<Compile Include="Assets\Scripts\NIH\UniRx\Examples\Sample12_ReactiveProperty.cs" />
<Compile Include="Assets\Scripts\NIH\UniRx\Examples\Sample13_ToDoApp.cs" />
<Compile Include="Assets\Scripts\NIH\UniRx\Scripts\Asynchronous\WebRequestExtensions.cs" />
<Compile Include="Assets\Scripts\NIH\UniRx\Scripts\Disposables\BooleanDisposable.cs" />
<Compile Include="Assets\Scripts\NIH\UniRx\Scripts\Disposables\CancellationDisposable.cs" />
<Compile Include="Assets\Scripts\NIH\UniRx\Scripts\Disposables\CompositeDisposable.cs" />
<Compile Include="Assets\Scripts\NIH\UniRx\Scripts\Disposables\DictionaryDisposable.cs" />
<Compile Include="Assets\Scripts\NIH\UniRx\Scripts\Disposables\Disposable.cs" />
<Compile Include="Assets\Scripts\NIH\UniRx\Scripts\Disposables\DisposableExtensions.cs" />
<Compile Include="Assets\Scripts\NIH\UniRx\Scripts\Disposables\ICancelable.cs" />
<Compile Include="Assets\Scripts\NIH\UniRx\Scripts\Disposables\MultipleAssignmentDisposable.cs" />
<Compile Include="Assets\Scripts\NIH\UniRx\Scripts\Disposables\RefCountDisposable.cs" />
<Compile Include="Assets\Scripts\NIH\UniRx\Scripts\Disposables\ScheduledDisposable.cs" />
<Compile Include="Assets\Scripts\NIH\UniRx\Scripts\Disposables\SerialDisposable.cs" />
<Compile Include="Assets\Scripts\NIH\UniRx\Scripts\Disposables\SingleAssignmentDisposable.cs" />
<Compile Include="Assets\Scripts\NIH\UniRx\Scripts\Disposables\StableCompositeDisposable.cs" />
<Compile Include="Assets\Scripts\NIH\UniRx\Scripts\EventPattern.cs" />
<Compile Include="Assets\Scripts\NIH\UniRx\Scripts\InternalUtil\AscynLock.cs" />
<Compile Include="Assets\Scripts\NIH\UniRx\Scripts\InternalUtil\ImmutableList.cs" />
<Compile Include="Assets\Scripts\NIH\UniRx\Scripts\InternalUtil\ListObserver.cs" />
<Compile Include="Assets\Scripts\NIH\UniRx\Scripts\InternalUtil\MicroCoroutine.cs" />
<Compile Include="Assets\Scripts\NIH\UniRx\Scripts\InternalUtil\PriorityQueue.cs" />
<Compile Include="Assets\Scripts\NIH\UniRx\Scripts\InternalUtil\ReflectionAccessor.cs" />
<Compile Include="Assets\Scripts\NIH\UniRx\Scripts\InternalUtil\ScheduledItem.cs" />
<Compile Include="Assets\Scripts\NIH\UniRx\Scripts\InternalUtil\ThreadSafeQueueWorker.cs" />
<Compile Include="Assets\Scripts\NIH\UniRx\Scripts\Notification.cs" />
<Compile Include="Assets\Scripts\NIH\UniRx\Scripts\Notifiers\BooleanNotifier.cs" />
<Compile Include="Assets\Scripts\NIH\UniRx\Scripts\Notifiers\CountNotifier.cs" />
<Compile Include="Assets\Scripts\NIH\UniRx\Scripts\Notifiers\MessageBroker.cs" />
<Compile Include="Assets\Scripts\NIH\UniRx\Scripts\Notifiers\ScheduledNotifier.cs" />
<Compile Include="Assets\Scripts\NIH\UniRx\Scripts\Observable.Aggregate.cs" />
<Compile Include="Assets\Scripts\NIH\UniRx\Scripts\Observable.Awaiter.cs" />
<Compile Include="Assets\Scripts\NIH\UniRx\Scripts\Observable.Binding.cs" />
<Compile Include="Assets\Scripts\NIH\UniRx\Scripts\Observable.Blocking.cs" />
<Compile Include="Assets\Scripts\NIH\UniRx\Scripts\Observable.Concatenate.cs" />
<Compile Include="Assets\Scripts\NIH\UniRx\Scripts\Observable.Concurrency.cs" />
<Compile Include="Assets\Scripts\NIH\UniRx\Scripts\Observable.Conversions.cs" />
<Compile Include="Assets\Scripts\NIH\UniRx\Scripts\Observable.Creation.cs" />
<Compile Include="Assets\Scripts\NIH\UniRx\Scripts\Observable.cs" />
<Compile Include="Assets\Scripts\NIH\UniRx\Scripts\Observable.ErrorHandling.cs" />
<Compile Include="Assets\Scripts\NIH\UniRx\Scripts\Observable.Events.cs" />
<Compile Include="Assets\Scripts\NIH\UniRx\Scripts\Observable.FromAsync.cs" />
<Compile Include="Assets\Scripts\NIH\UniRx\Scripts\Observable.Joins.cs" />
<Compile Include="Assets\Scripts\NIH\UniRx\Scripts\Observable.Paging.cs" />
<Compile Include="Assets\Scripts\NIH\UniRx\Scripts\Observable.Time.cs" />
<Compile Include="Assets\Scripts\NIH\UniRx\Scripts\Observer.cs" />
<Compile Include="Assets\Scripts\NIH\UniRx\Scripts\Operators\Aggregate.cs" />
<Compile Include="Assets\Scripts\NIH\UniRx\Scripts\Operators\Amb.cs" />
<Compile Include="Assets\Scripts\NIH\UniRx\Scripts\Operators\AsObservable.cs" />
<Compile Include="Assets\Scripts\NIH\UniRx\Scripts\Operators\AsSingleUnitObservable.cs" />
<Compile Include="Assets\Scripts\NIH\UniRx\Scripts\Operators\AsUnitObservable.cs" />
<Compile Include="Assets\Scripts\NIH\UniRx\Scripts\Operators\Buffer.cs" />
<Compile Include="Assets\Scripts\NIH\UniRx\Scripts\Operators\Cast.cs" />
<Compile Include="Assets\Scripts\NIH\UniRx\Scripts\Operators\Catch.cs" />
<Compile Include="Assets\Scripts\NIH\UniRx\Scripts\Operators\CombineLatest.cs" />
<Compile Include="Assets\Scripts\NIH\UniRx\Scripts\Operators\Concat.cs" />
<Compile Include="Assets\Scripts\NIH\UniRx\Scripts\Operators\ContinueWith.cs" />
<Compile Include="Assets\Scripts\NIH\UniRx\Scripts\Operators\Create.cs" />
<Compile Include="Assets\Scripts\NIH\UniRx\Scripts\Operators\DefaultIfEmpty.cs" />
<Compile Include="Assets\Scripts\NIH\UniRx\Scripts\Operators\Defer.cs" />
<Compile Include="Assets\Scripts\NIH\UniRx\Scripts\Operators\Delay.cs" />
<Compile Include="Assets\Scripts\NIH\UniRx\Scripts\Operators\DelaySubscription.cs" />
<Compile Include="Assets\Scripts\NIH\UniRx\Scripts\Operators\Dematerialize.cs" />
<Compile Include="Assets\Scripts\NIH\UniRx\Scripts\Operators\Distinct.cs" />
<Compile Include="Assets\Scripts\NIH\UniRx\Scripts\Operators\DistinctUntilChanged.cs" />
<Compile Include="Assets\Scripts\NIH\UniRx\Scripts\Operators\Do.cs" />
<Compile Include="Assets\Scripts\NIH\UniRx\Scripts\Operators\Empty.cs" />
<Compile Include="Assets\Scripts\NIH\UniRx\Scripts\Operators\Finally.cs" />
<Compile Include="Assets\Scripts\NIH\UniRx\Scripts\Operators\First.cs" />
<Compile Include="Assets\Scripts\NIH\UniRx\Scripts\Operators\ForEachAsync.cs" />
<Compile Include="Assets\Scripts\NIH\UniRx\Scripts\Operators\FromEvent.cs" />
<Compile Include="Assets\Scripts\NIH\UniRx\Scripts\Operators\GroupBy.cs" />
<Compile Include="Assets\Scripts\NIH\UniRx\Scripts\Operators\IgnoreElements.cs" />
<Compile Include="Assets\Scripts\NIH\UniRx\Scripts\Operators\Last.cs" />
<Compile Include="Assets\Scripts\NIH\UniRx\Scripts\Operators\Materialize.cs" />
<Compile Include="Assets\Scripts\NIH\UniRx\Scripts\Operators\Merge.cs" />
<Compile Include="Assets\Scripts\NIH\UniRx\Scripts\Operators\Never.cs" />
<Compile Include="Assets\Scripts\NIH\UniRx\Scripts\Operators\ObserveOn.cs" />
<Compile Include="Assets\Scripts\NIH\UniRx\Scripts\Operators\OfType.cs" />
<Compile Include="Assets\Scripts\NIH\UniRx\Scripts\Operators\OperatorObservableBase.cs" />
<Compile Include="Assets\Scripts\NIH\UniRx\Scripts\Operators\OperatorObserverBase.cs" />
<Compile Include="Assets\Scripts\NIH\UniRx\Scripts\Operators\PairWise.cs" />
<Compile Include="Assets\Scripts\NIH\UniRx\Scripts\Operators\Range.cs" />
<Compile Include="Assets\Scripts\NIH\UniRx\Scripts\Operators\RefCount.cs" />
<Compile Include="Assets\Scripts\NIH\UniRx\Scripts\Operators\Repeat.cs" />
<Compile Include="Assets\Scripts\NIH\UniRx\Scripts\Operators\RepeatSafe.cs" />
<Compile Include="Assets\Scripts\NIH\UniRx\Scripts\Operators\Return.cs" />
<Compile Include="Assets\Scripts\NIH\UniRx\Scripts\Operators\Sample.cs" />
<Compile Include="Assets\Scripts\NIH\UniRx\Scripts\Operators\Scan.cs" />
<Compile Include="Assets\Scripts\NIH\UniRx\Scripts\Operators\Select.cs" />
<Compile Include="Assets\Scripts\NIH\UniRx\Scripts\Operators\SelectMany.cs" />
<Compile Include="Assets\Scripts\NIH\UniRx\Scripts\Operators\SelectWhere.cs" />
<Compile Include="Assets\Scripts\NIH\UniRx\Scripts\Operators\Single.cs" />
<Compile Include="Assets\Scripts\NIH\UniRx\Scripts\Operators\Skip.cs" />
<Compile Include="Assets\Scripts\NIH\UniRx\Scripts\Operators\SkipUntil.cs" />
<Compile Include="Assets\Scripts\NIH\UniRx\Scripts\Operators\SkipWhile.cs" />
<Compile Include="Assets\Scripts\NIH\UniRx\Scripts\Operators\Start.cs" />
<Compile Include="Assets\Scripts\NIH\UniRx\Scripts\Operators\StartWith.cs" />
<Compile Include="Assets\Scripts\NIH\UniRx\Scripts\Operators\SubscribeOn.cs" />
<Compile Include="Assets\Scripts\NIH\UniRx\Scripts\Operators\Switch.cs" />
<Compile Include="Assets\Scripts\NIH\UniRx\Scripts\Operators\Synchronize.cs" />
