Ghostlight/notes/documentation-inventory.md
2026-08-31 17:21:25 +02:00

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# Documentation Inventory
Use this file as the navigation map for Ghostlight's docs. It classifies files
by job so architecture, planning, prompts, state ledgers, and live examples do
not slowly melt into one cursed binder.
## Canonical Re-Entry And Planning
- `state/map.yaml`: canonical project map and current status.
- `notes/fresh-workspace-handoff.md`: re-entry summary for fresh sessions.
- `notes/ghostlight-current-system-map.md`: current runtime and artifact map.
- `notes/ghostlight-implementation-plan.md`: live implementation plan and
next-action surface.
- `notes/documentation-inventory.md`: this navigation/status index.
## Core Architecture Contracts
- `docs/architecture/ghostlight-dungeon-mvp.md`: hosted dungeon authority and
runtime map.
- `docs/architecture/ghostlight-multiresolution-agency.md`: dynamic agency
graph, connected cohesive/arena covers, detail fairness, cell waves, fission,
controls, and atomicity.
- `docs/architecture/ghostlight-dungeon-multiplayer-intention.md`: bounded
post-MVP extension of the campaign kernel to multiple human-controlled actors,
including authority, privacy, concurrency, and unresolved social policy.
- `docs/architecture/canonical-agent-state-schema.md`: canonical state model.
- `docs/architecture/agent-state-variable-glossary.md`: meanings for state
axes, voice style, overlays, and emergent behaviors.
- `docs/architecture/agent-state-distributions-and-prompt-projection.md`:
deeper state-distribution and projection rationale.
- `docs/architecture/prompt-projection-contract.md`: projection boundary and
renderer contract.
- `docs/architecture/projected-local-context.md`: character-local context
shape.
- `docs/architecture/sequential-agent-runtime.md`: sequential action/reaction
runtime architecture.
- `docs/architecture/sandboxed-responder-packets.md`: isolated responder packet
contract and capture requirements.
- `docs/architecture/soft-model-training-artifacts.md`: rule for turning soft
judgments into training artifacts.
- `docs/architecture/ink-branching-scenes.md`: branch-and-fold, branch
compiler, visual prompt, and IF reviewer contract.
- `docs/architecture/illustrated-if-visual-pipeline.md`: visual replay
contract, geometry authority, scene-set/blockout role, and imagegen boundary.
- `docs/architecture/lore-grounding-digest-format.md`: source-grounding digest
format.
- `docs/architecture/aetheria-lore-grounding-architecture.md`: Aetheria
historical, future-branch, and procedural grounding boundaries.
- `docs/architecture/corpus-coverage-ledger.md`: corpus coverage ledger
contract and status-report shape.
- `docs/architecture/technology-item-manifest-plan.md`: item, assembly,
supply-chain, trade-good, and blueprint data target.
- `docs/architecture/training-plan.md`: trainable organs, datasets, gates, and
rough scale targets.
## Supporting Architecture And Future Mechanisms
- `docs/architecture/aetheria-agent-population-model.md`: population and
faction-scale agent modeling.
- `docs/architecture/aetheria-content-generation-targets.md`: Aetheria content
targets and consumer use cases.
- `docs/architecture/aetheria-persistent-agent-architecture.md`: broader
persistent-agent architecture.
- `docs/architecture/projection-distillation-plan.md`: student projector
training concept.
- `docs/architecture/schema-future-mechanisms.md`: future schema organs waiting
for more evidence.
- `notes/architecture-rationale.md`: rationale notes for major design
boundaries.
## Accessible Explanations
- `docs/public-architecture/`: canonical source for the public Ghostlight site
architecture section: overview, authority, pipelines, and the complete
production agent/model-stage catalog. The site publishes an exact projection
and owns navigation and presentation, not technical truth.
- `docs/articles/multiresolution-gestalts.md`: reader-facing explanation of
Ghostlight Dungeon's dynamic agency graph, cohesive and arena cells, detail
fairness, Persona waves, and named-character continuity.
## Raw Imported Source
- `docs/aetheria/call-of-the-void-brainstorm.md`: raw imported brainstorming
document. Encoding scars are preserved; do not treat this as canonical prose.
## Research Backlog
- `docs/research/personality-model-roadmap.md`: personality-model research
roadmap.
- `docs/research/personality-signal-classifier.md`: personality signal
classifier research.
- `docs/research/things-to-steal.md`: research backlog and candidate ideas.
## State Ledgers
- `state/evidence.jsonl`: distilled current evidence ledger.
- `state/evidence.archive.jsonl`: archival evidence ledger.
- `state/branches.json`: branch ledger.
- `state/corpus-coverage.json`: machine-readable coverage ledger for accepted,
draft, planned, rejected, and superseded Aetheria fixtures.
- `state/scratch.md`: disposable one-subgoal scratch surface.
## Maintenance Rule
Architecture docs describe durable contracts. Live planning belongs in
`notes/ghostlight-implementation-plan.md`, `notes/fresh-workspace-handoff.md`,
and `state/map.yaml`. Experimental fixture receipts are not kept in the live
workspace once their lessons have been distilled into docs, state, or git
history.