Updated Wwise Integration
This commit is contained in:
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1067 changed files with 20597 additions and 13747 deletions
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AK.Wwise.Unity.API.Editor.csproj
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AK.Wwise.Unity.API.Editor.csproj
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732
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JBnTG7g==
" />
|
||||
<Property Name="SoundBankGenerateEstimatedDuration" Type="bool" Value="True" />
|
||||
<Property Name="SoundBankGenerateHeaderFile" Type="bool" Value="True" />
|
||||
<Property Name="SoundBankGenerateMaxAttenuationInfo" Type="bool" Value="True" />
|
||||
<Property Name="SoundBankHeaderFilePath" Type="string" Value="../Assets/StreamingAssets/Audio/GeneratedSoundBanks" />
|
||||
<Property Name="SoundBankPaths" Type="string">
|
||||
<ValueList>
|
||||
<Value Platform="Mac">GeneratedSoundBanks\Mac\</Value>
|
||||
|
|
@ -104,7 +74,7 @@ JBnTG7g==
|
|||
<Value Platform="Windows">-80</Value>
|
||||
</ValueList>
|
||||
</Property>
|
||||
<Property Name="WwiseVersionWhenCreated" Type="string" Value="Branch=wwise_v2019.2|Build=7459|VersionName=v2019.2.9|Config=Release"/>
|
||||
<Property Name="WwiseVersionWhenCreated" Type="string" Value="Branch=wwise_v2019.2|Build=7459|VersionName=v2019.2.9|Config=Release" />
|
||||
</PropertyList>
|
||||
<MiscSettings>
|
||||
<MiscSettingEntry Name="Cache"><![CDATA[.cache]]></MiscSettingEntry>
|
||||
|
|
@ -200,7 +170,7 @@ JBnTG7g==
|
|||
</Property>
|
||||
</PropertyList>
|
||||
</SharedPropertyList>
|
||||
<SharedPropertyList ClassName="PCM" PluginType="1" CompanyID="0" PluginID="1"/>
|
||||
<SharedPropertyList ClassName="PCM" PluginType="1" CompanyID="0" PluginID="1" />
|
||||
<SharedPropertyList ClassName="Sound" PluginType="0" CompanyID="1" PluginID="1">
|
||||
<PropertyList>
|
||||
<Property Name="3DPosition" Type="int16">
|
||||
|
|
@ -7195,7 +7165,7 @@ JBnTG7g==
|
|||
</Property>
|
||||
</PropertyList>
|
||||
</SharedPropertyList>
|
||||
<SharedPropertyList ClassName="ExternalSource" PluginType="0" CompanyID="1" PluginID="57"/>
|
||||
<SharedPropertyList ClassName="ExternalSource" PluginType="0" CompanyID="1" PluginID="57" />
|
||||
<SharedPropertyList ClassName="MusicTrackSequence" PluginType="0" CompanyID="1" PluginID="58">
|
||||
<PropertyList>
|
||||
<Property Name="Color" Type="int16">
|
||||
|
|
@ -7780,7 +7750,7 @@ JBnTG7g==
|
|||
</Property>
|
||||
</PropertyList>
|
||||
</SharedPropertyList>
|
||||
<SharedPropertyList ClassName="Platform" PluginType="0" CompanyID="1" PluginID="69"/>
|
||||
<SharedPropertyList ClassName="Platform" PluginType="0" CompanyID="1" PluginID="69" />
|
||||
<SharedPropertyList ClassName="AudioDevice" PluginType="0" CompanyID="1" PluginID="71">
|
||||
<PropertyList>
|
||||
<Property Name="BypassEffect" Type="bool">
|
||||
|
|
@ -7950,7 +7920,7 @@ JBnTG7g==
|
|||
</Property>
|
||||
</PropertyList>
|
||||
</SharedPropertyList>
|
||||
<SharedPropertyList ClassName="CustomState" PluginType="0" CompanyID="1" PluginID="79"/>
|
||||
<SharedPropertyList ClassName="CustomState" PluginType="0" CompanyID="1" PluginID="79" />
|
||||
<SharedPropertyList ClassName="Metadata" PluginType="0" CompanyID="1" PluginID="81">
|
||||
<PropertyList>
|
||||
<Property Name="Color" Type="int16">
|
||||
|
|
@ -13003,7 +12973,7 @@ JBnTG7g==
|
|||
<PlatformCurve Platform="Linked" EnableCurve="true">
|
||||
<Curve Name="" ID="{637D28DE-93A9-47DD-958B-5BC5F2B64A58}">
|
||||
<PropertyList>
|
||||
<Property Name="Flags" Type="int32" Value="3"/>
|
||||
<Property Name="Flags" Type="int32" Value="3" />
|
||||
</PropertyList>
|
||||
<PointList>
|
||||
<Point>
|
||||
|
|
@ -13024,7 +12994,7 @@ JBnTG7g==
|
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<PlatformCurve Platform="Linked" EnableCurve="true">
|
||||
<Curve Name="" ID="{44267B0D-68C4-4A8A-A410-70299F063591}">
|
||||
<PropertyList>
|
||||
<Property Name="Flags" Type="int32" Value="1"/>
|
||||
<Property Name="Flags" Type="int32" Value="1" />
|
||||
</PropertyList>
|
||||
<PointList>
|
||||
<Point>
|
||||
|
|
@ -13045,7 +13015,7 @@ JBnTG7g==
|
|||
<PlatformCurve Platform="Linked" EnableCurve="false">
|
||||
<Curve Name="" ID="{E74F0935-2193-450D-8D23-E1AEE72067F1}">
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<PropertyList>
|
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<Property Name="Flags" Type="int32" Value="1"/>
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<Property Name="Flags" Type="int32" Value="1" />
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</PropertyList>
|
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<PointList>
|
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<Point>
|
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|
|
@ -13066,7 +13036,7 @@ JBnTG7g==
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|||
<PlatformCurve Platform="Linked" EnableCurve="true">
|
||||
<Curve Name="" ID="{DEF3201D-7BA9-4ED8-A7FA-DEC44039D608}">
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<PropertyList>
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<Property Name="Flags" Type="int32" Value="3"/>
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<Property Name="Flags" Type="int32" Value="3" />
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<PointList>
|
||||
<Point>
|
||||
|
|
@ -13087,7 +13057,7 @@ JBnTG7g==
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|||
<PlatformCurve Platform="Linked" EnableCurve="true">
|
||||
<Curve Name="" ID="{243C9A43-6B85-4731-82F3-96C733F0F0AE}">
|
||||
<PropertyList>
|
||||
<Property Name="Flags" Type="int32" Value="1"/>
|
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<Property Name="Flags" Type="int32" Value="1" />
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||||
</PropertyList>
|
||||
<PointList>
|
||||
<Point>
|
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|
|
@ -13108,7 +13078,7 @@ JBnTG7g==
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<PlatformCurve Platform="Linked" EnableCurve="false">
|
||||
<Curve Name="" ID="{E70C910F-27B9-494F-8ABB-FA760784ABA6}">
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<PropertyList>
|
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<Property Name="Flags" Type="int32" Value="1"/>
|
||||
<Property Name="Flags" Type="int32" Value="1" />
|
||||
</PropertyList>
|
||||
<PointList>
|
||||
<Point>
|
||||
|
|
@ -13127,73 +13097,73 @@ JBnTG7g==
|
|||
</ObsOccCurve>
|
||||
</ObsOccCurves>
|
||||
</EnvironmentalSettings>
|
||||
<DefaultConversion Name="Default Conversion Settings" ID="{6D1B890C-9826-4384-BF07-C15223E9FB56}"/>
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||||
<DefaultConversion Name="Default Conversion Settings" ID="{6D1B890C-9826-4384-BF07-C15223E9FB56}" />
|
||||
<PhysicalFolderList>
|
||||
<PhysicalFolder Path="Actor-Mixer Hierarchy">
|
||||
<WorkUnit Name="Actor-Mixer Hierarchy" ID="{5EA7BBF8-64C0-4A50-8821-A07E8BE21D68}" PersistMode="Standalone"/>
|
||||
<WorkUnit Name="Actor-Mixer Hierarchy" ID="{5EA7BBF8-64C0-4A50-8821-A07E8BE21D68}" PersistMode="Standalone" />
|
||||
</PhysicalFolder>
|
||||
<PhysicalFolder Path="Attenuations">
|
||||
<WorkUnit Name="Attenuations" ID="{017BDDA0-1BB1-4CE1-8077-79594EC4585C}" PersistMode="Standalone"/>
|
||||
<WorkUnit Name="Attenuations" ID="{017BDDA0-1BB1-4CE1-8077-79594EC4585C}" PersistMode="Standalone" />
|
||||
</PhysicalFolder>
|
||||
<PhysicalFolder Path="Audio Devices">
|
||||
<WorkUnit Name="Audio Devices" ID="{27092F88-225A-1154-6725-C8A34F3D4482}" PersistMode="Standalone"/>
|
||||
<WorkUnit Name="Audio Devices" ID="{27092F88-225A-1154-6725-C8A34F3D4482}" PersistMode="Standalone" />
|
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</PhysicalFolder>
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<PhysicalFolder Path="Control Surface Sessions">
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<WorkUnit Name="Control Surface Sessions" ID="{1751E4CD-8018-4E2C-9A8A-C77764D1D653}" PersistMode="Standalone"/>
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<WorkUnit Name="Control Surface Sessions" ID="{1751E4CD-8018-4E2C-9A8A-C77764D1D653}" PersistMode="Standalone" />
|
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</PhysicalFolder>
|
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<PhysicalFolder Path="Conversion Settings">
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<WorkUnit Name="Conversion Settings" ID="{4AA12040-049C-400F-ABCD-6EED192EC1D7}" PersistMode="Standalone"/>
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<WorkUnit Name="Conversion Settings" ID="{4AA12040-049C-400F-ABCD-6EED192EC1D7}" PersistMode="Standalone" />
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</PhysicalFolder>
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<PhysicalFolder Path="Dynamic Dialogue">
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<WorkUnit Name="Dynamic Dialogue" ID="{309AF5DE-031F-4CE0-9B9B-C0A536275343}" PersistMode="Standalone"/>
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<WorkUnit Name="Dynamic Dialogue" ID="{309AF5DE-031F-4CE0-9B9B-C0A536275343}" PersistMode="Standalone" />
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</PhysicalFolder>
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<PhysicalFolder Path="Effects">
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<WorkUnit Name="Effects" ID="{41093F77-829F-4D88-8601-E8B25F3D4781}" PersistMode="Standalone"/>
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<WorkUnit Name="Effects" ID="{41093F77-829F-4D88-8601-E8B25F3D4781}" PersistMode="Standalone" />
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</PhysicalFolder>
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<PhysicalFolder Path="Events">
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<WorkUnit Name="Events" ID="{A69BF0FC-D84A-487C-ABDD-56F71CB2A126}" PersistMode="Standalone"/>
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<WorkUnit Name="Events" ID="{A69BF0FC-D84A-487C-ABDD-56F71CB2A126}" PersistMode="Standalone" />
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</PhysicalFolder>
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<PhysicalFolder Path="Game Parameters">
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<WorkUnit Name="Game Parameters" ID="{4025818E-097F-4A72-B692-B8A2E2663DCB}" PersistMode="Standalone"/>
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<WorkUnit Name="Game Parameters" ID="{4025818E-097F-4A72-B692-B8A2E2663DCB}" PersistMode="Standalone" />
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</PhysicalFolder>
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<PhysicalFolder Path="Interactive Music Hierarchy">
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<WorkUnit Name="Interactive Music Hierarchy" ID="{49FED366-B530-42A8-993B-924873AAB707}" PersistMode="Standalone"/>
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||||
<WorkUnit Name="Interactive Music Hierarchy" ID="{49FED366-B530-42A8-993B-924873AAB707}" PersistMode="Standalone" />
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</PhysicalFolder>
|
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<PhysicalFolder Path="Master-Mixer Hierarchy">
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<WorkUnit Name="Master-Mixer Hierarchy" ID="{2388DAEA-9775-46C6-A2ED-C5222A397756}" PersistMode="Standalone"/>
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<WorkUnit Name="Master-Mixer Hierarchy" ID="{2388DAEA-9775-46C6-A2ED-C5222A397756}" PersistMode="Standalone" />
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<PhysicalFolder Path="Metadata">
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<WorkUnit Name="Metadata" ID="{B6F4A62E-4F9B-45A6-B280-C80685E65296}" PersistMode="Standalone"/>
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<WorkUnit Name="Metadata" ID="{B6F4A62E-4F9B-45A6-B280-C80685E65296}" PersistMode="Standalone" />
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<PhysicalFolder Path="Mixing Sessions">
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<WorkUnit Name="Mixing Sessions" ID="{6477AAF7-E365-4990-A392-E59B824B6418}" PersistMode="Standalone"/>
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<WorkUnit Name="Mixing Sessions" ID="{6477AAF7-E365-4990-A392-E59B824B6418}" PersistMode="Standalone" />
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<PhysicalFolder Path="Modulators">
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<WorkUnit Name="Modulators" ID="{14C37342-3847-49FF-A05C-5007991BED50}" PersistMode="Standalone"/>
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<WorkUnit Name="Modulators" ID="{14C37342-3847-49FF-A05C-5007991BED50}" PersistMode="Standalone" />
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<PhysicalFolder Path="Presets">
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<WorkUnit Name="Presets" ID="{34C55C34-79EE-4678-860F-4C7DBE71D6DF}" PersistMode="Standalone"/>
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<WorkUnit Name="Presets" ID="{34C55C34-79EE-4678-860F-4C7DBE71D6DF}" PersistMode="Standalone" />
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</PhysicalFolder>
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<PhysicalFolder Path="Queries">
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<WorkUnit Name="Queries" ID="{23EC2DE3-3ED8-4B82-AC99-92E25F2E4C6B}" PersistMode="Standalone"/>
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||||
<WorkUnit Name="Queries" ID="{23EC2DE3-3ED8-4B82-AC99-92E25F2E4C6B}" PersistMode="Standalone" />
|
||||
</PhysicalFolder>
|
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<PhysicalFolder Path="SoundBanks">
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<WorkUnit Name="SoundBanks" ID="{C98E673F-A24C-48A8-960F-10565FFE70A0}" PersistMode="Standalone"/>
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<WorkUnit Name="SoundBanks" ID="{C98E673F-A24C-48A8-960F-10565FFE70A0}" PersistMode="Standalone" />
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<PhysicalFolder Path="Soundcaster Sessions">
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<WorkUnit Name="Soundcaster Sessions" ID="{4C96B38B-3DB4-40C7-91C9-665510E38993}" PersistMode="Standalone"/>
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<WorkUnit Name="Soundcaster Sessions" ID="{4C96B38B-3DB4-40C7-91C9-665510E38993}" PersistMode="Standalone" />
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<WorkUnit Name="States" ID="{59A9E7B9-61C9-461A-A96F-4997B541A59C}" PersistMode="Standalone"/>
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<WorkUnit Name="States" ID="{59A9E7B9-61C9-461A-A96F-4997B541A59C}" PersistMode="Standalone" />
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<PhysicalFolder Path="Switches">
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<WorkUnit Name="Switches" ID="{CB6175F1-6080-4A23-92EF-0807E304D0C1}" PersistMode="Standalone"/>
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<WorkUnit Name="Switches" ID="{CB6175F1-6080-4A23-92EF-0807E304D0C1}" PersistMode="Standalone" />
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<PhysicalFolder Path="Triggers">
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<WorkUnit Name="Triggers" ID="{6C7657FC-4758-4D41-BD4C-68B09F91DB29}" PersistMode="Standalone"/>
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<WorkUnit Name="Triggers" ID="{6C7657FC-4758-4D41-BD4C-68B09F91DB29}" PersistMode="Standalone" />
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<PhysicalFolder Path="Virtual Acoustics">
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<WorkUnit Name="Virtual Acoustics" ID="{32CD8547-A946-4547-BBB1-69F44E796139}" PersistMode="Standalone"/>
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||||
<WorkUnit Name="Virtual Acoustics" ID="{32CD8547-A946-4547-BBB1-69F44E796139}" PersistMode="Standalone" />
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</Project>
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|
|
|
|||
695
Ak.Wwise.Api.WAAPI.csproj
Normal file
695
Ak.Wwise.Api.WAAPI.csproj
Normal file
|
|
@ -0,0 +1,695 @@
|
|||
<?xml version="1.0" encoding="utf-8"?>
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<Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<_TargetFrameworkDirectories>non_empty_path_generated_by_unity.rider.package</_TargetFrameworkDirectories>
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||||
<_FullFrameworkReferenceAssemblyPaths>non_empty_path_generated_by_unity.rider.package</_FullFrameworkReferenceAssemblyPaths>
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||||
<DisableHandlePackageFileConflicts>true</DisableHandlePackageFileConflicts>
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||||
<CodeAnalysisRuleSet></CodeAnalysisRuleSet>
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</PropertyGroup>
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<PropertyGroup>
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||||
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
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||||
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
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||||
<ProductVersion>10.0.20506</ProductVersion>
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<SchemaVersion>2.0</SchemaVersion>
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<ProjectGuid>{35f358fc-ba01-8706-8251-796eb70d3e08}</ProjectGuid>
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<ProjectTypeGuids>{E097FAD1-6243-4DAD-9C02-E9B9EFC3FFC1};{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</ProjectTypeGuids>
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||||
<OutputType>Library</OutputType>
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||||
<AppDesignerFolder>Properties</AppDesignerFolder>
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||||
<AssemblyName>Ak.Wwise.Api.WAAPI</AssemblyName>
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||||
<TargetFrameworkVersion>v4.7.1</TargetFrameworkVersion>
|
||||
<FileAlignment>512</FileAlignment>
|
||||
<BaseDirectory>.</BaseDirectory>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
|
||||
<DebugSymbols>true</DebugSymbols>
|
||||
<DebugType>full</DebugType>
|
||||
<Optimize>false</Optimize>
|
||||
<OutputPath>Temp\Bin\Debug\</OutputPath>
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||||
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||||
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||||
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||||
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|
||||
</Reference>
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
<Reference Include="System.Runtime.InteropServices.WindowsRuntime">
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||||
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||||
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||||
<Reference Include="System.Runtime.Numerics">
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||||
</Reference>
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.2.6f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Security.Cryptography.Encoding.dll</HintPath>
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||||
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||||
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||||
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.2.6f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Security.Cryptography.Primitives.dll</HintPath>
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||||
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||||
<Reference Include="System.Security.Cryptography.X509Certificates">
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||||
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.2.6f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Security.Cryptography.X509Certificates.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Security.Principal">
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||||
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.2.6f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Security.Principal.dll</HintPath>
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||||
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||||
<Reference Include="System.Security.SecureString">
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||||
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.2.6f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Security.SecureString.dll</HintPath>
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||||
</Reference>
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||||
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||||
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.2.6f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.ServiceModel.Duplex.dll</HintPath>
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||||
</Reference>
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||||
<Reference Include="System.ServiceModel.Http">
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||||
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.2.6f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.ServiceModel.Http.dll</HintPath>
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||||
</Reference>
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||||
<Reference Include="System.ServiceModel.NetTcp">
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||||
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.2.6f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.ServiceModel.NetTcp.dll</HintPath>
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||||
</Reference>
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||||
<Reference Include="System.ServiceModel.Primitives">
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||||
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.2.6f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.ServiceModel.Primitives.dll</HintPath>
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||||
</Reference>
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||||
<Reference Include="System.ServiceModel.Security">
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||||
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.2.6f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.ServiceModel.Security.dll</HintPath>
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||||
</Reference>
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||||
<Reference Include="System.Text.Encoding">
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||||
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.2.6f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Text.Encoding.dll</HintPath>
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||||
</Reference>
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||||
<Reference Include="System.Text.Encoding.Extensions">
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||||
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.2.6f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Text.Encoding.Extensions.dll</HintPath>
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||||
</Reference>
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||||
<Reference Include="System.Text.RegularExpressions">
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||||
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.2.6f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Text.RegularExpressions.dll</HintPath>
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</Reference>
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<Reference Include="System.Threading">
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<HintPath>C:/Program Files/Unity/Hub/Editor/2020.2.6f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Threading.dll</HintPath>
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</Reference>
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<Reference Include="System.Threading.Overlapped">
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<HintPath>C:/Program Files/Unity/Hub/Editor/2020.2.6f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Threading.Overlapped.dll</HintPath>
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<Reference Include="System.Threading.Tasks">
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<HintPath>C:/Program Files/Unity/Hub/Editor/2020.2.6f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Threading.Tasks.dll</HintPath>
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</Reference>
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||||
<Reference Include="System.Threading.Tasks.Parallel">
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||||
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.2.6f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Threading.Tasks.Parallel.dll</HintPath>
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||||
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||||
<Reference Include="System.Threading.Thread">
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||||
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.2.6f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Threading.Thread.dll</HintPath>
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||||
</Reference>
|
||||
<Reference Include="System.Threading.ThreadPool">
|
||||
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.2.6f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Threading.ThreadPool.dll</HintPath>
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||||
</Reference>
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||||
<Reference Include="System.Threading.Timer">
|
||||
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.2.6f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Threading.Timer.dll</HintPath>
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||||
</Reference>
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||||
<Reference Include="System.ValueTuple">
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||||
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.2.6f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.ValueTuple.dll</HintPath>
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||||
</Reference>
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||||
<Reference Include="System.Xml.ReaderWriter">
|
||||
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.2.6f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Xml.ReaderWriter.dll</HintPath>
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||||
</Reference>
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||||
<Reference Include="System.Xml.XDocument">
|
||||
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.2.6f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Xml.XDocument.dll</HintPath>
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||||
</Reference>
|
||||
<Reference Include="System.Xml.XmlDocument">
|
||||
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.2.6f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Xml.XmlDocument.dll</HintPath>
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||||
</Reference>
|
||||
<Reference Include="System.Xml.XmlSerializer">
|
||||
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.2.6f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Xml.XmlSerializer.dll</HintPath>
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||||
</Reference>
|
||||
<Reference Include="System.Xml.XPath">
|
||||
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.2.6f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Xml.XPath.dll</HintPath>
|
||||
</Reference>
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||||
<Reference Include="System.Xml.XPath.XDocument">
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||||
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.2.6f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Xml.XPath.XDocument.dll</HintPath>
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||||
</Reference>
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||||
<Reference Include="UnityEditor.UI">
|
||||
<HintPath>E:/Projects/Aetheria-Economy/Library/ScriptAssemblies/UnityEditor.UI.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.UI">
|
||||
<HintPath>E:/Projects/Aetheria-Economy/Library/ScriptAssemblies/UnityEngine.UI.dll</HintPath>
|
||||
</Reference>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ProjectReference Include="AK.Wwise.Unity.API.WwiseTypes.csproj">
|
||||
<Project>{6d1f34a9-262c-4f62-74ca-905fe66c42f9}</Project>
|
||||
<Name>AK.Wwise.Unity.API.WwiseTypes</Name>
|
||||
</ProjectReference>
|
||||
<ProjectReference Include="AK.Wwise.Unity.API.csproj">
|
||||
<Project>{38ee7213-66c0-fbcb-a1ee-726ba8a47851}</Project>
|
||||
<Name>AK.Wwise.Unity.API</Name>
|
||||
</ProjectReference>
|
||||
</ItemGroup>
|
||||
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
|
||||
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
|
||||
Other similar extension points exist, see Microsoft.Common.targets.
|
||||
<Target Name="BeforeBuild">
|
||||
</Target>
|
||||
<Target Name="AfterBuild">
|
||||
</Target>
|
||||
-->
|
||||
</Project>
|
||||
|
|
@ -1,5 +1,5 @@
|
|||
fileFormatVersion: 2
|
||||
guid: 0c9efb7ccc7e4f34eba0dbf754fd7973
|
||||
guid: e1311711456582f45a2141e31ec26132
|
||||
folderAsset: yes
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
0
Assets/Wwise/API/CHANGELOG.md
Normal file
0
Assets/Wwise/API/CHANGELOG.md
Normal file
7
Assets/Wwise/API/CHANGELOG.md.meta
Normal file
7
Assets/Wwise/API/CHANGELOG.md.meta
Normal file
|
|
@ -0,0 +1,7 @@
|
|||
fileFormatVersion: 2
|
||||
guid: a1499d10b26af294ca2ae55c92769346
|
||||
TextScriptImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
|
|
@ -1,5 +1,5 @@
|
|||
fileFormatVersion: 2
|
||||
guid: c3555f9897037b24f98da189e619b1f4
|
||||
guid: 6ba0f1d2bd55e0f449f84e7e8ec3d73a
|
||||
folderAsset: yes
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
20
Assets/Wwise/API/Editor/AK.Wwise.Unity.API.Editor.asmdef
Normal file
20
Assets/Wwise/API/Editor/AK.Wwise.Unity.API.Editor.asmdef
Normal file
|
|
@ -0,0 +1,20 @@
|
|||
{
|
||||
"name": "AK.Wwise.Unity.API.Editor",
|
||||
"references": [
|
||||
"AK.Wwise.Unity.API",
|
||||
"AK.Wwise.Unity.API.WwiseTypes",
|
||||
"AK.Wwise.Unity.MonoBehaviour",
|
||||
"Ak.Wwise.Api.WAAPI"
|
||||
],
|
||||
"includePlatforms": [
|
||||
"Editor"
|
||||
],
|
||||
"excludePlatforms": [],
|
||||
"allowUnsafeCode": false,
|
||||
"overrideReferences": false,
|
||||
"precompiledReferences": [],
|
||||
"autoReferenced": true,
|
||||
"defineConstraints": [],
|
||||
"versionDefines": [],
|
||||
"noEngineReferences": false
|
||||
}
|
||||
|
|
@ -0,0 +1,7 @@
|
|||
fileFormatVersion: 2
|
||||
guid: 3f1361d532510084ab0640363407119c
|
||||
AssemblyDefinitionImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
|
|
@ -14,7 +14,7 @@ public class AkPluginActivator
|
|||
private const string MENU_PATH = "Assets/Wwise/Activate Plugins/";
|
||||
private const UnityEditor.BuildTarget INVALID_BUILD_TARGET = (UnityEditor.BuildTarget)(-1);
|
||||
|
||||
private const string WwisePluginFolder = "Wwise/Deployment/Plugins";
|
||||
private const string WwisePluginFolder = "Runtime/Plugins";
|
||||
|
||||
// The following check is required until "BuildTarget.Switch" is available on all versions of Unity that we support.
