Updated Wwise Integration

This commit is contained in:
Reinier Vens 2021-04-30 07:09:07 +01:00
commit 051e54d961
1067 changed files with 20597 additions and 13747 deletions

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<Name>AK.Wwise.Unity.API</Name>
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{
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"AK.Wwise.Unity.MonoBehaviour",
"Ak.Wwise.Api.WAAPI"
],
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@ -14,7 +14,7 @@ public class AkPluginActivator
private const string MENU_PATH = "Assets/Wwise/Activate Plugins/";
private const UnityEditor.BuildTarget INVALID_BUILD_TARGET = (UnityEditor.BuildTarget)(-1);
private const string WwisePluginFolder = "Wwise/Deployment/Plugins";
private const string WwisePluginFolder = "Runtime/Plugins";
// The following check is required until "BuildTarget.Switch" is available on all versions of Unity that we support.
private static readonly UnityEditor.BuildTarget SwitchBuildTarget = GetPlatformBuildTarget("Switch");
@ -105,10 +105,18 @@ public class AkPluginActivator
{ PluginID.MasteringSuite, "MasteringSuiteFX" },
{ PluginID.McDSPFutzBox, "McDSPFutzBoxFX" },
{ PluginID.McDSPLimiter, "McDSPLimiterFX" },
{ PluginID.ResonanceAudio, "ResonanceAudioFX" },
{ PluginID.ResonanceAudioRenderer, "ResonanceAudioFX" },
{ PluginID.ResonanceAudioRoomEffect, "ResonanceAudioFX" },
{ PluginID.IgniterLive, "IgniterLiveSource" },
{ PluginID.IgniterLiveSynth, "IgniterLiveSource" }
};
// Support libraries are DLLs that do not have an associated Wwise plug-in ID; they are meant to be loaded manually by the application
private static readonly System.Collections.Generic.List<string> SupportLibraries =
new System.Collections.Generic.List<string>
{
"AkVorbisHwAccelerator"
};
public delegate void FilterOutPlatformDelegate(UnityEditor.BuildTarget target, UnityEditor.PluginImporter pluginImporter, string pluginPlatform);
public static FilterOutPlatformDelegate FilterOutPlatformIfNeeded = FilterOutPlatformIfNeeded_Default;
@ -194,13 +202,24 @@ public class AkPluginActivator
// returns the name of the folder that contains plugins for a specific target
private static string GetPluginDeploymentPlatformName(UnityEditor.BuildTarget target)
{
if(BuildTargetToPlatformName.ContainsKey(target))
if (BuildTargetToPlatformName.ContainsKey(target))
{
return BuildTargetToPlatformName[target];
}
return target.ToString();
}
private static string[] GetPluginInfoFromPath(string path)
{
var indexOfPluginFolder = path.IndexOf(WwisePluginFolder, System.StringComparison.OrdinalIgnoreCase);
if (indexOfPluginFolder == -1)
{
return null;
}
return path.Substring(indexOfPluginFolder + WwisePluginFolder.Length + 1).Split('/');
}
private static void SetupStaticPluginRegistration(UnityEditor.BuildTarget target)
{
if (!RequiresStaticPluginRegistration(target))
@ -212,13 +231,13 @@ public class AkPluginActivator
var importers = UnityEditor.PluginImporter.GetAllImporters();
foreach (var pluginImporter in importers)
{
if (!pluginImporter.assetPath.Contains(WwisePluginFolder))
var splitPath = GetPluginInfoFromPath(pluginImporter.assetPath);
if (splitPath == null)
{
continue;
}
var splitPath = pluginImporter.assetPath.Split('/');
// Path is Assets/Wwise/Deployment/Plugins/Platform. We need the platform string
var pluginPlatform = splitPath[4];
var pluginPlatform = splitPath[0];
if (pluginPlatform != deploymentTargetName)
continue;
@ -228,16 +247,16 @@ public class AkPluginActivator
{
case "iOS":
case "tvOS":
pluginConfig = splitPath[5];
pluginConfig = splitPath[1];
break;
case "Switch":
if (SwitchBuildTarget == INVALID_BUILD_TARGET)
continue;
pluginConfig = splitPath[6];
pluginConfig = splitPath[2];
var pluginArch = splitPath[5];
var pluginArch = splitPath[1];
if (pluginArch != "NX32" && pluginArch != "NX64")
{
UnityEngine.Debug.Log("WwiseUnity: Architecture not found: " + pluginArch);
@ -259,7 +278,7 @@ public class AkPluginActivator
staticPluginRegistration.TryAddLibrary(pluginImporter.assetPath);
}
System.Collections.Generic.HashSet<AkPluginInfo> plugins = null;
System.Collections.Generic.HashSet<AkPluginInfo> plugins;
s_PerPlatformPlugins.TryGetValue(deploymentTargetName, out plugins);
var missingPlugins = staticPluginRegistration.GetMissingPlugins(plugins);
if (missingPlugins.Count == 0)
@ -272,7 +291,7 @@ public class AkPluginActivator
else
{
UnityEngine.Debug.LogErrorFormat(
"WwiseUnity: These plugins used by the Wwise project are missing from the Unity project: {0}. Please check folder Assets/Wwise/Deployment/Plugin/{1}.",
"WwiseUnity: These plugins used by the Wwise project are missing from the Unity project: {0}. Please check folder Assets/Wwise/API/Runtime/Plugin/{1}.",
string.Join(", ", missingPlugins.ToArray()), deploymentTargetName);
}
}
@ -305,13 +324,13 @@ public class AkPluginActivator
var importers = UnityEditor.PluginImporter.GetAllImporters();
foreach (var pluginImporter in importers)
{
if (!pluginImporter.assetPath.Contains(WwisePluginFolder))
var splitPath = GetPluginInfoFromPath(pluginImporter.assetPath);
if (splitPath == null)
{
continue;
}
var splitPath = pluginImporter.assetPath.Split('/');
// Path is Assets/Wwise/Deployment/Plugins/Platform. We need the platform string
var pluginPlatform = splitPath[4];
var pluginPlatform = splitPath[0];
if (pluginPlatform != GetPluginDeploymentPlatformName(target))
{
if (Activate)
@ -322,32 +341,33 @@ public class AkPluginActivator
continue;
}
var pluginName = splitPath[splitPath.Length - 1].Split('.')[0];
var pluginArch = string.Empty;
var pluginConfig = string.Empty;
var bIsSupportLibrary = SupportLibraries.Contains(pluginName);
switch (pluginPlatform)
{
case "iOS":
case "tvOS":
case "Pellegrino":
case "PS4":
case "PS5":
case "XboxOne":
case "Lumin":
case "Stadia":
case "Chinook":
case "GX":
pluginConfig = splitPath[5];
case "XboxSeriesX":
case "XboxOneGC":
pluginConfig = splitPath[1];
break;
case "Android":
pluginArch = splitPath[5];
pluginConfig = splitPath[6];
pluginArch = splitPath[1];
pluginConfig = splitPath[2];
if (pluginArch == "armeabi-v7a")
{
pluginImporter.SetPlatformData(UnityEditor.BuildTarget.Android, "CPU", "ARMv7");
}
else if(pluginArch == "arm64-v8a")
else if (pluginArch == "arm64-v8a")
{
pluginImporter.SetPlatformData(UnityEditor.BuildTarget.Android, "CPU", "ARM64");
}
@ -362,8 +382,8 @@ public class AkPluginActivator
break;
case "Linux":
pluginArch = splitPath[5];
pluginConfig = splitPath[6];
pluginArch = splitPath[1];
pluginConfig = splitPath[2];
if (pluginArch != "x86" && pluginArch != "x86_64")
{
@ -374,13 +394,13 @@ public class AkPluginActivator
break;
case "Mac":
pluginConfig = splitPath[5];
pluginConfig = splitPath[1];
SetStandalonePlatformData(pluginImporter, pluginPlatform, pluginArch);
break;
case "WSA":
pluginArch = splitPath[5];
pluginConfig = splitPath[6];
pluginArch = splitPath[1];
pluginConfig = splitPath[2];
pluginImporter.SetPlatformData(UnityEditor.BuildTarget.WSAPlayer, "SDK", "AnySDK");
@ -403,8 +423,8 @@ public class AkPluginActivator
break;
case "Windows":
pluginArch = splitPath[5];
pluginConfig = splitPath[6];
pluginArch = splitPath[1];
pluginConfig = splitPath[2];
if (pluginArch != "x86" && pluginArch != "x86_64")
{
@ -415,8 +435,8 @@ public class AkPluginActivator
break;
case "Switch":
pluginArch = splitPath[5];
pluginConfig = splitPath[6];
pluginArch = splitPath[1];
pluginConfig = splitPath[2];
if (SwitchBuildTarget == INVALID_BUILD_TARGET)
{
@ -445,7 +465,7 @@ public class AkPluginActivator
var bActivate = true;
if (pluginConfig == "DSP")
{
if (!IsPluginUsed(pluginPlatform, System.IO.Path.GetFileNameWithoutExtension(pluginImporter.assetPath)))
if (!bIsSupportLibrary && !IsPluginUsed(pluginPlatform, System.IO.Path.GetFileNameWithoutExtension(pluginImporter.assetPath)))
{
bActivate = false;
}
@ -469,7 +489,7 @@ public class AkPluginActivator
if (AssetChanged)
{
UnityEditor.AssetDatabase.ImportAsset(pluginImporter.assetPath);
pluginImporter.SaveAndReimport();
}
}
}
@ -478,7 +498,6 @@ public class AkPluginActivator
{
}
[UnityEditor.MenuItem("WWISE/ACTIVATE")]
public static void ActivatePluginsForEditor()
{
var importers = UnityEditor.PluginImporter.GetAllImporters();
@ -486,15 +505,13 @@ public class AkPluginActivator
foreach (var pluginImporter in importers)
{
if (!pluginImporter.assetPath.Contains(WwisePluginFolder))
var splitPath = GetPluginInfoFromPath(pluginImporter.assetPath);
if (splitPath == null)
{
continue;
}
var splitPath = pluginImporter.assetPath.Split('/');
// Path is Assets/Wwise/Deployment/Plugins/Platform. We need the platform string
var pluginPlatform = splitPath[4];
var pluginPlatform = splitPath[0];
var pluginConfig = string.Empty;
var editorCPU = string.Empty;
var editorOS = string.Empty;
@ -502,14 +519,14 @@ public class AkPluginActivator
switch (pluginPlatform)
{
case "Mac":
pluginConfig = splitPath[5];
pluginConfig = splitPath[1];
editorCPU = "AnyCPU";
editorOS = "OSX";
break;
case "Windows":
editorCPU = splitPath[5];
pluginConfig = splitPath[6];
editorCPU = splitPath[1];
pluginConfig = splitPath[2];
editorOS = "Windows";
break;
}
@ -574,7 +591,7 @@ public class AkPluginActivator
foreach (var pluginImporter in importers)
{
if (!pluginImporter.assetPath.Contains(WwisePluginFolder))
if (pluginImporter.assetPath.IndexOf(WwisePluginFolder, System.StringComparison.OrdinalIgnoreCase) == -1)
{
continue;
}
@ -669,13 +686,33 @@ public class AkPluginActivator
//Gather all GeneratedSoundBanks folder from the project
var allPaths = AkUtilities.GetAllBankPaths();
var bNeedRefresh = false;
var projectPath = AkWwiseEditorSettings.WwiseProjectAbsolutePath;
var projectDir = AkBasePathGetter.GetWwiseProjectDirectory();
var baseSoundBankPath = AkBasePathGetter.GetFullSoundBankPathEditor();
AkWwiseInitializationSettings.UpdatePlatforms();
//make a copy of the platform map and handle "special" custom platforms
var platformMap = new Dictionary<string, List<string>>();
foreach (var key in AkUtilities.PlatformMapping.Keys)
{
platformMap.Add(key, new List<string>(AkUtilities.PlatformMapping[key]));
foreach (var customPF in AkUtilities.PlatformMapping[key])
{
if (customPF != key && AkWwiseInitializationSettings.PlatformSettings.IsDistinctPlatform(customPF))
{
platformMap.Add(customPF, new List<string> { customPF });
platformMap[key].Remove(customPF);
}
}
if (platformMap[key].Count==0)
{
platformMap.Remove(key);
}
}
//Go through all BasePlatforms
foreach (var pairPF in AkUtilities.PlatformMapping)
foreach (var pairPF in platformMap)
{
//Go through all custom platforms related to that base platform and check if any of the bank files were updated.
var bParse = forceUpdate;
@ -689,7 +726,7 @@ public class AkPluginActivator
var pluginFile = "";
try
{
pluginFile = System.IO.Path.Combine(projectPath, System.IO.Path.Combine(bankPath, "PluginInfo.xml"));
pluginFile = System.IO.Path.Combine(projectDir, System.IO.Path.Combine(bankPath, "PluginInfo.xml"));
pluginFile = pluginFile.Replace('/', System.IO.Path.DirectorySeparatorChar);
if (!System.IO.File.Exists(pluginFile))
{
@ -827,7 +864,7 @@ public class AkPluginActivator
AkPluginInfo newPluginInfo = new AkPluginInfo();
newPluginInfo.PluginID = rawPluginID;
newPluginInfo.DllName = dll;
if (!PluginIDToStaticLibName.TryGetValue(pluginID, out newPluginInfo.StaticLibName))
{
newPluginInfo.StaticLibName = dll;
@ -877,7 +914,7 @@ public class AkPluginActivator
{
string headerFilename = LibName + "Factory.h";
string fullPath = System.IO.Path.Combine(UnityEngine.Application.dataPath, WwisePluginFolder + GetWwisePluginRelativeDSPFolder() + headerFilename);
string fullPath = System.IO.Path.GetFullPath(AkUtilities.GetPathInPackage(WwisePluginFolder + GetWwisePluginRelativeDSPFolder() + headerFilename));
if (System.IO.File.Exists(fullPath))
{
@ -936,7 +973,7 @@ void *_pluginName_##_fp = (void*)&_pluginName_##Registration;
try
{
var FullPath = System.IO.Path.Combine(UnityEngine.Application.dataPath, WwisePluginFolder + RelativePath);
var FullPath = System.IO.Path.GetFullPath(AkUtilities.GetPathInPackage(WwisePluginFolder + RelativePath));
System.IO.File.WriteAllText(FullPath, CppText);
}
catch (System.Exception e)
@ -1052,7 +1089,8 @@ void *_pluginName_##_fp = (void*)&_pluginName_##Registration;
MasteringSuite = 0xBA0003,
McDSPFutzBox = 0x6E1003,
McDSPLimiter = 0x671003,
ResonanceAudio = 0x641103,
ResonanceAudioRenderer = 0x641103,
ResonanceAudioRoomEffect = 0xC81106,
IgniterLive = 0x5110D2,
IgniterLiveSynth = 0x5210D2
}

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@ -220,7 +220,7 @@ public class AkUnityPluginInstallerBase : AkUnityAssetsInstaller
{
return System.IO.Path.Combine(
System.IO.Path.Combine(
System.IO.Path.Combine(System.IO.Path.Combine(System.IO.Path.Combine(m_assetsDir, "Wwise"), "Deployment"),
System.IO.Path.Combine(System.IO.Path.Combine(System.IO.Path.Combine(m_assetsDir, "Wwise"), "API", "Runtime"),
"Plugins"), m_platform), config);
}
@ -229,7 +229,7 @@ public class AkUnityPluginInstallerBase : AkUnityAssetsInstaller
return System.IO.Path.Combine(
System.IO.Path.Combine(
System.IO.Path.Combine(
System.IO.Path.Combine(System.IO.Path.Combine(System.IO.Path.Combine(m_assetsDir, "Wwise"), "Deployment"),
System.IO.Path.Combine(System.IO.Path.Combine(System.IO.Path.Combine(m_assetsDir, "Wwise"), "API", "Runtime"),
"Plugins"), m_platform), arch), config);
}

View file

@ -1,5 +1,5 @@
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MonoImporter:
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View file

