Corporation Creation Screen

Added UI for creating a corporation; selecting a parent and choosing a name
This commit is contained in:
hyperion51 2020-05-18 01:06:30 +01:00
commit 98371fc453
42 changed files with 4501 additions and 401 deletions

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@ -1745,11 +1745,13 @@
<e p="StrategyGameManager.cs" t="Include" />
<e p="TechTreeMsagl.cs" t="Include" />
<e p="UI" t="Include">
<e p="AttributeProperty.cs" t="Include" />
<e p="BackgroundRenderer.cs" t="Include" />
<e p="ClickableCollider.cs" t="Include" />
<e p="ClickCatcher.cs" t="Include" />
<e p="ClickRaycaster.cs" t="Include" />
<e p="ContextMenu.cs" t="Include" />
<e p="CorporationMenuItem.cs" t="Include" />
<e p="DragHandler.cs" t="Include" />
<e p="FlatButton.cs" t="Include" />
<e p="GalaxyZone.cs" t="Include" />

View file

@ -868,11 +868,13 @@
<Compile Include="Assets\Scripts\RethinkConnection.cs" />
<Compile Include="Assets\Scripts\StrategyGameManager.cs" />
<Compile Include="Assets\Scripts\TechTreeMsagl.cs" />
<Compile Include="Assets\Scripts\UI\AttributeProperty.cs" />
<Compile Include="Assets\Scripts\UI\BackgroundRenderer.cs" />
<Compile Include="Assets\Scripts\UI\ClickableCollider.cs" />
<Compile Include="Assets\Scripts\UI\ClickCatcher.cs" />
<Compile Include="Assets\Scripts\UI\ClickRaycaster.cs" />
<Compile Include="Assets\Scripts\UI\ContextMenu.cs" />
<Compile Include="Assets\Scripts\UI\CorporationMenuItem.cs" />
<Compile Include="Assets\Scripts\UI\DragHandler.cs" />
<Compile Include="Assets\Scripts\UI\FlatButton.cs" />
<Compile Include="Assets\Scripts\UI\GalaxyZone.cs" />

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spaceship by Thomas
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File diff suppressed because it is too large Load diff

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@ -109,6 +109,9 @@ public class MegaCorporation : DatabaseEntry, INamedEntry
[InspectableDatabaseLink(typeof(BlueprintData)), JsonProperty("initialTechs"), Key(6)]
public List<Guid> InitialTechnologies = new List<Guid>();
[JsonProperty("parent"), Key(7)]
public Guid HomeZone;
[IgnoreMember] public string EntryName
{

View file

@ -227,6 +227,12 @@ public class PersonalityAttribute : DatabaseEntry, INamedEntry
[InspectableField, JsonProperty("name"), Key(1)]
public string Name;
[InspectableField, JsonProperty("low"), Key(2)]
public string LowName;
[InspectableField, JsonProperty("high"), Key(3)]
public string HighName;
[IgnoreMember] public string EntryName
{
get => Name;

View file

@ -18,16 +18,19 @@ public class ZoneData : DatabaseEntry, INamedEntry
[JsonProperty("radius"), Key(3)]
public float Radius = 2000;
[JsonProperty("visited"), Key(4)]
[JsonProperty("mass"), Key(4)]
public float Mass = 10000;
[JsonProperty("visited"), Key(5)]
public bool Visited;
[JsonProperty("wormholes"), Key(5)]
[JsonProperty("wormholes"), Key(6)]
public List<Guid> Wormholes = new List<Guid>();
[JsonProperty("planets"), Key(6)]
[JsonProperty("planets"), Key(7)]
public Guid[] Planets;// = new List<Guid>();
[JsonProperty("orbits"), Key(7)]
[JsonProperty("orbits"), Key(8)]
public List<Guid> Orbits = new List<Guid>();
[IgnoreMember] public string EntryName

View file

@ -41,6 +41,7 @@ public class ZoneGenerator
mapLayers
.First(m => m.Name == "Mass")
.Evaluate(zone.Position, context.GlobalData)));
zone.Mass = zoneMass;
//Debug.Log($"Generating zone at position {zone.Position} with radius {zoneRadius} and mass {zoneMass}");