|
||||
private static readonly UnityEditor.BuildTarget SwitchBuildTarget = GetPlatformBuildTarget("Switch");
|
||||
|
|
@ -105,10 +105,18 @@ public class AkPluginActivator
|
|||
{ PluginID.MasteringSuite, "MasteringSuiteFX" },
|
||||
{ PluginID.McDSPFutzBox, "McDSPFutzBoxFX" },
|
||||
{ PluginID.McDSPLimiter, "McDSPLimiterFX" },
|
||||
{ PluginID.ResonanceAudio, "ResonanceAudioFX" },
|
||||
{ PluginID.ResonanceAudioRenderer, "ResonanceAudioFX" },
|
||||
{ PluginID.ResonanceAudioRoomEffect, "ResonanceAudioFX" },
|
||||
{ PluginID.IgniterLive, "IgniterLiveSource" },
|
||||
{ PluginID.IgniterLiveSynth, "IgniterLiveSource" }
|
||||
};
|
||||
|
||||
// Support libraries are DLLs that do not have an associated Wwise plug-in ID; they are meant to be loaded manually by the application
|
||||
private static readonly System.Collections.Generic.List<string> SupportLibraries =
|
||||
new System.Collections.Generic.List<string>
|
||||
{
|
||||
"AkVorbisHwAccelerator"
|
||||
};
|
||||
|
||||
public delegate void FilterOutPlatformDelegate(UnityEditor.BuildTarget target, UnityEditor.PluginImporter pluginImporter, string pluginPlatform);
|
||||
public static FilterOutPlatformDelegate FilterOutPlatformIfNeeded = FilterOutPlatformIfNeeded_Default;
|
||||
|
|
@ -194,13 +202,24 @@ public class AkPluginActivator
|
|||
// returns the name of the folder that contains plugins for a specific target
|
||||
private static string GetPluginDeploymentPlatformName(UnityEditor.BuildTarget target)
|
||||
{
|
||||
if(BuildTargetToPlatformName.ContainsKey(target))
|
||||
if (BuildTargetToPlatformName.ContainsKey(target))
|
||||
{
|
||||
return BuildTargetToPlatformName[target];
|
||||
}
|
||||
return target.ToString();
|
||||
}
|
||||
|
||||
private static string[] GetPluginInfoFromPath(string path)
|
||||
{
|
||||
var indexOfPluginFolder = path.IndexOf(WwisePluginFolder, System.StringComparison.OrdinalIgnoreCase);
|
||||
if (indexOfPluginFolder == -1)
|
||||
{
|
||||
return null;
|
||||
}
|
||||
|
||||
return path.Substring(indexOfPluginFolder + WwisePluginFolder.Length + 1).Split('/');
|
||||
}
|
||||
|
||||
private static void SetupStaticPluginRegistration(UnityEditor.BuildTarget target)
|
||||
{
|
||||
if (!RequiresStaticPluginRegistration(target))
|
||||
|
|
@ -212,13 +231,13 @@ public class AkPluginActivator
|
|||
var importers = UnityEditor.PluginImporter.GetAllImporters();
|
||||
foreach (var pluginImporter in importers)
|
||||
{
|
||||
if (!pluginImporter.assetPath.Contains(WwisePluginFolder))
|
||||
var splitPath = GetPluginInfoFromPath(pluginImporter.assetPath);
|
||||
if (splitPath == null)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
var splitPath = pluginImporter.assetPath.Split('/');
|
||||
|
||||
// Path is Assets/Wwise/Deployment/Plugins/Platform. We need the platform string
|
||||
var pluginPlatform = splitPath[4];
|
||||
var pluginPlatform = splitPath[0];
|
||||
if (pluginPlatform != deploymentTargetName)
|
||||
continue;
|
||||
|
||||
|
|
@ -228,16 +247,16 @@ public class AkPluginActivator
|
|||
{
|
||||
case "iOS":
|
||||
case "tvOS":
|
||||
pluginConfig = splitPath[5];
|
||||
pluginConfig = splitPath[1];
|
||||
break;
|
||||
|
||||
case "Switch":
|
||||
if (SwitchBuildTarget == INVALID_BUILD_TARGET)
|
||||
continue;
|
||||
|
||||
pluginConfig = splitPath[6];
|
||||
pluginConfig = splitPath[2];
|
||||
|
||||
var pluginArch = splitPath[5];
|
||||
var pluginArch = splitPath[1];
|
||||
if (pluginArch != "NX32" && pluginArch != "NX64")
|
||||
{
|
||||
UnityEngine.Debug.Log("WwiseUnity: Architecture not found: " + pluginArch);
|
||||
|
|
@ -259,7 +278,7 @@ public class AkPluginActivator
|
|||
staticPluginRegistration.TryAddLibrary(pluginImporter.assetPath);
|
||||
}
|
||||
|
||||
System.Collections.Generic.HashSet<AkPluginInfo> plugins = null;
|
||||
System.Collections.Generic.HashSet<AkPluginInfo> plugins;
|
||||
s_PerPlatformPlugins.TryGetValue(deploymentTargetName, out plugins);
|
||||
var missingPlugins = staticPluginRegistration.GetMissingPlugins(plugins);
|
||||
if (missingPlugins.Count == 0)
|
||||
|
|
@ -272,7 +291,7 @@ public class AkPluginActivator
|
|||
else
|
||||
{
|
||||
UnityEngine.Debug.LogErrorFormat(
|
||||
"WwiseUnity: These plugins used by the Wwise project are missing from the Unity project: {0}. Please check folder Assets/Wwise/Deployment/Plugin/{1}.",
|
||||
"WwiseUnity: These plugins used by the Wwise project are missing from the Unity project: {0}. Please check folder Assets/Wwise/API/Runtime/Plugin/{1}.",
|
||||
string.Join(", ", missingPlugins.ToArray()), deploymentTargetName);
|
||||
}
|
||||
}
|
||||
|
|
@ -305,13 +324,13 @@ public class AkPluginActivator
|
|||
var importers = UnityEditor.PluginImporter.GetAllImporters();
|
||||
foreach (var pluginImporter in importers)
|
||||
{
|
||||
if (!pluginImporter.assetPath.Contains(WwisePluginFolder))
|
||||
var splitPath = GetPluginInfoFromPath(pluginImporter.assetPath);
|
||||
if (splitPath == null)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
var splitPath = pluginImporter.assetPath.Split('/');
|
||||
|
||||
// Path is Assets/Wwise/Deployment/Plugins/Platform. We need the platform string
|
||||
var pluginPlatform = splitPath[4];
|
||||
var pluginPlatform = splitPath[0];
|
||||
if (pluginPlatform != GetPluginDeploymentPlatformName(target))
|
||||
{
|
||||
if (Activate)
|
||||
|
|
@ -322,32 +341,33 @@ public class AkPluginActivator
|
|||
continue;
|
||||
}
|
||||
|
||||
var pluginName = splitPath[splitPath.Length - 1].Split('.')[0];
|
||||
var pluginArch = string.Empty;
|
||||
var pluginConfig = string.Empty;
|
||||
var bIsSupportLibrary = SupportLibraries.Contains(pluginName);
|
||||
|
||||
switch (pluginPlatform)
|
||||
{
|
||||
case "iOS":
|
||||
case "tvOS":
|
||||
case "Pellegrino":
|
||||
case "PS4":
|
||||
case "PS5":
|
||||
case "XboxOne":
|
||||
case "Lumin":
|
||||
case "Stadia":
|
||||
case "Chinook":
|
||||
case "GX":
|
||||
pluginConfig = splitPath[5];
|
||||
case "XboxSeriesX":
|
||||
case "XboxOneGC":
|
||||
pluginConfig = splitPath[1];
|
||||
break;
|
||||
|
||||
case "Android":
|
||||
pluginArch = splitPath[5];
|
||||
pluginConfig = splitPath[6];
|
||||
pluginArch = splitPath[1];
|
||||
pluginConfig = splitPath[2];
|
||||
|
||||
if (pluginArch == "armeabi-v7a")
|
||||
{
|
||||
pluginImporter.SetPlatformData(UnityEditor.BuildTarget.Android, "CPU", "ARMv7");
|
||||
}
|
||||
else if(pluginArch == "arm64-v8a")
|
||||
else if (pluginArch == "arm64-v8a")
|
||||
{
|
||||
pluginImporter.SetPlatformData(UnityEditor.BuildTarget.Android, "CPU", "ARM64");
|
||||
}
|
||||
|
|
@ -362,8 +382,8 @@ public class AkPluginActivator
|
|||
break;
|
||||
|
||||
case "Linux":
|
||||
pluginArch = splitPath[5];
|
||||
pluginConfig = splitPath[6];
|
||||
pluginArch = splitPath[1];
|
||||
pluginConfig = splitPath[2];
|
||||
|
||||
if (pluginArch != "x86" && pluginArch != "x86_64")
|
||||
{
|
||||
|
|
@ -374,13 +394,13 @@ public class AkPluginActivator
|
|||
break;
|
||||
|
||||
case "Mac":
|
||||
pluginConfig = splitPath[5];
|
||||
pluginConfig = splitPath[1];
|
||||
SetStandalonePlatformData(pluginImporter, pluginPlatform, pluginArch);
|
||||
break;
|
||||
|
||||
case "WSA":
|
||||
pluginArch = splitPath[5];
|
||||
pluginConfig = splitPath[6];
|
||||
pluginArch = splitPath[1];
|
||||
pluginConfig = splitPath[2];
|
||||
|
||||
pluginImporter.SetPlatformData(UnityEditor.BuildTarget.WSAPlayer, "SDK", "AnySDK");
|
||||
|
||||
|
|
@ -403,8 +423,8 @@ public class AkPluginActivator
|
|||
break;
|
||||
|
||||
case "Windows":
|
||||
pluginArch = splitPath[5];
|
||||
pluginConfig = splitPath[6];
|
||||
pluginArch = splitPath[1];
|
||||
pluginConfig = splitPath[2];
|
||||
|
||||
if (pluginArch != "x86" && pluginArch != "x86_64")
|
||||
{
|
||||
|
|
@ -415,8 +435,8 @@ public class AkPluginActivator
|
|||
break;
|
||||
|
||||
case "Switch":
|
||||
pluginArch = splitPath[5];
|
||||
pluginConfig = splitPath[6];
|
||||
pluginArch = splitPath[1];
|
||||
pluginConfig = splitPath[2];
|
||||
|
||||
if (SwitchBuildTarget == INVALID_BUILD_TARGET)
|
||||
{
|
||||
|
|
@ -445,7 +465,7 @@ public class AkPluginActivator
|
|||
var bActivate = true;
|
||||
if (pluginConfig == "DSP")
|
||||
{
|
||||
if (!IsPluginUsed(pluginPlatform, System.IO.Path.GetFileNameWithoutExtension(pluginImporter.assetPath)))
|
||||
if (!bIsSupportLibrary && !IsPluginUsed(pluginPlatform, System.IO.Path.GetFileNameWithoutExtension(pluginImporter.assetPath)))
|
||||
{
|
||||
bActivate = false;
|
||||
}
|
||||
|
|
@ -469,7 +489,7 @@ public class AkPluginActivator
|
|||
|
||||
if (AssetChanged)
|
||||
{
|
||||
UnityEditor.AssetDatabase.ImportAsset(pluginImporter.assetPath);
|
||||
pluginImporter.SaveAndReimport();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -478,7 +498,6 @@ public class AkPluginActivator
|
|||
{
|
||||
}
|
||||
|
||||
[UnityEditor.MenuItem("WWISE/ACTIVATE")]
|
||||
public static void ActivatePluginsForEditor()
|
||||
{
|
||||
var importers = UnityEditor.PluginImporter.GetAllImporters();
|
||||
|
|
@ -486,15 +505,13 @@ public class AkPluginActivator
|
|||
|
||||
foreach (var pluginImporter in importers)
|
||||
{
|
||||
if (!pluginImporter.assetPath.Contains(WwisePluginFolder))
|
||||
var splitPath = GetPluginInfoFromPath(pluginImporter.assetPath);
|
||||
if (splitPath == null)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
var splitPath = pluginImporter.assetPath.Split('/');
|
||||
|
||||
// Path is Assets/Wwise/Deployment/Plugins/Platform. We need the platform string
|
||||
var pluginPlatform = splitPath[4];
|
||||
var pluginPlatform = splitPath[0];
|
||||
var pluginConfig = string.Empty;
|
||||
var editorCPU = string.Empty;
|
||||
var editorOS = string.Empty;
|
||||
|
|
@ -502,14 +519,14 @@ public class AkPluginActivator
|
|||
switch (pluginPlatform)
|
||||
{
|
||||
case "Mac":
|
||||
pluginConfig = splitPath[5];
|
||||
pluginConfig = splitPath[1];
|
||||
editorCPU = "AnyCPU";
|
||||
editorOS = "OSX";
|
||||
break;
|
||||
|
||||
case "Windows":
|
||||
editorCPU = splitPath[5];
|
||||
pluginConfig = splitPath[6];
|
||||
editorCPU = splitPath[1];
|
||||
pluginConfig = splitPath[2];
|
||||
editorOS = "Windows";
|
||||
break;
|
||||
}
|
||||
|
|
@ -574,7 +591,7 @@ public class AkPluginActivator
|
|||
|
||||
foreach (var pluginImporter in importers)
|
||||
{
|
||||
if (!pluginImporter.assetPath.Contains(WwisePluginFolder))
|
||||
if (pluginImporter.assetPath.IndexOf(WwisePluginFolder, System.StringComparison.OrdinalIgnoreCase) == -1)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
|
@ -669,13 +686,33 @@ public class AkPluginActivator
|
|||
//Gather all GeneratedSoundBanks folder from the project
|
||||
var allPaths = AkUtilities.GetAllBankPaths();
|
||||
var bNeedRefresh = false;
|
||||
var projectPath = AkWwiseEditorSettings.WwiseProjectAbsolutePath;
|
||||
var projectDir = AkBasePathGetter.GetWwiseProjectDirectory();
|
||||
var baseSoundBankPath = AkBasePathGetter.GetFullSoundBankPathEditor();
|
||||
|
||||
AkWwiseInitializationSettings.UpdatePlatforms();
|
||||
|
||||
//make a copy of the platform map and handle "special" custom platforms
|
||||
var platformMap = new Dictionary<string, List<string>>();
|
||||
foreach (var key in AkUtilities.PlatformMapping.Keys)
|
||||
{
|
||||
platformMap.Add(key, new List<string>(AkUtilities.PlatformMapping[key]));
|
||||
foreach (var customPF in AkUtilities.PlatformMapping[key])
|
||||
{
|
||||
if (customPF != key && AkWwiseInitializationSettings.PlatformSettings.IsDistinctPlatform(customPF))
|
||||
{
|
||||
platformMap.Add(customPF, new List<string> { customPF });
|
||||
platformMap[key].Remove(customPF);
|
||||
}
|
||||
}
|
||||
if (platformMap[key].Count==0)
|
||||
{
|
||||
platformMap.Remove(key);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
//Go through all BasePlatforms
|
||||
foreach (var pairPF in AkUtilities.PlatformMapping)
|
||||
foreach (var pairPF in platformMap)
|
||||
{
|
||||
//Go through all custom platforms related to that base platform and check if any of the bank files were updated.
|
||||
var bParse = forceUpdate;
|
||||
|
|
@ -689,7 +726,7 @@ public class AkPluginActivator
|
|||
var pluginFile = "";
|
||||
try
|
||||
{
|
||||
pluginFile = System.IO.Path.Combine(projectPath, System.IO.Path.Combine(bankPath, "PluginInfo.xml"));
|
||||
pluginFile = System.IO.Path.Combine(projectDir, System.IO.Path.Combine(bankPath, "PluginInfo.xml"));
|
||||
pluginFile = pluginFile.Replace('/', System.IO.Path.DirectorySeparatorChar);
|
||||
if (!System.IO.File.Exists(pluginFile))
|
||||
{
|
||||
|
|
@ -827,7 +864,7 @@ public class AkPluginActivator
|
|||
AkPluginInfo newPluginInfo = new AkPluginInfo();
|
||||
newPluginInfo.PluginID = rawPluginID;
|
||||
newPluginInfo.DllName = dll;
|
||||
|
||||
|
||||
if (!PluginIDToStaticLibName.TryGetValue(pluginID, out newPluginInfo.StaticLibName))
|
||||
{
|
||||
newPluginInfo.StaticLibName = dll;
|
||||
|
|
@ -877,7 +914,7 @@ public class AkPluginActivator
|
|||
{
|
||||
string headerFilename = LibName + "Factory.h";
|
||||
|
||||
string fullPath = System.IO.Path.Combine(UnityEngine.Application.dataPath, WwisePluginFolder + GetWwisePluginRelativeDSPFolder() + headerFilename);
|
||||
string fullPath = System.IO.Path.GetFullPath(AkUtilities.GetPathInPackage(WwisePluginFolder + GetWwisePluginRelativeDSPFolder() + headerFilename));
|
||||
|
||||
if (System.IO.File.Exists(fullPath))
|
||||
{
|
||||
|
|
@ -936,7 +973,7 @@ void *_pluginName_##_fp = (void*)&_pluginName_##Registration;
|
|||
|
||||
try
|
||||
{
|
||||
var FullPath = System.IO.Path.Combine(UnityEngine.Application.dataPath, WwisePluginFolder + RelativePath);
|
||||
var FullPath = System.IO.Path.GetFullPath(AkUtilities.GetPathInPackage(WwisePluginFolder + RelativePath));
|
||||
System.IO.File.WriteAllText(FullPath, CppText);
|
||||
}
|
||||
catch (System.Exception e)
|
||||
|
|
@ -1052,7 +1089,8 @@ void *_pluginName_##_fp = (void*)&_pluginName_##Registration;
|
|||
MasteringSuite = 0xBA0003,
|
||||
McDSPFutzBox = 0x6E1003,
|
||||
McDSPLimiter = 0x671003,
|
||||
ResonanceAudio = 0x641103,
|
||||
ResonanceAudioRenderer = 0x641103,
|
||||
ResonanceAudioRoomEffect = 0xC81106,
|
||||
IgniterLive = 0x5110D2,
|
||||
IgniterLiveSynth = 0x5210D2
|
||||
}
|
||||
|
|
@ -1,5 +1,5 @@
|
|||
fileFormatVersion: 2
|
||||
guid: 980c88fda8ae4f3489149c0c917ee9b7
|
||||
guid: 7d727add5552d4f429e0497a8d6f4cb3
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
|
|
@ -1,5 +1,5 @@
|
|||
fileFormatVersion: 2
|
||||
guid: 41f04939fa11d064e8173b938165caeb
|
||||
guid: 69bde7d45ecaab748b48ccfedecaba20
|
||||
folderAsset: yes
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
|
|
@ -1,5 +1,5 @@
|
|||
fileFormatVersion: 2
|
||||
guid: 1367e390a89eb6f49afcec4c429d6b88
|
||||
guid: 26913be84cba5aa4d975a69312ac8022
|
||||
folderAsset: yes
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
|
|
@ -1,5 +1,5 @@
|
|||
fileFormatVersion: 2
|
||||
guid: 5e967587f11723e48b0743bde9ce80c4
|
||||
guid: e339e26fd91eb8c40b1a28af9b70a1ce
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
|
|
@ -220,7 +220,7 @@ public class AkUnityPluginInstallerBase : AkUnityAssetsInstaller
|
|||
{
|
||||
return System.IO.Path.Combine(
|
||||
System.IO.Path.Combine(
|
||||
System.IO.Path.Combine(System.IO.Path.Combine(System.IO.Path.Combine(m_assetsDir, "Wwise"), "Deployment"),
|
||||
System.IO.Path.Combine(System.IO.Path.Combine(System.IO.Path.Combine(m_assetsDir, "Wwise"), "API", "Runtime"),
|
||||
"Plugins"), m_platform), config);
|
||||
}
|
||||
|
||||
|
|
@ -229,7 +229,7 @@ public class AkUnityPluginInstallerBase : AkUnityAssetsInstaller
|
|||
return System.IO.Path.Combine(
|
||||
System.IO.Path.Combine(
|
||||
System.IO.Path.Combine(
|
||||
System.IO.Path.Combine(System.IO.Path.Combine(System.IO.Path.Combine(m_assetsDir, "Wwise"), "Deployment"),
|
||||
System.IO.Path.Combine(System.IO.Path.Combine(System.IO.Path.Combine(m_assetsDir, "Wwise"), "API", "Runtime"),
|
||||
"Plugins"), m_platform), arch), config);
|
||||
}
|
||||
|
||||
|
|
@ -1,5 +1,5 @@
|
|||
fileFormatVersion: 2
|
||||
guid: c0d6cd500cf97354b80abc434da2f1c2
|
||||
guid: beacbddfe55891249bea826bc322015f
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
|
|
@ -1,5 +1,5 @@
|
|||
fileFormatVersion: 2
|
||||
guid: ae895f2c4b974b744a3bcb9278fc337f
|
||||
guid: 0af3cdd822fb2414fb284a2730bbdb29
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
|
|
@ -1,5 +1,5 @@
|
|||
fileFormatVersion: 2
|
||||
guid: abd4e24bb3307994e8b018ee89d94c57
|
||||
guid: 43676f33ae6eb964f8b08322c0b5f845
|
||||
folderAsset: yes
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
|
|
@ -1,5 +1,5 @@
|
|||
fileFormatVersion: 2
|
||||
guid: d2fe3082fb9f9944fb22195eb3068293
|
||||
guid: 8be9f5b2f27bf6b4a863ada9a0cf0651
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
|
|
@ -1,5 +1,5 @@
|
|||
fileFormatVersion: 2
|
||||
guid: 99ba66c9d2119714b8a1e94599195312
|
||||
guid: 0cfd87c035b29fb4faedb9097b304c66
|
||||
folderAsset: yes
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
|
|
@ -1,5 +1,5 @@
|
|||
fileFormatVersion: 2
|
||||
guid: a8d7eeba658ca8745a7143a83b17fac4
|
||||
guid: 13699b1b1a4f1b04491d49457d840453
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
|
|
@ -1,5 +1,5 @@
|
|||
fileFormatVersion: 2
|
||||
guid: 547add351e62e2847b5dfbd11c8e8b65
|
||||
guid: 9dc14105c2a9e0c49a5b2207bcd80952
|
||||
folderAsset: yes
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
|
|
@ -1,5 +1,5 @@
|
|||
fileFormatVersion: 2
|
||||
guid: a8a3130bc06b40d49ba95b95826f585b
|
||||
guid: 0a36ba03468834a459e1a15f3ba50859
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
|
|
@ -1,5 +1,5 @@
|
|||
fileFormatVersion: 2
|
||||
guid: 9d5b2820ff422854f99e22fc0ba4805c
|
||||
guid: 73b3e876b5a417843b9d94156e3c43b8
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
|
|
@ -1,5 +1,5 @@
|
|||
fileFormatVersion: 2
|
||||
guid: c370ecebe7db9464f97781c3cc7a43b5
|
||||
guid: d0552a3dcd819684e9c5f2d46e8ebccf
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
|
|
@ -4,13 +4,14 @@ namespace AK.Wwise.Editor
|
|||
{
|
||||
public override void OnGUI(UnityEngine.Rect position, UnityEditor.SerializedProperty property, UnityEngine.GUIContent label)
|
||||
{
|
||||
// Get unique control Id
|
||||
int controlId = UnityEngine.GUIUtility.GetControlID(label, UnityEngine.FocusType.Passive);
|
||||
UnityEditor.EditorGUI.BeginProperty(position, label, property);
|
||||
|
||||
var wwiseObjectReference = property.FindPropertyRelative("WwiseObjectReference");
|
||||
HandleDragAndDrop(wwiseObjectReference, position);
|
||||
|
||||
position = UnityEditor.EditorGUI.PrefixLabel(position,
|
||||
UnityEngine.GUIUtility.GetControlID(UnityEngine.FocusType.Passive), label);
|
||||
position = UnityEditor.EditorGUI.PrefixLabel(position, controlId, label);
|
||||
|
||||
var style = new UnityEngine.GUIStyle(UnityEngine.GUI.skin.button);
|
||||
style.alignment = UnityEngine.TextAnchor.MiddleLeft;
|
||||
|
|
@ -29,11 +30,36 @@ namespace AK.Wwise.Editor
|
|||
{
|
||||
objectType = WwiseObjectType,
|
||||
wwiseObjectReference = wwiseObjectReference,
|
||||
serializedObject = property.serializedObject,
|
||||
//Current selected object
|
||||
currentWwiseObjectReference = GetWwiseObjectReference(wwiseObjectReference),
|
||||
//We're currently clicking focus windows must be the right
|
||||
pickedSourceEditorWindow = UnityEditor.EditorWindow.focusedWindow,
|
||||
//Useful to control event source
|
||||
pickedSourceControlId = controlId,
|
||||
pickerPosition = AkUtilities.GetLastRectAbsolute(position),
|
||||
serializedObject = property.serializedObject
|
||||
};
|
||||
}
|
||||
|
||||
// Check picker window close event and we're in the right drawer instance using control ID
|
||||
if (UnityEngine.Event.current.commandName == AkWwiseComponentPicker.PickerClosedEventName &&
|
||||
controlId == AkWwiseComponentPicker.GetObjectPickerControlID())
|
||||
{
|
||||
var oldValue = GetWwiseObjectReference(wwiseObjectReference);
|
||||
var newValue = AkWwiseComponentPicker.GetObjectPickerObjectReference();
|
||||
|
||||
if (oldValue != newValue)
|
||||
{
|
||||
// Serialized object updating
|
||||
wwiseObjectReference.serializedObject.Update();
|
||||
SetSerializedObject(wwiseObjectReference, newValue);
|
||||
wwiseObjectReference.serializedObject.ApplyModifiedProperties();
|
||||
|
||||
// Force GUI modification, to send back to the base component drawer
|
||||
UnityEngine.GUI.changed = true;
|
||||
}
|
||||
}
|
||||
|
||||
UnityEditor.EditorGUI.EndProperty();
|
||||
}
|
||||
|
||||
|
|
@ -45,6 +71,17 @@ namespace AK.Wwise.Editor
|
|||
return reference ? reference.DisplayName : string.Empty;
|
||||
}
|
||||
|
||||
// These are to be able use other type instead of WwiseObjectReference
|
||||
protected virtual WwiseObjectReference GetWwiseObjectReference(UnityEditor.SerializedProperty serializedProperty)
|
||||
{
|
||||
return serializedProperty.objectReferenceValue as WwiseObjectReference;
|
||||
}
|
||||
|
||||
protected virtual void SetSerializedObject(UnityEditor.SerializedProperty serializedProperty, WwiseObjectReference wwiseObjectReference)
|
||||
{
|
||||
serializedProperty.objectReferenceValue = wwiseObjectReference;
|
||||
}
|
||||
|
||||
private void HandleDragAndDrop(UnityEditor.SerializedProperty wwiseObjectReference, UnityEngine.Rect dropArea)
|
||||
{
|
||||
var currentEvent = UnityEngine.Event.current;
|
||||
|
|
@ -54,7 +91,7 @@ namespace AK.Wwise.Editor
|
|||
if (currentEvent.type != UnityEngine.EventType.DragUpdated && currentEvent.type != UnityEngine.EventType.DragPerform)
|
||||
return;
|
||||
|
||||
var reference = AkUtilities.DragAndDropObjectReference;
|
||||
var reference = AkWwiseTypes.DragAndDropObjectReference;
|
||||
if (reference != null && reference.WwiseObjectType != WwiseObjectType)
|
||||
reference = null;
|
||||
|
||||
|
|
@ -65,7 +102,9 @@ namespace AK.Wwise.Editor
|
|||
UnityEditor.DragAndDrop.AcceptDrag();
|
||||
|
||||
if (reference != null)
|
||||
wwiseObjectReference.objectReferenceValue = reference;
|
||||
{
|
||||
SetSerializedObject(wwiseObjectReference, reference);
|
||||
}
|
||||
|
||||
UnityEditor.DragAndDrop.PrepareStartDrag();
|
||||
UnityEngine.GUIUtility.hotControl = 0;
|
||||
|
|
@ -1,5 +1,5 @@
|
|||
fileFormatVersion: 2
|
||||
guid: a21a41b574763a640ac83716e22b47df
|
||||
guid: c3fe74a19ed66fa45b17eea4d8dbd427
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
|
|
@ -1,5 +1,5 @@
|
|||
fileFormatVersion: 2
|
||||
guid: 5020a9865159d1e428e92aeb3cae00be
|
||||
guid: 6e3aded9dafd94a4fa817f8a990e0efa
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
|
|
@ -1,5 +1,5 @@
|
|||
fileFormatVersion: 2
|
||||
guid: f8d5dfffbe7b19040ab0c1175991bc57
|
||||
guid: 79c15edebabbb5146b4068a9a9b017f4
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
|
|
@ -1,5 +1,5 @@
|
|||
fileFormatVersion: 2
|
||||
guid: a9b78ad0a40c12d488b748ac06aa2e7a
|
||||
guid: ac51eff351c52444c84daaba2054a967
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
|
|
@ -1,5 +1,5 @@
|
|||
fileFormatVersion: 2
|
||||
guid: fd16f04a81c6dc64986c3fcff74bf9e9
|
||||
guid: b471700968b33944e854fe5c01131010
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
|
|
@ -1,5 +1,5 @@
|
|||
fileFormatVersion: 2
|
||||
guid: 68c0247b9d074fb42816606cf3948f9c
|
||||
guid: 2bb6e06f811ade64291a0abc0897e777
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
|
|
@ -1,5 +1,5 @@
|
|||
fileFormatVersion: 2
|
||||
guid: efbcf4fb39a083f46b4b112240688d89
|
||||
guid: 1f452b070fdaf384a8cb91ebc3c474d1
|
||||
folderAsset: yes
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
199
Assets/Wwise/API/Editor/WwiseWindows/AkWwiseComponentPicker.cs
Normal file
199
Assets/Wwise/API/Editor/WwiseWindows/AkWwiseComponentPicker.cs
Normal file
|
|
@ -0,0 +1,199 @@
|
|||
#if UNITY_EDITOR
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
//
|
||||
// Copyright (c) 2014 Audiokinetic Inc. / All Rights Reserved
|
||||
//
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
|
||||
public class AkWwiseComponentPicker : UnityEditor.EditorWindow
|
||||
{
|
||||
/// <summary>
|
||||
/// Return the last picked object
|
||||
/// </summary>
|
||||
public static WwiseObjectReference GetObjectPickerObjectReference()
|
||||
{
|
||||
return s_componentPicker != null ? s_componentPicker.m_CurrentObjectReference : default;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Return last control Id which opened the window
|
||||
/// </summary>
|
||||
public static int GetObjectPickerControlID()
|
||||
{
|
||||
return s_componentPicker != null ? s_componentPicker.m_ObjectSelectorId : default;
|
||||
}
|
||||
|
||||
public const string PickerClosedEventName = "AkWwiseComponentPickerClosed";
|
||||
|
||||
public static AkWwiseComponentPicker s_componentPicker;
|
||||
|
||||
private AkWwiseTreeView m_treeView;
|
||||
|
||||
private bool m_close;
|
||||
private UnityEditor.SerializedProperty m_WwiseObjectReference;
|
||||
private UnityEditor.SerializedObject m_serializedObject;
|
||||
private WwiseObjectType m_type;
|
||||
UnityEditor.IMGUI.Controls.SearchField m_SearchField;
|
||||
|
||||
private WwiseObjectReference m_CurrentObjectReference;
|
||||
private UnityEditor.EditorWindow m_PickedSourceEditorWindow;
|
||||
private int m_ObjectSelectorId = 0;
|
||||
|
||||
/// <summary>
|
||||
/// The window to repaint after closing the picker
|
||||
/// </summary>
|
||||
public static UnityEditor.EditorWindow LastFocusedWindow = null;
|
||||
|
||||
private void Update()
|
||||
{
|
||||
//Unity sometimes generates an error when the window is closed from the OnGUI function.