@ -4,13 +4,14 @@ namespace AK.Wwise.Editor
{
public override void OnGUI(UnityEngine.Rect position, UnityEditor.SerializedProperty property, UnityEngine.GUIContent label)
{
// Get unique control Id
int controlId = UnityEngine.GUIUtility.GetControlID(label, UnityEngine.FocusType.Passive);
UnityEditor.EditorGUI.BeginProperty(position, label, property);
var wwiseObjectReference = property.FindPropertyRelative("WwiseObjectReference");
HandleDragAndDrop(wwiseObjectReference, position);
position = UnityEditor.EditorGUI.PrefixLabel(position,
UnityEngine.GUIUtility.GetControlID(UnityEngine.FocusType.Passive), label);
position = UnityEditor.EditorGUI.PrefixLabel(position, controlId, label);
var style = new UnityEngine.GUIStyle(UnityEngine.GUI.skin.button);
style.alignment = UnityEngine.TextAnchor.MiddleLeft;
@ -29,11 +30,36 @@ namespace AK.Wwise.Editor
{
objectType = WwiseObjectType,
wwiseObjectReference = wwiseObjectReference,
serializedObject = property.serializedObject,
//Current selected object
currentWwiseObjectReference = GetWwiseObjectReference(wwiseObjectReference),
//We're currently clicking focus windows must be the right
pickedSourceEditorWindow = UnityEditor.EditorWindow.focusedWindow,
//Useful to control event source
pickedSourceControlId = controlId,
pickerPosition = AkUtilities.GetLastRectAbsolute(position),
serializedObject = property.serializedObject
};
}
// Check picker window close event and we're in the right drawer instance using control ID
if (UnityEngine.Event.current.commandName == AkWwiseComponentPicker.PickerClosedEventName &&
controlId == AkWwiseComponentPicker.GetObjectPickerControlID())
{
var oldValue = GetWwiseObjectReference(wwiseObjectReference);
var newValue = AkWwiseComponentPicker.GetObjectPickerObjectReference();
if (oldValue != newValue)
{
// Serialized object updating
wwiseObjectReference.serializedObject.Update();
SetSerializedObject(wwiseObjectReference, newValue);
wwiseObjectReference.serializedObject.ApplyModifiedProperties();
// Force GUI modification, to send back to the base component drawer
UnityEngine.GUI.changed = true;
}
}
UnityEditor.EditorGUI.EndProperty();
}
@ -45,6 +71,17 @@ namespace AK.Wwise.Editor
return reference ? reference.DisplayName : string.Empty;
}
// These are to be able use other type instead of WwiseObjectReference
protected virtual WwiseObjectReference GetWwiseObjectReference(UnityEditor.SerializedProperty serializedProperty)
{
return serializedProperty.objectReferenceValue as WwiseObjectReference;
}
protected virtual void SetSerializedObject(UnityEditor.SerializedProperty serializedProperty, WwiseObjectReference wwiseObjectReference)
{
serializedProperty.objectReferenceValue = wwiseObjectReference;
}
private void HandleDragAndDrop(UnityEditor.SerializedProperty wwiseObjectReference, UnityEngine.Rect dropArea)
{
var currentEvent = UnityEngine.Event.current;
@ -54,7 +91,7 @@ namespace AK.Wwise.Editor
if (currentEvent.type != UnityEngine.EventType.DragUpdated && currentEvent.type != UnityEngine.EventType.DragPerform)
return;
var reference = AkUtilities.DragAndDropObjectReference;
var reference = AkWwiseTypes.DragAndDropObjectReference;
if (reference != null && reference.WwiseObjectType != WwiseObjectType)
reference = null;
@ -65,7 +102,9 @@ namespace AK.Wwise.Editor
UnityEditor.DragAndDrop.AcceptDrag();
if (reference != null)
wwiseObjectReference.objectReferenceValue = reference;
{
SetSerializedObject(wwiseObjectReference, reference);
}
UnityEditor.DragAndDrop.PrepareStartDrag();
UnityEngine.GUIUtility.hotControl = 0;

View file

@ -1,5 +1,5 @@
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View file

@ -0,0 +1,199 @@
#if UNITY_EDITOR
//////////////////////////////////////////////////////////////////////
//
// Copyright (c) 2014 Audiokinetic Inc. / All Rights Reserved
//
//////////////////////////////////////////////////////////////////////
public class AkWwiseComponentPicker : UnityEditor.EditorWindow
{
/// <summary>
/// Return the last picked object
/// </summary>
public static WwiseObjectReference GetObjectPickerObjectReference()
{
return s_componentPicker != null ? s_componentPicker.m_CurrentObjectReference : default;
}
/// <summary>
/// Return last control Id which opened the window
/// </summary>
public static int GetObjectPickerControlID()
{
return s_componentPicker != null ? s_componentPicker.m_ObjectSelectorId : default;
}
public const string PickerClosedEventName = "AkWwiseComponentPickerClosed";
public static AkWwiseComponentPicker s_componentPicker;
private AkWwiseTreeView m_treeView;
private bool m_close;
private UnityEditor.SerializedProperty m_WwiseObjectReference;
private UnityEditor.SerializedObject m_serializedObject;
private WwiseObjectType m_type;
UnityEditor.IMGUI.Controls.SearchField m_SearchField;
private WwiseObjectReference m_CurrentObjectReference;
private UnityEditor.EditorWindow m_PickedSourceEditorWindow;
private int m_ObjectSelectorId = 0;
/// <summary>
/// The window to repaint after closing the picker
/// </summary>
public static UnityEditor.EditorWindow LastFocusedWindow = null;
private void Update()
{
//Unity sometimes generates an error when the window is closed from the OnGUI function.
//So We close it here
if (m_close)
{
Close();
if (LastFocusedWindow)
{
UnityEditor.EditorApplication.delayCall += LastFocusedWindow.Repaint;
LastFocusedWindow = null;
}
}
}
private void OnGUI()
{
using (new UnityEngine.GUILayout.VerticalScope())
{
UnityEngine.GUILayout.Space(10);
m_treeView.StoredSearchString = m_SearchField.OnGUI(UnityEngine.GUILayoutUtility.GetRect(position.width - 60, 20), m_treeView.StoredSearchString);
UnityEngine.GUILayout.FlexibleSpace();
UnityEngine.Rect lastRect = UnityEngine.GUILayoutUtility.GetLastRect();
m_treeView.OnGUI(new UnityEngine.Rect(lastRect.x, lastRect.y, position.width, lastRect.height));
using (new UnityEngine.GUILayout.HorizontalScope("box"))
{
if (UnityEngine.GUILayout.Button("Ok"))
{
//Get the selected item
var selectedItem = m_treeView.dataSource.Find(m_treeView.state.lastClickedID);
SetGuid(selectedItem);
}
else if (UnityEngine.GUILayout.Button("Cancel"))
m_close = true;
else if (UnityEngine.GUILayout.Button("Reset"))
{
ResetGuid();
m_close = true;
}
}
}
}
private void SetGuid(AkWwiseTreeViewItem in_element)
{
if (in_element == null || m_type != in_element.objectType) return;
m_serializedObject.Update();
var reference = WwiseObjectReference.FindOrCreateWwiseObject(m_type, in_element.name, in_element.objectGuid);
var groupReference = reference as WwiseGroupValueObjectReference;
if (groupReference)
{
var parent = in_element.parent as AkWwiseTreeViewItem;
groupReference.SetupGroupObjectReference(parent.name, parent.objectGuid);
}
m_CurrentObjectReference = reference;
if (m_PickedSourceEditorWindow)
{
m_PickedSourceEditorWindow.SendEvent(UnityEditor.EditorGUIUtility.CommandEvent(PickerClosedEventName));
}
else
{
m_serializedObject.Update();
m_WwiseObjectReference.objectReferenceValue = reference;
m_serializedObject.ApplyModifiedProperties();
}
m_close = true;
}
private void ResetGuid()
{
m_CurrentObjectReference = null;
if (m_PickedSourceEditorWindow)
{
m_PickedSourceEditorWindow.SendEvent(UnityEditor.EditorGUIUtility.CommandEvent(PickerClosedEventName));
}
else
{
m_serializedObject.Update();
m_WwiseObjectReference.objectReferenceValue = null;
m_serializedObject.ApplyModifiedProperties();
}
}
public class PickerCreator
{
public UnityEditor.SerializedProperty wwiseObjectReference;
public WwiseObjectType objectType;
public UnityEngine.Rect pickerPosition;
public UnityEditor.SerializedObject serializedObject;
public WwiseObjectReference currentWwiseObjectReference;
public UnityEditor.EditorWindow pickedSourceEditorWindow;
public int pickedSourceControlId = 0;
private int minPickerWidth = 300;
internal PickerCreator()
{
UnityEditor.EditorApplication.delayCall += DelayCall;
}
private void DelayCall()
{
if (s_componentPicker != null)
return;
s_componentPicker = CreateInstance<AkWwiseComponentPicker>();
//position the window below the button
var pos = new UnityEngine.Rect(pickerPosition.x, pickerPosition.yMax, 0, 0);
//If the window gets out of the screen, we place it on top of the button instead
if (pickerPosition.yMax > UnityEngine.Screen.currentResolution.height / 2)
pos.y = pickerPosition.y - UnityEngine.Screen.currentResolution.height / 2;
//We show a drop down window which is automatically destroyed when focus is lost
s_componentPicker.ShowAsDropDown(pos,
new UnityEngine.Vector2(pickerPosition.width >= minPickerWidth ? pickerPosition.width : minPickerWidth,
UnityEngine.Screen.currentResolution.height / 2));
s_componentPicker.m_WwiseObjectReference = wwiseObjectReference;
s_componentPicker.m_serializedObject = serializedObject;
s_componentPicker.m_type = objectType;
s_componentPicker.m_CurrentObjectReference = currentWwiseObjectReference;
s_componentPicker.m_PickedSourceEditorWindow = pickedSourceEditorWindow;
s_componentPicker.m_ObjectSelectorId = pickedSourceControlId;
UnityEditor.IMGUI.Controls.TreeViewState treeViewState = new UnityEditor.IMGUI.Controls.TreeViewState();
s_componentPicker.m_treeView = new AkWwiseTreeView(treeViewState, AkWwiseProjectInfo.GetTreeData(), objectType);
s_componentPicker.m_treeView.DragDropEnabled = false;
s_componentPicker.m_treeView.SetDoubleClickFunction(s_componentPicker.SetGuid);
s_componentPicker.m_SearchField = new UnityEditor.IMGUI.Controls.SearchField();
s_componentPicker.m_SearchField.downOrUpArrowKeyPressed += s_componentPicker.m_treeView.SetFocusAndEnsureSelectedItem;
s_componentPicker.m_SearchField.SetFocus();
var reference = currentWwiseObjectReference;
if (reference)
{
s_componentPicker.m_treeView.dataSource.SelectItem(reference.Guid);
}
}
}
}
#endif

View file

@ -1,5 +1,5 @@
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View file

@ -0,0 +1,233 @@
#if UNITY_EDITOR
//////////////////////////////////////////////////////////////////////
//
// Copyright (c) 2014 Audiokinetic Inc. / All Rights Reserved
//
//////////////////////////////////////////////////////////////////////
public class AkWwisePicker : UnityEditor.EditorWindow
{
[UnityEngine.SerializeField] UnityEditor.IMGUI.Controls.TreeViewState m_treeViewState;
public static AkWwiseTreeView m_treeView;
UnityEditor.IMGUI.Controls.SearchField m_SearchField;
[UnityEditor.MenuItem("Window/Wwise Picker", false, (int)AkWwiseWindowOrder.WwisePicker)]
public static void InitPickerWindow()
{
GetWindow<AkWwisePicker>("Wwise Picker", true,
typeof(UnityEditor.EditorWindow).Assembly.GetType("UnityEditor.ConsoleWindow"));
}
public void OnEnable()
{
if (m_treeViewState == null)
m_treeViewState = new UnityEditor.IMGUI.Controls.TreeViewState();
var multiColumnHeaderState = AkWwiseTreeView.CreateDefaultMultiColumnHeaderState();
var multiColumnHeader = new UnityEditor.IMGUI.Controls.MultiColumnHeader(multiColumnHeaderState);
m_treeView = new AkWwiseTreeView(m_treeViewState, multiColumnHeader, AkWwiseProjectInfo.GetTreeData());
m_treeView.SetDoubleClickFunction(PlayPauseItem);
m_treeView.dirtyDelegate = RequestRepaint;
m_SearchField = new UnityEditor.IMGUI.Controls.SearchField();
m_SearchField.downOrUpArrowKeyPressed += m_treeView.SetFocusAndEnsureSelectedItem;
m_SearchField.SetFocus();
}
public static void Refresh(bool ignoreIfWaapi = false)
{
if (AkWwiseProjectInfo.GetData().currentDataSource == AkWwiseProjectInfo.DataSourceType.WwiseAuthoring && ignoreIfWaapi)
{
return;
}
if (m_treeView != null)
{
m_treeView.dataSource.FetchData();
};
}
private void PlayPauseItem(AkWwiseTreeViewItem item)
{
if (m_treeView != null && m_treeView.CheckWaapi())
AkWaapiUtilities.TogglePlayEvent(item.objectType, item.objectGuid);
}
private bool isDirty;
public void RequestRepaint()
{
isDirty = true;
}
void Update()
{
if (isDirty)
{
Repaint();
m_treeView.Reload();
isDirty = false;
}
if (AkWwiseEditorSettings.Instance.UseWaapi)
{
AkWwiseProjectInfo.WaapiPickerData.Update();
}
}
public void OnGUI()
{
AkWwiseProjectInfo.DataSourceType ds;
var buttonWidth = 150;
using (new UnityEngine.GUILayout.HorizontalScope("box"))
{
ds = (AkWwiseProjectInfo.DataSourceType)UnityEditor.EditorGUILayout.EnumPopup(
AkWwiseProjectInfo.GetData().currentDataSource, UnityEngine.GUILayout.Width(buttonWidth));
UnityEngine.GUILayout.Space(5);
var projectData = AkWwiseProjectInfo.GetData();
if (ds != projectData.currentDataSource)
{
projectData.currentDataSource = ds;
m_treeView.SetDataSource(AkWwiseProjectInfo.GetTreeData());
}
if (ds == AkWwiseProjectInfo.DataSourceType.FileSystem)
{
projectData.autoPopulateEnabled =
UnityEngine.GUILayout.Toggle(projectData.autoPopulateEnabled, "Auto populate");
}
else
{
projectData.AutoSyncSelection =
UnityEngine.GUILayout.Toggle(projectData.AutoSyncSelection, "Autosync selection");
AkWwiseProjectInfo.WaapiPickerData.AutoSyncSelection = projectData.AutoSyncSelection;
}
UnityEngine.GUILayout.FlexibleSpace();
if (UnityEngine.GUILayout.Button("Refresh Project", UnityEngine.GUILayout.Width(buttonWidth)))
{
if (ds == AkWwiseProjectInfo.DataSourceType.FileSystem)
{
AkWwiseProjectInfo.Populate();
}
Refresh();
}
if (UnityEngine.GUILayout.Button("Generate SoundBanks", UnityEngine.GUILayout.Width(buttonWidth)))
{
if (AkUtilities.IsSoundbankGenerationAvailable())
{
AkUtilities.GenerateSoundbanks();
}
else
{
UnityEngine.Debug.LogError("Access to Wwise is required to generate the SoundBanks. Please go to Edit > Project Settings... and set the Wwise Application Path found in the Wwise Editor view.");
}
}
if (projectData.autoPopulateEnabled && AkUtilities.IsWwiseProjectAvailable)
AkWwiseWWUBuilder.StartWWUWatcher();
else
AkWwiseWWUBuilder.StopWWUWatcher();
}
using (new UnityEngine.GUILayout.HorizontalScope("box"))
{
var search_width = System.Math.Max(position.width / 3, buttonWidth * 2);
if (ds == AkWwiseProjectInfo.DataSourceType.FileSystem)
{
m_treeView.StoredSearchString = m_SearchField.OnGUI(UnityEngine.GUILayoutUtility.GetRect(search_width, 20), m_treeView.StoredSearchString);
UnityEngine.GUILayout.FlexibleSpace();
}
else
{
m_treeView.StoredSearchString = m_SearchField.OnGUI(UnityEngine.GUILayoutUtility.GetRect(search_width, 20), m_treeView.StoredSearchString);
UnityEngine.GUILayout.FlexibleSpace();
var labelStyle = new UnityEngine.GUIStyle();
labelStyle.richText = true;
UnityEngine.GUILayout.Label(AkWaapiUtilities.GetStatusString(), labelStyle);
}
}
UnityEngine.GUILayout.Space(UnityEditor.EditorGUIUtility.standardVerticalSpacing);
UnityEngine.GUILayout.FlexibleSpace();
UnityEngine.Rect lastRect = UnityEngine.GUILayoutUtility.GetLastRect();
m_treeView.OnGUI(new UnityEngine.Rect(lastRect.x, lastRect.y, position.width, lastRect.height));
if (UnityEngine.GUI.changed && AkUtilities.IsWwiseProjectAvailable)
UnityEditor.EditorUtility.SetDirty(AkWwiseProjectInfo.GetData());
}
static void SelectInWwisePicker(System.Guid guid)
{
InitPickerWindow();
m_treeView.SelectItem(guid);
}
[UnityEditor.MenuItem("CONTEXT/AkBank/Select in Wwise Picker")]
[UnityEditor.MenuItem("CONTEXT/AkAmbient/Select in Wwise Picker")]
[UnityEditor.MenuItem("CONTEXT/AkEvent/Select in Wwise Picker")]
[UnityEditor.MenuItem("CONTEXT/AkState/Select in Wwise Picker")]
[UnityEditor.MenuItem("CONTEXT/AkSwitch/Select in Wwise Picker")]
static void SelectItemInWwisePicker(UnityEditor.MenuCommand command)
{
AkTriggerHandler component = (AkTriggerHandler)command.context;
try
{
var data = component.GetType().GetField("data");
var guid = (data.GetValue(component) as AK.Wwise.BaseType).ObjectReference.Guid;
SelectInWwisePicker(guid);
}
catch { }
}
[UnityEditor.MenuItem("CONTEXT/AkRoom/Select Aux Bus in Wwise Picker")]
static void SelectAkRoomAuxBusInWwisePicker(UnityEditor.MenuCommand command)
{
AkRoom component = (AkRoom)command.context;
SelectInWwisePicker(component.reverbAuxBus.ObjectReference.Guid);
}
[UnityEditor.MenuItem("CONTEXT/AkRoom/Select Event in Wwise Picker")]
static void SelectAkRoomEventInWwisePicker(UnityEditor.MenuCommand command)
{
AkRoom component = (AkRoom)command.context;
SelectInWwisePicker(component.roomToneEvent.ObjectReference.Guid);
}
[UnityEditor.MenuItem("CONTEXT/AkSurfaceReflector/Select in Wwise Picker")]
static void SelectReflectorTextureItemInWwisePicker(UnityEditor.MenuCommand command)
{
AkSurfaceReflector component = (AkSurfaceReflector)command.context;
if (component.AcousticTextures.Length >0 && component.AcousticTextures[0].ObjectReference !=null)
{
SelectInWwisePicker(component.AcousticTextures[0].ObjectReference.Guid);
}
}
[UnityEditor.MenuItem("CONTEXT/AkEnvironment/Select in Wwise Picker")]
static void SelectEnvironmentItemInWwisePicker(UnityEditor.MenuCommand command)
{
AkEnvironment component = (AkEnvironment)command.context;
SelectInWwisePicker(component.data.ObjectReference.Guid);
}
[UnityEditor.MenuItem("CONTEXT/AkEarlyReflections/Select in Wwise Picker")]
static void SelectReflectionsItemInWwisePicker(UnityEditor.MenuCommand command)
{
AkEarlyReflections component = (AkEarlyReflections)command.context;
SelectInWwisePicker(component.reflectionsAuxBus.ObjectReference.Guid);
}
}
#endif

