Revert PR #1: table wikilink pipes #3

Merged
weksa merged 1 commit from weksa-lore/revert-wikilink-pr1 into main 2026-11-06 05:34:05 +00:00
3 changed files with 22 additions and 23 deletions

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@ -19,16 +19,16 @@ Boss factions are marked ★, demo factions **bold**. "Ships" counts designs and
| **Finch Cybernetics** | Passive sensors, character upgrades | Cybernetic transhumanism | Socialist technocratic; sleek, organic | 0 products | — |
| **Aeronautics Unlimited** | All-rounder hulls, mining, dumbfire, explosives | Resource acquisition | Britain; minimalist geometric curves | 8 products | — |
| **Alakrita** | Light fragile thrusters, fast hulls | Need for speed | Roman; maximalist, aerodynamic creases | 3 products | — |
| **Adrasteia** | Stealth, negative entropy | The best defense is not to need one | India; sleek, angular, faceted | 1 product | [[Worldbuilding/Post-Elysium/Technology/Running Cold|Running Cold]] |
| **Adrasteia** | Stealth, negative entropy | The best defense is not to need one | India; sleek, angular, faceted | 1 product | [[Worldbuilding/Post-Elysium/Technology/Running Cold\|Running Cold]] |
| Ewan Hart Inc | Farming equipment | Money *does* grow on trees | USA Midwest; dieselpunk, tractors | 0 products | — |
| Rossum & Douglas | AI, automation, compute, guided launchers | Mom's Friendly Robot Company | Germany; trapezoidal, paneled | 2 products | — |
| **Death Monkey Explosives** | Thermal management, thermal weaponry | Some people just want to watch the world burn. We're here to help! | Australia; menacing with spikes | 5 products | [[Worldbuilding/Post-Elysium/Factions/Death Monkey Explosives|note]], [[Worldbuilding/Post-Elysium/Factions/Death Monkey Explosives Products|products]] |
| **Death Monkey Explosives** | Thermal management, thermal weaponry | Some people just want to watch the world burn. We're here to help! | Australia; menacing with spikes | 5 products | [[Worldbuilding/Post-Elysium/Factions/Death Monkey Explosives\|note]], [[Worldbuilding/Post-Elysium/Factions/Death Monkey Explosives Products\|products]] |
| **Miss Terri's Sugariffic Snack Company** | Corrosive weapons, stat consumables | Candy for all! Unexpected experimental substances for some! | Melting pot; kawaii future bass | 1 product | — |
| Aya Collective | Self-repair, life support | Afro-futurism | West Africa, Akan language group, Afrihili | not in catalog | — |
| Corriedales | Varied weapons | Family-friendly warfare | Lebanese; kids' toys, bubbly | not in catalog | — |
| Odla Framgång | Knockoffs and pseudo-spiritual woo | Multi-level affiliate marketing | Sweden; retrofuturism, populuxe | not in catalog | — |
| Pirates (name rolled per run) | Cobbled-together stolen technology | *P I R A T E S* | Emojis; junkyard, improvised | not in catalog | — |
| Megiddo | Defensive technology | *Space Zionists* | Hebrew; choral | not in catalog | [[Worldbuilding/Post-Elysium/Factions/Megiddo|note]] |
| Megiddo | Defensive technology | *Space Zionists* | Hebrew; choral | not in catalog | [[Worldbuilding/Post-Elysium/Factions/Megiddo\|note]] |
Each corporation also carries a musical genre in the source table (death metal for Zhestokost, drum and bass for Alakrita, noir jazz for Adrasteia, bluegrass for Ewan Hart, muzak for Rossum & Douglas, and so on). Useful as a tone key when writing copy for one.