|
||||
//So We close it here
|
||||
if (m_close)
|
||||
{
|
||||
Close();
|
||||
|
||||
if (LastFocusedWindow)
|
||||
{
|
||||
UnityEditor.EditorApplication.delayCall += LastFocusedWindow.Repaint;
|
||||
LastFocusedWindow = null;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private void OnGUI()
|
||||
{
|
||||
using (new UnityEngine.GUILayout.VerticalScope())
|
||||
{
|
||||
UnityEngine.GUILayout.Space(10);
|
||||
m_treeView.StoredSearchString = m_SearchField.OnGUI(UnityEngine.GUILayoutUtility.GetRect(position.width - 60, 20), m_treeView.StoredSearchString);
|
||||
UnityEngine.GUILayout.FlexibleSpace();
|
||||
UnityEngine.Rect lastRect = UnityEngine.GUILayoutUtility.GetLastRect();
|
||||
|
||||
m_treeView.OnGUI(new UnityEngine.Rect(lastRect.x, lastRect.y, position.width, lastRect.height));
|
||||
|
||||
using (new UnityEngine.GUILayout.HorizontalScope("box"))
|
||||
{
|
||||
if (UnityEngine.GUILayout.Button("Ok"))
|
||||
{
|
||||
//Get the selected item
|
||||
var selectedItem = m_treeView.dataSource.Find(m_treeView.state.lastClickedID);
|
||||
|
||||
SetGuid(selectedItem);
|
||||
}
|
||||
else if (UnityEngine.GUILayout.Button("Cancel"))
|
||||
m_close = true;
|
||||
else if (UnityEngine.GUILayout.Button("Reset"))
|
||||
{
|
||||
ResetGuid();
|
||||
m_close = true;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private void SetGuid(AkWwiseTreeViewItem in_element)
|
||||
{
|
||||
if (in_element == null || m_type != in_element.objectType) return;
|
||||
|
||||
m_serializedObject.Update();
|
||||
var reference = WwiseObjectReference.FindOrCreateWwiseObject(m_type, in_element.name, in_element.objectGuid);
|
||||
var groupReference = reference as WwiseGroupValueObjectReference;
|
||||
if (groupReference)
|
||||
{
|
||||
var parent = in_element.parent as AkWwiseTreeViewItem;
|
||||
groupReference.SetupGroupObjectReference(parent.name, parent.objectGuid);
|
||||
}
|
||||
|
||||
m_CurrentObjectReference = reference;
|
||||
if (m_PickedSourceEditorWindow)
|
||||
{
|
||||
m_PickedSourceEditorWindow.SendEvent(UnityEditor.EditorGUIUtility.CommandEvent(PickerClosedEventName));
|
||||
}
|
||||
else
|
||||
{
|
||||
m_serializedObject.Update();
|
||||
m_WwiseObjectReference.objectReferenceValue = reference;
|
||||
m_serializedObject.ApplyModifiedProperties();
|
||||
}
|
||||
|
||||
m_close = true;
|
||||
}
|
||||
|
||||
private void ResetGuid()
|
||||
{
|
||||
m_CurrentObjectReference = null;
|
||||
if (m_PickedSourceEditorWindow)
|
||||
{
|
||||
m_PickedSourceEditorWindow.SendEvent(UnityEditor.EditorGUIUtility.CommandEvent(PickerClosedEventName));
|
||||
}
|
||||
else
|
||||
{
|
||||
m_serializedObject.Update();
|
||||
m_WwiseObjectReference.objectReferenceValue = null;
|
||||
m_serializedObject.ApplyModifiedProperties();
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
public class PickerCreator
|
||||
{
|
||||
public UnityEditor.SerializedProperty wwiseObjectReference;
|
||||
public WwiseObjectType objectType;
|
||||
public UnityEngine.Rect pickerPosition;
|
||||
public UnityEditor.SerializedObject serializedObject;
|
||||
|
||||
public WwiseObjectReference currentWwiseObjectReference;
|
||||
public UnityEditor.EditorWindow pickedSourceEditorWindow;
|
||||
public int pickedSourceControlId = 0;
|
||||
private int minPickerWidth = 300;
|
||||
|
||||
internal PickerCreator()
|
||||
{
|
||||
UnityEditor.EditorApplication.delayCall += DelayCall;
|
||||
}
|
||||
|
||||
private void DelayCall()
|
||||
{
|
||||
if (s_componentPicker != null)
|
||||
return;
|
||||
|
||||
s_componentPicker = CreateInstance<AkWwiseComponentPicker>();
|
||||
|
||||
//position the window below the button
|
||||
var pos = new UnityEngine.Rect(pickerPosition.x, pickerPosition.yMax, 0, 0);
|
||||
|
||||
//If the window gets out of the screen, we place it on top of the button instead
|
||||
if (pickerPosition.yMax > UnityEngine.Screen.currentResolution.height / 2)
|
||||
pos.y = pickerPosition.y - UnityEngine.Screen.currentResolution.height / 2;
|
||||
|
||||
//We show a drop down window which is automatically destroyed when focus is lost
|
||||
s_componentPicker.ShowAsDropDown(pos,
|
||||
new UnityEngine.Vector2(pickerPosition.width >= minPickerWidth ? pickerPosition.width : minPickerWidth,
|
||||
UnityEngine.Screen.currentResolution.height / 2));
|
||||
|
||||
s_componentPicker.m_WwiseObjectReference = wwiseObjectReference;
|
||||
s_componentPicker.m_serializedObject = serializedObject;
|
||||
s_componentPicker.m_type = objectType;
|
||||
s_componentPicker.m_CurrentObjectReference = currentWwiseObjectReference;
|
||||
s_componentPicker.m_PickedSourceEditorWindow = pickedSourceEditorWindow;
|
||||
s_componentPicker.m_ObjectSelectorId = pickedSourceControlId;
|
||||
|
||||
UnityEditor.IMGUI.Controls.TreeViewState treeViewState = new UnityEditor.IMGUI.Controls.TreeViewState();
|
||||
s_componentPicker.m_treeView = new AkWwiseTreeView(treeViewState, AkWwiseProjectInfo.GetTreeData(), objectType);
|
||||
s_componentPicker.m_treeView.DragDropEnabled = false;
|
||||
s_componentPicker.m_treeView.SetDoubleClickFunction(s_componentPicker.SetGuid);
|
||||
|
||||
s_componentPicker.m_SearchField = new UnityEditor.IMGUI.Controls.SearchField();
|
||||
s_componentPicker.m_SearchField.downOrUpArrowKeyPressed += s_componentPicker.m_treeView.SetFocusAndEnsureSelectedItem;
|
||||
s_componentPicker.m_SearchField.SetFocus();
|
||||
|
||||
var reference = currentWwiseObjectReference;
|
||||
if (reference)
|
||||
{
|
||||
s_componentPicker.m_treeView.dataSource.SelectItem(reference.Guid);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
#endif
|
||||
|
|
@ -1,5 +1,5 @@
|
|||
fileFormatVersion: 2
|
||||
guid: a8edac4c6b1bbac4c8986a9e55a858a0
|
||||
guid: 3f64cbdeb252c84438649da05a61c59f
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
233
Assets/Wwise/API/Editor/WwiseWindows/AkWwisePicker.cs
Normal file
233
Assets/Wwise/API/Editor/WwiseWindows/AkWwisePicker.cs
Normal file
|
|
@ -0,0 +1,233 @@
|
|||
#if UNITY_EDITOR
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
//
|
||||
// Copyright (c) 2014 Audiokinetic Inc. / All Rights Reserved
|
||||
//
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
|
||||
public class AkWwisePicker : UnityEditor.EditorWindow
|
||||
{
|
||||
[UnityEngine.SerializeField] UnityEditor.IMGUI.Controls.TreeViewState m_treeViewState;
|
||||
|
||||
public static AkWwiseTreeView m_treeView;
|
||||
UnityEditor.IMGUI.Controls.SearchField m_SearchField;
|
||||
|
||||
[UnityEditor.MenuItem("Window/Wwise Picker", false, (int)AkWwiseWindowOrder.WwisePicker)]
|
||||
public static void InitPickerWindow()
|
||||
{
|
||||
GetWindow<AkWwisePicker>("Wwise Picker", true,
|
||||
typeof(UnityEditor.EditorWindow).Assembly.GetType("UnityEditor.ConsoleWindow"));
|
||||
}
|
||||
|
||||
public void OnEnable()
|
||||
{
|
||||
if (m_treeViewState == null)
|
||||
m_treeViewState = new UnityEditor.IMGUI.Controls.TreeViewState();
|
||||
|
||||
var multiColumnHeaderState = AkWwiseTreeView.CreateDefaultMultiColumnHeaderState();
|
||||
var multiColumnHeader = new UnityEditor.IMGUI.Controls.MultiColumnHeader(multiColumnHeaderState);
|
||||
m_treeView = new AkWwiseTreeView(m_treeViewState, multiColumnHeader, AkWwiseProjectInfo.GetTreeData());
|
||||
m_treeView.SetDoubleClickFunction(PlayPauseItem);
|
||||
|
||||
m_treeView.dirtyDelegate = RequestRepaint;
|
||||
|
||||
m_SearchField = new UnityEditor.IMGUI.Controls.SearchField();
|
||||
m_SearchField.downOrUpArrowKeyPressed += m_treeView.SetFocusAndEnsureSelectedItem;
|
||||
m_SearchField.SetFocus();
|
||||
}
|
||||
|
||||
public static void Refresh(bool ignoreIfWaapi = false)
|
||||
{
|
||||
if (AkWwiseProjectInfo.GetData().currentDataSource == AkWwiseProjectInfo.DataSourceType.WwiseAuthoring && ignoreIfWaapi)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
if (m_treeView != null)
|
||||
{
|
||||
m_treeView.dataSource.FetchData();
|
||||
};
|
||||
}
|
||||
|
||||
private void PlayPauseItem(AkWwiseTreeViewItem item)
|
||||
{
|
||||
if (m_treeView != null && m_treeView.CheckWaapi())
|
||||
AkWaapiUtilities.TogglePlayEvent(item.objectType, item.objectGuid);
|
||||
}
|
||||
|
||||
private bool isDirty;
|
||||
public void RequestRepaint()
|
||||
{
|
||||
isDirty = true;
|
||||
}
|
||||
|
||||
void Update()
|
||||
{
|
||||
if (isDirty)
|
||||
{
|
||||
Repaint();
|
||||
m_treeView.Reload();
|
||||
isDirty = false;
|
||||
}
|
||||
|
||||
if (AkWwiseEditorSettings.Instance.UseWaapi)
|
||||
{
|
||||
AkWwiseProjectInfo.WaapiPickerData.Update();
|
||||
}
|
||||
}
|
||||
|
||||
public void OnGUI()
|
||||
{
|
||||
AkWwiseProjectInfo.DataSourceType ds;
|
||||
var buttonWidth = 150;
|
||||
using (new UnityEngine.GUILayout.HorizontalScope("box"))
|
||||
{
|
||||
ds = (AkWwiseProjectInfo.DataSourceType)UnityEditor.EditorGUILayout.EnumPopup(
|
||||
AkWwiseProjectInfo.GetData().currentDataSource, UnityEngine.GUILayout.Width(buttonWidth));
|
||||
UnityEngine.GUILayout.Space(5);
|
||||
|
||||
var projectData = AkWwiseProjectInfo.GetData();
|
||||
|
||||
if (ds != projectData.currentDataSource)
|
||||
{
|
||||
projectData.currentDataSource = ds;
|
||||
m_treeView.SetDataSource(AkWwiseProjectInfo.GetTreeData());
|
||||
}
|
||||
|
||||
if (ds == AkWwiseProjectInfo.DataSourceType.FileSystem)
|
||||
{
|
||||
projectData.autoPopulateEnabled =
|
||||
UnityEngine.GUILayout.Toggle(projectData.autoPopulateEnabled, "Auto populate");
|
||||
}
|
||||
else
|
||||
{
|
||||
projectData.AutoSyncSelection =
|
||||
UnityEngine.GUILayout.Toggle(projectData.AutoSyncSelection, "Autosync selection");
|
||||
AkWwiseProjectInfo.WaapiPickerData.AutoSyncSelection = projectData.AutoSyncSelection;
|
||||
}
|
||||
|
||||
UnityEngine.GUILayout.FlexibleSpace();
|
||||
|
||||
if (UnityEngine.GUILayout.Button("Refresh Project", UnityEngine.GUILayout.Width(buttonWidth)))
|
||||
{
|
||||
if (ds == AkWwiseProjectInfo.DataSourceType.FileSystem)
|
||||
{
|
||||
AkWwiseProjectInfo.Populate();
|
||||
}
|
||||
Refresh();
|
||||
}
|
||||
|
||||
|
||||
if (UnityEngine.GUILayout.Button("Generate SoundBanks", UnityEngine.GUILayout.Width(buttonWidth)))
|
||||
{
|
||||
if (AkUtilities.IsSoundbankGenerationAvailable())
|
||||
{
|
||||
AkUtilities.GenerateSoundbanks();
|
||||
}
|
||||
else
|
||||
{
|
||||
UnityEngine.Debug.LogError("Access to Wwise is required to generate the SoundBanks. Please go to Edit > Project Settings... and set the Wwise Application Path found in the Wwise Editor view.");
|
||||
}
|
||||
}
|
||||
|
||||
if (projectData.autoPopulateEnabled && AkUtilities.IsWwiseProjectAvailable)
|
||||
AkWwiseWWUBuilder.StartWWUWatcher();
|
||||
else
|
||||
AkWwiseWWUBuilder.StopWWUWatcher();
|
||||
}
|
||||
|
||||
using (new UnityEngine.GUILayout.HorizontalScope("box"))
|
||||
{
|
||||
var search_width = System.Math.Max(position.width / 3, buttonWidth * 2);
|
||||
|
||||
if (ds == AkWwiseProjectInfo.DataSourceType.FileSystem)
|
||||
{
|
||||
m_treeView.StoredSearchString = m_SearchField.OnGUI(UnityEngine.GUILayoutUtility.GetRect(search_width, 20), m_treeView.StoredSearchString);
|
||||
UnityEngine.GUILayout.FlexibleSpace();
|
||||
|
||||
}
|
||||
|
||||
else
|
||||
{
|
||||
m_treeView.StoredSearchString = m_SearchField.OnGUI(UnityEngine.GUILayoutUtility.GetRect(search_width, 20), m_treeView.StoredSearchString);
|
||||
UnityEngine.GUILayout.FlexibleSpace();
|
||||
|
||||
var labelStyle = new UnityEngine.GUIStyle();
|
||||
labelStyle.richText = true;
|
||||
UnityEngine.GUILayout.Label(AkWaapiUtilities.GetStatusString(), labelStyle);
|
||||
}
|
||||
}
|
||||
|
||||
UnityEngine.GUILayout.Space(UnityEditor.EditorGUIUtility.standardVerticalSpacing);
|
||||
|
||||
|
||||
UnityEngine.GUILayout.FlexibleSpace();
|
||||
UnityEngine.Rect lastRect = UnityEngine.GUILayoutUtility.GetLastRect();
|
||||
m_treeView.OnGUI(new UnityEngine.Rect(lastRect.x, lastRect.y, position.width, lastRect.height));
|
||||
|
||||
if (UnityEngine.GUI.changed && AkUtilities.IsWwiseProjectAvailable)
|
||||
UnityEditor.EditorUtility.SetDirty(AkWwiseProjectInfo.GetData());
|
||||
}
|
||||
|
||||
static void SelectInWwisePicker(System.Guid guid)
|
||||
{
|
||||
InitPickerWindow();
|
||||
m_treeView.SelectItem(guid);
|
||||
}
|
||||
|
||||
[UnityEditor.MenuItem("CONTEXT/AkBank/Select in Wwise Picker")]
|
||||
[UnityEditor.MenuItem("CONTEXT/AkAmbient/Select in Wwise Picker")]
|
||||
[UnityEditor.MenuItem("CONTEXT/AkEvent/Select in Wwise Picker")]
|
||||
[UnityEditor.MenuItem("CONTEXT/AkState/Select in Wwise Picker")]
|
||||
[UnityEditor.MenuItem("CONTEXT/AkSwitch/Select in Wwise Picker")]
|
||||
static void SelectItemInWwisePicker(UnityEditor.MenuCommand command)
|
||||
{
|
||||
AkTriggerHandler component = (AkTriggerHandler)command.context;
|
||||
try
|
||||
{
|
||||
var data = component.GetType().GetField("data");
|
||||
var guid = (data.GetValue(component) as AK.Wwise.BaseType).ObjectReference.Guid;
|
||||
SelectInWwisePicker(guid);
|
||||
}
|
||||
catch { }
|
||||
}
|
||||
|
||||
[UnityEditor.MenuItem("CONTEXT/AkRoom/Select Aux Bus in Wwise Picker")]
|
||||
static void SelectAkRoomAuxBusInWwisePicker(UnityEditor.MenuCommand command)
|
||||
{
|
||||
AkRoom component = (AkRoom)command.context;
|
||||
SelectInWwisePicker(component.reverbAuxBus.ObjectReference.Guid);
|
||||
}
|
||||
|
||||
[UnityEditor.MenuItem("CONTEXT/AkRoom/Select Event in Wwise Picker")]
|
||||
static void SelectAkRoomEventInWwisePicker(UnityEditor.MenuCommand command)
|
||||
{
|
||||
AkRoom component = (AkRoom)command.context;
|
||||
SelectInWwisePicker(component.roomToneEvent.ObjectReference.Guid);
|
||||
}
|
||||
|
||||
[UnityEditor.MenuItem("CONTEXT/AkSurfaceReflector/Select in Wwise Picker")]
|
||||
static void SelectReflectorTextureItemInWwisePicker(UnityEditor.MenuCommand command)
|
||||
{
|
||||
AkSurfaceReflector component = (AkSurfaceReflector)command.context;
|
||||
if (component.AcousticTextures.Length >0 && component.AcousticTextures[0].ObjectReference !=null)
|
||||
{
|
||||
SelectInWwisePicker(component.AcousticTextures[0].ObjectReference.Guid);
|
||||
}
|
||||
}
|
||||
|
||||
[UnityEditor.MenuItem("CONTEXT/AkEnvironment/Select in Wwise Picker")]
|
||||
static void SelectEnvironmentItemInWwisePicker(UnityEditor.MenuCommand command)
|
||||
{
|
||||
AkEnvironment component = (AkEnvironment)command.context;
|
||||
SelectInWwisePicker(component.data.ObjectReference.Guid);
|
||||
}
|
||||
|
||||
[UnityEditor.MenuItem("CONTEXT/AkEarlyReflections/Select in Wwise Picker")]
|
||||
static void SelectReflectionsItemInWwisePicker(UnityEditor.MenuCommand command)
|
||||
{
|
||||
AkEarlyReflections component = (AkEarlyReflections)command.context;
|
||||
SelectInWwisePicker(component.reflectionsAuxBus.ObjectReference.Guid);
|
||||
}
|
||||
}
|
||||
#endif
|
||||
|
|
@ -1,5 +1,5 @@
|
|||
fileFormatVersion: 2
|
||||
guid: cdeb2cbe3583f7447a23f97c1d86f3f8
|
||||
guid: fc793ecb16bff044dba5442507fae6ea
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
|
|
@ -1,3 +1,5 @@
|
|||
using UnityEngine;
|
||||
|
||||
public class AkWwiseProjectData : UnityEngine.ScriptableObject
|
||||
{
|
||||
public System.Collections.Generic.List<AkInfoWorkUnit> AcousticTextureWwu =
|
||||
|
|
@ -6,13 +8,13 @@ public class AkWwiseProjectData : UnityEngine.ScriptableObject
|
|||
public System.Collections.Generic.List<AkInfoWorkUnit> AuxBusWwu =
|
||||
new System.Collections.Generic.List<AkInfoWorkUnit>();
|
||||
|
||||
public System.Collections.Generic.List<AkInfoWorkUnit> BankWwu =
|
||||
public System.Collections.Generic.List<AkInfoWorkUnit> BankWwu =
|
||||
new System.Collections.Generic.List<AkInfoWorkUnit>();
|
||||
|
||||
public System.Collections.Generic.List<EventWorkUnit> EventWwu =
|
||||
public System.Collections.Generic.List<EventWorkUnit> EventWwu =
|
||||
new System.Collections.Generic.List<EventWorkUnit>();
|
||||
|
||||
public System.Collections.Generic.List<AkInfoWorkUnit> RtpcWwu =
|
||||
public System.Collections.Generic.List<AkInfoWorkUnit> RtpcWwu =
|
||||
new System.Collections.Generic.List<AkInfoWorkUnit>();
|
||||
|
||||
public System.Collections.Generic.List<GroupValWorkUnit> StateWwu =
|
||||
|
|
@ -24,10 +26,14 @@ public class AkWwiseProjectData : UnityEngine.ScriptableObject
|
|||
public System.Collections.Generic.List<AkInfoWorkUnit> TriggerWwu =
|
||||
new System.Collections.Generic.List<AkInfoWorkUnit>();
|
||||
|
||||
//Contains the path of all items that are expanded in the Wwise picker
|
||||
public System.Collections.Generic.List<string> ExpandedItems = new System.Collections.Generic.List<string>();
|
||||
////Contains the int id of all items that are expanded in the Wwise picker
|
||||
public System.Collections.Generic.List<int> ExpandedFileSystemItemIds = new System.Collections.Generic.List<int>();
|
||||
public System.Collections.Generic.List<int> ExpandedWaapiItemIds = new System.Collections.Generic.List<int>();
|
||||
|
||||
public bool AutoSyncSelection;
|
||||
public bool autoPopulateEnabled = true;
|
||||
public AkWwiseProjectInfo.DataSourceType currentDataSource;
|
||||
|
||||
public string CurrentPluginConfig;
|
||||
|
||||
public System.Collections.ArrayList GetWwuListByString(string in_wwuType)
|
||||
|
|
@ -116,14 +122,19 @@ public class AkWwiseProjectData : UnityEngine.ScriptableObject
|
|||
}
|
||||
|
||||
[System.Serializable]
|
||||
private class ByteArrayWrapper
|
||||
public class ByteArrayWrapper
|
||||
{
|
||||
public byte[] bytes;
|
||||
|
||||
public ByteArrayWrapper(byte[] byteArray)
|
||||
{
|
||||
|
||||
bytes = byteArray;
|
||||
}
|
||||
|
||||
public static implicit operator ByteArrayWrapper(System.Guid guid) => new ByteArrayWrapper(guid.ToByteArray());
|
||||
|
||||
public static implicit operator System.Guid(ByteArrayWrapper bytes) => new System.Guid(bytes.bytes);
|
||||
}
|
||||
|
||||
private static System.Guid GetGuid(byte[] bytes)
|
||||
|
|
@ -261,6 +272,8 @@ public class AkWwiseProjectData : UnityEngine.ScriptableObject
|
|||
public class WorkUnit : System.IComparable
|
||||
{
|
||||
public string PhysicalPath;
|
||||
|
||||
[UnityEngine.HideInInspector]
|
||||
public System.Collections.Generic.List<PathElement> PathAndIcons = new System.Collections.Generic.List<PathElement>();
|
||||
|
||||
[UnityEngine.Serialization.FormerlySerializedAs("ParentPhysicalPath")]
|
||||
|
|
@ -363,10 +376,32 @@ public class AkWwiseProjectData : UnityEngine.ScriptableObject
|
|||
public string ElementName;
|
||||
public WwiseObjectType ObjectType;
|
||||
|
||||
public PathElement(string Name, WwiseObjectType objType)
|
||||
[UnityEngine.SerializeField]
|
||||
[UnityEngine.HideInInspector]
|
||||
private byte[] guid = null;
|
||||
|
||||
public System.Guid ObjectGuid
|
||||
{
|
||||
get { return GetGuid(guid); }
|
||||
set { guid = value.ToByteArray(); }
|
||||
}
|
||||
|
||||
public PathElement(string Name, WwiseObjectType objType, System.Guid guid)
|
||||
{
|
||||
ElementName = Name;
|
||||
ObjectType = objType;
|
||||
ObjectGuid = guid;
|
||||
}
|
||||
|
||||
public static string GetProjectPathString(System.Collections.Generic.List<PathElement> pathElements, int index)
|
||||
{
|
||||
string path = "";
|
||||
for (int i = 0; i<=index && i < pathElements.Count; i++)
|
||||
{
|
||||
path += $"/{pathElements[i].ElementName}";