View file

@ -1,5 +1,5 @@
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guid: fc793ecb16bff044dba5442507fae6ea
MonoImporter:
externalObjects: {}
serializedVersion: 2

View file

@ -1,3 +1,5 @@
using UnityEngine;
public class AkWwiseProjectData : UnityEngine.ScriptableObject
{
public System.Collections.Generic.List<AkInfoWorkUnit> AcousticTextureWwu =
@ -6,13 +8,13 @@ public class AkWwiseProjectData : UnityEngine.ScriptableObject
public System.Collections.Generic.List<AkInfoWorkUnit> AuxBusWwu =
new System.Collections.Generic.List<AkInfoWorkUnit>();
public System.Collections.Generic.List<AkInfoWorkUnit> BankWwu =
public System.Collections.Generic.List<AkInfoWorkUnit> BankWwu =
new System.Collections.Generic.List<AkInfoWorkUnit>();
public System.Collections.Generic.List<EventWorkUnit> EventWwu =
public System.Collections.Generic.List<EventWorkUnit> EventWwu =
new System.Collections.Generic.List<EventWorkUnit>();
public System.Collections.Generic.List<AkInfoWorkUnit> RtpcWwu =
public System.Collections.Generic.List<AkInfoWorkUnit> RtpcWwu =
new System.Collections.Generic.List<AkInfoWorkUnit>();
public System.Collections.Generic.List<GroupValWorkUnit> StateWwu =
@ -24,10 +26,14 @@ public class AkWwiseProjectData : UnityEngine.ScriptableObject
public System.Collections.Generic.List<AkInfoWorkUnit> TriggerWwu =
new System.Collections.Generic.List<AkInfoWorkUnit>();
//Contains the path of all items that are expanded in the Wwise picker
public System.Collections.Generic.List<string> ExpandedItems = new System.Collections.Generic.List<string>();
////Contains the int id of all items that are expanded in the Wwise picker
public System.Collections.Generic.List<int> ExpandedFileSystemItemIds = new System.Collections.Generic.List<int>();
public System.Collections.Generic.List<int> ExpandedWaapiItemIds = new System.Collections.Generic.List<int>();
public bool AutoSyncSelection;
public bool autoPopulateEnabled = true;
public AkWwiseProjectInfo.DataSourceType currentDataSource;
public string CurrentPluginConfig;
public System.Collections.ArrayList GetWwuListByString(string in_wwuType)
@ -116,14 +122,19 @@ public class AkWwiseProjectData : UnityEngine.ScriptableObject
}
[System.Serializable]
private class ByteArrayWrapper
public class ByteArrayWrapper
{
public byte[] bytes;
public ByteArrayWrapper(byte[] byteArray)
{
bytes = byteArray;
}
public static implicit operator ByteArrayWrapper(System.Guid guid) => new ByteArrayWrapper(guid.ToByteArray());
public static implicit operator System.Guid(ByteArrayWrapper bytes) => new System.Guid(bytes.bytes);
}
private static System.Guid GetGuid(byte[] bytes)
@ -261,6 +272,8 @@ public class AkWwiseProjectData : UnityEngine.ScriptableObject
public class WorkUnit : System.IComparable
{
public string PhysicalPath;
[UnityEngine.HideInInspector]
public System.Collections.Generic.List<PathElement> PathAndIcons = new System.Collections.Generic.List<PathElement>();
[UnityEngine.Serialization.FormerlySerializedAs("ParentPhysicalPath")]
@ -363,10 +376,32 @@ public class AkWwiseProjectData : UnityEngine.ScriptableObject
public string ElementName;
public WwiseObjectType ObjectType;
public PathElement(string Name, WwiseObjectType objType)
[UnityEngine.SerializeField]
[UnityEngine.HideInInspector]
private byte[] guid = null;
public System.Guid ObjectGuid
{
get { return GetGuid(guid); }
set { guid = value.ToByteArray(); }
}
public PathElement(string Name, WwiseObjectType objType, System.Guid guid)
{
ElementName = Name;
ObjectType = objType;
ObjectGuid = guid;
}
public static string GetProjectPathString(System.Collections.Generic.List<PathElement> pathElements, int index)
{
string path = "";
for (int i = 0; i<=index && i < pathElements.Count; i++)
{
path += $"/{pathElements[i].ElementName}";
}
return path;
}
}
}

View file

@ -1,5 +1,5 @@
fileFormatVersion: 2
guid: ead0573e8a141b8439f16a00ea902a44
guid: 7b9fcd7ddb9dea64c905ea2e2bfa1a68
MonoImporter:
externalObjects: {}
serializedVersion: 2

View file

@ -5,6 +5,9 @@
//
//////////////////////////////////////////////////////////////////////
using System.Runtime.CompilerServices;
using UnityEngine;
public static class AkWwiseProjectInfo
{
private const string DataFileName = "AkWwiseProjectData.asset";
@ -14,6 +17,44 @@ public static class AkWwiseProjectInfo
private static string DataAssetPath = System.IO.Path.Combine("Assets", DataRelativePath);
public static AkWwiseProjectData m_Data;
public static AkWwiseTreeWAAPIDataSource m_WaapiPickerData = new AkWwiseTreeWAAPIDataSource();
public static AkWwiseTreeProjectDataSource m_ProjectPickerData = new AkWwiseTreeProjectDataSource();
public enum DataSourceType
{
WwiseAuthoring,
FileSystem
}
public static AkWwiseTreeWAAPIDataSource WaapiPickerData
{
get
{
return m_WaapiPickerData;
}
}
public static AkWwiseTreeProjectDataSource ProjectPickerData
{
get
{
return m_ProjectPickerData;
}
}
public static AkWwiseTreeDataSource GetTreeData()
{
AkWwiseTreeDataSource treeData;
if (GetData().currentDataSource == DataSourceType.WwiseAuthoring)
{
treeData = WaapiPickerData;
}
else
{
treeData = ProjectPickerData;
}
return treeData;
}
private static bool WwiseFolderExists()
{

View file

@ -1,5 +1,5 @@
fileFormatVersion: 2
guid: aee3cc797557ac847ad0a71ddbcfb35f
guid: 008080a84899ef046b02bf218d816649
MonoImporter:
externalObjects: {}
serializedVersion: 2

View file

@ -0,0 +1,240 @@
#if UNITY_EDITOR
//////////////////////////////////////////////////////////////////////
//
// Copyright (c) 2020 Audiokinetic Inc. / All Rights Reserved
//
//////////////////////////////////////////////////////////////////////
using System.Linq;
using System.Collections.Generic;
using UnityEditor.IMGUI.Controls;
public abstract class AkWwiseTreeDataSource
{
public List<AkWwiseTreeViewItem> Data { get; protected set; }
public AkWwiseTreeViewItem ProjectRoot { get; protected set; }
public Dictionary<WwiseObjectType, AkWwiseTreeViewItem> wwiseObjectFolders;
public AkWwiseTreeViewItem SearchRoot { get; protected set; }
public List<AkWwiseTreeViewItem> SearchItems { get; protected set; }
public AkWwiseTreeView TreeView { protected get; set; }
public event System.Action modelChanged;
static readonly List<TreeViewItem> collapsedChildren = new List<TreeViewItem>();
public static List<TreeViewItem> CreateCollapsedChild()
{
// To mark a collapsed parent we use a list with one element that is null.
// The null element in the children list ensures we show the collapse arrow.
// Reuse read-only list to prevent allocations.
if (collapsedChildren.Count != 1 || collapsedChildren[0] != null)
{
collapsedChildren.Clear();
collapsedChildren.Add(null);
}
return collapsedChildren;
}
public AkWwiseTreeViewItem CreateProjectRootItem()
{
return new AkWwiseTreeViewItem(System.IO.Path.GetFileNameWithoutExtension(AkWwiseEditorSettings.Instance.WwiseProjectPath),
-1, GenerateUniqueID(), System.Guid.Empty, WwiseObjectType.Project);
}
protected int m_MaxID;
public int GenerateUniqueID()
{
return ++m_MaxID;
}
public AkWwiseTreeDataSource()
{
Data = new List<AkWwiseTreeViewItem>(100);
wwiseObjectFolders = new Dictionary<WwiseObjectType, AkWwiseTreeViewItem>();
ProjectRoot = CreateProjectRootItem();
}
public virtual AkWwiseTreeViewItem Find(IEnumerable<AkWwiseTreeViewItem> data, System.Guid guid)
{
return data.FirstOrDefault(element => element.objectGuid == guid);
}
public virtual AkWwiseTreeViewItem Find(IEnumerable<AkWwiseTreeViewItem> data, System.Guid guid, string name)
{
return data.FirstOrDefault(element => element.objectGuid == guid && element.name ==name);
}
public virtual AkWwiseTreeViewItem Find(IEnumerable<AkWwiseTreeViewItem> data, int id)
{
return data.FirstOrDefault(element => element.id == id);
}
public virtual AkWwiseTreeViewItem Find(int id)
{
return Find(Data, id);
}
public virtual AkWwiseTreeViewItem Find(System.Guid guid)
{
return Find(Data, guid);
}
public virtual AkWwiseTreeViewItem Find(System.Guid guid, string name)
{
return Find(Data, guid, name);
}
public IEnumerable<System.Guid> GetGuidsFromIds(IEnumerable<int> ids)
{
if (Data.Count == 0) return new List<System.Guid>();
return Data.Where(el => ids.Contains(el.id)).Select(el => el.objectGuid);
}
public IEnumerable<int> GetIdsFromGuids(IEnumerable<System.Guid> guids)
{
if (Data.Count == 0) return new List<int>();
return Data.Where(el => guids.Contains(el.objectGuid)).Select(el => el.id);
}
public IList<int> GetAncestors(int id)
{
var parents = new List<int>();
TreeViewItem el = Find(id);
if (el != null)
{
while (el.parent != null)
{
parents.Add(el.parent.id);
el = el.parent;
}
}
return parents;
}
public IList<int> GetDescendantsThatHaveChildren(int id)
{
AkWwiseTreeViewItem searchFromThis = Find(id);
if (searchFromThis != null)
{
return GetParentsBelowStackBased(searchFromThis);
}
return new List<int>();
}
IList<int> GetParentsBelowStackBased(AkWwiseTreeViewItem searchFromThis)
{
Stack<AkWwiseTreeViewItem> stack = new Stack<AkWwiseTreeViewItem>();
stack.Push(searchFromThis);
var parentsBelow = new List<int>();
while (stack.Count > 0)
{
AkWwiseTreeViewItem current = stack.Pop();
if (current.hasChildren)
{
parentsBelow.Add(current.id);
foreach (AkWwiseTreeViewItem el in current.children)
{
stack.Push(el);
}
}
}
return parentsBelow;
}
abstract public AkWwiseTreeViewItem GetComponentDataRoot(WwiseObjectType objectType);
protected void Changed()
{
if (modelChanged != null)
modelChanged();
}
public bool IsExpanded(TreeViewState state, int id)
{
if (ProjectRoot != null && id == ProjectRoot.id)
{
return true;
}
return state.expandedIDs.BinarySearch(id) >= 0;
}
public abstract void FetchData();
public static int GetDepthFromPath(string path)
{
return path.Split('\\').Length - 1;
}
public virtual void ScheduleRebuild()
{
}
public abstract void SaveExpansionStatus(List<int> itemIds);
public abstract List<int> LoadExpansionSatus();
public string currentSearchString;
public bool isSearching = false;
public abstract AkWwiseTreeViewItem GetSearchResults();
public abstract void UpdateSearchResults(string searchString, WwiseObjectType objectType);
public virtual void SelectItem(System.Guid itemGuid)
{
TreeView.ExpandItem(itemGuid, true);
}
public virtual void LoadComponentData(WwiseObjectType objectType) { }
public virtual void ItemSelected(AkWwiseTreeViewItem itemID) { }
public virtual void SelectObjectInAuthoring(System.Guid objectGuid) { }
public abstract void SetExpanded(IEnumerable<System.Guid> ids);
}
#region Utility Functions
public static class TreeUtility
{
public static void CopyTree(AkWwiseTreeViewItem sourceRoot, AkWwiseTreeViewItem destRoot)
{
for (int i = 0; i < sourceRoot.children.Count(); i++)
{
var currItem = sourceRoot.children[i];
var newItem = new AkWwiseTreeViewItem(currItem as AkWwiseTreeViewItem);
CopyTree(currItem as AkWwiseTreeViewItem, newItem);
destRoot.AddWwiseItemChild(newItem);
}
}
public static void TreeToList(AkWwiseTreeViewItem root, IList<AkWwiseTreeViewItem> result)
{
if (root == null)
return;
if (result == null)
return;
result.Clear();
Stack<AkWwiseTreeViewItem> stack = new Stack<AkWwiseTreeViewItem>();
stack.Push(root);
while (stack.Count > 0)
{
AkWwiseTreeViewItem current = stack.Pop();
result.Add(current);
if (current.children != null && current.children.Count > 0)
{
for (int i = current.children.Count - 1; i >= 0; i--)
{
if (current.children[i] != null)
{
stack.Push((AkWwiseTreeViewItem)current.children[i]);
}
}
}
}
}
}
#endregion
#endif

View file

@ -1,5 +1,5 @@
fileFormatVersion: 2
guid: 4369aac11ea57a34c882d18d573a0c0f
guid: 7d93836597034c343b184cc57f01cfa9
MonoImporter:
externalObjects: {}
serializedVersion: 2

