Reinier Vens
983c51b4ac
Hotfix
2021-05-29 13:59:09 +01:00
Reinier Vens
e3e9664a98
Microfauna Redux
...
Added more aesthetic trails to "slime" effect
Created prefabs for planet and asteroid stations
Added model for adrasteia ship
Integrated audio changes from Defirm
2021-05-25 22:01:59 +01:00
Reinier Vens
ae1d4de8f1
Merge pull request #80 from ArnautS/Bresenham
...
Implementation for the Bresenham line algorithm
2021-05-25 16:36:45 +01:00
BirgitteSilverbow
5c8c02b57d
Add files via upload
...
Unfinished location file
2021-05-22 15:09:08 -04:00
Reinier Vens
b0673c82fc
Multi-Location Quest Injection
2021-05-16 05:24:51 +01:00
Arnaut
c2a3555f60
Finished Bresenham algorithm for all cases
2021-05-14 11:41:30 +02:00
Reinier Vens
2f98904614
Hostility Fix + Story Work
...
Fixed various bugs caused by triggering wormhole animation multiple times
Sector -> Galaxy
Fixed bug in hostility system; deserialized entities' PresencePermitted was silently throwing an exception (due to Faction being null during initialization) and thus never updating in response to security level changes
Worked a bit on story processing
2021-05-14 03:03:28 +01:00
Arnaut
4b1e5b8a2b
Added Bresenham line algorithm for one octant
2021-05-12 19:13:17 +02:00
Reinier Vens
710d17ff4c
Station Compass Icons
2021-05-12 13:49:04 +01:00
Reinier Vens
96912ddeba
Merge pull request #77 from ArnautS/Compass
...
Scene update for compass icons
2021-05-12 11:56:48 +01:00
Arnaut
65f04f4a60
Scene update for compass icons
2021-05-12 12:56:12 +02:00
Reinier Vens
f8d286c0bc
Merge pull request #76 from ArnautS/Compass
...
Added wormhole compass icons
2021-05-12 11:54:33 +01:00
Arnaut
4aa02968cd
Added wormhole compass icons
2021-05-12 12:53:16 +02:00
Reinier Vens
3f91b13d28
Interaction Hotfix
...
Fixed exception when attempting to dock or enter wormhole
2021-05-12 01:41:18 +01:00
Reinier Vens
122e929214
Various Improvements & Fixes
...
Map icons now have a constant size independent of zoom level
Galaxy Map now displays zone properties when clicking on a zone
Zone generator now uses half of nebula density, means smaller and more varied zones
Stations will refuse docking to entities with insufficient clearance
2021-05-12 00:15:11 +01:00
Reinier Vens
885f60e3f1
Update README.md
2021-05-11 09:45:38 +01:00
Reinier Vens
1fb0355143
Update gitignore
...
gitignore was missing auto-generated project files
2021-05-11 09:44:01 +01:00
Reinier Vens
1284149d47
Hostility System
...
Implemented hostility system - entities can mark each other as friend or foe depending on changing conditions (currently only depends on local security level)
Added "friendly" target indicators in blue
2021-05-11 04:45:42 +01:00
Reinier Vens
81acaf2a47
In Game Input Screen
...
Implemented saving/loading of custom input settings
Incorporated Input Screen in game
Organized UI scripts into folders
Deleted some unused UI scripts
Reimplemented Fog Blur (by copying modified DoF to assets)
2021-05-08 07:35:16 +01:00
Reinier Vens
d47c32dfcf
Update Readme
...
Added trailer link and updated screenshots
2021-05-07 23:46:15 +01:00
Reinier Vens
1ee8a28606
Dynamic Input System Rebinding
...
Implemented live rebinding of Input System actions
Split composite actions into their component Buttons for rebinding
2021-05-07 23:31:39 +01:00
Reinier Vens
da1caec7d6
Drag & Drop Input Reassignment
...
Implemented Drag and Drop operations for reassigning inputs in input screen
2021-05-07 19:51:23 +01:00
Reinier Vens
40c244190b
Mouse Bindings + Action Bar
...
Implemented mouse bindings for input screen
Implemented action bar bindings for input screen
2021-05-06 18:43:23 +01:00
Reinier Vens
296a7f2958
Input Screen Refactoring
...
