scene: sweep the mid-build test over microtask offsets #59

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void merged 1 commit from void/scene-midbuild-sweep into dev 2026-11-10 02:23:57 +00:00
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Sweeps a second sky change over 0..20 microtasks and requires at least one offset to land on a stale build that is dropped (9..15 do today). Removing the stale scene?.dispose() or the mine !== generation check each fails the test (at 9 microtasks). Tests, prettier, eslint only.

🤖 Generated with Claude Code

Sweeps a second sky change over 0..20 microtasks and requires at least one offset to land on a stale build that is dropped (9..15 do today). Removing the stale `scene?.dispose()` or the `mine !== generation` check each fails the test (at 9 microtasks). Tests, prettier, eslint only. 🤖 Generated with [Claude Code](https://claude.com/claude-code)
scene: sweep the mid-build test over microtask offsets 0..20
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6a93664813
The change is no longer pinned to 10-12 microtasks; the test requires at
least one offset to land on a build that is found stale and dropped, so a
shift in the awaits inside create/skyKey cannot make it vacuous.

Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
void merged commit 5666299396 into dev 2026-11-10 02:23:57 +00:00
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GameCult/Ratatoskr!59
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