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@ -12,25 +12,25 @@ Ranked from most to least legible, across the factions in [[Game Design/Faction
| Rank | Faction | What we know | What is thin |
| --- | --- | --- | --- |
| 1 | [[Worldbuilding/Post-Elysium/Factions/Megiddo|Megiddo]] | Founding doctrine, daily life, exit rules, Vaults, defense and trade, internal custodians | Little; the benchmark |
| 2 | [[Worldbuilding/Pre-Elysium/Factions/Powers/Major/Zhestokost|Zhestokost]] | Supply-tail doctrine, heavy-weapons rationale, column behavior, voice | Home life, what a Zhestokost person laughs at |
| 3 | [[Worldbuilding/Pre-Elysium/Factions/Powers/Major/Lucent Media|Lucent Media]] | Spectacle economy, Corriedales pipeline, duel bait (accepted 2026-10-03) | Internal ranks of headliners |
| 4 | [[Worldbuilding/Post-Elysium/Factions/Death Monkey Explosives|Death Monkey Explosives]] | Long note, products, cell structure, punk ethic | Fine as is |
| 5 | [[Worldbuilding/Pre-Elysium/Factions/Powers/Major/Aya Collective|Aya Collective]] | Federation, care politics, supplier rules | Rituals, humor |
| 6 | [[Worldbuilding/Pre-Elysium/Factions/Powers/Major/Sol Dominion|Sol Dominion]] | Classification logic, jurisdiction | Everyday life inside the record |
| 7 | [[Worldbuilding/Pre-Elysium/Factions/Powers/Major/Cetacean Navigators|Cetacean Navigators]] | Corridor obligations, courts, sanctuary | Fine for now |
| 8 | [[Worldbuilding/Pre-Elysium/Factions/Powers/Major/Framgång|Framgång]] | Retreat economy, Odla affiliates, the persistent salesman | Fine for now |
| 9 | [[Worldbuilding/Pre-Elysium/Factions/Powers/Major/Finch Cybernetics|Finch Cybernetics]] | Clinic dependence, passive sensing | Track-selling is still a proposal |
| 10 | [[Worldbuilding/Pre-Elysium/Factions/Powers/Major/Cryonix|Cryonix]] | Thermal enclaves, scout doctrine | Culture outside the license office |
| 11 | [[Worldbuilding/Pre-Elysium/Factions/Powers/Major/Aeronautics Unlimited|Aeronautics Unlimited]] | Claimshares, crews versus company | Rituals, humor |
| 12 | [[Worldbuilding/Pre-Elysium/Factions/Powers/Minor/Rossum & Douglas|Rossum & Douglas]] | A real note; certification-and-asterisk logic | Its people |
| 13 | [[Worldbuilding/Pre-Elysium/Factions/Powers/Major/Pirate Coalition|Pirate Coalition]] | Possession maintenance, crews, credentials | Varies by crew by design |
| 14 | [[Worldbuilding/Pre-Elysium/Factions/Powers/Minor/Alakrita|Alakrita]] | Luxury hulls, licensed minds, Ship Mutiny link | Why it breaks off; what its people are like |
| 15 | [[Worldbuilding/Pre-Elysium/Factions/Powers/Minor/Corriedales|Corriedales]] | Lucent's toy brand, a sharp idea | A brand, not a people; left to Lucent |
| 16 | [[Worldbuilding/Pre-Elysium/Factions/Powers/Minor/Lightsail Express|Lightsail Express]] | Three paragraphs, a motto, trucking flavor | Why its haulers will die for cargo |
| 17 | [[Worldbuilding/Pre-Elysium/Factions/Powers/Minor/Ewan Hart|Ewan Hart]] | Three paragraphs, seed lock-in | Everything human; its combat quirk was cut |
| 18 | [[Worldbuilding/Pre-Elysium/Factions/Powers/Minor/NiteLife Energy|NiteLife Energy]] | Three paragraphs, the cartridge | Why its guards never leave; its nightlife |
| 19 | Adrasteia | Products, [[Worldbuilding/Post-Elysium/Technology/Running Cold|Running Cold]] | No faction note at all |
| 1 | [[Worldbuilding/Post-Elysium/Factions/Megiddo\|Megiddo]] | Founding doctrine, daily life, exit rules, Vaults, defense and trade, internal custodians | Little; the benchmark |
| 2 | [[Worldbuilding/Pre-Elysium/Factions/Powers/Major/Zhestokost\|Zhestokost]] | Supply-tail doctrine, heavy-weapons rationale, column behavior, voice | Home life, what a Zhestokost person laughs at |