View file

@ -0,0 +1,281 @@
#if UNITY_EDITOR
//////////////////////////////////////////////////////////////////////
//
// Copyright (c) 2020 Audiokinetic Inc. / All Rights Reserved
//
//////////////////////////////////////////////////////////////////////
using System.Linq;
using System.Collections.Generic;
public class AkWwiseTreeProjectDataSource : AkWwiseTreeDataSource
{
public AkWwiseTreeProjectDataSource() : base()
{
}
public override void FetchData()
{
Data.Clear();
m_MaxID = 0;
InitializeMinimal();
Changed();
}
protected void InitializeMinimal()
{
ProjectRoot = CreateProjectRootItem();
ProjectRoot.AddWwiseItemChild(BuildObjectTypeTree(WwiseObjectType.Event));
ProjectRoot.AddWwiseItemChild(BuildObjectTypeTree(WwiseObjectType.Switch));
ProjectRoot.AddWwiseItemChild(BuildObjectTypeTree(WwiseObjectType.State));
ProjectRoot.AddWwiseItemChild(BuildObjectTypeTree(WwiseObjectType.Soundbank));
ProjectRoot.AddWwiseItemChild(BuildObjectTypeTree(WwiseObjectType.AuxBus));
ProjectRoot.AddWwiseItemChild(BuildObjectTypeTree(WwiseObjectType.AcousticTexture));
TreeUtility.TreeToList(ProjectRoot, Data);
}
public override AkWwiseTreeViewItem GetComponentDataRoot(WwiseObjectType objectType)
{
if (!wwiseObjectFolders.ContainsKey(objectType))
ProjectRoot.AddWwiseItemChild(BuildObjectTypeTree(objectType));
var tempProjectRoot = new AkWwiseTreeViewItem(ProjectRoot);
tempProjectRoot.AddWwiseItemChild(wwiseObjectFolders[objectType]);
return tempProjectRoot;
}
protected AkWwiseTreeViewItem BuildObjectTypeTree(WwiseObjectType objectType)
{
var rootElement = new AkWwiseTreeViewItem();
switch (objectType)
{
case WwiseObjectType.AuxBus:
rootElement = BuildTree("Master-Mixer Hierarchy", AkWwiseProjectInfo.GetData().AuxBusWwu);
break;
case WwiseObjectType.Event:
rootElement = BuildTree("Events", AkWwiseProjectInfo.GetData().EventWwu);
break;
case WwiseObjectType.Soundbank:
rootElement = BuildTree("SoundBanks", AkWwiseProjectInfo.GetData().BankWwu);
break;
case WwiseObjectType.State:
rootElement = BuildTree("States", AkWwiseProjectInfo.GetData().StateWwu);
break;
case WwiseObjectType.Switch:
case WwiseObjectType.SwitchGroup:
rootElement = BuildTree("Switches", AkWwiseProjectInfo.GetData().SwitchWwu);
break;
case WwiseObjectType.GameParameter:
rootElement = BuildTree("Game Parameters", AkWwiseProjectInfo.GetData().RtpcWwu);
break;
case WwiseObjectType.Trigger:
rootElement = BuildTree("Triggers", AkWwiseProjectInfo.GetData().TriggerWwu);
break;
case WwiseObjectType.AcousticTexture:
rootElement = BuildTree("Virtual Acoustics", AkWwiseProjectInfo.GetData().AcousticTextureWwu);
break;
}
wwiseObjectFolders[objectType] = rootElement;
return rootElement;
}
public AkWwiseTreeViewItem BuildTree(string name,
List<AkWwiseProjectData.EventWorkUnit> Events)
{
var akInfoWwu = new List<AkWwiseProjectData.AkInfoWorkUnit>(Events.Count);
for (var i = 0; i < Events.Count; i++)
{
akInfoWwu.Add(new AkWwiseProjectData.AkInfoWorkUnit());
akInfoWwu[i].PhysicalPath = Events[i].PhysicalPath;
akInfoWwu[i].ParentPath = Events[i].ParentPath;
akInfoWwu[i].PathAndIcons = Events[i].PathAndIcons;
akInfoWwu[i].Guid = Events[i].Guid;
akInfoWwu[i].List = Events[i].List.ConvertAll(x => (AkWwiseProjectData.AkInformation)x);
}
return BuildTree(name, akInfoWwu);
}
public AkWwiseTreeViewItem BuildTree(string name, List<AkWwiseProjectData.GroupValWorkUnit> workUnits)
{
var rootFolder = new AkWwiseTreeViewItem(name, 1, GenerateUniqueID(), System.Guid.Empty, WwiseObjectType.PhysicalFolder);
foreach (var wwu in workUnits)
{
var wwuItem = AddTreeItem(rootFolder, wwu.PathAndIcons);
foreach (var group in wwu.List)
{
var groupElement = AddTreeItem(wwuItem, group.PathAndIcons);
foreach (var child in group.values)
{
AddTreeItem(groupElement, child.PathAndIcons);
}
}
}
return rootFolder;
}
private AkWwiseTreeViewItem BuildTree(string name, List<AkWwiseProjectData.AkInfoWorkUnit> workUnits)
{
var rootFolder = new AkWwiseTreeViewItem(name, 1, GenerateUniqueID(), System.Guid.Empty, WwiseObjectType.PhysicalFolder);
foreach (var wwu in workUnits)
{
var wwuElement = AddTreeItem(rootFolder, wwu.PathAndIcons);
if (wwu.List.Count > 0)
{
foreach (var akInfo in wwu.List)
{
AddTreeItem(wwuElement, akInfo.PathAndIcons);
}
}
}
return rootFolder;
}
private AkWwiseTreeViewItem AddTreeItem(AkWwiseTreeViewItem parentWorkUnit, List<AkWwiseProjectData.PathElement> pathAndIcons)
{
var pathDepth = pathAndIcons.Count;
var treeDepth = pathDepth + 1;
AkWwiseTreeViewItem newItem;
AkWwiseProjectData.PathElement pathElem;
var parent = parentWorkUnit;
if (pathDepth > parentWorkUnit.depth)
{
var unaccountedDepth = pathDepth - parentWorkUnit.depth;
for (; unaccountedDepth > 0; unaccountedDepth--)
{
var pathIndex = pathAndIcons.Count - unaccountedDepth;
pathElem = pathAndIcons[pathIndex];
if (pathElem.ObjectGuid == System.Guid.Empty)
{
var path = AkWwiseProjectData.PathElement.GetProjectPathString(pathAndIcons, pathIndex);
newItem = Find(pathElem.ObjectGuid, pathElem.ElementName, path);
}
else
newItem = Find(pathElem.ObjectGuid, pathElem.ElementName);
if (newItem == null)
{
newItem = new AkWwiseTreeViewItem(pathElem.ElementName, treeDepth - unaccountedDepth, GenerateUniqueID(), pathElem.ObjectGuid, pathElem.ObjectType);
parent.AddWwiseItemChild(newItem);
Data.Add(newItem);
}
parent = newItem;
}
}
pathElem = pathAndIcons.Last();
newItem = Find(pathElem.ObjectGuid);
if (newItem == null)
{
newItem = new AkWwiseTreeViewItem(pathElem.ElementName, treeDepth, GenerateUniqueID(), pathElem.ObjectGuid, pathElem.ObjectType);
parent.AddWwiseItemChild(newItem);
Data.Add(newItem);
}
return newItem;
}
public virtual AkWwiseTreeViewItem Find(System.Guid guid, string name, string path)
{
var results = Data.FindAll(element => element.objectGuid == guid && element.name == name);
foreach (var r in results)
{
var itemPath = GetProjectPath(r,"");
if (itemPath == path)
{
return r;
}
}
return null;
}
public string GetProjectPath(AkWwiseTreeViewItem item, string currentpath)
{
currentpath = $"/{item.name}{currentpath}";
if (item.parent == null || item.parent == ProjectRoot)
{
return currentpath;
}
return GetProjectPath(item.parent as AkWwiseTreeViewItem, currentpath);
}
public override AkWwiseTreeViewItem GetSearchResults()
{
return SearchRoot;
}
public override void UpdateSearchResults(string searchString, WwiseObjectType objectType)
{
SearchRoot = new AkWwiseTreeViewItem(ProjectRoot);
if (objectType != WwiseObjectType.None)
{
SearchRoot = new AkWwiseTreeViewItem(ProjectRoot);
var objectRoot = new AkWwiseTreeViewItem(wwiseObjectFolders[objectType]);
TreeUtility.CopyTree(wwiseObjectFolders[objectType], objectRoot);
SearchRoot.AddWwiseItemChild(objectRoot);
}
else
{
TreeUtility.CopyTree(ProjectRoot, SearchRoot);
}
FilterTree(SearchRoot, searchString);
}
void FilterTree(AkWwiseTreeViewItem treeElement, string searchFilter)
{
var ItemsToRemove = new List<AkWwiseTreeViewItem>();
for (int i = 0; i < treeElement.children.Count(); i++)
{
var current = treeElement.children[i] as AkWwiseTreeViewItem;
FilterTree(current, searchFilter);
if (current.name.IndexOf(searchFilter, System.StringComparison.OrdinalIgnoreCase) == -1 && current.children.Count == 0)
{
ItemsToRemove.Add(current);
}
}
for (int i = 0; i < ItemsToRemove.Count(); i++)
{
treeElement.children.Remove(ItemsToRemove[i]);
}
}
public override void SetExpanded(IEnumerable<System.Guid> ids)
{
if (TreeView != null)
{
TreeView.state.expandedIDs = GetIdsFromGuids(ids).ToList();
}
Changed();
}
public override void SaveExpansionStatus(List<int> expandedItems )
{
AkWwiseProjectInfo.GetData().ExpandedFileSystemItemIds = expandedItems;
}
public override List<int> LoadExpansionSatus()
{
return AkWwiseProjectInfo.GetData().ExpandedFileSystemItemIds;
}
}
#endif

View file

@ -1,5 +1,5 @@
fileFormatVersion: 2
guid: 16b50cec38ff5c04f9272f5dd9065bcd
guid: 50db06aaedd9e6644a4daf4fe3254ce3
MonoImporter:
externalObjects: {}
serializedVersion: 2

