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<HintPath>E:\Program Files\Unity\2020.3.2f1\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\System.Security.SecureString.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.ServiceModel.Duplex">
|
||||
<HintPath>E:\Program Files\Unity\2020.3.2f1\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\System.ServiceModel.Duplex.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.ServiceModel.Http">
|
||||
<HintPath>E:\Program Files\Unity\2020.3.2f1\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\System.ServiceModel.Http.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.ServiceModel.NetTcp">
|
||||
<HintPath>E:\Program Files\Unity\2020.3.2f1\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\System.ServiceModel.NetTcp.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.ServiceModel.Primitives">
|
||||
<HintPath>E:\Program Files\Unity\2020.3.2f1\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\System.ServiceModel.Primitives.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.ServiceModel.Security">
|
||||
<HintPath>E:\Program Files\Unity\2020.3.2f1\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\System.ServiceModel.Security.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Text.Encoding">
|
||||
<HintPath>E:\Program Files\Unity\2020.3.2f1\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\System.Text.Encoding.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Text.Encoding.Extensions">
|
||||
<HintPath>E:\Program Files\Unity\2020.3.2f1\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\System.Text.Encoding.Extensions.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Text.RegularExpressions">
|
||||
<HintPath>E:\Program Files\Unity\2020.3.2f1\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\System.Text.RegularExpressions.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Threading">
|
||||
<HintPath>E:\Program Files\Unity\2020.3.2f1\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\System.Threading.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Threading.Overlapped">
|
||||
<HintPath>E:\Program Files\Unity\2020.3.2f1\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\System.Threading.Overlapped.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Threading.Tasks">
|
||||
<HintPath>E:\Program Files\Unity\2020.3.2f1\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\System.Threading.Tasks.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Threading.Tasks.Parallel">
|
||||
<HintPath>E:\Program Files\Unity\2020.3.2f1\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\System.Threading.Tasks.Parallel.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Threading.Thread">
|
||||
<HintPath>E:\Program Files\Unity\2020.3.2f1\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\System.Threading.Thread.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Threading.ThreadPool">
|
||||
<HintPath>E:\Program Files\Unity\2020.3.2f1\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\System.Threading.ThreadPool.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Threading.Timer">
|
||||
<HintPath>E:\Program Files\Unity\2020.3.2f1\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\System.Threading.Timer.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.ValueTuple">
|
||||
<HintPath>E:\Program Files\Unity\2020.3.2f1\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\System.ValueTuple.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Xml.ReaderWriter">
|
||||
<HintPath>E:\Program Files\Unity\2020.3.2f1\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\System.Xml.ReaderWriter.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Xml.XDocument">
|
||||
<HintPath>E:\Program Files\Unity\2020.3.2f1\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\System.Xml.XDocument.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Xml.XmlDocument">
|
||||
<HintPath>E:\Program Files\Unity\2020.3.2f1\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\System.Xml.XmlDocument.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Xml.XmlSerializer">
|
||||
<HintPath>E:\Program Files\Unity\2020.3.2f1\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\System.Xml.XmlSerializer.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Xml.XPath">
|
||||
<HintPath>E:\Program Files\Unity\2020.3.2f1\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\System.Xml.XPath.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Xml.XPath.XDocument">
|
||||
<HintPath>E:\Program Files\Unity\2020.3.2f1\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\System.Xml.XPath.XDocument.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEditor.UI">
|
||||
<HintPath>Library\ScriptAssemblies\UnityEditor.UI.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.UI">
|
||||
<HintPath>Library\ScriptAssemblies\UnityEngine.UI.dll</HintPath>
|
||||
</Reference>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ProjectReference Include="AK.Wwise.Unity.API.WwiseTypes.csproj">
|
||||
<Project>{A9341F6D-2C26-624F-74CA-905FE66C42F9}</Project>
|
||||
<Name>AK.Wwise.Unity.API.WwiseTypes</Name>
|
||||
</ProjectReference>
|
||||
<ProjectReference Include="AK.Wwise.Unity.API.csproj">
|
||||
<Project>{1372EE38-C066-CBFB-A1EE-726BA8A47851}</Project>
|
||||
<Name>AK.Wwise.Unity.API</Name>
|
||||
</ProjectReference>
|
||||
</ItemGroup>
|
||||
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
|
||||
<Target Name="GenerateTargetFrameworkMonikerAttribute" />
|
||||
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
|
||||
Other similar extension points exist, see Microsoft.Common.targets.
