Brings codex/cultmath-hlsl-parity (d4c43ed) into the Cut 6 branch so Aetheria's
CultMath adoption and the CultCache Studio land on one line.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
IsInitOnly reads the IsExternalInit required modifier, which is unverified on
Unity's Mono. Where it is not reported, init members show editable; reflection
assigns them anyway, so edits still round-trip. No code change: no cheaper
robust check exists.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Unity's Quaternion showed eulerAngles beside x/y/z/w, Rect about eleven rows
over four values, and Bounds center/extents/size/min/max: settable properties
alias the fields they wrap. A struct with public fields now shows only those; a
struct without shows its settable properties, so record structs and CultMath
matrices (properties over private rows) still get clean rows and vectors show
fields only.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
The window lost its disabled state when record creation moved into the model:
Add and Create were enabled for abstract types and threw on click, and
CreateElement(type, type) on an abstract [Union] type threw "X is not a choice
for X". CultInspectorModel.CanCreate is now the one rule CreateDefault and the
window both read, a slot's own type is always a choice, and an abstract one
returns the "abstract or no parameterless constructor" notice.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
An exception thrown inside a `when` filter is swallowed as false, so a manifest
re-read failing mid-File.Replace turned a race that should retry into a thrown
torn-page error. The re-read now runs in the handler, and a failed re-read
counts as moved. Parallel.For's AggregateException is unwrapped where the pages
are read, so the page's own failure propagates and the torn check no longer
walks wrappers.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
The mirror compiles under using static CultMath.math, so it proves composition,
not intrinsic rules; HlslSemanticsTests alone pins those. design.md also states
where FMin/FMax/Saturate turn NaN or infinity into numbers and tells callers to
check isnan first.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
dxc lowers double min/max to dx.op.binary.f64 opcodes 36/35 (FMin/FMax),
the same operations as float, so Math.Min/Math.Max (NaN-propagating) was the
wrong rule. Double min/max now use the float formulas, with NaN and signed-zero
assertions beside the float ones. Tracked Unity DLL rebuilt.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
The window decided whether a record type could be added
(GetConstructor(Type.EmptyTypes)), made it with Activator.CreateInstance,
and matched records to a type with IsAssignableFrom twice, duplicating
RecordCandidates.
Add and Create now ask the model's CreateElement, and its notice is the
refusal. The record list and the per-type counts come from
RecordCandidates. The window only renders.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Key identity serialized a key with the options of the key type's own
assembly, but the store writes it inside the document with the document
assembly's options, [CultCacheFormatterResolver] resolvers included. A key
that failed to serialize fell back to comparison by ToString.
The inspector codec now takes the owning document type, ReplaceKey and
FreshKey take it, and a key serializes as its declared key type under that
document's options, the store's own path. A key the document cannot
serialize is refused with a notice; the text fallback is deleted.
The comment and README said "the dictionary's own comparer"; it is the
rebuilt dictionary type's default comparer, and now says so.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
The copy was dropped only when a claimed drawer threw. A built-in drawing
exception (BuildDictionary, SetValue, a throwing constructor, Clone) or an
ExitGUIException escaped OnGUI with the copy alive, and the next change
committed the half-made edit.
The window now takes the copy out of _edit before drawing and puts it back
only when the document drew to the end with no drawer failing. Every
abnormal exit, ExitGUIException included, leaves the next frame to clone
afresh from the cache.
ExitGUIException is dropped too, not exempted: Unity's pickers exit on the
click that opens them and deliver the pick in a later event, which lands
on the fresh copy and commits normally.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
The unkeyed struct rule found auto-properties by the compiler's
<Name>k__BackingField name and marked the whole struct Unsupported when
one was get-only or a field was readonly. Record structs fell out with a
generic reason, and settable or init properties beside a field were
silently hidden. Editing is in place, so the lock protected nothing.
An unkeyed struct now shows its public fields (readonly ones read-only)
and its public properties that have a setter (init-only ones read-only).