|
||||
|
||||
}
|
||||
return path;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -1,5 +1,5 @@
|
|||
fileFormatVersion: 2
|
||||
guid: ead0573e8a141b8439f16a00ea902a44
|
||||
guid: 7b9fcd7ddb9dea64c905ea2e2bfa1a68
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
|
|
@ -5,6 +5,9 @@
|
|||
//
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
|
||||
using System.Runtime.CompilerServices;
|
||||
using UnityEngine;
|
||||
|
||||
public static class AkWwiseProjectInfo
|
||||
{
|
||||
private const string DataFileName = "AkWwiseProjectData.asset";
|
||||
|
|
@ -14,6 +17,44 @@ public static class AkWwiseProjectInfo
|
|||
private static string DataAssetPath = System.IO.Path.Combine("Assets", DataRelativePath);
|
||||
|
||||
public static AkWwiseProjectData m_Data;
|
||||
public static AkWwiseTreeWAAPIDataSource m_WaapiPickerData = new AkWwiseTreeWAAPIDataSource();
|
||||
public static AkWwiseTreeProjectDataSource m_ProjectPickerData = new AkWwiseTreeProjectDataSource();
|
||||
|
||||
public enum DataSourceType
|
||||
{
|
||||
WwiseAuthoring,
|
||||
FileSystem
|
||||
}
|
||||
|
||||
public static AkWwiseTreeWAAPIDataSource WaapiPickerData
|
||||
{
|
||||
get
|
||||
{
|
||||
return m_WaapiPickerData;
|
||||
}
|
||||
}
|
||||
|
||||
public static AkWwiseTreeProjectDataSource ProjectPickerData
|
||||
{
|
||||
get
|
||||
{
|
||||
return m_ProjectPickerData;
|
||||
}
|
||||
}
|
||||
|
||||
public static AkWwiseTreeDataSource GetTreeData()
|
||||
{
|
||||
AkWwiseTreeDataSource treeData;
|
||||
if (GetData().currentDataSource == DataSourceType.WwiseAuthoring)
|
||||
{
|
||||
treeData = WaapiPickerData;
|
||||
}
|
||||
else
|
||||
{
|
||||
treeData = ProjectPickerData;
|
||||
}
|
||||
return treeData;
|
||||
}
|
||||
|
||||
private static bool WwiseFolderExists()
|
||||
{
|
||||
|
|
@ -1,5 +1,5 @@
|
|||
fileFormatVersion: 2
|
||||
guid: aee3cc797557ac847ad0a71ddbcfb35f
|
||||
guid: 008080a84899ef046b02bf218d816649
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
240
Assets/Wwise/API/Editor/WwiseWindows/AkWwiseTreeDataSource.cs
Normal file
240
Assets/Wwise/API/Editor/WwiseWindows/AkWwiseTreeDataSource.cs
Normal file
|
|
@ -0,0 +1,240 @@
|
|||
#if UNITY_EDITOR
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
//
|
||||
// Copyright (c) 2020 Audiokinetic Inc. / All Rights Reserved
|
||||
//
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
|
||||
using System.Linq;
|
||||
using System.Collections.Generic;
|
||||
using UnityEditor.IMGUI.Controls;
|
||||
|
||||
public abstract class AkWwiseTreeDataSource
|
||||
{
|
||||
public List<AkWwiseTreeViewItem> Data { get; protected set; }
|
||||
|
||||
public AkWwiseTreeViewItem ProjectRoot { get; protected set; }
|
||||
public Dictionary<WwiseObjectType, AkWwiseTreeViewItem> wwiseObjectFolders;
|
||||
|
||||
public AkWwiseTreeViewItem SearchRoot { get; protected set; }
|
||||
public List<AkWwiseTreeViewItem> SearchItems { get; protected set; }
|
||||
|
||||
public AkWwiseTreeView TreeView { protected get; set; }
|
||||
|
||||
public event System.Action modelChanged;
|
||||
|
||||
static readonly List<TreeViewItem> collapsedChildren = new List<TreeViewItem>();
|
||||
public static List<TreeViewItem> CreateCollapsedChild()
|
||||
{
|
||||
// To mark a collapsed parent we use a list with one element that is null.
|
||||
// The null element in the children list ensures we show the collapse arrow.
|
||||
// Reuse read-only list to prevent allocations.
|
||||
if (collapsedChildren.Count != 1 || collapsedChildren[0] != null)
|
||||
{
|
||||
collapsedChildren.Clear();
|
||||
collapsedChildren.Add(null);
|
||||
}
|
||||
return collapsedChildren;
|
||||
}
|
||||
|
||||
public AkWwiseTreeViewItem CreateProjectRootItem()
|
||||
{
|
||||
return new AkWwiseTreeViewItem(System.IO.Path.GetFileNameWithoutExtension(AkWwiseEditorSettings.Instance.WwiseProjectPath),
|
||||
-1, GenerateUniqueID(), System.Guid.Empty, WwiseObjectType.Project);
|
||||
}
|
||||
|
||||
protected int m_MaxID;
|
||||
public int GenerateUniqueID()
|
||||
{
|
||||
return ++m_MaxID;
|
||||
}
|
||||
|
||||
public AkWwiseTreeDataSource()
|
||||
{
|
||||
Data = new List<AkWwiseTreeViewItem>(100);
|
||||
wwiseObjectFolders = new Dictionary<WwiseObjectType, AkWwiseTreeViewItem>();
|
||||
ProjectRoot = CreateProjectRootItem();
|
||||
}
|
||||
|
||||
public virtual AkWwiseTreeViewItem Find(IEnumerable<AkWwiseTreeViewItem> data, System.Guid guid)
|
||||
{
|
||||
return data.FirstOrDefault(element => element.objectGuid == guid);
|
||||
}
|
||||
|
||||
public virtual AkWwiseTreeViewItem Find(IEnumerable<AkWwiseTreeViewItem> data, System.Guid guid, string name)
|
||||
{
|
||||
return data.FirstOrDefault(element => element.objectGuid == guid && element.name ==name);
|
||||
}
|
||||
|
||||
|
||||
public virtual AkWwiseTreeViewItem Find(IEnumerable<AkWwiseTreeViewItem> data, int id)
|
||||
{
|
||||
return data.FirstOrDefault(element => element.id == id);
|
||||
}
|
||||
|
||||
public virtual AkWwiseTreeViewItem Find(int id)
|
||||
{
|
||||
return Find(Data, id);
|
||||
}
|
||||
|
||||
public virtual AkWwiseTreeViewItem Find(System.Guid guid)
|
||||
{
|
||||
return Find(Data, guid);
|
||||
}
|
||||
|
||||
public virtual AkWwiseTreeViewItem Find(System.Guid guid, string name)
|
||||
{
|
||||
return Find(Data, guid, name);
|
||||
}
|
||||
|
||||
public IEnumerable<System.Guid> GetGuidsFromIds(IEnumerable<int> ids)
|
||||
{
|
||||
if (Data.Count == 0) return new List<System.Guid>();
|
||||
return Data.Where(el => ids.Contains(el.id)).Select(el => el.objectGuid);
|
||||
}
|
||||
|
||||
public IEnumerable<int> GetIdsFromGuids(IEnumerable<System.Guid> guids)
|
||||
{
|
||||
if (Data.Count == 0) return new List<int>();
|
||||
return Data.Where(el => guids.Contains(el.objectGuid)).Select(el => el.id);
|
||||
}
|
||||
|
||||
public IList<int> GetAncestors(int id)
|
||||
{
|
||||
var parents = new List<int>();
|
||||
TreeViewItem el = Find(id);
|
||||
if (el != null)
|
||||
{
|
||||
while (el.parent != null)
|
||||
{
|
||||
parents.Add(el.parent.id);
|
||||
el = el.parent;
|
||||
}
|
||||
}
|
||||
return parents;
|
||||
}
|
||||
|
||||
public IList<int> GetDescendantsThatHaveChildren(int id)
|
||||
{
|
||||
AkWwiseTreeViewItem searchFromThis = Find(id);
|
||||
if (searchFromThis != null)
|
||||
{
|
||||
return GetParentsBelowStackBased(searchFromThis);
|
||||
}
|
||||
return new List<int>();
|
||||
}
|
||||
|
||||
IList<int> GetParentsBelowStackBased(AkWwiseTreeViewItem searchFromThis)
|
||||
{
|
||||
Stack<AkWwiseTreeViewItem> stack = new Stack<AkWwiseTreeViewItem>();
|
||||
stack.Push(searchFromThis);
|
||||
|
||||
var parentsBelow = new List<int>();
|
||||
while (stack.Count > 0)
|
||||
{
|
||||
AkWwiseTreeViewItem current = stack.Pop();
|
||||
if (current.hasChildren)
|
||||
{
|
||||
parentsBelow.Add(current.id);
|
||||
foreach (AkWwiseTreeViewItem el in current.children)
|
||||
{
|
||||
stack.Push(el);
|
||||
}
|
||||
}
|
||||
}
|
||||
return parentsBelow;
|
||||
}
|
||||
|
||||
abstract public AkWwiseTreeViewItem GetComponentDataRoot(WwiseObjectType objectType);
|
||||
|
||||
protected void Changed()
|
||||
{
|
||||
if (modelChanged != null)
|
||||
modelChanged();
|
||||
}
|
||||
|
||||
public bool IsExpanded(TreeViewState state, int id)
|
||||
{
|
||||
if (ProjectRoot != null && id == ProjectRoot.id)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
return state.expandedIDs.BinarySearch(id) >= 0;
|
||||
}
|
||||
|
||||
public abstract void FetchData();
|
||||
|
||||
public static int GetDepthFromPath(string path)
|
||||
{
|
||||
return path.Split('\\').Length - 1;
|
||||
}
|
||||
|
||||
public virtual void ScheduleRebuild()
|
||||
{
|
||||
}
|
||||
|
||||
public abstract void SaveExpansionStatus(List<int> itemIds);
|
||||
public abstract List<int> LoadExpansionSatus();
|
||||
|
||||
public string currentSearchString;
|
||||
public bool isSearching = false;
|
||||
public abstract AkWwiseTreeViewItem GetSearchResults();
|
||||
public abstract void UpdateSearchResults(string searchString, WwiseObjectType objectType);
|
||||
public virtual void SelectItem(System.Guid itemGuid)
|
||||
{
|
||||
TreeView.ExpandItem(itemGuid, true);
|
||||
}
|
||||
|
||||
public virtual void LoadComponentData(WwiseObjectType objectType) { }
|
||||
public virtual void ItemSelected(AkWwiseTreeViewItem itemID) { }
|
||||
public virtual void SelectObjectInAuthoring(System.Guid objectGuid) { }
|
||||
public abstract void SetExpanded(IEnumerable<System.Guid> ids);
|
||||
}
|
||||
|
||||
#region Utility Functions
|
||||
public static class TreeUtility
|
||||
{
|
||||
public static void CopyTree(AkWwiseTreeViewItem sourceRoot, AkWwiseTreeViewItem destRoot)
|
||||
{
|
||||
for (int i = 0; i < sourceRoot.children.Count(); i++)
|
||||
{
|
||||
var currItem = sourceRoot.children[i];
|
||||
var newItem = new AkWwiseTreeViewItem(currItem as AkWwiseTreeViewItem);
|
||||
CopyTree(currItem as AkWwiseTreeViewItem, newItem);
|
||||
destRoot.AddWwiseItemChild(newItem);
|
||||
}
|
||||
}
|
||||
|
||||
public static void TreeToList(AkWwiseTreeViewItem root, IList<AkWwiseTreeViewItem> result)
|
||||
{
|
||||
if (root == null)
|
||||
return;
|
||||
|
||||
if (result == null)
|
||||
return;
|
||||
|
||||
result.Clear();
|
||||
|
||||
Stack<AkWwiseTreeViewItem> stack = new Stack<AkWwiseTreeViewItem>();
|
||||
stack.Push(root);
|
||||
|
||||
while (stack.Count > 0)
|
||||
{
|
||||
AkWwiseTreeViewItem current = stack.Pop();
|
||||
result.Add(current);
|
||||
|
||||
if (current.children != null && current.children.Count > 0)
|
||||
{
|
||||
for (int i = current.children.Count - 1; i >= 0; i--)
|
||||
{
|
||||
if (current.children[i] != null)
|
||||
{
|
||||
stack.Push((AkWwiseTreeViewItem)current.children[i]);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
#endregion
|
||||
#endif
|
||||
|
|
@ -1,5 +1,5 @@
|
|||
fileFormatVersion: 2
|
||||
guid: 4369aac11ea57a34c882d18d573a0c0f
|
||||
guid: 7d93836597034c343b184cc57f01cfa9
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
|
|
@ -0,0 +1,281 @@
|
|||
#if UNITY_EDITOR
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
//
|
||||
// Copyright (c) 2020 Audiokinetic Inc. / All Rights Reserved
|
||||
//
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
|
||||
using System.Linq;
|
||||
using System.Collections.Generic;
|
||||
|
||||
public class AkWwiseTreeProjectDataSource : AkWwiseTreeDataSource
|
||||
{
|
||||
|
||||
public AkWwiseTreeProjectDataSource() : base()
|
||||
{
|
||||
}
|
||||
|
||||
public override void FetchData()
|
||||
{
|
||||
Data.Clear();
|
||||
m_MaxID = 0;
|
||||
InitializeMinimal();
|
||||
Changed();
|
||||
}
|
||||
|
||||
protected void InitializeMinimal()
|
||||
{
|
||||
ProjectRoot = CreateProjectRootItem();
|
||||
|
||||
ProjectRoot.AddWwiseItemChild(BuildObjectTypeTree(WwiseObjectType.Event));
|
||||
ProjectRoot.AddWwiseItemChild(BuildObjectTypeTree(WwiseObjectType.Switch));
|
||||
ProjectRoot.AddWwiseItemChild(BuildObjectTypeTree(WwiseObjectType.State));
|
||||
ProjectRoot.AddWwiseItemChild(BuildObjectTypeTree(WwiseObjectType.Soundbank));
|
||||
ProjectRoot.AddWwiseItemChild(BuildObjectTypeTree(WwiseObjectType.AuxBus));
|
||||
ProjectRoot.AddWwiseItemChild(BuildObjectTypeTree(WwiseObjectType.AcousticTexture));
|
||||
|
||||
TreeUtility.TreeToList(ProjectRoot, Data);
|
||||
}
|
||||
|
||||
public override AkWwiseTreeViewItem GetComponentDataRoot(WwiseObjectType objectType)
|
||||
{
|
||||
if (!wwiseObjectFolders.ContainsKey(objectType))
|
||||
ProjectRoot.AddWwiseItemChild(BuildObjectTypeTree(objectType));
|
||||
|
||||
var tempProjectRoot = new AkWwiseTreeViewItem(ProjectRoot);
|
||||
tempProjectRoot.AddWwiseItemChild(wwiseObjectFolders[objectType]);
|
||||
return tempProjectRoot;
|
||||
}
|
||||
|
||||
protected AkWwiseTreeViewItem BuildObjectTypeTree(WwiseObjectType objectType)
|
||||
{
|
||||
var rootElement = new AkWwiseTreeViewItem();
|
||||
switch (objectType)
|
||||
{
|
||||
case WwiseObjectType.AuxBus:
|
||||
rootElement = BuildTree("Master-Mixer Hierarchy", AkWwiseProjectInfo.GetData().AuxBusWwu);
|
||||
break;
|
||||
|
||||
case WwiseObjectType.Event:
|
||||
rootElement = BuildTree("Events", AkWwiseProjectInfo.GetData().EventWwu);
|
||||
break;
|
||||
|
||||
case WwiseObjectType.Soundbank:
|
||||
rootElement = BuildTree("SoundBanks", AkWwiseProjectInfo.GetData().BankWwu);
|
||||
break;
|
||||
|
||||
case WwiseObjectType.State:
|
||||
rootElement = BuildTree("States", AkWwiseProjectInfo.GetData().StateWwu);
|
||||
break;
|
||||
|
||||
case WwiseObjectType.Switch:
|
||||
case WwiseObjectType.SwitchGroup:
|
||||
rootElement = BuildTree("Switches", AkWwiseProjectInfo.GetData().SwitchWwu);
|
||||
break;
|
||||
|
||||
case WwiseObjectType.GameParameter:
|
||||
rootElement = BuildTree("Game Parameters", AkWwiseProjectInfo.GetData().RtpcWwu);
|
||||
break;
|
||||
|
||||
case WwiseObjectType.Trigger:
|
||||
rootElement = BuildTree("Triggers", AkWwiseProjectInfo.GetData().TriggerWwu);
|
||||
break;
|
||||
|
||||
case WwiseObjectType.AcousticTexture:
|
||||
rootElement = BuildTree("Virtual Acoustics", AkWwiseProjectInfo.GetData().AcousticTextureWwu);
|
||||
break;
|
||||
}
|
||||
wwiseObjectFolders[objectType] = rootElement;
|
||||
return rootElement;
|
||||
}
|
||||
|
||||
public AkWwiseTreeViewItem BuildTree(string name,
|
||||
List<AkWwiseProjectData.EventWorkUnit> Events)
|
||||
{
|
||||
var akInfoWwu = new List<AkWwiseProjectData.AkInfoWorkUnit>(Events.Count);
|
||||
for (var i = 0; i < Events.Count; i++)
|
||||
{
|
||||
akInfoWwu.Add(new AkWwiseProjectData.AkInfoWorkUnit());
|
||||
akInfoWwu[i].PhysicalPath = Events[i].PhysicalPath;
|
||||
akInfoWwu[i].ParentPath = Events[i].ParentPath;
|
||||
akInfoWwu[i].PathAndIcons = Events[i].PathAndIcons;
|
||||
akInfoWwu[i].Guid = Events[i].Guid;
|
||||
akInfoWwu[i].List = Events[i].List.ConvertAll(x => (AkWwiseProjectData.AkInformation)x);
|
||||
}
|
||||
return BuildTree(name, akInfoWwu);
|
||||
}
|
||||
|
||||
public AkWwiseTreeViewItem BuildTree(string name, List<AkWwiseProjectData.GroupValWorkUnit> workUnits)
|
||||
{
|
||||
var rootFolder = new AkWwiseTreeViewItem(name, 1, GenerateUniqueID(), System.Guid.Empty, WwiseObjectType.PhysicalFolder);
|
||||
foreach (var wwu in workUnits)
|
||||
{
|
||||
var wwuItem = AddTreeItem(rootFolder, wwu.PathAndIcons);
|
||||
|
||||
foreach (var group in wwu.List)
|
||||
{
|
||||
var groupElement = AddTreeItem(wwuItem, group.PathAndIcons);
|
||||
|
||||
foreach (var child in group.values)
|
||||
{
|
||||
AddTreeItem(groupElement, child.PathAndIcons);
|
||||
}
|
||||
}
|
||||
}
|
||||
return rootFolder;
|
||||
}
|
||||
|
||||
private AkWwiseTreeViewItem BuildTree(string name, List<AkWwiseProjectData.AkInfoWorkUnit> workUnits)
|
||||
{
|
||||
var rootFolder = new AkWwiseTreeViewItem(name, 1, GenerateUniqueID(), System.Guid.Empty, WwiseObjectType.PhysicalFolder);
|
||||
|
||||
foreach (var wwu in workUnits)
|
||||
{
|
||||
var wwuElement = AddTreeItem(rootFolder, wwu.PathAndIcons);
|
||||
if (wwu.List.Count > 0)
|
||||
{
|
||||
foreach (var akInfo in wwu.List)
|
||||
{
|
||||
AddTreeItem(wwuElement, akInfo.PathAndIcons);
|
||||
}
|
||||
}
|
||||
}
|
||||
return rootFolder;
|
||||
}
|
||||
|
||||
private AkWwiseTreeViewItem AddTreeItem(AkWwiseTreeViewItem parentWorkUnit, List<AkWwiseProjectData.PathElement> pathAndIcons)
|
||||
{
|
||||
var pathDepth = pathAndIcons.Count;
|
||||
var treeDepth = pathDepth + 1;
|
||||
AkWwiseTreeViewItem newItem;
|
||||
AkWwiseProjectData.PathElement pathElem;
|
||||
var parent = parentWorkUnit;
|
||||
|
||||
if (pathDepth > parentWorkUnit.depth)
|
||||
{
|
||||
var unaccountedDepth = pathDepth - parentWorkUnit.depth;
|
||||
for (; unaccountedDepth > 0; unaccountedDepth--)
|
||||
{
|
||||
var pathIndex = pathAndIcons.Count - unaccountedDepth;
|
||||
pathElem = pathAndIcons[pathIndex];
|
||||
if (pathElem.ObjectGuid == System.Guid.Empty)
|
||||
{
|
||||
var path = AkWwiseProjectData.PathElement.GetProjectPathString(pathAndIcons, pathIndex);
|
||||
newItem = Find(pathElem.ObjectGuid, pathElem.ElementName, path);
|
||||
}
|
||||
else
|
||||
newItem = Find(pathElem.ObjectGuid, pathElem.ElementName);
|
||||
|
||||
if (newItem == null)
|
||||
{
|
||||
newItem = new AkWwiseTreeViewItem(pathElem.ElementName, treeDepth - unaccountedDepth, GenerateUniqueID(), pathElem.ObjectGuid, pathElem.ObjectType);
|
||||
parent.AddWwiseItemChild(newItem);
|
||||
Data.Add(newItem);
|
||||
}
|
||||
parent = newItem;
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
pathElem = pathAndIcons.Last();
|
||||
newItem = Find(pathElem.ObjectGuid);
|
||||
|
||||
if (newItem == null)
|
||||
{
|
||||
newItem = new AkWwiseTreeViewItem(pathElem.ElementName, treeDepth, GenerateUniqueID(), pathElem.ObjectGuid, pathElem.ObjectType);
|
||||
parent.AddWwiseItemChild(newItem);
|
||||
Data.Add(newItem);
|
||||
}
|
||||
return newItem;
|
||||
}
|
||||
|
||||
public virtual AkWwiseTreeViewItem Find(System.Guid guid, string name, string path)
|
||||
{
|
||||
var results = Data.FindAll(element => element.objectGuid == guid && element.name == name);
|
||||
|
||||
foreach (var r in results)
|
||||
{
|
||||
var itemPath = GetProjectPath(r,"");
|
||||
if (itemPath == path)
|
||||
{
|
||||
return r;
|
||||
}
|
||||
}
|
||||
|
||||
return null;
|
||||
}
|
||||
|
||||
public string GetProjectPath(AkWwiseTreeViewItem item, string currentpath)
|
||||
{
|
||||
currentpath = $"/{item.name}{currentpath}";
|
||||
if (item.parent == null || item.parent == ProjectRoot)
|
||||
{
|
||||
return currentpath;
|
||||
}
|
||||
|
||||
return GetProjectPath(item.parent as AkWwiseTreeViewItem, currentpath);
|
||||
}
|
||||
|
||||
|
||||
public override AkWwiseTreeViewItem GetSearchResults()
|
||||
{
|
||||
return SearchRoot;
|
||||
}
|
||||
|
||||
public override void UpdateSearchResults(string searchString, WwiseObjectType objectType)
|
||||
{
|
||||
SearchRoot = new AkWwiseTreeViewItem(ProjectRoot);
|
||||
if (objectType != WwiseObjectType.None)
|
||||
{
|
||||
SearchRoot = new AkWwiseTreeViewItem(ProjectRoot);
|
||||
var objectRoot = new AkWwiseTreeViewItem(wwiseObjectFolders[objectType]);
|
||||
TreeUtility.CopyTree(wwiseObjectFolders[objectType], objectRoot);
|
||||
SearchRoot.AddWwiseItemChild(objectRoot);
|
||||
}
|
||||
else
|
||||
{
|
||||
TreeUtility.CopyTree(ProjectRoot, SearchRoot);
|
||||
}
|
||||
FilterTree(SearchRoot, searchString);
|
||||
}
|
||||
|
||||
void FilterTree(AkWwiseTreeViewItem treeElement, string searchFilter)
|
||||
{
|
||||
var ItemsToRemove = new List<AkWwiseTreeViewItem>();
|
||||
for (int i = 0; i < treeElement.children.Count(); i++)
|
||||
{
|
||||
var current = treeElement.children[i] as AkWwiseTreeViewItem;
|
||||
FilterTree(current, searchFilter);
|
||||
|
||||
if (current.name.IndexOf(searchFilter, System.StringComparison.OrdinalIgnoreCase) == -1 && current.children.Count == 0)
|
||||
{
|
||||
ItemsToRemove.Add(current);
|
||||
}
|
||||
}
|
||||
|
||||
for (int i = 0; i < ItemsToRemove.Count(); i++)
|
||||
{
|
||||
treeElement.children.Remove(ItemsToRemove[i]);
|
||||
}
|
||||
}
|
||||
|
||||
public override void SetExpanded(IEnumerable<System.Guid> ids)
|
||||
{
|
||||
if (TreeView != null)
|
||||
{
|
||||
