Release candidate: dev 64edacac to main #71

Merged
void merged 198 commits from release/dev-64edacac into main 2026-11-10 17:42:16 +00:00

2026-11-10

Merge pull request 'scene: Dusk floor at the link bound with Day's pale-blue lift (held for Meta's preview)' (#56) from nibu/dusk-sky-floor into dev
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2026-11-10 17:03:35 +00:00
Void
Category buttons expose aria-expanded
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RoomNavCategoryButton set open/closed only through its chevron. It now sets
aria-expanded from `closed` (absent when the section does not toggle); tested by
rendering to static markup.

Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
2026-11-10 14:47:41 +00:00
Void
Room list: groups of unjoined project rooms wait behind one Browse entry
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A steward group with no joined or invited room collapses into "Browse N more rooms"
per tier, closed on every screen and remembered per device; a group the user is in
anything of, loose estate rooms, and joined rooms stay up front. splitGroups is the
pure rule, tested.

Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
2026-11-10 14:15:47 +00:00
Void
Merge nemesis/demo 9b9b495d (live) into dev
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2026-11-10 14:11:11 +00:00
Void
Sky-only tier label follows the overlay gate; tests pin the door's debug forwarding
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Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
2026-11-10 14:09:00 +00:00
Void
Diagnostic overlays (?probe=1, ?tierlabel=1) only where allowed; footer band test knows the Safari prefix
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debugOverlaysAllowed: a dev build, a VITE_PREVIEW_DEMO build, or
backgroundScene.debugOverlays in the client config. A production visitor adding the
query string gets neither the frame readout nor the tier label. footerBand.test pins
-webkit-backdrop-filter (live commit 0fe41efb) and that it blurs as the standard one.

Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
2026-11-10 14:05:42 +00:00
Void
PR #65 steward ruling: user themes win over auto; focus ring; logo on light themes
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skyThemeId('auto') is undefined again as on dev. sceneThemeId follows the resolved
sky for auto only while a scene is on and the person chose no theme (signed-out
pages pass none); useResolvedSkyState changes as the clock crosses so theme
classes re-render. Scene buttons and chips keep a focus-visible outline. The
white mark takes the dark filter through a LogoMark class on every themed <img>
under any prism-light theme (favicon and notification icons are files and keep
the white mark). Background picker is hidden without a backgroundScene config.
Ridge comment states what hasNoArea covers.

Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
2026-11-10 14:03:21 +00:00
Nibu
scene: terrain fine grain domain-warped so its plane waves stop reading as hatching
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The fine albedo octave is three plane waves per projection (about 5 m periods): a regular lattice, resolved
(not aliased) at near-ground pixel size, so it reads as diagonal hatching. Switching the octave off in a SwiftShader
render removes it; coarse grain off does not. The octave's coordinates are now pushed by a slower sine each, in
terrainAlbedo.wavesWarped and the shader's warpq.

Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
2026-11-10 14:00:44 +00:00
Void
nemesis/demo: tests follow the new numbers; Ridge retries a zero-size start
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skyTheme: auto resolves to the clock's theme; the plate pins now assert the
chromeless shell (only composer, call bar, call view and plain messages are
plates). terrainWorld: ceilings for the 512/768 grids; still grid 256 -> 320 so
its quads stay within two height texels at the nearest ground (the test is
unchanged). skyPlate.css: drop the void-import placeholders. Ridge: a scene
started with no area no longer throws on drawImage or returns null; it builds on
the first resize that gives it one.

Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
2026-11-10 13:53:22 +00:00
Eureka Self
2026-11-10 13:22:41 +00:00
Eureka Self
nemesis: Meta's logo, chromeless plates and card, sky-led theme, denser terrain, scene style picker
- Logo: Meta's white matte (2026-11-09) as the UI mark; icons are the mark on a night-sky tile. Dark ink on Noonday Sky.
- Plates (title bars, lists, composer) and the sign-in card: blur with a light sky tint (PLATE_TINT 0.45), never opaque.
- auto sky picks the theme from the resolved sky: day light mode, night dark mode, dusk the dark-ink crossover.
- Terrain grid 768/2048 full, 512/1024 low, 256/1024 still.
- Temporary Background group (Terrain, Ridges) in the sky menu, also on the sign-in card.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-11-10 13:18:59 +00:00
auth: footerBand test pins blur to 12px and the footer rule's exact property set
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Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
2026-11-10 04:09:31 +00:00
auth: footerBand test: identOption for compile; kill blur(0), base-rule border, hard-stop survivors
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Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
2026-11-10 03:58:04 +00:00
auth: test the emitted footer rule; wrap its comment; correct the terrain luminance figure
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footerBand.test.ts reads the CSS vanilla-extract emits for styles.css.ts (so
@vanilla-extract/integration becomes a devDependency): one footer rule, the plate fill before
the color-mix fill, a mask faded on both axes, no border or radius. skyPlate.ts no longer
claims the darkest terrain is 0.0045 (that was Night's whole frame); it states the footer
region's minima per state and the measured link contrast.

Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
2026-11-10 03:48:36 +00:00
auth: footer band review fixes: one block, no pill or border, color-mix fallback, sRGB test
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The first footer block had spliced into the sign-in card's rule (a Y-only mask duplicate that
overrode the side fade, a pill radius and border on the footer); the footer is now one rule.
The test mixes in encoded sRGB as Chrome does.

Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
2026-11-10 03:31:52 +00:00
auth: fade the footer band at its sides too
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Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
2026-11-10 03:21:47 +00:00
auth: footer tint 0.82; 0.75 measured 4.49 at Dusk on the drawn pixels
Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
2026-11-10 03:20:06 +00:00
auth: a blurred, tinted, soft-edged band behind the sign-in footer line
The footer links sat on dark terrain in the sky's dark ink (contrast 1.0 to 2.9 at Dusk and
Day). The footer now carries the plate's ink over a backdrop-blur band tinted with the plate's
fill (FOOTER_TINT), faded at its edges; skyTheme.test.ts checks the ink over the darkest and
lightest scene behind it.

Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
2026-11-10 03:18:49 +00:00
Nibu
scene: Dusk floor at the link bound with Day's pale-blue lift, so the dark link clears AA
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Dusk's floor moves from 0.317 to 0.4744 (the dark link's bound 0.4554 plus the 0.019
margin Day keeps over its text bound), and its lift from rose #eba0b9 (luma 0.463,
below the new floor) to Day's #e2f4ff. The ridge dusk stops are shaped into the same
band, since the unshaped twilight dipped to 0.336. skyBackdrop('dusk').darkest becomes
0.460352; Dusk text 4.60 -> 6.59, link 3.17 -> 4.54.

Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
2026-11-10 02:53:58 +00:00
scene: say what the sweep's mid-build assertion means when it fails
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Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
2026-11-10 02:24:13 +00:00
scene: sweep the mid-build test over microtask offsets 0..20
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The change is no longer pinned to 10-12 microtasks; the test requires at
least one offset to land on a build that is found stale and dropped, so a
shift in the awaits inside create/skyKey cannot make it vacuous.

Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
2026-11-10 02:07:11 +00:00
Merge pull request 'scene: test a sky change landing mid-build' (#58) from void/scene-midbuild-test into dev
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2026-11-10 02:03:51 +00:00
scene: test a sky change landing 10-12 microtasks into a build
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The stale build must be disposed and must not become live: removing the
stale-build scene?.dispose() or the generation check now fails the test.

Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
2026-11-10 01:56:34 +00:00
Void
scene: two quick sky changes build the last sky; the Night drift test is exact
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A rebuild read the sky choice before awaiting its key and acted on it after, so Day then Dusk in quick
succession left the Day scene live (the old test only counted disposals and passed with the Dusk scene never
built). A rebuild now stands down if the choice moved while it awaited; that change has its own rebuild.
The test asserts the last sky built is the last one chosen, is the live scene (a login reaches it), and that
every other scene was disposed.

The NIGHT_SKY_LIGHTEST drift test compared with a 1e-6 tolerance, so 0.081641 passed; it is now exact equality.

Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
2026-11-10 01:34:07 +00:00
Void
sky: Midnight Sky's link is fitted to clear AA on the lightest Night sky
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The dark theme's link was #609385 (luminance 0.2505), 2.28:1 on the lightest Night sky (0.081642). It is now
brightened in its own hue until its luminance is at least AA * (0.081642 + 0.05) - 0.05 = 0.5424: #8ad1bd (0.5468,
hue 163 degrees as before), 4.53:1 on the lightest Night sky, 5.43:1 on the darkest, 11.28:1 on the sign-in card
(was 5.68). Only the link changes in baked.ts; the user colours are unchanged. NIGHT_SKY_LIGHTEST is the Night backdrop
constant, and a test fails if the two drift. Dusk is untouched.

Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
2026-11-10 01:13:29 +00:00
Void
scene: a rebuild is for a different drawn sky; a URL-steered night sky stays within the Night backdrop
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Rebuild key: the sky options the scene is built from (terrainSkyFor / ridgeSkyFor), not the pair of choice and
resolved state, so picking Day while the clock says day, or Auto to the state it resolves to, no longer tears down
and rebuilds the scene. A URL steers only 'auto', so there the options differ and it still rebuilds.

Night: the band ceiling 0.085 let a sky the page URL steers (?sun=, ?sky=) show up to 0.0890, lighter than the
Night constant 0.081705 the text was checked against. The ceiling is now 0.077394, the luma at which one 8-bit
step up reads the baked night's own lightest, and the constant (0.081642) covers the steered case; a test pins it.

Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
2026-11-10 01:09:46 +00:00

2026-11-09

Nibu
Merge origin/dev into nibu/sky-contrast
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Conflicts: skyState.ts (kept #54's constants, re-derived), skyForState.test.ts (kept #54's tests, added #48's independent golden-section cross-check and the 1e-6 tight drift test on the screen reading).
terrainDrawn carries #48's finer search (5e-7 degrees) on the screen reading; the reading is now one 8-bit step each way (smooth), not a rounded value, so it can be searched.

Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
2026-11-09 23:50:28 +00:00
Void
trainingNotice: cite Meta's 2026-11-09 scope; neither exception is implemented
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Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
2026-11-09 23:49:09 +00:00
Void
trainingNotice: rewrap comment to the print width
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Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
2026-11-09 23:48:16 +00:00
Void
trainingNotice: correct the comment per review
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Both render sites named (registration, and rooms whose notice event has scope train). The rule is
an acknowledgment that Minds read and learn from what is said, not consent to training; the
wording is Meta's to settle. Drops the unsourced ruling date and the claim about existing members.
Comment only.

Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
2026-11-09 23:48:07 +00:00
Nibu
scene: auto never picks a theme; URL steers auto; quantised bounds; listener-window fix; DST
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- skyThemeId('auto') is undefined again (auto must not override a signed-in theme); the resolved state stays readable by getResolvedSkyState and subscribe.
- In auto, ?sun= ?az= ?sky= reach the terrain again, shaped into the band of the clock-resolved state; an explicit state beats the URL.
- The sky-change notice is no longer swallowed by a listener arriving or leaving between the clock crossing and the tick.
- BACKDROPS bound what the 8-bit screen shows with the dither at its worst; shaping floor 0.317, night ceiling 0.085.
- The clock uses standard time, so daylight saving does not move the sun.
- A Terrain GL fake test pins uBand and uLift for each state.

Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
2026-11-09 23:29:02 +00:00
Nibu
scene: Day sky bound was 1.2e-6 low; refine to 1e-6 degrees and check both directions
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Day lightest 0.92805 -> 0.928052 (true terrain peak 0.92805117...). The compass
refinement now halves to 5e-7 degrees; the drift test checks the constant against
the refined computation and an independent golden-section sweep, exact to
[extreme, extreme + 1e-6).

Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
2026-11-09 23:28:55 +00:00
Nibu
scene: bound the terrain sky over what its frozen camera reaches (0 to 16 degrees), ridge stays whole-range
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Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
2026-11-09 23:19:35 +00:00
Nibu
scene: shape each sky state's drawn sky into a luminance band its text ink clears
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Day and dusk: floor 0.30 (dark ink needs 0.2983). Night: ceiling 0.0931 for the light ink; the baked night sky is kept.
One shaping function (skyBand.shapeToBand) with a GLSL twin lifts the terrain sky toward a tint (hue kept) or scales it down.
The ridge dusk becomes lavender, rose and orange. 'auto' resolves from the clock (sun.js elevation) to day, dusk or night;
subscribers hear the resolved sky; skyBackdrop('auto') is the resolved state's band. Link ink is not in the band (Void's wiring).

Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
2026-11-09 23:18:08 +00:00
Void
trainingNotice: say whose ruling the wording is
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The comment said the wording awaits Meta's legal read. The notice, its wording and the
registration acknowledgement are Meta's ruling of 2026-11-06; the comment now says so.
Comment only.

Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
2026-11-09 23:15:13 +00:00
Void
CI: cancel superseded runs with workflow concurrency groups
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The forge runner takes one job at a time, so every superseded push or PR sync piled up
behind the one before it and the dev preview run waited behind runs for merged heads.
Pull-request workflows get a group per workflow and PR number; the dev preview gets its
own group, so a newer dev push cancels an older one and PR runs never cancel it.

Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
2026-11-09 22:50:10 +00:00
Nibu
scene: terrain backdrop range found by refinement, not a grid
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terrainDrawn finds the sun glow peak and the darkest patch with a compass
search from the best coarse samples; constants regenerated (Day 0.237309-0.92805,
Dusk 0.016727-0.967912). The drift test sweeps its own grid (golden-angle spiral
plus a 0.05 degree patch around the sun).

Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
2026-11-09 22:41:27 +00:00
Nibu
scene: keep the terrain sky and baked tables out of the main chunk
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skyBackdrop reads constants (the union of the ridge and terrain skies, rounded
outward) instead of computing it, and the door imports skyForState lazily with
the scenes. A test fails when the constants drift from the computed union.
Main entry chunk vs dev: +0.4 KB gzip, down from +51.5 KB.

Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
2026-11-09 22:37:06 +00:00
Void
Re-pin the bare-sky ratios on skyBackdrop's union ranges
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#47 makes skyBackdrop the union of the skies the scenes draw: day 0.238-0.919, dusk
0.017-0.965, night 0.058-0.077. Only night text still clears 4.5:1 on bare sky (5.05);
day falls to 3.71 text / 2.56 link. Everything outside a bubble stays on the plate.

Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
2026-11-09 22:32:56 +00:00
Void
Plate the composer, members drawer, call view and call status bar
They join the shared plate rule under the scene. The composer's own half-strength
blurred fill goes (its text fell below 4.5:1 in dusk and some auto themes); the
plate has the checked ink. skyTheme.test.ts pins which regions are on the plate.

Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
2026-11-09 22:32:20 +00:00
Void
Plate every region of bare-sky text under the scene with one rule
skyPlate.css.ts joins the room and page headers, the room list, list pages, the
typing and Following bars, non-bubble messages and the room intro to the sign-in
card's opaque --sky-bubble plate, with the plate's ink and link tokens, at all
widths. The estate title bar's own plate goes: the shared header rule covers it.
skyTheme.test.ts pins the link ratios on bare sky as well (day 5.25, night 2.36).

Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
2026-11-09 22:32:20 +00:00
Void
Sky control: menu semantics, plates under bare-sky text, pinned colours
The menu is role=menu with menuitemradio items (aria-checked), the button carries
aria-expanded, focus goes to the checked item on open and back to the button on
close. Over the scene the estate title bar and any non-bubble message sit on the
sign-in card's plate (--sky-bubble) instead of bare sky. skyTheme.test.ts pins the
ink colours and WCAG ratios of the picked themes, measured with the ink clamped
into the sky range as skyState.test.ts does; the pass/fail set is unchanged.

Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
2026-11-09 22:32:20 +00:00
Void
Sky-state control in the estate title bar; the state picks the theme
One button beside Find a room opens Auto / Day / Dusk / Night (fits a 320 px bar).
Day and Dusk take Noonday Sky's dark ink, Night Midnight Sky's light ink, Auto
keeps the theme the page would have had; signed-out pages follow the state too.
skyTheme.test.ts checks contrast from the baked tokens: day and night ink clear
AA on bare sky, every container carries its text, links clear AA on the surface,
and dusk text on bare sky does not, so it stays on surfaces.

Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
2026-11-09 22:32:20 +00:00
Nibu
scene: catch a state change during the first build; skyBackdrop is the union of what the scenes draw
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index.ts compares the current state with the built one after subscribing and
rebuilds if they differ. skyBackdrop unions the ridge sky and the terrain sky
(skyColour sampled over the sphere, from chooseSky(terrainSkyFor(state))), so
terrain dusk's sun glow and terrain day's darker zenith are inside the range.

Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
2026-11-09 22:31:00 +00:00
Nibu
scene: a failed sky-state rebuild restores the ground; an explicit sky beats the URL
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The door tells the host (onInactive/onActive) when a rebuild makes no scene or
makes one again. chooseSky takes an explicit sun or sky option before ?sun=,
?az= and ?sky=; only auto, which passes none, is steered by the URL.

Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
2026-11-09 22:23:47 +00:00
Nibu
scene: the ridge and terrain scenes follow the sky state
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The door (index.ts) reads getSkyState, subscribes on start and rebuilds the
scene on the same canvas when it changes; the returned scene's dispose
unsubscribes. skyForState.ts maps a state to the scene's sky option: auto
leaves it unset (today's behaviour), dusk is the ridge dusk, day and night
are the baked gradients skyBackdrop bounds.

Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
2026-11-09 22:20:49 +00:00
Nibu
scene: skyState test clamps the ink into the sky range for its worst case
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Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
2026-11-09 22:16:39 +00:00
Nibu
scene: skyState test measures ink against both sky ends and takes the worse
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Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
2026-11-09 22:13:36 +00:00
Nibu
scene: pin the host's restore-listener removal and stale-loss guard; fix preventDefault comment
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Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
2026-11-09 22:10:36 +00:00
Nibu
scene: host handles a lost GL context (drop to ground, rebuild on restore)
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host.ts passes onContextLost to the scene; on loss it disposes the dead scene
and calls onInactive (BackgroundScene removes data-scene so the CSS ground
shows). A webglcontextrestored listener on the canvas starts a fresh scene;
it is removed on dispose, and a stale start is dropped by generation.

Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
2026-11-09 22:05:30 +00:00
Nibu
scene: sky-state seam (auto/day/dusk/night) with a luminance bound per state
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getSkyState/setSkyState/subscribe over one localStorage key, default auto,
tolerant of missing, invalid and refused storage. skyBackdrop(state) returns
the darkest and lightest sky luminance the state can show. Tests measure
login text and link contrast against it per state and theme.

Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
2026-11-09 22:02:01 +00:00
Nibu
auth: opaque login card for every theme, own link colour off the sky themes
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The scene sky is one fixed dusk for every theme, so a translucent card put
Midnight's link at 4.12/3.37 and Light's and Silver's at 2.49 (Libby). The card
is now the theme's bubble colour with no transparency and no backdrop-filter,
so text and link contrast no longer depend on the scene or a blur. Themes
without --sky-bubble (Light, Silver, Dark, Butter) get link #99c7ff on the card
(Dark and Butter already used that hue); Midnight and Noonday keep their own.

WCAG 2.x ratios, computed, text / Register link on the card:
  Light, Silver, Dark, Butter  #b7c7d9 / #99c7ff on #0d1a26  10.21 / 10.03
  Midnight Sky                 #aeccff / #609385 on #0a090e  12.17 /  5.68
  Noonday Sky                  #342d25 / #2a4f27 on #b9b6af   6.70 /  4.62

Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
2026-11-09 20:40:47 +00:00
Nibu
auth: Noonday Sky login card opaque, so text and link pass AA over any terrain
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Libby's read: at 54% fill Noonday text was 2.99:1 and the Register link 2.06:1
over shaded terrain. Dark text on a light bubble fails when a dark ground shows
through, so Noonday's card now takes the bubble colour with no transparency.
Midnight is unchanged (54%).