Get-only properties are computed or kept by the in-place edit, so they are
not rows; vector swizzles stay out of the inspector.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
A missing or hash-failing page under an unchanged manifest is corruption,
not a writer mid-commit, but every InvalidDataException was retried five
times and reported as "did not settle" with the real cause buried. The
retry now also requires the manifest bytes to have changed; otherwise the
corruption error is thrown on the first attempt. A vanished page directory
is a race under the same condition.
The reload test's writer now commits under every unleased read, so it only
settles if the retry takes the lease that commit created.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
SequenceEqual on floats treats -0 as 0. The mirror test now compares
SingleToInt32Bits, with any NaN equal to any NaN. Its summary and
design.md now say the test proves CultMath.hlsl's text computes the same
float32 results as C# math on the CPU, not that a GPU agrees: driver sin
precision alone makes cultmath_hash and value noise differ on hardware.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
dxc lowers float min/max/clamp to dx.op FMin/FMax (36/35) and saturate to
dx.op Saturate (7). DXIL.rst defines them: FMin(a, b) is a < b ? a : b,
FMax(a, b) is a >= b ? a : b, a NaN operand returns the other, and
Saturate is FMin(1, FMax(0, x)). C# used MathF.Min/Max, which pass NaN
through and order signed zeros, so saturate(NaN) was NaN instead of 0.
Every float overload now follows the spec, normalize uses the same max as
its mirror, and the mirror's saturate spells Saturate's operand order
(which maps -0 to +0, where clamp(x, 0, 1) keeps -0). Non-NaN results
change only in the sign of a zero. design.md records the rules and that
dxc marks float math fast, so GPU NaN results are not guaranteed.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
CreateElement returned null without a notice when the element type itself
had no parameterless constructor, and the Studio added that null. The
notice now follows the result: nothing made is refused, except the null
a Nullable<T> slot legitimately holds.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
The previous commit's DLL and pdb came from an incremental build that did
not recompile after the Source Link switch, so the pdb still carried the
commit URL. The script now builds with --no-incremental, so a stale obj
directory cannot decide what the byte check compares.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
The tracked DLL is committed with its source, so a build that embeds the
commit can never match it. Two places named the commit: the informational
version (0.2.0+<sha>) and Source Link's commit URL in the pdb, whose content
id the DLL also carries. The csproj drops the revision from the version, and
the Unity build turns Source Link off; NuGet packs keep it.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
The operator kept the [UnscopedRef] ref this[int] row indexer as is. design.md
and the float2x2/float3x3 indexers now say where m[r][c] = v lands: locals,
array elements, class fields, and ref locals keep the write; a readonly field,
in parameter, property (auto-properties too), or static readonly identity
takes a defensive copy, so the write compiles and is lost. Fix: copy to a
local, write, assign back. Verified by compiling and running each case with
Roslyn against CultMath (no diagnostics; writes land 5, lost 0).
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
get-dxc.ps1 fetched releases/latest with no pin or hash, so the compiler that
defines parity could change under the tests. It now downloads v1.9.2607's
dxc_2026_07_29.zip (dxcompiler 1.9.0.5402) and refuses a zip whose SHA256 is
not A1DFB116...CD241. The hash was taken from the zip downloaded from
Microsoft's GitHub release and matches the digest GitHub publishes for the
asset. Script ran end to end and installed 1.9.0.5402.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Only cultmath_snoise was compared, at four inputs, so a flipped cultmath_step,
a changed hash constant, and a snoise2 tie change all passed. The mirror is
now discovered by reflection: every cultmath_* overload with a math
counterpart (26 functions) runs over 104 deterministic cases - each special
value in every argument (0, -0, +-1, ties, 1e-7, +-1e4, 1e7, NaN), special
pairs, seeded randoms, and vectors with x == y (snoise's x0.x == x0.y) - and
must match exactly. Both sides are float32 C# over the same intrinsics, so no
tolerance. A cultmath_* function with no counterpart must be named in
MirrorOnly. The four-input snoise theory is gone.
Mutations: flipped step args fail (349 mismatches); hash constants changed
by more than one float32 ulp fail (43758.55: 467, 127.2: 289, 74.8: 97).
