Ghostlight/notes/documentation-inventory.md

109 lines
5.1 KiB
Markdown
Raw Normal View History

2026-05-04 13:33:18 +01:00
# Documentation Inventory
2026-05-02 23:51:58 +01:00
Use this file as the navigation map for Ghostlight's docs. It classifies files
2026-05-04 13:33:18 +01:00
by job so architecture, planning, prompts, state ledgers, and live examples do
not slowly melt into one cursed binder.
2026-05-02 23:51:58 +01:00
## Canonical Re-Entry And Planning
- `state/map.yaml`: canonical project map and current status.
- `notes/fresh-workspace-handoff.md`: re-entry summary for fresh sessions.
- `notes/ghostlight-current-system-map.md`: current runtime and artifact map.
- `notes/ghostlight-implementation-plan.md`: live implementation plan and
next-action surface.
- `notes/documentation-inventory.md`: this navigation/status index.
## Core Architecture Contracts
- `docs/architecture/ghostlight-dungeon-mvp.md`: hosted dungeon authority and
runtime map.
- `docs/architecture/ghostlight-multiresolution-agency.md`: dynamic agency
graph, connected cohesive/arena covers, detail fairness, cell waves, fission,
controls, and atomicity.
- `docs/architecture/ghostlight-dungeon-multiplayer-intention.md`: bounded
post-MVP extension of the campaign kernel to multiple human-controlled actors,
including authority, privacy, concurrency, and unresolved social policy.
2026-05-02 23:51:58 +01:00
- `docs/architecture/canonical-agent-state-schema.md`: canonical state model.
- `docs/architecture/agent-state-variable-glossary.md`: meanings for state
axes, voice style, overlays, and emergent behaviors.
- `docs/architecture/agent-state-distributions-and-prompt-projection.md`:
deeper state-distribution and projection rationale.
- `docs/architecture/prompt-projection-contract.md`: projection boundary and
renderer contract.
- `docs/architecture/projected-local-context.md`: character-local context
shape.
- `docs/architecture/sequential-agent-runtime.md`: sequential action/reaction
runtime architecture.
- `docs/architecture/sandboxed-responder-packets.md`: isolated responder packet
contract and capture requirements.
- `docs/architecture/soft-model-training-artifacts.md`: rule for turning soft
judgments into training artifacts.
- `docs/architecture/ink-branching-scenes.md`: branch-and-fold, branch
compiler, visual prompt, and IF reviewer contract.
- `docs/architecture/illustrated-if-visual-pipeline.md`: visual replay
contract, geometry authority, scene-set/blockout role, and imagegen boundary.
2026-05-02 23:51:58 +01:00
- `docs/architecture/lore-grounding-digest-format.md`: source-grounding digest
format.
- `docs/architecture/aetheria-lore-grounding-architecture.md`: Aetheria
historical, future-branch, and procedural grounding boundaries.
2026-05-04 13:52:48 +01:00
- `docs/architecture/corpus-coverage-ledger.md`: corpus coverage ledger
contract and status-report shape.
2026-05-02 23:51:58 +01:00
- `docs/architecture/technology-item-manifest-plan.md`: item, assembly,
supply-chain, trade-good, and blueprint data target.
- `docs/architecture/training-plan.md`: trainable organs, datasets, gates, and
rough scale targets.
## Supporting Architecture And Future Mechanisms
- `docs/architecture/aetheria-agent-population-model.md`: population and
faction-scale agent modeling.
- `docs/architecture/aetheria-content-generation-targets.md`: Aetheria content
targets and consumer use cases.
- `docs/architecture/aetheria-persistent-agent-architecture.md`: broader
persistent-agent architecture.
- `docs/architecture/projection-distillation-plan.md`: student projector
training concept.
- `docs/architecture/schema-future-mechanisms.md`: future schema organs waiting
for more evidence.
- `notes/architecture-rationale.md`: rationale notes for major design
boundaries.
## Accessible Explanations
- `docs/public-architecture/`: canonical source for the public Ghostlight site
architecture section: overview, authority, pipelines, and the complete
production agent/model-stage catalog. The site publishes an exact projection
and owns navigation and presentation, not technical truth.
- `docs/articles/multiresolution-gestalts.md`: reader-facing explanation of
Ghostlight Dungeon's dynamic agency graph, cohesive and arena cells, detail
fairness, Persona waves, and named-character continuity.
2026-05-02 23:51:58 +01:00
## Raw Imported Source
- `docs/aetheria/call-of-the-void-brainstorm.md`: raw imported brainstorming
document. Encoding scars are preserved; do not treat this as canonical prose.
## Research Backlog
- `docs/research/personality-model-roadmap.md`: personality-model research
roadmap.
- `docs/research/personality-signal-classifier.md`: personality signal
classifier research.
- `docs/research/things-to-steal.md`: research backlog and candidate ideas.
## State Ledgers
- `state/evidence.jsonl`: distilled current evidence ledger.
- `state/evidence.archive.jsonl`: archival evidence ledger.
- `state/branches.json`: branch ledger.
2026-05-04 13:52:48 +01:00
- `state/corpus-coverage.json`: machine-readable coverage ledger for accepted,
draft, planned, rejected, and superseded Aetheria fixtures.
2026-05-02 23:51:58 +01:00
- `state/scratch.md`: disposable one-subgoal scratch surface.
## Maintenance Rule
Architecture docs describe durable contracts. Live planning belongs in
`notes/ghostlight-implementation-plan.md`, `notes/fresh-workspace-handoff.md`,
2026-05-04 13:33:18 +01:00
and `state/map.yaml`. Experimental fixture receipts are not kept in the live
workspace once their lessons have been distilled into docs, state, or git
history.