WCAG 2.x ratios, computed (relative luminance, sRGB):
Noonday, bubble #b9b6af, text #342d25, link #2a4f27, card over black / white:
  54% fill: text 2.23 / 9.51, link 1.54 / 6.55 (fails over dark)
  80% fill: text 4.36 / 7.86, link 3.00 / 5.42 (fails over dark)
  90% fill: text 5.44 / 7.24, link 3.75 / 4.99 (link fails over dark)
  100% fill: text 6.70, link 4.62, independent of backdrop and blur
Midnight, bubble #0a090e, text #aeccff, link #609385, 54% fill:
  over black text 12.49, link 5.83; over white text 2.62, link 1.22
  (white is not in the night scene; 4.5:1 over the horizon glow is an
  estimate, not measured)

Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
2026-11-09 20:37:16 +00:00
Nibu
auth: login card fill 50% -> 54% so 4.5:1 holds without backdrop-filter
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Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
2026-11-09 20:17:35 +00:00
CI: drop artifact upload from the build check (#41)
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2026-11-09 16:01:37 +00:00
Room list on a phone: plain text rows in the heading type; no Create Room or Join with Address (#40)
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2026-11-09 15:39:38 +00:00
Nibu
Merge origin/dev (9794714f) into nibu/scene-terrain-scatter-dev
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One conflict, index.html's manifest link: this branch had %BASE_URL%manifest.json (4afd37e7), dev has ./manifest.json
(45aad35e). Both make the link base-relative for static previews; dev's form is kept, matching the file's other
relative links.

Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
2026-11-09 15:21:58 +00:00
Nibu
scene: terrain mesh as fine as the height map it is shaded from, cavity read bilinear
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Phone shots of 'terrain · low' showed hard-edged facets on the near ground and stepped crests. Cause: the grid
(192 quads low, 256 full, 7 m wide at the nearest ground) was coarser than the 2.9 m height texels the fragment
shader reads its normals from, so gullies the polygons could not carry showed as hard shading edges. Measured by
rendering the low tier at 192..384 quads against a 768-quad reference: mean abs error 1.7 / 1.1 / 0.7 / 0.5 on
the day frame at 192 / 256 / 320 / 384; the warp's shape barely moved it.

- GRID: still 192, low 320, full 384; a test holds every tier to a quad of at most two texels at the nearest ground
  the camera sees, and the tiers ordered by cost. The low triangle ceiling goes from 80k to 210k (205k used),
  unmeasured on a phone.
- cavity: the shader read it from the nearest texel (blocks of one texel); it is now bilinear (hBil) at a continuous
  position, with a CPU twin (bilinearHeight, curvatureAt, cavityAt, CAVITY) and a test that shading is continuous
  across texel borders where the nearest-texel read jumps.

Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
2026-11-09 15:19:14 +00:00
Room list wash and name line: undo the solid slabs and the boxed pill (#39)
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Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
2026-11-09 14:57:08 +00:00
Void
Room list scrim: hover, selected and pressed rows are three distinct steps
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Soul: selected and hover shared one 80% value and the press state lost to hover on
specificity. Now hover 74%, selected 84%, pressed 92%.

Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
2026-11-09 11:06:24 +00:00
Merge pull request 'docs: file zone design sketch' (#33) from void/file-zone-design into dev
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2026-11-09 10:59:35 +00:00
Void
settings: do not read window at import when there is none
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dev's settings default reads window.matchMedia at module load (composer-spellcheck merge);
soundscape.test.ts imports settings in a node environment, so "ships off, muted" threw
ReferenceError on dev itself. No window means no coarse-pointer query.

Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
2026-11-09 10:59:08 +00:00
Void
Room list: category labels get the same scene scrim as the rows
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Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
2026-11-09 10:51:46 +00:00
Void
Room list: steady scrim behind rows over the scene, icon on unjoined rows
With the background scene on, nav rows were fully clear and the ridges showed through
their text. Rows now carry the theme's own surface at 62% (80% on hover and selected).
An unjoined row (Commons) gets the same leading room icon as a joined one.

Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
2026-11-09 10:50:24 +00:00
Void
Pose pill grows upward when its name wraps, clear of the bubble text
Anchored by its bottom edge 13px inside the bubble instead of its top edge 15px above it,
so a wrapped name and time never cover the first line of text.

Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
2026-11-09 10:50:24 +00:00
Void
Pose pill: wrap the header row, not the pill
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The pill's child is the flex row holding name and time; flex-wrap on the pill itself
did nothing.

Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
2026-11-09 10:29:22 +00:00
Void
Pose pill: a long name takes its own lines, the time drops below
At 320px the name shrank to a 37px column beside the time and broke mid-word.
The pill now wraps its children and breaks only where a single word is too long.

Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
2026-11-09 10:27:42 +00:00
Void
Demo fixture: long-named Heimdall uses a pose Heimdall's art has
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Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
2026-11-09 10:21:27 +00:00
Void
Demo fixture: the long-named user is a known Mind's localpart
The pose-label test resolves fixture senders to known Minds; "@watch" was not one,
so server.test.ts failed on the long-name fixture. Same long display name, now @heimdall.

Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
2026-11-09 10:21:07 +00:00
Void
Pose pill: the Text inside the name button wraps too
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The name button wraps a truncate Text span; overriding only the button left the
span nowrap, so the long name overflowed the pill.

Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
2026-11-09 10:10:31 +00:00
Void
Name inside the pose pill wraps instead of ellipsising
Username carries its own nowrap + ellipsis, which still clipped long names
("Heimdall o...") inside the widened pill. On phones the name now wraps.

Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
2026-11-09 10:08:18 +00:00
Void
Name pill shows the full name on phones, wraps when long
The pill was capped at a percentage of the bubble column and clipped with an
ellipsis; a short bubble's column is narrower than its own name, so names read
as "E..." and "V...". It is now max-content up to a viewport-based cap and wraps.
Demo fixtures gain a long display name to keep this honest.

Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
2026-11-09 10:05:02 +00:00

2026-11-08

Nibu
scene: far terrain fades into the sky's own horizon colour (night glow included)
Haze was the Hillaire volume alone, ~40% opaque by 2 km and without the night glow
the sky adds, so the far ground sat well off the sky at the horizon (night: sky
73,79,99 vs far ground 20,24,31). Past SKY_FADE the surface is now skyColour flat
along the horizon in its ray's azimuth, in the CPU twin and the GLSL alike.

Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
2026-11-08 21:12:07 +00:00
Nibu
Move the terrain tier label to top-left under the preview banner
It sat bottom right and overlapped the chat status line.

Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
2026-11-08 19:30:04 +00:00
Void
Upload each attempt from an in-memory copy; failure line names the XHR's end state
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- before every attempt the picked file is read into memory (ArrayBuffer) and that copy is what
  the SDK uploads; a file the browser cannot read fails there as "file unreadable before upload"
- while an attempt runs, XMLHttpRequest open/send are wrapped (reference-counted with the abort
  probe, restored in finally, no behaviour change) so the failure line carries each upload XHR's
  method, path (query dropped), readyState, status, the events it fired with timings, and our
  signal.aborted
- the abort-call stacks stay as a minor extra

Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
2026-11-08 18:47:27 +00:00
Void
Upload failure text carries who called abort and what the owning component did
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For each upload attempt, XMLHttpRequest.prototype.abort and AbortController.prototype.abort are
wrapped (reference-counted across overlapping attempts, restored in finally) and every call is
recorded with a six-frame file:line:col stack; "abort calls: none" says the page called neither.
The upload hook also counts renders after attach (and those within 300ms) and any unmount.
The in-memory copy and the once-only retry are unchanged.

Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
2026-11-08 18:45:29 +00:00
Nibu
scene: terrain haze is aerial perspective from a baked Hillaire camera volume
Replaces the exp(-(k d)^1.6) haze with the camera volume of Hillaire, EGSR 2020 section 5.4 (and sebh/UnrealEngineSkyAtmosphere
RenderCameraVolumePS): slices on the squared distribution, in-scatter integrated with each step's extinction analytic, alpha the
grey opacity 1 - mean(T). Baked into baked.scatter.aerial_perspective by src/sky/scatter.js (RGBA16F 7 x 96 x 12, 86 KB), looked up
in the terrain fragment shader (two fetches). Night: the moon lights the haze through the same volume, plus a deep blue starlight floor.
Shortcuts, with units and constants, in src/sky/README.md: sun-relative indexing, 12 x 8 x 7 texels, path = scene metres x 8,
ground ignored, single scattering, no multi-scattering LUT.

Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
2026-11-08 18:16:47 +00:00
Nibu
scene: terrain steep faces without streaks, smoother normals and silhouettes
- albedo wobble, grain and strata are triplanar (weights |n|^4 over yz, xz, xy), so a cliff is not the floor pattern smeared down it
- normals from bilinear height at a continuous position, stencil 1.5 texels each side
- the grid is packed toward the camera at the patch centre (warpUv), 192 low / 256 full, vertex heights bilinear: near ridge silhouettes no longer step in 23 m blocks

Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
2026-11-08 18:10:21 +00:00
Void
Retry an upload once when it aborts at once with no progress
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An AbortError within 3s of starting, with no progress event and no user cancel, is retried once;
the failed attempt discards its connection, so the retry cannot reuse it. The final failure text
says "retried" with attempt 1's timing. Never retried after progress, a user cancel, a
different error, or a slow abort. The cause (a reused dead keep-alive socket) is unproven.

Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
2026-11-08 18:05:11 +00:00
Void
phone: pill clears the portrait, portrait bubbles keep a text floor, status block collapses
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- the name pill is at most bubble width minus portrait minus 30px, so it cannot reach the face
- a bubble with a portrait is at least portrait + 170px wide, so text beside a right portrait
  no longer wraps into a ~100px column
- <=480px: the pose status block shows only the newest mood plus "+N more" on one line, tap to
  expand; the read-receipt line is hidden and its slot is an 8px margin under the composer

Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
2026-11-08 17:41:04 +00:00
Nibu
scene: terrain relief and contrast on a phone, a tier label
Why it read hazy and flat at 390x844: the camera started with the noon sun straight behind it (no shading), the low tier
sampled a 512 height map (6 m texels), plain exp(-k d) haze greyed the near ground, albedo had no grain, and the night
ground sat at ambient 0.018 (near black).
- camera starts with the noon sun 100 degrees off axis (START_TURNS; ?az= still moves the sun)
- haze T = exp(-(k d)^1.6), k 0.0007: near ground clear, far ridges melt
- low tier bakes 1024 texels
- albedo grain (three-wave octaves, fine one fades with distance) and rock strata; shader-only cavity shading
- night: moon from the sun's mirrored position, ambient lifted by nightness
- tier label (full / low / still / sky-only) in preview builds or ?tierlabel=1

Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
2026-11-08 17:38:27 +00:00
Void
Upload failure text carries what the client can observe
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Adds connectivity (onLine, effectiveType, rtt, downlink, saveData), tab visibility, ms since
last user activity, time to first progress and bytes loaded, and ms to failure. Nothing patches
XMLHttpRequest; the progress handler and window input events are the only sources.

Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
2026-11-08 17:32:32 +00:00
Void
preview-demo test: fake document carries what the in-flow banner uses
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Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
2026-11-08 17:20:31 +00:00
Void
phone text flow: portrait width floor, list markers, in-flow preview banner, pretend-server notice
- portrait on phones is min(38vw,160px), was min(50vw,210px): at 390px the text column beside
  it was ~85px
- outside list markers ignored the portrait silhouette and landed under the art; inside markers
  wrap with the text
- Jump to Latest sits 8px (was 16px) above the timeline's lower edge
- preview banner is in flow above the app, not fixed over the room header and connection strip
- on the pretend server the training line and the registration checkbox say nothing is trained
  (trainingNoticeText); the real sentence and its wording are unchanged and still await Meta's
  legal read

Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
2026-11-08 17:20:13 +00:00
Void
Upload failures keep their name, size and file readability
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The catch in uploadContent set errcode from e.message and dropped an empty
message, so the SDK's status-0 AbortError (DOMException with empty message)
surfaced as "MatrixError: Unknown message". uploadFailure now uses e.name for
errcode, keeps the original as cause, and puts size, type and whether the
file can still be read into the message the upload card shows.

Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
2026-11-08 17:08:51 +00:00
Nibu
scene: terrain falls back to its sky alone on a 2D canvas where WebGL2 is missing
createTerrainScene returned null without WebGL2, leaving plain dark ground. The door now mounts
terrain/TerrainSky2D.ts on the same canvas: skyColour (the CPU twin of SKY_FRAG) painted once, the star
layer on top when dark, same ?sky= ?sun= ?az= choice. chooseSky moves from Terrain.ts to terrainSky.ts
so both scenes share one owner.

Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
2026-11-08 08:10:28 +00:00
Void
docs: file zone marks are verdict and landed reactions plus optional reply
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Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
2026-11-08 08:05:29 +00:00
Void
docs: file zone marks and export follow aqua.listen.verdict.v1
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Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
2026-11-08 07:57:30 +00:00
Void
docs: file zone is one room, one thread per Mind; marks are thread replies
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Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
2026-11-08 07:56:36 +00:00
Void
docs: file zone design sketch
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Albums as threads, marks as custom reference events (or local), export, mobile
layout, existing media code, and a four-slice first plan. Design only.

Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
2026-11-08 07:55:54 +00:00
Void
preview-demo: drop the submit-event shim; manifest link relative
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The host's CSP map grants allow-forms to /void/rat-* (live nginx, minds.gamecult.org), so native form submission fires its submit event and deliverSubmitEvents has nothing left to do. The manifest link was host-root (/manifest.json, a 404 under /void/rat-*); ./manifest.json resolves under the build's base.

Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
2026-11-08 02:12:11 +00:00

2026-11-07

Nibu
scene: terrain sky and haze from Void's baked scattering table
Drops the vendored terrain/skyData.ts and the computed azimuth. terrainSky.ts reads src/sky/baked.ts:
sun {elevation_deg, azimuth_deg, color_linear}, ambient_linear, horizon_hex. terrainScatter.ts decodes
baked.scatter and uploads sky_view as an RGB16F 3D texture; SKY_FRAG and GRID_FRAG sample it (README
sampler), the sky for the view ray, the haze for the horizon in the fragment's azimuth.

- Sky: 1 - exp(-exposure * radiance) + night glow (midnight horizon colour, off as the sun nears the
  horizon) + sun disc; +-0.5/255 dither on the 8-bit output.
- Stars fade by sun elevation (starGain: 1 below -12, 0 above -6) instead of a dark-sky gate; the
  field is placed against the midnight gradient.
- ?sun=<deg>&az=<deg> (or the sun option) lights between the two bakes for dusk (skyAtSun).
- Changed numbers, noted in scene/README.md: haze colour is the scattered sky (was the gradient's
  horizon stop), ambient is ambient_linear as baked (was gradient zenith x 0.25 x night lift up to 4),
  HAZE_K unchanged at 0.0004.

Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
2026-11-07 23:40:43 +00:00
Void
phone layout: text wraps the traced portrait outline; status lines no longer sit under the composer
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shape-outside: url() sizes the image at its natural size and anchors it at the margin box, which the
phone layout's -82px top margin moves down by the overhang, so the exclusion was the wrong size and
in the wrong place and long-post words ran under the art. PoseAvatar now traces the displayed art's
alpha (0.35, as before) into a polygon in border-box pixels, retraced on load and resize.

The pose status lines sat in a shrinkable flex box (12px high, three 18px lines) and overflowed into
the composer; the box is shrink="No".

Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
2026-11-07 23:27:53 +00:00
Nibu
scene: brighter, slightly larger terrain stars so they read on a phone
Terrain overlay draws the ridge field at 2.4x alpha (capped at 1) and 1.3x
radius; the dark-sky gate is unchanged.

Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
2026-11-07 21:00:56 +00:00
Void
sky: bake an atmospheric-scattering table (half float) for a WebGL2 sky shader
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scatter.js ray-marches a single-scattering Rayleigh+Mie atmosphere whose vertical optical depth is
sun.js's TAU, and bakes two tables into baked.scatter: transmittance to space by view elevation
(32x1) and sky radiance by azimuth from the sun x view elevation x sun elevation (7x32x12), RGB
half floats, little-endian base64, value x 64. Layout, exact decode and a GLSL sampler are in
src/sky/README.md. Tests pin layout, encoding, checksums and physical anchors (zenith transmittance
equals exp(-TAU); blue noon, red low sun toward the sun, black below the planet-shadow limit).

The per-sky sun {elevation_deg, azimuth_deg, color_linear}, ambient_linear and horizon_hex were
already baked in 7216456a; sun.js now exports TAU.

Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
2026-11-07 20:57:22 +00:00
Nibu
scene: stars in the terrain scene, a 2D overlay above the horizon on dark skies
Reuses ridge/stars.ts (placement, tint, rolling 32-star twinkle) projected with the terrain camera
onto an overlay cut to the sky; stops with the terrain loop.

Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
2026-11-07 20:55:44 +00:00
Nibu
scene: tune terrain albedo bands, lighter haze, night ambient lift
Bands moved so snow caps only the peaks and soil/scree/rock read; haze
0.0007 -> 0.0004 so the albedo is not washed out; ambient x4 at night so a
moonlit face is readable on a phone.

Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
2026-11-07 20:54:25 +00:00
Nibu
scene: procedural terrain albedo by normal and height, per baked sky
Rock on steep faces, soil to scree to snow by height, snow only on gentle
faces; no texture reads. Pure albedoAt()/albedoPalette() mirror the grid
fragment shader; the palette is read from the baked sky (snow line and tint
by sun elevation: cool haze at night, warm sun by day).

Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
2026-11-07 20:44:54 +00:00
Nibu
scene: terrainNormal reads the world-z slope from .y, not .z
The noise is evaluated at vec3(xz * f, c), so .z is the slope along the held
constant axis. Confirmed numerically (harness/scene/gradAxis.cjs): analytic
.xy matches central differences for fbm and phacelle, .z does not. Only the
ray-march scene's normals were affected; the grid tier already used .xy.

Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
2026-11-07 20:43:34 +00:00
Nibu
preview: hash router and base-relative manifest link
Previews are static dirs with no SPA fallback; a reload or shared link on
/login/matrix.org was an nginx 404. preview-config now enables the hash
router, and index.html's manifest link follows the base path.

Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
2026-11-07 20:25:02 +00:00
Void
scene behind the whole app; bubble text wraps around the portrait, not beside it
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Signed in, the shell is clear over the ridge scene (html[data-scene]): Background and Surface
container tokens are redefined on #root only, so menus, dialogs and tooltips in #portalContainer
keep their fills. Bubbles and the composer are the filled surfaces: their colour at 50% over a
12px blur. Avatar initials read the surface colour through a variable captured above the override.

On phones the message content (a flex column) formed its own block formatting context and sat
beside the floated portrait for the bubble's whole height, so text stayed as narrow as the gap
beside the portrait. It is a plain block there now: lines wrap around the silhouette and then
run the bubble's full width.

Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
2026-11-07 19:50:59 +00:00
Void
preview: portrait thumbs at 480px (were 160px), long-post demo fixtures
The demo pose thumbnails were 160px wide palette PNGs, about 4 KB, shown at up to 210 CSS px
on phones: 195 CSS px x DPR 3 = 585 device px from 160, a 3.6x upscale. They are now 480px
wide (about 2.5x the phone portrait at DPR 3, still 25-70 KB each), generated from
/opt/commons/cast-art/poses by scripts/make-pose-thumbs.mjs, and cover every pose the
catalogue lists for the three demo Minds.

The Ratatoskr demo room gains three long Mind posts with paragraphs, lists and code,
sent with formatted_body like the real Minds' Markdown.

Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
2026-11-07 19:50:59 +00:00
Void
preview-demo: say where the pose thumbnails come from
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Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
2026-11-07 19:07:35 +00:00
Void
preview-demo: fix test file, drop unused import
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Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
2026-11-07 18:58:15 +00:00
Void
preview-demo: seed settings before the settings module reads them, short banner, quick first poll
Found driving Chrome: the pose setting was seeded after settings.ts had already read defaults;
the Connecting bar stayed until the first 15 s long poll returned.

Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
2026-11-07 18:57:07 +00:00
Void
preview-demo: deliver submit events the sandbox would cancel
The host CSP sandbox lacks allow-forms; Chrome drops native submission before the submit
event fires, so the login button did nothing in a real browser (found driving Chrome).

Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
2026-11-07 18:54:59 +00:00
Void
preview-demo: destructure origin
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Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
2026-11-07 18:52:30 +00:00
Void
preview-demo: destructure open
Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
2026-11-07 18:52:15 +00:00
Void
preview-demo: lint
Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
2026-11-07 18:51:07 +00:00
Void
preview-demo: lint-clean router, prettier
Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
2026-11-07 18:50:52 +00:00
Void
preview-demo: seed settings through the installed window's storage
Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
2026-11-07 18:50:15 +00:00
Void
preview: pretend homeserver for the dev preview, in-page and off by default
src/preview-demo answers a demo.invalid homeserver from fixtures through a guarded fetch;
own-origin requests pass, every other origin is refused (fetch, WebSocket, XHR, beacon).
Built in only with VITE_PREVIEW_DEMO=1 and switched on by previewDemo in config.json
(scripts/preview-config.js --demo, run by the dev workflow). Login prefills 'demo'.
Pose art: 24 downscaled thumbnails in preview-demo/poses, copied into dist by the workflow.

Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
2026-11-07 18:49:59 +00:00
Void
sky: bake sun azimuth and colour, ambient with a night floor, horizon colour
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Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
2026-11-07 18:46:39 +00:00
Nibu
scene: terrain shading blended across texels, smoother sky horizon, lighter haze
Preview on Starfire showed one flat normal per height-map texel (blocky ground)
and a hard step in the sky gradient at the geometric horizon. Normals now blend
the four surrounding texels; the sky's elevation mapping eases through the
horizon; haze k 0.0012 -> 0.0007 so relief reads.

Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
2026-11-07 18:43:33 +00:00
Void
ci: upload the dev preview with the v3 artifact protocol
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The v4 client drops the /forge subpath of ACTIONS_RESULTS_URL; v3 uses ACTIONS_RUNTIME_URL.

Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
2026-11-07 18:40:17 +00:00
Void
ci: print artifact service URLs (debug, no tokens)
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Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
2026-11-07 18:36:52 +00:00
Nibu
scene: terrain style, a baked Phacelle height map on a displaced grid lit by the baked sky
style 'terrain' (WebGL2, tier-gated, dynamic import): height map baked once on the
GPU into RGBA8 (promoted from the terrain-tier-spike), a displaced grid, the baked
gradient as sky, baked sun/ambient/haze. Sky from option, ?sky=, or the stars'
night notion. Cadence guard, pauses, context loss and compile failure follow the
ridge scene. preview-config.js takes an optional style argument.

Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
2026-11-07 18:36:18 +00:00
Nibu
scene: baked sky numbers and lighting/haze maths for a terrain tier
Vendors the small set the terrain needs from Void's baked sky (PR #22, 7b4aa2f):
sun elevation, the 7-stop gradient, sun.js light().direct, plus a sun azimuth
computed from the same series (not in the bake). Lambert from the sun, ambient
from the gradient zenith, exp(-k d) haze toward the gradient's horizon stop;
a sun below the horizon lights nothing. Pure functions, no GL.

Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
2026-11-07 18:36:18 +00:00
Void
ci: point the artifact uploader at the forge subpath
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Run 170: CreateArtifact got an nginx 404 page; /twirp 404s at the host root and answers
(401 without a token) at /forge/twirp. Try the results URL with the subpath.

Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
2026-11-07 18:33:35 +00:00
Nibu
scene: baked starfield with a rolling twinkle window for dark skies
Every star is seeded, placed toward the zenith, faded by the local sky
luma, and baked once into the sky canvas. A night sky is one whose
zenith luma is below 110; the ridge scene has no theme flag, so the
dusk default qualifies faintly and a day sky gets no stars and no
overlay.

32 slots twinkle at a time on a small overlay canvas under the ridges:
each slot runs back-to-back one-cycle twinkles (own 2-7 s period and
offset) of one star from its own partition, shuffled per epoch, never
repeating across the seam. Gain is a pure function of (slot, t), 0.35x
to 1.15x, exactly 1 at start and end. Dimming paints the sky's own
colour over the baked star; brightening adds a star. The pass is
clear + at most 32 arcs at 20 fps, stopped under reduced motion (live),
while hidden, in tier 'still', and after the slow-frame fallback.

Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
2026-11-07 18:30:20 +00:00
Void
ci: upload the dev preview artifact with forgejo/upload-artifact
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actions/upload-artifact v4+ throws GHESNotSupportedError on this forge (run 169);
Forgejo's fork is the supported uploader.

Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
2026-11-07 18:29:53 +00:00
Void
ci: rerun rat-dev-preview (runner MemoryMax now 8 GiB)
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Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
2026-11-07 18:25:40 +00:00
Nibu
auth: login card fill 50% with 18px blur and a faint edge
The blur flattens the sky and ridges behind the text, so the fill can be
half as opaque and let the scene show through. Text over the unblurred
horizon glow is 4.15:1 (4.5 needs 54%); measured over the real blurred
backdrop at 390x844 it is >= 4.94:1.

Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
2026-11-07 18:22:19 +00:00
Merge pull request 'ci: build dev into rat-dev-dist artifact' (#27) from void/rat-dev-workflow into dev
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2026-11-07 18:17:20 +00:00
Void
ci: build the dev branch into an rat-dev-dist artifact
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Push to dev builds with base /void/rat-dev/, tier low, heap 3072 MB, and uploads dist.
No secrets. Consumed by gamecult-ops install-rat-dev-preview.

Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
2026-11-07 18:12:04 +00:00
Void
2026-11-07 18:12:03 +00:00
Nibu
auth: translucent bubble-style login card while the scene runs
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Under html[data-scene] the card is a blurred 85% pane in the sky bubble colour
(--sky-bubble, fallback #0d1a26), message-bubble radius, no visible border, and
shorter padding/gaps so more scene shows on a phone. Tier off is unchanged.

Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
2026-11-07 18:03:33 +00:00
Nibu
scene: mount the background scene at the app root
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BackgroundScene hosts the scene behind the app (fixed, z-index -1, tier off
renders nothing); mountBackgroundScene owns the async start/dispose race and
calls login() when a session already exists. Signed-out screens go transparent
while a scene runs. build:preview sets backgroundScene.tier low in dist.

Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
2026-11-07 17:34:12 +00:00
Void
auth: room notice version is bounded at 4294967295 (Heimdall's one version rule)
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2026-11-07 00:31:31 +00:00

2026-11-06

Void
auth: a room's notice is a state event (org.gamecult.notice), not a pinned message
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Heimdall's ruling: type org.gamecult.notice, state_key '', content {version, scope}.
version is a positive integer, scope exactly show, study or train; absent or
malformed means no train line. ROOM_NOTICE_CONTENT_KEY becomes
ROOM_NOTICE_EVENT_TYPE; RoomTrainingLine reads the state event through useStateEvent.

Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
2026-11-06 23:30:54 +00:00
Void
auth: train line comes from the room's pinned notice; drop browser-side acceptance
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The collector reads the notice version from the room's pinned notice and takes
the member's first reply as the acceptance (Heimdall answer-collector-consent.md),
so a localStorage record at registration was a second, unread copy. Deleted it
and its unused re-ask helpers. RoomTrainingLine now reads the room's own pinned
notice and shows the train sentence only where that notice declares train; no
notice, no line (DMs included). The pinned event's encoding is not fixed by the
doc; the key is provisional and isolated in trainingNotice.ts.

Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
2026-11-06 22:27:47 +00:00
Void
sky: Midnight Sky and Noonday Sky baked from sun.js (albedo x irradiance)
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Two themes replace the navy GameCult theme. Every colour is a bark, leaf, soil
or pigment albedo times the irradiance sun.js gives for a fixed moment (equinox
noon and midnight, 45N). scripts/bake-sky.mjs writes src/sky/baked.ts: the
terrain-free sky gradient used as the fallback background, folds tokens for
panels and buttons, chat bubble colours, link and name colours.
skyTokens.test.ts holds every text pairing to WCAG AA and fails if baked.ts is
stale.

Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
2026-11-06 20:57:31 +00:00
Nibu
scene: analytic aerial perspective on the baked ridge layers
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Per-layer Beer-Lambert transmittance exp(-k d) mixes each layer toward the haze colour, with
desaturation, 0-2 px edge softening (2D canvas filter, where supported) and an optional faint
warm sun-side in-scatter growing with distance. All at bake time; no per-frame work. Sky colours
still come only from skyColours() (gains optional sunAzimuth).

Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
2026-11-06 20:50:41 +00:00
Void
auth: training notice at registration only, versioned; one train line per room
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Login no longer shows the notice. Registration shows the ruled sentence with a
plain tick, and records {noticeVersion, acceptedAt} on submit (newcomers only;
a changed TRAINING_NOTICE_VERSION is a fresh acceptance). Each room carries one
line above the composer. The Discord sentence and "on this server" are gone.

Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
2026-11-06 19:52:07 +00:00
scene: ridge scene as the default background, no WebGL
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Four ridge layers generated once on the CPU from CultMath value-noise fbm, each painted
once to an integer-size 2D canvas over a baked sky; CSS translate3d drift only. Pauses
hidden / reduced motion; falls back to a still image if rAF p95 > 33 ms over 2 s;
?probe=1 shows median/p95. Same createScene contract, tier flag still defaults off.
Ray-march scene stays behind backgroundScene.style = 'raymarch'.

Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
2026-11-06 18:34:13 +00:00
Void
sky: sun.js, sun position and light colour for a place and moment
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Dependency-free ES module: light({time,lat,lon,cloud_cover,precipitation})
-> {elevation, direct, diffuse, wetness}, linear RGB. Constants that were
tuned by eye are labelled EYEBALLED. Fixed-moment tests in
sun.node-test.js (plain node, not collected by vitest).

Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
2026-11-06 18:20:49 +00:00
Void
auth: training notice on login and registration; registration needs an acknowledgement
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One TrainingNotice component above the submit button on both screens. Login
shows the notice only; registration adds a ticked checkbox that gates the
Register button.

Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
2026-11-06 13:39:29 +00:00
Void
README: drop the OBS media receiver disambiguation
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Meta ruled 2026-11-06 that the streaming receiver is deprecated and
Ratatoskr is the chat client's name.

Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
2026-11-06 12:39:02 +00:00
Void
README: disambiguate from the OBS media receiver also called Ratatoskr
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Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
2026-11-06 08:37:51 +00:00
Void
brand: Ratatoskr README front door, package name, theme colour, contrib confs
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README names what the repo is, what is live versus planned and the entry
points; Cinny is credited as upstream and the AGPL notice and copyright are
kept. package name, HACKING/CONTRIBUTING titles, nginx/caddy examples and the
docker tag follow. manifest and theme-color use the mock-up navy #07111a.

Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
2026-11-06 07:09:25 +00:00

2026-11-05

chat look: the three-doors mock-up in the bubble layout
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Pose portrait beside the bubble on wide screens and floating inside it on phones with
shape-outside; asymmetric bubble corner; own messages right-aligned in the accent colour;
first-appearance pop and rise, staggered, off under prefers-reduced-motion; Nunito in the
GameCult theme; package name and README move to Ratatoskr, Cinny credit and AGPL notice kept.

Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
2026-11-05 10:49:54 +00:00

2026-11-04

Void
composer: spellcheck setting, off by default on touch devices
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The composer's Editable set no spellCheck/autoCorrect/autoCapitalize/inputMode,
so the browser default (spellcheck on) applied. On Gboard that draws the red
underline and swaps the keyboard for a correction modal when the caret touches
a flagged word. Add 'Spellcheck in composer' (Settings > General > Editor),
defaulting to off when the primary pointer is coarse and on otherwise. Off also
sets autoCorrect=off, since spellCheck alone leaves the suggestion UI in place.

Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
2026-11-04 22:08:22 +00:00
Void
poses: read labels only from the catalogue; add a client-status pose line
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The client's own SHARED_POSES/MIND_POSES lists and the committed webp art are gone.
catalogue.json (cast-art poses/catalogue.json, synced by npm run sync:poses) is the
only list of Minds, labels and art paths. RoomViewPoseStatus draws "Ratatoskr:
<Mind> is <pose>, since HH:MM" from the loaded timeline; it is never sent to a room.

Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
2026-11-04 14:06:18 +00:00

2026-11-03

Void
client: nudge sync on resume so a backgrounded tab stops waiting out the 30 s poll
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On visible (after >=5 s hidden), pageshow(persisted) and online, call
retryImmediately; if sync is not Prepared/Syncing/Catchup 3 s later, one
non-overlapping stop/start. Debounced, listeners disposable, started once
after startClient.

Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
2026-11-03 12:01:38 +00:00

2026-11-01

void
pose-aware chat bubble behind a Pose Portraits setting
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Reads org.gamecult.pose from event content for senders that are known
Minds; unknown or missing labels fall back to neutral. Portrait sits
beside the bubble on wide screens and stacks above it on phones.
84 downscaled webp portraits (7 Minds x 12 poses, ~415 KB).

Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
2026-11-01 19:22:21 +00:00