43758.5453 -> .5454 is the same float32 and cannot fail. snoise2 x0.x > x0.y
-> >= is invisible: over 1,829,415 exact ties the result is bit-identical,
because the off-simplex corner's kernel is <= 0 on the shared edge.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
A pull takes the commit lease only when .commit.lock exists. Without it
(no writer has created one yet, or the store was copied without it) the
reader loaded with no lease, and a writer committing between its manifest
read and its page reads left it with a vanished page or a stale manifest.
An unleased pull now keeps its load only if the manifest bytes it read are
still current afterwards; a changed manifest, or a named page that is
missing or fails its content hash, reloads it, at most five times, and a
pull that has not settled by then throws. A retry takes the lease once a
writer has created it. Opening still creates nothing. The lease comment no
longer claims a missing lock means no writer ever committed, and the store
composition contract states the rule.
The test deletes the lock from a seeded store and commits from a second
cache through an internal seam between the manifest read and the page
reads, once replacing the page the reader named and once only adding a key.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
soft was documented as ignored and changed nothing. Its only caller,
Mimir.CultMeshMedia, now calls FlushAsync().
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
The routing branch drops the org.gamecult.cultmath dependency from
src/GameCult.Unity/Assets/Caching/package.json; bumping it to 0.2.0 here only
manufactured a merge conflict. The file returns to the merge base (8be174b).
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
dxc 1.9.0.5402 (dxc_2026_07_29, lib_6_3, -HV 2021, -Od) lowers step(e, x) to
fcmp olt x, e; select 0 : 1, so NaN on either side gives 1. The previous
x >= e ? 1 : 0 rule came from prose, not the compiler. math.step and
cultmath_step now use x < e ? 0 : 1 for every overload; the mirror's
cultmath_step compiles to the same fcmp/select as the intrinsic. Unity shader
copy synced; DLL rebuilt and byte-checked by build-unity-package.ps1.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
The model paragraph now lists the edit decisions the model owns (key
refusal by bytes and by the dictionary comparer, fresh keys, element
choices, integer clamping) and names CreateInspectorModel. The drawer
section states the return-and-GUI.changed contract and the discarded
frame on a throw. The sample drawer draws a hex color string instead of
CultMath.float3, which the package no longer references.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
A drawer that threw after mutating a reference value in place left that
half-made mutation in the live edit copy, where the next unrelated change
saved it. DrawDocument now reports a drawer failure, and the window drops
the edit copy uncommitted so the next frame re-clones from the cache; the
error row says nothing from that frame was saved.
The drawer contract no longer invites in-place mutation: a change returns
the new value and sets GUI.changed, and an in-place mutation without
GUI.changed is not saved reliably. Detecting such a mutation would mean
serializing the document every frame, so it is documented, not detected.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
ElementChoices says what a new list element, dictionary value or union
pick may be (a union's declared subtypes, or the slot type itself), and
CreateElement makes one or returns a notice when a subtype has no
parameterless constructor. It replaces CreateUnionValue, whose throw the
IMGUI caught and sent to the console. A dictionary with a union value
type now offers the subtypes too instead of adding a null value.
NarrowInteger clamps an integer edit to its type's range; the IMGUI no
longer converts and swallows overflow itself. IMGUI renders the model's
answers and shows its notices.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Operator ruling: the heuristic that rebuilt unkeyed structs through a
guessed constructor is removed, not guarded. Gone: the Composite value
kind, CultInspectorShape.Composer, CultInspectorModel.Compose and
Composite, the composite-component flag on CultInspectorMember, the IMGUI
composite rebuild path, and the README text about it.
An unkeyed struct is now edited in place through its public fields. A
struct holding state it cannot write in place (a public readonly field or
a get-only auto-property) is Unsupported with a reason naming the member,
until a drawer claims it. Computed get-only properties are not state and
do not lock a struct.
The composite-rejection test goes with the heuristic; the replacement
test pins both lock rules and fails with either removed.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
A refused key and an unavailable fresh key are now the model's answer:
ReplaceKey returns the kept key with the notice text, FreshKey returns
null with its notice, and IMGUI only shows them.