<Compile Include="Assets\Scripts\NIH\UniRx\Scripts\Operators\SynchronizedObserver.cs" />
<Compile Include="Assets\Scripts\NIH\UniRx\Scripts\Operators\Take.cs" />
<Compile Include="Assets\Scripts\NIH\UniRx\Scripts\Operators\TakeLast.cs" />
<Compile Include="Assets\Scripts\NIH\UniRx\Scripts\Operators\TakeUntil.cs" />
<Compile Include="Assets\Scripts\NIH\UniRx\Scripts\Operators\TakeWhile.cs" />
<Compile Include="Assets\Scripts\NIH\UniRx\Scripts\Operators\Throttle.cs" />
<Compile Include="Assets\Scripts\NIH\UniRx\Scripts\Operators\ThrottleFirst.cs" />
<Compile Include="Assets\Scripts\NIH\UniRx\Scripts\Operators\Throw.cs" />
<Compile Include="Assets\Scripts\NIH\UniRx\Scripts\Operators\TimeInterval.cs" />
<Compile Include="Assets\Scripts\NIH\UniRx\Scripts\Operators\Timeout.cs" />
<Compile Include="Assets\Scripts\NIH\UniRx\Scripts\Operators\Timer.cs" />
<Compile Include="Assets\Scripts\NIH\UniRx\Scripts\Operators\Timestamp.cs" />
<Compile Include="Assets\Scripts\NIH\UniRx\Scripts\Operators\ToArray.cs" />
<Compile Include="Assets\Scripts\NIH\UniRx\Scripts\Operators\ToList.cs" />
<Compile Include="Assets\Scripts\NIH\UniRx\Scripts\Operators\ToObservable.cs" />
<Compile Include="Assets\Scripts\NIH\UniRx\Scripts\Operators\Wait.cs" />
<Compile Include="Assets\Scripts\NIH\UniRx\Scripts\Operators\WhenAll.cs" />
<Compile Include="Assets\Scripts\NIH\UniRx\Scripts\Operators\Where.cs" />
<Compile Include="Assets\Scripts\NIH\UniRx\Scripts\Operators\WhereSelect.cs" />
<Compile Include="Assets\Scripts\NIH\UniRx\Scripts\Operators\WithLatestFrom.cs" />
<Compile Include="Assets\Scripts\NIH\UniRx\Scripts\Operators\Zip.cs" />
<Compile Include="Assets\Scripts\NIH\UniRx\Scripts\Operators\ZipLatest.cs" />
<Compile Include="Assets\Scripts\NIH\UniRx\Scripts\Pair.cs" />
<Compile Include="Assets\Scripts\NIH\UniRx\Scripts\Schedulers\CurrentThreadScheduler.cs" />
<Compile Include="Assets\Scripts\NIH\UniRx\Scripts\Schedulers\ImmediateScheduler.cs" />
<Compile Include="Assets\Scripts\NIH\UniRx\Scripts\Schedulers\IScheduler.cs" />
<Compile Include="Assets\Scripts\NIH\UniRx\Scripts\Schedulers\Scheduler.cs" />
<Compile Include="Assets\Scripts\NIH\UniRx\Scripts\Schedulers\ThreadPoolScheduler.cs" />
<Compile Include="Assets\Scripts\NIH\UniRx\Scripts\Subjects\AsyncSubject.cs" />
<Compile Include="Assets\Scripts\NIH\UniRx\Scripts\Subjects\BehaviorSubject.cs" />
<Compile Include="Assets\Scripts\NIH\UniRx\Scripts\Subjects\ConnectableObservable.cs" />
<Compile Include="Assets\Scripts\NIH\UniRx\Scripts\Subjects\ISubject.cs" />
<Compile Include="Assets\Scripts\NIH\UniRx\Scripts\Subjects\ReplaySubject.cs" />
<Compile Include="Assets\Scripts\NIH\UniRx\Scripts\Subjects\Subject.cs" />
<Compile Include="Assets\Scripts\NIH\UniRx\Scripts\Subjects\SubjectExtensions.cs" />
<Compile Include="Assets\Scripts\NIH\UniRx\Scripts\System\IObservable.cs" />
<Compile Include="Assets\Scripts\NIH\UniRx\Scripts\System\IObserver.cs" />
<Compile Include="Assets\Scripts\NIH\UniRx\Scripts\System\IOptimizedObservable.cs" />
<Compile Include="Assets\Scripts\NIH\UniRx\Scripts\System\IProgress.cs" />
<Compile Include="Assets\Scripts\NIH\UniRx\Scripts\System\Tuple.cs" />
<Compile Include="Assets\Scripts\NIH\UniRx\Scripts\System\Unit.cs" />
<Compile Include="Assets\Scripts\NIH\UniRx\Scripts\Tasks\TaskObservableExtensions.cs" />
<Compile Include="Assets\Scripts\NIH\UniRx\Scripts\TimeInterval.cs" />
<Compile Include="Assets\Scripts\NIH\UniRx\Scripts\Timestamped.cs" />
<Compile Include="Assets\Scripts\NIH\UniRx\Scripts\UnityEngineBridge\AotSafeExtensions.cs" />
<Compile Include="Assets\Scripts\NIH\UniRx\Scripts\UnityEngineBridge\AsyncOperationExtensions.cs" />
<Compile Include="Assets\Scripts\NIH\UniRx\Scripts\UnityEngineBridge\CancellationToken.cs" />
<Compile Include="Assets\Scripts\NIH\UniRx\Scripts\UnityEngineBridge\CoroutineAsyncBridge.cs" />
<Compile Include="Assets\Scripts\NIH\UniRx\Scripts\UnityEngineBridge\Diagnostics\LogEntry.cs" />
<Compile Include="Assets\Scripts\NIH\UniRx\Scripts\UnityEngineBridge\Diagnostics\LogEntryExtensions.cs" />
<Compile Include="Assets\Scripts\NIH\UniRx\Scripts\UnityEngineBridge\Diagnostics\Logger.cs" />
<Compile Include="Assets\Scripts\NIH\UniRx\Scripts\UnityEngineBridge\Diagnostics\ObservableDebugExtensions.cs" />
<Compile Include="Assets\Scripts\NIH\UniRx\Scripts\UnityEngineBridge\Diagnostics\ObservableLogger.cs" />
<Compile Include="Assets\Scripts\NIH\UniRx\Scripts\UnityEngineBridge\Diagnostics\UnityDebugSink.cs" />
<Compile Include="Assets\Scripts\NIH\UniRx\Scripts\UnityEngineBridge\FrameInterval.cs" />
<Compile Include="Assets\Scripts\NIH\UniRx\Scripts\UnityEngineBridge\InspectableReactiveProperty.cs" />
<Compile Include="Assets\Scripts\NIH\UniRx\Scripts\UnityEngineBridge\InspectorDisplayDrawer.cs" />
<Compile Include="Assets\Scripts\NIH\UniRx\Scripts\UnityEngineBridge\LazyTask.cs" />
<Compile Include="Assets\Scripts\NIH\UniRx\Scripts\UnityEngineBridge\LifetimeDisposableExtensions.cs" />
<Compile Include="Assets\Scripts\NIH\UniRx\Scripts\UnityEngineBridge\MainThreadDispatcher.cs" />
<Compile Include="Assets\Scripts\NIH\UniRx\Scripts\UnityEngineBridge\MainThreadScheduler.cs" />
<Compile Include="Assets\Scripts\NIH\UniRx\Scripts\UnityEngineBridge\Observable.Unity.cs" />
<Compile Include="Assets\Scripts\NIH\UniRx\Scripts\UnityEngineBridge\ObservableMonoBehaviour.cs" />
<Compile Include="Assets\Scripts\NIH\UniRx\Scripts\UnityEngineBridge\ObserveExtensions.cs" />
<Compile Include="Assets\Scripts\NIH\UniRx\Scripts\UnityEngineBridge\Operators\BatchFrame.cs" />
<Compile Include="Assets\Scripts\NIH\UniRx\Scripts\UnityEngineBridge\Operators\DelayFrame.cs" />
<Compile Include="Assets\Scripts\NIH\UniRx\Scripts\UnityEngineBridge\Operators\DelayFrameSubscription.cs" />
<Compile Include="Assets\Scripts\NIH\UniRx\Scripts\UnityEngineBridge\Operators\FrameInterval.cs" />
<Compile Include="Assets\Scripts\NIH\UniRx\Scripts\UnityEngineBridge\Operators\FrameTimeInterval.cs" />
<Compile Include="Assets\Scripts\NIH\UniRx\Scripts\UnityEngineBridge\Operators\FromCoroutine.cs" />
<Compile Include="Assets\Scripts\NIH\UniRx\Scripts\UnityEngineBridge\Operators\RepeatUntil.cs" />
<Compile Include="Assets\Scripts\NIH\UniRx\Scripts\UnityEngineBridge\Operators\SampleFrame.cs" />
<Compile Include="Assets\Scripts\NIH\UniRx\Scripts\UnityEngineBridge\Operators\SubscribeOnMainThread.cs" />
<Compile Include="Assets\Scripts\NIH\UniRx\Scripts\UnityEngineBridge\Operators\ThrottleFirstFrame.cs" />
<Compile Include="Assets\Scripts\NIH\UniRx\Scripts\UnityEngineBridge\Operators\ThrottleFrame.cs" />
<Compile Include="Assets\Scripts\NIH\UniRx\Scripts\UnityEngineBridge\Operators\TimeoutFrame.cs" />
<Compile Include="Assets\Scripts\NIH\UniRx\Scripts\UnityEngineBridge\PresenterBase.cs" />
<Compile Include="Assets\Scripts\NIH\UniRx\Scripts\UnityEngineBridge\ReactiveCollection.cs" />
<Compile Include="Assets\Scripts\NIH\UniRx\Scripts\UnityEngineBridge\ReactiveCommand.cs" />
<Compile Include="Assets\Scripts\NIH\UniRx\Scripts\UnityEngineBridge\ReactiveDictionary.cs" />
<Compile Include="Assets\Scripts\NIH\UniRx\Scripts\UnityEngineBridge\ReactiveProperty.cs" />
<Compile Include="Assets\Scripts\NIH\UniRx\Scripts\UnityEngineBridge\ScenePlaybackDetector.cs" />
<Compile Include="Assets\Scripts\NIH\UniRx\Scripts\UnityEngineBridge\Toolkit\ObjectPool.cs" />
<Compile Include="Assets\Scripts\NIH\UniRx\Scripts\UnityEngineBridge\Triggers\ObservableAnimatorTrigger.cs" />
<Compile Include="Assets\Scripts\NIH\UniRx\Scripts\UnityEngineBridge\Triggers\ObservableBeginDragTrigger.cs" />
<Compile Include="Assets\Scripts\NIH\UniRx\Scripts\UnityEngineBridge\Triggers\ObservableCancelTrigger.cs" />
<Compile Include="Assets\Scripts\NIH\UniRx\Scripts\UnityEngineBridge\Triggers\ObservableCanvasGroupChangedTrigger.cs" />
<Compile Include="Assets\Scripts\NIH\UniRx\Scripts\UnityEngineBridge\Triggers\ObservableCollision2DTrigger.cs" />
<Compile Include="Assets\Scripts\NIH\UniRx\Scripts\UnityEngineBridge\Triggers\ObservableCollisionTrigger.cs" />
<Compile Include="Assets\Scripts\NIH\UniRx\Scripts\UnityEngineBridge\Triggers\ObservableDeselectTrigger.cs" />