View file

@ -0,0 +1,966 @@
#if UNITY_EDITOR
//////////////////////////////////////////////////////////////////////
//
// Copyright (c) 2020 Audiokinetic Inc. / All Rights Reserved
//
//////////////////////////////////////////////////////////////////////
using System.Linq;
using System.Collections.Generic;
using UnityEditor.IMGUI.Controls;
public class AkWwiseTreeView : TreeView
{
public enum PickerMode
{
FullPicker,
ComponentPicker
}
private PickerMode m_pickerMode;
private WwiseObjectType componentObjectType;
AkWwisePickerIcons icons;
protected AkWwiseTreeDataSource m_dataSource;
public AkWwiseTreeDataSource dataSource { get { return m_dataSource; } }
readonly IList<AkWwiseTreeViewItem> m_Rows = new List<AkWwiseTreeViewItem>(100);
public event System.Action treeChanged;
private static Dictionary<WwiseObjectType, UnityEditor.MonoScript> DragDropMonoScriptMap;
private static Dictionary<System.Type, WwiseObjectType> ScriptTypeMap
= new Dictionary<System.Type, WwiseObjectType>{
{ typeof(AkAmbient), WwiseObjectType.Event },
{ typeof(AkBank), WwiseObjectType.Soundbank },
{ typeof(AkEnvironment), WwiseObjectType.AuxBus },
{ typeof(AkState), WwiseObjectType.State },
{ typeof(AkSurfaceReflector), WwiseObjectType.AcousticTexture },
{ typeof(AkSwitch), WwiseObjectType.Switch },
};
public AkWwiseTreeView(TreeViewState treeViewState,
MultiColumnHeader multiColumnHeader, AkWwiseTreeDataSource data)
: base(treeViewState, multiColumnHeader)
{
m_pickerMode = PickerMode.FullPicker;
Initialize(data);
Reload();
}
public AkWwiseTreeView(TreeViewState treeViewState,
AkWwiseTreeDataSource data, WwiseObjectType componentType)
: base(treeViewState)
{
m_pickerMode = PickerMode.ComponentPicker;
componentObjectType = componentType;
Initialize(data);
data.LoadComponentData(componentObjectType);
Reload();
}
private void Initialize(AkWwiseTreeDataSource data)
{
m_dataSource = data;
m_dataSource.TreeView = this;
m_dataSource.modelChanged += ModelChanged;
this.LoadExpansionStatus();
icons = new AkWwisePickerIcons();
icons.LoadIcons();
DragDropEnabled = true;
extraSpaceBeforeIconAndLabel = AkWwisePickerIcons.kIconWidth;
StoredSearchString = "";
if (DragDropMonoScriptMap == null)
{
DragDropMonoScriptMap = new Dictionary<WwiseObjectType, UnityEditor.MonoScript>();
var scripts = UnityEngine.Resources.FindObjectsOfTypeAll<UnityEditor.MonoScript>();
foreach (var script in scripts)
{
WwiseObjectType wwiseObjectType;
var type = script.GetClass();
if (type != null && ScriptTypeMap.TryGetValue(type, out wwiseObjectType))
DragDropMonoScriptMap[wwiseObjectType] = script;
}
}
UnityEditor.EditorApplication.playModeStateChanged += (UnityEditor.PlayModeStateChange playMode) =>
{
if (playMode == UnityEditor.PlayModeStateChange.ExitingEditMode)
SaveExpansionStatus();
};
UnityEditor.EditorApplication.quitting += SaveExpansionStatus;
}
private bool bSearchStringChanged;
public string m_storedSearchString;
public string StoredSearchString
{
get { return m_storedSearchString; }
set
{
if (m_storedSearchString != value)
{
if (value != string.Empty)
{
bSearchStringChanged = true;
SaveExpansionStatus();
}
else
{
LoadExpansionStatus();
}
}
m_storedSearchString = value;
searchString = value;
}
}
public void SaveExpansionStatus()
{
//Don't save exansion state when searching
if (m_storedSearchString != string.Empty) return;
dataSource.SaveExpansionStatus(new List<int>(state.expandedIDs));
}
public void LoadExpansionStatus()
{
state.expandedIDs = dataSource.LoadExpansionSatus();
}
protected override void ExpandedStateChanged()
{
if (this.m_storedSearchString == string.Empty)
{
this.m_dataSource.ScheduleRebuild();
}
}
void ModelChanged()
{
if (treeChanged != null)
treeChanged();
SetDirty();
}
public delegate void DirtyDelegate();
public DirtyDelegate dirtyDelegate;
public void SetDirty()
{
dirtyDelegate?.Invoke();
}
public override void OnGUI(UnityEngine.Rect rect)
{
if (bSearchStringChanged)
{
if (!m_dataSource.isSearching)
{
m_dataSource.UpdateSearchResults(searchString, componentObjectType);
bSearchStringChanged = false;
}
}
base.OnGUI(rect);
}
protected override TreeViewItem BuildRoot()
{
return m_dataSource.CreateProjectRootItem();
}
public void RebuildRows()
{
BuildRows(new AkWwiseTreeViewItem());
}
protected override IList<TreeViewItem> BuildRows(
TreeViewItem root)
{
m_Rows.Clear();
var dataRoot = m_dataSource.ProjectRoot;
if (m_pickerMode == PickerMode.ComponentPicker)
{
dataRoot = m_dataSource.GetComponentDataRoot(componentObjectType);
}
if (!string.IsNullOrEmpty(searchString))
{
dataRoot = m_dataSource.GetSearchResults();
}
AddChildrenRecursive(dataRoot, m_Rows);
searchString = "";
return m_Rows.Cast<TreeViewItem>().ToList();
}
private bool TestExpanded(AkWwiseTreeViewItem node)
{
if (node.children.Count > 0)
{
if (node.depth ==-1)
{
return true;
}
return IsExpanded(node.id);
}
return false;
}
void AddChildrenRecursive(AkWwiseTreeViewItem parent, IList<AkWwiseTreeViewItem> newRows)
{
if (parent == null)
{
return;
}
foreach (AkWwiseTreeViewItem child in parent.children)
{
var item = new AkWwiseTreeViewItem(child);
item.parent = parent;
item.children = child.children;
newRows.Add(item);
if (child.children.Count > 0)
{
if (TestExpanded(child))
{
AddChildrenRecursive(child, newRows);
}
else
{
item.children = AkWwiseTreeDataSource.CreateCollapsedChild();
}
}
}
}
protected override IList<int> GetAncestors(int id)
{
return m_dataSource.GetAncestors(id);
}
protected override IList<int> GetDescendantsThatHaveChildren(int id)
{
return m_dataSource.GetDescendantsThatHaveChildren(id);
}
public AkWwiseTreeViewItem GetItemByGuid(System.Guid guid)
{
return m_dataSource.Find(m_Rows, guid);
}
public void SelectItem(System.Guid guid)
{
var item = dataSource.Find(guid);
if (item == null && AkWwiseProjectInfo.GetData().currentDataSource == AkWwiseProjectInfo.DataSourceType.WwiseAuthoring)
{
m_dataSource.SelectItem(guid);
}
else
{
HighlightItem(item, true);
}
}
public bool ExpandItem(System.Guid guid, bool select)
{
var item = GetItemByGuid(guid);
if (item != null)
{
HighlightItem(item, select);
return true;
}
item = m_dataSource.Find(guid);
if (item != null)
{
var parent = item.parent;
while (parent != null && GetItemByGuid((parent as AkWwiseTreeViewItem).objectGuid) == null)
{
parent = parent.parent;
}
if (parent != null)
{
SetExpandedRecursive(parent.id, true);
}
}
return false;
}
public void HighlightItem(AkWwiseTreeViewItem item, bool select)
{
if (item != null)
{
FrameItem(item.id);
if (select)
{
SetSelection(new List<int>() { item.id });
}
SetDirty();
}
}
#region Mulicolumn
enum ObjectColumns
{
Name,
Guid,
Depth,
}
public static MultiColumnHeaderState CreateDefaultMultiColumnHeaderState()
{
var columns = new[]
{
new MultiColumnHeaderState.Column
{
headerContent = new UnityEngine.GUIContent("Name"),
headerTextAlignment = UnityEngine.TextAlignment.Left,
sortedAscending = true,
sortingArrowAlignment = UnityEngine.TextAlignment.Center,
width = 300,
minWidth = 200,
autoResize = true,
allowToggleVisibility = false
},
};
var state = new MultiColumnHeaderState(columns);
return state;
}
public static MultiColumnHeaderState CreateDebug()
{
var columns = new[]
{
new MultiColumnHeaderState.Column
{
headerContent = new UnityEngine.GUIContent("Name"),
headerTextAlignment = UnityEngine.TextAlignment.Left,
sortedAscending = true,
sortingArrowAlignment = UnityEngine.TextAlignment.Center,
width = 300,
minWidth = 200,
autoResize = true,
allowToggleVisibility = false
},
new MultiColumnHeaderState.Column
{
headerContent = new UnityEngine.GUIContent("Guid"),
headerTextAlignment = UnityEngine.TextAlignment.Right,
sortedAscending = true,
sortingArrowAlignment = UnityEngine.TextAlignment.Left,
width = 200,
minWidth = 60,
autoResize = true
},
new MultiColumnHeaderState.Column
{
headerContent = new UnityEngine.GUIContent("depth"),
headerTextAlignment = UnityEngine.TextAlignment.Right,
sortedAscending = true,
sortingArrowAlignment = UnityEngine.TextAlignment.Left,
width = 200,
minWidth = 60,
autoResize = true
},
};
var state = new MultiColumnHeaderState(columns);
return state;
}
#endregion
#region Search
protected void SearchStringChanged(string lastSearch, string newSearch)
{
}
#endregion
#region Drawing
protected override void AfterRowsGUI()
{
base.AfterRowsGUI();
this.searchString = StoredSearchString;
}
//check here to see if multicolumn or not
protected override void RowGUI(RowGUIArgs args)
{
var evt = UnityEngine.Event.current;
var item = (AkWwiseTreeViewItem)args.item;
if (m_pickerMode == PickerMode.ComponentPicker)
{
CellGUI(args.rowRect, item, ObjectColumns.Name, ref args);
}
else
{
for (int i = 0; i < args.GetNumVisibleColumns(); ++i)
{
CellGUI(args.GetCellRect(i), item, (ObjectColumns)args.GetColumn(i), ref args);
}
}
}
void CellGUI(UnityEngine.Rect cellRect, AkWwiseTreeViewItem item, ObjectColumns column, ref RowGUIArgs args)
{
// Center cell rect vertically (makes it easier to place controls, icons etc in the cells)
CenterRectUsingSingleLineHeight(ref cellRect);
switch (column)
{
case ObjectColumns.Name:
{
UnityEngine.Rect iconRect = new UnityEngine.Rect(cellRect);
iconRect.x += GetContentIndent(item);
iconRect.width = AkWwisePickerIcons.kIconWidth;
UnityEngine.GUI.DrawTexture(iconRect, icons.GetIcon(item.objectType), UnityEngine.ScaleMode.ScaleToFit);
//// Default icon and label
args.rowRect = cellRect;
base.RowGUI(args);
}
break;
case ObjectColumns.Guid:
{
UnityEngine.GUI.Label(cellRect, item.objectGuid.ToString());
}
break;
case ObjectColumns.Depth:
{
UnityEngine.GUI.Label(cellRect, item.depth.ToString());
}
break;
}
}
public void SetExpandedUpwardsRecursive(TreeViewItem item)
{
if (item == null)
{
return;
}
SetExpanded(item.id, true);
SetExpandedUpwardsRecursive(item.parent);
}
public AkWwiseTreeViewItem Find(int id)
{
var result = this.m_Rows.FirstOrDefault(element => element.id == id);
return result as AkWwiseTreeViewItem;
}
#endregion
#region click and drag/drop
protected override bool CanMultiSelect(TreeViewItem item)
{
return false;
}
protected override void SelectionChanged(IList<int> selectedIds)
{
dataSource.ItemSelected(Find(selectedIds.Last()));
base.SelectionChanged(selectedIds);
}
public bool CheckWaapi()
{
return AkWwiseEditorSettings.Instance.UseWaapi && AkWaapiUtilities.IsConnected() &&
AkWwiseProjectInfo.GetData().currentDataSource == AkWwiseProjectInfo.DataSourceType.WwiseAuthoring;
}
protected override void ContextClickedItem(int id)
{
UnityEditor.GenericMenu menu = new UnityEditor.GenericMenu();
var item = Find(id);
if (CheckWaapi())
{
if (CanPlay(item))
menu.AddItem(UnityEditor.EditorGUIUtility.TrTextContent("Play \u2215 Stop _SPACE"), false,
() => AkWaapiUtilities.TogglePlayEvent(item.objectType, item.objectGuid));
else
menu.AddDisabledItem(UnityEditor.EditorGUIUtility.TrTextContent("Play \u2215 Stop _Space"));
menu.AddItem(UnityEditor.EditorGUIUtility.TrTextContent("Stop All"), false,
() => AkWaapiUtilities.StopAllTransports());
menu.AddSeparator("");
if (CanRenameWithLog(item, false))
menu.AddItem(UnityEditor.EditorGUIUtility.TrTextContent("Rename _F2"), false,
() => BeginRename(item));
else
menu.AddDisabledItem(UnityEditor.EditorGUIUtility.TrTextContent("Rename"));
if (CanDelete(item, false))
menu.AddItem(UnityEditor.EditorGUIUtility.TrTextContent("Delete _Delete"), false,
() => AkWaapiUtilities.Delete(item.objectGuid));
else
menu.AddDisabledItem(UnityEditor.EditorGUIUtility.TrTextContent("Delete"));
menu.AddSeparator("");
if (item.objectType == WwiseObjectType.Soundbank)
{
menu.AddItem(UnityEditor.EditorGUIUtility.TrTextContent("Open Folder/WorkUnit #O"), false,
() => AkWaapiUtilities.OpenWorkUnitInExplorer(item.objectGuid));
menu.AddItem(UnityEditor.EditorGUIUtility.TrTextContent("Open Folder/SoundBank "), false,
() => AkWaapiUtilities.OpenSoundBankInExplorer(item.objectGuid));
}
else
{
menu.AddItem(UnityEditor.EditorGUIUtility.TrTextContent("Open Containing Folder #O"), false,
() => AkWaapiUtilities.OpenWorkUnitInExplorer(item.objectGuid));
}
menu.AddItem(UnityEditor.EditorGUIUtility.TrTextContent("Find in Project Explorer #F"), false,
() => m_dataSource.SelectObjectInAuthoring(item.objectGuid));
}
else
{
if (AkWwiseProjectInfo.GetData().currentDataSource == AkWwiseProjectInfo.DataSourceType.WwiseAuthoring)
{
menu.AddItem(UnityEditor.EditorGUIUtility.TrTextContent("Wwise Connection Settings"), false,
OpenSettings);
menu.AddSeparator("");
}
menu.AddDisabledItem(UnityEditor.EditorGUIUtility.TrTextContent("Play \u2215 Stop"));
menu.AddDisabledItem(UnityEditor.EditorGUIUtility.TrTextContent("Stop all"));
menu.AddSeparator("");
menu.AddDisabledItem(UnityEditor.EditorGUIUtility.TrTextContent("Rename"));
menu.AddDisabledItem(UnityEditor.EditorGUIUtility.TrTextContent("Delete"));
menu.AddSeparator("");
menu.AddDisabledItem(UnityEditor.EditorGUIUtility.TrTextContent("Open Containing Folder"));
menu.AddDisabledItem(UnityEditor.EditorGUIUtility.TrTextContent("Find in Project Explorer"));
}
menu.AddItem(UnityEditor.EditorGUIUtility.TrTextContent("Find References in Scene #R"), false,
() => FindReferencesInScene(item));
menu.ShowAsContext();
}
protected void OpenSettings()
{
UnityEditor.SettingsService.OpenProjectSettings("Project/Wwise Editor");
}
protected override void KeyEvent()
{
var selected = GetSelection();
if (selected.Count == 0)
{
return;
}
var item = Find(GetSelection()[0]);
if (UnityEngine.Event.current.type == UnityEngine.EventType.KeyDown)
{
switch (UnityEngine.Event.current.keyCode)
{
case UnityEngine.KeyCode.KeypadEnter:
DoubleClickedItem(item.id);
UnityEngine.Event.current.Use();
break;
case UnityEngine.KeyCode.Space:
if (CanPlay(item))
AkWaapiUtilities.TogglePlayEvent(item.objectType, item.objectGuid);
UnityEngine.Event.current.Use();
break;
case UnityEngine.KeyCode.Delete:
if (CanDelete(item))
AkWaapiUtilities.Delete(item.objectGuid);
UnityEngine.Event.current.Use();
break;
case UnityEngine.KeyCode.F2:
if (CanRename(item))
BeginRename(item);
UnityEngine.Event.current.Use();
break;
case UnityEngine.KeyCode.O:
if (UnityEngine.Event.current.shift)
{
if (CanOpen(item))
AkWaapiUtilities.OpenWorkUnitInExplorer(item.objectGuid);
UnityEngine.Event.current.Use();
}
break;
case UnityEngine.KeyCode.F:
if (UnityEngine.Event.current.shift)
{
if (CanSelect(item))
m_dataSource.SelectObjectInAuthoring(item.objectGuid);
UnityEngine.Event.current.Use();
}
break;
case UnityEngine.KeyCode.R:
if (UnityEngine.Event.current.shift)
{
FindReferencesInScene(item);
UnityEngine.Event.current.Use();
}
break;
}
}
}
internal static void FindReferencesInScene(AkWwiseTreeViewItem item)
{
var reference = WwiseObjectReference.FindWwiseObject(item.objectType, item.objectGuid);
var path = UnityEditor.AssetDatabase.GetAssetPath(reference);
if (path.IndexOf(' ') != -1)
path = '"' + path + '"';
if (path == string.Empty)
{
UnityEngine.Debug.Log($"No references to {item.displayName} in scene.");
return;
}
#if !UNITY_2019_1_OR_NEWER
//drop "Assets" part of path
path = string.Join("/", path.Split('/').Skip(1));
#endif
var searchFilter = "ref:" + path;
System.Type type = typeof(UnityEditor.SearchableEditorWindow);
System.Reflection.FieldInfo info = type.GetField("searchableWindows",
System.Reflection.BindingFlags.NonPublic | System.Reflection.BindingFlags.Static);
var searchableWindows = info.GetValue(null) as List<UnityEditor.SearchableEditorWindow>;
foreach (UnityEditor.SearchableEditorWindow sw in searchableWindows)
{
info = type.GetField("m_HierarchyType",
System.Reflection.BindingFlags.NonPublic);
if (sw.GetType().ToString() == "UnityEditor.SceneHierarchyWindow")
{
if (sw.GetType().ToString() == "UnityEditor.SceneHierarchyWindow")
{
System.Reflection.MethodInfo setSearchFilter = typeof(UnityEditor.SearchableEditorWindow).GetMethod(
"SetSearchFilter", System.Reflection.BindingFlags.NonPublic | System.Reflection.BindingFlags.Instance);
object[] parameters = new object[] { searchFilter, 0, false, false };
setSearchFilter.Invoke(sw, parameters);
sw.Repaint();
}
}
}
}
protected override void RenameEnded(RenameEndedArgs args)
{
var item = Find(args.itemID);
if (ValidateNameChange(item, args.newName))
{
var name = args.newName.Replace(" ", "_");
AkWaapiUtilities.Rename(item.objectGuid, name);
item.displayName = args.newName;
}
}
protected override bool CanRename(TreeViewItem item)
{
return CanRenameWithLog(item, true);
}
protected bool CanRenameWithLog(TreeViewItem item, bool log)
{
if (!CheckWaapi()) return false;
var wwiseItem = (AkWwiseTreeViewItem)item;
if (item == null)
{
if (log) UnityEngine.Debug.LogWarning("Tree item no longer exists");
return false;
}
if ((wwiseItem.objectType == WwiseObjectType.PhysicalFolder) || (wwiseItem.objectType == WwiseObjectType.WorkUnit))
{
if (log) UnityEngine.Debug.LogWarning("You can't change the name of a PhysicalFolder/WorkUnit");
return false;
}
if (item.parent == null)
{
if (log) UnityEngine.Debug.LogWarning("A root tree item can not be renamed");
return false;
}
return true;
}
protected bool CanPlay(TreeViewItem item)
{
if (!CheckWaapi()) return false;
var wwiseItem = (AkWwiseTreeViewItem)item;
if (wwiseItem.objectType == WwiseObjectType.Event) return true;
return false;
}
protected bool CanDelete(TreeViewItem item, bool log = true)
{
if (!CheckWaapi()) return false;
var wwiseItem = (AkWwiseTreeViewItem)item;
if ((wwiseItem.objectType == WwiseObjectType.PhysicalFolder) || (wwiseItem.objectType == WwiseObjectType.WorkUnit)
|| wwiseItem.WwiseTypeInChildren(WwiseObjectType.WorkUnit))
{
if (log) UnityEngine.Debug.LogWarning("You can't delete a PhysicalFolder/WorkUnit from within Unity");
return false;
}
return true;
}
protected bool CanSelect(TreeViewItem item)
{
if (!CheckWaapi()) return false;
return true;
}
protected bool CanOpen(TreeViewItem item)
{
if (!CheckWaapi()) return false;
return true;
}
const int MAX_NAME_LENGTH = 1024;
bool ValidateNameChange(AkWwiseTreeViewItem item, string newName)
{
if (item == null)
{
UnityEngine.Debug.LogWarning("Tree item no longer exists");
return false;
}
if (newName.Trim() == System.String.Empty)
{
UnityEngine.Debug.LogWarning("Names cannot be left blank");
return false;
}
if (newName.Trim().Length >= MAX_NAME_LENGTH)
{
UnityEngine.Debug.LogWarning($"Names must be less than {MAX_NAME_LENGTH} characters long.");
return false;
}
// If the new name is the same as the old name, consider this to be unchanged
if (item.displayName == newName)
{
return false;
}
if (newName.Contains('/') || newName.Contains('\\'))
{
UnityEngine.Debug.LogWarning("Item names cannot contain / or \\.");
return false;
}
// Validate that an item with this name doesn't exist already
if (item.parent.children.Find((i) => i.displayName == newName) != null)
{
UnityEngine.Debug.LogWarning("An item with this name already exists at this level");
return false;
}
return true;
}
public delegate void DoubleClickFunctionDelegate(AkWwiseTreeViewItem element);
private DoubleClickFunctionDelegate doubleClickExternalFunction;
public void SetDoubleClickFunction(DoubleClickFunctionDelegate f)
{
doubleClickExternalFunction = f;
}
protected override void DoubleClickedItem(int id)
{
base.DoubleClickedItem(id);
var doubleClickedElement = m_dataSource.Find(id);
doubleClickExternalFunction?.Invoke(doubleClickedElement);
}
public bool DragDropEnabled;
protected override bool CanStartDrag(CanStartDragArgs args)
{
return DragDropEnabled;
}
protected override void SetupDragAndDrop(SetupDragAndDropArgs args)
{
UnityEditor.DragAndDrop.PrepareStartDrag();
var draggedRows = GetRows().Where(item => args.draggedItemIDs.Contains(item.id)).ToList();
var draggedItem = draggedRows[0] as AkWwiseTreeViewItem;
if (draggedItem.objectGuid == System.Guid.Empty ||
draggedItem.objectType == WwiseObjectType.Bus ||
draggedItem.objectType == WwiseObjectType.PhysicalFolder ||
draggedItem.objectType == WwiseObjectType.Folder ||
draggedItem.objectType == WwiseObjectType.WorkUnit ||
draggedItem.objectType == WwiseObjectType.Project ||
draggedItem.objectType == WwiseObjectType.StateGroup ||
draggedItem.objectType == WwiseObjectType.SwitchGroup)
return;
var reference = WwiseObjectReference.FindOrCreateWwiseObject(draggedItem.objectType, draggedItem.name, draggedItem.objectGuid);
if (!reference)
return;
var groupReference = reference as WwiseGroupValueObjectReference;
if (groupReference)
{
var parent = draggedItem.parent as AkWwiseTreeViewItem;
groupReference.SetupGroupObjectReference(parent.name, parent.objectGuid);
}
UnityEditor.MonoScript script;
if (DragDropMonoScriptMap.TryGetValue(reference.WwiseObjectType, out script))
{
UnityEngine.GUIUtility.hotControl = 0;
UnityEditor.DragAndDrop.PrepareStartDrag();
UnityEditor.DragAndDrop.objectReferences = new UnityEngine.Object[] { script };
AkWwiseTypes.DragAndDropObjectReference = reference;
UnityEditor.DragAndDrop.StartDrag("Dragging an AkObject");
}
}
public void SetDataSource(AkWwiseTreeDataSource datasource)
{
if (m_dataSource != null)
{
m_dataSource.modelChanged -= this.ModelChanged;
m_dataSource.TreeView = null;
}
m_dataSource = datasource;
m_dataSource.modelChanged += this.ModelChanged;
m_dataSource.TreeView = this;
m_dataSource.FetchData();
}
~AkWwiseTreeView()
{
if (m_pickerMode != PickerMode.ComponentPicker && StoredSearchString == System.String.Empty)
{
SaveExpansionStatus();
}
}
#endregion
}
#region Icons
public class AkWwisePickerIcons
{
public const float kIconWidth = 18f;
private UnityEngine.Texture2D m_textureWwiseAcousticTextureIcon;
private UnityEngine.Texture2D m_textureWwiseAuxBusIcon;
private UnityEngine.Texture2D m_textureWwiseBusIcon;
private UnityEngine.Texture2D m_textureWwiseEventIcon;
private UnityEngine.Texture2D m_textureWwiseFolderIcon;
private UnityEngine.Texture2D m_textureWwiseGameParameterIcon;
private UnityEngine.Texture2D m_textureWwisePhysicalFolderIcon;
private UnityEngine.Texture2D m_textureWwiseProjectIcon;
private UnityEngine.Texture2D m_textureWwiseSoundbankIcon;
private UnityEngine.Texture2D m_textureWwiseStateIcon;
private UnityEngine.Texture2D m_textureWwiseStateGroupIcon;
private UnityEngine.Texture2D m_textureWwiseSwitchIcon;
private UnityEngine.Texture2D m_textureWwiseSwitchGroupIcon;
private UnityEngine.Texture2D m_textureWwiseWorkUnitIcon;
protected UnityEngine.Texture2D GetTexture(string texturePath)
{
try
{
return UnityEditor.AssetDatabase.LoadAssetAtPath<UnityEngine.Texture2D>(texturePath);
}
catch (System.Exception ex)
{
UnityEngine.Debug.LogError(string.Format("WwiseUnity: Failed to find local texture: {0}", ex));
return null;
}
}
public void LoadIcons()
{
var tempWwisePath = "Assets/Wwise/API/Editor/WwiseWindows/TreeViewIcons/";
m_textureWwiseAcousticTextureIcon = GetTexture(tempWwisePath + "acoustictexture_nor.png");
m_textureWwiseAuxBusIcon = GetTexture(tempWwisePath + "auxbus_nor.png");
m_textureWwiseBusIcon = GetTexture(tempWwisePath + "bus_nor.png");
m_textureWwiseEventIcon = GetTexture(tempWwisePath + "event_nor.png");
m_textureWwiseFolderIcon = GetTexture(tempWwisePath + "folder_nor.png");
m_textureWwiseGameParameterIcon = GetTexture(tempWwisePath + "gameparameter_nor.png");
m_textureWwisePhysicalFolderIcon = GetTexture(tempWwisePath + "physical_folder_nor.png");
m_textureWwiseProjectIcon = GetTexture(tempWwisePath + "wproj.png");
m_textureWwiseSoundbankIcon = GetTexture(tempWwisePath + "soundbank_nor.png");
m_textureWwiseStateIcon = GetTexture(tempWwisePath + "state_nor.png");
m_textureWwiseStateGroupIcon = GetTexture(tempWwisePath + "stategroup_nor.png");
m_textureWwiseSwitchIcon = GetTexture(tempWwisePath + "switch_nor.png");
m_textureWwiseSwitchGroupIcon = GetTexture(tempWwisePath + "switchgroup_nor.png");
m_textureWwiseWorkUnitIcon = GetTexture(tempWwisePath + "workunit_nor.png");
}
public UnityEngine.Texture2D GetIcon(WwiseObjectType type)
{
switch (type)
{
case WwiseObjectType.AcousticTexture:
return m_textureWwiseAcousticTextureIcon;
case WwiseObjectType.AuxBus:
return m_textureWwiseAuxBusIcon;
case WwiseObjectType.Bus:
return m_textureWwiseBusIcon;
case WwiseObjectType.Event:
return m_textureWwiseEventIcon;
case WwiseObjectType.Folder:
return m_textureWwiseFolderIcon;
case WwiseObjectType.GameParameter:
return m_textureWwiseGameParameterIcon;
case WwiseObjectType.PhysicalFolder:
return m_textureWwisePhysicalFolderIcon;
case WwiseObjectType.Project:
return m_textureWwiseProjectIcon;
case WwiseObjectType.Soundbank:
return m_textureWwiseSoundbankIcon;
case WwiseObjectType.State:
return m_textureWwiseStateIcon;
case WwiseObjectType.StateGroup:
return m_textureWwiseStateGroupIcon;
case WwiseObjectType.Switch:
return m_textureWwiseSwitchIcon;
case WwiseObjectType.SwitchGroup:
return m_textureWwiseSwitchGroupIcon;
case WwiseObjectType.WorkUnit:
return m_textureWwiseWorkUnitIcon;
default:
return m_textureWwisePhysicalFolderIcon;
}
}
}
#endregion
#endif