A key is taken when another serializes the same or when the dictionary's
own comparer calls them equal, so 0.0 against -0.0 is refused instead of
throwing in BuildDictionary.
Keys never actually compared by bytes: the Studio handed the model the
document codec, whose registry guard throws for any non-document value,
so every key fell back to ToString. CultCacheMessagePack now builds the
model with a value serializer, and the Studio and tests both use it.
Tests pin the comparer rule, the unchanged-key rule (an old empty
reference key survives an edit of its value) and serialized identity
(keys whose ToString collides); each fails with its rule removed.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
A keyed type that hides a base member with `new` offered two candidates
for one name. The inspector now keeps the most-derived declaration, after
dropping [IgnoreMember] ones, as the registry's own-member scan does.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Fresh deterministic netstandard2.1 build from the CRLF working copy a checkout
produces; build-unity-package.ps1 byte check passes. The DLL grows from
66,048 to 297,472 bytes, almost all generated swizzles.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
design.md states the generated swizzle and mixed-constructor surface, writable
matrix rows, HLSL intrinsic types and NaN behavior, the deferred matrix items
(float4x4, transpose, determinant, _11 names), the exact HLSL-to-C#
transformations the compatibility test applies, and the dxc check.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
build-unity-package.ps1 read the bridge's file names to decide whether it
re-declared core CultMath sources. It now parses declarations: core type
names come from src/CultMath (comments stripped), and every bridge source may
declare types only in CultMath.UnityBridge and never a core type name.
Probed by injecting "struct float3" into UnityConversions.cs: the script
throws.
Strips the UTF-8 BOMs this branch added to both Unity package.json files.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
HlslSourceCompatibilityTests now reads shaders/CultMath.hlsl, applies only
the documented transformations (drop include guards, drop Texture2D/
SamplerState functions, file-scope static const -> const, f literal
suffixes, wrap in a class), and compiles it with Roslyn against CultMath.
Any compile error fails the test (probed with an undeclared call). The
compiled cultmath_snoise(float3/float2) also matches math.snoise.
dxc -T lib_6_3 -HV 2021 rejected the mirror: cultmath_snoise(float2) called
the undeclared cultmath_simplex_mod289/permute. Renamed to the declared
cultmath_snoise_* helpers. Vector const locals became plain locals (C# const
is primitives only), and cultmath_step uses value >= edge like HLSL step and
the C# mirror. dxc 1.9.0.5402 now compiles the file cleanly. The Unity
package's Shaders copy is synced.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
tools/generate-swizzles.ps1 writes the checked-in src/CultMath/Swizzles.g.cs
as partial structs plus a partial math: for float2/3/4, int2/3/4 and bool2/3/4
every swizzle of length 2-4 including repeats, in xyzw and rgba naming, with
setters only on non-repeating masks, plus single-component r/g/b/a. double2/3
get lengths 2-3 (there is no double4). Every HLSL mixed constructor
(float4(float2, float2), float4(float, float2, float), copy forms, ...) exists
as a struct constructor and, for float/int/bool, a math function. The
hand-written swizzles and mixed constructors it supersedes are deleted.
Matrices store private rows and return ref float2/float3 from the row
indexer ([UnscopedRef], polyfilled for netstandard2.1), so m[1][2] = s
compiles as in HLSL; _mRC are get/set properties over the rows. Equality and
hashing stay value-based.
Intrinsics follow HLSL: sign returns int/intN and yields 0 for NaN; step is
x >= y ? 1 : 0 so NaN yields 0; any/all accept float and int vectors;
min/max/abs on int vectors return int vectors, and abs(int) returns int.
Strips the UTF-8 BOMs this branch added to math.cs, CultMath.csproj and
HlslSemanticsTests.cs.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
CultCache Studio 1.1.0 -> 1.2.0.
The IMGUI inspector is now a lowering of CultInspectorModel: it asks the
model for members, shapes, claims, record candidates and key rules and
hands every change back through it (BuildList, BuildDictionary, Compose,
CreateUnionValue, CreateRecordRef). Deleted from the Studio: its own member
discovery, list/dictionary/union classification, default construction,
key identity, the per-type CultMath drawers (composite shapes replace
them) and the nameof GetProperty key lookup. The window edits through
CultInspectorEdit and clones through the model.