<Compile Include="Assets\Scripts\NIH\UniRx\Scripts\UnityEngineBridge\Triggers\ObservableDestroyTrigger.cs" />
<Compile Include="Assets\Scripts\NIH\UniRx\Scripts\UnityEngineBridge\Triggers\ObservableDragTrigger.cs" />
<Compile Include="Assets\Scripts\NIH\UniRx\Scripts\UnityEngineBridge\Triggers\ObservableDropTrigger.cs" />
<Compile Include="Assets\Scripts\NIH\UniRx\Scripts\UnityEngineBridge\Triggers\ObservableEnableTrigger.cs" />
<Compile Include="Assets\Scripts\NIH\UniRx\Scripts\UnityEngineBridge\Triggers\ObservableEndDragTrigger.cs" />
<Compile Include="Assets\Scripts\NIH\UniRx\Scripts\UnityEngineBridge\Triggers\ObservableEventTrigger.cs" />
<Compile Include="Assets\Scripts\NIH\UniRx\Scripts\UnityEngineBridge\Triggers\ObservableFixedUpdateTrigger.cs" />
<Compile Include="Assets\Scripts\NIH\UniRx\Scripts\UnityEngineBridge\Triggers\ObservableInitializePotentialDragTrigger.cs" />
<Compile Include="Assets\Scripts\NIH\UniRx\Scripts\UnityEngineBridge\Triggers\ObservableLateUpdateTrigger.cs" />
<Compile Include="Assets\Scripts\NIH\UniRx\Scripts\UnityEngineBridge\Triggers\ObservableMouseTrigger.cs" />
<Compile Include="Assets\Scripts\NIH\UniRx\Scripts\UnityEngineBridge\Triggers\ObservableMoveTrigger.cs" />
<Compile Include="Assets\Scripts\NIH\UniRx\Scripts\UnityEngineBridge\Triggers\ObservableParticleTrigger.cs" />
<Compile Include="Assets\Scripts\NIH\UniRx\Scripts\UnityEngineBridge\Triggers\ObservablePointerClickTrigger.cs" />
<Compile Include="Assets\Scripts\NIH\UniRx\Scripts\UnityEngineBridge\Triggers\ObservablePointerDownTrigger.cs" />
<Compile Include="Assets\Scripts\NIH\UniRx\Scripts\UnityEngineBridge\Triggers\ObservablePointerEnterTrigger.cs" />
<Compile Include="Assets\Scripts\NIH\UniRx\Scripts\UnityEngineBridge\Triggers\ObservablePointerExitTrigger.cs" />
<Compile Include="Assets\Scripts\NIH\UniRx\Scripts\UnityEngineBridge\Triggers\ObservablePointerUpTrigger.cs" />
<Compile Include="Assets\Scripts\NIH\UniRx\Scripts\UnityEngineBridge\Triggers\ObservableRectTransformTrigger.cs" />
<Compile Include="Assets\Scripts\NIH\UniRx\Scripts\UnityEngineBridge\Triggers\ObservableScrollTrigger.cs" />
<Compile Include="Assets\Scripts\NIH\UniRx\Scripts\UnityEngineBridge\Triggers\ObservableSelectTrigger.cs" />
<Compile Include="Assets\Scripts\NIH\UniRx\Scripts\UnityEngineBridge\Triggers\ObservableStateMachineTrigger.cs" />
<Compile Include="Assets\Scripts\NIH\UniRx\Scripts\UnityEngineBridge\Triggers\ObservableSubmitTrigger.cs" />
<Compile Include="Assets\Scripts\NIH\UniRx\Scripts\UnityEngineBridge\Triggers\ObservableTransformChangedTrigger.cs" />
<Compile Include="Assets\Scripts\NIH\UniRx\Scripts\UnityEngineBridge\Triggers\ObservableTrigger2DTrigger.cs" />
<Compile Include="Assets\Scripts\NIH\UniRx\Scripts\UnityEngineBridge\Triggers\ObservableTriggerBase.cs" />
<Compile Include="Assets\Scripts\NIH\UniRx\Scripts\UnityEngineBridge\Triggers\ObservableTriggerExtensions.Component.cs" />
<Compile Include="Assets\Scripts\NIH\UniRx\Scripts\UnityEngineBridge\Triggers\ObservableTriggerExtensions.cs" />
<Compile Include="Assets\Scripts\NIH\UniRx\Scripts\UnityEngineBridge\Triggers\ObservableTriggerTrigger.cs" />
<Compile Include="Assets\Scripts\NIH\UniRx\Scripts\UnityEngineBridge\Triggers\ObservableUpdateSelectedTrigger.cs" />
<Compile Include="Assets\Scripts\NIH\UniRx\Scripts\UnityEngineBridge\Triggers\ObservableUpdateTrigger.cs" />
<Compile Include="Assets\Scripts\NIH\UniRx\Scripts\UnityEngineBridge\Triggers\ObservableVisibleTrigger.cs" />
<Compile Include="Assets\Scripts\NIH\UniRx\Scripts\UnityEngineBridge\TypedMonoBehaviour.cs" />
<Compile Include="Assets\Scripts\NIH\UniRx\Scripts\UnityEngineBridge\UniRxSynchronizationContext.cs" />
<Compile Include="Assets\Scripts\NIH\UniRx\Scripts\UnityEngineBridge\UnityEqualityComparer.cs" />
<Compile Include="Assets\Scripts\NIH\UniRx\Scripts\UnityEngineBridge\UnityEventExtensions.cs" />
<Compile Include="Assets\Scripts\NIH\UniRx\Scripts\UnityEngineBridge\UnityGraphicExtensions.cs" />
<Compile Include="Assets\Scripts\NIH\UniRx\Scripts\UnityEngineBridge\UnityUIComponentExtensions.cs" />
<Compile Include="Assets\Scripts\NIH\UniRx\Scripts\UnityEngineBridge\YieldInstructionCache.cs" />
<Compile Include="Assets\Scripts\NIH\UniRx\Scripts\UnityWinRTBridge\Thread.cs" />
<Compile Include="Assets\Scripts\NIH\UniRx\Scripts\UnityWinRTBridge\ThreadPoolScheduler_UnityWinRT.cs" />
<Compile Include="Assets\Scripts\NIH\XKCDColors.cs" />
<Compile Include="Assets\Scripts\Prototype.cs" />
<Compile Include="Assets\Scripts\RethinkConnection.cs" />
<Compile Include="Assets\Scripts\StrategyGameManager.cs" />
<Compile Include="Assets\Scripts\TechTreeMsagl.cs" />
<Compile Include="Assets\Scripts\UI\AttributeProperty.cs" />
<Compile Include="Assets\Scripts\UI\BackgroundRenderer.cs" />
<Compile Include="Assets\Scripts\UI\ClickableCollider.cs" />
<Compile Include="Assets\Scripts\UI\ClickCatcher.cs" />
<Compile Include="Assets\Scripts\UI\ClickRaycaster.cs" />
<Compile Include="Assets\Scripts\UI\ContextMenu.cs" />
<Compile Include="Assets\Scripts\UI\ContextMenuOption.cs" />
<Compile Include="Assets\Scripts\UI\CorporationMenuItem.cs" />
<Compile Include="Assets\Scripts\UI\DragHandler.cs" />
<Compile Include="Assets\Scripts\UI\FlatButton.cs" />
<Compile Include="Assets\Scripts\UI\GalaxyZone.cs" />
<Compile Include="Assets\Scripts\UI\Icons.cs" />
<Compile Include="Assets\Scripts\UI\LoginScreen.cs" />
<Compile Include="Assets\Scripts\UI\MouseHover.cs" />
<Compile Include="Assets\Scripts\UI\PropertiesPanel.cs" />
<Compile Include="Assets\Scripts\UI\PropertyLabel.cs" />
<Compile Include="Assets\Scripts\UI\ReadOnlyPropertiesPanel.cs" />
<Compile Include="Assets\Scripts\UI\TabActivator.cs" />
<Compile Include="Assets\Scripts\UI\TabButton.cs" />
<Compile Include="Assets\Scripts\UI\TabGroup.cs" />
<Compile Include="Assets\Scripts\UI\TechArrow.cs" />
<Compile Include="Assets\Scripts\UI\TechNode.cs" />
<Compile Include="Assets\Scripts\UI\ZoneGravityObject.cs" />
<Compile Include="Assets\Scripts\UI\ZoneObject.cs" />
<Compile Include="Assets\Scripts\UI\ZoneRenderer.cs" />
<Compile Include="Assets\Scripts\UI\ZoneShip.cs" />
<Compile Include="Assets\Scripts\UnityExtensions.cs" />
<Compile Include="Assets\Scripts\UnityFormatters.cs" />
<None Include="Assets\Shaders\AdditiveUI.shader" />
<None Include="Assets\Shaders\Background.shader" />
<None Include="Assets\TextMesh Pro\Resources\Shaders\TMP_SDF-Surface-Mobile.shader" />
<None Include="Assets\TextMesh Pro\Resources\LineBreaking Leading Characters.txt" />
<None Include="Assets\Scripts\NIH\GPU Noise\ClassicNoise3D.cginc" />
<None Include="Assets\TextMesh Pro\Resources\Shaders\TMPro_Properties.cginc" />
<None Include="Assets\TextMesh Pro\Resources\Shaders\TMP_Bitmap-Custom-Atlas.shader" />
<None Include="Assets\Shaders\SimplexBrush.shader" />
<None Include="Assets\Shaders\CubicPulseBrush.shader" />
<None Include="Assets\Shaders\PowerBrush.shader" />
<None Include="Assets\TextMesh Pro\Resources\LineBreaking Following Characters.txt" />
<None Include="Assets\TextMesh Pro\Sprites\EmojiOne Attribution.txt" />
<None Include="Assets\TextMesh Pro\Resources\Shaders\TMP_SDF-Mobile Masking.shader" />
<None Include="Assets\Shaders\GalaxyMap.shader" />
<None Include="Assets\TextMesh Pro\Resources\Shaders\TMP_Bitmap-Mobile.shader" />
<None Include="Assets\Scripts\NIH\GPU Noise\SimplexNoiseGrad2D.cginc" />
<None Include="Assets\Shaders\Clouds.shader" />
<None Include="Assets\Scripts\NIH\UniRx\ReadMe.txt" />
<None Include="Assets\TextMesh Pro\Resources\Shaders\TMP_SDF Overlay.shader" />
<None Include="Assets\TextMesh Pro\Fonts\LiberationSans - OFL.txt" />
<None Include="Assets\Scripts\NIH\GPU Noise\SimplexNoise2D.cginc" />
<None Include="Assets\Shaders\Isolines.shader" />
<None Include="Assets\TextMesh Pro\Resources\Shaders\TMPro_Surface.cginc" />
<None Include="Assets\TextMesh Pro\Resources\Shaders\TMP_SDF-Mobile Overlay.shader" />
<None Include="Assets\Resources\Sprites\Attribution.txt" />
<None Include="Assets\TextMesh Pro\Resources\Shaders\TMP_Bitmap.shader" />
<None Include="Assets\TextMesh Pro\Resources\Shaders\TMPro.cginc" />
<None Include="Assets\Scripts\NIH\GPU Noise\ClassicNoise2D.cginc" />