| 3 | [[Worldbuilding/Pre-Elysium/Factions/Powers/Major/Lucent Media\|Lucent Media]] | Spectacle economy, Corriedales pipeline, duel bait (accepted 2026-10-03) | Internal ranks of headliners |
| 4 | [[Worldbuilding/Post-Elysium/Factions/Death Monkey Explosives\|Death Monkey Explosives]] | Long note, products, cell structure, punk ethic | Fine as is |
| 5 | [[Worldbuilding/Pre-Elysium/Factions/Powers/Major/Aya Collective\|Aya Collective]] | Federation, care politics, supplier rules | Rituals, humor |
| 6 | [[Worldbuilding/Pre-Elysium/Factions/Powers/Major/Sol Dominion\|Sol Dominion]] | Classification logic, jurisdiction | Everyday life inside the record |
| 7 | [[Worldbuilding/Pre-Elysium/Factions/Powers/Major/Cetacean Navigators\|Cetacean Navigators]] | Corridor obligations, courts, sanctuary | Fine for now |
| 8 | [[Worldbuilding/Pre-Elysium/Factions/Powers/Major/Framgång\|Framgång]] | Retreat economy, Odla affiliates, the persistent salesman | Fine for now |
| 9 | [[Worldbuilding/Pre-Elysium/Factions/Powers/Major/Finch Cybernetics\|Finch Cybernetics]] | Clinic dependence, passive sensing | Track-selling is still a proposal |
| 10 | [[Worldbuilding/Pre-Elysium/Factions/Powers/Major/Cryonix\|Cryonix]] | Thermal enclaves, scout doctrine | Culture outside the license office |
| 11 | [[Worldbuilding/Pre-Elysium/Factions/Powers/Major/Aeronautics Unlimited\|Aeronautics Unlimited]] | Claimshares, crews versus company | Rituals, humor |
| 12 | [[Worldbuilding/Pre-Elysium/Factions/Powers/Minor/Rossum & Douglas\|Rossum & Douglas]] | A real note; certification-and-asterisk logic | Its people |
| 13 | [[Worldbuilding/Pre-Elysium/Factions/Powers/Major/Pirate Coalition\|Pirate Coalition]] | Possession maintenance, crews, credentials | Varies by crew by design |
| 14 | [[Worldbuilding/Pre-Elysium/Factions/Powers/Minor/Alakrita\|Alakrita]] | Luxury hulls, licensed minds, Ship Mutiny link | Why it breaks off; what its people are like |
| 15 | [[Worldbuilding/Pre-Elysium/Factions/Powers/Minor/Corriedales\|Corriedales]] | Lucent's toy brand, a sharp idea | A brand, not a people; left to Lucent |
| 16 | [[Worldbuilding/Pre-Elysium/Factions/Powers/Minor/Lightsail Express\|Lightsail Express]] | Three paragraphs, a motto, trucking flavor | Why its haulers will die for cargo |
| 17 | [[Worldbuilding/Pre-Elysium/Factions/Powers/Minor/Ewan Hart\|Ewan Hart]] | Three paragraphs, seed lock-in | Everything human; its combat quirk was cut |
| 18 | [[Worldbuilding/Pre-Elysium/Factions/Powers/Minor/NiteLife Energy\|NiteLife Energy]] | Three paragraphs, the cartridge | Why its guards never leave; its nightlife |
| 19 | Adrasteia | Products, [[Worldbuilding/Post-Elysium/Technology/Running Cold\|Running Cold]] | No faction note at all |
| 20 | Miss Terri's Sugariffic Snack Company | Products, flavor, the tutorial role | No faction note; the protagonist faction has no lore |
## Deepened

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@ -15,7 +15,6 @@ Writers do not need custody of the whole universe. Shared notes own their stated
## Status
- **Live:** the vault is the source of [aetheria.gamecult.org](https://aetheria.gamecult.org), built and deployed by `.github/workflows/deploy-quartz.yml` through the shared engine in `GameCult-Quartz`; `scripts/quartz/quartz.ps1` runs it locally.
- **Known limitation:** Quartz mishandles `\|` inside table wikilinks (it leaves a literal backslash on the target), so tables here write `[[Target|alias]]`; Obsidian may split those cells until the engine is fixed in `GameCult-Quartz`.
- **Not canon:** `Brainstorming/` and `Inspiration/` branches are excluded from publication. They are working material, and notes in them become setting only when a finished story or an owner note adopts them.
## Repository Map