Cleaned up the code for the input screen and refactored to prepare for mouse binding
Consolidated wormhole and dock keys into one "Interact" key
2021-05-06 02:34:19 +01:00
Reinier Vens
c2a23b5f5e
Keyboard Layout Display
...
Fully implemented procedurally generated keyboard layout display UI
Fixed Granular Audio
2021-05-03 23:15:29 +01:00
Reinier Vens
2c4520000b
Demo Hotfixes
...
Replaced Unity TAA with PlayDead TAA
Custom keyboard layout test scene
Adjusted Aetheric Drive VFX to be more subtle
Reworked stardust VFX to reduce flickering artifacts
Added Action Bar & weapon groups saving/loading
Implemented security levels and faction safe zone visualization
Improved station placement (now include defensive turrets)
2021-05-02 20:59:45 +01:00
Saltdaddy2806
eb64cbf94a
Tightened Loops
...
Tightened Loops with Generic & Metal Combat
2021-04-30 16:05:17 +01:00
Reinier Vens
80863cf64b
Aetheric Drive VFX
2021-04-30 15:37:39 +01:00
Reinier Vens
68ab14dc42
Action Bar Persistence
2021-04-30 14:24:01 +01:00
Reinier Vens
8d76c2d37d
Fix Music Event Targets
2021-04-30 11:50:47 +01:00
Reinier Vens
d955c9da2f
Music & SFX
2021-04-30 11:19:25 +01:00
BirgitteSilverbow
88f4bb4afb
Full Location with quests
2021-04-30 05:23:41 -04:00
Reinier Vens
051e54d961
Updated Wwise Integration
2021-04-30 07:09:07 +01:00
Reinier Vens
7d67d7ec2c
Wwise Audio Integration
2021-04-30 06:39:57 +01:00
Reinier Vens
e7e305e6a0
Wwise Project Restructuring
2021-04-29 14:04:18 +01:00
Reinier Vens
a687f6b32f
Merge branch 'AmbienceAddon'
2021-04-29 06:08:23 +01:00
Reinier Vens
a33c278ad5
Update Wwise to 2021.1.1
2021-04-29 05:58:25 +01:00
dayagnomes
4715a7b3a1
Ambience
2021-04-29 12:53:50 +08:00
dayagnomes
104989d11c
Ambience
2021-04-29 12:38:37 +08:00
Reinier Vens
621b14a4c0
Update Wwise_IDs.h
2021-04-29 00:48:25 +01:00
Reinier Vens
8a7aebc79b
Upgraded Wwise Version
...
Updated project to 2021.1.0
2021-04-29 00:30:22 +01:00
Reinier Vens
e295b1a1ab
Shield UI Tweak
...
Greyed out and swapped shield icon when enemy has no shield equipped
2021-04-29 00:21:33 +01:00
Saltdaddy2806
0c668a90a5
Initial Music Build ( #72 )
...
Including Events, Playlist Containers & Looping
Co-authored-by: Reinier Vens <rwvens@hotmail.com>
2021-04-28 17:55:56 +01:00
Reinier Vens
39bad95684
Ignore Package Lock
2021-04-28 17:47:52 +01:00
Reinier Vens
222b883bd7
The Big ARPG Merge
...
Screw it, we're merging into master
2021-04-28 16:37:31 +01:00
Reinier Vens
60ca33e970
Merge pull request #70 from voivoontos/ARPG-def
...
Merging WIP SFX from Defirm
2021-04-28 16:28:16 +01:00
Reinier Vens
ecd52b20c8
UI Improvements
...
Target box now has bars for visibility and HP
Hit indicator appears when target is damaged by player's weapons
WIP narrative integration
2021-04-27 16:44:44 +01:00
BirgitteSilverbow
62142398f9
test locations and quest file
2021-04-26 21:20:56 -04:00
BirgitteSilverbow
9e3e0c2901
The actual TerminusMQStart file
...
Main Quest start point/obligatory exposition
2021-04-24 03:57:50 -04:00
BirgitteSilverbow
fc06ea2f96
Quest script for Terminus
...
Main questline, location one.
The player meets Nibu and obligatory exposition.
2021-04-24 03:00:56 -04:00