|
||||
<Target Name="BeforeBuild">
|
||||
</Target>
|
||||
<Target Name="AfterBuild">
|
||||
</Target>
|
||||
-->
|
||||
</Project>
|
||||
|
|
@ -86,7 +86,7 @@ Material:
|
|||
- _Mode: 0
|
||||
- _OcclusionStrength: 1
|
||||
- _Parallax: 0.02
|
||||
- _Scale: 2.2925873
|
||||
- _Scale: 1.6706811
|
||||
- _SmoothnessTextureChannel: 0
|
||||
- _SpecularHighlights: 1
|
||||
- _SrcBlend: 1
|
||||
|
|
|
|||
|
|
@ -4383,6 +4383,7 @@ GameObject:
|
|||
m_Component:
|
||||
- component: {fileID: 336445423}
|
||||
- component: {fileID: 336445422}
|
||||
- component: {fileID: 336445424}
|
||||
m_Layer: 5
|
||||
m_Name: IconPivot
|
||||
m_TagString: Untagged
|
||||
|
|
@ -4422,6 +4423,19 @@ RectTransform:
|
|||
m_AnchoredPosition: {x: 0, y: 0}
|
||||
m_SizeDelta: {x: 0, y: 0}
|
||||
m_Pivot: {x: 0.5, y: 0.5}
|
||||
--- !u!114 &336445424
|
||||
MonoBehaviour:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 336445421}
|
||||
m_Enabled: 1
|
||||
m_EditorHideFlags: 0
|
||||
m_Script: {fileID: 11500000, guid: 75b24e04994ddc14a83fc147dfc74181, type: 3}
|
||||
m_Name:
|
||||
m_EditorClassIdentifier:
|
||||
Icon: {fileID: 230026525}
|
||||
--- !u!1001 &342600466
|
||||
PrefabInstance:
|
||||
m_ObjectHideFlags: 0
|
||||
|
|
@ -16135,6 +16149,8 @@ MonoBehaviour:
|
|||
type: 3}
|
||||
Sun: {fileID: 2259714927540639794, guid: 046dde0f4600bce41ad33c476f99b309, type: 3}
|
||||
CompassIconPrototype: {fileID: 336445422}
|
||||
OrbitalIcon: {fileID: 21300000, guid: 97bce58bfe43bfa40870ca062cfb7ec1, type: 3}
|
||||
WormholeIcon: {fileID: 21300000, guid: 6d0b27330fdcc8347b1e09a2d17a0673, type: 3}
|
||||
PlanetoidIcon: {fileID: 2800000, guid: 823d8a1c4e071994087624c39f62b319, type: 3}
|
||||
PlanetIcon: {fileID: 2800000, guid: 0d2acbd593b7fd349b0b26b4844733ef, type: 3}
|
||||
--- !u!114 &1009503735
|
||||
|
|
@ -23707,7 +23723,7 @@ PrefabInstance:
|
|||
- target: {fileID: 878382121558056004, guid: 2758dfa2744d7ad4d8877545189d116e,
|
||||
type: 3}
|
||||
propertyPath: m_AnchoredPosition.x
|
||||
value: 55.675
|
||||
value: 0
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: 878382121558056004, guid: 2758dfa2744d7ad4d8877545189d116e,
|
||||
type: 3}
|
||||
|
|
@ -24919,7 +24935,7 @@ PrefabInstance:
|
|||
- target: {fileID: 878382121558056004, guid: 2758dfa2744d7ad4d8877545189d116e,
|
||||
type: 3}
|
||||
propertyPath: m_AnchoredPosition.x
|
||||
value: 60.98
|
||||
value: 0
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: 878382121558056004, guid: 2758dfa2744d7ad4d8877545189d116e,
|
||||
type: 3}
|
||||
|
|
|
|||
|
|
@ -59,6 +59,7 @@ public class EntityInstance : MonoBehaviour
|
|||
_constantWeaponManagers.Clear();
|
||||
}
|
||||
|
||||
public CompassIcon CompassIcon { get; set; }
|
||||
public Dictionary<HardpointData, Transform[]> Barrels { get; private set; }
|
||||
public Dictionary<HardpointData, int> BarrelIndices { get; private set; }
|
||||
public Dictionary<Radiator, MeshRenderer> RadiatorMeshes { get; private set; }
|
||||
|
|
|
|||
9
Assets/Scripts/UI/HUD/CompassIcon.cs
Normal file
9
Assets/Scripts/UI/HUD/CompassIcon.cs
Normal file
|
|
@ -0,0 +1,9 @@
|
