Deleted all the legacy UI prefabs and related UI scripts. Updated LayoutComponent with a helper function for spawning spacers and added a spacer prefab, thus completing the port of all legacy functionality.
Introduced Newtonsoft.Json-backed persistence.
Improved backing-store reliability and serialization across the caching stack.
Improved networking security posture.
Key changes:
- Add new GameCult.Caching.NewtonsoftJson project with SingleFile/MultiFile backing stores and polymorphic known-type envelopes.
- Add MessagePack helper serialization (DatabaseEntrySerialization) and update MessagePack backing stores to use the shared options/resolver; add DatabaseLink formatter and generator/analyzer docs.
- Update CultLib.sln to include the new projects and new caching tests project.
- Improve CultCache persistence behavior: track pending store operations, wait for operations on PullAll, and centralize async push handling with error logging.
- Harden file I/O in multi-file/single-file stores: atomic temp-file writes, safe Replace/Move semantics, rename-safe deletes, and improved file-watcher subscription and debounce disposal.
- Add README files and documentation for several subprojects and packaging projects.
These changes add JSON persistence support, improve serialization consistency, and make on-disk operations more robust and observable.