View file

@ -1,5 +1,5 @@
fileFormatVersion: 2
guid: b71094f0dd0ec0849be932ec38c40305
guid: f1154c445cddd1a4d912765f7ad3ece5
MonoImporter:
externalObjects: {}
serializedVersion: 2

View file

@ -0,0 +1,172 @@
#if UNITY_EDITOR
//////////////////////////////////////////////////////////////////////
//
// Copyright (c) 2020 Audiokinetic Inc. / All Rights Reserved
//
//////////////////////////////////////////////////////////////////////
using System.Linq;
using System.Collections.Generic;
using UnityEditor.IMGUI.Controls;
using UnityEngine;
public class AkWwiseTreeViewItem : TreeViewItem, System.IEquatable<AkWwiseTreeViewItem>
{
public System.Guid objectGuid;
public WwiseObjectType objectType;
public int numChildren;
public string name
{
get { return displayName; }
set {
displayName = value;
if (parent != null)
{
parent.children.Sort();
}
}
}
private int m_depth;
public override int depth
{
get { return m_depth; }
set {
m_depth= value;
if (children != null)
{
foreach (var child in this.children)
{
if (child != null && child.depth != depth + 1)
child.depth = depth + 1;
}
}
}
}
public AkWwiseTreeViewItem(WwiseObjectInfo info, int id, int depth) : base(id, depth, info.name)
{
objectGuid = info.objectGUID;
objectType = info.type;
numChildren = info.childrenCount;
if (objectType == WwiseObjectType.Event)
{
numChildren = 0;
}
children = new List<TreeViewItem>();
this.depth = depth;
}
public AkWwiseTreeViewItem(string displayName, int depth, int id, System.Guid objGuid, WwiseObjectType objType) : base(id, depth, displayName)
{
objectGuid = objGuid;
objectType = objType;
children = new List<TreeViewItem>();
this.depth = depth;
}
public AkWwiseTreeViewItem()
{
objectGuid = System.Guid.Empty;
objectType = WwiseObjectType.None;
children = new List<TreeViewItem>();
}
public AkWwiseTreeViewItem(AkWwiseTreeViewItem other) : base(other.id, other.depth, other.displayName)
{
objectGuid = other.objectGuid;
objectType = other.objectType;
children = new List<TreeViewItem>();
this.depth = other.depth;
}
public bool Equals(AkWwiseTreeViewItem other)
{
return objectGuid == other.objectGuid && displayName == other.displayName && objectType == other.objectType;
}
public void AddWwiseItemChild(AkWwiseTreeViewItem child)
{
child.depth = this.depth + 1;
child.parent = this;
children.Add(child);
children.Sort();
}
public override int CompareTo(TreeViewItem B)
{
return CompareTo(this, B as AkWwiseTreeViewItem);
}
public int CompareTo(AkWwiseTreeViewItem A, AkWwiseTreeViewItem B)
{
// Items are sorted like so:
// 1- Physical folders, sorted alphabetically
// 1- WorkUnits, sorted alphabetically (with default work unit first)
// 2- Virtual folders, sorted alphabetically
// 3- Normal items, sorted alphabetically
if (A.objectType == B.objectType)
{
if (A.objectType == WwiseObjectType.WorkUnit)
{
if (A.displayName == "Default Work Unit")
return -1;
else if (B.displayName == "Default Work Unit")
return 1;
}
return string.CompareOrdinal(A.displayName, B.displayName);
}
else if (A.objectType == WwiseObjectType.PhysicalFolder)
{
return -1;
}
else if (B.objectType == WwiseObjectType.PhysicalFolder)
{
return 1;
}
else if (A.objectType == WwiseObjectType.WorkUnit || A.objectType == WwiseObjectType.WorkUnit)
{
return -1;
}
else if (B.objectType == WwiseObjectType.WorkUnit || B.objectType == WwiseObjectType.WorkUnit)
{
return 1;
}
else if (A.objectType == WwiseObjectType.Folder)
{
return -1;
}
else if (B.objectType == WwiseObjectType.Folder)
{
return 1;
}
else if (A.objectType == WwiseObjectType.Bus || B.objectType == WwiseObjectType.AuxBus)
{
return -1;
}
else if (A.objectType == WwiseObjectType.AuxBus || B.objectType == WwiseObjectType.Bus)
{
return 1;
}
else
{
return 1;
}
}
public bool WwiseTypeInChildren(WwiseObjectType t)
{
if (this.objectType == t) return true;
foreach (var child in children)
{
if ((child as AkWwiseTreeViewItem).WwiseTypeInChildren(t)) return true;
}
return false;
}
}
#endif

View file

@ -1,5 +1,5 @@
fileFormatVersion: 2
guid: fe66cffa0179e084d960d46c715dd153
guid: 8fc198a18167442409e698ae9a2e7116
MonoImporter:
externalObjects: {}
serializedVersion: 2