TreeView.state.expandedIDs = GetIdsFromGuids(ids).ToList();
|
||||
}
|
||||
Changed();
|
||||
}
|
||||
|
||||
public override void SaveExpansionStatus(List<int> expandedItems )
|
||||
{
|
||||
AkWwiseProjectInfo.GetData().ExpandedFileSystemItemIds = expandedItems;
|
||||
}
|
||||
|
||||
public override List<int> LoadExpansionSatus()
|
||||
{
|
||||
return AkWwiseProjectInfo.GetData().ExpandedFileSystemItemIds;
|
||||
}
|
||||
}
|
||||
#endif
|
||||
|
|
@ -1,5 +1,5 @@
|
|||
fileFormatVersion: 2
|
||||
guid: 16b50cec38ff5c04f9272f5dd9065bcd
|
||||
guid: 50db06aaedd9e6644a4daf4fe3254ce3
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
966
Assets/Wwise/API/Editor/WwiseWindows/AkWwiseTreeView.cs
Normal file
966
Assets/Wwise/API/Editor/WwiseWindows/AkWwiseTreeView.cs
Normal file
|
|
@ -0,0 +1,966 @@
|
|||
#if UNITY_EDITOR
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
//
|
||||
// Copyright (c) 2020 Audiokinetic Inc. / All Rights Reserved
|
||||
//
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
|
||||
using System.Linq;
|
||||
using System.Collections.Generic;
|
||||
using UnityEditor.IMGUI.Controls;
|
||||
public class AkWwiseTreeView : TreeView
|
||||
{
|
||||
|
||||
public enum PickerMode
|
||||
{
|
||||
FullPicker,
|
||||
ComponentPicker
|
||||
}
|
||||
|
||||
private PickerMode m_pickerMode;
|
||||
private WwiseObjectType componentObjectType;
|
||||
|
||||
AkWwisePickerIcons icons;
|
||||
protected AkWwiseTreeDataSource m_dataSource;
|
||||
public AkWwiseTreeDataSource dataSource { get { return m_dataSource; } }
|
||||
readonly IList<AkWwiseTreeViewItem> m_Rows = new List<AkWwiseTreeViewItem>(100);
|
||||
|
||||
public event System.Action treeChanged;
|
||||
|
||||
private static Dictionary<WwiseObjectType, UnityEditor.MonoScript> DragDropMonoScriptMap;
|
||||
private static Dictionary<System.Type, WwiseObjectType> ScriptTypeMap
|
||||
= new Dictionary<System.Type, WwiseObjectType>{
|
||||
{ typeof(AkAmbient), WwiseObjectType.Event },
|
||||
{ typeof(AkBank), WwiseObjectType.Soundbank },
|
||||
{ typeof(AkEnvironment), WwiseObjectType.AuxBus },
|
||||
{ typeof(AkState), WwiseObjectType.State },
|
||||
{ typeof(AkSurfaceReflector), WwiseObjectType.AcousticTexture },
|
||||
{ typeof(AkSwitch), WwiseObjectType.Switch },
|
||||
};
|
||||
|
||||
|
||||
public AkWwiseTreeView(TreeViewState treeViewState,
|
||||
MultiColumnHeader multiColumnHeader, AkWwiseTreeDataSource data)
|
||||
: base(treeViewState, multiColumnHeader)
|
||||
{
|
||||
m_pickerMode = PickerMode.FullPicker;
|
||||
Initialize(data);
|
||||
Reload();
|
||||
}
|
||||
|
||||
public AkWwiseTreeView(TreeViewState treeViewState,
|
||||
AkWwiseTreeDataSource data, WwiseObjectType componentType)
|
||||
: base(treeViewState)
|
||||
|
||||
{
|
||||
m_pickerMode = PickerMode.ComponentPicker;
|
||||
componentObjectType = componentType;
|
||||
Initialize(data);
|
||||
data.LoadComponentData(componentObjectType);
|
||||
Reload();
|
||||
}
|
||||
|
||||
private void Initialize(AkWwiseTreeDataSource data)
|
||||
{
|
||||
|
||||
m_dataSource = data;
|
||||
m_dataSource.TreeView = this;
|
||||
m_dataSource.modelChanged += ModelChanged;
|
||||
this.LoadExpansionStatus();
|
||||
|
||||
icons = new AkWwisePickerIcons();
|
||||
icons.LoadIcons();
|
||||
|
||||
DragDropEnabled = true;
|
||||
extraSpaceBeforeIconAndLabel = AkWwisePickerIcons.kIconWidth;
|
||||
StoredSearchString = "";
|
||||
|
||||
if (DragDropMonoScriptMap == null)
|
||||
{
|
||||
DragDropMonoScriptMap = new Dictionary<WwiseObjectType, UnityEditor.MonoScript>();
|
||||
|
||||
var scripts = UnityEngine.Resources.FindObjectsOfTypeAll<UnityEditor.MonoScript>();
|
||||
foreach (var script in scripts)
|
||||
{
|
||||
WwiseObjectType wwiseObjectType;
|
||||
var type = script.GetClass();
|
||||
if (type != null && ScriptTypeMap.TryGetValue(type, out wwiseObjectType))
|
||||
DragDropMonoScriptMap[wwiseObjectType] = script;
|
||||
}
|
||||
}
|
||||
|
||||
UnityEditor.EditorApplication.playModeStateChanged += (UnityEditor.PlayModeStateChange playMode) =>
|
||||
{
|
||||
if (playMode == UnityEditor.PlayModeStateChange.ExitingEditMode)
|
||||
SaveExpansionStatus();
|
||||
};
|
||||
UnityEditor.EditorApplication.quitting += SaveExpansionStatus;
|
||||
}
|
||||
|
||||
private bool bSearchStringChanged;
|
||||
public string m_storedSearchString;
|
||||
public string StoredSearchString
|
||||
{
|
||||
get { return m_storedSearchString; }
|
||||
set
|
||||
{
|
||||
if (m_storedSearchString != value)
|
||||
{
|
||||
if (value != string.Empty)
|
||||
{
|
||||
bSearchStringChanged = true;
|
||||
SaveExpansionStatus();
|
||||
}
|
||||
else
|
||||
{
|
||||
LoadExpansionStatus();
|
||||
}
|
||||
}
|
||||
m_storedSearchString = value;
|
||||
searchString = value;
|
||||
}
|
||||
}
|
||||
|
||||
public void SaveExpansionStatus()
|
||||
{
|
||||
//Don't save exansion state when searching
|
||||
if (m_storedSearchString != string.Empty) return;
|
||||
dataSource.SaveExpansionStatus(new List<int>(state.expandedIDs));
|
||||
}
|
||||
|
||||
public void LoadExpansionStatus()
|
||||
{
|
||||
state.expandedIDs = dataSource.LoadExpansionSatus();
|
||||
}
|
||||
|
||||
protected override void ExpandedStateChanged()
|
||||
{
|
||||
if (this.m_storedSearchString == string.Empty)
|
||||
{
|
||||
this.m_dataSource.ScheduleRebuild();
|
||||
}
|
||||
}
|
||||
|
||||
void ModelChanged()
|
||||
{
|
||||
if (treeChanged != null)
|
||||
treeChanged();
|
||||
|
||||
SetDirty();
|
||||
}
|
||||
|
||||
public delegate void DirtyDelegate();
|
||||
public DirtyDelegate dirtyDelegate;
|
||||
public void SetDirty()
|
||||
{
|
||||
dirtyDelegate?.Invoke();
|
||||
}
|
||||
|
||||
public override void OnGUI(UnityEngine.Rect rect)
|
||||
{
|
||||
if (bSearchStringChanged)
|
||||
{
|
||||
if (!m_dataSource.isSearching)
|
||||
{
|
||||
m_dataSource.UpdateSearchResults(searchString, componentObjectType);
|
||||
bSearchStringChanged = false;
|
||||
}
|
||||
}
|
||||
|
||||
base.OnGUI(rect);
|
||||
}
|
||||
|
||||
protected override TreeViewItem BuildRoot()
|
||||
{
|
||||
return m_dataSource.CreateProjectRootItem();
|
||||
}
|
||||
|
||||
public void RebuildRows()
|
||||
{
|
||||
BuildRows(new AkWwiseTreeViewItem());
|
||||
}
|
||||
|
||||
protected override IList<TreeViewItem> BuildRows(
|
||||
TreeViewItem root)
|
||||
{
|
||||
m_Rows.Clear();
|
||||
|
||||
var dataRoot = m_dataSource.ProjectRoot;
|
||||
|
||||
if (m_pickerMode == PickerMode.ComponentPicker)
|
||||
{
|
||||
dataRoot = m_dataSource.GetComponentDataRoot(componentObjectType);
|
||||
}
|
||||
|
||||
if (!string.IsNullOrEmpty(searchString))
|
||||
{
|
||||
dataRoot = m_dataSource.GetSearchResults();
|
||||
}
|
||||
AddChildrenRecursive(dataRoot, m_Rows);
|
||||
searchString = "";
|
||||
return m_Rows.Cast<TreeViewItem>().ToList();
|
||||
}
|
||||
|
||||
|
||||
private bool TestExpanded(AkWwiseTreeViewItem node)
|
||||
{
|
||||
if (node.children.Count > 0)
|
||||
{
|
||||
if (node.depth ==-1)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
return IsExpanded(node.id);
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
void AddChildrenRecursive(AkWwiseTreeViewItem parent, IList<AkWwiseTreeViewItem> newRows)
|
||||
{
|
||||
if (parent == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
foreach (AkWwiseTreeViewItem child in parent.children)
|
||||
{
|
||||
var item = new AkWwiseTreeViewItem(child);
|
||||
item.parent = parent;
|
||||
item.children = child.children;
|
||||
newRows.Add(item);
|
||||
|
||||
if (child.children.Count > 0)
|
||||
{
|
||||
if (TestExpanded(child))
|
||||
{
|
||||
AddChildrenRecursive(child, newRows);
|
||||
}
|
||||
else
|
||||
{
|
||||
item.children = AkWwiseTreeDataSource.CreateCollapsedChild();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
protected override IList<int> GetAncestors(int id)
|
||||
{
|
||||
return m_dataSource.GetAncestors(id);
|
||||
}
|
||||
|
||||
protected override IList<int> GetDescendantsThatHaveChildren(int id)
|
||||
{
|
||||
return m_dataSource.GetDescendantsThatHaveChildren(id);
|
||||
}
|
||||
|
||||
public AkWwiseTreeViewItem GetItemByGuid(System.Guid guid)
|
||||
{
|
||||
|
||||
return m_dataSource.Find(m_Rows, guid);
|
||||
}
|
||||
|
||||
public void SelectItem(System.Guid guid)
|
||||
{
|
||||
var item = dataSource.Find(guid);
|
||||
if (item == null && AkWwiseProjectInfo.GetData().currentDataSource == AkWwiseProjectInfo.DataSourceType.WwiseAuthoring)
|
||||
{
|
||||
m_dataSource.SelectItem(guid);
|
||||
}
|
||||
else
|
||||
{
|
||||
HighlightItem(item, true);
|
||||
}
|
||||
}
|
||||
|
||||
public bool ExpandItem(System.Guid guid, bool select)
|
||||
{
|
||||
var item = GetItemByGuid(guid);
|
||||
if (item != null)
|
||||
{
|
||||
HighlightItem(item, select);
|
||||
return true;
|
||||
}
|
||||
|
||||
item = m_dataSource.Find(guid);
|
||||
if (item != null)
|
||||
{
|
||||
var parent = item.parent;
|
||||
while (parent != null && GetItemByGuid((parent as AkWwiseTreeViewItem).objectGuid) == null)
|
||||
{
|
||||
parent = parent.parent;
|
||||
}
|
||||
if (parent != null)
|
||||
{
|
||||
SetExpandedRecursive(parent.id, true);
|
||||
}
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
|
||||
public void HighlightItem(AkWwiseTreeViewItem item, bool select)
|
||||
{
|
||||
if (item != null)
|
||||
{
|
||||
FrameItem(item.id);
|
||||
if (select)
|
||||
{
|
||||
SetSelection(new List<int>() { item.id });
|
||||
}
|
||||
SetDirty();
|
||||
}
|
||||
}
|
||||
|
||||
#region Mulicolumn
|
||||
enum ObjectColumns
|
||||
{
|
||||
Name,
|
||||
Guid,
|
||||
Depth,
|
||||
}
|
||||
|
||||
public static MultiColumnHeaderState CreateDefaultMultiColumnHeaderState()
|
||||
{
|
||||
var columns = new[]
|
||||
{
|
||||
new MultiColumnHeaderState.Column
|
||||
{
|
||||
headerContent = new UnityEngine.GUIContent("Name"),
|
||||
headerTextAlignment = UnityEngine.TextAlignment.Left,
|
||||
sortedAscending = true,
|
||||
sortingArrowAlignment = UnityEngine.TextAlignment.Center,
|
||||
width = 300,
|
||||
minWidth = 200,
|
||||
autoResize = true,
|
||||
allowToggleVisibility = false
|
||||
},
|
||||
};
|
||||
|
||||
var state = new MultiColumnHeaderState(columns);
|
||||
return state;
|
||||
}
|
||||
|
||||
|
||||
public static MultiColumnHeaderState CreateDebug()
|
||||
{
|
||||
var columns = new[]
|
||||
{
|
||||
new MultiColumnHeaderState.Column
|
||||
{
|
||||
headerContent = new UnityEngine.GUIContent("Name"),
|
||||
headerTextAlignment = UnityEngine.TextAlignment.Left,
|
||||
sortedAscending = true,
|
||||
sortingArrowAlignment = UnityEngine.TextAlignment.Center,
|
||||
width = 300,
|
||||
minWidth = 200,
|
||||
autoResize = true,
|
||||
allowToggleVisibility = false
|
||||
},
|
||||
new MultiColumnHeaderState.Column
|
||||
{
|
||||
headerContent = new UnityEngine.GUIContent("Guid"),
|
||||
headerTextAlignment = UnityEngine.TextAlignment.Right,
|
||||
sortedAscending = true,
|
||||
sortingArrowAlignment = UnityEngine.TextAlignment.Left,
|
||||
width = 200,
|
||||
minWidth = 60,
|
||||
autoResize = true
|
||||
},
|
||||
new MultiColumnHeaderState.Column
|
||||
{
|
||||
headerContent = new UnityEngine.GUIContent("depth"),
|
||||
headerTextAlignment = UnityEngine.TextAlignment.Right,
|
||||
sortedAscending = true,
|
||||
sortingArrowAlignment = UnityEngine.TextAlignment.Left,
|
||||
width = 200,
|
||||
minWidth = 60,
|
||||
autoResize = true
|
||||
},
|
||||
};
|
||||
|
||||
var state = new MultiColumnHeaderState(columns);
|
||||
return state;
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
#region Search
|
||||
|
||||
protected void SearchStringChanged(string lastSearch, string newSearch)
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
#region Drawing
|
||||
protected override void AfterRowsGUI()
|
||||
{
|
||||
base.AfterRowsGUI();
|
||||
this.searchString = StoredSearchString;
|
||||
}
|
||||
|
||||
//check here to see if multicolumn or not
|
||||
protected override void RowGUI(RowGUIArgs args)
|
||||
{
|
||||
var evt = UnityEngine.Event.current;
|
||||
var item = (AkWwiseTreeViewItem)args.item;
|
||||
if (m_pickerMode == PickerMode.ComponentPicker)
|
||||
{
|
||||
CellGUI(args.rowRect, item, ObjectColumns.Name, ref args);
|
||||
}
|
||||
else
|
||||
{
|
||||
for (int i = 0; i < args.GetNumVisibleColumns(); ++i)
|
||||
{
|
||||
CellGUI(args.GetCellRect(i), item, (ObjectColumns)args.GetColumn(i), ref args);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void CellGUI(UnityEngine.Rect cellRect, AkWwiseTreeViewItem item, ObjectColumns column, ref RowGUIArgs args)
|
||||
{
|
||||
// Center cell rect vertically (makes it easier to place controls, icons etc in the cells)
|
||||
CenterRectUsingSingleLineHeight(ref cellRect);
|
||||
|
||||
switch (column)
|
||||
{
|
||||
case ObjectColumns.Name:
|
||||
{
|
||||
UnityEngine.Rect iconRect = new UnityEngine.Rect(cellRect);
|
||||
iconRect.x += GetContentIndent(item);
|
||||
iconRect.width = AkWwisePickerIcons.kIconWidth;
|
||||
UnityEngine.GUI.DrawTexture(iconRect, icons.GetIcon(item.objectType), UnityEngine.ScaleMode.ScaleToFit);
|
||||
//// Default icon and label
|
||||
args.rowRect = cellRect;
|
||||
base.RowGUI(args);
|
||||
}
|
||||
break;
|
||||
case ObjectColumns.Guid:
|
||||
{
|
||||
UnityEngine.GUI.Label(cellRect, item.objectGuid.ToString());
|
||||
}
|
||||
break;
|
||||
case ObjectColumns.Depth:
|
||||
{
|
||||
UnityEngine.GUI.Label(cellRect, item.depth.ToString());
|
||||
}
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
public void SetExpandedUpwardsRecursive(TreeViewItem item)
|
||||
{
|
||||
if (item == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
SetExpanded(item.id, true);
|
||||
SetExpandedUpwardsRecursive(item.parent);
|
||||
}
|
||||
|
||||
public AkWwiseTreeViewItem Find(int id)
|
||||
{
|
||||
var result = this.m_Rows.FirstOrDefault(element => element.id == id);
|
||||
return result as AkWwiseTreeViewItem;
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
#region click and drag/drop
|
||||
protected override bool CanMultiSelect(TreeViewItem item)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
protected override void SelectionChanged(IList<int> selectedIds)
|
||||
{
|
||||
dataSource.ItemSelected(Find(selectedIds.Last()));
|
||||
base.SelectionChanged(selectedIds);
|
||||
}
|
||||
|
||||
public bool CheckWaapi()
|
||||
{
|
||||
return AkWwiseEditorSettings.Instance.UseWaapi && AkWaapiUtilities.IsConnected() &&
|
||||
AkWwiseProjectInfo.GetData().currentDataSource == AkWwiseProjectInfo.DataSourceType.WwiseAuthoring;
|
||||
}
|
||||
|
||||
protected override void ContextClickedItem(int id)
|
||||
{
|
||||
UnityEditor.GenericMenu menu = new UnityEditor.GenericMenu();
|
||||
var item = Find(id);
|
||||
if (CheckWaapi())
|
||||
{
|
||||
if (CanPlay(item))
|
||||
menu.AddItem(UnityEditor.EditorGUIUtility.TrTextContent("Play \u2215 Stop _SPACE"), false,
|
||||
() => AkWaapiUtilities.TogglePlayEvent(item.objectType, item.objectGuid));
|
||||
else
|
||||
menu.AddDisabledItem(UnityEditor.EditorGUIUtility.TrTextContent("Play \u2215 Stop _Space"));
|
||||
|
||||
menu.AddItem(UnityEditor.EditorGUIUtility.TrTextContent("Stop All"), false,
|
||||
() => AkWaapiUtilities.StopAllTransports());
|
||||
|
||||
menu.AddSeparator("");
|
||||
|
||||
if (CanRenameWithLog(item, false))
|
||||
menu.AddItem(UnityEditor.EditorGUIUtility.TrTextContent("Rename _F2"), false,
|
||||
() => BeginRename(item));
|
||||
else
|
||||
menu.AddDisabledItem(UnityEditor.EditorGUIUtility.TrTextContent("Rename"));
|
||||
|
||||
if (CanDelete(item, false))
|
||||
menu.AddItem(UnityEditor.EditorGUIUtility.TrTextContent("Delete _Delete"), false,
|
||||
() => AkWaapiUtilities.Delete(item.objectGuid));
|
||||
else
|
||||
menu.AddDisabledItem(UnityEditor.EditorGUIUtility.TrTextContent("Delete"));
|
||||
|
||||
menu.AddSeparator("");
|
||||
if (item.objectType == WwiseObjectType.Soundbank)
|
||||
{
|
||||
menu.AddItem(UnityEditor.EditorGUIUtility.TrTextContent("Open Folder/WorkUnit #O"), false,
|
||||
() => AkWaapiUtilities.OpenWorkUnitInExplorer(item.objectGuid));
|
||||
menu.AddItem(UnityEditor.EditorGUIUtility.TrTextContent("Open Folder/SoundBank "), false,
|
||||
() => AkWaapiUtilities.OpenSoundBankInExplorer(item.objectGuid));
|
||||
}
|
||||
else
|
||||
{
|
||||
menu.AddItem(UnityEditor.EditorGUIUtility.TrTextContent("Open Containing Folder #O"), false,
|
||||
() => AkWaapiUtilities.OpenWorkUnitInExplorer(item.objectGuid));
|
||||
}
|
||||
|
||||
menu.AddItem(UnityEditor.EditorGUIUtility.TrTextContent("Find in Project Explorer #F"), false,
|
||||
() => m_dataSource.SelectObjectInAuthoring(item.objectGuid));
|
||||
|
||||
}
|
||||
else
|
||||
{
|
||||
if (AkWwiseProjectInfo.GetData().currentDataSource == AkWwiseProjectInfo.DataSourceType.WwiseAuthoring)
|
||||
{
|
||||
menu.AddItem(UnityEditor.EditorGUIUtility.TrTextContent("Wwise Connection Settings"), false,
|
||||
OpenSettings);
|
||||
menu.AddSeparator("");
|
||||
}
|
||||
|
||||
menu.AddDisabledItem(UnityEditor.EditorGUIUtility.TrTextContent("Play \u2215 Stop"));
|
||||
menu.AddDisabledItem(UnityEditor.EditorGUIUtility.TrTextContent("Stop all"));
|
||||
menu.AddSeparator("");
|
||||
menu.AddDisabledItem(UnityEditor.EditorGUIUtility.TrTextContent("Rename"));
|
||||
menu.AddDisabledItem(UnityEditor.EditorGUIUtility.TrTextContent("Delete"));
|
||||
menu.AddSeparator("");
|
||||
menu.AddDisabledItem(UnityEditor.EditorGUIUtility.TrTextContent("Open Containing Folder"));
|
||||
menu.AddDisabledItem(UnityEditor.EditorGUIUtility.TrTextContent("Find in Project Explorer"));
|
||||
}
|
||||
|
||||
menu.AddItem(UnityEditor.EditorGUIUtility.TrTextContent("Find References in Scene #R"), false,
|
||||
() => FindReferencesInScene(item));
|
||||
|
||||
menu.ShowAsContext();
|
||||
}
|
||||
|
||||
protected void OpenSettings()
|
||||
{
|
||||
UnityEditor.SettingsService.OpenProjectSettings("Project/Wwise Editor");
|
||||
}
|
||||
|
||||
protected override void KeyEvent()
|
||||
{
|
||||
var selected = GetSelection();
|
||||
if (selected.Count == 0)
|
||||
{
|
||||
return;
|
||||
}
|
||||
var item = Find(GetSelection()[0]);
|
||||
if (UnityEngine.Event.current.type == UnityEngine.EventType.KeyDown)
|
||||
{
|
||||
switch (UnityEngine.Event.current.keyCode)
|
||||
{
|
||||
case UnityEngine.KeyCode.KeypadEnter:
|
||||
DoubleClickedItem(item.id);
|
||||
UnityEngine.Event.current.Use();
|
||||
break;
|
||||
case UnityEngine.KeyCode.Space:
|
||||
if (CanPlay(item))
|
||||
AkWaapiUtilities.TogglePlayEvent(item.objectType, item.objectGuid);
|
||||
UnityEngine.Event.current.Use();
|
||||
break;
|
||||
case UnityEngine.KeyCode.Delete:
|
||||
if (CanDelete(item))
|
||||
AkWaapiUtilities.Delete(item.objectGuid);
|
||||
UnityEngine.Event.current.Use();
|
||||
break;
|
||||
case UnityEngine.KeyCode.F2:
|
||||
if (CanRename(item))
|
||||
BeginRename(item);
|
||||
UnityEngine.Event.current.Use();
|
||||
break;
|
||||
case UnityEngine.KeyCode.O:
|
||||
if (UnityEngine.Event.current.shift)
|
||||
{
|
||||
if (CanOpen(item))
|
||||
AkWaapiUtilities.OpenWorkUnitInExplorer(item.objectGuid);
|
||||
UnityEngine.Event.current.Use();
|
||||
}
|
||||
break;
|
||||
case UnityEngine.KeyCode.F:
|
||||
if (UnityEngine.Event.current.shift)
|
||||
{
|
||||
if (CanSelect(item))
|