<None Include="Assets\TextMesh Pro\Resources\Shaders\TMP_SDF.shader" />
<None Include="Assets\TextMesh Pro\Resources\Shaders\TMP_SDF-Mobile.shader" />
<None Include="Assets\Scripts\NIH\GPU Noise\SimplexNoise3D.cginc" />
<None Include="Assets\TextMesh Pro\Resources\Shaders\TMP_Sprite.shader" />
<None Include="Assets\TextMesh Pro\Resources\Shaders\TMP_SDF-Surface.shader" />
<None Include="Assets\Scripts\NIH\GPU Noise\SimplexNoiseGrad3D.cginc" />
<Reference Include="Unity.TextMeshPro.Editor">
<HintPath>C:/Users/rwvens/Documents/GitHub/Aetheria-Economy/Library/ScriptAssemblies/Unity.TextMeshPro.Editor.dll</HintPath>
</Reference>
<Reference Include="Unity.PackageManagerUI.Editor">
<HintPath>C:/Users/rwvens/Documents/GitHub/Aetheria-Economy/Library/ScriptAssemblies/Unity.PackageManagerUI.Editor.dll</HintPath>
</Reference>
<Reference Include="Unity.Mathematics">
<HintPath>C:/Users/rwvens/Documents/GitHub/Aetheria-Economy/Library/ScriptAssemblies/Unity.Mathematics.dll</HintPath>
</Reference>
<Reference Include="Unity.Mathematics.Editor">
<HintPath>C:/Users/rwvens/Documents/GitHub/Aetheria-Economy/Library/ScriptAssemblies/Unity.Mathematics.Editor.dll</HintPath>
</Reference>
<Reference Include="Unity.TextMeshPro">
<HintPath>C:/Users/rwvens/Documents/GitHub/Aetheria-Economy/Library/ScriptAssemblies/Unity.TextMeshPro.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.AIModule">
<HintPath>C:/Program Files/Unity/Hub/Editor/2018.4.22f1/Editor/Data/Managed/UnityEngine/UnityEngine.AIModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.ARModule">
<HintPath>C:/Program Files/Unity/Hub/Editor/2018.4.22f1/Editor/Data/Managed/UnityEngine/UnityEngine.ARModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.AccessibilityModule">
<HintPath>C:/Program Files/Unity/Hub/Editor/2018.4.22f1/Editor/Data/Managed/UnityEngine/UnityEngine.AccessibilityModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.AnimationModule">
<HintPath>C:/Program Files/Unity/Hub/Editor/2018.4.22f1/Editor/Data/Managed/UnityEngine/UnityEngine.AnimationModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.AssetBundleModule">
<HintPath>C:/Program Files/Unity/Hub/Editor/2018.4.22f1/Editor/Data/Managed/UnityEngine/UnityEngine.AssetBundleModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.AudioModule">
<HintPath>C:/Program Files/Unity/Hub/Editor/2018.4.22f1/Editor/Data/Managed/UnityEngine/UnityEngine.AudioModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.BaselibModule">
<HintPath>C:/Program Files/Unity/Hub/Editor/2018.4.22f1/Editor/Data/Managed/UnityEngine/UnityEngine.BaselibModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.ClothModule">
<HintPath>C:/Program Files/Unity/Hub/Editor/2018.4.22f1/Editor/Data/Managed/UnityEngine/UnityEngine.ClothModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.ClusterInputModule">
<HintPath>C:/Program Files/Unity/Hub/Editor/2018.4.22f1/Editor/Data/Managed/UnityEngine/UnityEngine.ClusterInputModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.ClusterRendererModule">
<HintPath>C:/Program Files/Unity/Hub/Editor/2018.4.22f1/Editor/Data/Managed/UnityEngine/UnityEngine.ClusterRendererModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.CoreModule">
<HintPath>C:/Program Files/Unity/Hub/Editor/2018.4.22f1/Editor/Data/Managed/UnityEngine/UnityEngine.CoreModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.CrashReportingModule">
<HintPath>C:/Program Files/Unity/Hub/Editor/2018.4.22f1/Editor/Data/Managed/UnityEngine/UnityEngine.CrashReportingModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.DirectorModule">
<HintPath>C:/Program Files/Unity/Hub/Editor/2018.4.22f1/Editor/Data/Managed/UnityEngine/UnityEngine.DirectorModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.FileSystemHttpModule">
<HintPath>C:/Program Files/Unity/Hub/Editor/2018.4.22f1/Editor/Data/Managed/UnityEngine/UnityEngine.FileSystemHttpModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.GameCenterModule">
<HintPath>C:/Program Files/Unity/Hub/Editor/2018.4.22f1/Editor/Data/Managed/UnityEngine/UnityEngine.GameCenterModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.GridModule">
<HintPath>C:/Program Files/Unity/Hub/Editor/2018.4.22f1/Editor/Data/Managed/UnityEngine/UnityEngine.GridModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.HotReloadModule">
<HintPath>C:/Program Files/Unity/Hub/Editor/2018.4.22f1/Editor/Data/Managed/UnityEngine/UnityEngine.HotReloadModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.IMGUIModule">
<HintPath>C:/Program Files/Unity/Hub/Editor/2018.4.22f1/Editor/Data/Managed/UnityEngine/UnityEngine.IMGUIModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.ImageConversionModule">
<HintPath>C:/Program Files/Unity/Hub/Editor/2018.4.22f1/Editor/Data/Managed/UnityEngine/UnityEngine.ImageConversionModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.InputModule">
<HintPath>C:/Program Files/Unity/Hub/Editor/2018.4.22f1/Editor/Data/Managed/UnityEngine/UnityEngine.InputModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.JSONSerializeModule">
<HintPath>C:/Program Files/Unity/Hub/Editor/2018.4.22f1/Editor/Data/Managed/UnityEngine/UnityEngine.JSONSerializeModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.LocalizationModule">
<HintPath>C:/Program Files/Unity/Hub/Editor/2018.4.22f1/Editor/Data/Managed/UnityEngine/UnityEngine.LocalizationModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.ParticleSystemModule">
<HintPath>C:/Program Files/Unity/Hub/Editor/2018.4.22f1/Editor/Data/Managed/UnityEngine/UnityEngine.ParticleSystemModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.PerformanceReportingModule">
<HintPath>C:/Program Files/Unity/Hub/Editor/2018.4.22f1/Editor/Data/Managed/UnityEngine/UnityEngine.PerformanceReportingModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.PhysicsModule">
<HintPath>C:/Program Files/Unity/Hub/Editor/2018.4.22f1/Editor/Data/Managed/UnityEngine/UnityEngine.PhysicsModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.Physics2DModule">
<HintPath>C:/Program Files/Unity/Hub/Editor/2018.4.22f1/Editor/Data/Managed/UnityEngine/UnityEngine.Physics2DModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.ProfilerModule">
<HintPath>C:/Program Files/Unity/Hub/Editor/2018.4.22f1/Editor/Data/Managed/UnityEngine/UnityEngine.ProfilerModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.ScreenCaptureModule">
<HintPath>C:/Program Files/Unity/Hub/Editor/2018.4.22f1/Editor/Data/Managed/UnityEngine/UnityEngine.ScreenCaptureModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.SharedInternalsModule">
<HintPath>C:/Program Files/Unity/Hub/Editor/2018.4.22f1/Editor/Data/Managed/UnityEngine/UnityEngine.SharedInternalsModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.SpriteMaskModule">
<HintPath>C:/Program Files/Unity/Hub/Editor/2018.4.22f1/Editor/Data/Managed/UnityEngine/UnityEngine.SpriteMaskModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.SpriteShapeModule">
<HintPath>C:/Program Files/Unity/Hub/Editor/2018.4.22f1/Editor/Data/Managed/UnityEngine/UnityEngine.SpriteShapeModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.StreamingModule">
<HintPath>C:/Program Files/Unity/Hub/Editor/2018.4.22f1/Editor/Data/Managed/UnityEngine/UnityEngine.StreamingModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.StyleSheetsModule">
<HintPath>C:/Program Files/Unity/Hub/Editor/2018.4.22f1/Editor/Data/Managed/UnityEngine/UnityEngine.StyleSheetsModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.SubstanceModule">
<HintPath>C:/Program Files/Unity/Hub/Editor/2018.4.22f1/Editor/Data/Managed/UnityEngine/UnityEngine.SubstanceModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.TLSModule">
<HintPath>C:/Program Files/Unity/Hub/Editor/2018.4.22f1/Editor/Data/Managed/UnityEngine/UnityEngine.TLSModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.TerrainModule">
<HintPath>C:/Program Files/Unity/Hub/Editor/2018.4.22f1/Editor/Data/Managed/UnityEngine/UnityEngine.TerrainModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.TerrainPhysicsModule">