View file

@ -9,6 +9,7 @@ using TMPro;
using UnityEngine;
using Unity.Mathematics;
using UnityEngine.EventSystems;
using UnityEngine.UI;
using static Unity.Mathematics.math;
using float2 = Unity.Mathematics.float2;
using Random = UnityEngine.Random;
@ -27,6 +28,11 @@ public class StrategyGameManager : MonoBehaviour
public ClickRaycaster ClickRaycaster;
public ReadOnlyPropertiesPanel PropertiesPanel;
public ContextMenu ContextMenu;
public RectTransform GameMenuRoot;
public RectTransform CorpMenuRoot;
public CorporationMenuItem CorpOptionPrefab;
public TabButton CorpMenuContinueButton;
public TMP_InputField CorpNameInputField;
[Section("Tab Links")]
public TabGroup PrimaryTabGroup;
@ -78,6 +84,10 @@ public class StrategyGameManager : MonoBehaviour
private Material _backgroundMaterial;
private bool _techLayoutGenerated;
private Connection _connection;
// private bool _choosingCorporation;
private Guid _playerCorporation;
private Dictionary<CorporationMenuItem, Guid> _corpOptionMap = new Dictionary<CorporationMenuItem, Guid>();
private CorporationMenuItem _selectedParent;
void Start()
{
@ -99,6 +109,81 @@ public class StrategyGameManager : MonoBehaviour
Position = z.Position,
ZoneID = z.ID
});
var megas = _cache.GetAll<MegaCorporation>();
if (megas.First().HomeZone == Guid.Empty)
{
foreach (var corpzone in megas
.Zip(_cache.GetAll<ZoneData>().OrderByDescending(z => z.Mass),
(corporation, zone) => new {corporation, zone}))
corpzone.corporation.HomeZone = corpzone.zone.ID;
}
var player = _cache.GetAll<Player>().FirstOrDefault();
if (player == null)
{
player = new Player
{
Context = _context,
ID = Guid.NewGuid(),
Username = Environment.UserName
};
_cache.Add(player);
}
if (player.Corporation == Guid.Empty)
{
GameMenuRoot.gameObject.SetActive(false);
CorpMenuRoot.gameObject.SetActive(true);
foreach (var mega in megas)
{
var corpOption = Instantiate(CorpOptionPrefab, CorpMenuRoot);
_corpOptionMap[corpOption] = mega.ID;
corpOption.Title.text = mega.Name;
corpOption.Logo.sprite = Resources.Load<Sprite>(mega.Logo.Substring("Assets/Resources/".Length).Split('.').First());
corpOption.Description.text = mega.Description;
var corpOptionImage = corpOption.GetComponent<Image>();
corpOptionImage.color = UnselectedColor;
corpOption.GetComponent<Button>().onClick.AddListener(() =>
{
if (_selectedParent != null)
{
_selectedParent.GetComponent<Image>().color = UnselectedColor;
}
_selectedParent = corpOption;
corpOptionImage.color = SelectedColor;
});
foreach (var attributeValue in mega.Personality.Select(kvp =>
new {attribute = _cache.Get<PersonalityAttribute>(kvp.Key), val = kvp.Value}))
{
var attributeInstance = Instantiate(corpOption.AttributePrefab, corpOption.transform);
attributeInstance.Slider.value = attributeValue.val;
attributeInstance.Title.text = attributeValue.attribute.Name;
attributeInstance.HighLabel.text = attributeValue.attribute.HighName;
attributeInstance.LowLabel.text = attributeValue.attribute.LowName;
}
}
CorpMenuContinueButton.OnClick += _ =>
{
if (_selectedParent != null && !string.IsNullOrEmpty(CorpNameInputField.text))
{
var newCorp = new Corporation
{
Context = _context,
ID = Guid.NewGuid(),
Name = CorpNameInputField.text,
Parent = _corpOptionMap[_selectedParent]
};
_cache.Add(newCorp);
player.Corporation = newCorp.ID;
GameMenuRoot.gameObject.SetActive(true);
CorpMenuRoot.gameObject.SetActive(false);
}
};
}
}
else
{

View file

@ -0,0 +1,13 @@
using System.Collections;
using System.Collections.Generic;
using TMPro;
using UnityEngine;
using UnityEngine.UI;
public class AttributeProperty : MonoBehaviour
{
public TextMeshProUGUI Title;
public TextMeshProUGUI LowLabel;
public TextMeshProUGUI HighLabel;
public Slider Slider;
}

View file

@ -0,0 +1,11 @@
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@ -0,0 +1,13 @@
using System.Collections;
using System.Collections.Generic;
using TMPro;
using UnityEngine;
using UnityEngine.UI;
public class CorporationMenuItem : MonoBehaviour
{
public TextMeshProUGUI Title;
public TextMeshProUGUI Description;
public Image Logo;
public AttributeProperty AttributePrefab;
}

View file

@ -0,0 +1,11 @@
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@ -12,4 +12,9 @@ Find Unassigned Blueprints
r.db('Aetheria').table('Items').filter({researchTime:0}).pluck('name')
Find Unassigned Stats
r.db('Aetheria').table('Items').filter({durabilityStat:{min:0}}).pluck('$type','name')
r.db('Aetheria').table('Items').filter({durabilityStat:{min:0}}).pluck('$type','name')
Find Galaxy Sectors With Long Names
r.db('Aetheria').table('Galaxy').filter({$type:'ZoneData'}).filter(function (zone) {
return zone("name").count().gt(8);
})