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2026-11-06 00:30:21 +00:00 |
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Articles
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Clarify lore articles: accessibility wave 45
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2026-09-05 05:43:52 +02:00 |
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Brainstorming
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Faction visual identity: Lucent's anchor is the overdesigned gamer mouse (maximalist, floating panels, inlays, glow); Finch is smooth organic curves, and Djinni is a Finch ship
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2026-10-18 22:16:24 +02:00 |
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Economy/Item Hooks
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Clarify lore articles: accessibility wave 26
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2026-09-05 04:44:31 +02:00 |
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Fiction
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Promote inhabited Body That Asks
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2026-07-15 10:13:52 +01:00 |
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Game Design
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Megiddo fleet move: cite the faction record it would attach to
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2026-11-06 00:30:21 +00:00 |
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Lore
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Define Megas by territorial power
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2026-09-21 20:40:24 +02:00 |
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media
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Concept Mill data: ships.yaml, its generator, and Bench 4 rounds 4-8
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2026-10-08 01:55:18 +02:00 |
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static
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Promote inhabited Body That Asks
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2026-07-15 10:13:52 +01:00 |
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Stories
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Document branching story production pipeline
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2026-07-15 00:08:14 +01:00 |
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Worldbuilding
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Megiddo fleet move: cite the faction record it would attach to
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2026-11-06 00:30:21 +00:00 |
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index.md
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Clarify lore articles: accessibility wave 43
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2026-09-05 05:40:29 +02:00 |
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Introduction.md
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Clarify lore articles: accessibility wave 33
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2026-09-05 05:10:32 +02:00 |
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Narrative Themes.md
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Clarify lore articles: accessibility wave 4
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2026-09-05 02:50:51 +02:00 |
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Spoilers.md
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Lore: a spoilers page for what the setting leaves open (the field is anchored by its residents; Megiddo is half right)
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2026-10-28 06:52:49 +01:00 |