<HintPath>C:/Program Files/Unity/Hub/Editor/2018.4.22f1/Editor/Data/Managed/UnityEngine/UnityEngine.TerrainPhysicsModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.TextCoreModule">
<HintPath>C:/Program Files/Unity/Hub/Editor/2018.4.22f1/Editor/Data/Managed/UnityEngine/UnityEngine.TextCoreModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.TextRenderingModule">
<HintPath>C:/Program Files/Unity/Hub/Editor/2018.4.22f1/Editor/Data/Managed/UnityEngine/UnityEngine.TextRenderingModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.TilemapModule">
<HintPath>C:/Program Files/Unity/Hub/Editor/2018.4.22f1/Editor/Data/Managed/UnityEngine/UnityEngine.TilemapModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.TimelineModule">
<HintPath>C:/Program Files/Unity/Hub/Editor/2018.4.22f1/Editor/Data/Managed/UnityEngine/UnityEngine.TimelineModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UIModule">
<HintPath>C:/Program Files/Unity/Hub/Editor/2018.4.22f1/Editor/Data/Managed/UnityEngine/UnityEngine.UIModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UIElementsModule">
<HintPath>C:/Program Files/Unity/Hub/Editor/2018.4.22f1/Editor/Data/Managed/UnityEngine/UnityEngine.UIElementsModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UNETModule">
<HintPath>C:/Program Files/Unity/Hub/Editor/2018.4.22f1/Editor/Data/Managed/UnityEngine/UnityEngine.UNETModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UmbraModule">
<HintPath>C:/Program Files/Unity/Hub/Editor/2018.4.22f1/Editor/Data/Managed/UnityEngine/UnityEngine.UmbraModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UnityAnalyticsModule">
<HintPath>C:/Program Files/Unity/Hub/Editor/2018.4.22f1/Editor/Data/Managed/UnityEngine/UnityEngine.UnityAnalyticsModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UnityConnectModule">
<HintPath>C:/Program Files/Unity/Hub/Editor/2018.4.22f1/Editor/Data/Managed/UnityEngine/UnityEngine.UnityConnectModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UnityTestProtocolModule">
<HintPath>C:/Program Files/Unity/Hub/Editor/2018.4.22f1/Editor/Data/Managed/UnityEngine/UnityEngine.UnityTestProtocolModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UnityWebRequestModule">
<HintPath>C:/Program Files/Unity/Hub/Editor/2018.4.22f1/Editor/Data/Managed/UnityEngine/UnityEngine.UnityWebRequestModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UnityWebRequestAssetBundleModule">
<HintPath>C:/Program Files/Unity/Hub/Editor/2018.4.22f1/Editor/Data/Managed/UnityEngine/UnityEngine.UnityWebRequestAssetBundleModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UnityWebRequestAudioModule">
<HintPath>C:/Program Files/Unity/Hub/Editor/2018.4.22f1/Editor/Data/Managed/UnityEngine/UnityEngine.UnityWebRequestAudioModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UnityWebRequestTextureModule">
<HintPath>C:/Program Files/Unity/Hub/Editor/2018.4.22f1/Editor/Data/Managed/UnityEngine/UnityEngine.UnityWebRequestTextureModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UnityWebRequestWWWModule">
<HintPath>C:/Program Files/Unity/Hub/Editor/2018.4.22f1/Editor/Data/Managed/UnityEngine/UnityEngine.UnityWebRequestWWWModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.VFXModule">
<HintPath>C:/Program Files/Unity/Hub/Editor/2018.4.22f1/Editor/Data/Managed/UnityEngine/UnityEngine.VFXModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.VRModule">
<HintPath>C:/Program Files/Unity/Hub/Editor/2018.4.22f1/Editor/Data/Managed/UnityEngine/UnityEngine.VRModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.VehiclesModule">
<HintPath>C:/Program Files/Unity/Hub/Editor/2018.4.22f1/Editor/Data/Managed/UnityEngine/UnityEngine.VehiclesModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.VideoModule">
<HintPath>C:/Program Files/Unity/Hub/Editor/2018.4.22f1/Editor/Data/Managed/UnityEngine/UnityEngine.VideoModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.WindModule">
<HintPath>C:/Program Files/Unity/Hub/Editor/2018.4.22f1/Editor/Data/Managed/UnityEngine/UnityEngine.WindModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.XRModule">
<HintPath>C:/Program Files/Unity/Hub/Editor/2018.4.22f1/Editor/Data/Managed/UnityEngine/UnityEngine.XRModule.dll</HintPath>
</Reference>
<Reference Include="Unity.Locator">
<HintPath>C:/Program Files/Unity/Hub/Editor/2018.4.22f1/Editor/Data/Managed/Unity.Locator.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UI">
<HintPath>C:/Program Files/Unity/Hub/Editor/2018.4.22f1/Editor/Data/UnityExtensions/Unity/GUISystem/UnityEngine.UI.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.TestRunner">
<HintPath>C:/Program Files/Unity/Hub/Editor/2018.4.22f1/Editor/Data/UnityExtensions/Unity/TestRunner/UnityEngine.TestRunner.dll</HintPath>
</Reference>
<Reference Include="nunit.framework">
<HintPath>C:/Program Files/Unity/Hub/Editor/2018.4.22f1/Editor/Data/UnityExtensions/Unity/TestRunner/net35/unity-custom/nunit.framework.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.Timeline">
<HintPath>C:/Program Files/Unity/Hub/Editor/2018.4.22f1/Editor/Data/UnityExtensions/Unity/Timeline/RuntimeEditor/UnityEngine.Timeline.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.Networking">
<HintPath>C:/Program Files/Unity/Hub/Editor/2018.4.22f1/Editor/Data/UnityExtensions/Unity/Networking/UnityEngine.Networking.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.GoogleAudioSpatializer">
<HintPath>C:/Program Files/Unity/Hub/Editor/2018.4.22f1/Editor/Data/UnityExtensions/Unity/UnityGoogleAudioSpatializer/RuntimeEditor/UnityEngine.GoogleAudioSpatializer.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.SpatialTracking">
<HintPath>C:/Program Files/Unity/Hub/Editor/2018.4.22f1/Editor/Data/UnityExtensions/Unity/UnitySpatialTracking/RuntimeEditor/UnityEngine.SpatialTracking.dll</HintPath>
</Reference>
<Reference Include="Microsoft.Extensions.Logging.Abstractions">
<HintPath>C:/Users/rwvens/Documents/GitHub/Aetheria-Economy/Assets/Plugins/Microsoft.Extensions.Logging.Abstractions.dll</HintPath>
</Reference>
<Reference Include="Microsoft.SqlServer.Types">
<HintPath>C:/Users/rwvens/Documents/GitHub/Aetheria-Economy/Assets/Plugins/Microsoft.SqlServer.Types.dll</HintPath>
</Reference>
<Reference Include="Newtonsoft.Json">
<HintPath>C:/Users/rwvens/Documents/GitHub/Aetheria-Economy/Assets/Plugins/Newtonsoft.Json.dll</HintPath>
</Reference>
<Reference Include="QuickGraph">
<HintPath>C:/Users/rwvens/Documents/GitHub/Aetheria-Economy/Assets/Plugins/QuickGraph.dll</HintPath>
</Reference>
<Reference Include="Remotion.Linq">
<HintPath>C:/Users/rwvens/Documents/GitHub/Aetheria-Economy/Assets/Plugins/Remotion.Linq.dll</HintPath>
</Reference>
<Reference Include="System.Buffers">
<HintPath>C:/Users/rwvens/Documents/GitHub/Aetheria-Economy/Assets/Plugins/System.Buffers.dll</HintPath>
</Reference>
<Reference Include="System.Memory">
<HintPath>C:/Users/rwvens/Documents/GitHub/Aetheria-Economy/Assets/Plugins/System.Memory.dll</HintPath>
</Reference>
<Reference Include="System.Runtime.CompilerServices.Unsafe">
<HintPath>C:/Users/rwvens/Documents/GitHub/Aetheria-Economy/Assets/Plugins/System.Runtime.CompilerServices.Unsafe.dll</HintPath>
</Reference>
<Reference Include="System.Threading.Tasks.Extensions">
<HintPath>C:/Users/rwvens/Documents/GitHub/Aetheria-Economy/Assets/Plugins/System.Threading.Tasks.Extensions.dll</HintPath>
</Reference>
<Reference Include="Google.Protobuf">
<HintPath>C:/Users/rwvens/Documents/GitHub/Aetheria-Economy/Assets/Plugins/Google.Protobuf/lib/net45/Google.Protobuf.dll</HintPath>
</Reference>
<Reference Include="Grpc.Core">
<HintPath>C:/Users/rwvens/Documents/GitHub/Aetheria-Economy/Assets/Plugins/Grpc.Core/lib/net45/Grpc.Core.dll</HintPath>
</Reference>
<Reference Include="Grpc.Core.Api">
<HintPath>C:/Users/rwvens/Documents/GitHub/Aetheria-Economy/Assets/Plugins/Grpc.Core.Api/lib/net45/Grpc.Core.Api.dll</HintPath>
</Reference>
<Reference Include="mscorlib">
<HintPath>C:/Program Files/Unity/Hub/Editor/2018.4.22f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/mscorlib.dll</HintPath>
</Reference>
<Reference Include="System">
<HintPath>C:/Program Files/Unity/Hub/Editor/2018.4.22f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/System.dll</HintPath>