||||
m_dataSource.SelectObjectInAuthoring(item.objectGuid);
|
||||
UnityEngine.Event.current.Use();
|
||||
}
|
||||
break;
|
||||
case UnityEngine.KeyCode.R:
|
||||
if (UnityEngine.Event.current.shift)
|
||||
{
|
||||
FindReferencesInScene(item);
|
||||
UnityEngine.Event.current.Use();
|
||||
}
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
internal static void FindReferencesInScene(AkWwiseTreeViewItem item)
|
||||
{
|
||||
var reference = WwiseObjectReference.FindWwiseObject(item.objectType, item.objectGuid);
|
||||
var path = UnityEditor.AssetDatabase.GetAssetPath(reference);
|
||||
|
||||
if (path.IndexOf(' ') != -1)
|
||||
path = '"' + path + '"';
|
||||
|
||||
if (path == string.Empty)
|
||||
{
|
||||
UnityEngine.Debug.Log($"No references to {item.displayName} in scene.");
|
||||
return;
|
||||
}
|
||||
|
||||
#if !UNITY_2019_1_OR_NEWER
|
||||
//drop "Assets" part of path
|
||||
path = string.Join("/", path.Split('/').Skip(1));
|
||||
#endif
|
||||
|
||||
var searchFilter = "ref:" + path;
|
||||
|
||||
System.Type type = typeof(UnityEditor.SearchableEditorWindow);
|
||||
System.Reflection.FieldInfo info = type.GetField("searchableWindows",
|
||||
System.Reflection.BindingFlags.NonPublic | System.Reflection.BindingFlags.Static);
|
||||
var searchableWindows = info.GetValue(null) as List<UnityEditor.SearchableEditorWindow>;
|
||||
|
||||
foreach (UnityEditor.SearchableEditorWindow sw in searchableWindows)
|
||||
{
|
||||
info = type.GetField("m_HierarchyType",
|
||||
System.Reflection.BindingFlags.NonPublic);
|
||||
if (sw.GetType().ToString() == "UnityEditor.SceneHierarchyWindow")
|
||||
{
|
||||
if (sw.GetType().ToString() == "UnityEditor.SceneHierarchyWindow")
|
||||
{
|
||||
System.Reflection.MethodInfo setSearchFilter = typeof(UnityEditor.SearchableEditorWindow).GetMethod(
|
||||
"SetSearchFilter", System.Reflection.BindingFlags.NonPublic | System.Reflection.BindingFlags.Instance);
|
||||
object[] parameters = new object[] { searchFilter, 0, false, false };
|
||||
|
||||
setSearchFilter.Invoke(sw, parameters);
|
||||
sw.Repaint();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
protected override void RenameEnded(RenameEndedArgs args)
|
||||
{
|
||||
var item = Find(args.itemID);
|
||||
|
||||
if (ValidateNameChange(item, args.newName))
|
||||
{
|
||||
var name = args.newName.Replace(" ", "_");
|
||||
AkWaapiUtilities.Rename(item.objectGuid, name);
|
||||
item.displayName = args.newName;
|
||||
}
|
||||
}
|
||||
protected override bool CanRename(TreeViewItem item)
|
||||
{
|
||||
return CanRenameWithLog(item, true);
|
||||
}
|
||||
|
||||
protected bool CanRenameWithLog(TreeViewItem item, bool log)
|
||||
{
|
||||
if (!CheckWaapi()) return false;
|
||||
|
||||
var wwiseItem = (AkWwiseTreeViewItem)item;
|
||||
if (item == null)
|
||||
{
|
||||
if (log) UnityEngine.Debug.LogWarning("Tree item no longer exists");
|
||||
return false;
|
||||
}
|
||||
|
||||
if ((wwiseItem.objectType == WwiseObjectType.PhysicalFolder) || (wwiseItem.objectType == WwiseObjectType.WorkUnit))
|
||||
{
|
||||
if (log) UnityEngine.Debug.LogWarning("You can't change the name of a PhysicalFolder/WorkUnit");
|
||||
return false;
|
||||
}
|
||||
|
||||
if (item.parent == null)
|
||||
{
|
||||
if (log) UnityEngine.Debug.LogWarning("A root tree item can not be renamed");
|
||||
return false;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
protected bool CanPlay(TreeViewItem item)
|
||||
{
|
||||
if (!CheckWaapi()) return false;
|
||||
|
||||
var wwiseItem = (AkWwiseTreeViewItem)item;
|
||||
if (wwiseItem.objectType == WwiseObjectType.Event) return true;
|
||||
|
||||
return false;
|
||||
}
|
||||
protected bool CanDelete(TreeViewItem item, bool log = true)
|
||||
{
|
||||
if (!CheckWaapi()) return false;
|
||||
|
||||
var wwiseItem = (AkWwiseTreeViewItem)item;
|
||||
|
||||
if ((wwiseItem.objectType == WwiseObjectType.PhysicalFolder) || (wwiseItem.objectType == WwiseObjectType.WorkUnit)
|
||||
|| wwiseItem.WwiseTypeInChildren(WwiseObjectType.WorkUnit))
|
||||
{
|
||||
if (log) UnityEngine.Debug.LogWarning("You can't delete a PhysicalFolder/WorkUnit from within Unity");
|
||||
return false;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
protected bool CanSelect(TreeViewItem item)
|
||||
{
|
||||
if (!CheckWaapi()) return false;
|
||||
return true;
|
||||
}
|
||||
|
||||
protected bool CanOpen(TreeViewItem item)
|
||||
{
|
||||
if (!CheckWaapi()) return false;
|
||||
return true;
|
||||
}
|
||||
|
||||
const int MAX_NAME_LENGTH = 1024;
|
||||
bool ValidateNameChange(AkWwiseTreeViewItem item, string newName)
|
||||
{
|
||||
if (item == null)
|
||||
{
|
||||
UnityEngine.Debug.LogWarning("Tree item no longer exists");
|
||||
return false;
|
||||
}
|
||||
|
||||
if (newName.Trim() == System.String.Empty)
|
||||
{
|
||||
UnityEngine.Debug.LogWarning("Names cannot be left blank");
|
||||
return false;
|
||||
}
|
||||
|
||||
if (newName.Trim().Length >= MAX_NAME_LENGTH)
|
||||
{
|
||||
UnityEngine.Debug.LogWarning($"Names must be less than {MAX_NAME_LENGTH} characters long.");
|
||||
return false;
|
||||
}
|
||||
|
||||
// If the new name is the same as the old name, consider this to be unchanged
|
||||
if (item.displayName == newName)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
if (newName.Contains('/') || newName.Contains('\\'))
|
||||
{
|
||||
UnityEngine.Debug.LogWarning("Item names cannot contain / or \\.");
|
||||
return false;
|
||||
}
|
||||
|
||||
// Validate that an item with this name doesn't exist already
|
||||
if (item.parent.children.Find((i) => i.displayName == newName) != null)
|
||||
{
|
||||
UnityEngine.Debug.LogWarning("An item with this name already exists at this level");
|
||||
return false;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
public delegate void DoubleClickFunctionDelegate(AkWwiseTreeViewItem element);
|
||||
|
||||
private DoubleClickFunctionDelegate doubleClickExternalFunction;
|
||||
public void SetDoubleClickFunction(DoubleClickFunctionDelegate f)
|
||||
{
|
||||
doubleClickExternalFunction = f;
|
||||
}
|
||||
|
||||
protected override void DoubleClickedItem(int id)
|
||||
{
|
||||
base.DoubleClickedItem(id);
|
||||
var doubleClickedElement = m_dataSource.Find(id);
|
||||
doubleClickExternalFunction?.Invoke(doubleClickedElement);
|
||||
}
|
||||
|
||||
public bool DragDropEnabled;
|
||||
protected override bool CanStartDrag(CanStartDragArgs args)
|
||||
{
|
||||
return DragDropEnabled;
|
||||
}
|
||||
|
||||
protected override void SetupDragAndDrop(SetupDragAndDropArgs args)
|
||||
{
|
||||
UnityEditor.DragAndDrop.PrepareStartDrag();
|
||||
|
||||
var draggedRows = GetRows().Where(item => args.draggedItemIDs.Contains(item.id)).ToList();
|
||||
var draggedItem = draggedRows[0] as AkWwiseTreeViewItem;
|
||||
if (draggedItem.objectGuid == System.Guid.Empty ||
|
||||
draggedItem.objectType == WwiseObjectType.Bus ||
|
||||
draggedItem.objectType == WwiseObjectType.PhysicalFolder ||
|
||||
draggedItem.objectType == WwiseObjectType.Folder ||
|
||||
draggedItem.objectType == WwiseObjectType.WorkUnit ||
|
||||
draggedItem.objectType == WwiseObjectType.Project ||
|
||||
draggedItem.objectType == WwiseObjectType.StateGroup ||
|
||||
draggedItem.objectType == WwiseObjectType.SwitchGroup)
|
||||
return;
|
||||
|
||||
|
||||
var reference = WwiseObjectReference.FindOrCreateWwiseObject(draggedItem.objectType, draggedItem.name, draggedItem.objectGuid);
|
||||
if (!reference)
|
||||
return;
|
||||
|
||||
var groupReference = reference as WwiseGroupValueObjectReference;
|
||||
if (groupReference)
|
||||
{
|
||||
var parent = draggedItem.parent as AkWwiseTreeViewItem;
|
||||
groupReference.SetupGroupObjectReference(parent.name, parent.objectGuid);
|
||||
}
|
||||
|
||||
UnityEditor.MonoScript script;
|
||||
if (DragDropMonoScriptMap.TryGetValue(reference.WwiseObjectType, out script))
|
||||
{
|
||||
UnityEngine.GUIUtility.hotControl = 0;
|
||||
UnityEditor.DragAndDrop.PrepareStartDrag();
|
||||
UnityEditor.DragAndDrop.objectReferences = new UnityEngine.Object[] { script };
|
||||
AkWwiseTypes.DragAndDropObjectReference = reference;
|
||||
UnityEditor.DragAndDrop.StartDrag("Dragging an AkObject");
|
||||
}
|
||||
}
|
||||
|
||||
public void SetDataSource(AkWwiseTreeDataSource datasource)
|
||||
{
|
||||
if (m_dataSource != null)
|
||||
{
|
||||
m_dataSource.modelChanged -= this.ModelChanged;
|
||||
m_dataSource.TreeView = null;
|
||||
}
|
||||
m_dataSource = datasource;
|
||||
m_dataSource.modelChanged += this.ModelChanged;
|
||||
m_dataSource.TreeView = this;
|
||||
m_dataSource.FetchData();
|
||||
}
|
||||
|
||||
~AkWwiseTreeView()
|
||||
{
|
||||
if (m_pickerMode != PickerMode.ComponentPicker && StoredSearchString == System.String.Empty)
|
||||
{
|
||||
SaveExpansionStatus();
|
||||
}
|
||||
}
|
||||
|
||||
#endregion
|
||||
}
|
||||
|
||||
|
||||
#region Icons
|
||||
public class AkWwisePickerIcons
|
||||
{
|
||||
public const float kIconWidth = 18f;
|
||||
|
||||
private UnityEngine.Texture2D m_textureWwiseAcousticTextureIcon;
|
||||
private UnityEngine.Texture2D m_textureWwiseAuxBusIcon;
|
||||
private UnityEngine.Texture2D m_textureWwiseBusIcon;
|
||||
private UnityEngine.Texture2D m_textureWwiseEventIcon;
|
||||
private UnityEngine.Texture2D m_textureWwiseFolderIcon;
|
||||
private UnityEngine.Texture2D m_textureWwiseGameParameterIcon;
|
||||
private UnityEngine.Texture2D m_textureWwisePhysicalFolderIcon;
|
||||
private UnityEngine.Texture2D m_textureWwiseProjectIcon;
|
||||
private UnityEngine.Texture2D m_textureWwiseSoundbankIcon;
|
||||
private UnityEngine.Texture2D m_textureWwiseStateIcon;
|
||||
private UnityEngine.Texture2D m_textureWwiseStateGroupIcon;
|
||||
private UnityEngine.Texture2D m_textureWwiseSwitchIcon;
|
||||
private UnityEngine.Texture2D m_textureWwiseSwitchGroupIcon;
|
||||
private UnityEngine.Texture2D m_textureWwiseWorkUnitIcon;
|
||||
|
||||
protected UnityEngine.Texture2D GetTexture(string texturePath)
|
||||
{
|
||||
try
|
||||
{
|
||||
return UnityEditor.AssetDatabase.LoadAssetAtPath<UnityEngine.Texture2D>(texturePath);
|
||||
}
|
||||
catch (System.Exception ex)
|
||||
{
|
||||
UnityEngine.Debug.LogError(string.Format("WwiseUnity: Failed to find local texture: {0}", ex));
|
||||
return null;
|
||||
}
|
||||
}
|
||||
|
||||
public void LoadIcons()
|
||||
{
|
||||
var tempWwisePath = "Assets/Wwise/API/Editor/WwiseWindows/TreeViewIcons/";
|
||||
|
||||
m_textureWwiseAcousticTextureIcon = GetTexture(tempWwisePath + "acoustictexture_nor.png");
|
||||
m_textureWwiseAuxBusIcon = GetTexture(tempWwisePath + "auxbus_nor.png");
|
||||
m_textureWwiseBusIcon = GetTexture(tempWwisePath + "bus_nor.png");
|
||||
m_textureWwiseEventIcon = GetTexture(tempWwisePath + "event_nor.png");
|
||||
m_textureWwiseFolderIcon = GetTexture(tempWwisePath + "folder_nor.png");
|
||||
m_textureWwiseGameParameterIcon = GetTexture(tempWwisePath + "gameparameter_nor.png");
|
||||
m_textureWwisePhysicalFolderIcon = GetTexture(tempWwisePath + "physical_folder_nor.png");
|
||||
m_textureWwiseProjectIcon = GetTexture(tempWwisePath + "wproj.png");
|
||||
m_textureWwiseSoundbankIcon = GetTexture(tempWwisePath + "soundbank_nor.png");
|
||||
m_textureWwiseStateIcon = GetTexture(tempWwisePath + "state_nor.png");
|
||||
m_textureWwiseStateGroupIcon = GetTexture(tempWwisePath + "stategroup_nor.png");
|
||||
m_textureWwiseSwitchIcon = GetTexture(tempWwisePath + "switch_nor.png");
|
||||
m_textureWwiseSwitchGroupIcon = GetTexture(tempWwisePath + "switchgroup_nor.png");
|
||||
m_textureWwiseWorkUnitIcon = GetTexture(tempWwisePath + "workunit_nor.png");
|
||||
}
|
||||
|
||||
public UnityEngine.Texture2D GetIcon(WwiseObjectType type)
|
||||
{
|
||||
switch (type)
|
||||
{
|
||||
case WwiseObjectType.AcousticTexture:
|
||||
return m_textureWwiseAcousticTextureIcon;
|
||||
case WwiseObjectType.AuxBus:
|
||||
return m_textureWwiseAuxBusIcon;
|
||||
case WwiseObjectType.Bus:
|
||||
return m_textureWwiseBusIcon;
|
||||
case WwiseObjectType.Event:
|
||||
return m_textureWwiseEventIcon;
|
||||
case WwiseObjectType.Folder:
|
||||
return m_textureWwiseFolderIcon;
|
||||
case WwiseObjectType.GameParameter:
|
||||
return m_textureWwiseGameParameterIcon;
|
||||
case WwiseObjectType.PhysicalFolder:
|
||||
return m_textureWwisePhysicalFolderIcon;
|
||||
case WwiseObjectType.Project:
|
||||
return m_textureWwiseProjectIcon;
|
||||
case WwiseObjectType.Soundbank:
|
||||
return m_textureWwiseSoundbankIcon;
|
||||
case WwiseObjectType.State:
|
||||
return m_textureWwiseStateIcon;
|
||||
case WwiseObjectType.StateGroup:
|
||||
return m_textureWwiseStateGroupIcon;
|
||||
case WwiseObjectType.Switch:
|
||||
return m_textureWwiseSwitchIcon;
|
||||
case WwiseObjectType.SwitchGroup:
|
||||
return m_textureWwiseSwitchGroupIcon;
|
||||
case WwiseObjectType.WorkUnit:
|
||||
return m_textureWwiseWorkUnitIcon;
|
||||
default:
|
||||
return m_textureWwisePhysicalFolderIcon;
|
||||
}
|
||||
}
|
||||
}
|
||||
#endregion
|
||||
#endif
|
||||
|
|
@ -1,5 +1,5 @@
|
|||
fileFormatVersion: 2
|
||||
guid: b71094f0dd0ec0849be932ec38c40305
|
||||
guid: f1154c445cddd1a4d912765f7ad3ece5
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
172
Assets/Wwise/API/Editor/WwiseWindows/AkWwiseTreeViewItem.cs
Normal file
172
Assets/Wwise/API/Editor/WwiseWindows/AkWwiseTreeViewItem.cs
Normal file
|
|
@ -0,0 +1,172 @@
|
|||
#if UNITY_EDITOR
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
//
|
||||
// Copyright (c) 2020 Audiokinetic Inc. / All Rights Reserved
|
||||
//
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
|
||||
using System.Linq;
|
||||
using System.Collections.Generic;
|
||||
using UnityEditor.IMGUI.Controls;
|
||||
using UnityEngine;
|
||||
|
||||
public class AkWwiseTreeViewItem : TreeViewItem, System.IEquatable<AkWwiseTreeViewItem>
|
||||
{
|
||||
public System.Guid objectGuid;
|
||||
public WwiseObjectType objectType;
|
||||
public int numChildren;
|
||||
|
||||
public string name
|
||||
{
|
||||
get { return displayName; }
|
||||
set {
|
||||
displayName = value;
|
||||
if (parent != null)
|
||||
{
|
||||
parent.children.Sort();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private int m_depth;
|
||||
public override int depth
|
||||
{
|
||||
get { return m_depth; }
|
||||
set {
|
||||
m_depth= value;
|
||||
if (children != null)
|
||||
{
|
||||
foreach (var child in this.children)
|
||||
{
|
||||
if (child != null && child.depth != depth + 1)
|
||||
child.depth = depth + 1;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public AkWwiseTreeViewItem(WwiseObjectInfo info, int id, int depth) : base(id, depth, info.name)
|
||||
{
|
||||
objectGuid = info.objectGUID;
|
||||
objectType = info.type;
|
||||
numChildren = info.childrenCount;
|
||||
|
||||
if (objectType == WwiseObjectType.Event)
|
||||
{
|
||||
numChildren = 0;
|
||||
}
|
||||
|
||||
children = new List<TreeViewItem>();
|
||||
this.depth = depth;
|
||||
|
||||
}
|
||||
|
||||
public AkWwiseTreeViewItem(string displayName, int depth, int id, System.Guid objGuid, WwiseObjectType objType) : base(id, depth, displayName)
|
||||
{
|
||||
objectGuid = objGuid;
|
||||
objectType = objType;
|
||||
|
||||
children = new List<TreeViewItem>();
|
||||
this.depth = depth;
|
||||
}
|
||||
|
||||
public AkWwiseTreeViewItem()
|
||||
{
|
||||
objectGuid = System.Guid.Empty;
|
||||
objectType = WwiseObjectType.None;
|
||||
children = new List<TreeViewItem>();
|
||||
}
|
||||
|
||||
public AkWwiseTreeViewItem(AkWwiseTreeViewItem other) : base(other.id, other.depth, other.displayName)
|
||||
{
|
||||
objectGuid = other.objectGuid;
|
||||
objectType = other.objectType;
|
||||
children = new List<TreeViewItem>();
|
||||
this.depth = other.depth;
|
||||
}
|
||||
|
||||
public bool Equals(AkWwiseTreeViewItem other)
|
||||
{
|
||||
return objectGuid == other.objectGuid && displayName == other.displayName && objectType == other.objectType;
|
||||
}
|
||||
|
||||
public void AddWwiseItemChild(AkWwiseTreeViewItem child)
|
||||
{
|
||||
child.depth = this.depth + 1;
|
||||
child.parent = this;
|
||||
children.Add(child);
|
||||
children.Sort();
|
||||
}
|
||||
|
||||
public override int CompareTo(TreeViewItem B)
|
||||
{
|
||||
return CompareTo(this, B as AkWwiseTreeViewItem);
|
||||
}
|
||||
public int CompareTo(AkWwiseTreeViewItem A, AkWwiseTreeViewItem B)
|
||||
{
|
||||
// Items are sorted like so:
|
||||
// 1- Physical folders, sorted alphabetically
|
||||
// 1- WorkUnits, sorted alphabetically (with default work unit first)
|
||||
// 2- Virtual folders, sorted alphabetically
|
||||
// 3- Normal items, sorted alphabetically
|
||||
if (A.objectType == B.objectType)
|
||||
{
|
||||
if (A.objectType == WwiseObjectType.WorkUnit)
|
||||
{
|
||||
if (A.displayName == "Default Work Unit")
|
||||
return -1;
|
||||
else if (B.displayName == "Default Work Unit")
|
||||
return 1;
|
||||
}
|
||||
return string.CompareOrdinal(A.displayName, B.displayName);
|
||||
}
|
||||
else if (A.objectType == WwiseObjectType.PhysicalFolder)
|
||||
{
|
||||
return -1;
|
||||
}
|
||||
else if (B.objectType == WwiseObjectType.PhysicalFolder)
|
||||
{
|
||||
return 1;
|
||||
}
|
||||
else if (A.objectType == WwiseObjectType.WorkUnit || A.objectType == WwiseObjectType.WorkUnit)
|
||||
{
|
||||
return -1;
|
||||
}
|
||||
else if (B.objectType == WwiseObjectType.WorkUnit || B.objectType == WwiseObjectType.WorkUnit)
|
||||
{
|
||||
return 1;
|
||||
}
|
||||
else if (A.objectType == WwiseObjectType.Folder)
|
||||
{
|
||||
return -1;
|
||||
}
|
||||
else if (B.objectType == WwiseObjectType.Folder)
|
||||
{
|
||||
return 1;
|
||||
}
|
||||
else if (A.objectType == WwiseObjectType.Bus || B.objectType == WwiseObjectType.AuxBus)
|
||||
{
|
||||
return -1;
|
||||
}
|
||||
else if (A.objectType == WwiseObjectType.AuxBus || B.objectType == WwiseObjectType.Bus)
|
||||
{
|
||||
return 1;
|
||||
}
|
||||
else
|
||||
{
|
||||
return 1;
|
||||
}
|
||||
}
|
||||
|
||||
public bool WwiseTypeInChildren(WwiseObjectType t)
|
||||
{
|
||||
if (this.objectType == t) return true;
|
||||
|
||||
foreach (var child in children)
|
||||
{
|
||||
if ((child as AkWwiseTreeViewItem).WwiseTypeInChildren(t)) return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
}
|
||||
#endif
|
||||
|
|
@ -1,5 +1,5 @@
|
|||
fileFormatVersion: 2
|
||||
guid: fe66cffa0179e084d960d46c715dd153
|
||||
guid: 8fc198a18167442409e698ae9a2e7116
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
|
|
@ -0,0 +1,741 @@
|
|||
#if UNITY_EDITOR
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
//
|
||||
// Copyright (c) 2020 Audiokinetic Inc. / All Rights Reserved
|
||||
//
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
|
||||
using System.Linq;
|
||||
using System.Collections.Generic;
|
||||
using System.Collections.Concurrent;
|
||||
using System.Collections.ObjectModel;
|
||||
using UnityEditor.IMGUI.Controls;
|
||||
|
||||
/// <summary>
|
||||
/// This class communicates with Wwise Authoring via AkWaapiUtilities to keep track of the Wwise object hierarchy in the project.
|
||||
/// This hierarchy information is stored in a tree structure and is used by the Wwise Picker when it is in WAAPI mode.
|
||||
/// Changes to the project are received via WAAPI subscriptions.