Drawer extension point: ICultInspectorDrawer.Draw receives the inspector,
label, declared value type, value and member (also for list elements and
dictionary keys and values). Attribute claims win over type claims, which
win over built-in drawing; CultInspector.DrawDefault hands a value back to
built-in drawing and DrawValue draws a sub-value with claims applied.
The GameCult.Unity.Caching runtime assembly is deleted; its attributes
live in GameCult.Caching. The package no longer depends on
org.gamecult.cultmath.
Game data stays out of Assets: New refuses a path under the project's
Assets folder and says why, Open warns, and the file dialogs start in the
last store's folder or the project root, never Assets.
README names the model/lowering seam and the new drawer contract.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
The CultInspector* attributes move from the Unity-only
GameCult.Unity.Caching runtime assembly into GameCult.Caching, so headless
shared models carry them. CultInspectorAssetPath keeps a System.Type the
consumer names. CultInspectorDrawer claims either a value type (open
generic definitions claim every closed form) or an Attribute subclass.
CultInspectorModel owns what an inspector shows and which edits it may
make, with no engine reference:
- members: registry catalog slots for documents, [Key] slots for other
MessagePack objects, public fields for unkeyed structs; Label, Hidden,
ReadOnly, Order, Range, TextArea and AssetPath metadata; assignability by
the rule the registry persists by.
- shapes: string, integer, float, bool, enum, composite (an unkeyed value
type rebuilt through the constructor whose parameters match its members,
which covers the CultMath vectors, rect and Color32 without naming
them), CultRecordRef<T> with candidate records, rank-1 list or array,
dictionary, union limited to declared [Union] subtypes, nested, and
unsupported with a reason (multi-dimensional arrays included).
- CultInspectorDrawerClaims: attribute claims, then type claims, then
built-in; invalid drawers and contested claims are errors and draw
nothing.
- dictionary keys by serialized identity (a record reference by its key
string, null and "" alike), refusal of null, empty-reference and
duplicate keys, fresh keys, and collections rebuilt as new instances.
- CultInspectorEdit: a codec clone of the stored document; Commit upserts
the copy, so a refused upsert leaves the cached object unchanged.
ICultRecordRef exposes CultRecordRef<T>.Key without T, replacing the
Studio's by-name GetProperty lookup.
Tests (CultInspectorModelTests): member list and metadata, claim
resolution order, declared-only union choices, record-reference
candidates, dictionary key refusal, refused commit leaving the cached
document unchanged, and shape classification.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
GetByIndexMatchesAssignableTypes: a [CultIndex] on a base member of two
derived documents resolves GetByIndex<Base> to the derived record, throws
naming both keys once the value is ambiguous across the two types, and
still resolves by the concrete type. GetByIndex<T> already filtered
assignable types; no CultCache change.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Opening a directory store, read-only or writable, created the .records
folder and its .commit.lock before reading a manifest that might not
exist. Only a write creates them now: PullAll takes the commit lease with
create: false, which opens an existing lock and returns no lease when
there is none (no writer has ever committed there, so there is nothing to
exclude). CommitBatch and PushAll create the folder and lock as before.
Test DirectoryMessagePackBackingStore_Open_CreatesNothing_UntilAWrite:
opening a missing store and a manifest-less .records folder, read-only
and writable, leaves the filesystem unchanged; the first flush creates the
manifest, the lock and one page. With the previous lease code restored
the test fails on the first read-only open.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
The previous prebuilt DLL/PDB came from LF working-copy files. The PDB embeds
source checksums, so a text=auto checkout (CRLF on Windows) built different
bytes and build-unity-package.ps1 would reject the tracked artifact. Rebuilt
from a clean checkout of the committed sources and re-verified.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
The design doc now names HLSL as the parity target: HLSL-shaped math
compiles as C# under using static CultMath.math, components and swizzles are
writable, comparisons are component-wise, matrices are row-major through mul,
and select uses HLSL's argument order. "Prefer small immutable value types"
becomes plain mutable value types. CultMath keeps its own decisions where
HLSL is silent (safe normalize, float hash, its own Random), and the core
assembly stays engine-free.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
- Bump GameCult.Math and org.gamecult.cultmath to 0.2.0; the CultCache
Unity tools package now depends on cultmath 0.2.0.