</Reference>
<Reference Include="System.Core">
<HintPath>C:/Program Files/Unity/Hub/Editor/2018.4.22f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/System.Core.dll</HintPath>
</Reference>
<Reference Include="System.Runtime.Serialization">
<HintPath>C:/Program Files/Unity/Hub/Editor/2018.4.22f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/System.Runtime.Serialization.dll</HintPath>
</Reference>
<Reference Include="System.Xml">
<HintPath>C:/Program Files/Unity/Hub/Editor/2018.4.22f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/System.Xml.dll</HintPath>
</Reference>
<Reference Include="System.Xml.Linq">
<HintPath>C:/Program Files/Unity/Hub/Editor/2018.4.22f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/System.Xml.Linq.dll</HintPath>
</Reference>
<Reference Include="System.Numerics">
<HintPath>C:/Program Files/Unity/Hub/Editor/2018.4.22f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/System.Numerics.dll</HintPath>
</Reference>
<Reference Include="System.Numerics.Vectors">
<HintPath>C:/Program Files/Unity/Hub/Editor/2018.4.22f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/System.Numerics.Vectors.dll</HintPath>
</Reference>
<Reference Include="System.Net.Http">
<HintPath>C:/Program Files/Unity/Hub/Editor/2018.4.22f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/System.Net.Http.dll</HintPath>
</Reference>
<Reference Include="Microsoft.CSharp">
<HintPath>C:/Program Files/Unity/Hub/Editor/2018.4.22f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Microsoft.CSharp.dll</HintPath>
</Reference>
<Reference Include="System.Data">
<HintPath>C:/Program Files/Unity/Hub/Editor/2018.4.22f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/System.Data.dll</HintPath>
</Reference>
<Reference Include="Microsoft.Win32.Primitives">
<HintPath>C:/Program Files/Unity/Hub/Editor/2018.4.22f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/Microsoft.Win32.Primitives.dll</HintPath>
</Reference>
<Reference Include="netstandard">
<HintPath>C:/Program Files/Unity/Hub/Editor/2018.4.22f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/netstandard.dll</HintPath>
</Reference>
<Reference Include="System.AppContext">
<HintPath>C:/Program Files/Unity/Hub/Editor/2018.4.22f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.AppContext.dll</HintPath>
</Reference>
<Reference Include="System.Collections.Concurrent">
<HintPath>C:/Program Files/Unity/Hub/Editor/2018.4.22f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Collections.Concurrent.dll</HintPath>
</Reference>
<Reference Include="System.Collections">
<HintPath>C:/Program Files/Unity/Hub/Editor/2018.4.22f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Collections.dll</HintPath>
</Reference>
<Reference Include="System.Collections.NonGeneric">
<HintPath>C:/Program Files/Unity/Hub/Editor/2018.4.22f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Collections.NonGeneric.dll</HintPath>
</Reference>
<Reference Include="System.Collections.Specialized">
<HintPath>C:/Program Files/Unity/Hub/Editor/2018.4.22f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Collections.Specialized.dll</HintPath>
</Reference>
<Reference Include="System.ComponentModel.Annotations">
<HintPath>C:/Program Files/Unity/Hub/Editor/2018.4.22f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.ComponentModel.Annotations.dll</HintPath>
</Reference>
<Reference Include="System.ComponentModel">
<HintPath>C:/Program Files/Unity/Hub/Editor/2018.4.22f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.ComponentModel.dll</HintPath>
</Reference>
<Reference Include="System.ComponentModel.EventBasedAsync">
<HintPath>C:/Program Files/Unity/Hub/Editor/2018.4.22f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.ComponentModel.EventBasedAsync.dll</HintPath>
</Reference>
<Reference Include="System.ComponentModel.Primitives">
<HintPath>C:/Program Files/Unity/Hub/Editor/2018.4.22f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.ComponentModel.Primitives.dll</HintPath>
</Reference>
<Reference Include="System.ComponentModel.TypeConverter">
<HintPath>C:/Program Files/Unity/Hub/Editor/2018.4.22f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.ComponentModel.TypeConverter.dll</HintPath>
</Reference>
<Reference Include="System.Console">
<HintPath>C:/Program Files/Unity/Hub/Editor/2018.4.22f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Console.dll</HintPath>
</Reference>
<Reference Include="System.Data.Common">
<HintPath>C:/Program Files/Unity/Hub/Editor/2018.4.22f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Data.Common.dll</HintPath>
</Reference>
<Reference Include="System.Diagnostics.Contracts">
<HintPath>C:/Program Files/Unity/Hub/Editor/2018.4.22f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Diagnostics.Contracts.dll</HintPath>
</Reference>
<Reference Include="System.Diagnostics.Debug">
<HintPath>C:/Program Files/Unity/Hub/Editor/2018.4.22f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Diagnostics.Debug.dll</HintPath>
</Reference>
<Reference Include="System.Diagnostics.FileVersionInfo">
<HintPath>C:/Program Files/Unity/Hub/Editor/2018.4.22f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Diagnostics.FileVersionInfo.dll</HintPath>
</Reference>
<Reference Include="System.Diagnostics.Process">
<HintPath>C:/Program Files/Unity/Hub/Editor/2018.4.22f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Diagnostics.Process.dll</HintPath>
</Reference>
<Reference Include="System.Diagnostics.StackTrace">
<HintPath>C:/Program Files/Unity/Hub/Editor/2018.4.22f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Diagnostics.StackTrace.dll</HintPath>
</Reference>
<Reference Include="System.Diagnostics.TextWriterTraceListener">
<HintPath>C:/Program Files/Unity/Hub/Editor/2018.4.22f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Diagnostics.TextWriterTraceListener.dll</HintPath>
</Reference>
<Reference Include="System.Diagnostics.Tools">
<HintPath>C:/Program Files/Unity/Hub/Editor/2018.4.22f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Diagnostics.Tools.dll</HintPath>
</Reference>
<Reference Include="System.Diagnostics.TraceSource">
<HintPath>C:/Program Files/Unity/Hub/Editor/2018.4.22f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Diagnostics.TraceSource.dll</HintPath>
</Reference>
<Reference Include="System.Drawing.Primitives">
<HintPath>C:/Program Files/Unity/Hub/Editor/2018.4.22f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Drawing.Primitives.dll</HintPath>
</Reference>
<Reference Include="System.Dynamic.Runtime">
<HintPath>C:/Program Files/Unity/Hub/Editor/2018.4.22f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Dynamic.Runtime.dll</HintPath>
</Reference>
<Reference Include="System.Globalization.Calendars">
<HintPath>C:/Program Files/Unity/Hub/Editor/2018.4.22f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Globalization.Calendars.dll</HintPath>
</Reference>
<Reference Include="System.Globalization">
<HintPath>C:/Program Files/Unity/Hub/Editor/2018.4.22f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Globalization.dll</HintPath>
</Reference>
<Reference Include="System.Globalization.Extensions">
<HintPath>C:/Program Files/Unity/Hub/Editor/2018.4.22f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Globalization.Extensions.dll</HintPath>
</Reference>
<Reference Include="System.IO.Compression.ZipFile">
<HintPath>C:/Program Files/Unity/Hub/Editor/2018.4.22f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.IO.Compression.ZipFile.dll</HintPath>
</Reference>
<Reference Include="System.IO">
<HintPath>C:/Program Files/Unity/Hub/Editor/2018.4.22f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.IO.dll</HintPath>
</Reference>
<Reference Include="System.IO.FileSystem">
<HintPath>C:/Program Files/Unity/Hub/Editor/2018.4.22f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.IO.FileSystem.dll</HintPath>
</Reference>
<Reference Include="System.IO.FileSystem.DriveInfo">
<HintPath>C:/Program Files/Unity/Hub/Editor/2018.4.22f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.IO.FileSystem.DriveInfo.dll</HintPath>
</Reference>