|
||||
/// </summary>
|
||||
public class AkWwiseTreeWAAPIDataSource : AkWwiseTreeDataSource
|
||||
{
|
||||
|
||||
private System.Timers.Timer selectTimer;
|
||||
private System.Timers.Timer searchTimer;
|
||||
|
||||
private ReturnOptions waapiWwiseObjectOptions =
|
||||
new ReturnOptions(new string[] { "id", "name", "type", "childrenCount", "path", "workunitType", "parent" });
|
||||
|
||||
|
||||
public bool AutoSyncSelection;
|
||||
|
||||
public AkWwiseTreeWAAPIDataSource() : base()
|
||||
{
|
||||
Connect();
|
||||
|
||||
selectTimer = new System.Timers.Timer();
|
||||
selectTimer.Interval = 200;
|
||||
selectTimer.AutoReset = false;
|
||||
selectTimer.Elapsed += FireSelect;
|
||||
|
||||
searchTimer = new System.Timers.Timer();
|
||||
searchTimer.Interval = 200;
|
||||
searchTimer.AutoReset = false;
|
||||
searchTimer.Elapsed += FireSearch;
|
||||
}
|
||||
|
||||
public override void FetchData()
|
||||
{
|
||||
Data.Clear();
|
||||
m_MaxID = 0;
|
||||
ProjectRoot = CreateProjectRootItem();
|
||||
|
||||
foreach (var type in FolderNames.Keys)
|
||||
{
|
||||
AkWaapiUtilities.GetResultListDelegate<WwiseObjectInfoJsonObject> callback = (List<WwiseObjectInfoJsonObject> items) =>
|
||||
{
|
||||
AddBaseFolder(AkWaapiUtilities.ParseObjectInfo(items), type);
|
||||
};
|
||||
AkWaapiUtilities.GetWwiseObjectAndDescendants(FolderNames[type], waapiWwiseObjectOptions, 2, callback);
|
||||
}
|
||||
Changed();
|
||||
}
|
||||
|
||||
public override AkWwiseTreeViewItem GetComponentDataRoot(WwiseObjectType objectType)
|
||||
{
|
||||
var tempProjectRoot = new AkWwiseTreeViewItem(ProjectRoot);
|
||||
if (!wwiseObjectFolders.ContainsKey(objectType))
|
||||
{
|
||||
return tempProjectRoot;
|
||||
}
|
||||
|
||||
tempProjectRoot.AddWwiseItemChild(wwiseObjectFolders[objectType]);
|
||||
return tempProjectRoot;
|
||||
}
|
||||
|
||||
WwiseObjectType componentObjectType;
|
||||
public override void LoadComponentData(WwiseObjectType objectType)
|
||||
{
|
||||
componentObjectType = objectType;
|
||||
LoadComponentDataDelayed();
|
||||
}
|
||||
|
||||
public void LoadComponentDataDelayed()
|
||||
{
|
||||
//Delay call until data has been fetched
|
||||
if (!wwiseObjectFolders.ContainsKey(componentObjectType))
|
||||
{
|
||||
UnityEditor.EditorApplication.delayCall += LoadComponentDataDelayed;
|
||||
}
|
||||
else
|
||||
{
|
||||
AkWaapiUtilities.GetResultListDelegate<WwiseObjectInfoJsonObject> callback = (List<WwiseObjectInfoJsonObject> items) =>
|
||||
{
|
||||
AddItems(AkWaapiUtilities.ParseObjectInfo(items));
|
||||
};
|
||||
AkWaapiUtilities.GetWwiseObjectAndDescendants(wwiseObjectFolders[componentObjectType].objectGuid,
|
||||
waapiWwiseObjectOptions, -1, callback);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
private string searchString;
|
||||
private WwiseObjectType searchObjectTypeFilter;
|
||||
public override void UpdateSearchResults(string searchFilter, WwiseObjectType objectType = WwiseObjectType.None)
|
||||
{
|
||||
searchTimer.Stop();
|
||||
searchString = searchFilter;
|
||||
searchObjectTypeFilter = objectType;
|
||||
searchTimer.Enabled = true;
|
||||
searchTimer.Start();
|
||||
}
|
||||
|
||||
private void FireSearch(object sender, System.Timers.ElapsedEventArgs e)
|
||||
{
|
||||
if (SearchRoot == null)
|
||||
{
|
||||
SearchRoot = new AkWwiseTreeViewItem(ProjectRoot);
|
||||
}
|
||||
|
||||
SearchRoot.children.Clear();
|
||||
SearchItems = new List<AkWwiseTreeViewItem>(new[] { SearchRoot });
|
||||
TreeUtility.TreeToList(SearchRoot, SearchItems);
|
||||
AkWaapiUtilities.GetResultListDelegate<WwiseObjectInfoJsonObject> callback = (List<WwiseObjectInfoJsonObject> items) =>
|
||||
{
|
||||
AddSearchResults(AkWaapiUtilities.ParseObjectInfo(items));
|
||||
};
|
||||
AkWaapiUtilities.Search(searchString, searchObjectTypeFilter, waapiWwiseObjectOptions, callback);
|
||||
}
|
||||
|
||||
public override AkWwiseTreeViewItem GetSearchResults()
|
||||
{
|
||||
if (SearchRoot == null)
|
||||
{
|
||||
SearchRoot = new AkWwiseTreeViewItem(ProjectRoot);
|
||||
}
|
||||
|
||||
return SearchRoot;
|
||||
}
|
||||
|
||||
public void AddSearchResults(IEnumerable<WwiseObjectInfo> matchList)
|
||||
{
|
||||
try
|
||||
{
|
||||
foreach (var info in matchList)
|
||||
{
|
||||
if (!FilterPath(info.path))
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
var match = Find(SearchItems, info.objectGUID);
|
||||
if (match != null)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
var matchItem = Find(info.objectGUID);
|
||||
if (matchItem == null)
|
||||
{
|
||||
AkWaapiUtilities.GetResultListDelegate<WwiseObjectInfoJsonObject> callback = (List<WwiseObjectInfoJsonObject> items) =>
|
||||
{
|
||||
AddItemWithAncestorsToSearch(AkWaapiUtilities.ParseObjectInfo(items));
|
||||
};
|
||||
AkWaapiUtilities.GetWwiseObjectAndAncestors(info.objectGUID, waapiWwiseObjectOptions, callback);
|
||||
continue;
|
||||
}
|
||||
|
||||
AddItemToSearch(matchItem);
|
||||
treeviewCommandQueue.Enqueue(new TreeViewCommand(() => Expand(matchItem.objectGuid, false)));
|
||||
}
|
||||
}
|
||||
catch (System.Exception e)
|
||||
{
|
||||
UnityEngine.Debug.LogError("Search died");
|
||||
UnityEngine.Debug.LogError(e.Message);
|
||||
}
|
||||
}
|
||||
|
||||
private void AddItemToSearch(AkWwiseTreeViewItem sourceItem)
|
||||
{
|
||||
var matchItem = new AkWwiseTreeViewItem(sourceItem);
|
||||
SearchItems.Add(matchItem);
|
||||
|
||||
var sourceParent = sourceItem.parent as AkWwiseTreeViewItem;
|
||||
var parentCopy = Find(SearchItems, sourceParent.objectGuid);
|
||||
if (parentCopy != null)
|
||||
{
|
||||
parentCopy.AddWwiseItemChild(matchItem);
|
||||
return;
|
||||
}
|
||||
else
|
||||
{
|
||||
parentCopy = new AkWwiseTreeViewItem(sourceParent);
|
||||
parentCopy.AddWwiseItemChild(matchItem);
|
||||
SearchItems.Add(parentCopy);
|
||||
|
||||
var nextParent = sourceParent.parent as AkWwiseTreeViewItem;
|
||||
while (nextParent != null)
|
||||
{
|
||||
var parentInSearchItems = Find(SearchItems, nextParent.objectGuid);
|
||||
if (parentInSearchItems != null)
|
||||
{
|
||||
parentInSearchItems.AddWwiseItemChild(parentCopy);
|
||||
break;
|
||||
}
|
||||
parentInSearchItems = new AkWwiseTreeViewItem(nextParent);
|
||||
parentInSearchItems.AddWwiseItemChild(parentCopy);
|
||||
SearchItems.Add(parentInSearchItems);
|
||||
parentCopy = parentInSearchItems;
|
||||
nextParent = nextParent.parent as AkWwiseTreeViewItem;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public void AddItemWithAncestors(List<WwiseObjectInfo> infoItems, bool selectAfterCreated = false)
|
||||
{
|
||||
var parent = ProjectRoot;
|
||||
//Items obtained from the WAAPI call are sorted by path so we can simply iterate over them
|
||||
foreach (var infoItem in infoItems)
|
||||
{
|
||||
var newItem = Find(infoItem.objectGUID);
|
||||
if (newItem == null)
|
||||
{
|
||||
newItem = new AkWwiseTreeViewItem(infoItem, GenerateUniqueID(), parent.depth + 1);
|
||||
Data.Add(newItem);
|
||||
parent.AddWwiseItemChild(newItem);
|
||||
}
|
||||
|
||||
if (!CheckIfFullyLoaded(parent))
|
||||
{
|
||||
System.Guid guid = new System.Guid(parent.objectGuid.ToString());
|
||||
AkWaapiUtilities.GetResultListDelegate<WwiseObjectInfoJsonObject> callback = (List<WwiseObjectInfoJsonObject> items) =>
|
||||
{
|
||||
UpdateParentWithLoadedChildren(guid, AkWaapiUtilities.ParseObjectInfo(items));
|
||||
};
|
||||
AkWaapiUtilities.GetChildren(parent.objectGuid, waapiWwiseObjectOptions, callback);
|
||||
}
|
||||
parent = newItem;
|
||||
}
|
||||
|
||||
if (selectAfterCreated)
|
||||
{
|
||||
treeviewCommandQueue.Enqueue(new TreeViewCommand(() => Expand(parent.objectGuid, true)));
|
||||
}
|
||||
}
|
||||
|
||||
public void AddItemWithAncestorsToSearch(List<WwiseObjectInfo> infoItems)
|
||||
{
|
||||
AddItemWithAncestors(infoItems, false);
|
||||
var item = Find(infoItems.Last().objectGUID);
|
||||
AddItemToSearch(item);
|
||||
treeviewCommandQueue.Enqueue(new TreeViewCommand(() => Expand(item.objectGuid, false)));
|
||||
}
|
||||
|
||||
public void AddItems(List<WwiseObjectInfo> infoItems)
|
||||
{
|
||||
foreach (var infoItem in infoItems)
|
||||
{
|
||||
if (infoItem.type == WwiseObjectType.None)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
var tParent = Find(infoItem.parentID);
|
||||
if (tParent == null || tParent == ProjectRoot)
|
||||
{
|
||||
tParent = ProjectRoot;
|
||||
}
|
||||
|
||||
var tChild = Find(infoItem.objectGUID);
|
||||
if (tChild == null)
|
||||
{
|
||||
tChild = new AkWwiseTreeViewItem(infoItem, GenerateUniqueID(), tParent.depth + 1);
|
||||
Data.Add(tChild);
|
||||
tParent.AddWwiseItemChild(tChild);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public void AddBaseFolder(List<WwiseObjectInfo> infoItems, WwiseObjectType oType)
|
||||
{
|
||||
if (infoItems != null && infoItems.Count > 0)
|
||||
{
|
||||
AddItems(infoItems);
|
||||
var folder = Find(infoItems[0].objectGUID);
|
||||
wwiseObjectFolders[oType] = folder;
|
||||
}
|
||||
}
|
||||
|
||||
public void UpdateParentWithLoadedChildren(System.Guid parentGuid, List<WwiseObjectInfo> children)
|
||||
{
|
||||
if (children == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
var parent = Find(parentGuid);
|
||||
if (parent == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
parent.children.Remove(null);
|
||||
|
||||
parent.numChildren = children.Count;
|
||||
if (parent.children.Count > children.Count)
|
||||
{
|
||||
parent.children.Clear();
|
||||
}
|
||||
|
||||
foreach (var child in children)
|
||||
{
|
||||
if (parent.children.Any(c => ((AkWwiseTreeViewItem)c).objectGuid == child.objectGUID))
|
||||
continue;
|
||||
else
|
||||
parent.AddWwiseItemChild(new AkWwiseTreeViewItem(child, GenerateUniqueID(), parent.depth + 1));
|
||||
}
|
||||
}
|
||||
|
||||
public void SetChildren(System.Guid parentGuid, List<WwiseObjectInfo> children)
|
||||
{
|
||||
if (children == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
var parent = Find(parentGuid);
|
||||
parent.children.Clear();
|
||||
parent.children.Remove(null);
|
||||
|
||||
parent.numChildren = children.Count;
|
||||
|
||||
foreach (var child in children)
|
||||
{
|
||||
parent.AddWwiseItemChild(new AkWwiseTreeViewItem(child, GenerateUniqueID(), parent.depth + 1));
|
||||
}
|
||||
}
|
||||
|
||||
bool CheckIfFullyLoaded(AkWwiseTreeViewItem item)
|
||||
{
|
||||
if (item == ProjectRoot)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
if (item.objectType == WwiseObjectType.Event)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
if (item.numChildren != item.children.Count)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
if (item.children.Contains(null))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
private ReadOnlyDictionary<WwiseObjectType, string> FolderNames = new ReadOnlyDictionary<WwiseObjectType, string>(new Dictionary<WwiseObjectType, string>()
|
||||
{
|
||||
{ WwiseObjectType.AuxBus , @"\Master-Mixer Hierarchy" },
|
||||
{ WwiseObjectType.Event , @"\Events" },
|
||||
{ WwiseObjectType.State, @"\States"},
|
||||
{ WwiseObjectType.StateGroup, @"\States"},
|
||||
{ WwiseObjectType.Soundbank, @"\SoundBanks"},
|
||||
{ WwiseObjectType.Switch, @"\Switches"},
|
||||
{ WwiseObjectType.SwitchGroup, @"\Switches"},
|
||||
{ WwiseObjectType.AcousticTexture, @"\Virtual Acoustics" },
|
||||
{ WwiseObjectType.GameParameter, @"\Game Parameters" },
|
||||
});
|
||||
|
||||
|
||||
static List<AkWaapiUtilities.SubscriptionInfo> subscriptions = new List<AkWaapiUtilities.SubscriptionInfo>();
|
||||
|
||||
/// <summary>
|
||||
/// Subscribes to nameChanged, childAdded, childRemoved, and selectionChanged WAAPI events in order to keep the picker in sync with the Wwise project explorer.
|
||||
/// </summary>
|
||||
public void SubscribeTopics()
|
||||
{
|
||||
AkWaapiUtilities.Subscribe(ak.wwise.core.@object.nameChanged, OnWaapiRenamed, SubscriptionHandshake);
|
||||
AkWaapiUtilities.Subscribe(ak.wwise.core.@object.childAdded, OnWaapiChildAdded, SubscriptionHandshake);
|
||||
AkWaapiUtilities.Subscribe(ak.wwise.core.@object.childRemoved, OnWaapiChildRemoved, SubscriptionHandshake);
|
||||
AkWaapiUtilities.Subscribe(ak.wwise.ui.selectionChanged, OnWwiseSelectionChanged, SubscriptionHandshake);
|
||||
}
|
||||
|
||||
public void SubscriptionHandshake(AkWaapiUtilities.SubscriptionInfo sub)
|
||||
{
|
||||
subscriptions.Add(sub);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Unsubscribes from currently active subscriptions.
|
||||
/// </summary>
|
||||
void UnsubscribeTopics()
|
||||
{
|
||||
var tSubs = subscriptions;
|
||||
foreach (var sub in tSubs)
|
||||
{
|
||||
if (sub.SubscriptionId != 0)
|
||||
{
|
||||
AkWaapiUtilities.Unsubscribe(sub.SubscriptionId);
|
||||
}
|
||||
}
|
||||
subscriptions.Clear();
|
||||
}
|
||||
|
||||
void OnWaapiRenamed(string json)
|
||||
{
|
||||
var renamedItem = AkWaapiUtilities.ParseRenameObject(json);
|
||||
treeviewCommandQueue.Enqueue(new TreeViewCommand(() => Rename(renamedItem.objectInfo.objectGUID, renamedItem.newName)));
|
||||
}
|
||||
|
||||
void OnWaapiChildAdded(string json)
|
||||
{
|
||||
var added = AkWaapiUtilities.ParseChildAddedOrRemoved(json);
|
||||
|
||||
if (added.childInfo.type == WwiseObjectType.None)
|
||||
return;
|
||||
|
||||
var parent = Find(added.parentInfo.objectGUID);
|
||||
|
||||
// New object created, but parent is not loaded yet, so we can ignore it
|
||||
if (parent == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
var child = Find(added.childInfo.objectGUID);
|
||||
if (child == null)
|
||||
{
|
||||
child = new AkWwiseTreeViewItem(added.childInfo, GenerateUniqueID(), parent.depth + 1);
|
||||
}
|
||||
else
|
||||
{
|
||||
child.numChildren = added.childInfo.childrenCount;
|
||||
child.displayName = added.childInfo.name;
|
||||
}
|
||||
|
||||
parent.AddWwiseItemChild(child);
|
||||
Data.Add(child);
|
||||
parent.numChildren = added.parentInfo.childrenCount;
|
||||
child.depth = parent.depth + 1;
|
||||
|
||||
if (!CheckIfFullyLoaded(parent))
|
||||
{
|
||||
AkWaapiUtilities.GetResultListDelegate<WwiseObjectInfoJsonObject> callback = (List<WwiseObjectInfoJsonObject> items) =>
|
||||
{
|
||||
UpdateParentWithLoadedChildren(parent.objectGuid, AkWaapiUtilities.ParseObjectInfo(items));
|
||||
};
|
||||
AkWaapiUtilities.GetChildren(parent.objectGuid, waapiWwiseObjectOptions, callback);
|
||||
}
|
||||
|
||||
if (!CheckIfFullyLoaded(child))
|
||||
{
|
||||
AkWaapiUtilities.GetResultListDelegate<WwiseObjectInfoJsonObject> callback = (List<WwiseObjectInfoJsonObject> items) =>
|
||||
{
|
||||
UpdateParentWithLoadedChildren(child.objectGuid, AkWaapiUtilities.ParseObjectInfo(items));
|
||||
};
|
||||
AkWaapiUtilities.GetChildren(child.objectGuid, waapiWwiseObjectOptions, callback);
|
||||
}
|
||||
ScheduleRebuild();
|
||||
}
|
||||
|
||||
void OnWaapiChildRemoved(string json)
|
||||
{
|
||||
var removed = AkWaapiUtilities.ParseChildAddedOrRemoved(json);
|
||||
toRequeue.Enqueue(new TreeViewCommand(() => Remove(removed.parentInfo, removed.childInfo)));
|
||||
}
|
||||
|
||||
void OnWwiseSelectionChanged(string json)
|
||||
{
|
||||
if (AutoSyncSelection)
|
||||
{
|
||||
var objects = AkWaapiUtilities.ParseSelectedObjects(json);
|
||||
if (objects.Count > 0)
|
||||
{
|
||||
if (FilterPath(objects[0].path))
|
||||
{
|
||||
treeviewCommandQueue.Enqueue(new TreeViewCommand(() => SelectItem(objects[0].objectGUID)));
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public void Rename(System.Guid objectGuid, string newName)
|
||||
{
|
||||
var item = Find(objectGuid);
|
||||
if (item != null)
|
||||
{
|
||||
item.name = newName;
|
||||
}
|
||||
else
|
||||
{
|
||||
toRequeue.Enqueue(new TreeViewCommand(() => Rename(objectGuid, newName)));
|
||||
}
|
||||
}
|
||||
|
||||
public void Remove(WwiseObjectInfo parentInfo, WwiseObjectInfo childInfo)
|
||||
{
|
||||
var parent = Find(parentInfo.objectGUID);
|
||||
|
||||
//Object removed, but it was never loaded so we can ignore it
|
||||
if (parent == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
parent.numChildren = parentInfo.childrenCount;
|
||||
var index = parent.children.FindIndex(el => ((AkWwiseTreeViewItem)el).objectGuid == childInfo.objectGUID);
|
||||
if (index != -1)
|
||||
{
|
||||
parent.children.RemoveAt(index);
|
||||
}
|
||||
}
|
||||
|
||||
public void Expand(System.Guid objectGuid, bool select)
|
||||
{
|
||||
if (TreeView == null || !TreeView.ExpandItem(objectGuid, select))
|
||||
{
|
||||
toRequeue.Enqueue(new TreeViewCommand(() => Expand(objectGuid, select)));
|
||||
}
|
||||
}
|
||||
|
||||
public override void SelectItem(System.Guid itemGuid)
|
||||
{
|
||||
if (TreeView == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
if (TreeView.m_storedSearchString != string.Empty)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
if (!TreeView.ExpandItem(itemGuid, true))
|
||||
{
|
||||
var item = Find(itemGuid);
|
||||
treeviewCommandQueue.Enqueue(new TreeViewCommand(() => Expand(itemGuid, true)));
|
||||
|
||||
if (item == null)
|
||||
{
|
||||
AkWaapiUtilities.GetResultListDelegate<WwiseObjectInfoJsonObject> callback = (List<WwiseObjectInfoJsonObject> items) =>
|
||||
{
|
||||
AddItemWithAncestors(AkWaapiUtilities.ParseObjectInfo(items));
|
||||
};
|
||||
AkWaapiUtilities.GetWwiseObjectAndAncestors(itemGuid, waapiWwiseObjectOptions, callback);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public bool FilterPath(string path)
|
||||
{
|
||||
var splitpath = path.Split('\\');
|
||||
if (splitpath.Length > 1)
|
||||
{
|
||||
var folder = @"\" + splitpath[1];
|
||||
if (FolderNames.Values.Contains(folder) || WaapiKeywords.FolderDisplaynames.Values.Contains(folder))
|
||||
{
|
||||
return true;
|
||||
}
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
public override void ItemSelected(AkWwiseTreeViewItem item)
|
||||
{
|
||||
if (AutoSyncSelection)
|
||||
{
|
||||
SelectObjectInAuthoring(item.objectGuid);
|
||||
}
|
||||
}
|
||||
|
||||
private System.Guid guidToSelect;
|
||||
public override void SelectObjectInAuthoring(System.Guid objectGuid)
|
||||
{
|
||||
selectTimer.Stop();
|
||||
guidToSelect = objectGuid;
|
||||
selectTimer.Enabled = true;
|
||||
selectTimer.Start();
|
||||
}
|
||||
|
||||
private void FireSelect(object sender, System.Timers.ElapsedEventArgs e)
|
||||
{
|
||||
AkWaapiUtilities.SelectObjectInAuthoring(guidToSelect);
|
||||
}
|
||||
|
||||
//Make a single command queue
|
||||
private ConcurrentQueue<TreeViewCommand> treeviewCommandQueue = new ConcurrentQueue<TreeViewCommand>();
|
||||
private Queue<TreeViewCommand> toRequeue = new Queue<TreeViewCommand>();
|
||||
|
||||
public class TreeViewCommand
|
||||
{
|
||||
public System.Action payload;
|
||||
|
||||
public TreeViewCommand(System.Action payload)
|
||||
{
|
||||
this.payload = payload;
|
||||
}
|
||||
public void Execute()
|
||||
{
|
||||
payload.Invoke();
|
||||
}
|
||||
}
|
||||
|
||||
public override void ScheduleRebuild()
|
||||
{
|
||||
rebuildFlag = true;
|
||||
}
|
||||
|
||||
private bool rebuildFlag = false;
|
||||
private bool refreshFlag = false;
|
||||
|
||||
public void Update()
|
||||
{
|
||||
while (treeviewCommandQueue.Count > 0)
|
||||
{
|
||||
if (treeviewCommandQueue.TryDequeue(out TreeViewCommand cmd))
|
||||
{
|
||||
cmd.Execute();
|
||||
refreshFlag = true;
|
||||
}
|
||||
}
|
||||
|
||||
while (toRequeue.Count > 0)
|
||||
{
|
||||
treeviewCommandQueue.Enqueue(toRequeue.Dequeue());
|
||||
}
|
||||
|
||||
//Preemptively load items in heirarchy that are close to being exposed ( up to grandchildren of unexpanded items)
|
||||
if (rebuildFlag)
|
||||
{
|
||||
TreeUtility.TreeToList(ProjectRoot, Data);
|
||||
if (TreeView != null)
|
||||
{
|
||||
Preload(ProjectRoot, TreeView.state);
|
||||
}
|
||||
refreshFlag = true;
|
||||
rebuildFlag = false;
|
||||
}
|
||||
|
||||
|
||||
//Updates treeView data and sets repaint flag
|
||||
if (refreshFlag)
|
||||
{
|
||||
Changed();
|
||||
refreshFlag = false;
|
||||
}
|
||||
}
|
||||
|
||||
void Preload(AkWwiseTreeViewItem parent, TreeViewState treeState)
|
||||
{
|
||||
if (parent == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
if (!CheckIfFullyLoaded(parent))
|
||||
{
|
||||
AkWaapiUtilities.GetResultListDelegate<WwiseObjectInfoJsonObject> callback = (List<WwiseObjectInfoJsonObject> items) =>
|
||||
{
|
||||
UpdateParentWithLoadedChildren(parent.objectGuid, AkWaapiUtilities.ParseObjectInfo(items));
|
||||
};
|
||||
AkWaapiUtilities.GetChildren(parent.objectGuid, waapiWwiseObjectOptions, callback);
|
||||
}
|
||||
|
||||
//Preload one level of hidden items.