|||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
|
||||
public class CompassIcon : MonoBehaviour
|
||||
{
|
||||
public Image Icon;
|
||||
}
|
||||
11
Assets/Scripts/UI/HUD/CompassIcon.cs.meta
Normal file
11
Assets/Scripts/UI/HUD/CompassIcon.cs.meta
Normal file
|
|
@ -0,0 +1,11 @@
|
|||
fileFormatVersion: 2
|
||||
guid: 75b24e04994ddc14a83fc147dfc74181
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
|
|
@ -59,8 +59,8 @@ public class ZoneRenderer : MonoBehaviour
|
|||
public Prototype CompassIconPrototype;
|
||||
|
||||
[Header("Icons")]
|
||||
public Texture2D PlanetoidIcon;
|
||||
public Texture2D PlanetIcon;
|
||||
public Sprite OrbitalIcon;
|
||||
public Sprite WormholeIcon;
|
||||
|
||||
[HideInInspector] public Dictionary<Entity, EntityInstance> EntityInstances = new Dictionary<Entity, EntityInstance>();
|
||||
[HideInInspector] public Dictionary<Guid, PlanetObject> Planets = new Dictionary<Guid, PlanetObject>();
|
||||
|
|
@ -83,7 +83,7 @@ public class ZoneRenderer : MonoBehaviour
|
|||
private List<IDisposable> _zoneSubscriptions = new List<IDisposable>();
|
||||
private PlanetObject[] _suns;
|
||||
|
||||
public Dictionary<Wormhole, (GameObject gravity, Transform icon)> WormholeInstances = new Dictionary<Wormhole, (GameObject, Transform)>();
|
||||
public Dictionary<Wormhole, (GameObject gravity, CompassIcon icon)> WormholeInstances = new Dictionary<Wormhole, (GameObject, CompassIcon)>();
|
||||
private List<ItemPickup> _loot = new List<ItemPickup>();
|
||||
|
||||
public Zone Zone { get; private set; }
|
||||
|
|
@ -215,7 +215,8 @@ public class ZoneRenderer : MonoBehaviour
|
|||
{
|
||||
var instance = Instantiate(WormholePrefab);
|
||||
instance.position = new Vector3(wormhole.Position.x, 0, wormhole.Position.y);
|
||||
var icon = CompassIconPrototype.Instantiate<Transform>();
|
||||
var icon = CompassIconPrototype.Instantiate<CompassIcon>();
|
||||
icon.Icon.sprite = WormholeIcon;
|
||||
WormholeInstances.Add(wormhole, (instance.gameObject, icon));
|
||||
}
|
||||
|
||||
|
|
@ -284,9 +285,15 @@ public class ZoneRenderer : MonoBehaviour
|
|||
ItemManager.Log($"Failed to instantiate {hullData.Name} entity with invalid prefab: no EntityInstance component!");
|
||||
return;
|
||||
}
|
||||
if (entity.HullData.HullType == HullType.Station)
|
||||
{
|
||||
instance.CompassIcon = CompassIconPrototype.Instantiate<CompassIcon>();
|
||||
instance.CompassIcon.Icon.sprite = OrbitalIcon;
|
||||
}
|
||||
}
|
||||
|
||||
instance.SetEntity(this, entity);
|
||||
|
||||
EntityInstances.Add(entity, instance);
|
||||
}
|
||||
|
||||
|
|
@ -481,12 +488,26 @@ public class ZoneRenderer : MonoBehaviour
|
|||
else planet.Value.Body.transform.rotation *= Quaternion.AngleAxis(Settings.PlanetRotationSpeed, Vector3.up);
|
||||
}
|
||||
|
||||
foreach (var entityInstance in EntityInstances.Values)
|
||||
{
|
||||
if(entityInstance.CompassIcon)
|
||||
{
|
||||
var difference = entityInstance.Entity.Position.xz - PerspectiveEntity.Position.xz;
|
||||
var distance = length(difference);
|
||||
|
||||
entityInstance.CompassIcon.gameObject.SetActive(
|
||||