<Reference Include="System.IO.FileSystem.Primitives">
<HintPath>C:/Program Files/Unity/Hub/Editor/2018.4.22f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.IO.FileSystem.Primitives.dll</HintPath>
</Reference>
<Reference Include="System.IO.FileSystem.Watcher">
<HintPath>C:/Program Files/Unity/Hub/Editor/2018.4.22f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.IO.FileSystem.Watcher.dll</HintPath>
</Reference>
<Reference Include="System.IO.IsolatedStorage">
<HintPath>C:/Program Files/Unity/Hub/Editor/2018.4.22f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.IO.IsolatedStorage.dll</HintPath>
</Reference>
<Reference Include="System.IO.MemoryMappedFiles">
<HintPath>C:/Program Files/Unity/Hub/Editor/2018.4.22f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.IO.MemoryMappedFiles.dll</HintPath>
</Reference>
<Reference Include="System.IO.Pipes">
<HintPath>C:/Program Files/Unity/Hub/Editor/2018.4.22f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.IO.Pipes.dll</HintPath>
</Reference>
<Reference Include="System.IO.UnmanagedMemoryStream">
<HintPath>C:/Program Files/Unity/Hub/Editor/2018.4.22f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.IO.UnmanagedMemoryStream.dll</HintPath>
</Reference>
<Reference Include="System.Linq">
<HintPath>C:/Program Files/Unity/Hub/Editor/2018.4.22f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Linq.dll</HintPath>
</Reference>
<Reference Include="System.Linq.Expressions">
<HintPath>C:/Program Files/Unity/Hub/Editor/2018.4.22f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Linq.Expressions.dll</HintPath>
</Reference>
<Reference Include="System.Linq.Parallel">
<HintPath>C:/Program Files/Unity/Hub/Editor/2018.4.22f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Linq.Parallel.dll</HintPath>
</Reference>
<Reference Include="System.Linq.Queryable">
<HintPath>C:/Program Files/Unity/Hub/Editor/2018.4.22f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Linq.Queryable.dll</HintPath>
</Reference>
<Reference Include="System.Net.Http.Rtc">
<HintPath>C:/Program Files/Unity/Hub/Editor/2018.4.22f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Net.Http.Rtc.dll</HintPath>
</Reference>
<Reference Include="System.Net.NameResolution">
<HintPath>C:/Program Files/Unity/Hub/Editor/2018.4.22f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Net.NameResolution.dll</HintPath>
</Reference>
<Reference Include="System.Net.NetworkInformation">
<HintPath>C:/Program Files/Unity/Hub/Editor/2018.4.22f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Net.NetworkInformation.dll</HintPath>
</Reference>
<Reference Include="System.Net.Ping">
<HintPath>C:/Program Files/Unity/Hub/Editor/2018.4.22f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Net.Ping.dll</HintPath>
</Reference>
<Reference Include="System.Net.Primitives">
<HintPath>C:/Program Files/Unity/Hub/Editor/2018.4.22f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Net.Primitives.dll</HintPath>
</Reference>
<Reference Include="System.Net.Requests">
<HintPath>C:/Program Files/Unity/Hub/Editor/2018.4.22f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Net.Requests.dll</HintPath>
</Reference>
<Reference Include="System.Net.Security">
<HintPath>C:/Program Files/Unity/Hub/Editor/2018.4.22f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Net.Security.dll</HintPath>
</Reference>
<Reference Include="System.Net.Sockets">
<HintPath>C:/Program Files/Unity/Hub/Editor/2018.4.22f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Net.Sockets.dll</HintPath>
</Reference>
<Reference Include="System.Net.WebHeaderCollection">
<HintPath>C:/Program Files/Unity/Hub/Editor/2018.4.22f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Net.WebHeaderCollection.dll</HintPath>
</Reference>
<Reference Include="System.Net.WebSockets.Client">
<HintPath>C:/Program Files/Unity/Hub/Editor/2018.4.22f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Net.WebSockets.Client.dll</HintPath>
</Reference>
<Reference Include="System.Net.WebSockets">
<HintPath>C:/Program Files/Unity/Hub/Editor/2018.4.22f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Net.WebSockets.dll</HintPath>
</Reference>
<Reference Include="System.ObjectModel">
<HintPath>C:/Program Files/Unity/Hub/Editor/2018.4.22f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.ObjectModel.dll</HintPath>
</Reference>
<Reference Include="System.Reflection">
<HintPath>C:/Program Files/Unity/Hub/Editor/2018.4.22f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Reflection.dll</HintPath>
</Reference>
<Reference Include="System.Reflection.Emit">
<HintPath>C:/Program Files/Unity/Hub/Editor/2018.4.22f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Reflection.Emit.dll</HintPath>
</Reference>
<Reference Include="System.Reflection.Emit.ILGeneration">
<HintPath>C:/Program Files/Unity/Hub/Editor/2018.4.22f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Reflection.Emit.ILGeneration.dll</HintPath>
</Reference>
<Reference Include="System.Reflection.Emit.Lightweight">
<HintPath>C:/Program Files/Unity/Hub/Editor/2018.4.22f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Reflection.Emit.Lightweight.dll</HintPath>
</Reference>
<Reference Include="System.Reflection.Extensions">
<HintPath>C:/Program Files/Unity/Hub/Editor/2018.4.22f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Reflection.Extensions.dll</HintPath>
</Reference>
<Reference Include="System.Reflection.Primitives">
<HintPath>C:/Program Files/Unity/Hub/Editor/2018.4.22f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Reflection.Primitives.dll</HintPath>
</Reference>
<Reference Include="System.Resources.Reader">
<HintPath>C:/Program Files/Unity/Hub/Editor/2018.4.22f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Resources.Reader.dll</HintPath>
</Reference>
<Reference Include="System.Resources.ResourceManager">
<HintPath>C:/Program Files/Unity/Hub/Editor/2018.4.22f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Resources.ResourceManager.dll</HintPath>
</Reference>
<Reference Include="System.Resources.Writer">
<HintPath>C:/Program Files/Unity/Hub/Editor/2018.4.22f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Resources.Writer.dll</HintPath>
</Reference>
<Reference Include="System.Runtime.CompilerServices.VisualC">
<HintPath>C:/Program Files/Unity/Hub/Editor/2018.4.22f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Runtime.CompilerServices.VisualC.dll</HintPath>
</Reference>
<Reference Include="System.Runtime">
<HintPath>C:/Program Files/Unity/Hub/Editor/2018.4.22f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Runtime.dll</HintPath>
</Reference>
<Reference Include="System.Runtime.Extensions">
<HintPath>C:/Program Files/Unity/Hub/Editor/2018.4.22f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Runtime.Extensions.dll</HintPath>
</Reference>
<Reference Include="System.Runtime.Handles">
<HintPath>C:/Program Files/Unity/Hub/Editor/2018.4.22f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Runtime.Handles.dll</HintPath>
</Reference>
<Reference Include="System.Runtime.InteropServices">
<HintPath>C:/Program Files/Unity/Hub/Editor/2018.4.22f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Runtime.InteropServices.dll</HintPath>
</Reference>
<Reference Include="System.Runtime.InteropServices.RuntimeInformation">
<HintPath>C:/Program Files/Unity/Hub/Editor/2018.4.22f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Runtime.InteropServices.RuntimeInformation.dll</HintPath>
</Reference>
<Reference Include="System.Runtime.InteropServices.WindowsRuntime">
<HintPath>C:/Program Files/Unity/Hub/Editor/2018.4.22f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Runtime.InteropServices.WindowsRuntime.dll</HintPath>
</Reference>
<Reference Include="System.Runtime.Numerics">
<HintPath>C:/Program Files/Unity/Hub/Editor/2018.4.22f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Runtime.Numerics.dll</HintPath>
</Reference>
<Reference Include="System.Runtime.Serialization.Formatters">
<HintPath>C:/Program Files/Unity/Hub/Editor/2018.4.22f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Runtime.Serialization.Formatters.dll</HintPath>
</Reference>