|
||||
if (IsExpanded(treeState, parent.id) || (parent.parent != null && IsExpanded(treeState, parent.parent.id)) ||
|
||||
parent.id == ProjectRoot.id )
|
||||
{
|
||||
foreach (AkWwiseTreeViewItem childItem in parent.children)
|
||||
{
|
||||
|
||||
Preload(childItem, treeState);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public override void SetExpanded(IEnumerable<System.Guid> ids)
|
||||
{
|
||||
if (TreeView != null)
|
||||
{
|
||||
foreach (var id in ids)
|
||||
{
|
||||
treeviewCommandQueue.Enqueue(new TreeViewCommand(() => Expand(id, false)));
|
||||
}
|
||||
TreeView.state.expandedIDs.Clear();
|
||||
}
|
||||
}
|
||||
|
||||
public void Connect()
|
||||
{
|
||||
AkWaapiUtilities.Connected += OnConnection;
|
||||
AkWaapiUtilities.QueueConsumed += ScheduleRebuild;
|
||||
AkWaapiUtilities.Disconnecting += Disconnect;
|
||||
}
|
||||
|
||||
public void OnConnection()
|
||||
{
|
||||
SubscribeTopics();
|
||||
FetchData();
|
||||
}
|
||||
|
||||
public void Disconnect(bool still_connected)
|
||||
{
|
||||
this.treeviewCommandQueue = new ConcurrentQueue<TreeViewCommand>();
|
||||
if (ProjectRoot != null)
|
||||
ProjectRoot.children = new List<TreeViewItem>();
|
||||
if (still_connected)
|
||||
{
|
||||
UnsubscribeTopics();
|
||||
}
|
||||
else
|
||||
{
|
||||
subscriptions.Clear();
|
||||
}
|
||||
Changed();
|
||||
}
|
||||
|
||||
|
||||
public void Cleanup()
|
||||
{
|
||||
subscriptions.Clear();
|
||||
}
|
||||
|
||||
|
||||
~AkWwiseTreeWAAPIDataSource()
|
||||
{
|
||||
Disconnect(true);
|
||||
}
|
||||
|
||||
public override void SaveExpansionStatus(List<int> expandedItems)
|
||||
{
|
||||
AkWwiseProjectInfo.GetData().ExpandedWaapiItemIds = expandedItems;
|
||||
}
|
||||
|
||||
public override List<int> LoadExpansionSatus()
|
||||
{
|
||||
return AkWwiseProjectInfo.GetData().ExpandedWaapiItemIds;
|
||||
}
|
||||
}
|
||||
#endif
|
||||
|
|
@ -0,0 +1,11 @@
|
|||
fileFormatVersion: 2
|
||||
guid: 6838c30b0f8791c4898666cbd6d20edf
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
|
|
@ -30,14 +30,14 @@ public class AkWwiseWWUBuilder
|
|||
if (AkWwiseProjectInfo.GetData() != null)
|
||||
{
|
||||
if (System.DateTime.Now.Subtract(s_lastFileCheck).Seconds > s_SecondsBetweenChecks &&
|
||||
!UnityEditor.EditorApplication.isCompiling && !UnityEditor.EditorApplication.isPlayingOrWillChangePlaymode &&
|
||||
AkWwiseProjectInfo.GetData().autoPopulateEnabled)
|
||||
!UnityEditor.EditorApplication.isCompiling && !UnityEditor.EditorApplication.isPlayingOrWillChangePlaymode &&
|
||||
AkWwiseProjectInfo.GetData().autoPopulateEnabled)
|
||||
{
|
||||
AkWwisePicker.treeView.SaveExpansionStatus();
|
||||
if (Populate())
|
||||
{
|
||||
AkWwiseXMLBuilder.Populate();
|
||||
AkWwisePicker.PopulateTreeview();
|
||||
//check if WAAPI or not
|
||||
AkWwisePicker.Refresh(ignoreIfWaapi: true);
|
||||
//Make sure that the Wwise picker and the inspector are updated
|
||||
AkUtilities.RepaintInspector();
|
||||
}
|
||||
|
|
@ -89,7 +89,7 @@ public class AkWwiseWWUBuilder
|
|||
|
||||
AkUtilities.IsWwiseProjectAvailable = System.IO.File.Exists(fullWwiseProjectPath);
|
||||
if (!AkUtilities.IsWwiseProjectAvailable || UnityEditor.EditorApplication.isPlayingOrWillChangePlaymode || string.IsNullOrEmpty(s_wwiseProjectPath) ||
|
||||
(UnityEditor.EditorApplication.isCompiling && !AkUtilities.IsMigrating))
|
||||
(UnityEditor.EditorApplication.isCompiling && !AkUtilities.IsMigrating))
|
||||
return false;
|
||||
|
||||
AkPluginActivator.Update();
|
||||
|
|
@ -134,23 +134,21 @@ public class AkWwiseWWUBuilder
|
|||
{
|
||||
//Progress bar stuff
|
||||
var msg = "Parsing Work Unit " + in_workUnit.Name;
|
||||
UnityEditor.EditorUtility.DisplayProgressBar(s_progTitle, msg, m_currentWwuCnt / (float) m_totWwuCnt);
|
||||
UnityEditor.EditorUtility.DisplayProgressBar(s_progTitle, msg, m_currentWwuCnt / (float)m_totWwuCnt);
|
||||
m_currentWwuCnt++;
|
||||
|
||||
in_currentPathInProj =
|
||||
System.IO.Path.Combine(in_currentPathInProj, System.IO.Path.GetFileNameWithoutExtension(in_workUnit.Name));
|
||||
in_pathAndIcons.AddLast(new AkWwiseProjectData.PathElement(
|
||||
System.IO.Path.GetFileNameWithoutExtension(in_workUnit.Name), WwiseObjectType.WorkUnit));
|
||||
|
||||
var WwuPhysicalPath = System.IO.Path.Combine(in_currentPhysicalPath, in_workUnit.Name);
|
||||
|
||||
var wwu = ReplaceWwuEntry(WwuPhysicalPath, in_type, out wwuIndex);
|
||||
|
||||
wwu.ParentPath = in_currentPathInProj;
|
||||
wwu.PhysicalPath = WwuPhysicalPath;
|
||||
wwu.PathAndIcons = new System.Collections.Generic.List<AkWwiseProjectData.PathElement>(in_pathAndIcons);
|
||||
wwu.Guid = System.Guid.Empty;
|
||||
wwu.LastTime = System.IO.File.GetLastWriteTime(in_workUnit.FullName);
|
||||
|
||||
|
||||
using (var reader = System.Xml.XmlReader.Create(in_workUnit.FullName))
|
||||
{
|
||||
reader.MoveToContent();
|
||||
|
|
@ -166,6 +164,10 @@ public class AkWwiseWWUBuilder
|
|||
try
|
||||
{
|
||||
wwu.Guid = new System.Guid(ID);
|
||||
in_pathAndIcons.AddLast(new AkWwiseProjectData.PathElement(
|
||||
System.IO.Path.GetFileNameWithoutExtension(in_workUnit.Name), WwiseObjectType.WorkUnit, wwu.Guid));
|
||||
wwu.PathAndIcons = new System.Collections.Generic.List<AkWwiseProjectData.PathElement>(in_pathAndIcons);
|
||||
|
||||
}
|
||||
catch
|
||||
{
|
||||
|
|
@ -197,7 +199,7 @@ public class AkWwiseWWUBuilder
|
|||
else if (reader.NodeType == System.Xml.XmlNodeType.Element && (reader.Name.Equals("AuxBus") || reader.Name.Equals("Folder") || reader.Name.Equals("Bus")))
|
||||
{
|
||||
WwiseObjectType objType;
|
||||
switch(reader.Name)
|
||||
switch (reader.Name)
|
||||
{
|
||||
case "AuxBus":
|
||||
objType = WwiseObjectType.AuxBus;
|
||||
|
|
@ -213,10 +215,10 @@ public class AkWwiseWWUBuilder
|
|||
break;
|
||||
}
|
||||
in_currentPathInProj = System.IO.Path.Combine(in_currentPathInProj, reader.GetAttribute("Name"));
|
||||
in_pathAndIcons.AddLast(new AkWwiseProjectData.PathElement(reader.GetAttribute("Name"), objType));
|
||||
in_pathAndIcons.AddLast(new AkWwiseProjectData.PathElement(reader.GetAttribute("Name"), objType, new System.Guid(reader.GetAttribute("ID"))));
|
||||
bool IsEmptyElement = reader.IsEmptyElement; // Need to cache this because AddElementToList advances the reader.
|
||||
AddElementToList(in_currentPathInProj, reader, in_type, in_pathAndIcons, wwuIndex, objType);
|
||||
if(IsEmptyElement)
|
||||
if (IsEmptyElement)
|
||||
{
|
||||
// This element has no children, step out of it immediately
|
||||
// Remove the folder/bus from the path
|
||||
|
|
@ -284,14 +286,14 @@ public class AkWwiseWWUBuilder
|
|||
{
|
||||
InitializeWwiseProjectData();
|
||||
|
||||
UnityEditor.EditorApplication.playModeStateChanged += (UnityEditor.PlayModeStateChange playMode) =>
|
||||
UnityEditor.EditorApplication.playModeStateChanged += (UnityEditor.PlayModeStateChange playMode) =>
|
||||
{
|
||||
if (playMode == UnityEditor.PlayModeStateChange.EnteredEditMode)
|
||||
RestartWWUWatcher();
|
||||
};
|
||||
}
|
||||
|
||||
private static System.Collections.Generic.Dictionary<WwiseObjectType, System.Collections.Generic.List<AkWwiseProjectData.AkBaseInformation>> _WwiseObjectsToRemove
|
||||
private static System.Collections.Generic.Dictionary<WwiseObjectType, System.Collections.Generic.List<AkWwiseProjectData.AkBaseInformation>> _WwiseObjectsToRemove
|
||||
= new System.Collections.Generic.Dictionary<WwiseObjectType, System.Collections.Generic.List<AkWwiseProjectData.AkBaseInformation>>();
|
||||
|
||||
private static System.Collections.Generic.Dictionary<WwiseObjectType, System.Collections.Generic.List<AkWwiseProjectData.AkBaseInformation>> _WwiseObjectsToAdd
|
||||
|
|
@ -669,7 +671,7 @@ public class AkWwiseWWUBuilder
|
|||
|
||||
default:
|
||||
valueToAdd.Path = System.IO.Path.Combine(in_currentPathInProj, name);
|
||||
valueToAdd.PathAndIcons.Add(new AkWwiseProjectData.PathElement(name, in_type.Type));
|
||||
valueToAdd.PathAndIcons.Add(new AkWwiseProjectData.PathElement(name, in_type.Type, valueToAdd.Guid));
|
||||
break;
|
||||
}
|
||||
|
||||
|
|
@ -730,7 +732,7 @@ public class AkWwiseWWUBuilder
|
|||
valueToAdd.Guid = new System.Guid(XmlElement.Attribute("ID").Value);
|
||||
valueToAdd.Path = System.IO.Path.Combine(in_currentPathInProj, name);
|
||||
valueToAdd.PathAndIcons = new System.Collections.Generic.List<AkWwiseProjectData.PathElement>(in_pathAndIcons);
|
||||
valueToAdd.PathAndIcons.Add(new AkWwiseProjectData.PathElement(name, in_type.Type));
|
||||
valueToAdd.PathAndIcons.Add(new AkWwiseProjectData.PathElement(name, in_type.Type, valueToAdd.Guid));
|
||||
|
||||
FlagForInsertion(valueToAdd, in_type.Type);
|
||||
|
||||
|
|
@ -746,7 +748,8 @@ public class AkWwiseWWUBuilder
|
|||
Name = elementName,
|
||||
Guid = new System.Guid(element.Attribute("ID").Value),
|
||||
};
|
||||
childValue.PathAndIcons.Add(new AkWwiseProjectData.PathElement(elementName, in_type.ChildType));
|
||||
childValue.PathAndIcons = new System.Collections.Generic.List<AkWwiseProjectData.PathElement>(valueToAdd.PathAndIcons);
|
||||
childValue.PathAndIcons.Add(new AkWwiseProjectData.PathElement(elementName, in_type.ChildType, childValue.Guid));
|
||||
valueToAdd.values.Add(childValue);
|
||||
|
||||
FlagForInsertion(childValue, in_type.ChildType);
|
||||
|
|
@ -782,7 +785,7 @@ public class AkWwiseWWUBuilder
|
|||
|
||||
private bool CreateWorkUnit(string in_relativePath, string in_wwuType, string in_fullPath)
|
||||
{
|
||||
var ParentID = string.Empty;
|
||||
var ParentID = string.Empty;
|
||||
try
|
||||
{
|
||||
using (var reader = System.Xml.XmlReader.Create(in_fullPath))
|
||||
|
|
@ -842,13 +845,13 @@ public class AkWwiseWWUBuilder
|
|||
else
|
||||
{
|
||||
var WwuChildren = wwu.GetChildrenArrayList();
|
||||
foreach(AkWwiseProjectData.AkInformation child in WwuChildren)
|
||||
foreach (AkWwiseProjectData.AkInformation child in WwuChildren)
|
||||
{
|
||||
if (child.Guid.Equals(parentGuid))
|
||||
{
|
||||
PathInProj = child.Path;
|
||||
PathAndIcons = new System.Collections.Generic.LinkedList<AkWwiseProjectData.PathElement>(child.PathAndIcons);
|
||||
break;
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -862,7 +865,7 @@ public class AkWwiseWWUBuilder
|
|||
return true;
|
||||
}
|
||||
|
||||
//Not found. Wait for it to load
|
||||
//Not found. Wait for it to load
|
||||
return false;
|
||||
}
|
||||
|
||||
|
|
@ -876,13 +879,14 @@ public class AkWwiseWWUBuilder
|
|||
var PathAndIcons = new System.Collections.Generic.LinkedList<AkWwiseProjectData.PathElement>();
|
||||
var currentPathInProj = string.Empty;
|
||||
|
||||
|
||||
//Add physical folders to the hierarchy if the work unit isn't in the root folder
|
||||
var physicalPath = in_relativePath.Split(System.IO.Path.DirectorySeparatorChar);
|
||||
for (var i = physicalPath.Length - 2; i > 0; i--)
|
||||
for (var i = 0; i < physicalPath.Length -1; i++)
|
||||
{
|
||||
PathAndIcons.AddFirst(
|
||||
new AkWwiseProjectData.PathElement(physicalPath[i], WwiseObjectType.PhysicalFolder));
|
||||
currentPathInProj = System.IO.Path.Combine(physicalPath[i], currentPathInProj);
|
||||
PathAndIcons.AddLast(
|
||||
new AkWwiseProjectData.PathElement(physicalPath[i], WwiseObjectType.PhysicalFolder, System.Guid.Empty));
|
||||
currentPathInProj = System.IO.Path.Combine(currentPathInProj,physicalPath[i]);
|
||||
}
|
||||
|
||||
//Parse the work unit file
|
||||
|
|
@ -1,5 +1,5 @@
|
|||
fileFormatVersion: 2
|
||||
guid: b8d49e03365c8374a9efab91ece3883f
|
||||
guid: ae60ef50a9c66f644b6c98c8c0373828
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
|
|
@ -1,4 +1,4 @@
|
|||
#if UNITY_EDITOR //
|
||||
#if UNITY_EDITOR
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
//
|
||||
// Copyright (c) 2014 Audiokinetic Inc. / All Rights Reserved
|
||||
|
|
@ -12,7 +12,7 @@ public class AkWwiseXMLBuilder
|
|||
|
||||
static AkWwiseXMLBuilder()
|
||||
{
|
||||
AkWwiseXMLWatcher.Instance.PopulateXML = Populate;
|
||||
AkWwiseFileWatcher.Instance.PopulateXML += Populate;
|
||||
UnityEditor.EditorApplication.playModeStateChanged += PlayModeChanged;
|
||||
}
|
||||
|
||||
|
|
@ -21,7 +21,7 @@ public class AkWwiseXMLBuilder
|
|||
if (mode == UnityEditor.PlayModeStateChange.EnteredEditMode)
|
||||
{
|
||||
AkWwiseProjectInfo.Populate();
|
||||
AkWwiseXMLWatcher.Instance.StartWatcher();
|
||||
AkWwiseFileWatcher.Instance.StartWatchers();
|
||||
}
|
||||
}
|
||||
|
||||
|
|
@ -113,7 +113,7 @@ public class AkWwiseXMLBuilder
|
|||
return false;
|
||||
|
||||
var bChanged = false;
|
||||
var name = node.Attributes["Name"].InnerText;
|
||||
var name = node.Attributes["Name"].Value;
|
||||
foreach (var wwu in AkWwiseProjectInfo.GetData().EventWwu)
|
||||
{
|
||||
var eventData = wwu.Find(name);
|
||||
|
|
@ -122,7 +122,7 @@ public class AkWwiseXMLBuilder
|
|||
|
||||
if (maxAttenuationAttribute != null)
|
||||
{
|
||||
var maxAttenuation = float.Parse(maxAttenuationAttribute.InnerText);
|
||||
var maxAttenuation = float.Parse(maxAttenuationAttribute.Value);
|
||||
if (eventData.maxAttenuation != maxAttenuation)
|
||||
{
|
||||
eventData.maxAttenuation = maxAttenuation;
|
||||
|
|
@ -132,7 +132,7 @@ public class AkWwiseXMLBuilder
|
|||
|
||||
if (durationMinAttribute != null)
|
||||
{
|
||||
var minDuration = GetFloatFromString(durationMinAttribute.InnerText);
|
||||
var minDuration = GetFloatFromString(durationMinAttribute.Value);
|
||||
if (eventData.minDuration != minDuration)
|
||||
{
|
||||
eventData.minDuration = minDuration;
|
||||
|
|
@ -142,7 +142,7 @@ public class AkWwiseXMLBuilder
|
|||
|
||||
if (durationMaxAttribute != null)
|
||||
{
|
||||
var maxDuration = GetFloatFromString(durationMaxAttribute.InnerText);
|
||||
var maxDuration = GetFloatFromString(durationMaxAttribute.Value);
|
||||
if (eventData.maxDuration != maxDuration)
|
||||
{
|
||||
eventData.maxDuration = maxDuration;
|
||||
|
|
@ -150,7 +150,6 @@ public class AkWwiseXMLBuilder
|
|||
}
|
||||
}
|
||||
}
|
||||
|
||||
return bChanged;
|
||||
}
|
||||
}
|
||||
|
|
@ -1,5 +1,5 @@
|
|||
fileFormatVersion: 2
|
||||
guid: 4e69147cd181c894b8462776150443e2
|
||||
guid: 580b2a14186e9fa40b56bccfe1424b5d
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
8
Assets/Wwise/API/Editor/WwiseWindows/TreeViewIcons.meta
Normal file
8
Assets/Wwise/API/Editor/WwiseWindows/TreeViewIcons.meta
Normal file
|
|
@ -0,0 +1,8 @@
|
|||
fileFormatVersion: 2
|
||||
guid: f9af5d513b95c7141b7f565ee70485ee
|
||||
folderAsset: yes
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
BIN
Assets/Wwise/API/Editor/WwiseWindows/TreeViewIcons/acoustictexture_nor.png
(Stored with Git LFS)
Normal file
BIN
Assets/Wwise/API/Editor/WwiseWindows/TreeViewIcons/acoustictexture_nor.png
(Stored with Git LFS)
Normal file
Binary file not shown.
|
|
@ -1,5 +1,5 @@
|
|||
fileFormatVersion: 2
|
||||
guid: f4fa0defa881c3d45a6ca3f3db94050b
|
||||
guid: 7109567940b96454c88d1d0bb68d2959
|
||||
TextureImporter:
|
||||
internalIDToNameTable: []
|
||||
externalObjects: {}
|
||||
BIN
Assets/Wwise/API/Editor/WwiseWindows/TreeViewIcons/auxbus_nor.png
(Stored with Git LFS)
Normal file
BIN
Assets/Wwise/API/Editor/WwiseWindows/TreeViewIcons/auxbus_nor.png
(Stored with Git LFS)
Normal file
Binary file not shown.
|
|
@ -1,5 +1,5 @@
|
|||
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||||
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||||
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||||
TextureImporter:
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||||
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||||
externalObjects: {}
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||||
|
|
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|||
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||||
guid: dc9bfba978b458f44b1b273395f07b31
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||||
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||||
TextureImporter:
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||||
internalIDToNameTable: []
|
||||
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||||
BIN
Assets/Wwise/API/Editor/WwiseWindows/TreeViewIcons/bus_nor.png
(Stored with Git LFS)
Normal file
BIN
Assets/Wwise/API/Editor/WwiseWindows/TreeViewIcons/bus_nor.png
(Stored with Git LFS)
Normal file
Binary file not shown.
|
|
@ -1,5 +1,5 @@
|
|||
fileFormatVersion: 2
|
||||
guid: a8e1173389c9ce845bf56c1259471c77
|
||||
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||||
TextureImporter:
|
||||
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|
||||
externalObjects: {}
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||||
BIN
Assets/Wwise/API/Editor/WwiseWindows/TreeViewIcons/event_nor.png
(Stored with Git LFS)
Normal file
BIN
Assets/Wwise/API/Editor/WwiseWindows/TreeViewIcons/event_nor.png
(Stored with Git LFS)
Normal file
Binary file not shown.
|
|
@ -1,5 +1,5 @@
|
|||
fileFormatVersion: 2
|
||||
guid: d3feef44436b9aa4092b6b45d55d2dc0
|
||||
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||||
TextureImporter:
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||||
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|
||||
externalObjects: {}
|
||||
BIN
Assets/Wwise/API/Editor/WwiseWindows/TreeViewIcons/folder_nor.png
(Stored with Git LFS)
Normal file
BIN
Assets/Wwise/API/Editor/WwiseWindows/TreeViewIcons/folder_nor.png
(Stored with Git LFS)
Normal file
Binary file not shown.
|
|
@ -1,5 +1,5 @@
|
|||
fileFormatVersion: 2
|
||||
guid: a102eaaf309c38e41baee0b7698c14b0
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||||
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||||
TextureImporter:
|
||||
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|
||||
externalObjects: {}
|
||||
BIN
Assets/Wwise/API/Editor/WwiseWindows/TreeViewIcons/gameparameter_nor.png
(Stored with Git LFS)
Normal file
BIN
Assets/Wwise/API/Editor/WwiseWindows/TreeViewIcons/gameparameter_nor.png
(Stored with Git LFS)
Normal file
Binary file not shown.
|
|
@ -1,5 +1,5 @@
|
|||
fileFormatVersion: 2
|
||||
guid: 6de8acd95771c154c9110b754d31e0a0
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||||
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||||
TextureImporter:
|
||||
internalIDToNameTable: []
|
||||
externalObjects: {}
|
||||
BIN
Assets/Wwise/API/Editor/WwiseWindows/TreeViewIcons/physical_folder_nor.png
(Stored with Git LFS)
Normal file
BIN
Assets/Wwise/API/Editor/WwiseWindows/TreeViewIcons/physical_folder_nor.png
(Stored with Git LFS)
Normal file
Binary file not shown.
|
|
@ -1,5 +1,5 @@
|
|||
fileFormatVersion: 2
|
||||
guid: b75f20779f9695744951441b12bd565c
|
||||
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||||
TextureImporter:
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||||
internalIDToNameTable: []
|
||||
externalObjects: {}
|
||||
BIN
Assets/Wwise/API/Editor/WwiseWindows/TreeViewIcons/soundbank_nor.png
(Stored with Git LFS)
Normal file
BIN
Assets/Wwise/API/Editor/WwiseWindows/TreeViewIcons/soundbank_nor.png
(Stored with Git LFS)
Normal file
Binary file not shown.
|
|
@ -1,5 +1,5 @@
|
|||
fileFormatVersion: 2
|
||||
guid: 51abe634289795e4d9fafd2ce1d28116
|
||||
guid: 6a832604659bbbc4e87f498d6706bf71
|
||||
TextureImporter:
|
||||
internalIDToNameTable: []
|
||||
externalObjects: {}
|
||||
BIN
Assets/Wwise/API/Editor/WwiseWindows/TreeViewIcons/state_nor.png
(Stored with Git LFS)
Normal file
BIN
Assets/Wwise/API/Editor/WwiseWindows/TreeViewIcons/state_nor.png
(Stored with Git LFS)
Normal file
Binary file not shown.
|
|
@ -1,5 +1,5 @@
|
|||
fileFormatVersion: 2
|
||||
guid: b4a4dd4a51a5e744f9e3ecbc4db05455
|
||||
guid: 2f158a171bc4d0948b26f08575cb65eb
|
||||
TextureImporter:
|
||||
internalIDToNameTable: []
|
||||
externalObjects: {}
|
||||
BIN
Assets/Wwise/API/Editor/WwiseWindows/TreeViewIcons/stategroup_nor.png
(Stored with Git LFS)
Normal file
BIN
Assets/Wwise/API/Editor/WwiseWindows/TreeViewIcons/stategroup_nor.png
(Stored with Git LFS)
Normal file
Binary file not shown.
|
|
@ -1,5 +1,5 @@
|
|||
fileFormatVersion: 2
|
||||
guid: feba5b3b388999d4c8a43947656947a4
|
||||
guid: d4e4bd07312d61a4b88c325f554556d5
|
||||
TextureImporter:
|
||||
internalIDToNameTable: []
|
||||
externalObjects: {}
|
||||
BIN
Assets/Wwise/API/Editor/WwiseWindows/TreeViewIcons/switch_nor.png
(Stored with Git LFS)
Normal file
BIN
Assets/Wwise/API/Editor/WwiseWindows/TreeViewIcons/switch_nor.png
(Stored with Git LFS)
Normal file
Binary file not shown.
|
|
@ -1,5 +1,5 @@
|
|||
fileFormatVersion: 2
|
||||
guid: d0b560c4ef4b1d44d97ae417055ffed7
|
||||
guid: 3e4335402b9e1054ab991d7ad408d706
|
||||
TextureImporter:
|
||||
internalIDToNameTable: []
|
||||
externalObjects: {}
|
||||
BIN
Assets/Wwise/API/Editor/WwiseWindows/TreeViewIcons/switchgroup_nor.png
(Stored with Git LFS)
Normal file
BIN
Assets/Wwise/API/Editor/WwiseWindows/TreeViewIcons/switchgroup_nor.png
(Stored with Git LFS)
Normal file
Binary file not shown.
Some files were not shown because too many files have changed in this diff Show more
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Reference in a new issue