View file

@ -0,0 +1,741 @@
#if UNITY_EDITOR
//////////////////////////////////////////////////////////////////////
//
// Copyright (c) 2020 Audiokinetic Inc. / All Rights Reserved
//
//////////////////////////////////////////////////////////////////////
using System.Linq;
using System.Collections.Generic;
using System.Collections.Concurrent;
using System.Collections.ObjectModel;
using UnityEditor.IMGUI.Controls;
/// <summary>
/// This class communicates with Wwise Authoring via AkWaapiUtilities to keep track of the Wwise object hierarchy in the project.
/// This hierarchy information is stored in a tree structure and is used by the Wwise Picker when it is in WAAPI mode.
/// Changes to the project are received via WAAPI subscriptions.
/// </summary>
public class AkWwiseTreeWAAPIDataSource : AkWwiseTreeDataSource
{
private System.Timers.Timer selectTimer;
private System.Timers.Timer searchTimer;
private ReturnOptions waapiWwiseObjectOptions =
new ReturnOptions(new string[] { "id", "name", "type", "childrenCount", "path", "workunitType", "parent" });
public bool AutoSyncSelection;
public AkWwiseTreeWAAPIDataSource() : base()
{
Connect();
selectTimer = new System.Timers.Timer();
selectTimer.Interval = 200;
selectTimer.AutoReset = false;
selectTimer.Elapsed += FireSelect;
searchTimer = new System.Timers.Timer();
searchTimer.Interval = 200;
searchTimer.AutoReset = false;
searchTimer.Elapsed += FireSearch;
}
public override void FetchData()
{
Data.Clear();
m_MaxID = 0;
ProjectRoot = CreateProjectRootItem();
foreach (var type in FolderNames.Keys)
{
AkWaapiUtilities.GetResultListDelegate<WwiseObjectInfoJsonObject> callback = (List<WwiseObjectInfoJsonObject> items) =>
{
AddBaseFolder(AkWaapiUtilities.ParseObjectInfo(items), type);
};
AkWaapiUtilities.GetWwiseObjectAndDescendants(FolderNames[type], waapiWwiseObjectOptions, 2, callback);
}
Changed();
}
public override AkWwiseTreeViewItem GetComponentDataRoot(WwiseObjectType objectType)
{
var tempProjectRoot = new AkWwiseTreeViewItem(ProjectRoot);
if (!wwiseObjectFolders.ContainsKey(objectType))
{
return tempProjectRoot;
}
tempProjectRoot.AddWwiseItemChild(wwiseObjectFolders[objectType]);
return tempProjectRoot;
}
WwiseObjectType componentObjectType;
public override void LoadComponentData(WwiseObjectType objectType)
{
componentObjectType = objectType;
LoadComponentDataDelayed();
}
public void LoadComponentDataDelayed()
{
//Delay call until data has been fetched
if (!wwiseObjectFolders.ContainsKey(componentObjectType))
{
UnityEditor.EditorApplication.delayCall += LoadComponentDataDelayed;
}
else
{
AkWaapiUtilities.GetResultListDelegate<WwiseObjectInfoJsonObject> callback = (List<WwiseObjectInfoJsonObject> items) =>
{
AddItems(AkWaapiUtilities.ParseObjectInfo(items));
};
AkWaapiUtilities.GetWwiseObjectAndDescendants(wwiseObjectFolders[componentObjectType].objectGuid,
waapiWwiseObjectOptions, -1, callback);
}
}
private string searchString;
private WwiseObjectType searchObjectTypeFilter;
public override void UpdateSearchResults(string searchFilter, WwiseObjectType objectType = WwiseObjectType.None)
{
searchTimer.Stop();
searchString = searchFilter;
searchObjectTypeFilter = objectType;
searchTimer.Enabled = true;
searchTimer.Start();
}
private void FireSearch(object sender, System.Timers.ElapsedEventArgs e)
{
if (SearchRoot == null)
{
SearchRoot = new AkWwiseTreeViewItem(ProjectRoot);
}
SearchRoot.children.Clear();
SearchItems = new List<AkWwiseTreeViewItem>(new[] { SearchRoot });
TreeUtility.TreeToList(SearchRoot, SearchItems);
AkWaapiUtilities.GetResultListDelegate<WwiseObjectInfoJsonObject> callback = (List<WwiseObjectInfoJsonObject> items) =>
{
AddSearchResults(AkWaapiUtilities.ParseObjectInfo(items));
};
AkWaapiUtilities.Search(searchString, searchObjectTypeFilter, waapiWwiseObjectOptions, callback);
}
public override AkWwiseTreeViewItem GetSearchResults()
{
if (SearchRoot == null)
{
SearchRoot = new AkWwiseTreeViewItem(ProjectRoot);
}
return SearchRoot;
}
public void AddSearchResults(IEnumerable<WwiseObjectInfo> matchList)
{
try
{
foreach (var info in matchList)
{
if (!FilterPath(info.path))
{
continue;
}
var match = Find(SearchItems, info.objectGUID);
if (match != null)
{
continue;
}
var matchItem = Find(info.objectGUID);
if (matchItem == null)
{
AkWaapiUtilities.GetResultListDelegate<WwiseObjectInfoJsonObject> callback = (List<WwiseObjectInfoJsonObject> items) =>
{
AddItemWithAncestorsToSearch(AkWaapiUtilities.ParseObjectInfo(items));
};
AkWaapiUtilities.GetWwiseObjectAndAncestors(info.objectGUID, waapiWwiseObjectOptions, callback);
continue;
}
AddItemToSearch(matchItem);
treeviewCommandQueue.Enqueue(new TreeViewCommand(() => Expand(matchItem.objectGuid, false)));
}
}
catch (System.Exception e)
{
UnityEngine.Debug.LogError("Search died");
UnityEngine.Debug.LogError(e.Message);
}
}
private void AddItemToSearch(AkWwiseTreeViewItem sourceItem)
{
var matchItem = new AkWwiseTreeViewItem(sourceItem);
SearchItems.Add(matchItem);
var sourceParent = sourceItem.parent as AkWwiseTreeViewItem;
var parentCopy = Find(SearchItems, sourceParent.objectGuid);
if (parentCopy != null)
{
parentCopy.AddWwiseItemChild(matchItem);
return;
}
else
{
parentCopy = new AkWwiseTreeViewItem(sourceParent);
parentCopy.AddWwiseItemChild(matchItem);
SearchItems.Add(parentCopy);
var nextParent = sourceParent.parent as AkWwiseTreeViewItem;
while (nextParent != null)
{
var parentInSearchItems = Find(SearchItems, nextParent.objectGuid);
if (parentInSearchItems != null)
{
parentInSearchItems.AddWwiseItemChild(parentCopy);
break;
}
parentInSearchItems = new AkWwiseTreeViewItem(nextParent);
parentInSearchItems.AddWwiseItemChild(parentCopy);
SearchItems.Add(parentInSearchItems);
parentCopy = parentInSearchItems;
nextParent = nextParent.parent as AkWwiseTreeViewItem;
}
}
}
public void AddItemWithAncestors(List<WwiseObjectInfo> infoItems, bool selectAfterCreated = false)
{
var parent = ProjectRoot;
//Items obtained from the WAAPI call are sorted by path so we can simply iterate over them
foreach (var infoItem in infoItems)
{
var newItem = Find(infoItem.objectGUID);
if (newItem == null)
{
newItem = new AkWwiseTreeViewItem(infoItem, GenerateUniqueID(), parent.depth + 1);
Data.Add(newItem);
parent.AddWwiseItemChild(newItem);
}
if (!CheckIfFullyLoaded(parent))
{
System.Guid guid = new System.Guid(parent.objectGuid.ToString());
AkWaapiUtilities.GetResultListDelegate<WwiseObjectInfoJsonObject> callback = (List<WwiseObjectInfoJsonObject> items) =>
{
UpdateParentWithLoadedChildren(guid, AkWaapiUtilities.ParseObjectInfo(items));
};
AkWaapiUtilities.GetChildren(parent.objectGuid, waapiWwiseObjectOptions, callback);
}
parent = newItem;
}
if (selectAfterCreated)
{
treeviewCommandQueue.Enqueue(new TreeViewCommand(() => Expand(parent.objectGuid, true)));
}
}
public void AddItemWithAncestorsToSearch(List<WwiseObjectInfo> infoItems)
{
AddItemWithAncestors(infoItems, false);
var item = Find(infoItems.Last().objectGUID);
AddItemToSearch(item);
treeviewCommandQueue.Enqueue(new TreeViewCommand(() => Expand(item.objectGuid, false)));
}
public void AddItems(List<WwiseObjectInfo> infoItems)
{
foreach (var infoItem in infoItems)
{
if (infoItem.type == WwiseObjectType.None)
{
continue;
}
var tParent = Find(infoItem.parentID);
if (tParent == null || tParent == ProjectRoot)
{
tParent = ProjectRoot;
}
var tChild = Find(infoItem.objectGUID);
if (tChild == null)
{
tChild = new AkWwiseTreeViewItem(infoItem, GenerateUniqueID(), tParent.depth + 1);
Data.Add(tChild);
tParent.AddWwiseItemChild(tChild);
}
}
}
public void AddBaseFolder(List<WwiseObjectInfo> infoItems, WwiseObjectType oType)
{
if (infoItems != null && infoItems.Count > 0)
{
AddItems(infoItems);
var folder = Find(infoItems[0].objectGUID);
wwiseObjectFolders[oType] = folder;
}
}
public void UpdateParentWithLoadedChildren(System.Guid parentGuid, List<WwiseObjectInfo> children)
{
if (children == null)
{
return;
}
var parent = Find(parentGuid);
if (parent == null)
{
return;
}
parent.children.Remove(null);
parent.numChildren = children.Count;
if (parent.children.Count > children.Count)
{
parent.children.Clear();
}
foreach (var child in children)
{
if (parent.children.Any(c => ((AkWwiseTreeViewItem)c).objectGuid == child.objectGUID))
continue;
else
parent.AddWwiseItemChild(new AkWwiseTreeViewItem(child, GenerateUniqueID(), parent.depth + 1));
}
}
public void SetChildren(System.Guid parentGuid, List<WwiseObjectInfo> children)
{
if (children == null)
{
return;
}
var parent = Find(parentGuid);
parent.children.Clear();
parent.children.Remove(null);
parent.numChildren = children.Count;
foreach (var child in children)
{
parent.AddWwiseItemChild(new AkWwiseTreeViewItem(child, GenerateUniqueID(), parent.depth + 1));
}
}
bool CheckIfFullyLoaded(AkWwiseTreeViewItem item)
{
if (item == ProjectRoot)
{
return true;
}
if (item.objectType == WwiseObjectType.Event)
{
return true;
}
if (item.numChildren != item.children.Count)
{
return false;
}
if (item.children.Contains(null))
{
return false;
}
return true;
}
private ReadOnlyDictionary<WwiseObjectType, string> FolderNames = new ReadOnlyDictionary<WwiseObjectType, string>(new Dictionary<WwiseObjectType, string>()
{
{ WwiseObjectType.AuxBus , @"\Master-Mixer Hierarchy" },
{ WwiseObjectType.Event , @"\Events" },
{ WwiseObjectType.State, @"\States"},
{ WwiseObjectType.StateGroup, @"\States"},
{ WwiseObjectType.Soundbank, @"\SoundBanks"},
{ WwiseObjectType.Switch, @"\Switches"},
{ WwiseObjectType.SwitchGroup, @"\Switches"},
{ WwiseObjectType.AcousticTexture, @"\Virtual Acoustics" },
{ WwiseObjectType.GameParameter, @"\Game Parameters" },
});
static List<AkWaapiUtilities.SubscriptionInfo> subscriptions = new List<AkWaapiUtilities.SubscriptionInfo>();
/// <summary>
/// Subscribes to nameChanged, childAdded, childRemoved, and selectionChanged WAAPI events in order to keep the picker in sync with the Wwise project explorer.
/// </summary>
public void SubscribeTopics()
{
AkWaapiUtilities.Subscribe(ak.wwise.core.@object.nameChanged, OnWaapiRenamed, SubscriptionHandshake);
AkWaapiUtilities.Subscribe(ak.wwise.core.@object.childAdded, OnWaapiChildAdded, SubscriptionHandshake);
AkWaapiUtilities.Subscribe(ak.wwise.core.@object.childRemoved, OnWaapiChildRemoved, SubscriptionHandshake);
AkWaapiUtilities.Subscribe(ak.wwise.ui.selectionChanged, OnWwiseSelectionChanged, SubscriptionHandshake);
}
public void SubscriptionHandshake(AkWaapiUtilities.SubscriptionInfo sub)
{
subscriptions.Add(sub);
}
/// <summary>
/// Unsubscribes from currently active subscriptions.
/// </summary>
void UnsubscribeTopics()
{
var tSubs = subscriptions;
foreach (var sub in tSubs)
{
if (sub.SubscriptionId != 0)
{
AkWaapiUtilities.Unsubscribe(sub.SubscriptionId);
}
}
subscriptions.Clear();
}
void OnWaapiRenamed(string json)
{
var renamedItem = AkWaapiUtilities.ParseRenameObject(json);
treeviewCommandQueue.Enqueue(new TreeViewCommand(() => Rename(renamedItem.objectInfo.objectGUID, renamedItem.newName)));
}
void OnWaapiChildAdded(string json)
{
var added = AkWaapiUtilities.ParseChildAddedOrRemoved(json);
if (added.childInfo.type == WwiseObjectType.None)
return;
var parent = Find(added.parentInfo.objectGUID);
// New object created, but parent is not loaded yet, so we can ignore it
if (parent == null)
{
return;
}
var child = Find(added.childInfo.objectGUID);
if (child == null)
{
child = new AkWwiseTreeViewItem(added.childInfo, GenerateUniqueID(), parent.depth + 1);
}
else
{
child.numChildren = added.childInfo.childrenCount;
child.displayName = added.childInfo.name;
}
parent.AddWwiseItemChild(child);
Data.Add(child);
parent.numChildren = added.parentInfo.childrenCount;
child.depth = parent.depth + 1;
if (!CheckIfFullyLoaded(parent))
{
AkWaapiUtilities.GetResultListDelegate<WwiseObjectInfoJsonObject> callback = (List<WwiseObjectInfoJsonObject> items) =>
{
UpdateParentWithLoadedChildren(parent.objectGuid, AkWaapiUtilities.ParseObjectInfo(items));
};
AkWaapiUtilities.GetChildren(parent.objectGuid, waapiWwiseObjectOptions, callback);
}
if (!CheckIfFullyLoaded(child))
{
AkWaapiUtilities.GetResultListDelegate<WwiseObjectInfoJsonObject> callback = (List<WwiseObjectInfoJsonObject> items) =>
{
UpdateParentWithLoadedChildren(child.objectGuid, AkWaapiUtilities.ParseObjectInfo(items));
};
AkWaapiUtilities.GetChildren(child.objectGuid, waapiWwiseObjectOptions, callback);
}
ScheduleRebuild();
}
void OnWaapiChildRemoved(string json)
{
var removed = AkWaapiUtilities.ParseChildAddedOrRemoved(json);
toRequeue.Enqueue(new TreeViewCommand(() => Remove(removed.parentInfo, removed.childInfo)));
}
void OnWwiseSelectionChanged(string json)
{
if (AutoSyncSelection)
{
var objects = AkWaapiUtilities.ParseSelectedObjects(json);
if (objects.Count > 0)
{
if (FilterPath(objects[0].path))
{
treeviewCommandQueue.Enqueue(new TreeViewCommand(() => SelectItem(objects[0].objectGUID)));
}
}
}
}
public void Rename(System.Guid objectGuid, string newName)
{
var item = Find(objectGuid);
if (item != null)
{
item.name = newName;
}
else
{
toRequeue.Enqueue(new TreeViewCommand(() => Rename(objectGuid, newName)));
}
}
public void Remove(WwiseObjectInfo parentInfo, WwiseObjectInfo childInfo)
{
var parent = Find(parentInfo.objectGUID);
//Object removed, but it was never loaded so we can ignore it
if (parent == null)
{
return;
}
parent.numChildren = parentInfo.childrenCount;
var index = parent.children.FindIndex(el => ((AkWwiseTreeViewItem)el).objectGuid == childInfo.objectGUID);
if (index != -1)
{
parent.children.RemoveAt(index);
}
}
public void Expand(System.Guid objectGuid, bool select)
{
if (TreeView == null || !TreeView.ExpandItem(objectGuid, select))
{
toRequeue.Enqueue(new TreeViewCommand(() => Expand(objectGuid, select)));
}
}
public override void SelectItem(System.Guid itemGuid)
{
if (TreeView == null)
{
return;
}
if (TreeView.m_storedSearchString != string.Empty)
{
return;
}
if (!TreeView.ExpandItem(itemGuid, true))
{
var item = Find(itemGuid);
treeviewCommandQueue.Enqueue(new TreeViewCommand(() => Expand(itemGuid, true)));
if (item == null)
{
AkWaapiUtilities.GetResultListDelegate<WwiseObjectInfoJsonObject> callback = (List<WwiseObjectInfoJsonObject> items) =>
{
AddItemWithAncestors(AkWaapiUtilities.ParseObjectInfo(items));
};
AkWaapiUtilities.GetWwiseObjectAndAncestors(itemGuid, waapiWwiseObjectOptions, callback);
}
}
}
public bool FilterPath(string path)
{
var splitpath = path.Split('\\');
if (splitpath.Length > 1)
{
var folder = @"\" + splitpath[1];
if (FolderNames.Values.Contains(folder) || WaapiKeywords.FolderDisplaynames.Values.Contains(folder))
{
return true;
}
}
return false;
}
public override void ItemSelected(AkWwiseTreeViewItem item)
{
if (AutoSyncSelection)
{
SelectObjectInAuthoring(item.objectGuid);
}
}
private System.Guid guidToSelect;
public override void SelectObjectInAuthoring(System.Guid objectGuid)
{
selectTimer.Stop();
guidToSelect = objectGuid;
selectTimer.Enabled = true;
selectTimer.Start();
}
private void FireSelect(object sender, System.Timers.ElapsedEventArgs e)
{
AkWaapiUtilities.SelectObjectInAuthoring(guidToSelect);
}
//Make a single command queue
private ConcurrentQueue<TreeViewCommand> treeviewCommandQueue = new ConcurrentQueue<TreeViewCommand>();
private Queue<TreeViewCommand> toRequeue = new Queue<TreeViewCommand>();
public class TreeViewCommand
{
public System.Action payload;
public TreeViewCommand(System.Action payload)
{
this.payload = payload;
}
public void Execute()
{
payload.Invoke();
}
}
public override void ScheduleRebuild()
{
rebuildFlag = true;
}
private bool rebuildFlag = false;
private bool refreshFlag = false;
public void Update()
{
while (treeviewCommandQueue.Count > 0)
{
if (treeviewCommandQueue.TryDequeue(out TreeViewCommand cmd))
{
cmd.Execute();
refreshFlag = true;
}
}
while (toRequeue.Count > 0)
{
treeviewCommandQueue.Enqueue(toRequeue.Dequeue());
}
//Preemptively load items in heirarchy that are close to being exposed ( up to grandchildren of unexpanded items)
if (rebuildFlag)
{
TreeUtility.TreeToList(ProjectRoot, Data);
if (TreeView != null)
{
Preload(ProjectRoot, TreeView.state);
}
refreshFlag = true;
rebuildFlag = false;
}
//Updates treeView data and sets repaint flag
if (refreshFlag)
{
Changed();
refreshFlag = false;
}
}
void Preload(AkWwiseTreeViewItem parent, TreeViewState treeState)
{
if (parent == null)
{
return;
}
if (!CheckIfFullyLoaded(parent))
{
AkWaapiUtilities.GetResultListDelegate<WwiseObjectInfoJsonObject> callback = (List<WwiseObjectInfoJsonObject> items) =>
{
UpdateParentWithLoadedChildren(parent.objectGuid, AkWaapiUtilities.ParseObjectInfo(items));
};
AkWaapiUtilities.GetChildren(parent.objectGuid, waapiWwiseObjectOptions, callback);
}
//Preload one level of hidden items.
if (IsExpanded(treeState, parent.id) || (parent.parent != null && IsExpanded(treeState, parent.parent.id)) ||
parent.id == ProjectRoot.id )
{
foreach (AkWwiseTreeViewItem childItem in parent.children)
{
Preload(childItem, treeState);
}
}
}
public override void SetExpanded(IEnumerable<System.Guid> ids)
{
if (TreeView != null)
{
foreach (var id in ids)
{
treeviewCommandQueue.Enqueue(new TreeViewCommand(() => Expand(id, false)));
}
TreeView.state.expandedIDs.Clear();
}
}
public void Connect()
{
AkWaapiUtilities.Connected += OnConnection;
AkWaapiUtilities.QueueConsumed += ScheduleRebuild;
AkWaapiUtilities.Disconnecting += Disconnect;
}
public void OnConnection()
{
SubscribeTopics();
FetchData();
}
public void Disconnect(bool still_connected)
{
this.treeviewCommandQueue = new ConcurrentQueue<TreeViewCommand>();
if (ProjectRoot != null)
ProjectRoot.children = new List<TreeViewItem>();
if (still_connected)
{
UnsubscribeTopics();
}
else
{
subscriptions.Clear();
}
Changed();
}
public void Cleanup()
{
subscriptions.Clear();
}
~AkWwiseTreeWAAPIDataSource()
{
Disconnect(true);
}
public override void SaveExpansionStatus(List<int> expandedItems)
{
AkWwiseProjectInfo.GetData().ExpandedWaapiItemIds = expandedItems;
}
public override List<int> LoadExpansionSatus()
{
return AkWwiseProjectInfo.GetData().ExpandedWaapiItemIds;
}
}
#endif