- Rebuild the tracked netstandard2.1 CultMath.dll/pdb with the builder's
deterministic command; build-unity-package.ps1 verifies it byte-for-byte.
- Add Runtime/UnityBridge (CultMath.UnityBridge asmdef) with ToCultMath /
ToUnity / ToColor extension methods for Vector2/3/4, Vector2Int/3Int,
Quaternion and Color. C# only admits conversion operators on the source
or target type, and the core DLL stays engine-free.
- The builder admits exactly that one bridge assembly: it must reference
UnityEngine and CultMath.dll, and no core source may be compiled in the
package.
- Sync the Unity copy of CultMath.hlsl and the third-party notice.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
HLSL is now CultMath's semantic authority where it defines one.
- float2/3/4, int2, double2/3, bool2 and quaternion are plain structs with
public mutable fields instead of record structs. Indexers and swizzles
(float2.yx; float3 xy xz yx yz zy xyz xzy yzx zyx; float4 xy xyz xyw yzx)
have setters.
- ==, !=, <, >, <=, >= are component-wise and return bool2/3/4. Equals and
GetHashCode stay value-based so vectors remain dictionary keys.
quaternion is not an HLSL type and keeps a bool ==.
- Scalar/vector arithmetic and comparisons get explicit overloads on both
sides instead of leaning on implicit splat.
- New types: bool3, bool4, int3, int4, float2x2, float3x3 (row-major like
HLSL, _mRC fields, Rotate / RotateX/Y/Z / Euler with math.RotationOrder).
- New intrinsics: mul (matrix-vector both sides, matrix-matrix), any, all,
select (HLSL argument order), log, vector pow/sqrt/sin/cos/acos/atan2,
double min/max, int3/int4/bool3/bool4/float2x2/float3x3 constructor
functions.
- simplex_noise is renamed snoise and gains the Ashima 3D variant; the HLSL
mirror follows as cultmath_snoise(float2/float3).
- Random gains NextFloat3() and NextFloat3(float3 max) on the same draw order.
Tests pin snoise(float3), float3x3.Euler and float2x2.Rotate to
Unity.Mathematics reference values, and an HLSL-shaped source block compiles
under using static CultMath.math.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Edits: drawers now mutate a MessagePack clone of the selected record.
The cached object changes only through an admitted UpsertAsync; after
any upsert attempt the copy is dropped and re-cloned from the cache, so
a refused upsert leaves memory untouched (covers member Set, list and
dictionary in-place rebuilds). Duplicate uses the same clone helper.
Foldouts restore GUI.changed, so expanding never upserts or dirties.
Extension point: Draw is wrapped; ExitGUIException rethrows, anything
else draws an error row and returns the value unchanged. A type claimed
by two or more drawers is claimed by none; every claimant is logged and
the member draws the red row naming them.
Multi-dimensional arrays (float[,], bool2[,]) draw an error row and are
never flattened into a rank-1 array.
Dictionary keys compare by serialized identity; CultRecordRef<T> keys
compare by key string with null and "" the same empty key. Null,
empty-ref and duplicate keys are refused with a visible warning. Add
picks the first unused record for ref keys and warns when none is left.
Union popup shows "None" for null and never labels a declared subtype
as undeclared.
New creates only a writable single-file store: disabled with Read Only
or Directory toggled, refuses an existing path (file or .records
folder) without closing the open store, and reports Created only after
the file exists on disk.
CultCache.FlushAsync(bool soft) kept: Mimir.CultMeshMedia calls
cache.FlushAsync(soft: true) on a CultCache through a project reference.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Cut 6. CultCache Studio 1.0.0 -> 1.1.0.