PerspectiveEntity.EntityInfoGathered[entityInstance.Entity] > Settings.GameplaySettings.TargetDetectionInfoThreshold &&
|
||||
distance > _minimapDistance);
|
||||
entityInstance.CompassIcon.transform.rotation = Quaternion.Euler(0, 0, Mathf.Atan2(difference.y, difference.x) * Mathf.Rad2Deg - 90);
|
||||
}
|
||||
}
|
||||
|
||||
foreach (var wormhole in WormholeInstances.Values)
|
||||
{
|
||||
var difference = wormhole.gravity.transform.position.Flatland() - (Vector2)PerspectiveEntity.Position.xz;
|
||||
var distance = difference.magnitude;
|
||||
wormhole.icon.gameObject.SetActive(distance > _minimapDistance);
|
||||
wormhole.icon.rotation = Quaternion.Euler(0, 0, Mathf.Atan2(difference.y, difference.x) * Mathf.Rad2Deg - 90);
|
||||
wormhole.icon.transform.rotation = Quaternion.Euler(0, 0, Mathf.Atan2(difference.y, difference.x) * Mathf.Rad2Deg - 90);
|
||||
}
|
||||
|
||||
var fogPos = FogCameraParent.position;
|
||||
|
|
|
|||
BIN
Assets/Wwise/Editor/ProjectData/AkWwiseProjectData.asset
(Stored with Git LFS)
BIN
Assets/Wwise/Editor/ProjectData/AkWwiseProjectData.asset
(Stored with Git LFS)
Binary file not shown.
BIN
GameData/AetherDB.msgpack
(Stored with Git LFS)
BIN
GameData/AetherDB.msgpack
(Stored with Git LFS)
Binary file not shown.
BIN
GameData/PlayerSettings.msgpack
(Stored with Git LFS)
BIN
GameData/PlayerSettings.msgpack
(Stored with Git LFS)
Binary file not shown.
550
Ink.csproj
550
Ink.csproj
|
|
@ -1,550 +0,0 @@
|
|||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<PropertyGroup>
|
||||
<LangVersion>8.0</LangVersion>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup>
|
||||
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
|
||||
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
|
||||
<ProductVersion>10.0.20506</ProductVersion>
|
||||
<SchemaVersion>2.0</SchemaVersion>
|
||||
<RootNamespace></RootNamespace>
|
||||
<ProjectGuid>{20425904-80CA-AF0C-E34A-5898755A01BD}</ProjectGuid>
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||||
<OutputType>Library</OutputType>
|
||||
<AppDesignerFolder>Properties</AppDesignerFolder>
|
||||
<AssemblyName>Ink</AssemblyName>
|
||||
<TargetFrameworkVersion>v4.7.1</TargetFrameworkVersion>
|
||||
<FileAlignment>512</FileAlignment>
|
||||
<BaseDirectory>.</BaseDirectory>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
|
||||
<DebugSymbols>true</DebugSymbols>
|
||||
<DebugType>full</DebugType>
|
||||
<Optimize>false</Optimize>
|
||||
<OutputPath>Temp\Bin\Debug\</OutputPath>
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<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
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||||
<Target Name="GenerateTargetFrameworkMonikerAttribute" />
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||||
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
|
||||
Other similar extension points exist, see Microsoft.Common.targets.
|
||||
<Target Name="BeforeBuild">
|
||||
</Target>
|
||||
<Target Name="AfterBuild">
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||||
</Target>
|
||||
-->
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||||
</Project>
|
||||
Loading…
Reference in a new issue