View file

@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: 6838c30b0f8791c4898666cbd6d20edf
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

View file

@ -30,14 +30,14 @@ public class AkWwiseWWUBuilder
if (AkWwiseProjectInfo.GetData() != null)
{
if (System.DateTime.Now.Subtract(s_lastFileCheck).Seconds > s_SecondsBetweenChecks &&
!UnityEditor.EditorApplication.isCompiling && !UnityEditor.EditorApplication.isPlayingOrWillChangePlaymode &&
AkWwiseProjectInfo.GetData().autoPopulateEnabled)
!UnityEditor.EditorApplication.isCompiling && !UnityEditor.EditorApplication.isPlayingOrWillChangePlaymode &&
AkWwiseProjectInfo.GetData().autoPopulateEnabled)
{
AkWwisePicker.treeView.SaveExpansionStatus();
if (Populate())
{
AkWwiseXMLBuilder.Populate();
AkWwisePicker.PopulateTreeview();
//check if WAAPI or not
AkWwisePicker.Refresh(ignoreIfWaapi: true);
//Make sure that the Wwise picker and the inspector are updated
AkUtilities.RepaintInspector();
}
@ -89,7 +89,7 @@ public class AkWwiseWWUBuilder
AkUtilities.IsWwiseProjectAvailable = System.IO.File.Exists(fullWwiseProjectPath);
if (!AkUtilities.IsWwiseProjectAvailable || UnityEditor.EditorApplication.isPlayingOrWillChangePlaymode || string.IsNullOrEmpty(s_wwiseProjectPath) ||
(UnityEditor.EditorApplication.isCompiling && !AkUtilities.IsMigrating))
(UnityEditor.EditorApplication.isCompiling && !AkUtilities.IsMigrating))
return false;
AkPluginActivator.Update();
@ -134,23 +134,21 @@ public class AkWwiseWWUBuilder
{
//Progress bar stuff
var msg = "Parsing Work Unit " + in_workUnit.Name;
UnityEditor.EditorUtility.DisplayProgressBar(s_progTitle, msg, m_currentWwuCnt / (float) m_totWwuCnt);
UnityEditor.EditorUtility.DisplayProgressBar(s_progTitle, msg, m_currentWwuCnt / (float)m_totWwuCnt);
m_currentWwuCnt++;
in_currentPathInProj =
System.IO.Path.Combine(in_currentPathInProj, System.IO.Path.GetFileNameWithoutExtension(in_workUnit.Name));
in_pathAndIcons.AddLast(new AkWwiseProjectData.PathElement(
System.IO.Path.GetFileNameWithoutExtension(in_workUnit.Name), WwiseObjectType.WorkUnit));
var WwuPhysicalPath = System.IO.Path.Combine(in_currentPhysicalPath, in_workUnit.Name);
var wwu = ReplaceWwuEntry(WwuPhysicalPath, in_type, out wwuIndex);
wwu.ParentPath = in_currentPathInProj;
wwu.PhysicalPath = WwuPhysicalPath;
wwu.PathAndIcons = new System.Collections.Generic.List<AkWwiseProjectData.PathElement>(in_pathAndIcons);
wwu.Guid = System.Guid.Empty;
wwu.LastTime = System.IO.File.GetLastWriteTime(in_workUnit.FullName);
using (var reader = System.Xml.XmlReader.Create(in_workUnit.FullName))
{
reader.MoveToContent();
@ -166,6 +164,10 @@ public class AkWwiseWWUBuilder
try
{
wwu.Guid = new System.Guid(ID);
in_pathAndIcons.AddLast(new AkWwiseProjectData.PathElement(
System.IO.Path.GetFileNameWithoutExtension(in_workUnit.Name), WwiseObjectType.WorkUnit, wwu.Guid));
wwu.PathAndIcons = new System.Collections.Generic.List<AkWwiseProjectData.PathElement>(in_pathAndIcons);
}
catch
{
@ -197,7 +199,7 @@ public class AkWwiseWWUBuilder
else if (reader.NodeType == System.Xml.XmlNodeType.Element && (reader.Name.Equals("AuxBus") || reader.Name.Equals("Folder") || reader.Name.Equals("Bus")))
{
WwiseObjectType objType;
switch(reader.Name)
switch (reader.Name)
{
case "AuxBus":
objType = WwiseObjectType.AuxBus;
@ -213,10 +215,10 @@ public class AkWwiseWWUBuilder
break;
}
in_currentPathInProj = System.IO.Path.Combine(in_currentPathInProj, reader.GetAttribute("Name"));
in_pathAndIcons.AddLast(new AkWwiseProjectData.PathElement(reader.GetAttribute("Name"), objType));
in_pathAndIcons.AddLast(new AkWwiseProjectData.PathElement(reader.GetAttribute("Name"), objType, new System.Guid(reader.GetAttribute("ID"))));
bool IsEmptyElement = reader.IsEmptyElement; // Need to cache this because AddElementToList advances the reader.
AddElementToList(in_currentPathInProj, reader, in_type, in_pathAndIcons, wwuIndex, objType);
if(IsEmptyElement)
if (IsEmptyElement)
{
// This element has no children, step out of it immediately
// Remove the folder/bus from the path
@ -284,14 +286,14 @@ public class AkWwiseWWUBuilder
{
InitializeWwiseProjectData();
UnityEditor.EditorApplication.playModeStateChanged += (UnityEditor.PlayModeStateChange playMode) =>
UnityEditor.EditorApplication.playModeStateChanged += (UnityEditor.PlayModeStateChange playMode) =>
{
if (playMode == UnityEditor.PlayModeStateChange.EnteredEditMode)
RestartWWUWatcher();
};
}
private static System.Collections.Generic.Dictionary<WwiseObjectType, System.Collections.Generic.List<AkWwiseProjectData.AkBaseInformation>> _WwiseObjectsToRemove
private static System.Collections.Generic.Dictionary<WwiseObjectType, System.Collections.Generic.List<AkWwiseProjectData.AkBaseInformation>> _WwiseObjectsToRemove
= new System.Collections.Generic.Dictionary<WwiseObjectType, System.Collections.Generic.List<AkWwiseProjectData.AkBaseInformation>>();
private static System.Collections.Generic.Dictionary<WwiseObjectType, System.Collections.Generic.List<AkWwiseProjectData.AkBaseInformation>> _WwiseObjectsToAdd
@ -669,7 +671,7 @@ public class AkWwiseWWUBuilder
default:
valueToAdd.Path = System.IO.Path.Combine(in_currentPathInProj, name);
valueToAdd.PathAndIcons.Add(new AkWwiseProjectData.PathElement(name, in_type.Type));
valueToAdd.PathAndIcons.Add(new AkWwiseProjectData.PathElement(name, in_type.Type, valueToAdd.Guid));
break;
}
@ -730,7 +732,7 @@ public class AkWwiseWWUBuilder
valueToAdd.Guid = new System.Guid(XmlElement.Attribute("ID").Value);
valueToAdd.Path = System.IO.Path.Combine(in_currentPathInProj, name);
valueToAdd.PathAndIcons = new System.Collections.Generic.List<AkWwiseProjectData.PathElement>(in_pathAndIcons);
valueToAdd.PathAndIcons.Add(new AkWwiseProjectData.PathElement(name, in_type.Type));
valueToAdd.PathAndIcons.Add(new AkWwiseProjectData.PathElement(name, in_type.Type, valueToAdd.Guid));
FlagForInsertion(valueToAdd, in_type.Type);
@ -746,7 +748,8 @@ public class AkWwiseWWUBuilder
Name = elementName,
Guid = new System.Guid(element.Attribute("ID").Value),
};
childValue.PathAndIcons.Add(new AkWwiseProjectData.PathElement(elementName, in_type.ChildType));
childValue.PathAndIcons = new System.Collections.Generic.List<AkWwiseProjectData.PathElement>(valueToAdd.PathAndIcons);
childValue.PathAndIcons.Add(new AkWwiseProjectData.PathElement(elementName, in_type.ChildType, childValue.Guid));
valueToAdd.values.Add(childValue);
FlagForInsertion(childValue, in_type.ChildType);
@ -782,7 +785,7 @@ public class AkWwiseWWUBuilder
private bool CreateWorkUnit(string in_relativePath, string in_wwuType, string in_fullPath)
{
var ParentID = string.Empty;
var ParentID = string.Empty;
try
{
using (var reader = System.Xml.XmlReader.Create(in_fullPath))
@ -842,13 +845,13 @@ public class AkWwiseWWUBuilder
else
{
var WwuChildren = wwu.GetChildrenArrayList();
foreach(AkWwiseProjectData.AkInformation child in WwuChildren)
foreach (AkWwiseProjectData.AkInformation child in WwuChildren)
{
if (child.Guid.Equals(parentGuid))
{
PathInProj = child.Path;
PathAndIcons = new System.Collections.Generic.LinkedList<AkWwiseProjectData.PathElement>(child.PathAndIcons);
break;
break;
}
}
}
@ -862,7 +865,7 @@ public class AkWwiseWWUBuilder
return true;
}
//Not found. Wait for it to load
//Not found. Wait for it to load
return false;
}
@ -876,13 +879,14 @@ public class AkWwiseWWUBuilder
var PathAndIcons = new System.Collections.Generic.LinkedList<AkWwiseProjectData.PathElement>();
var currentPathInProj = string.Empty;
//Add physical folders to the hierarchy if the work unit isn't in the root folder
var physicalPath = in_relativePath.Split(System.IO.Path.DirectorySeparatorChar);
for (var i = physicalPath.Length - 2; i > 0; i--)
for (var i = 0; i < physicalPath.Length -1; i++)
{
PathAndIcons.AddFirst(
new AkWwiseProjectData.PathElement(physicalPath[i], WwiseObjectType.PhysicalFolder));
currentPathInProj = System.IO.Path.Combine(physicalPath[i], currentPathInProj);
PathAndIcons.AddLast(
new AkWwiseProjectData.PathElement(physicalPath[i], WwiseObjectType.PhysicalFolder, System.Guid.Empty));
currentPathInProj = System.IO.Path.Combine(currentPathInProj,physicalPath[i]);
}
//Parse the work unit file

View file

@ -1,5 +1,5 @@
fileFormatVersion: 2
guid: b8d49e03365c8374a9efab91ece3883f
guid: ae60ef50a9c66f644b6c98c8c0373828
MonoImporter:
externalObjects: {}
serializedVersion: 2

View file

@ -1,4 +1,4 @@
#if UNITY_EDITOR //
#if UNITY_EDITOR
//////////////////////////////////////////////////////////////////////
//
// Copyright (c) 2014 Audiokinetic Inc. / All Rights Reserved
@ -12,7 +12,7 @@ public class AkWwiseXMLBuilder
static AkWwiseXMLBuilder()
{
AkWwiseXMLWatcher.Instance.PopulateXML = Populate;
AkWwiseFileWatcher.Instance.PopulateXML += Populate;
UnityEditor.EditorApplication.playModeStateChanged += PlayModeChanged;
}
@ -21,7 +21,7 @@ public class AkWwiseXMLBuilder
if (mode == UnityEditor.PlayModeStateChange.EnteredEditMode)
{
AkWwiseProjectInfo.Populate();
AkWwiseXMLWatcher.Instance.StartWatcher();
AkWwiseFileWatcher.Instance.StartWatchers();
}
}
@ -113,7 +113,7 @@ public class AkWwiseXMLBuilder
return false;
var bChanged = false;
var name = node.Attributes["Name"].InnerText;
var name = node.Attributes["Name"].Value;
foreach (var wwu in AkWwiseProjectInfo.GetData().EventWwu)
{
var eventData = wwu.Find(name);
@ -122,7 +122,7 @@ public class AkWwiseXMLBuilder
if (maxAttenuationAttribute != null)
{
var maxAttenuation = float.Parse(maxAttenuationAttribute.InnerText);
var maxAttenuation = float.Parse(maxAttenuationAttribute.Value);
if (eventData.maxAttenuation != maxAttenuation)
{
eventData.maxAttenuation = maxAttenuation;
@ -132,7 +132,7 @@ public class AkWwiseXMLBuilder
if (durationMinAttribute != null)
{
var minDuration = GetFloatFromString(durationMinAttribute.InnerText);
var minDuration = GetFloatFromString(durationMinAttribute.Value);
if (eventData.minDuration != minDuration)
{
eventData.minDuration = minDuration;
@ -142,7 +142,7 @@ public class AkWwiseXMLBuilder
if (durationMaxAttribute != null)
{
var maxDuration = GetFloatFromString(durationMaxAttribute.InnerText);
var maxDuration = GetFloatFromString(durationMaxAttribute.Value);
if (eventData.maxDuration != maxDuration)
{
eventData.maxDuration = maxDuration;
@ -150,7 +150,6 @@ public class AkWwiseXMLBuilder
}
}
}
return bChanged;
}
}

View file

@ -1,5 +1,5 @@
fileFormatVersion: 2
guid: 4e69147cd181c894b8462776150443e2
guid: 580b2a14186e9fa40b56bccfe1424b5d
MonoImporter:
externalObjects: {}
serializedVersion: 2

View file

@ -0,0 +1,8 @@
fileFormatVersion: 2
guid: f9af5d513b95c7141b7f565ee70485ee
folderAsset: yes
DefaultImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:

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@ -1,5 +1,5 @@
fileFormatVersion: 2
guid: f4fa0defa881c3d45a6ca3f3db94050b
guid: 7109567940b96454c88d1d0bb68d2959
TextureImporter:
internalIDToNameTable: []
externalObjects: {}

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View file

@ -1,5 +1,5 @@
fileFormatVersion: 2
guid: 9ce3605aa022e374f98c0da669b8b585
guid: b76691fa81022ab4fbc7addfb569cc51
TextureImporter:
internalIDToNameTable: []
externalObjects: {}

View file

@ -1,5 +1,5 @@
fileFormatVersion: 2
guid: dc9bfba978b458f44b1b273395f07b31
guid: a11996947b309154dafbacfbd1c8c4c4
TextureImporter:
internalIDToNameTable: []
externalObjects: {}

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View file

@ -1,5 +1,5 @@
fileFormatVersion: 2
guid: a8e1173389c9ce845bf56c1259471c77
guid: b687c5e428b2cf24aadd432af54dd5c3
TextureImporter:
internalIDToNameTable: []
externalObjects: {}

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View file

@ -1,5 +1,5 @@
fileFormatVersion: 2
guid: d3feef44436b9aa4092b6b45d55d2dc0
guid: 7523fdad97bf4064e8b44e8fada63249
TextureImporter:
internalIDToNameTable: []
externalObjects: {}

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View file

@ -1,5 +1,5 @@
fileFormatVersion: 2
guid: a102eaaf309c38e41baee0b7698c14b0
guid: bcab6219a664a4f45a4c5e48d161c69f
TextureImporter:
internalIDToNameTable: []
externalObjects: {}

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View file

@ -1,5 +1,5 @@
fileFormatVersion: 2
guid: 6de8acd95771c154c9110b754d31e0a0
guid: 21c434ebf27077748bc1a6b900eaff20
TextureImporter:
internalIDToNameTable: []
externalObjects: {}

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View file

@ -1,5 +1,5 @@
fileFormatVersion: 2
guid: b75f20779f9695744951441b12bd565c
guid: d8ed4ae9462ee674f9fe2bc121f7b7ac
TextureImporter:
internalIDToNameTable: []
externalObjects: {}

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View file

@ -1,5 +1,5 @@
fileFormatVersion: 2
guid: 51abe634289795e4d9fafd2ce1d28116
guid: 6a832604659bbbc4e87f498d6706bf71
TextureImporter:
internalIDToNameTable: []
externalObjects: {}

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@ -1,5 +1,5 @@
fileFormatVersion: 2
guid: b4a4dd4a51a5e744f9e3ecbc4db05455
guid: 2f158a171bc4d0948b26f08575cb65eb
TextureImporter:
internalIDToNameTable: []
externalObjects: {}

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@ -1,5 +1,5 @@
fileFormatVersion: 2
guid: feba5b3b388999d4c8a43947656947a4
guid: d4e4bd07312d61a4b88c325f554556d5
TextureImporter:
internalIDToNameTable: []
externalObjects: {}

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View file

@ -1,5 +1,5 @@
fileFormatVersion: 2
guid: d0b560c4ef4b1d44d97ae417055ffed7
guid: 3e4335402b9e1054ab991d7ad408d706
TextureImporter:
internalIDToNameTable: []
externalObjects: {}

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