Deleted: the CultCacheBridge string-reflection bridge (type lookups by
name, GetMethod/GetProperty invocation, PullOnOpen, FlushAsync(bool)),
its DescriptorInfo/CatalogMemberInfo/RecordInfo shadows, and the
disabled-text-field fallback in DrawValue. The window calls
CultCacheMessagePack.Create, UpsertAsync(Type, object, key), Remove,
FlushAsync, IsDirty, Registry.AllDescriptors, AllStoredDocuments and
BackingStores directly through GameCult.CultLib.
Window: single-file and directory stores, optional read-only open with
edits disabled and the reason shown, document types from the registry,
records by [CultName] with key fallback including subclasses, Add,
Duplicate (MessagePack round trip), Delete, immediate upsert on edit,
Save = flush, Dirty indicator. An absent [CultGlobal] shows as absent
with an explicit Create; nothing is invented. Opening and closing never
writes.
Drawers (new CultCacheStudioDrawers.cs): dictionaries with recursive
keys and values, abstract/interface members through their MessagePack
[Union] declarations only, CultRecordRef<T> record picker plus raw key,
CultMath float2/3/4, double2/3, int2, bool2, quaternion, rect, Color32,
enums including flags, lists and arrays with add/remove, nested keyed
types, a red error row for unclaimed types, and the
[CultInspectorDrawer(typeof(T))] extension point discovered through
TypeCache (ICultInspectorDrawer). Existing inspector attributes keep
working.
package.json depends on org.gamecult.cultlib 1.0.57 (Cut 7) and
org.gamecult.cultmath 0.1.2. No Unity.Mathematics reference.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
The AsyncLocalStorage guard refused a store's change handler or timer
writing back to its cache without the store waiting for it, which only
queues, and still missed a wait that escapes the async context. The serial
queue and its own-promise chain stay.
The storePushThatAwaitsItsOwnCacheIsRefusedInsteadOfHanging test is
replaced by storeChangeHandlerWritingBackQueuesAfterTheOperation: a store
push emits an event whose handler puts without being awaited; both writes
land in order and store and cache agree.
The contract's Locking section states the rule for all runtimes: a store
call must not wait for a write to its own cache; unawaited write-backs
queue. Python refuses a same-thread re-entrant mutation; no runtime detects
a wait on another thread or async context. The globals row states the
two-step legacy retirement with compensation, and that a crash or double
failure leaving both records is refused at the next pull.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
The default CacheBackingStore::push_all deleted every row and then pushed
one by one, so a failing push left the store emptied or partial while
put_prepared_batch claimed all-or-nothing. The default is deleted:
push_all is a required method documented as one atomic replace, and a
compile_fail doctest pins that a store without it does not compile.
Every in-tree implementor (single-file, both redb stores, the test store,
Epiphany's runtime store) already supplies its own.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
The serial chain now advances on its own promise and returns the
operation's promise untouched, so an unawaited failing put is an
unhandled rejection again instead of being swallowed by the chain's
catch.
A queued call started from inside a store call, decoder, accessor or
updater of the same cache's running operation throws at entry instead of
waiting on itself. Detection is an AsyncLocalStorage list of running
operations, so independent concurrent callers are still queued.
A pull adopts a global persisted under a key other than __global__ as
that type's global without writing. The first write or delete of it
removes the legacy record in the same call; a failed removal takes the
new record back out. Two globals of one type on disk, under any keys,
are still refused.
concurrentGlobalPutsCannotBothReachDisk now pauses inside push and fails
when the chain is replaced by Promise.resolve().then(operation).
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Attach, pull, registration, writes and deletes raise when started on a
thread already inside a mutation of the same cache (a store call,
decoder, encoder, extractor or updater), instead of running inside it
and corrupting the state being built. Reads stay reentrant. Internal
delegation (put_global, update, delete_global, register_registry,
add_backing_store) goes through private helpers so it is not re-entry.
A pull adopts a global persisted under a key other than __global__ as
that type's global without writing. The first write or delete of it
removes the legacy record in the same call; a failed removal takes the
new record back out. Two globals of one type on disk are still refused.
The lock and unlocked-read comments now state the per-call guarantee.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>