<Reference Include="System.Runtime.Serialization.Json">
<HintPath>C:/Program Files/Unity/Hub/Editor/2018.4.22f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Runtime.Serialization.Json.dll</HintPath>
</Reference>
<Reference Include="System.Runtime.Serialization.Primitives">
<HintPath>C:/Program Files/Unity/Hub/Editor/2018.4.22f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Runtime.Serialization.Primitives.dll</HintPath>
</Reference>
<Reference Include="System.Runtime.Serialization.Xml">
<HintPath>C:/Program Files/Unity/Hub/Editor/2018.4.22f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Runtime.Serialization.Xml.dll</HintPath>
</Reference>
<Reference Include="System.Security.Claims">
<HintPath>C:/Program Files/Unity/Hub/Editor/2018.4.22f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Security.Claims.dll</HintPath>
</Reference>
<Reference Include="System.Security.Cryptography.Algorithms">
<HintPath>C:/Program Files/Unity/Hub/Editor/2018.4.22f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Security.Cryptography.Algorithms.dll</HintPath>
</Reference>
<Reference Include="System.Security.Cryptography.Csp">
<HintPath>C:/Program Files/Unity/Hub/Editor/2018.4.22f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Security.Cryptography.Csp.dll</HintPath>
</Reference>
<Reference Include="System.Security.Cryptography.Encoding">
<HintPath>C:/Program Files/Unity/Hub/Editor/2018.4.22f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Security.Cryptography.Encoding.dll</HintPath>
</Reference>
<Reference Include="System.Security.Cryptography.Primitives">
<HintPath>C:/Program Files/Unity/Hub/Editor/2018.4.22f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Security.Cryptography.Primitives.dll</HintPath>
</Reference>
<Reference Include="System.Security.Cryptography.X509Certificates">
<HintPath>C:/Program Files/Unity/Hub/Editor/2018.4.22f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Security.Cryptography.X509Certificates.dll</HintPath>
</Reference>
<Reference Include="System.Security.Principal">
<HintPath>C:/Program Files/Unity/Hub/Editor/2018.4.22f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Security.Principal.dll</HintPath>
</Reference>
<Reference Include="System.Security.SecureString">
<HintPath>C:/Program Files/Unity/Hub/Editor/2018.4.22f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Security.SecureString.dll</HintPath>
</Reference>
<Reference Include="System.ServiceModel.Duplex">
<HintPath>C:/Program Files/Unity/Hub/Editor/2018.4.22f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.ServiceModel.Duplex.dll</HintPath>
</Reference>
<Reference Include="System.ServiceModel.Http">
<HintPath>C:/Program Files/Unity/Hub/Editor/2018.4.22f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.ServiceModel.Http.dll</HintPath>
</Reference>
<Reference Include="System.ServiceModel.NetTcp">
<HintPath>C:/Program Files/Unity/Hub/Editor/2018.4.22f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.ServiceModel.NetTcp.dll</HintPath>
</Reference>
<Reference Include="System.ServiceModel.Primitives">
<HintPath>C:/Program Files/Unity/Hub/Editor/2018.4.22f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.ServiceModel.Primitives.dll</HintPath>
</Reference>
<Reference Include="System.ServiceModel.Security">
<HintPath>C:/Program Files/Unity/Hub/Editor/2018.4.22f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.ServiceModel.Security.dll</HintPath>
</Reference>
<Reference Include="System.Text.Encoding">
<HintPath>C:/Program Files/Unity/Hub/Editor/2018.4.22f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Text.Encoding.dll</HintPath>
</Reference>
<Reference Include="System.Text.Encoding.Extensions">
<HintPath>C:/Program Files/Unity/Hub/Editor/2018.4.22f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Text.Encoding.Extensions.dll</HintPath>
</Reference>
<Reference Include="System.Text.RegularExpressions">
<HintPath>C:/Program Files/Unity/Hub/Editor/2018.4.22f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Text.RegularExpressions.dll</HintPath>
</Reference>
<Reference Include="System.Threading">
<HintPath>C:/Program Files/Unity/Hub/Editor/2018.4.22f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Threading.dll</HintPath>
</Reference>
<Reference Include="System.Threading.Overlapped">
<HintPath>C:/Program Files/Unity/Hub/Editor/2018.4.22f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Threading.Overlapped.dll</HintPath>
</Reference>
<Reference Include="System.Threading.Tasks">
<HintPath>C:/Program Files/Unity/Hub/Editor/2018.4.22f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Threading.Tasks.dll</HintPath>
</Reference>
<Reference Include="System.Threading.Tasks.Parallel">
<HintPath>C:/Program Files/Unity/Hub/Editor/2018.4.22f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Threading.Tasks.Parallel.dll</HintPath>
</Reference>
<Reference Include="System.Threading.Thread">
<HintPath>C:/Program Files/Unity/Hub/Editor/2018.4.22f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Threading.Thread.dll</HintPath>
</Reference>
<Reference Include="System.Threading.ThreadPool">
<HintPath>C:/Program Files/Unity/Hub/Editor/2018.4.22f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Threading.ThreadPool.dll</HintPath>
</Reference>
<Reference Include="System.Threading.Timer">
<HintPath>C:/Program Files/Unity/Hub/Editor/2018.4.22f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Threading.Timer.dll</HintPath>
</Reference>
<Reference Include="System.ValueTuple">
<HintPath>C:/Program Files/Unity/Hub/Editor/2018.4.22f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.ValueTuple.dll</HintPath>
</Reference>
<Reference Include="System.Xml.ReaderWriter">
<HintPath>C:/Program Files/Unity/Hub/Editor/2018.4.22f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Xml.ReaderWriter.dll</HintPath>
</Reference>
<Reference Include="System.Xml.XDocument">
<HintPath>C:/Program Files/Unity/Hub/Editor/2018.4.22f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Xml.XDocument.dll</HintPath>
</Reference>
<Reference Include="System.Xml.XmlDocument">
<HintPath>C:/Program Files/Unity/Hub/Editor/2018.4.22f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Xml.XmlDocument.dll</HintPath>
</Reference>
<Reference Include="System.Xml.XmlSerializer">
<HintPath>C:/Program Files/Unity/Hub/Editor/2018.4.22f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Xml.XmlSerializer.dll</HintPath>
</Reference>
<Reference Include="System.Xml.XPath">
<HintPath>C:/Program Files/Unity/Hub/Editor/2018.4.22f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Xml.XPath.dll</HintPath>
</Reference>
<Reference Include="System.Xml.XPath.XDocument">
<HintPath>C:/Program Files/Unity/Hub/Editor/2018.4.22f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Xml.XPath.XDocument.dll</HintPath>
</Reference>
<Reference Include="UnityScript">
<HintPath>C:/Program Files/Unity/Hub/Editor/2018.4.22f1/Editor/Data/MonoBleedingEdge/lib/mono/unityscript/UnityScript.dll</HintPath>
</Reference>
<Reference Include="UnityScript.Lang">
<HintPath>C:/Program Files/Unity/Hub/Editor/2018.4.22f1/Editor/Data/MonoBleedingEdge/lib/mono/unityscript/UnityScript.Lang.dll</HintPath>
</Reference>
<Reference Include="Boo.Lang">
<HintPath>C:/Program Files/Unity/Hub/Editor/2018.4.22f1/Editor/Data/MonoBleedingEdge/lib/mono/unityscript/Boo.Lang.dll</HintPath>
</Reference>
</ItemGroup>
<ItemGroup>
<ProjectReference Include="Assembly-CSharp-firstpass.csproj">
<Project>{7D8742A4-0DFC-5667-0A98-3CA4312F9253}</Project>
<Name>Assembly-CSharp-firstpass</Name>
</ProjectReference>
<ProjectReference Include="Economy.Shared.Unity.csproj">
<Project>{A62B36C2-E9DE-B992-0779-F5FCF5968986}</Project>
<Name>Economy.Shared.Unity</Name>
</ProjectReference>
<ProjectReference Include="MessagePack.csproj">
<Project>{21EF11C5-27DC-3D88-B027-9A4B6F36BAE4}</Project>
<Name>MessagePack</Name>
</ProjectReference>
</ItemGroup>
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
Other similar extension points exist, see Microsoft.Common.targets.
<Target Name="BeforeBuild">
</Target>
<Target Name="AfterBuild">
</Target>
-->
</Project>